Pawan Kalyan-starrer They Call Him OG, or simply OG, was released in theatres on September 25, 2025. Following the film’s box office success, the lead actor has now gifted its director, Sujeeth, a brand-new luxury car.
Pawan Kalyan gifts Rs 3 crore worth SUV car to Sujeeth
In a recent social media post, Sujeeth shared a few snapshots along with Pawan Kalyan standing in front of his new car. The actor gifted him a black Land Rover Defender, which, according to Hindustan Times, is worth Rs 3 crore.
Sharing the pictures, the director wrote, “Best gift ever. Overwhelmed and grateful beyond words. The love and encouragement from my dearest OG, Kalyan garu, means everything to me. From being a childhood fan to this special moment. Forever indebted.”
See the post here:
More about They Call Him OG
They Call Him OG (or OG) is a period gangster action thriller starring Pawan Kalyan in the lead role. The film follows the story of Ojas Gambheera, also known as OG, a former samurai-turned-gangster of Indian origin who returns to 1990s Mumbai after years in hiding to confront the ruthless gangster Omi Bhau.
As Omi threatens the life of Ojas’ foster father and his criminal empire, OG is forced to return to Mumbai, triggering a brutal war for power and vengeance amid shifting loyalties and hidden betrayals.
With the Power Star in the lead, the film features Emraan Hashmi as the main antagonist, alongside an ensemble cast including Priyanka Arul Mohan, Arjun Das, Sriya Reddy, Tej Sapru, Subhalekha Sudhakar, Rahul Ravindran, Sudev Nair, Abhimanyu Singh, Saurav Lokesh, and several others in pivotal roles.
Written and directed by Sujeeth, the film is the second installment in the Sujeeth Cinematic Universe and draws connections with Prabhas’ Saaho. As the movie ended with a post-credits scene, a sequel titled They Call Him OG II was also announced.
Interestingly, director Sujeeth’s next film, tentatively titled Bloody Romeo and starring Nani in the lead role, has also been confirmed to exist within the same cinematic universe.
Pawan Kalyan’s next film
Pawan Kalyan is next set to appear in the lead role in Ustaad Bhagat Singh. Directed by Harish Shankar, the film stars Sreeleela and Raashii Khanna as the female leads. The makers recently released the first single, titled Dekhlenge Saala, composed by Devi Sri Prasad.
They Call Him OG (or simply OG) is a gangster action film starring Pawan Kalyan in the lead role, which was released in theatres on September 25, 2025. Now, Kannada film director R. Chandru has alleged that OG was inspired by his movie Kabzaa, which starred Upendra.
R Chandru alleges that OG is inspired by Upendra starrer Kabzaa
Speaking with the YouTube channel News Hunt, R. Chandru said, “Take a look at some scenes in the OG trailer, and see how they are similar to my film Kabzaa… they are surely inspired by it. It’s good-we should all feel inspired by certain things… It’s something to be happy about.”
“Everyone is praising those shots in OG, but I used similar shots in Kabzaa four years ago. At the time, no one noticed,” the filmmaker added.
The director’s comments have sparked a stir online, with netizens weighing in on the comparison. Interestingly, Kabzaa had earlier faced backlash due to its apparent similarities with the KGF franchise, which starred Yash.
More about Kabzaa
Kabzaa, starring Upendra in the lead, is a Kannada-language gangster action film that was released on March 17, 2023. It tells the story of Arkeshwara, an air force officer who, after suffering a personal loss, enters the underworld and finds himself surrounded by enemies.
In addition to the Coolie actor, the movie featured an ensemble cast including Kichcha Sudeepa, Shriya Saran, Sudha, Murali Sharma, Nawab Shah, Suneel Puranik, John Kokken, Dev Gill, Kabir Duhan Singh, and many others. Kannada superstar Shiva Rajkumar also made a cameo appearance.
Though the flick was a box office failure, a sequel was announced at the time, despite the underwhelming response.
About Pawan Kalyan’s OG
They Call Him OG is a Telugu-language gangster action drama starring Pawan Kalyan and directed by Sujeeth. The film revolves around Ojas Gambheera, aka OG, a former gangster who once ruled the streets of Bombay.
After stepping away from the world of crime, Ojas is forced to return to settle scores with a ruthless crime lord named Omi Bhau. With Emraan Hashmi as the prime antagonist, the movie also features Priyanka Arul Mohan, Arjun Das, Sriya Reddy, Prakash Raj, Abhimanyu Singh, Sudev Nair, and more in pivotal roles.
OG is set in the same cinematic universe as Prabhas-starrer Saaho, a connection that is expected to be further explored in an upcoming film starring Nani, also directed by Sujeeth.
Rachel Lindsay and Callie Curry begin today’s Morally Corrupt by sharing their reactions to the new Vanderpump Rules Season 11 trailer (1:40), before discussing the brand-new Ultimate Girls Trip season, which features lots of familiar faces (8:55). Then, Rachel and Callie chat about The Real Housewives of Potomac Season 8, Episode 6 (36:38). Rachel is later joined by Chelsea Stark-Jones, who’s recaps The Real Housewives of Salt Lake City Season 4, Episode 14 (53:11) and The Real Housewives of Beverly Hills Season 13, Episode 8 (1:13:44).
Host: Rachel Lindsay Guests: Callie Curry and Chelsea Stark-Jones Producers: Devon Baroldi Theme Song: Devon Renaldo
A couple of significant things happened in the world of online gaming over the first weekend of November. At its BlizzCon convention in California, Blizzard devoted quite a lot of time to World of Warcraft Classic — the nostalgic, retro version of its 19-year-old massively multiplayer game — and revealed surprisingly ambitious plans for Classic’s future. At the same time, Fortnite’s servers were melting under the load of its biggest day ever, which was all down to the launch of Fortnite OG, a special season bringing back the game’s original map and 2018 gameplay.
All of a sudden, in the proudly impermanent world of online gaming — where change is always good, and if it’s not, never mind, because here comes more change — winding back the clock is big business. It’s a kind of paradox: Because online games are always evolving, a sense of scarcity and intense nostalgia forms around the way they used to be. If you can find a way to bring that feeling back, especially for an audience that’s getting jaded, then you’re on to something.
Blizzard initially seemed reluctant to get on board with a growing movement in WoW’s community that wanted to go back to the way things were in 2004-2005. It squashed unofficial “vanilla” servers and prevaricated over creating an official alternative for years. In a way, it’s understandable: If you have spent many years of effort on (in your eyes) modernizing and improving your game, why would you want to indulge this rose-tinted exercise? Isn’t World of Warcraft just better now?
Of course, that’s a value judgment — but what’s undeniable is that WoW is now extremely different from how it used to be. And that’s exactly what makes Classic a viable and interesting, if slightly old-fashioned, alternative. After Classic arrived in 2019, included in a standard WoW subscription, it became a roaring success, partly because of the strong contrast between it and the two unloved expansions (Battle for Azeroth and Shadowlands) it launched between.
But what’s really fascinating about Classic is where Blizzard is taking it next — because Classic is an online game, and no online game can stand still, even a throwback. It began as a relatively faithful version of the original MMO with smart tweaks: It moved through content patches at an accelerated rate, while locking to a single iteration of game design and balance. Then it bifurcated, with some servers moving forward through classic expansions, while others stayed in the “vanilla” era. This year, it acquired a third track, something completely new that WoW had never had before: a permadeath Hardcore mode, which turned out to be a game-reviving innovation that was quite brilliant in its simplicity.
From its showing at BlizzCon, Blizzard is doubling down on morphing WoW Classic into its own game. The expansion servers are moving on to Cataclysm, which is probably the point at which “classic” becomes a misnomer: Whatever your feelings about this divisive expansion, its sweeping rewrite of the “old world” questing experience is the point at which original WoW died, and is still represented in the game today. Blizzard is going even further than it has before in tweaking and fixing this expansion for Classic, accelerating leveling, adding quality-of-life features, and throwing in new dungeon difficulties and loot.
World of Wacraft Classic’s Season of Discovery seeds the well-explored world of Azeroth with secrets.Image: Blizzard Entertainment
But that isn’t even the headline. Blizzard — drawing inspiration from sister series Diablo, as it did for the Hardcore mode — is also introducing a fourth track to the WoW Classic servers that seasonally remixes the original “vanilla” game. Season of Discovery, which launches on Nov. 30, seeds entirely new content across the original world of Azeroth in the form of Discoveries, which producer Josh Greenfield said at BlizzCon were a way to disrupt the “solved nature” of original WoW and restore a “feeling of adventure and exploration.” It also offers a Rune Engraving system that endows classes with entirely new abilities, even allowing them to switch archetypes (you’ll be able to create a tank Warlock or a healer Mage, to name a couple).
The game is furthermore being broken up into level-banded phases — the initial level cap will be only 25 — and interpolated with all-new endgames, one for each phase. The first of these reworks the classic leveling dungeon Blackfathom Deeps as a 10-player raid, but Blizzard is also teasing adding unfinished or cut content, and even all-new dungeons, to Season of Discovery. It’s not just a new way to think about classic WoW — it’s a new approach to structuring MMOs, borrowing liberally from across the online gaming landscape. It’s pretty exciting.
That Blizzard is going to all this effort shows that WoW Classic is working both for the business and for the WoW community. It also demonstrates that for an online gaming nostalgia mode to succeed in the long term, it needs to evolve away from being an emulation or restoration of a bygone experience, and become a (sort of) fresh game in its own right. (Or, in Classic’s case, four games.)
Tilted Towers has returned in Fortnite OG.Image: Epic Games
Currently, Epic has no plans to keep Fortnite OG going past its current monthlong season, which sprints through six seasons of the game’s Chapter 1 in a matter of weeks instead of months. The branding clearly allows for OG to return and revisit later chapters, but given the enormous surge in interest, Epic would be foolish not to be considering ways to keep some of these new or returning players in the fold permanently.
It’s true that WoW and Fortnite are very different games with, crucially, different business models. Splitting the game’s audience might be more of a worry for Epic than it is for Blizzard, which is presumably happy as long as all those players stay within the one subscription-paying bucket. But WoW has proven that a big online game — especially one with a history — can support a family of sub-communities enjoying different flavors of the same game. Indeed, that might be the healthiest way forward for a game of that sort, certainly one approaching its 20th anniversary.
More importantly, perhaps, what WoW Classic and Fortnite OGdemonstrate is that the history of online games doesn’t have to be consigned to the scrapheap of memory. There’s a genuine hunger from players to turn back the clock, which, when met by an inventive studio that understands what was special about what it created but is willing to take some risks with it, can create something vibrant and sustainable in the long term — a kind of multiverse of paths not taken for your favorite old multiplayer games. What’s next, Vault of Glass in modern Destiny 2? Sign me up.
I just learned that the original voice for Crash Bandicoot passed away earlier this year back in March. Dude didn’t just voice crash either he pretty much voice most of the original cast from N. Brio, N. Gin, Cortex(just crash 1) and tiny. RIP
Space Quest IV: Carolyn Petit and the Time RippersScreenshot: Sierra Entertainment
It must have been Christmas of 1991 that I found Space Quest IV: Roger Wilco and the Time Rippers under the tree, and got the gift of seeing exciting new possibilities in games.
I was a fan of adventure games, sure, having played a few games in Sierra’s King’s Quest series, not to mention Lucasfilm’s brilliant and bizarre early titles like Maniac Mansion and The Secret of Monkey Island. But this was my first experience with Space Quest, Sierra’s comedic sci-fi series starring Roger Wilco, the hapless space-janitor who finds himself thrust into one cosmic misadventure after another.
To be honest, I don’t remember much about the quality of Space Quest IV’s puzzles. What I do remember is how varied and vibrant its universe seemed, with harsh alien worlds, moody cantinas, and glitzy space-malls. But what really knocked my socks off about the game was how meta it was. After progressing a bit through Space Quest IV: Roger Wilco and the Time Rippers itself, poor Roger finds himself flung into (the non-existent) Space Quest XII: Vohaul’s Revenge II.
Screenshot: Sierra Entertainment
Today, it’s not so uncommon for games to break the fourth wall and wink knowingly at the player about being video games, to play with conventions in ways both tired and inspired. But wow, was this exciting for me in 1991! The game also sees you venturing into Space Quest X: Latex Babes of Estros (an obvious riff on the 1986 Infocom adventure Leather Goddesses of Phobos) and all the way back to the original Space Quest, which already looked humorously primitive and pixelated compared to 1991’s state-of-the-art graphics, making high(er)-definition Roger Wilco all the more conspicuous.
Screenshot: Sierra Entertainment
Space Quest IV may or may not be a great game, I honestly don’t remember well enough to say. I just remember sitting there on my Christmas break, awestruck by the clever meta-ness of it all, and having my mind expanded about the possibilities of what video game storytelling and structure could do.