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Tag: NFTs

  • Why NFTs Will Shape the Future of Gaming

    Why NFTs Will Shape the Future of Gaming

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    Opinions expressed by Entrepreneur contributors are their own.

    Video games are one of the few mediums in which people freely collaborate regardless of race, ethnicity, gender or geography. This universal appeal stems from the ability to enable players to travel across different dimensions and build their own narrative as they unlock characters, weapons and other in-game items. The allure of creating a whole new identity in another world fosters a deeper interaction with users, far beyond that of any other form of media.

    Unfortunately, as it stands today, gaming applications are built on centralized infrastructure with all in-game assets, user data, game logic, etc., stored on closed systems where complete ownership lies solely with the gaming companies. This means that these games predominately operate by perpetuating a flow of value where players invest their time and money only to increase the profits retained by game developers such as Activision, EA and Epic Games, to name a few. The gaming industry is expected to yield nearly $200B in revenue in 2022 alone, showing no signs of slowing down in the coming years.

    To restructure the one-sided economic systems imposed by traditional games, a blockchain technology called NFTs can empower players to contribute to an equitable ecosystem that embodies the values of ownership, interoperability and transparency.

    Related: 5 Technologies That Will Shape the Metaverse’s Future

    Ownership

    The famous first-person shooter game Call of Duty generated an estimated few hundred million dollars in revenue on in-game purchases in 2021 alone. Despite having paid for these digital assets, if Call of Duty experienced some downtime or were discontinued altogether, players would have no way to use their assets as they were only accessible within the confines of the game. Thus, players never actually experienced ownership over any of their assets.

    In contrast, NFTs exist independently of any individual gaming ecosystem and live directly on the blockchain. As a result, regardless of what happens to a game, in-game purchases in the form of an NFT can always be bought, sold or traded on public marketplaces.

    The autonomous nature of NFTs enables many use cases outside of just commerce. For instance, an NFT can be displayed outside of the game it originated. This can allow owners to include their NFT on their social profiles to build a reputation as an elite gamer, collector or degen. Gaming NFTs enable owners to expand utility far beyond entertainment and become part of a much larger effort to create a unique digital identity.

    Related: Key Trends In NFT Gaming To Watch Out For In 2023

    Interoperability

    Up until the introduction of blockchain gaming, games exclusively existed on centralized servers. As a result, in-game assets could only exist within their own game-specific systems, unable to communicate with other online applications.

    For example, most people will eventually get tired of a single game and move on to another. When this happens, they can not transfer any of the content they unlocked within the game, thus abandoning all of their efforts. Is it fair for all their time, money and effort to be rendered useless?

    This lack of interoperability, caused by siloed ecosystems, effectively fragments the gaming world, ultimately punishing gamers. Instead, games have the opportunity to design for interoperability, thus opening their ecosystem up to network effects as players from other games can also interact with their application. For instance, two games built on the Binance Smart Chain network can logistically support the same in-game assets such as characters, weapons and vehicles. As a result, games could see an increase in customer growth, engagement and satisfaction.

    Transparency

    When players earn or purchase any in-game item, they cannot objectively assess its rarity, authenticity and scarcity. Therefore, there exists an implicit need for game developers to operate as honest actors.

    On the other hand, NFTs will spark a new era of transparency in gaming. In-game assets, in the form of an NFT, can enable owners to freely access helpful information such as specifics around the NFT’s uniqueness, the total number in circulation and indisputable proof of the NFT’s validity. This level of transparency will drastically increase trust between buyers and sellers, likely giving birth to a vibrant secondary market. Further, NFTs can provide even more advanced data for avid gamers. For instance, NFTs contain information including the number of past owners, average hold time, previous sale prices, asset creation date, etc.

    Related: How to Fix the Lack of Trust in the NFT Market

    Conclusion

    The difference between traditional gaming assets and gaming NFTs is quite significant. A quick dive into the fundamental differences between the two reveals how much more effective blockchain-based assets can be in creating a more player-driven ecosystem.

    For the first time, in-game assets as NFTs will enable games to offer utility far beyond what was previously thought possible. The beauty of in-game NFTs is they bring the gaming world a little closer to the real world. And isn’t that the endgame?

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    Arnav Pagidyala

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  • Bitcoin’s Role In The Rise Of Digital Art

    Bitcoin’s Role In The Rise Of Digital Art

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    This is an opinion editorial by Bitcoin Bible, a writer, editor and artist with 25 years of experience in the digital domain.

    Art has always had a special relationship with our culture. It has been a constant, enduring through war, industrial revolutions and evolution. It takes many forms, and for a long time, art has been made with whatever tools we’ve had to work with — from the earliest cave paintings to the modern canvas. Now, however, it seems that art has taken a new form — the digital realm.

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    Bitcoin Bible

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  • The crypto dream is not dead. We hope the delusions are

    The crypto dream is not dead. We hope the delusions are

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    Six months into the crypto meltdown that’s wiped $2 trillion off the market, people are still talking about the chances of a rebound–a “crypto spring” after yet another “winter.” What’s surprising is that the correction hasn’t been enough to inject more realism into the discussion. What the carnage actually reveals is that most blockchain-enabled crypto businesses need to be rethought and rebuilt from top to bottom.

    Hopefully, our world of speculators will one day be replaced by pragmatists, who can see the blockchain for what it is: a powerful new technology, but not the new internet.

    The blockchain has the potential to help shape the future and power progress and growth–just not in the way it’s typically deployed today. What we’ve witnessed is an industry that often talks of “freedom” and “autonomy”, but just as often tries to use that language to mislead the public. We’ve come across many founders looking to make a quick buck, instead of those willing to commit to the long, multi-year effort to build real value. We’ve seen people wielding a technology that’s casting around for applications, rather than those trying to solve a real and pressing problem.

    When the industry rebuilds, we will hopefully see more genuinely mission-driven blockchain entrepreneurs. In the meantime, it’s important to sift the dreams from the delusions.

    The trouble began when people started to talk up the potential of crypto to replace the world’s sovereign currencies, destroy the banks, and totally remove the need for corporate governance via distributed autonomous organizations. The industry was soon flush with money reliant on the success of cryptocurrencies–with many players creating conflicts of interest and artificially increasing the value of the businesses by buying up tokens.

    “Community” became one of the most used terms in crypto, but too often it’s a byword for pushing bad investments. We love real communities–but a pyramid scheme is not the same as a network effect. Too many crypto entrepreneurs have been incentivized to talk up, overinflate, and generally “pump and dump” various currencies. Rampant speculation became the biggest affliction.

    The current environment is based on token issuers getting rich on day one–equivalent to a startup founder selling a chunk of their company and pocketing it before anything has been built. If you move in crypto circles, you might well have encountered those who’ve cashed out and now loiter in self-satisfied cliques at conferences.

    To make it worse, regulators have been slow to act, which is in part why crypto has been so attractive. The sad result is that many people have been ruined by the crypto crash, and no one’s been there to protect them.

    The good news is that regulation is coming. Companies using blockchain technology need to focus on creating long-term value with the assumption that the normal laws and rules of finance will apply–from “Know Your Customer” to “Anti-Money-Laundering.” Anything that smells off probably is.

    Similarly, crypto businesses can’t sidestep the consequences for the climate of how their tokens are maintained with vast amounts of computing power. Any company that relies on some kind of blockchain can’t avoid talking about its environmental impact and building a responsible business model that takes it into account.

    The Ethereum blockchain’s recent switch from a “proof-of-work” process to validate transactions to a “proof-of-stake” one–which reduces its energy consumption by 99.9%–is a step in the right direction, and shows how crypto businesses are capable of reform.

    The blockchain can still have a bright future. Lots of us at Index were–and continue to be–intrigued by the technology. We see its possibilities as a medium of exchange (being able to transfer ownership between two people without a trusted third party) and a store of value. There is potential in things like open identity verified by cryptography, the secure transfer of digital assets, the possibility of a verified and transparent record of transactions, and institutional-grade solutions.

    In that spirit, we have and will continue to make investments in blockchain businesses–staying away from startups that make all of their money through short-term trading, gambling, or taking advantage of investors’ credulity. Instead, we’ll back companies that are building the rails for crypto, as well as those leveraging the technology to create better products and services.

    It may take a while before more businesses emerge in these areas, but they’re likely to share a few common characteristics. They will offer products and services to a broad set of businesses and consumers, not just crypto natives; they will provide a clear benefit to users, and solve a real pain point; and they will apply blockchain across every sector, rather than creating a sector of their own.

    Fundamentally, we’re agnostic about the choice of technology that sits behind a business. What we care about is what someone is doing with that infrastructure. Once some of crypto’s most intriguing use cases become established, nobody will worry whether they’re blockchain-powered or not. In our view, cryptography is simply an interesting type of technology that can do certain things better–not something that’s going to fundamentally alter the mechanics of our economy and society.

    Let’s hope that the present crypto crunch will have a salutary effect in clearing out the many businesses that lack the necessary vision and conviction. There is no doubt that hugely important and influential companies will be built on the back of the blockchain. They just won’t look like most of the businesses kicking around today.

    In the meantime, we’ll be cheering on those truly revolutionary founders who want to grab this technology and build something amazing with it.

    Danny Rimer is a partner at Index Ventures, a venture capital firm with offices and investments in the U.S., Europe, and Israel.

    The opinions expressed in Fortune.com commentary pieces are solely the views of their authors and do not necessarily reflect the opinions and beliefs of Fortune.

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    Danny Rimer

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  • Increase Your Brand Value Online By Venturing Into the Metaverse

    Increase Your Brand Value Online By Venturing Into the Metaverse

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    Opinions expressed by Entrepreneur contributors are their own.

    Innovation is critical for willing to break away from the competition and embrace creativity. Businesses are beginning to see the utility of NFTs — digital products with unique IDs. Businesses that integrate NFTs into their strategy should consider collaborating with NFT creators, tokenizing events, turning physical products into NFTs, licensing and hosting NFT contests and giveaways. Zipline survey results indicated that 84% of Gen X, 70% of millennials, and 63% of Gen Z would be interested in an NFT from brands they enjoy.

    NFTs allow brands to give value to digital products; however, the product must be of value to consumers. Brands such as Gucci have created NFT clothing, and Nike offers digital sneakers that avatars can use in the metaverse. The emerging use of NFTs now allows brands to merge the digital and physical worlds; consumers can purchase or win a digital product such as an image or video, then the can provide a physically branded product to close the marketing loop. Businesses can design NFTs on their own or utilize a company specializing in NFT creation and NFT platforms. NFTs are a viable option for brands to connect with the consumer and grow recognition. Brands that invest in using a premade NFT platform are more likely to experience gains in the marketplace.

    Related: Your Brand Can Become Part of the Metaverse. Here’s How.

    Design an interactive virtual storefront

    In the past, customers visited a website or app to access products offered by a business. With technological advances, brands can create more immersive experiences for customers. Customers might visit a virtual storefront, such as the one created by Nike, to go beyond just looking at products. In the metaverse, customers can engage with digital products by using an avatar to try on clothing and other products. The prospect for brands to elevate the customer experience from a bland website visit to a rich and immersive encounter should be explored. An Accenture consumer survey indicated that 64% of respondents made a virtual purchase with 83% willing to make purchases via the metaverse.

    Brands that simulate the convenience and efficiency of a traditional in-store shopping experience are more likely to maintain customer attention. Once the decision is made to launch a storefront in the metaverse, businesses must decide which metaverse platform to use. There are well-known platforms, but brands should consider building their own platform for more control. The design of the storefront could be a standalone app or virtual space. Multimedia companies can help the brand to create and design interaction layers that define the functionality of the storefront and the ability to integrate with third-party tools. Customers can have a 3D experience using wearables such as virtual goggles, haptic gloves, smart glasses and VR headsets. Well-built storefronts allow a high level of interoperability with increased access to data and manipulation of digital objects by the consumer.

    Related: 4 Ways to Revolutionize Your Customer Experience in The Metaverse

    Create virtual events

    Virtual meetups are in thanks to the Zoom boom, and brands can take advantage of the change by hosting custom-branded virtual events. Immersive virtual experiences can engage new business customers for brands that want to expand beyond geographical boundaries. The type and structure of the virtual event are only limited by the level of creativity and allow unlimited customizations. Brands might collaborate with influencers or even create their own virtual influencer.

    Businesses can host live or pre-recorded events accessed from a mobile device or laptop. Although 3D events that require VR goggles or headsets are possible, they are not as popular now.

    Entertainers are one of the largest groups to harness the metaverse to engage customers with live music, comedy shows and other social events. Virtual event attendees can be present in the virtual world using avatars that allow them to dance with others while listening to their favorite artists. tapped into the innovative technology of the metaverse with more than 33 million attendees to its virtual concert event. The gaming market, including Fortnite, has successfully used VR games to promote products during customer interactions, demonstrating the power of virtual branding.

    Virtual exhibitors can create realistic interactions like traditional conference hall events. Businesses can utilize branded booths to present various content, but high-quality productions are key. Brands can use virtual tokens, badges, avatar upgrades and digital giveaways to convert fans into customers. The metaverse provides the opportunity for more engagement with participants. Brands must make targeted decisions to ensure that potential customers are part of the event, not merely spectators.

    Related: 5 Content Ideas to Attract People to the Metaverse

    Launch your own metaverse

    Having a presence on virtual platforms is good, but it is even better to own your own. Brands should look into creating their own virtual platforms. Although it might initially seem financially risky, the ability to provide brandable and targeted customer interactions will only improve the consumer experience. Businesses that want a successful launch into the metaverse should prepare a market analysis to ensure the project will meet the customer’s needs and outshine the competition. Some companies even offer the ability to create your own secure smart contracts, NFT marketplaces and more.

    Related: Back To The Future: What It Feels Like Using A VR Headset For The First Time

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    Kendra Stephen

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  • Illinois Partners With NFT Pioneers Fantastec SWAP

    Illinois Partners With NFT Pioneers Fantastec SWAP

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    Press Release


    Aug 10, 2022

    Fantastec SWAP announced on Wednesday (Aug. 10) the University of Illinois has signed up to its pioneering digital collectibles / NFT platform.

    • Illinois Football NFT “Season Preview Collection” available starting today.
    • Over 100 current football players expected to benefit from the innovative SWAP platform.
    • Fantastec SWAP specializes in creating consumer-desired NFTs at scale, allowing all Illinois student-athletes to utilize the pioneering platform.

    Fantastec SWAP (www.fantastec-swap.io) will expertly bring together the intellectual property rights from any Illini student-athlete signing onto the platform, with distinctive logos, trademarks, and in-competition content of University of Illinois teams to craft unique NFTs. Using their unrivaled end-to-end NFT skills, honed with European soccer clubs since 2019, Fantastec SWAP will create NFT collections throughout the 2022/23 academic year to engage Fighting Illini sports fans. The Illinois football season preview collection is available today via the Fantastec SWAP APP (https://fantastec-swap.app.link/0L4qRxceinb). 

    “Our stable platform, tested by hundreds of thousands of global sports fans since 2019, allows us to quickly customize the various in-app features to better engage Illinois sports fans. The Illinois football team and fans will also benefit from Fantastec SWAP being on the highly sustainable Flow blockchain and having Fighting Illini collections alongside NFL All Day, The UFC, and NBA Top Shot, amongst others,” stated Simon Woollard, Co-Founder and Product Partner at Fantastec SWAP.

    “We have profound respect for the fam-ILL-y atmosphere Coach Bielema is building with the Illinois football program. Add to that you have some of the greatest sports support communities like Illini Pride and we get excited about creating memorable NFT collections for these extremely enthusiastic Fighting Illini fans,” continued Woollard.

    The Illinois football team will be the second Big Ten team to join the Fantastec SWAP community after Michigan State signed on in July. 

    About Fantastec SWAP: Downloadable via the Apple APP store and Google Play, Fantastec SWAP crafts authentic NFTs for sports fans. SWAP’s unique end-to-end NFT production process incorporates the curation of magical moments, consumer testing for design variants, NFT crafting at different scarcity levels, engineering smart contracts incorporating vital compliance, issues and minting on the Flow blockchain. Since February 2019, SWAP has created over 2 million official NFTs for sports stars and fans in 200+ territories and countries. SWAP began life via American Entrepreneur Steve Madincea and British product creator Simon Woollard in London, England. It now boasts U.S. and U.K. personnel, allowing SWAP to produce NFTs and engage with consumers 24/7. For further information about the Fantastec SWAP, please visit www.fantastec-swap.io or download the Fantastec SWAP app at any app store. For further information, contact: Muskaan Paintal (muskaan@fantastec.io)

    Source: Fantastec

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  • Ben Joyce Partners With Fanpage & ALC to Mint First Ever NFT

    Ben Joyce Partners With Fanpage & ALC to Mint First Ever NFT

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    Press Release



    updated: Jun 8, 2022

    Ben Joyce, pitcher for the University of Tennessee Volunteers baseball team, broke the college world record for the fastest pitch ever thrown in college baseball and has now teamed up with Fanpage and Athlete Licensing Company to mint his first-ever NFT to commemorate this historic event.

    Unless they were living under a rock on May 1, 2022, everyone heard about the pitch. It was the pitch barely seen around the world. Barely seen because it was traveling at a speed of 105.5 mph, which is the fastest pitch ever recorded in college baseball history. And now, for a limited time, collectors will have the chance to own the NFT, which has been created to commemorate this historic moment in time.

    “NFTs are quickly becoming a go-to vehicle for college athletes to monetize their name, image and likeness,” said Billy Rodgers, Fanpage CEO. “It not only offers collectors an opportunity to invest in the future of rising athletes but also gives fans, alumni and boosters the ability to help support these kids who dedicate so much of their lives to playing sports and bringing immense value to their universities.”

    On June 8, this exclusive, one-of-a-kind NFT collectible will be sold via auction at benjoyce.fanpage.com. The auction for this 1-of-1 Gold edition NFT will run for four days and will sure to be a valuable and coveted piece of digital memorabilia, which will be minted on the Polygon blockchain. In addition, a Silver, Bronze, and Common edition have been created which will be sold at lower price points and in larger quantities to give baseball fans everywhere the chance to own a piece of history.

    To learn more or to set a reminder for the auction, go to benjoyce.fanpage.com.

    About Ben Joyce:

    Benjamin Alan Joyce is a native of Knoxville, Tennessee, and always dreamed of playing baseball for his hometown Volunteers. That dream came true two years ago, and now at 21 years old, Ben is taking the mound at Lindsey Nelson Stadium. Ben graduated from the University of Tennessee this year with a Bachelor of Arts Degree in Finance. Prior to attending UT, Ben attended Walters State Community College, which is known for showcasing their baseball talent in the JUCO ranks. Ben went to school at Farragut High School and played baseball for the Admirals along with his identical twin brother Zach. His parents are Joni and Alan Joyce and they still reside in the Farragut area. To learn more, contact ajoyce@fbg.com.

    About Fanpage: 

    Fanpage is a boutique NFT platform for music artists, athletes, brands and influencers, with a mission to bring NFTs to the masses. The company works hand-in-hand with Creators from design and creation to pricing, inventory and roll-out strategy. Fanpage then provides its Creators with the tools to sell their NFTs directly to their fans using a simple credit card transaction, while also catering to NFT enthusiasts by allowing Fanpage NFTs to be transferred and resold on third-party marketplaces. To learn more, contact Fanpage at info@fanpage.com or visit fanpage.com.

    About Athlete Licensing Company (ALC):

    ALC is a name, image, and likeness (NIL) company that provides transparent NIL representation, administration, and brand monetization to student athletes. ALC boasts a wealth of experience in the intellectual property world and brings significant expertise in NCAA-compliance requirements, tech-enabled brand management and administrative support with monthly royalty statements to athletes. Memberships start at $50 per month and include comprehensive NIL administration. To learn more, visit athlete-licensing.com or contact bbramhall@athlete-licensing.com.

    Source: Fanpage

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  • Billionaire Zombies Club Officially Announces Metaverse Land Sale

    Billionaire Zombies Club Officially Announces Metaverse Land Sale

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    Through its community land sale, Billionaire Zombies Club seeks to provide a reasonable entry price for NFT buyers in a down market and to create a true expansion and interoperability not common in this space

    Press Release


    May 27, 2022

    Billionaire Zombies Club (BZC) has officially announced their metaverse land sale. In what has been a rather historic rise for one of the earliest Polygon-based NFT communities, BZC, as the community is affectionately known, has spawned a rather unique ethos, movement, and aesthetic that now influences projects across the globe.

    Since its launch late last year, BZC has steadily seen its popularity and influence grow across the digital asset ecosystem globally. This is exemplified by BZC’s recently announced partnership with Polygon Networks and BZC’s listing on Crypto.com’s NFT marketplace.

    BZC recently addressed its mysterious origins as well with the revealing of the lore behind the origins of the mysterious Billionaire Zombies universe. 

    The BZC community’s upcoming Metaverse land sale represents the next significant milestone delivered from this bleeding-edge team and the next step in the evolution of the emerging New World Zombie universe.

    The highly anticipated rollout of BZC’s first Web 3.0 game experience, “Strongholds”, is slated for later this year. Strongholds is a play-to-earn game with a heavy focus on community diplomacy. The game pits players against each other in battle-royal-style gameplay. Players will be able to stake their land, zombies, kings, and metaverse items for use in the Strongholds game.

    Strongholds will be played in staking rounds; with each round, a random map will be drawn from the participating players’ staked land. From there, players can attack other lands, align with others, and share resources, all to dominate the map. In this ecosystem, time is of the essence because only the survivors of the round will share in the spoils of war (or peace).

    The BZC Metaverse land design architecture sets BZC’s metaverse footprint on course to bridge a host of game types as well as interoperable experiences within the Web 3.0 ecosystem.

    The launch of the allowlist for the land sale is May 25, with the official sale on May 31. The private sale for the BZC community is limited to 1,500 plots and is priced at .05 wETH and 150K $BZC, their native token. After that, the sale will open up to their collaborators, which is priced at .075 wETH – this will be limited to 1,250 Plots.

    About Billionaire Zombies Club
    The Billionaire Zombies Club or BZC community has aggregated cutting-edge marketers, entrepreneurs, game developers, etc. who have come together to create one of the Metaverse’s most unique communities. BZC minted its initial offering of 10,000 NFTs in less than 12 days. Its total collection, which includes metaverse assets including Skeleton Kings, Meta Crystals, Mansions, etc., has an estimated value of north of $20,000,000 and boasts more than 4,000+ unique asset holders.

    Links

    Website/Marketplace
    https://billionairezombies.com

    Project Overview
    https://xyz.billionairezombies.com

    White Paper
    https://billionairezombies.com/whitepaper

    Billionaire Zombies Club on Open Sea
    https://opensea.io/collection/billionairezombiesclub

    Bloomberg Quick Take Mention regarding Billionaire Zombies Club DAO
    https://twitter.com/bzombiesc/status/1489602934698835969?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet

    Non-Fungible Tokens: ‘One’ of Billionaire Zombies Club On The 5 Things You Need To Know To Create a Highly Successful Career In The NFT Industry
    https://medium.com/authority-magazine/non-fungible-tokens-one-of-billionaire-zombies-club-on-the-5-things-you-need-to-know-to-create-a-549e9c18593b

    Billionaire Zombies Club’s Collection Estimated Value @ more than $20,000,000 in Less than 3 weeks of Trading
    https://www.techtimes.com/articles/268352/20211122/billionaire-zombies-clubs-collection-estimated-value-more-than-20-000-000-in-less-than-3-weeks-of-trading.htm

    Billionaire Zombies to Donate One Billion tokens to Charities on Giving Tuesday
    https://markets.businessinsider.com/news/stocks/billionaire-zombies-to-donate-one-billion-tokens-to-charities-on-giving-tuesday-1031005534

    Billionaire Zombies Club to Airdrop One Billion Tokens to Charity on Giving Tuesday, CouldYou? Is the First Token Recipient
    https://www.yahoo.com/now/billionaire-zombies-club-airdrop-one-162400710.html

    For Billionaire Zombies Club Contact:

    Press Zombie
    Presszombie77@gmail.com

    Source: Billionaire Zombies Club

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  • NFTs Are Continuing To Cause Accounting Issues, Even After Tax Season

    NFTs Are Continuing To Cause Accounting Issues, Even After Tax Season

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    With the filing deadline for individual tax returns quickly fading into the rearview mirror, it is tempting for accounting and financial planning professionals to put cryptoassets on the proverbial back burner. A tempting option, but one that would be a disservice to the profession, as the cryptoasset landscape continues to develop at an accelerating rate. Only paying attention to the numerous issues that arise from the cryptoasset ecosystem on a quarterly or annual basis leaves practitioners and clients scrambling for clarity and answers. Non-fungible tokens (NFTs) might be seen by some as just the latest fad or iteration of cryptoassets that need to be contended with, but there are fundamental differences that accounting professionals should keep an eye on moving forward.

    It is easy to understand why accounting professionals would not want to focus on NFTs specifically, as there are many other crypto issues that have risen to prominence as of late. Stablecoins, decentralized finance, looming regulatory changes around both issues, and the lack of authoritative guidance from accounting standard setters have all combined to leave the accounting profession with the unenviable task of making standards by market consensus and best practice. Even though the cryptoasset sector has moved quite a long way from the early days of bitcoin dominating every conversation, and many other crypto accounting issues have popped up, NFTs are worthy of additional attention.

    Let’s take a look at s few of the accounting specific issues that NFTs have created, and will continue to cause, for the accounting profession even as taxes fade from the headlines.

    Every NFT is different. This is perhaps an obvious statement, but on that can easily be overlooked. The very name of the instrument, a non-fungible token, means that by default every single NFT needs to be assessed and accounted for on an individual basis. In addition to making this cryptoasset interesting from a purchasing and ownership perspective, this makes the correct valuation of these instruments a difficult task. Compounding the necessity of evaluating instruments on an individualized basis, NFTs are also not universally issued by centralized organizations.

    Combining these factors means that, from an accounting perspective, every single NFT can -and often do – have different valuations depending on what marketplace or source is utilized. This lack of standardization also makes financial planning – either investing or tax – more difficult and time consuming since these valuations can, and often do, change.

    NFT taxes can vary. Adding to the accounting complexity surrounding NFTs is the reality that the taxes assessed on these instruments can vary quite a bit depending on 1) how the NFT is created, and 2) how the investor in question came to own the NFT. To state it simply, taxpayers can be assessed tax rates at either the ordinary tax rate, at the capital gains rates, or as a collectible asset depending on the specifics of the tax situation. The lack of standards and clarity on these issues from the IRS or other tax authorities continues to complicate these questions.

    From an accounting and financial planning point of view this also means that investors can inadvertently end up owing larger tax bills than otherwise might have been planned for, if any planning had been done at all. Stories abounded during this current tax season of investors caught unawares of tax liabilities as a result of crypto trading activities. With NFTs only having come to prominence during 2021 this is definitely something that accountants and advisors will have to plan for as 2022 continues to roll forward.

    Financial reporting. Setting aside the tax specific issues that are generated as a result of NFTs, they also further complicate the questions and considerations that investors need to assess from a financial reporting perspective. This question also highlights the fast growing and rapidly changing nature of the NFT subsector of the cryptoasset space; the changing nature of the financial instrument itself. While it is true that NFTs might have originated as a tool or concept that was only linked or connect to digital artwork or virtual assets, this trend is changing.

    Tokenization of ownership over physical assets, while not a uniquely new trend or development, has been reinvigorated by the rising interest in NFTs. Be it the CityDAO project, or physical ownership of real estate projects, the implications of NFTs linked to physical assets will create a multitude of accounting and financial related questions.

    For example, if an NFT is linked to a real estate development or project, what are the ownership rights and obligations of the tokenholders? Assuming that these rights and obligations are able to assessed and understood, how do these items impact the valuation of the particular token? Additionally, are these valuations going to influence how these NFTs are reported by the investors in question? These are just a sampling of the many questions and open items that accounting professionals should consider moving forward.

    NFTs continue to grow and dominate the cryptoasset conversation, with individuals and institutions alike becoming interested and allocating capital to this newest iteration of crypto. As this interest continues to increase, however, there are accounting and financial reporting issues that will begin to come to the surface. These questions and open items, while complicated, are not insurmountable for motivated, engaged, and proactive members of the profession. As always, accountants who proactively engage with clients and colleagues will be able to provide better service and insights to both clients, and the profession at large.

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    Sean Stein Smith, Contributor

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  • With Facebook Becoming Meta, Chief Marketing Officer Alex Schultz Says, ‘We’re Not Running From Anything’

    With Facebook Becoming Meta, Chief Marketing Officer Alex Schultz Says, ‘We’re Not Running From Anything’

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    Facebook Chief Marketing Officer Alex Schultz knows what you’re thinking: Is Facebook’s decision to rebrand itself as “Meta” an attempt to distract the public from weeks of blistering whistle-blower revelations about its alleged handling of misinformation, hate speech and research indicating a negative impact on young users?

    His answer, of course, is not at all. “The fact that we’re doing the rebrand this week shows that we’re not running from anything,” Schultz—who is now CMO of Meta—told Forbes in an interview about the rebrand. “It’s the worst week to run away from anything.”

    The announcement on October 28 by Meta CEO and Facebook cofounder Mark Zuckerberg came during a time of tumult for the company, which has been in the headlines for weeks with stories based on leaked files from former Facebook product manager Frances Haugen.

    Facebook’s sudden focus on the so-called metaverse is leaving many to wonder whether it’s an attempt to reset the Meta narrative while also distancing its future visions from its current problems. The move to Meta is also just two years after the company’s 2019 brand refresh that featured a new corporate logo that doubled down on Facebook as the flagship. However, the decision to make Meta the parent company for Facebook and its subsidiary apps, Instagram, WhatsApp and Messenger, is not without precedent.

    According to Schultz, Facebook began the naming process in March, which took a month or two before they developed a short list in May and in July finalized Meta. Although Facebook chose to do the majority of the naming internally to keep it confidential, it still worked with other partners on marketing.

    To go along with the Meta rollout, the company created a high-production presentation to give people a glimpse of everything that the company is building for the Metaverse—a term derived from the 1992 hit sci-fi novel Snow Crash that lately has become somewhat of a catch-all term for everything from VR and augmented reality to NFTs and cryptocurrency. And on Friday, Facebook removed its famous thumbs-up sign from in front of its Silicon Valley headquarters, replacing it with a new logo that looks more like infinity symbol.

    “To Mark, it was important, and to my predecessors, we’re not going to run away, we’re proud of our history,” Schultz said. “We’re super proud of what we’ve done with social, and it’s critical to our next phase as well. So we don’t want to run away from anything, and three years ago we didn’t have something clear to run toward. It was all social media.”

    The news came a week after Facebook announced plans to invest $50 million to hire 10,000 employees in Europe over the next five years to work on technologies such as VR headsets, neural wristbands and the recently announced augmented reality glasses made with Ray-Ban.

    “This is, I think, a successful rebrand if we’re clearly running toward something,” he said. “And I think two years ago—well, so the two years ago rebrand was really three years ago—our investment in VR really wasn’t what it is today. We didn’t have the hit that we do now with Quest that has good product market fit, millions of people using it.”

    Meta is already building out its marketing strategy. On Tuesday, it announced Spark Foundry—a subsidiary of the advertising giant Publicis Groupe—as Meta’s new global planning and buying partner to market Meta and its subsidiaries. (According to some estimates, Facebook spent more than a half billion on advertising last year, which others say could top $1 billion this next year.)

    According to Facebook’s third-quarter earnings, the company spent $3.6 billion on marketing and sales compared to $3.3 billion in the previous quarter and $2.7 billion during third-quarter 2020. An upcoming Meta campaign was made by the advertising agency Droga5, which also worked on Facebook’s Olympics ads over the summer. Schultz said it was also because “it’s a very personal thing, so we’re not trying to come up with some classic corporate name.”

    “We’re not trying to run away from anything. This isn’t that kind of a rebrand.”

    Alex Schultz, Meta chief marketing officer

    Facebook isn’t the first company to rebrand during a time of crisis. Two decades ago, British Petroleum famously rebranded itself as BP as the company attempted to pivot more into renewable energies despite revenues still leaning heavily on the product it was named after. And in 2003, Tobacco giant Phillip Morris changed its name to Altria as evidence mounted for the harms caused by cigarettes. That same year, Blackwater—a private military company—changed its name to Xe Services to mitigate some of the bad press it was getting while working in Iraq.

    There are other examples of tech rebrands, too. Countless startups have undergone rebrands after being acquired or as a way to reposition the company. However, the most notable major company to change its name is Google, which in 2015 restructured the company to become Alphabet—with Google remaining as a subsidiary and its main revenue driver—as the company began facing questions about antitrust issues.

    Asked about other comparisons like BP, Altria and Alphabet, Schultz said the company was trying to reflect the level of investment it’s making in the metaverse and “not be in a place where we’re trying to do a paint job.”

    “I think the key thing is clear is brand names—you can’t change a company’s reputation with a brand name,” he said. “Brand names have to represent something. And I think a lot of those didn’t necessarily represent something substantive and so even some were mocked.”

    So why not wait until the headlines die down? Schultz said going forward with the announcement amid all the controversy makes it “very clear” that the company isn’t trying to use the Meta news as a distraction. He added that the Facebook Connect was already planned and the company didn’t want to reschedule it.

    “Every single story mentions what’s been going on in the last few weeks pretty much, and you know, that’s okay,” he said. “We’re not trying to run away from anything. This isn’t that kind of a rebrand. The second thing is we had planned out this week a long time in advance, and I think it’s really important that this is heard with the substance it is supposed to back up.”

    Many question the name itself. Some think it’s far too different while others feel like it hits a little too close to home. For example, is it fair to call itself “Meta” when everyone else is using “metaverse”?

    Shultz said it’s a “nod and a wink” to the metaverse, adding that others like Epic, Roblox, Unity and Minecraft have been using the term all the time already. Instead, he said it’ll bring more investment to the overall sector. (Schultz said he had advocated for the distinction three years ago, but would have been more subtle with it, suggesting perhaps going with “FB” or “Facebook Corp.”)

    Is the Meta name a nod, or a head fake? While Schultz points out that the name isn’t exactly metaverse, the company is going public on December 1 under the new stock ticker MVRS—which sounds a whole lot like another word people are using lately.

    The new name also helps to differentiate various existing platforms, Schultz said, explaining that saying “Instagram by Facebook” is a lot more confusing than saying it’s by some other entity. The goal is also to take Facebook Reality Labs—which the company’s VR efforts have fit until now—and more closely associate it with the parent company.

    “We have to category make,” he said. “We have to bring the metaverse concept to global awareness and to be in people’s minds and have them asking what this is.”

    To market the metaverse, Schultz said the company will focus major promotional campaigns around games to draw people in. However, he said the majority of people are already using its VR platform primarily for social gatherings.

    “When they have friends, they use it more,” Schultz said. “It was our thesis that the metaverse would be a social place, but the data is now backing us up, which gives me more confident to lean into the marketing that this is going to be a social place and that it is the future of social interaction.”

    So why focus on VR right now when critics and evangelists have said for years that it’s still too early for mainstream adoption? While spending time years ago with analytics teams at Oculus to better understand various VR headsets like Rift and its predecessors, Gear and Go, Schultz said it was clear that Rift didn’t have a product market fit because it was too expensive. However, other cheaper and simpler headsets like Gear and Go were things that people wanted to try, but that didn’t gain traction because there weren’t enough features.

    Whether the rebrand actually changes the way an increasingly skeptical public views one of the world’s largest social networks remains to be seen. However, a recent Forrester survey of more than 700 people—conducted before the Meta name was announced—found that 86% of respondents in the U.S., Canada and the U.K. didn’t think a rebrand would affect Facebook’s reputation. Meanwhile, 45% reported feeling neutral about Facebook’s plans to become a metaverse company. 

    “Even if the new Meta brand is met with wildly positive reviews, the controversy and issues related to the Facebook brand will continue to persist.”

    Chris Ross, Gartner analyst

    As Gartner analyst Chris Ross noted, a name change alone is unlikely to make much impact on overall brand issues. “Even if the new Meta brand is met with wildly positive reviews, the controversy and issues related to the Facebook brand will continue to persist,” he said. “The negative media coverage and social, security and privacy problems that plague the company will still continue to be front and center. It seems unlikely the rebrand is going to create any distance between Mark Zuckerberg, Facebook leaders and the litany of high-profile PR problems.”

    When asked whether Meta is building the future instead of fixing the present, Schultz said the company is trying to approach the metaverse in a different way than it did with the original Facebook developer platform in 2007. He cited newly announced plans to work with experts along with lawmakers and others to make sure Meta doesn’t repeat the same mistakes as Facebook.

    Meta will also have to convince not just consumers but also VR developers of its vision. While some are already getting on board: Last week it acquired Within, a VR company founded by VR pioneer Chris Milk that’s already made hit VR fitness app Supernatural. However, others are already are worried whether Meta might also open the door for people to be even concerned about surveillance, hate speech and whether the giant will will have too much control over society’s virtual future. One VR/AR startup founder called it “an aggressive land grab over a nascent and exciting new space,” while another said Meta is “the new printing press. . . . There’s no stopping it.”

    “Nobody should own or lay claim to the metaverse,” said Gabo Arora, who’s made VR and AR projects with the United Nations, the Nobel Peace Prize committee and the Shoah Foundation, which tells the stories of Holocaust survivors. “And Facebook just fired the first shot in what will be ‘the great game’ of the 21st century. Whoever controls the metaverse will control us. And we should all be horrified that Facebook has this ambition.”

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    Marty Swant, Forbes Staff

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  • True Ecosystem introduces NFT gamification mechanics in Victoria Wild West game for over 25 casino operators | Yogonet International

    True Ecosystem introduces NFT gamification mechanics in Victoria Wild West game for over 25 casino operators | Yogonet International

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    True Ecosystem, in partnership with casino game provider TrueLab Game Studios, has introduced NFT gamification mechanics into their game Victoria Wild West through the TRUE solution. The company notes that the soft launch showed an increase in player retention by over 70%.

    TRUE is an infrastructure that offers NFT engagement solutions helping Web2 companies improve their customer retention with NFT utility through a no-code approach. The platform provides a complete set of tools required for the integration of NFT gamification mechanics.

    A wild west-themed slot game, Victoria Wild West is billed as the first-to-market production release with the seamless integration of NFT gamification mechanics. “This experience is expected to attract a new audience at the nexus of fast-evolving spheres like iGaming and NFT which becomes a win-win situation for both,” said True Ecosystem.

    The team expects their first integration to bring many thousands of new NFT holders to the industry fostering NFT mass adoption on one hand, and increasing engagement and retention levels as well as reducing user acquisition costs in online gambling on the other.

    The drop is now available to casino operators based on the platforms of B2B providers, including SOFTSWISS, and the list is constantly expanding.

    How does the NFT contribute to Victoria Wild West?

    True Ecosystem notes that the NFT collection is embedded directly into the game, with the NFT tokens randomly dropped while playing. The drop contains 15,000 NFTs of different rarities to help the main character achieve her mission. Each of the items has a high-utility rate and complements the storyline of the game.

    Upon receiving the token, the player can activate it right away in the pop-up window using the TRUE iFrame solution, without disrupting the gameplay and leaving the platform for an external wallet.

    Players pick up NFTs during the gameplay, collect them in albums, and craft higher-level NFTs to receive various benefits, up to a share of the Holders Treasury — a percentage of all bets placed on Victoria Wild West paid monthly.

    The company notes that crafting is one of the noticeable engaging tools implemented in the game. The collection features NFTs of various rarity, that can be used to craft tokens of higher value. There are 5 crafting levels, every level unlocking bigger rewards.

    As part of the collection, 1,000 mystery boxes were released on the provider’s marketplace developed by TRUE within the turnkey white-label solution for the iGaming business. Mystery boxes can be unpacked and crafted, exchanged for benefits, or even resold on the external marketplace as is without opening.

    True notes that the collection is proving a success with the first results of its drop labeled as promising. It further said that the NFT activation conversion rate exceeds 50% among the players at the present moment, which is “far beyond” the provider’s expectations.

    True notes that the NFT gamification is performing at full pace and shows “no signs of slowing down.” According to data collected since the product launch in March, the number of players increased by 72.9% with a 44% increase in average sessions count per player.

    By means of integrating NFT gamification mechanics into slot games, an iGaming provider can motivate players to come back and play more, expect the boost of engagement and retention, as well as increased volumes on the old game titles without the cost of new game production,” explains Dan Andrian, CEO of True.

    The teams also expect the new NFT mechanics to positively influence such metrics as bet size, bet count per session, and bet count per player as the first results “speak for themselves.”

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