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Tag: not

  • Finally reached my goal

    Finally reached my goal

    I know probably not many will see this but I’ve got no one else to share this with so I’m sharing it with all of you instead. After writing for what feels like a really long time, I’ve finally reached 100,000 words, so close to the end now. I’ve gone from doing pretty much nothing when I wake up, to writing nearly every day and actually having some fun.

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  • 9 games that need to be at Summer Game Fest or it’s so over

    9 games that need to be at Summer Game Fest or it’s so over

    We are so back. And by “we,” I mean video games. At a half-dozen slickly produced promotional events over the next week, games will be teased in the form of captivating cinematic trailers with promises to push the medium forward.

    The annual Summer Game Fest extravaganza, host Geoff Keighley’s replacement for E3, kicks off the promotional activities on Friday, June 7. The rest of the weekend is also filled with similar hours-long events from Xbox, Activision, Ubisoft, Devolver Digital, and other organizers who have rallied smaller, indie-created games for a combined show of force.

    There’s an expectation that the annual parade of trailers for exciting new games will include plenty of games that won’t be out for many months, if not years, after their unveilings. To be clear, that happens every year. And I’m here to remind you that there are countless unreleased games that were announced with gusto at similar events in years past — some of which have slipped from the public consciousness, and we’re convinced that if they don’t show up in a meaningful way over the next couple weeks, it’s so over.*

    *It’s not really over, especially given the volatile state of the video game industry. But we’re getting pretty worried/impatient about the following games and honestly hope they show up, look great, and will be critical and commercial successes — all of them.

    Monolith’s Wonder Woman game

    Announced in 2021, developer Monolith Productions promised to bring its patented Nemesis System from Middle-earth: Shadow of Mordor to a game based on Wonder Woman. We were excited about it, even with the taste of Wonder Woman 1984 relatively fresh in our mouths, but haven’t heard a peep about the game since then. DC’s approach to video games based on its characters has changed since the announcement of Wonder Woman, and we remain hopeful that Monolith can capture the magical feeling of battling wisecracking Orcs in a game that gives us control of Diana Prince and her golden lasso.

    Ubisoft’s Tom Clancy’s Splinter Cell remake

    Another announcement that dates back to 2021? Ubisoft Toronto’s plan to remake the original Tom Clancy’s Splinter Cell. The new Splinter Cell promises to take advantage of 20 years of technical innovations and to rework parts of the game’s story “that may not have aged particularly well,” creative director Chris Auty said in 2022. Showing off the Splinter Cell remake at Sunday’s Xbox Games Showcase would go a long way to appeasing longtime Xbox fans, with a deeper dive ideally poised for Monday’s Ubisoft Forward event. Just sayin’.

    Skate. (Skate 4)

    Credit to Electronic Arts: The publisher and development team, Full Circle, has been very transparent about the development of the next Skate game — which is called skate., not Skate 4, officially — and opened up playtesting to in-progress versions of the game. But please give us the new Skate already! How about a release date? Barring that, can I get a beta key? I want to flump, too.

    Capcom’s Pragmata

    It’s been four years since Capcom revealed Pragmata at Sony’s big unveiling of the PlayStation 5. Pragmata’s been delayed several times since then, and the last we heard about it was when Capcom pushed it back indefinitely. Is Pragmata joining the increasingly long list of games coming in 2025? It’s starting to feel like it.

    Rare’s Everwild

    We’re nearing the five-year anniversary of Everwild’s unveiling. Eighteen months later, we learned that developer Rare had reportedly rebooted the game with “a complete overhaul of the game’s design and direction.” Frankly, we just want to find out what Everwild even is — especially since Rare has proven that given the right development resources, it can turn good games into great games.

    Transformers: Reactivate

    Call me an idealist, but I’m always willing to give a Transformers game the benefit of the doubt. Sometimes you get an unexpected surprise — a Transformers: Devastation, if you will. So when Splash Damage teased Transformers: Reactivate in 2022 with a moody cover of Bon Jovi’s “Dead or Alive,” I was immediately on board. But we haven’t heard much about the cooperative online action game since, and that’s a shame. I’ve been in transform-and-roll-out mode for the past 18 months and I’m concerned.

    Perfect Dark

    Announced at 2020’s The Game Awards, developer The Initiative’s Perfect Dark reboot promised to revive a long-dormant franchise and serve as a cornerstone of the Xbox Series X’s lineup of game exclusives. But the studio and owner Microsoft have said very little about their new Perfect Dark and what we can expect from Joanna Dark’s return. We continue to wait for it, alongside Xbox Game Studios’ Avowed, Contraband, Fable, The Outer Worlds 2, and State of Decay 3.

    Kingdom Hearts 4

    We’re now two years out from the announcement of Kingdom Hearts 4, a reveal timed to the Square Enix-Disney role-playing game franchise’s 20th anniversary. It increasingly looks like we’ll have to wait for Kingdom Hearts’ 25th birthday to actually get our hands on Sora’s next adventure. Given how long it’s taken Square Enix to realize its Final Fantasy 7 remake trilogy — to say nothing of its next mainline Dragon Quest game — we don’t actually expect to see Kingdom Hearts 4 showing up any time soon. There’s a painful dose of reality.

    Hollow Knight Silksong

    It’s not happening, is it? Any time soon, I mean. That’s fine. Everything’s fine.

    Michael McWhertor

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  • Notcoin (NOT) Notches 47% Daily Profit To Emerge Top Market Gainer

    Notcoin (NOT) Notches 47% Daily Profit To Emerge Top Market Gainer

    Popular play-to-earn token Notcoin (NOT), has continued to retain investors’ attention over the last week with a stunning positive market performance. According to data from CoinMarketCap, Notcoin gained 46.97% in the last day emerging as the top-performing asset in the market.

    Related Reading

    Notcoin Records Weekly Gains Of 238%

    With the general crypto market showing a stable price movement, Notcoin’s explosive performance which indicates a high level of buying pressure has taken center stage among spectators, analysts, and prospective investors. 

    The crypto gaming project was initially introduced as a closed beta version in November 2023 by the Open Builders and supported by the Open Network (TON) Foundation. Following its official launch in January 2024, Notcoin quickly garnered much attention, registering millions of users due to its simplistic gameplay and strategic integration with the social media app Telegram. 

    In this play-to-earn game, players earn NOT coins by tapping continuously on a virtual gold coin and executing simple tasks. However, in recent times, Notcoin has introduced a new feature known as “earnings missions” which allows users to passively stack up NOT tokens. 

    The NOT token was officially airdropped on May 16 and has since showcased both sides of the crypto market’s volatility. Following this release, Notcoin initially dipped by over 60% falling from $0.012 to trade as low as $0.0050.

    However, in the last week, the token has put up a remarkable performance gaining by 237.70% to attain an all-time high value of $0.01781. Notably, Notcoin’s market cap value has also grown from $526.77 million to about $1.81 billion pushing the token into the top sixty cryptocurrencies.

    Related Reading

    What’s Next For Notcoin?

    At press time, NOT trades at $0.01735 following a 155.57% rise in its daily trading volume per data from CoinMarketCap. 

    According to a prediction by Coincodex, the sentiment around Notcoin is highly bullish with a Fear & Greed Index of 72. With the bulls retaining market control, Coincodex predicts the play-to-earn token to rise to $0.021 and $0.054 in five and thirty days respectively.

    However, on the token’s 4-hour trading chart, the Relative Strength Index (RSI) is well in the overbought zone indicating a trend reversal may lie on the horizon and the current bull trend may soon be over.

    NOT trading at $0.01782 on the 4-hour chart | Source: NOTUSDT chart on Tradingview.com

    Nevertheless, Notcoin’s future trajectory remains uncertain and will likely be influenced by future network developments/features and the project’s ability to retain its growing customer base. All investors are admonished to conduct proper research before investing in any asset as the crypto market remains subject to high levels of volatility.

    Featured image from iStock, chart from Tradingview

    Semilore Faleti

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  • Evil Does Not Exist director Ryûsuke Hamaguchi unpacks its strange, controversial ending

    Evil Does Not Exist director Ryûsuke Hamaguchi unpacks its strange, controversial ending

    You don’t even have to watch Ryûsuke Hamaguchi’s Evil Does Not Exist to consider it a conversation-starter: The debate begins with that title, a bold, unlikely statement that may feel at odds with most experiences of the world. Watching the movie complicates that response even further, given some of the choices its characters make, and the harm they bring to others. And then there’s that abrupt, surprising ending, the kind that will leave viewers arguing over what they actually saw on screen almost as much as they’re arguing about what it means.

    Hamaguchi is no stranger to elliptical, unpackable, or discussable endings: His Best Picture Oscar nominee Drive My Car wraps with a long sequence where the audience is just watching the protagonist perform onstage in a multilingual production of Anton Chekhov’s Uncle Vanya, followed by a wordless sequence of another character going about mundane tasks. There’s a great deal of meaning there, but it takes thought, time, and attention to the film’s 179-minute length to access. Evil Does Not Exist is shorter and tighter, but it still centers on a 20-minute scene where residents of a small community politely raise objections about a planned luxury development in the area.

    What is Hamaguchi getting at with Evil Does Not Exist? From its title to its mysterious opening tracking shot to that what’s-going-on-here? ending, Polygon had a lot of questions about the movie. Speaking through a translator, we sat down with Hamaguchi to unpack the film.

    [Ed. note: End spoilers ahead for Evil Does Not Exist.]

    First: on the ending Evil Does Not Exist

    Evil Does Not Exist centers on a small rural village, Mizubiki, that’s about to be disrupted by developers building a site for luxury camping, or “glamping.” At a town-hall meeting, the locals object, and their thoughtful, thorough analysis of the project’s flaws impresses the presenters, Takahashi (Ryuji Kosaka) and Mayuzumi (Ayaka Shibutani). But when they share the objections with their boss, they learn he doesn’t actually care about making the project sustainable or even profitable. He just cares about the pandemic-era development grants he’ll earn if he gets the proposal in ahead of a deadline.

    Takahashi and Mayuzumi connect with Takumi (Hitoshi Omika), a widower and odd-job man in Mizubiki, who’s raising a young daughter, Hana (Ryo Nishikawa), on his own. Takumi is a quiet man who’s closely connected with nature, and Takahashi envies him and wants to move out to Mizubiki and live in nature himself. But then Hana goes missing, and the town rallies to find her. Takahashi and Takumi are together when they find her lying in a field, where she’s been attacked by a wounded deer. Takumi suddenly turns on Takahashi and brutally strangles him, then grabs Hana’s body and runs. Takahashi gets up and stumbles across the field, then falls again and lies still.

    Is Takahashi dead? Is Hana dead? Hamaguchi says he wants to leave those things up to interpretation, to invite people to discuss the ending and what it means. “In order to be able to make this happen, I think two things are necessary,” he told Polygon. “The first part is to end in this abrupt manner, almost leaving the audience behind. But that in itself, I don’t think is enough to create conversations and create different interpretations. It really relies on what the characters do up until that point.”

    Why does Takumi attack Takahashi in Evil Does Not Exist?

    Image: Sideshow and Janus Films

    To some degree, the end of the film is foreshadowed in something Takumi tells his city visitors during the film: Deer aren’t ordinarily dangerous to humans, but a gutshot deer will lash out violently, particularly to protect its young. This is what happened to Hana: In what appears to be either a flashback or Takumi’s quick mental reconstruction when he sees her lying in the field, we see that she encountered a pair of deer, one of which had been shot. She attempted to approach them, and the wounded deer attacked her.

    In the same way, Takumi is symbolically a “gutshot deer.” He’s metaphorically wounded, both by the imminent destruction of his community and the natural world around him by predatory outsiders, and by the hurt done to his daughter, in part because of his own neglect. As we learn early in the movie, Takumi was sometimes a unreliable father: Hana is only out in the woods alone because she’s taken to walking home from school by herself, since he didn’t always remember to pick her up from school. Like the deer, Takumi lashes out irrationally, not at the source of his pain, but at the nearest available target.

    “I do think he’s acting out of desperation,” Hamaguchi says. “In that moment, I think he does realize in [seeing Hana’s body] that he’s not able to be the kind of father he maybe wanted to be. And I think there are certain clues within the film where we see that.”

    While Takumi’s behavior may seem extreme and difficult to understand, Hamaguchi hopes viewers will go back and watch the movie again, and see how his response fits in with other behavior we’ve seen from him.

    “What I hope I’m achieving is that people feel that each character that appears in the film all have their own individual lives,” he says. “The way they act and what we see in the film are just moments that the cameras happened to capture, of life they each live outside of the film. And once people can feel that these characters actually do exist, then when we see them do something that is not quite understandable, the audience can still feel it’s still possible that they could do these things.”

    He considers the movie’s ending an invitation to analyze and sit with the story: “When this kind of ending happens, I feel it causes the audience to reflect back on what they experienced before that, to rethink what they just watched, and to reflect upon whether their worldview of what they just saw is in was in fact correct,” he says. “That effect to me is a very interesting way to experience a film, and can result in a lot of interpretations. And so if that’s what it is doing, then I’m very grateful.”

    Why would Takumi respond to grief by trying to murder a near-stranger?

    Mayuzumi (Ayaka Shibutani), a Japanese woman in a white shirt and grey cardigan, stands in the woods, looking downward at the camera, in Ryûsuke Hamaguchi’s Evil Does Not Exist

    Image: Sideshow and Janus Films

    In terms of understanding Takumi’s attack, Hamaguchi suggests looking back at his 2018 movie Asako I & II, about a woman who falls for two physically identical men (played by the same actor) with radically different personas, and has to decide which one to stay with. “In that, a protagonist also makes choices,” Hamaguchi says. “And I think from the perspective of the wider society in which she lives, perhaps the choice she makes can be viewed as a bad choice. But I think from her perspective, it was the only choice she could make.”

    He says the decision helps Asako see herself more clearly, and learn more about what she values. “It’s my perspective of living and the worldview that I have in some ways,” he says. “I think there are moments in our lives where we suddenly understand something about ourselves through the choices we just made.”

    Similarly, Hamaguchi says that when Takumi sees Hana lying in the field, he understands where his own choices have led. “I think in that moment, he realizes through the failures he has had,” he says. “That leads him to try to figure out desperately about what to do. That action might be read as absurd from the surroundings, or from people around him. But I think to me, this choice that he makes is something that for this particular character, could happen.”

    Put another way: Takumi has been a passive, quiet character throughout the process of the development plan, to the point where Takahashi and Mayuzumi try to hire him as a liaison with the community, a manager for the site who could also quell local tensions. In attacking Takahashi, he’s violently pushing back against the idea that he could be drawn to take their side against his community’s. He’s also defending his territory from outsiders, as a wild animal might. And like a wild animal, he’s acting without thinking about the consequences, or even about whether that action might plausibly achieve his goals. But that’s just one interpretation.

    What does the title of Evil Does Not Exist mean?

    Takumi (Hitoshi Omika) carries his young daughter Hana (Ryo Nishikawa) through a snowy forest on a piggyback ride in an extreme long shot in Ryûsuke Hamaguchi’s Evil Does Not Exist

    Image: Sideshow and Janus Films

    Evil Does Not Exist was originally planned as a wordless 30-minute short film, a visual accompaniment for new music by Eiko Ishibashi, who also composed the score for Drive My Car. But Hamaguchi says her music and his location scouting inspired the story of the film — and the title came before that story was locked down.

    “Before writing the script, when I was thinking about what I could shoot, I went out to where Eiko Ishibashi makes her music,” he says. “She makes her music amongst this very rich natural landscape. It was winter when I was there, and when I looked out into the winter landscape, these words popped up. I thought, OK, it’s very cold right now. Standing here, I feel like I’m going to freeze to death. And yet it’s not that I feel any evil intentions here.

    Hamaguchi says part of that insight came from living in an urban environment, where it’s rare to be far away from other people. The isolated community in Evil Does Not Exist lives far away from that kind of constant engagement, and the people in that community are often alone in nature — which can be a dangerous environment, but not a purposefully or consciously inimical one. As the film’s story developed, Hamaguchi added characters that do live in urban environments, and do act in deliberately harmful ways, but he kept the title throughout. “Looking back at the film that we had made,” he says, “it made me think that watching this particular film against this title is probably an interesting experience together.”

    But doesn’t the developer bringing chaos to a community for profit act in an evil way? “I think it’s actually a very difficult question to answer properly,” Hamaguchi says. “Say for now, we say that there is no evil in nature. Then the question becomes, Is human society not natural? I think we can say humans are a part of nature. But I think what’s also true about humans is that there might be more choices available.

    “We can reflect back on our choices and say, I should have chosen this way or I should have chosen this or that, and sometimes make these decisions of whether those are good or bad choices. As human beings, when we’re living our lives, sometimes we think something is bad, or something was a bad choice. But when you interpret this as desire, I think you can also see that was part of nature as well. This is just how I honestly feel at the current moment.”

    Why Evil Does Not Exist opens on a four-minute tracking shot of a camera looking up at trees

    Hana (Ryo Nishikawa), a young Japanese girl in a puffy coat and knit hat, shades her eyes with her hand and looks doubtfully into the camera in Ryûsuke Hamaguchi’s Evil Does Not Exist

    Image: Sideshow and Janus Films

    While the opening of Evil Does Not Exist doesn’t seem like it’d offer much inside on the ending, it actually ties directly into Hamaguchi’s point about perspective, understanding, and the natural world.

    “That particular perspective that we see at the beginning is a perspective that only a camera can manage to capture,” he says. “Because as human beings, even if you look up and keep looking, it’s not possible to have your point of axis not moving, the way it does within that tracking shot. To be seeing that, with [the camera moving at] a very steady speed […] this vision is not necessarily a vision humans can have.

    “And I think through watching through this perspective, this vision for four minutes, my hope was that the people who are looking can acquire a slightly different way of perceiving, or a different way of thinking. Perhaps it’s closer to how a machine sees, or perhaps how nature sees. This is something that I wouldn’t know. But I think the fact that we, the audience, can acquire a different way of looking, perhaps, can lead the audience into understanding the rest of the film in a deeper level. And that’s why I wanted to start the film in that way.”

    Evil Does Not Exist is in theaters now.

    Tasha Robinson

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  • You really don’t know what you’re missing

    You really don’t know what you’re missing

    Discworld is one of those strange series that you simply cannot explain to somebody who has not read it before. Sir Terry Pratchett was the greatest fantasy writer of his time, perhaps of all time, and reading his books while I was homeless was one of the few things that brought me enough joy to keep going some days.

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  • Nicki Minaj Swears She’s Not Pandering While Praising Chicago’s Pizza

    Nicki Minaj Swears She’s Not Pandering While Praising Chicago’s Pizza

    Most New Yorkers aren’t shy about telling you about their pride in being a New Yorker, and Nicki Minaj is certainly not shy. The Trinidadian rapper performed Wednesday, April 24 at the United Center. But before her concert, she warmed up to locals with some eye-opening takes on Chicago food.

    On Wednesday afternoon, Chicago witnessed a miracle as a “proud New Yawka” complimented Chicago’s pizza scene. She writes on the social platform formerly known as Twitter, that even though she hates pandering, Chicago’s pizza “might be” a runner-up to New York, even though she’s traveled “around the world and even Italy.” The latter part is going to give some Neopolitan pizzaiolo a stroke.

    There are no public signs of where Minaj dined, so it’s unclear what type of pizza she enjoyed or where. These are key points when arguing about pizza. Folks need to know if she ate deep dish so they can offer their preset response that “it’s not the real Chicago pizza” and that “it’s only for tourists.” They need to know if Minaj ate tavern-style pizza so they can comeback with “no one calls it tavern style” and “why didn’t she go the South Side?” Perhaps the less fans know is better when surviving the pizza wars.

    Minaj, born in Trinidad and Tobago, also shared some love for an often overlooked portion of Chicago’s population in praising its Trini and Jamaican spots. She writes that Chicago has “really great Caribbean food.” Again, there’s no word where she dined. No doubt, those restaurants would stand to benefit, the same way Jay-Z helped Bronzeville Soul last summer and how Dimo’s Pizza soaked up the attention in May 2023 thanks to a TikTok review from Lizzo.

    The Bear and Da Bears

    It only took two seasons, but the national media has finally connected the dots between Chicago and The Bear. Minutes after the Chicago Bears selected University of Southern California quarterback Caleb Williams, ESPN’s SportsCenter social channel pushed out a meme that mashed up the TV show and the football team. They used the text “The Bears have a new Chef.” Good thing they proofread. Didn’t want Bears fans to think the team had acquired Patrick Mahomes.

    Cafe Selmarie bids a final farewell after 40 years in Lincoln Square

    Cafe Selmarie, a European-style restaurant and bakery pillar for four decades in Lincoln Square, has announced a closing date more than six months after founder Birgit Kobayashi declared her plans to retire. Its last seating will be at 2 p.m. on Saturday, April 27, at 4729 N. Lincoln Avenue, according to a rep. Kobayashi, who opened Selmarie in 1983 with late business partner Jean Uzdawani, first shared the impending closure in September 2023 but didn’t specify a date.

    Cafe Selmarie will be replaced by a new restaurant, Willow Cafe and Bistro, owned by Andrew Pillman of neighboring beer bar Lincoln Square Taproom. An opening date is not yet available.

    Ashok Selvam

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  • A hot take

    A hot take

    Madame Web was actually a cool character and the whole Secret Wars storyline was great. I did not see the new movie (and I wont), but based on the memes, its trash. Im sad that the new generation wont know the OG character, and that she will probably end up as Nimrod (who was a famous hunter, but loonytunes changed the meaning).

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  • ratty keyed shocking

    ratty keyed shocking


    ratty keyed shocking. I saw a post about a follow tubby getting ripped in two years. There was a debate in the comments on if he was using roids or not. This is

    ratty keyed shocking. I saw a post about a follow tubby getting ripped in two years. There was a debate in the comments on if he was using roids or not. This is

    I saw a post about a follow tubby getting ripped in two years. There was a debate in the comments on if he was using roids or not. This is me losing 43kg and 4 pant sizes in 6 months just following what I heard from a free audio book I got called bigger leaner stronger. 100% natural going to the gym 3 days a week. Not looking for thumbs just trying to help show natty vs not.



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  • 7 days sober

    7 days sober

    I know it’s not really a big feat but I’ve not gone a full week without drinking in about 2 months. I’m shooting to stay sober all of January, and maybe February too. So far, so good. Will see how it goes but I kinda wanted to tell someone because I’m proud of myself

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  • Not Skinny but Not Fat’s Amanda Hirsch Predicts 2024 Pop Culture With Spencer Pratt and Heidi Montag

    Not Skinny but Not Fat’s Amanda Hirsch Predicts 2024 Pop Culture With Spencer Pratt and Heidi Montag

    Spencer Pratt and Heidi Montag invite Amanda Hirsch of the Not Skinny but Not Fat podcast to discuss her beginnings (09:07) and why she loves the Kardashians (13:58). Then, the trio discuss all things pop culture, including whether Ryan Reynolds follows Spencer or not (21:00), who will be the biggest star of 2024 (31:55), their dating predictions for the year (34:23), and their one wild celebrity prediction (44:13).

    Hosts: Spencer Pratt and Heidi Montag
    Guest: Amanda Hirsch
    Producers: Chelsea Stark-Jones, Amelia Wedemeyer, Aleya Zenieris, and Devon Renaldo
    Theme Song: Heidi Montag

    Subscribe: Spotify

    Heidi Montag

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  • Zelda: Tears of the Kingdom devs on why we likely won’t get a Zelda Mario Maker game

    Zelda: Tears of the Kingdom devs on why we likely won’t get a Zelda Mario Maker game

    In The Legend of Zelda: Tears of the Kingdom, players didn’t just play through another story set in Hyrule. The sequel to Breath of the Wild took the previous game’s sandbox elements several steps further, allowing players to use a new set of powers to construct machines, weapons, and tools using items in the world. By introducing this, Tears of the Kingdom encouraged players to be truly creative and push the limits of building in the game.

    Fans responded to this new level of freedom by devising awe-inspiring creations and sharing them online. In the time since Nintendo released the game, fans have made nifty items like skateboards to intricate machines like a mechanized kaiju that looks like Godzilla. Given the game’s emphasis on creativity, Polygon asked Zelda producer Eiji Aonuma and game director Hidemaro Fujibayashi about the possibility that fans would ever get a Zelda game that purely focused on building their own creations, like Super Mario Maker. From the sounds of their answers, it seems unlikely Nintendo will release a Zelda game that’s purely about creating levels or dungeons.

    “When we’re creating games like Tears of the Kingdom, I think it’s important that we don’t make creativity a requirement. Instead, we put things into the game that encourage people to be creative, and give them the opportunity to be creative, without forcing them to,” Aonuma told Polygon through an interpreter in an in-person interview.

    Image: Nintendo/Nintendo EDP

    In Super Mario Maker and Super Mario Maker 2, players can design their own Mario levels from scratch using an in-game editor. This has allowed players to create custom levels of all sorts in Mario. Players can make ultra-difficult levels that challenge the most seasoned Mario players or zany creations where a Mario level becomes an homage to Splatoon. No matter the approach, a huge aspect of the Super Mario Maker games is that they rely on player creativity.

    Now, it’s no secret that the developers of Tears of the Kingdom were inspired by fan responses to Breath of the Wild. Developers saw players stretch the creative limits of Breath of the Wild, and they later created a game that doubled down on these sandbox elements. Given this, Zelda fans have long wondered if a version of Zelda that works like Mario Maker — where players could create or design dungeons or worlds — could ever come out. But when asked directly about a Mario Maker-style game for Zelda, Aonuma had an interesting answer about the nature of Zelda games and what they offer to players.

    an image showing a goofy level created in mario maker 2

    Image: Nintendo

    “There are people who want the ability to create from scratch, but that’s not everyone,” Aonuma said. “I think everyone delights in the discovery of finding your own way through a game, and that is something we tried to make sure was included in Tears of the Kingdom; there isn’t one right way to play. If you are a creative person, you have the ability to go down that path. But that’s not what you have to do; you’re also able to proceed to the game in many other different ways. And so I don’t think that it would be a good fit for The Legend of Zelda to necessarily require people to build things from scratch and force them to be creative.”

    Given Aonuma’s response, it seems unlikely that Zelda will ever get its Mario Maker equivalent. If we did get more creative elements, it seems they would have to be nestled into a larger game where players could proceed in multiple ways. So those holding out hope for a Zelda builder might be better off finding other games that currently offer similar options — which, luckily for us, already exist.

    Ana Diaz

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  • Not Healthy

    Not Healthy

    Dear diary, today is the fourth day of this logging contract, I have 10 days to go until my first break, my skin is wind burned, the arthritis in my hands means I can barely hold a coffee cup and I think I’m starting to have paranoid delusions. The fae call to me.

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  • Spooky new Battlefield mode lets you 3D print a bunch of terrifying naked dudes

    Spooky new Battlefield mode lets you 3D print a bunch of terrifying naked dudes

    Battlefield 2042 is enjoying a small resurgence as it nears its two-year anniversary, thanks to a recent free weekend, a sale, and multiple updates from the developer. The game’s new season will hopefully maintain players’ renewed interest in DICE’s futuristic military shooter — particularly the new mode that lets you deploy and fight against hordes of 3D-printed synthetic soldiers who run around naked and smash enemies’ heads in with hammers.

    Season 6’s of Battlefield 2042 will introduce a new limited time mode called Killswitch, a 12v12 game type that lets players print out waves of Geists — the aforementioned buck-naked ’bots — that can be deployed in combat. They’re effectively (fast) zombies who sprint at the opposing team and try to bludgeon them to death, as seen in the trailer above.

    Geists are printed at Forges in Killswitch’s maps (Redacted, Manifest, Hourglass and Spearhead), and teams will battle for control of those Forges while they simultaneously attempt to capture locations called AOS nodes.

    How did these synthetic soldiers, who are not canonically zombies, find their way into Battlefield fiction? According to DICE and publisher Electronic Arts, a secret R&D lab off the coast of Scotland is the victim of an AI run amok. That artificial intelligence has taken over and created the Geist, glowing-eyed bad guys who are programmed to kill. Sure, I buy that.

    While zombies may be something of a tired trope (and prominently associated with more popular modern military first-person shooters), it’s fun to see DICE and developer Ripple Effect experiment with Battlefield while new leadership rethinks EA’s approach to the franchise.

    Killswitch is playable as part of Battlefield 2042’s Dark Protocol event, which runs Oct. 31 to Nov. 14. Players who take part in Killswitch matches can earn Ribbons that can be cashed in for free cosmetic rewards, like weapon and vehicle skins.

    Michael McWhertor

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  • normal decisive superficial

    normal decisive superficial

    When the euro banknotes were 1st designed in 2002, they featured fictional bridges, so as not to cause a row amongst EU member countries. Ten years later an architect for the Dutch town of Spijkenisse claimed them all for the Netherlands by building them ALL on a single waterway

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