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Tag: No Man's Sky

  • The Game Awards 2025 – Play Every Xbox Nominated Game Today – Xbox Wire

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    Summary

    • We’re excited to share that a half-dozen Xbox first-party titles (plus one movie) have been nominated for awards across multiple categories – voting is now open on The Game Awards official site.
    • You can play many of the nominees announced today with Xbox Game Pass, including top nominee Clair Obscur: Expedition 33, Indiana Jones and the Great Circle, DOOM: The Dark Ages, South of Midnight, and Hollow Knight: Silksong.
    • Tune into The Game Awards on December 11 to see if your favorite games from 2025 take home an award.

    The Game Awards has officially revealed the full list of nominees for the year, and we’re thrilled to see such a wide range of unique titles being recognized for their contributions to gaming. Even better, many of these nominees can be played today across Xbox consoles, Xbox on PC, ROG Xbox Ally handhelds, Cloud, and with Xbox Game Pass!

    This year our first-party studios received nominations for Avowed, DOOM: The Dark Ages, Indiana Jones and the Great Circle, Ninja Gaiden 4, South of Midnight, and The Outer Worlds 2. Troy Baker’s pitch-perfect performance as Indiana Jones was recognized with a Best Performance nomination, and ‘A Minecraft Movie’, one of the biggest hits at the box office in 2025, was nominated for Best Adaptation.

    We’re also equally excited to see that many of our third-party partners have been nominated across a wide range of categories – many of which can be played with Game Pass. Ball x Pit, Blue Prince, Clair Obscur: Expedition 33, Hollow Knight: Silksong, and Rematch are all up for awards this year, and playable across devices as Xbox Play Anywhere titles. Additionally, Game Pass subscribers receive incredible benefits for nominees League of Legends, Valorant, and – starting tomorrowFortnite.

    Congratulations to all this year’s amazing nominees – and don’t forget, these nominations join titles on Xbox nominated across the Golden Joysticks, and even the Grammys!

    Remember, you can vote for your favorites right now over at TheGameAwards.com. See below for the full list of nominees that you can play today.

    First-Party Nominees


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    Mike Nelson, Xbox Wire Editor

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  • Introducing No Man’s Sky: Breach, A Spooky Free Update For Existing Players – Xbox Wire

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    Summary

    • No Man’s Sky Breach is free to existing Xbox and Game Pass players now.
    • Uncover the tragic fate of the lost Fireship Arcadia corvette ship in No Man’s Sky’s all-new “Breach” update.
    • Salvage the wreck of the long-lost Fireship Arcadia corvette and earn exclusive ship parts to use in your own ship creations.

    Well, we suspected that the No Man’s Sky Voyagers update was going to cause some excitement in the universe, but never did we expect such a huge influx that we would see player numbers we’ve not seen since our launch… nine years ago! 

    It was genuinely humbling to see huge number of Xbox and Game Pass travellers return to the game or pick it up for the first time and start putting their minds to creating wildly imaginative ship creations with the all-new corvette customisation feature. 

    The sheer joy of seeing people realise, in real-time, that they could invite their friends onto their custom-made ships and then jump out of it together to space-walk or sky-dive was incredible to witness.

    Our next update is called Breach and it leans into that thrill introduced in Voyagers. It is free to download today for existing Xbox One, Xbox Series X|S and Xbox and PC Game Pass players.

    In Breach, players will traverse a desolate and abandoned universe and on their travels encounter the abandoned remains of ill-fated corvette ships, all ripe for scavenging ship modules to add to your corvette-building arsenal.

    Among the spoils you will find an array of corvette pieces including rare vertical parts which unlock a whole new range of build configurations for the more creative designers. There is also a set of Atlas-themed parts for those wanting to demonstrate their allegiance to the all-seeing entity.

    The jewel in the crown of these wreckages is the Fireship Arcadia, the fate of which you will learn as you venture through Breach. But you will have to face your fears and make a leap of faith into the black as you space-walk through these eerie systems to glean its unique remnants.

    The spooky Breach Expedition embraces the darker side of the universe and will also lure the bravest Travellers towards the ominous and foreboding purple-star solar systems which players first glimpsed in Worlds Part II back in January. The planets in these systems are particularly foreboding with their deep, abyssal oceans, unearthly entities and the notoriously imposing and volatile gas giants.

    The tiny No Man’s Sky team have been running on more cylinders than even I thought they had this year with barely a breath taken between Worlds Part II, Relics, Beacon and the epic Voyagers. We’re still having a lot of fun, and, from the looks of our player numbers, so are many of the Xbox community.

    No Man’s Sky’s Breach Expedition is available for existing players on Xbox Series X|S, Xbox on PC, and PC Game Pass today.

    Xbox Play Anywhere

    No Man’s Sky

    Hello Games



    1104




    $59.99

    $23.99


    Xbox One X Enhanced


    PC Game Pass


    Xbox Game Pass


    No Man’s Sky comes complete with all 29 major updates up to and including Worlds Part I.

    Inspired by the adventure and imagination that we love from classic science-fiction, No Man’s Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.

    In No Man’s Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you’ll discover places and creatures that no other players have seen before – and perhaps never will again.

    Embark on an epic voyage
    At the centre of the galaxy lies a irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you’ll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit.

    Find your own destiny
    Your voyage through No Man’s Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry.
    Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you’ll reap huge rewards.
    Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.

    Share your journey
    The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own…

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    Danielle Partis

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  • Silksong And 3 Other Cool Games We’re Digging

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    Welcome to September! It may not officially be fall yet, but temperatures are finally getting tolerable and soon enough there’ll be pumpkin spice everything (which I unironically love).

    I also love video games (contrary to popular belief), and so my comrades and I here at Kotaku are once again poised to offer up some great suggestions if you’re on the lookout for something to play this weekend. Naturally, we’re gonna talk about Silksong, but there’s also some killer science fiction in this edition of the Weekend Guide. Let’s get to it.


    Star Wars Outlaws

    Play it on: PS5, Xbox Series X/S, Switch 2, Windows PCs (Steam Deck: “Unsupported”)
    Current goal: Get Kay Vess to say “Dank farrik!” about 17 more times

    I played Outlaws when it first launched a little over a year ago, and I liked it well enough even then. Sure, I sometimes got frustrated with its insta-fail stealth missions, but I also loved the chance to just soak up the vibes in a backwater cantina, or crush my opponents in a game of sabacc. In the time since, the gameplay has seen many refinements and the story has been expanded with a few new chapters, and I’ve been curious to see just how much of an impact these changes would have on my experience. But to get the full effect of these revisions, I decided it would be best to start the game over from the beginning, and if I was going to do that anyway, I figured I might as well wait for the Switch 2 version for maximum comfort and convenience.

    You may have seen the reports that emerged last week from PAX West indicating that Outlaws on Switch 2 might be very compromised, but now it’s here and I’m happy to echo many others in saying that it actually runs totally fine and is, if anything, a technical marvel of a port! With this, Cyberpunk 2077, and Street Fighter 6 all wowing me on Nintendo’s handheld, I’m starting to wonder why we’re not seeing way more ports of big games from recent years make the leap. But I’m getting ahead of myself, since I still have plenty of Outlaws left to play before I have to worry about what to play next. I’m too early yet to really say just how much the changes to combat and other aspects of gameplay may have impacted the game overall, but I’m already enjoying nonchalantly leaning on walls in cantinas again and taking in all that grimy Star Wars atmosphere. – Carolyn Petit


    Hollow Knight: Silksong

    Play it on: PS5, PS4, Xbox Series X/S, Xbox One,  Switch 2, Switch, Windows PCs (Steam Deck: “Verified”)
    Current goal: Beat Fourth Chorus

    Stop me if you’ve already heard about this game before. It’s a Metroidvania Soulslike about constantly backtracking like you forgot to turn the stove off or lock the door, only the second you leave the house again you get killed and have to go back and collect all your shit a second time. Rinse and repeat for 30-40 hours, overcome some cool boss fights, get introspective about some random aside from a mysterious NPC, and you have the Hollow Knight experience in a nutshell. Based on my first few hours with Silksong, I expect it to be more of the same, but like you’re doing it all for the first time again.

    And what could be better than that? How many amazing games are out there that we always wished could have gotten sequels that were the same but different? Chrono Trigger? Earthbound? Bloodborne? There’s something so satisfyingly straightforward about Silksong: here’s more of that thing you loved, without the tedium of replaying what you already know. How fitting for a Metroidvania. The very act of playing Silksong in the first place feels like backtracking! The biggest difference by far is that Hornet can only attack downwards while in the air at a 45 degree angle. I kind of hate it but that’s probably the point. The best games get us out of our comfort zones, even when a big part of their appeal is in returning to the familiar. – Ethan Gach


    No Man’s Sky

    Play it on: PS5, Xbox Series X/S, Switch 2, Windows PCs (Steam Deck: “Verified”)
    Current goal: Get me one of those Corvettes

    There’s an alternate reality where the only game I play is No Man’s Sky. But this realm of existence, sadly, saddles me with too many competing interests to dedicate all of my time to this wonderful space sim Hello Games has continued to expand over the years. Still, this weekend I will yet again reality-shift to that state of bliss NMS takes me too, as I’m really eager to see how much the recent Voyagers update changes the game.

    Read More: No Man’s Sky Fans Are Doing Wild Stuff As The Game Hits A New Peak On Steam

    Previous updates have certainly expanded NMS, but having your own ship from which you can skydive or teleport down to the surface changes a core mechanic that’s been at the heart of the game since 2016: managing fuel for your launch thrusters. Being able to just jump down to a planet to gather resources not only changes how you interact with these voxel-based worlds, but no doubt really impacts the entire resource economy in ways I’m eager to discover as well. And of course, I’m very into the ability to build some impressive and creative ships too, like this neat-looking thing that caught my eye on Reddit recently. The VR mode for the game has been tweaked a bit for the better it seems, too, and it’s been a bit too long since I’ve gamed with a headset on, so I’m likely to give that a spin as well. – Claire Jackson


    Metal Eden

    Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: Unsupported)
    Current goal: Escape the Sand Trap

    You might remember Ruiner as the gory top-down cyberpunk shooter about blasting people in the head to bring down a corrupt system. Well, eight years later(!) Reikon Games is back with a first-person cyberpunk shooter about blasting people in the head to bring down a corrupt system. Metal Eden is Ghostrunner meets Doom; a fast-paced, style-over-substance FPS about using spatial reasoning to decode the most efficient way to traverse a level, kill everything in it, and survive a wave-based showdown in a locked arena at the end.

    I played and enjoyed the demo earlier this year and recently dipped into the finished game. It’s gotten surprisingly decent reviews that left me excited to see what the back half of the exceedingly brief campaign has to offer. The first couple of chapters feel like waking up into a hyper-violent dream at the end of the universe, light on details but heavy on vibes, more Equilibrium than The Matrix. I hope it can stick the landing, though even if it doesn’t it’s one of 2025’s prettier and more tightly calibrated Doom clones. – Ethan Gach


    And that wraps our picks for the weekend! What are you playing?

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    Claire Jackson

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  • No Man’s Sky Voyagers Update Ushers in a Whole New Dimension to Ship-Building – Xbox Wire

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    Summary

    • On our 9th anniversary, the 6.0 update for No Man’s Sky, Voyagers, is available today, free to existing Xbox One, Xbox Series X/S and Game Pass players
    • Players can now build their own large multi-crew starships, and are able to customize them inside and out.
    • Fellow travellers can be invited to journey with you in your new starship. Why not set to autopilot and hang out as you watch the universe whizz by?
    • Ship customisation is just one of a large number of quality of life updates ushered in by Voyagers, our biggest update of the year.

    It’s been gratifying to see so many Xbox and Game Pass players return to the No Man’s Sky universe to take command of the all-new planetary settlements after the Beacon update a few months ago. In the background, the tiny team at Hello Games have been hard at work and today we’re pleased to reveal perhaps our biggest update of the year. The Voyagers update launches today and is free to existing players. 

    Spaceships have always been my favourite thing, the coolest thing. Give me any sci-fi film or novel or game, and I want to talk to you about the spaceships in it! I can draw you a map of the Millennium Falcon, or the Nostromo – those are important characters in those worlds. I know for our team and our players it’s that same feeling. Your ship is maybe the most important character in No Man’s Sky.

    What if we could build our own ships? With real interiors, med-bays, sleeping quarters, war rooms? What if we could get out of the cockpit seat mid-flight, wander around, look out the window as the universe flies by? What if we could share our ship with friends, to build a crew and adventure together? That’s a fantasy we’ve had for the longest time. I’m sure players never thought it would happen, but it’s something we’ve been working towards for years.

    This has been just a huge undertaking for our small team. Starships move at incredible speed, and to add a player calmly walking around inside a ship that is hurtling through space brings up all sorts of physics and game development problems (suddenly you have to think about relative space!). 

    We went even further, allowing networked crewmates to walk about inside too, networking with each other, whilst also travelling at vast speed on a networked ship. To take it even further we allow players to edit and decorate those ships around them, whilst pulsing through space or flying over a planet. It’s one of the harder game development problems!

    Building your own ship, decorating it with friends, your own space that you share together – there really isn’t anything like it. Those moments where you look out the cockpit as a Space Station spins into view. Opening the airlock to rush out and discover a new planet, our returning home to your new custom ship from a hazardous environment. It feels so different and new.

    Voyagers is version 6.0 of No Man’s Sky, which for us represents a big milestone. It’s honestly one of our biggest updates ever, and what I love about it is it opens up a whole new path that we will want to build on and expand in future.

    Really though, we see each update as another step on a much longer journey. Sometimes we will put a lot of work into something that the community will perceive as small, but we know is important for the future. Sometimes something that was easier for us is actually really meaningful to the community – those are great too! The most satisfying part is when we’ve put in a lot of hard work for something we know is really meaningful to players, and I think Voyagers is luckily one of those updates – a lot of hard work to create something really meaningful for the future.

    The best thing about No Man’s Sky continues to be the community. Something about the game attracts the best, most welcoming players. As long as players keep coming back to enjoy the content we’re making, and as long as the team is enjoying coming up with crazily ambitious stuff like Voyagers, then we are happy!

    Behind the scenes, our new game, Light No Fire, is really coming along well. Honestly we always presumed that No Man’s Sky would have sailed off into the sunset long before Light No Fire ever saw the light of day. If anything, from a player and team perspective, No Man’s Sky is more vibrant now than ever, and both projects are benefitting from each other.

    The Voyagers update (6.0) is available now, free to existing players. Our journey continues.

    Xbox Play Anywhere

    No Man’s Sky

    Hello Games



    1062




    $59.99

    $23.99


    Xbox One X Enhanced


    PC Game Pass


    Xbox Game Pass


    No Man’s Sky comes complete with all 29 major updates up to and including Worlds Part I.

    Inspired by the adventure and imagination that we love from classic science-fiction, No Man’s Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.

    In No Man’s Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you’ll discover places and creatures that no other players have seen before – and perhaps never will again.

    Embark on an epic voyage
    At the centre of the galaxy lies a irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you’ll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit.

    Find your own destiny
    Your voyage through No Man’s Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry.
    Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you’ll reap huge rewards.
    Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.

    Share your journey
    The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own…

    [ad_2]

    Joe Skrebels, Xbox Wire Editor-in-Chief

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  • No Man’s Sky Update Made Player Inventories ‘Unrecognizable’

    No Man’s Sky Update Made Player Inventories ‘Unrecognizable’

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    Spaceships do battle in a procedurally generated universe.

    Image: Hello Games

    Last week’s comprehensive update to No Man’s Sky brought with it a host of changes. Some made the game far more malleable and approachable, while others, like tweaks to inventory mechanics, have been the subject of controversy within the community. Seemingly in response to the backlash, Hello Games appears to be making some adjustments to how the inventory works in the game’s experimental PC build.

    No Man’s Sky’s “Waypoint” update brought with it a sudden change to the game’s inventory system. Naturally, the term “inventorygate” has developed in response. The result has been the usual rush of memes, review bombs, since-locked Reddit threads with gamers arguing over whether the game is “ruined” or not. Those upset over the changes have a point, however: The updated inventory layout limits players to three tech upgrade slots, capping potential power levels below what they were pre-update. However, the game’s October 10 experimental build added additional upgrade slots, suggesting the devs are looking to address the playerbase’s fairly widespread outrage.

    An experimental update, however, might not be enough to quell the frustration many have aired. Steam reviews alone have taken a recent trend toward a “Mixed” status, with many specifically calling out the inventory changes. “The most recent update essentially deleted dozens of hours of grinding,” reads one Steam review. “With the new 4.0 update my inventories are unrecognizable and after all the grind time I have spent it all seems useless,” reads another.

    The backlash hasn’t been universal, though. While many are “complaining that they worked 100+ hours for upgrades that are now functionally useless,” as one Reddit thread puts it, others have found that the tweaks and restrictions bring more balance and challenge to the game. The negative responses do appear to be the loudest, however, and it’s uncertain if those have influenced Hello Games’ decision to expand the slots in the experimental build.

    The experimental build patch notes on Steam note that Hello Games has added “additional free technology slots,” both for players newly updating their game to the Waypoint version and folks who already have existing saves. You can access No Man’s Sky’s experimental build by right-clicking on the game in your Steam library, selecting “Properties,” navigating to “Betas,” entering the password “3xperimental”, and choosing the “Experimental” build.

    A comparison image of different builds of No Man's Sky show off updated inventory slots.

    Pictured: Above is the more limited inventory of the current build. Below reveals the expanded slots in the experimental version.
    Image: Hello Games / Kotaku

    The changes are clearly visible on a brand-new save I created to test with. As expected, the regular, stable, build of the game only provides three possible technology slots at the top. Updating to the experimental build, however, doubles the slots on the top row. Further updates to the beta branch since October 10 also fix other issues many had with unlocking inventory slots and navigating the menu overall.

    Though these changes have yet to be merged into No Man’s Sky’s stable build, there is no indication yet as to when or if these will be made permanent. Kotaku has reached out to Hello Games for comment.

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    Claire Jackson

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