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Netflix has unveiled its first “KPop Demon Hunters” collaboration with toy maker Hasbro, with the release of an official Monopoly Deal card game based on the hit animated film.
The Monopoly Deal: Kpop Demon Hunters Card Game dropped this month on Amazon as the first official release from Netflix’s licensing deal with Hasbro. First announced last fall, the partnership will feature the “KPop Demon Hunters” characters used across Hasbro’s line of board games, plush toys and electronics, including popular IP like Nerf and Furby. Hasbro has teased a “range of engaging collaborations designed to delight fans of all ages.”
NEW RELEASE
Monopoly Deal: Kpop Demon Hunters Card Game
The officially-licensed Monopoly Deal game combines characters and themes from the Netflix film with the same goal of collecting a full set of cards. Only in this case, players race to collect items that Rumi, Mira and Zoey need to make the concert a success and seal the Honmoon.
The all-ages game was released Jan. 1 and became an instant bestseller online, with Amazon reporting more than 8,000 units of the card game sold in its first week alone.
In addition to Hasbro, Netflix is also developing a toy partnership with Mattel, with the brands teaming up to launch a full range of “KPop Demon Hunters”–themed dolls, action figures, accessories and playsets. The first release in the Netflix and Mattel partnership is a three-pack of HUNTR/X dolls set to drop later this year.
Can’t wait for the official Mattel launch? Amazon currently has this three-pack of “KPop Demon Hunters”-inspired dolls available online. Each doll is fully posable and measures approximately 11.5 inches in height.
ALSO AVAILABLE
KPop Demon Hunter-Style Dolls (3-Pack)
Netflix calls the Mattel and Hasbro licensing deals a way to “help meet the massive fan demand to have these favorite characters as part of their everyday lives, and marks another major milestone for Netflix’s smash global hit.”
The full release slate is expected to include toys, dolls, games, role-play products and other collectibles.
“KPop Demon Hunters unleashed a global fan frenzy,” says Marian Lee, Chief Marketing Officer for Netflix, in a press release. “HUNTR/X showed us that a truly great trio is more than the sum of its parts. Netflix, Mattel and Hasbro joining forces on this first-of-its-kind collaboration means fans can finally get their hands on the best dolls, games, and merchandise they’ve been not-so-subtly demanding on every social platform known to humanity. As Rumi, Mira and Zoey say — for the fans!”
Harkening back to the Star Wars pre-order cardboard days, Netflix is playing catch-up by making sales for KPop Demon Hunters toys and merch available before the actual products are ready.
Netflix has announced partnerships with Hasbro and Mattel in response to the massive demand from the fans for KPop Demon Hunters toys. Projected to roll out starting spring 2026, there will be a range of global products, including collectibles, games, and role-play products that will bring the world of Huntr/x and the Saja Boys to the homes of fans eagerly wanting to add their favorite characters to their toy troves.
Mattel’s KPop partnership with Netflix will feature dolls, action figures, accessories, collectibles, and playsets. We’re already imagining a concert playset with action figures. There will also be collabs with Mattel’s co-brands, which could mean Little People figures for the littlest of Huntr/x fans. But the fan age range is truly from baby to adult, because while I want toys for my little one, I also want the Mattel Creations three-pack of Huntr/x dolls for myself that was announced just today.
The deluxe fashion dolls, which have yet to actually be revealed, feature Rumi, Mira, and Zoe in their showstopping finale performance looks—and yet I’ve never clicked faster on a pre-order page ahead of the sale going live November 12.
The Hasbro-Netflix KPop partnership is also gearing up to be expansive and filled with must-haves. Plushes stood out to us immediately—we need high-quality Derpy tigers!—and there will also be youth electronics and role-play options tying in with Hasbro Games, Wizards of the Coast, and Nerf. Please, please make Nerf versions of the amazing Huntr/x demon-fighting weapons. And maybe a Magic secret lair, considering Wizards of the Coast has already done ones for Post Malone and Hatsune Miku.
Hasbro’s early drop announcement is a card-based variation on Monopoly, Monopoly Deal: KPop Demon Hunters, which is already available for pre-order on Amazon, Target and Walmart, with orders shipping January 1, 2026.
KPop Demon Hunters products from Mattel and Hasbro will be available to retailers by spring 2026 and continue arriving through the rest of the year. That means they won’t arrive in time for this year’s holiday gift-giving, but you could print out pre-order confirmations to stuff into stockings in the meantime: “IOU the Huntr/x Dolls. Love, Santa.”
Do not pass GO and definitely do not collect $200 — because you WON’T be winning anything that valuable, according to this bombshell report!
McDonald’s finally brought back their famous Monopoly game, much to the excitement of fans — only this time with an online twist! But is it a total scam? According to lottery expert Jared James, you’d have better odds at winning the Powerball…
In case you don’t know about McDonald’s Monopoly, the game is to peel stickers off of different food and drink items from the restaurant. Those stickers are supposed to be able to get you all kinds of prizes — from free French fries to even cars and vacations! It was a huge deal in the ’90s and ’00s before being retired in 2014. But now it’s come back again and Jared tells The US Sun it’s tougher than ever.
According to the LottoEdge.com founder, the official odds for winning a food item (such as an apple pie) is about one in 25. Easy peezy, but that’s a prize worth pennies. The big prizes are where it gets tough:
“The company prints billions of game pieces but only releases a handful of the key winning ones – making those big prizes astronomically rare.”
How rare? Well, when we think of the MegaMillions lotto or the Powerball, we’re looking at odds of around one in 291 million. Pretty unlikely! But compared to McDonald’s Monopoly’s top prize — a trip for four to a destination of the winner’s choice? The actual lottery is a breeze:
“The top Monopoly prize has odds over one in 60 billion, making it 200 times tougher than hitting the Mega Millions jackpot.”
One in 60 billion… Yes, BILLION with a “B”… OMG!
The next top prizes also have billions-to-one odds, with American Airlines miles being odds of one in 13.2 billion. The odds of you driving off in a 2026 Jeep Grand Cherokee are one in 13.1 billion. Wild! That’s more disappointing than playing actual Monopoly! LOLz!
As one Reddit user pointed out… These odds are so slim, the corporation will likely never have to pay up and give someone the prize! So these big jackpot wins are just feeling like empty promises to players. At least every once in a while someone wins the lottery, right?! And that’s for enough money to buy a fleet of Jeeps! Not to mention a gazillion apple pies…
What do U think about this report, Perezcious readers? Sound OFF (below).
Few things are more difficult to eradicate in our system of modern governance than a government-sanctioned monopoly or oligopoly. A recently passed bill in Tennessee, which will allow the state’s alcohol wholesalers to take over hemp distribution in the state, shows that these monopolies are not only difficult to eliminate but also often attempt to expand their reach.
The new law sets up a distribution system for hemp—which was legalized at the federal level in the 2018 Farm Bill—that mirrors the notorious three-tier system for alcohol distribution, which requires producers, wholesalers, and retailers to be legally separate entities. The three-tier system restricts producers and suppliers from selling directly to their customers and mandates that they work through a wholesaler to reach the market. This allows wholesalers to operate as functional monopolies or oligopolies in certain parts of states where only one or two wholesalers operate.
The law, which takes effect on January 1, 2026, also requires all wholesalers and retailers of hemp products to maintain a physical presence within the state. Out-of-state hemp suppliers will be prohibited from engaging in direct-to-consumer shipping to customers in Tennessee, and instead will be forced to work through the state’s wholesaler and retailer tiers. While in-state Tennessee hemp suppliers cannot ship their products to Tennesseans either, they are able to sell on-site directly to their customers, providing a workaround to avoid the three-tier system.
Cornbread Hemp, a Kentucky hemp supplier that recorded $1 million in Tennessee-based sales last year, is challenging the new law in federal court. Cornbread Hemp argues that Tennessee’s law unconstitutionally discriminates against out-of-state competitors in favor of in-state businesses, which is a violation of the Constitution’s Dormant Commerce Clause.
Supreme Court observers will recognize how closely the case mirrors Tennessee Wine and Spirits Retailers Association v. Thomas(2019). In the case, the majority struck down Tennessee’s requirement that applicants for alcohol wholesaling or retailing licenses must have resided in the state for over two years, finding it to be unconstitutional discrimination against out-of-state economic interests.
Tennessee’s constitutional rationale for residency requirements in the hemp context is even weaker than with alcohol. The main constitutional defense in support of residency requirements for alcohol is that the 21st Amendment, which repealed Prohibition, devolved alcohol regulation back down to the state and local level. States, therefore, argue that the Constitution’s recognition of state power in the alcohol arena should inoculate residency clauses from Dormant Commerce Clause challenges. While some lower courts have continued to buy this argument, the Supreme Court has refused to go along in recent decades.
As liquor attorney Sean O’Leary notes, the 21st Amendment allows a discriminatory state law in the alcohol context to face a lower level of constitutional scrutiny than a non-alcohol law. The argument essentially boils down to: Alcohol is uniquely treated under the U.S. Constitution. Hemp has no corollary to the 21st Amendment, meaning a discriminatory hemp law will face a higher level of constitutional scrutiny.
Now alcohol wholesalers—already a government-sanctioned oligopoly or monopoly in many locales—are trying to expand their control beyond alcohol. The new law makes this power grab particularly blatant, since it moves hemp from under the purview of the Tennessee Department of Agriculture to the state Alcoholic Beverage Commission.
In fact, this change was made “at the behest of the wholesaler lobby,” O’Leary notes. “The wholesaler’s goal is to mandate a three-tier system where they get a piece of the action.” He predicts that, given the power of the alcohol wholesaler lobby in state capitals across America, more state legislatures will be following Tennessee’s lead.
McDonald’s just announced something that fans have been waiting a decade to hear: the Monopoly game is back. Beginning October 6, customers in the U.S. will once again be able to peel game pieces off fries and drinks in hopes of winning big.
It’s actually a bigger deal than it might seem. McDonald’s Monopoly game has always been one of the most recognizable fast-food promotions in history, partly because it’s fun, and partly because it creates the sense that just by ordering lunch, you could be one sticker away from a million dollars. Now, after a ten-year absence in the U.S., it’s finally returning—and this time, it’s been reimagined for the app era.
The basic mechanics haven’t changed. You order menu items, you get Monopoly stickers, and you can win prizes—either instantly or by collecting property sets. It is, after all, Monopoly. The difference is that McDonald’s is now funneling everything through its mobile app. Even if you peel a physical sticker off a Big Mac box, you’ll scan it in the McDonald’s app to collect pieces and win a prize.
That’s not an accident. This time around, Monopoly is less about giving away free food and more about giving customers a reason to download and use its app. The chain already has one of the largest loyalty programs in the U.S., and this move only strengthens that ecosystem. If you want to play, you have to play digitally.
An Inc.com Featured Presentation
To incentivize you to play, McDonald’s has made the prize pool impressive—over $471 million worth of rewards. Some are small, like free fries or drinks. Others are much bigger. For example, you could win a $1 million cash prize or a 2026 Jeep Grand Cherokee. There’s also a million American Airlines miles up for grabs, along with dozens of other prizes.
The company’s goal this year seems obvious: converting Monopoly buzz into usage of its app, which—by the way—requires a McDonald’s Rewards account. That’s because the company knows that customers who join its loyalty program become much more valuable over time as they collect and redeem rewards. Using the iconic Monopoly promotion to funnel people into that program is why I think this is such a big deal.
Look, if the idea of Monopoly at McDonald’s makes you think of the infamous “McMillions” fraud scandal, you’re not alone. In the 1990s and early 2000s, a security contractor for the promotion stole winning pieces, cheating customers out of millions. It became the subject of an HBO documentary and cemented the promotion’s complicated legacy.
That’s part of why this relaunch is happening now. McDonald’s has emphasized new safeguards and digital validation to prevent fraud. By tying everything to the app, the company can track every play and reduce the risk of tampering.
It’s also a way to reset the narrative. A decade-long absence is long enough for nostalgia to build and for a new generation of customers to experience the promotion without the baggage of its history.
Obviously, this is mostly a marketing gimmick, but it’s a smart one. Promotions like Monopoly drive traffic, and traffic drives sales. They also deepen customer loyalty by giving people one more reason to choose McDonald’s over competitors.
The company knows this. For years, digital engagement has been a top priority. Now, by attaching one of its most beloved promotions to its most important platform—the app—McDonald’s is combining nostalgia with strategy.
That makes for a powerful combination. Customers get the excitement of playing a game they remember fondly, while McDonald’s gets exactly what it wants: more people using its digital platform, which makes them more likely to come back again tomorrow.
There’s a reason Monopoly is the promotion that people kept asking about. It wasn’t just about prizes—it was about the excitement. For a few weeks every year, eating at McDonald’s felt like playing a game where you might walk away with more than lunch.
Now, after 10 long years, that feeling is back. In a world where brands are constantly chasing attention, McDonald’s found a way to give customers exactly what they’ve been asking for all along. And, in doing so, it’s getting exactly what it wants. That might make this the smartest promotion of all.
The opinions expressed here by Inc.com columnists are their own, not those of Inc.com.
Get ready, Ohio! McDonald’s is bringing back its famed Monopoly game next month. This time around, the promotion will blend physical peel-off stickers on select menu items and digital game pieces through the McDonald’s app.
More than 30 menu items qualify for sticker game pieces, from large fries to breakfast favorites. Players peel stickers, scan or enter codes, and collect property pieces to win instant food prizes or compete for grand rewards. Prizes include one million dollars in cash, one million American Airlines miles, a Jeep, or a vacation. The game also offers Bonus Play chances for additional rewards.
The original Monopoly promotion earned legendary status and later criticism after the McMillions scandal in the 1990s. A former security official manipulated high-value game pieces and defrauded McDonald’s of millions. That fraud later became the subject of an FBI investigation and an HBO documentary.
This time, McDonald’s promises stronger safeguards. Physical game pieces will have to be redeemed through the app. Hopefully this adjustment will provide for a safer an more fair experience!
Fans and skeptics both wonder whether trust can fully return. For Ohio customers, this means a familiar thrill with updated rules and maybe better odds of seeing the word “winner.”
And that of the Broncos’ last 15 postseason games in Denver, eight of them — per Pro-Football-Reference.com — were played in temperatures 37 degrees or warmer? The last five Empower Field playoff temps: 43, 46, 40, 41, 63.
Snow down, Broncomaniacs.
Denver won’t just be playing in Super Bowls over the next decade.
We’ll be hosting them.
“The Broncos have been, since Day 1 of the franchise, an important fabric and part of the community in Denver,” Broncos CEO Greg Penner told The Denver Post’s Parker Gabriel in an exclusive interview. “Finding a site of that size that we could weave into the downtown area and all that just was incredibly unique, combined with the historic nature of the site. …
“We have the bones of the old railyard and a couple of buildings and a unique site that we think enables us to create something unique and special, both with the stadium and the mixed-use development around it.”
The Walton-Penner Group just raised the roof without raising taxes. Despite overtures from Lone Tree and Aurora, they’re keeping the Broncos in Denver. Where they belong.
In other words, Penner and his wife Carrie Walton-Penner read the room the way Peyton Manning read defenses at the line of scrimmage.
“We’re really thrilled that they came with that partnership mentality and not, like we’ve seen in other cities, ‘You give us a bunch of money or we’ll leave,’” Colorado Gov. Jared Polis told The Post. “I think the Walton-Penner Family Ownership Group is deeply committed to Denver and deeply committed to the community.”
Not anymore. You want a venue with 60,000-plus seats that can host Taylor Swift in March or April? Check. You want a venue where football fans can still feel the elements on an autumn gameday? Got that, too. Open that bad boy up and let the Colorado sunshine in.
We don’t need the cool kids on the coasts to tell us Denver is the best darn sports city in America. But building a multi-purpose stadium at Burnham Yard gives the Front Range many more chances to prove it — and on the largest stages imaginable.
New Orleans officials recently estimated that Super Bowl LIX was worth more than $1.25 billion in economic impact to the Crescent City. San Antonio boasted an economic bump of $440 million from hosting the Men’s Basketball Final Four this past April.
You wouldn’t want a piece of that?
The Penners do. And thank goodness.
“The goal is to create something that is active on gameday,” Penner stressed to The Post, “but also (for) the rest of the year.”
There’s nothing wrong with Empower Field, which opened in 2001. There’s nothing all that right about it, either, at least from a real estate purview. Even the best ideas, like the best concrete, get weathered by time.
Pro sports owners are playing a different level of Monopoly than they were three decades ago. It’s not just about owning Tennessee Avenue anymore. It’s about gobbling up St. James Place and New York Avenue next door, then making sure a row of strip malls, restaurants and hotels get built on top of them. Collect the rent, funnel some of that money to Bo Nix and Nik Bonitto, pass GO, collect $200. Rinse. Repeat.
Stadiums are so expensive to build that a single-use facility, especially one available for 12-20 dates a year instead of 50-60, isn’t cost-effective. The land around Empower Field is owned by the Metropolitan Football Stadium District. Whatever’s built at Burnham Yard will be owned by the Walton-Penner Group and designed with a neighborhood in mind, not just the stadium itself.
Oh, there will be bumps. That’s inevitable. The city’s slated to foot the bill for public improvements related to connectivity to the stadium — exit ramps, roads, RTD, etc. And Tuesday’s announcements didn’t mention Personal Seat Licenses (PSLs) — a one-time fee paid by fans for the “right” to buy a seat.
If there’s a cloud rolling in behind all those rainbows, it’s that. PSLs seem inevitable here, too — a survey the Broncos sent to fans in 2023 included that very subject.
Would a Super Bowl be worth that? Everyone who let hosting a World Cup slip away from soccer-mad Denver in 2026 should land a red card for life. With this new district, hopefully, it won’t happen again.
Five years down the line, who knows? In 2020, as a franchise, the Broncos looked listless and lost — a sleeping giant resting on the laurels of orange-and-blue bloods everywhere.
The Walton-Penner ownership group woke everybody up. The beast is taking names now. It’s buying up land. It’s drawing castles in the sky.
For what it’s worth, Penner sounds as if he wants to keep the lid off as much as possible. And for as many Broncos games as feasible. He gets it. All of it.
“We wanted something that is true to our roots here and looked at domed stadiums,” Penner told The Post. “But (we) just thought that wouldn’t enable us to take advantage of Colorado sunsets and Mile High views and playing in the elements if we choose to.”
Give the Penners an inch, they’ll take a Yard. All the way to the bank.
The Florida Lottery recently announced that Soignese Youte, of Miramar, claimed a $1 million top prize from the $5 MONOPOLY DOUBLER scratch-off game at the Lottery’s Miami District Office.
The Broward County winner chose to receive her winnings as a one-time, lump-sum payment of $798,985.00.
The South Florida woman purchased her winning ticket from Le Phare Food Market, located at 16784 Northeast 2nd Avenue in North Miami Beach. The retailer received a $2,000 bonus commission for selling the winning scratch-off ticket.
The $5 Monopoly Doubler scratch-off game features more than 9.4 million winning tickets and over $132.6 million in cash prizes, including 12 top prizes of $1 million.
The game’s overall odds of winning are 1-in-3.98.
Scratch-off games are an important part of the Lottery’s portfolio of games, comprising approximately 74 percent of ticket sales in fiscal year 2023-2024. Additionally, since inception, scratch-off games have awarded more than $63.1 billion in prizes, created 2,175 millionaires, and generated more than $18.95 billion for the state’s Educational Enhancement Trust Fund (EETF).
The Florida Lottery is responsible for contributing more than $46 billion to enhance education and sending more than 983,000 students to college through the Bright Futures Scholarship Program. The Florida Lottery reinvests 99 percent of its revenue into Florida’s economy through prize payouts, commissions to more than 13,600 Lottery retailers, and transfers to education. Since 1988, Florida Lottery games have paid more than $95.7 billion in prizes and made more than 4,000 people millionaires.
Matt is joined by Puck’s Eriq Gardner to discuss the U.S. government’s monopoly lawsuit against Ticketmaster and Live Nation
Matt is joined by Puck’s Eriq Gardner to discuss the U.S. government’s monopoly lawsuit against Ticketmaster and Live Nation (02:58). They briefly go through the history of the Ticketmaster–Live Nation merger, what led to the eventual lawsuit, why concert prices won’t go down even if the two companies split, whether this lawsuit is just a PR attack against Ticketmaster, what impact this could have on the secondary markets, what a broken-up Ticketmaster–Live Nation would look like, and more. Matt finishes the show with a prediction for this weekend’s holiday box office (27:00).
For a 20 percent discount on Matt’s Hollywood insider newsletter, What I’m Hearing …, click this link: puck.news/thetown.
WASHINGTON (AP) — Google’s preeminence as an internet search engine is an illegal monopoly propped up by more than $20 billion spent each year by the tech giant to lock out competition, Justice Department lawyers argued at the closings of a high-stakes antitrust lawsuit.
Google, on the other hand, maintains that its ubiquity flows from its excellence, and its ability to deliver results customers are looking for.
“It would be an unprecedented decision to punish a company for winning on the merits,” Google’s lawyer, John Schmidtlein, said late Friday afternoon in summation of the company’s closing arguments.
Justice Department lawyer Ken Dintzer told the judge that “today must be the day” for him to step in and stop Google’s monopolistic behavior, which he likened to the tactics used by Microsoft two decades ago that prompted a similar antitrust battle.
The U.S. government, a coalition of states and Google all made their closing arguments Friday in the 10-week lawsuit to U.S. District Judge Amit Mehta, who must now decide whether Google broke the law in maintaining a monopoly status as a search engine.
Much of the case, the biggest antitrust trial in more than two decades, has revolved around how much Google derives its strength from contracts it has in place with companies like Apple to make Google the default search engine preloaded on cellphones and computers.
At trial, evidence showed that Google spends more than $20 billion a year on such contracts. Justice Department lawyers have said the huge sum is indicative of how important it is for Google to make itself the default search engine and block competitors from getting a foothold.
Google responds that customers could easily click away to other search engines if they wanted, but that consumers invariably prefer Google. Companies like Apple testified at trial that they partner with Google because they consider its search engine to be superior.
Google also argues that the government defines the search engine market too narrowly. While it does hold a dominant position over other general search engines like Bing and Yahoo, Google says it faces much more intense competition when consumers make targeted searches. For instance, the tech giant says shoppers may be more likely to search for products on Amazon than Google, vacation planners may run their searches on AirBnB, and hungry diners may be more likely to search for a restaurant on Yelp.
And Google has said that social media companies like Facebook and TikTok also present fierce competition.
During Friday’s arguments, Mehta questioned whether some of those other companies are really in the same market. He said social media companies can generate ad revenue by trying to present ads that seem to match a consumer’s interest. But he said Google can place ads in front of consumers in direct response to queries they submit.
“It’s only Google where we can see that directly declared intent,” Mehta said.
Schmidtlein responded that social media companies “have lots and lots of information about your interests that I would say is just as powerful.”
The company has also argued that its market strength is tenuous as the internet continually remakes itself. Earlier in the trial, it noted that many experts once considered it irrefutable that Yahoo would always be dominant in search. Today, it said that younger tech consumers sometimes think of Google as “Grandpa Google.”
Government lawyers also argued the tech company should be sanctioned for the “systemic destruction of documents” that they argue was done to purposefully hide evidence of monopolistic intent and practices.
Trial evidence showed that Google lawyers recommended employees ensure that their work chats were not saved because of their potential legal implications.
The government asked Mehta to impose a sanction that allows the judge to infer that all the deleted chats were unfavorable to Google regarding their anticompetitive intent.
Mehta said he was unsure whether he would grant the government’s request but he was sharply critical of their document-retention practices and speculated that there ought to be some kind of sanction.
“Google’s document retention policy leaves a lot to be desired,” he said. “It’s shocking to me, or surprising to me, that a company would leave it to its employees to decide when to preserve documents.”
Google lawyer Colette Connor defended the company’s practice of generally failing to preserve internal company chats. “Given the typical use of chats, it was reasonable,” she said.
While Google’s search services are free to consumers, the company generates revenue from searches by selling ads that accompany a user’s search results.
Justice Department attorney David Dahlquist said during Friday’s arguments that Google was able to increase its ad revenue through growth in the number of queries submitted until about 2015 when query growth slowed and they needed to make more money on each search.
The government argues that Google’s search engine monopoly allows it to charge artificially higher prices to advertisers, which eventually carry over to consumers.
“Price increases should be bounded by competition,” Dahlquist said. “It should be the market deciding what the price increases are.”
Dahlquist said internal Google documents show that the company, unencumbered by any real competition, began tweaking its ad algorithms to sometimes provide worse search ad results to users if it would increase revenue.
Google’s lawyer, Schmidtlein, said the record shows that its search ads have become more effective and more helpful to consumers over time, increasing from a 10% click rate to 30%.
Mehta has not yet said when he will rule, though there is an expectation that it may take several months.
If he finds that Google violated the law, he would then schedule a “remedies” phase of the trial to determine what should be done to bolster competition in the search-engine market. The government has not yet said what kind of remedy it would seek.
FILE – Margot Robbie arrives at the Vanity Fair Oscar Party, March 10, 2024, at the Wallis Annenberg Center for the Performing Arts in Beverly Hills, Calif. The “Barbie” producer and star is making a Monopoly movie, with Hasbro and Lionsgate behind it, the companies announced Wednesday, April 10, at the CinemaCon conference in Las Vegas. (Photo by Evan Agostini/Invision/AP, File)
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Margot Robbie has her sights on another toy. The “ Barbie ” producer and star is making a Monopoly movie, with Hasbro and Lionsgate behind it, the companies announced Wednesday at the CinemaCon conference in Las Vegas.
Robbie, and her production company LuckyChap, were the ones who got “Barbie” to the finish line after many years in development stagnation. The film topped the box office in 2023 with over $1.4 billion in ticket sales worldwide. And now they’ll bring that vision to the classic board game.
Lionsgate is also developing a new “The Blair Witch Project” with the horror experts at Blumhouse, the studio behind “The Purge” and “M3GAN.” It will be the first in a multi-year pact between Jason Blum’s company and Lionsgate, drawing on the studio’s library titles.
The first “Blair Witch” was released in 1999 and became a phenomenon at the box office. It earned $248 million, spawned two sequels and changed the look of many horror movies to follow.
“I’m a huge admirer of ‘The Blair Witch Project,’ which brought the idea of found footage horror to mainstream audiences and became a true cultural phenomenon,” Blum said in a statement. “I don’t think there would have been a ‘Paranormal Activity’ had there not first been a ‘Blair Witch,’ so this feels like a truly special opportunity and I’m excited to see where it leads.”
Lionsgate had a good 2023, with films like “John Wick 4,” “The Hunger Games: The Ballad of Songbirds and Snakes” and “Saw X” and is optimistic about its upcoming theatrical releases, including the long-delayed “Borderlands,” Eli Roth’s adaptation of the popular video game series which is set for an August theatrical release.
Starring Kevin Hart, Cate Blanchett, Jamie Lee Curtis and Ariana Greenblatt, “Borderlands” was first announced in 2015 and wrapped shooting in 2021 but has faced behind- the-scenes issues and delays. But both Roth and Greenblatt were overwhelmingly positive about the experience on stage at Caesar’s Palace.
“We had the time of our lives making it and I think that audiences are going to love it,” Roth said. “It was this crazy, fun, weird, dysfunctional functional family.”
Greenblatt, who shot “Borderlands” before “Barbie,” took the stage with Roth and said it was the best time she’s ever had on a set.
The company also has a new version of “The Crow,” directed by “Snow White and the Huntsman” helmer Rupert Sanders and starring Bill Skarsgård and FKA twigs, which will open in theaters on Aug. 23.
Brandon Lee starred in the original film, based on the comic book series and released in 1994. Lee died during its filming after being shot with a prop gun that contained a makeshift bullet instead of blanks. The director of that film, Alex Proyas, has been critical of the idea of remaking it.
Henry Cavill also took the stage to talk about a new “Highlander” movie he’s making with “John Wick” director Chad Stahelski, as well as a new Guy Ritchie action pic with Jake Gyllenhaal called “In the Grey” and set for 2025.
Aziz Ansari gave exhibitors a look at his new film “Good Fortune,” which he wrote, directed and stars in alongside Keanu Reeves, who plays an angel, and Seth Rogen.
“I have to thank all the exhibitors who left the strip club this morning to come to the Lionsgate presentation,” Ansari joked.
“Good Fortune” is about a guy who is down on his luck who switches lives with a more successful man, and learns the wrong lesson that money did solve all his problems. Ansari said he wanted to make a comedy for the big screen, specifically.
“It means the world to make a movie that’s going to be in theaters,” he said.
“Good Fortune” does not yet have a release date.
Fogelson closed the presentation with a look at Antoine Fuqua’s Michael Jackson biopic “Michael.” Producer Graham King, whose credits include “Bohemian Rhapsody” and “The Departed,” took the stage to talk about the movie, which is currently filming.
“I’m looking forward to giving the audience a thrill ride they’ve never seen before,” King said.
He said it was “an inside look into the most prolific artist that ever lived” and promised the movie will “get into all of it” including his public and private life. The movie will include 30 of Jackson’s songs and recreations of performances.
Jaafar Jackson stars in “Michael,” set for April 2025.
Other upcoming Lionsgate films include Ritchie’s “The Ministry of Ungentlemanly Warfare,” out next week, the Renny Harlin horror film “The Strangers-Chapter 1,” in May, the Halle Berry thriller “Never Let Go” in September and “The Best Christmas Pageant Ever” in November.
The studio is also currently in production on Mel Gibson’s Mark Wahlberg-starring action movie “Flight Risk” and finishing the John Wick spinoff “Ballerina,” starring Ana de Armas, which will be out next year.
“We’re sorry we asked you all to wait another year for it,” said Lionsgate’s Adam Fogelson. But he did give the audience a first look, teasing the Ballerina’s explosive entry into the world, with fire, swords and a Reeves appearance.
First introduced in 2022’s Modern Warfare II, Call of Duty currently features a nonlinear battle pass themed like a geographic map. While this allows players to choose what they want to unlock from the pass instead of going through a scripted path, it can be a little confusing to newcomers used to more traditional, linear sets of unlockables. What’s more, the “token” system that CoD uses to unlock stuff from the battle pass can be a little confusing as well, especially if you’re not sure whether you should just let the pass automatically unlock itself by spending tokens for you.
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This guide will demystify Call of Duty’s battle pass and help you decide whether or not you should turn on auto-unlock.
Call of Duty’s battle pass explained
The battle pass is made up of several “Sectors,” each of which contains five rewards. Claim all five and you’ll finish that Sector, letting you move on to an adjoining Sector from there.
As you play Call of Duty, you’ll gain XP for finishing challenges and performing well. As you finish matches, you’ll slowly gain tokens for the battle pass from XP (you can also spend real money on Call of Duty Points to skip the grind).
Screenshot: Microsoft / Kotaku
You can then spend tokens on each “Sector” of the battle pass, with each Sector requiring five tokens to complete and granting one reward per token spent (some, like the HRM-9 Sector added during Season 1 Reloaded, might unlock via challenges instead of tokens).
Once you’ve cleared a Sector by spending five tokens on all of its rewards, you can unlock a neighboring sector of your choice and start spending more tokens there.
You’ll notice that the battle pass allows you to either spend tokens manually or leave it on automatic, with the game unlocking Sector rewards in the background as you play. You can toggle this option on the lower right side of the battle pass menu.
Should you unlock Sector rewards manually or automatically?
While auto is a simple way to let your rewards from the battle pass unlock on their own, it’s really only a benefit if you play Call of Duty regularly—like every day regularly. But if you’re strapped for time, it makes more sense to manually unlock the Sectors, prioritizing the ones with XP bonuses and Call of Duty Points as rewards.
Screenshot: Microsoft / Kotaku
Each battle pass contains Call of Duty Points (CP) which can be used to purchase premium battle passes for future seasons. If you secure all of these points, you can sort of get away with only paying for one battle pass, using the points you’ll earn from one to purchase the next.
By manually charting your path through the battle pass sectors, you can prioritize unlocking Call of Duty Points (as well as XP boosts to gain Tokens faster) to spend on future seasons.
Call of Duty’s seasons can fly by if you’re not on top of the game every day. Making the most of your time by spending your battle pass tokens on CoD Points is the best way to prioritize your time.
Epic Games, the maker of Fortnite, won a Battle Royale over tech giant Google late this afternoon.
After a month-long trial but just over three hours of deliberation, a nine-person federal jury in San Francisco ruled in favor of Epic, concluding that Google held an illegal monopoly over the Google Play Store and engaged in practices that undercut Epic Games’ ability to compete fairly.
The jury concluded that Google’s conduct not only affected Epic Games, but potentially harmed many developers dependent on the Android marketplace for their business.
“Victory over Google!” Epic Games CEO Tim Sweeney said on X. “After four weeks of detailed court testimony, the California jury found against the Google Play monopoly on all counts. The Court’s work on remedies will start in January. Thanks for everyone’s support and faith! Free Fortnite!”
Victory over Google! After 4 weeks of detailed court testimony, the California jury found against the Google Play monopoly on all counts. The Court’s work on remedies will start in January. Thanks for everyone’s support and faith! Free Fortnite! https://t.co/ITm4YBHCus
The decision is a major loss for Google, which has consistently been able to withstand legal attacks from other game makers. Google may now have to change its Play Store rules, opening up the possibility for an alternate app marketplace on the Android platform. It may also affect the rates Google charges developers for in-app purchases, currently set at a substantial 15-30%.
Presiding Judge James Donato is expected to define the specific remedies of the Epic Games case early next year, but the decision carries significant implications for the industry. Other Big Tech companies may now be vulnerable to challenges on how they control pricing and payments on their platforms. It’s also bad news for Google, which is also embroiled in another high-profile antitrust trial in Washington, D.C., over its search and advertising sectors.
Ruled a monopoly
Google’s lawyers argued that the company couldn’t possibly hold a monopoly because it competed with Apple’s app store, the largest in the world. But that didn’t sway the jury, who saw pages of internal Google documents and emails. At one point during the trial, the judge issued a stern reprimand to Google for deleting chats that could have been pertinent to the case.
Today’s ruling came two years after Epic mostly lost a similar case against Apple — a ruling that both sides are trying to appeal to the U.S. Supreme Court.
But the repercussions of this case are expected to be felt widely, standing as a stark reminder that even the seemingly untouchable Goliaths of the tech industry are subject to the law.
I’ve reviewed a lot of board game adaptations of video games on this website, and with good reason: it’s the most intimate intersection of our board game and video game coverage. In nearly every case, the key consideration has been how does the board game feel compared to the original. What kind of concessions have been made, how does it differ, does it match the video game in terms of vibes, if not exact mechanics.
Frostpunk is different. It’s a hulking huge board game that seeks, in almost every meaningful way, not to adapt the video game to the tabletop, but to bring it wholesale, warts and all. It’s an ambitious undertaking if nothing else, but I’m also not quite sure if it’s worth all the effort.
And it is an effort. When I went to play the game for the first time I was at least 30 minutes into setting it up when I started to get the sweats. I had spent half an hour painstakingly punching cards, reading the manual and placing tokens on the table and it looked like I’d barely begun. Was I doing something wrong? Was I just a very slow guy? After reading this Dicebreaker story called “I spent an hour failing to set up a board game and it made me question everything” it turns out no, thankfully I’m fine, it’s the game that’s slow.
Photo: Luke Plunkett | Kotaku
Frostpunk is one of the most complex board games I have ever played, let alone set up (and that’s not just me talking, it has a 4.32/5 “weight” rating on BoardGameGeek, which is very high). There are a seemingly endless array of tokens, multiple decks of cards that look the same but aren’t and loads of different rules that bend and sway for each player. Most maddeningly, there are eight boards you have to keep track of.
Eight. Boards. That’s too many boards.
If you’re wondering why the board game version of a (relatively) straightforward city-builder needs to be so complicated, it’s because this edition of the game, for whatever reason, didn’t want to vaguely recreate the spirit of playing Frostpunk. It wants to recreate the whole damn thing, substituting tabletop components for mouse clicks. Nearly everything you can do in the video game, from the politics to the resource gathering to the quest expeditions to city-building is here, and it works much the same way it does on PC.
It is, in many ways, a staggering achievement. Once you (eventually) get on top of the game’s vast array of components, boards and rules it really does feel like you’re playing Frostpunk, the pressures and nagging responsibilities of the digital wasteland transplanted perfectly to the physical world. Indeed some of those pressures are even better here, because Frostpunk is a co-op game, meaning there can be 2-4 of you (there’s also a singleplayer mode, but I didn’t play that) taking on different jobs within the city, working together while at the same time arguing over every decision. If you thought the social and political stuff was cool in the video game, it’s great here since you’re essentially acting out a lot of those debates in the flesh.
Yet in other ways it all feels a bit pointless? The board game cuts so close to the video game’s cloth that at times you wonder why you’re bothering at all, since the video game does all this for you, without the arduous setup time or constant consultation with the rules. Sure, that’s a more solitary experience, but there’s a point where that trade-off can be worth it, and for many people—myself included—that point can come when you’re hours into a single game and find you’re not even close to finishing it.
Photo: Luke Plunkett | Kotaku
At least some of that setup is worth it. The game ships with an enormous plastic recreation of The Generator, which doesn’t just look amazing on the middle of the table but has actual gameplay use as well, since players need to drop coal into it almost every turn as they play, an act that rivals Deep Rock Galactic’s robot mining as one of the most satisfying physical actions in recent board game history.
And, in a very rare occurrence for these reviews, I want to give a shout out to the game’s documentation. For whatever reason most board game rulebooks in 2023 still suck, but Frostpunk, despite the game’s complexity and scale, never let us down.
There’s a very specific type of person out there for this game. Someone who is into Frostpunk but gets lonely playing it, or someone who has never played the video game but is intrigued by the density and politics on offer here. Sadly I was neither of those people, I found its setup time and length just too much, but like I’ve said I can at least appreciate the exhaustive design effort that went into the approach taken here, if nothing else.
Within mere hours of posting this article, two major things have happened: Taylor Swift publicly condemned Ticketmaster, who apparently promised they were equipped to handle such demand, and the Department of Justice has agreed to launch investigation into the monopolistic website.
The downfall of Twitter and Elon…the downfall of Ticketmaster….who’s next?
When Taylor Swift announced The Eras Tour, millions of fans flocked to Ticketmaster to sign up for a chance to win the Verified Fan presale code…myself included. I waited in a three-hour line just to enter my information and cross my fingers that a website randomly selects my name for a code to buy tickets.
I was less surprised when I didn’t receive a Verified Fan code…but no matter! In my clutches was a Capital One credit card, which guaranteed me a chance at tickets to see Taylor. I was super encouraged. Until I waited another three hours in a queue only to be informed tickets were sold out.
For a while, I’ve been an active advocate for abolishing Ticketmaster’s monopoly on the live entertainment ticket market. I’m used to waiting in an hour-long queue to fight for the chance at one face-value ticket for Harry Styles. If you don’t nab a face-value ticket, then you’re looking at paying $1,000 per. Seat. Thanks to money-grubbing resellers.
Things went from bad to worse when a reported 14 million people flooded Ticketmaster to purchase Taylor Swift tickets. Since Ticketmaster’s merger with Live Nation in 2010, the website has complete control over tickets…making it virtually impossible to access a face-value ticket.
Not only was the The Eras Tour presale such a cataclysmic debacle that Capital One postponed their presale for 24-hours…the general sale has been canceled because Ticketmaster sold 2 million tickets during the presale. Swift’s previous Reputation Stadium Tour sold 2.8 million tickets in total.
Ticketmaster has drawn national attention due to this blatant robbery. Politicians like Alexandria Ocasio-Cortez are calling for the Department of Justice to look into this un-checked monopoly. For now, I will stream Midnights and pretend I’m in a stadium with Taylor.