ReportWire

Tag: Moira

  • Overwatch 2 Left A Trail Of Broken Promises In 2023

    Overwatch 2 Left A Trail Of Broken Promises In 2023

    In 2023, Blizzard opened up Overwatch’s world for third-party collaborations. The first was a set of skins and other cosmetics based on the anime/manga One-Punch Man, which naturally turned Overwatch’s own “one-punch man,” Doomfist, into the titular hero with a new skin. The cape is luxurious, but he’s not the only hero who got to cosplay during the event. Soldier: 76 gets to ride a bike as Mumen Rider, Kiriko’s green wig is wigging as the Terrible Tornado, and Overwatch’s resident cyborg Genji naturally becomes One-Punch Man’s cyborg Genos.

    Looking back, the collaboration was strange because One Punch Man hasn’t really been doing much as of late, with the third season still in development and the last one having come out in 2019. But there’s a surprising amount of love shown in the skins, highlight intros, and other cosmetics, as silly as it is seeing Soldier: 76 pedaling like his life depends on it.

    The second big collaboration was with K-Pop girl group Le Sserafim, and it was an absolute banger of an event. Take my hand, walk with me. Have you heard the good word of Le Sserafim’s catchy as hell bop “Perfect Night”? Have you basked in the glory of Tracer, Kiriko, Brigitte, D.Va, and Sombra geared up for a K-Pop concert, serving some of the most glamorous skins Overwatch has ever seen? And did you watch the music video, in which all the previously mentioned girlies attend a Le Sserafim concert and use their various abilities to have their own perfect night? It ruled. I’m still wearing the Sombra skin when I play her, and have no plans to take it off.

    Le Sserafim / Blizzard Entertainment

    While Blizzard looked outside of its stable for crossovers, it also looked to the other side of the office and had a Diablo crossover, as well. Moira mains rejoiced as she finally got a decent skin out of the arrangement, though the Diablo-themed co-op mode was extremely mid and tiresome. Also, John Cena showed up in a viral marketing campaign for some reason, though that had no impact on the game itself.

    Even if you don’t watch One-Punch Man or jive with Le Sserafim’s music, Overwatch 2’s collaborative events have felt meaningful, not like they’re just cheap crossovers. The team at Blizzard has done a lot to capture the vibes of its partners without it coming at the expense of its own identity. Crossovers can be exhausting, as games like Fortnite can lose their entire sense of self as they clutter their worlds with pieces of other properties. But so far, Overwatch 2 has found a happy medium in paying tribute to something within its own framework. — KS

    Kenneth Shepard and Alyssa Mercante

    Source link

  • Every Game We Saw At Nintendo’s Latest Indie World Showcase

    Every Game We Saw At Nintendo’s Latest Indie World Showcase

    It’s been a surprisingly strong year for the Nintendo Switch even as sales slow and fans eagerly await its successor, and today the company promoted a bunch of indie games that will fill out the console’s release calendar heading into 2024, from a new Shantae action-platformer to a port of beloved cult-hit sci-fi mystery game Outer Wilds. Unfortunately, everyone’s favorite Hollow Knight sequel, Silksong, is still MIA.

    Last month’s Super Mario Bros. Wonder was the fastest-selling game in the franchise’s history, and a remake of the beloved SNES classic Super Mario RPG arriving later this month rounds out another great year for the Switch. But plenty of smaller games are also coming to the device this holiday season and beyond, and Nintendo highlighted some of the big ones in its latest Indie World Showcase.

    Here’s everything we saw during Nintendo’s brief presentation today:


    Shantae: Risky Revolution (WayForward)

    The 2D half-genie is getting another retro follow-up to the original 2002 Game Boy Color adventure (which goes for four digits on eBay and still isn’t part of the Switch Online catalog). Risky Revolution will be a mix of old and new, with creature transformations and big boss fights as well as a four-player co-op mode and the ability to jump between the background and foreground. It’s out sometime next year.


    Outer Wilds: Archaeologist Edition (Mobius Digital/Annapurna Interactive)

    Gif: Mobius Digital / Kotaku

    Outer Wilds was an excellent space exploration puzzler and one of the best games of 2019. Now it’s finally coming to Switch next month on December 7. Archaeologist Edition will include the Echoes of the Eye expansion, and will be a must-play on Switch for anyone who hasn’t already experienced its compelling mysteries, deep secrets, and incredible ending, assuming the performance and visuals are still intact on Switch.


    On Your Tail (Memorable Games/Humble Games)

    Gif: Memorable Games / Kotaku

    This is a new one about exploring the seaside village of Borgo Marina trying to unmask who’s been menacing the place by collecting clues in the form of trading cards. On Your Tail has you play as the young detective Diana, who can chill, fish, and meet new friends in this detective life sim hybrid. It’ll be a timed Switch exclusive in 2024.


    A Highland Song (Inkle)

    Another 2.5D narrative-led platformer? Sign me up. A Highland Song is about guiding a character named Moira on a journey through the Scottish Highlands. There’s rhythm-action elements with the music affecting how quickly you can progress, and inclement weather forcing you to change up your approach. A Highland Song comes to Switch on December 5.


    Backpack Hero (Jaspel/Different Tales)

    Another deck-building roguelike? Sign me up for that too! Backpack Hero looks similar to a Dungeons & Dragons campaign turned into a Magic: The Gathering deck builder except your arsenal will be dependent on how you organize the limited space in your backpack. Loot you collect from dungeons is brought back to help repair your village, which you can expand and decorate as you see fit. The game goes live today.


    Howl (Mi’pu’mi Games/Astragon Entertainment)

    Gif: Mi’pu’mi Games / Kotaku

    Howl is a turn-based tactics game that features a “living ink” art style that lets you see upcoming enemy attacks and plan multiple turns in advance, making every encounter into a little puzzle box. A plague is sweeping through the world and the only way to defeat it is to collect resources and upgrade your abilities. You know, the usual. Howl is out now and has a free demo.


    Blade Chimera (Team Ladybug/WSS playground/Playism) 

    Gif: Team Ladybug / WSS playground / Kotaku

    Blade Chimera is basically a cyberpunk Castlevania. There have been a lot of these retro 2D action-platformers in recent years, but Blade Chimera’s art and abilities make it seem like it could stand out. A Lumina Sword helps the hero slice down enemies and also restore old parts of the environment to unlock new paths forward. It’s a Switch timed exclusive coming spring 2024.


    Death Trick: Double Blind (Misty Mountain Studio/Neon Doctrine)

    Gif: Misty Mountain / Kotaku

    The circus is in town and someone’s dead…probably. Death Trick is a choose-your-own adventure visual novel in which you play a detective interviewing acrobats and fire-breathers to find out what happened to a missing performer. It’s coming to Switch in 2024, with a free demo out today.


    The Star Named EOS (Silver Lining Studio/Playism) 

    Gif: Silver Lining Studio / Kotaku

    Picture a storybook where you dive into the pages and learn about your past memories. That’s what The Star Named EOS looks like. The puzzle adventure “explores photography and the ways we can capture the fleeting moments that shape our lives.” It will probably make you cry. The Star Named EOS is headed to Switch by spring 2024.


    Moonstone Island (Studio Supersoft/Raw Fury) 

    Gif: Studio Supersoft / Kotaku

    Moonstone Island might just have it all: creature collecting, dungeon crawling, deck building, card-based combat, and life sim farming. Hopefully the adorable and colorful-looking mashup of Pokémon, Stardew Valley, and Slay the Spire is half as good as the recipe suggests. The initial reviews on PC have been great. It will be a Switch timed exclusive launching in spring 2024.


    Core Keeper (Pugstorm/Fireshine Games)

    You probably know this one already. If you don’t, Core Keeper is kind of like Minecraft meets Zelda. Another way of saying that is it’s like crafting sim Terraria if it were top-down instead of a side-scroller. You dig tunnels to collect materials, items, and treasure that can be used to make a home-turned-factory deep underground while you search for an ancient relic. It features up to eight player co-op, lots of RPG elements, and some neat environments. The Switch port of the Steam hit is coming in summer 2024.


    But wait, there’s more!

    A sizzle reel near the end of the livestream also teased a bunch of other games coming to Nintendo Switch at the end of 2023 and in the year ahead. Here’s the PR:

    • Enjoy the Diner, a mysterious narrative adventure with point-and-click elements, available on Nintendo Switch later today!
    • Passpartout 2: The Lost Artist, a painting adventure in which you’re invited to explore the charming town of Phénix while creating and selling works of art, available on Nintendo Switch later today!
    • Heavenly Bodies, a delightfully challenging physics-based space puzzler that asks you to complete a series of seemingly simple tasks aboard a 1970s space station, arriving to Nintendo Switch in February 2024.
    • Braid: Anniversary Edition, a remaster of the acclaimed puzzle-platformer, with updated graphics and sound, plus newly added developer commentary, launching for Nintendo Switch on April 30, 2024.
    • The Gecko Gods, a relaxed puzzle-platformer starring a tiny gecko who must explore a set of mysterious islands and temples on a mission to save its friends, launching on Nintendo Switch in spring 2024.
    • Planet of Lana, a cinematic puzzle-adventure framed by an epic sci-fi saga that stretches across centuries and galaxies, launching on Nintendo Switch in spring 2024.
    • Urban Myth Dissolution Center, a captivating mystery game in which you’re tasked with investigating curses, haunted houses and other urban myths, coming to Nintendo Switch in 2024.

    While most of these games are still a couple of seasons away, Backpack Hero, Enjoy the Diner, and Passpartout 2: The Lost Artist are all out today. Howl and Death Trick: Double Blind also have free demos out today. The heavily rumored “Switch 2” could get revealed any day now, but there’s still a ton of games coming to the existing hardware. Hopefully all of them will be backward compatible on whatever new console Nintendo is currently cooking up.

    Ethan Gach

    Source link

  • I Use My Xbox Series S For Shooters And My PS5 For Everything Else

    I Use My Xbox Series S For Shooters And My PS5 For Everything Else

    On the frontline of the console wars, it’s difficult to find perspective. Whether you’ve already chosen a side and are deep in the trenches, or you’re just trying to figure out if an Xbox Series X (see on Amazon) or PS5 (see on Amazon) makes a better Christmas gift this year, you’d be hard pressed to find a measured, bipartisan take on the internet. Instead, the seemingly endless battle between Microsoft and Sony is littered with fanboys using Starfield ass mods to “dunk” on each other and CEOs arguing over console exclusives and their perceived value.

    I’m not a console warrior, nor am I a specs girl. I don’t care about framerates or ray tracing all that much; I’m not fussed about the power of processors. I grew up playing PlayStation until my high school boyfriend introduced me to Halo 2, then I bought an Xbox 360 so I could play Halo 3. I currently own a Series S and a PS5, both of which are jammed into a too-small entertainment console in my living room. But there is a distinct delineation between what kind of game I play on each device, and it’s worth discussing: I use my Series S for my competitive shooters, and my PS5 for almost everything else.

    Image: 343 Industries

    The Xbox comp game

    I spend a lot of time playing Overwatch 2 on my Series S, but I also use its rather small storage for Warzone, Apex Legends, and Halo Infinite. These are my core four shooters that I regularly rotate between—I never play those first three on my PS5, even with the console’s extra storage space making it a lot easier to keep (and update) huge games like Call of Duty. There are a few reasons why.

    Read More: Call of Duty: Modern Warfare III Will Bring Back Every OG MWII Multiplayer Map

    As I mentioned, I got an Xbox so I could play Halo 3, which means I cut my teeth in the FPS world using the heftier Xbox controllers. As such, my hands became molded to them, my fingers grew comfortable with their curves. Even with slight variations in their design since the 360 days (like the controversial d-pad change that removed the disc in the Xbox One controller, or the extra button added with the Series X/S model), Microsoft’s controller has felt ergonomically superior for years.

    The setup of the triggers and the joysticks, the way it rumbles, even the sheer heft of its plastic has always made Xbox controllers a more comfortable fit when compared to PlayStation’s DualShock and DualSense, whose symmetrical joysticks give me hand cramps. The size of the PlayStation controllers’ triggers also baffle me, and have historically made my attempts to play anything like Fortnite or Call of Duty rather miserable.

    A custom Xbox Series X/S controller featuring lavender base color, white buttons, and metallic purple D-pad

    My custom Xbox controller I use every night.
    Photo: Microsoft / Alyssa Mercante / Kotaku

    Then there’s the social aspect—I find it a lot easier to invite people to parties and chirp enemy players on Xbox’s interface. As Twitch streamer Jynxzi often shows during his play sessions, it’s easy in games like Rainbow Six Siege and Overwatch 2 to find a player in your match, navigate to their profile, and send them a friend request or, in Jynxzi’s case, an unhinged voice memo. I use this feature often to reach out to players in Overwatch comp who aren’t talking and (mostly) politely request that they swap a character or heal more when playing as Moira. I don’t find those features as simple on PlayStation.

    Of course, my Xbox preference would not exist were it not for Halo 3, the sole reason why I’m a shooter player in the first place. And Halo’s exclusivity to Xbox consoles is a large reason why those same consoles remain my preference for my daily competitive game session. When I have a few bad rounds in Overwatch, I can seamlessly swap to playing some lighthearted matches in Halo Infinite. Everything is right there, at my fingertips.

    But aside from Starfield, an Xbox-exclusive RPG that sucked up a good chunk of my time before proving a bore, if there’s a narrative-focused game, I’m playing it on my PS5.

    Spider-Man and his iron spider legs attack an enemy.

    Image: Insomniac Games

    The PlayStation prestige

    There’s two major reasons why the PS5 is my go-to console for big-budget campaigns: Sony (often exclusively) releases some of the best single player games, and the DualSense’s features make my gaming experience so much better.

    The controller’s groundbreaking haptic feedback system does a lot of impressive stuff. It offers different firing modes based on how far down you pull the trigger in Ratchet & Clank: Rift Apart and adds an extra layer to Prowler Stash puzzles in Marvel’s Spider-Man 2 by requiring you to apply different pressure on each side. And it feels great when it’s not offering more depth and just, literally, vibing—like when I swing through New York City as Miles Morales or ward off scaries in Alan Wake II. Swiping on the touch pad at its center adds even more layers to a gaming experience, and there’s nothing that delights me more than when a phone call emanates from the built-in speaker. And because Sony knows how powerful its DualSense is, all of the studios working on first-party games make the most of it.

    Read More: How To Get More Out Of Your $200 PS5 DualSense Edge Controller

    Those first-party titles are, by and large, some of the most polished modern gaming experiences you can get. Whether it’s God of War: Ragnarök or Horizon Forbidden West, Sony’s games are akin to Hollywood blockbusters or fine-tuned supercars—they’re written like ancient epics, acted by icons, and so often without the jankiness that can scar new releases. Whether or not that makes them demonstrably better than other games is not the conversation here, but it is undeniable that they feel like they’re worth $70, especially when you have all the power of the DualSense in your palms.

    Of course, the PS5’s storage size is a key element—though I may not care about frames per second, I do love that I can have Skyrim, Star Wars Jedi: Survivor, Elden Ring, Spider-Man 2, and Alan Wake II stored on there and regularly updated without having to uninstall anything.

    Without realizing it, I’ve trained myself to boot up my PS5 when I’m in the mood for a lengthy, relaxed night of gaming that involves scouring worlds for hard-to-find objects or taking on daunting bosses, or power up my Xbox Series S when I want to shoot shit and yell into my headset. The consoles have become intrinsically linked with those different play styles, to such an extreme that, when I tried to play last year’s Call of Duty Modern Warfare II on PS5, I almost immediately shut it off and swapped back to Warzone on my Series S instead.


    If you have both consoles, when do you play each and why?

    See the Xbox Series X on Amazon

    See the PS5 on Amazon

     

    Alyssa Mercante

    Source link

  • Overwatch 2’s Latest Patch Is Nerfing The Support Heroes

    Overwatch 2’s Latest Patch Is Nerfing The Support Heroes

    Overwatch 2’s latest balance patch ahead of the upcoming Le Sserafim collaboration event is hitting Support heroes hard. Blizzard said this was its plan in a developer update earlier this month, but looking at the actual patch notes, it definitely looks like medics are feeling the latest nerfs most.

    According to Blizzard, these changes were meant to address criticism that Support characters had been enjoying a rise in power since Overwatch 2 launched last year, so almost everyone is seeing some tweaks, mostly in the form of nerfs.

    High-impact abilities like Ana’s Biotic Grenade and Kiriko’s Protection Suzu have been given increased cooldowns, while building abilities like Illari’s Healing Pylon and Baptiste’s Immortality Field now have reduced durability and can be more easily destroyed by the enemy team.

    Zenyatta, meanwhile, has one of the more notable changes to his Orb of Discord ability. The ability increases damage taken on whichever enemy it’s attached to, giving Zen’s team a chance to focus on them and take them out quickly. Now, it. can’t be reapplied to the same target for seven seconds after it’s removed. This means you can’t just keep spamming it on one high-priority target.

    The full patch notes read as follows:


    LE SSERAFIM X OVERWATCH 2 LIMITED TIME EVENT

    Overwatch 2 is teaming up with K-pop sensation, LE SSERAFIM in an in-game music collaboration. Play Concert Clash, a 3v3 capture-the-flag mode set in a K-pop themed Busan. Play as D.Va, Kiriko, Tracer, Brigitte and Sombra—decked out in LE SSERAFIM-inspired skins—and compete over tickets and capture objectives to turn them in and score points. This limited-time event begins on Wednesday, November 1, at 11:00 AM PDT.

    GENERAL UPDATES

    ENDORSEMENTS

    Endorsement level decay has been reworked to be more forgiving in some circumstances. The endorsement level always decays slightly whenever you finish a match, but that decay is now reduced by the percentage of players who could not have endorsed you. If none of the players in the match could have endorsed you, your Endorsement level would not decay. The following reasons prevent other players from endorsing you:

    • The player is your friend.
    • The player endorsed you within the past 24 hours.

    Endorsement level decay also no longer occurs when a server shuts down. The most common reason for this is a competitive match shutting down when players leave the match early.

    CHALLENGES

    Added Legendary, Mythic, and Ultimate Player Title challenges to each hero’s progression challenges.

    PROGRESSION

    Victory Pose now shows your Progression Level instead of the Hero Level.

    Developer Comments: The hero you end the match on isn’t necessarily representative of you as a player. This change is intended to better show off your overall progression.

    SOCIAL FEATURES

    The default option for match text chat is now set to OFF (previously set to ON) for new players. This can be changed in the Social Options.

    The default option for team voice chat is now set to ON (previously set to AUTO-JOIN) for new players. This can be changed in the Social Options.

    Current text or voice chat settings for existing players are not changed.

    Developer Comments: We will be changing the defaults for both text and voice chat to encourage effective communication through the ping system while reducing the chance of encountering disruptive chat in the game.

    HERO UPDATES

    Developer comments: This balance patch is largely focused on widening the window of time players have during combat between some impactful cooldowns, such as Bastion’s reconfigure, Cassidy’s grenade, and many of the support utilities.

    TANK

    D.VA

    Developer comments: The added projectile speed to Micro Missiles helps improve their consistency at medium range while the decreased movement speed penalty on Fusion Cannons enable D.Va to stick closer to mobile targets, making her more of a threat when diving into the enemy team.

    Fusion Cannons

    • Movement speed penalty reduced from 40 to 30%.

    Micro Missiles

    • Projectile speed increased from 40 to 50.

    DOOMFIST

    Developer comments: This change will give the stunned player more opportunities to react to Doomfist following a wall stun.

    Rocket Punch

    • Minimum wall stun duration decreased from 0.25 to 0.15 seconds.
    • Maximum wall stun duration decreased from 0.75 to 0.6 seconds.

    WINSTON

    Developer comments: Increasing the range of the alternate fire will give Winston some more flexibility in positioning while dealing damage from range.

    Tesla Cannon

    • Secondary fire range increased from 30 to 40 meters.

    DAMAGE

    BASTION

    Configuration: Assault

    • Cooldown increased from 10 to 12 seconds.
    • Weapon spread increased 10%.

    CASSIDY

    Magnetic Grenade

    • Cooldown increased from 10 to 12 seconds.

    MEI

    Developer comments: With some of the recent changes, Mei is now slightly overperforming. Her improved primary fire damage output is good for her role, so rather than adjust that further, we’re instead targeting the more commonly frustrating crowd control aspect of its slowing effect.

    Endothermic Blaster

    • Slow effect decreased from 40 to 30%.

    SOMBRA

    EMP

    • Ultimate cost decreased 10%.

    SYMMETRA

    Developer comments: With Symmetra recently gaining more lethality in her long-ranged secondary fire, she’s no longer as reliant on playing at close range, so we’re reverting her total health back to 200.

    Base shield health reduced from 125 to 100 (total 200 HP)

    WIDOWMAKER

    Developer comments: Recon Visor is taking a long time to charge on average relative to other ultimate abilities so we’re reducing the cost. Widowmaker is also at a more severe disadvantage against Sombra with the recent rework and these changes will add more counterplay.

    Widow’s Kiss

    • Unscoped shots to reach maximum spread increased from 3 to 7.

    Infra-Sight

    • Ultimate cost reduced 10%.

    SUPPORT

    ANA

    Biotic Grenade

    • Cooldown increased from 10 to 12 seconds.

    BAPTISTE

    Immortality Field

    • Health decreased from 150 to 125.
    • Cooldown increased from 23 to 25 seconds.

    ILLARI

    Developer comments: Illari’s overall damage output throughout a match is too high so we’re reducing how consistent her Solar Rifle damage is to apply. Her weapon has some other disadvantages such as needing to charge up and a reduced critical damage multiplier, but we’ll be evaluating how much of an effect this change has in combination with the reduced Healing Pylon uptime.

    Solar Rifle

    • Primary fire projectile size reduced from 0.1 to 0.05 meters.

    Healing Pylon

    • Base health reduced from 75 to 50 (total 100 HP).
    • Cooldown when destroyed increased from 12 to 15 seconds.

    KIRIKO

    Protection Suzu

    • Cooldown increased from 14 to 15 seconds.

    LIFEWEAVER

    Dev Comment: Lifeweaver’s total healing over a match is significantly higher than any other hero so to help bring it more in line we’re making some adjustments to his primary Healing Blossom.

    Healing Blossom

    • Ammo reduced from 20 to 16.
    • Max heal reduced from 75 to 70.

    Life Grip

    • Cooldown increased from 16 to 19 seconds.

    ZENYATTA

    Developer comments: The goal of these changes is to add more counterplay against Discord Orb and encourage Zenyatta players to think more about who to place it on. Now, if the effect ends for any reason, the target is temporarily unable to be targeted again by Discord Orb. A new soft-targeting reticle appears when aiming toward an enemy player that cannot be affected by Discord Orb to display the remaining duration before it can be reapplied. This is a significant change both to how the ability feels to use and how clear it is to understand, so we will be keeping a close eye on player feedback.

    Base health increased from 50 to 75 (total 225 HP).

    Harmony Orb

    • Time to wear off when not in line-of-sight increased from 3 to 5 seconds.

    Orb of Discord

    • Can no longer be reapplied to the same target for 7 seconds after the effect has been removed.
    • Range increased from 30 to 40 meters.

    HERO CUSTOM CONTROL UPDATES

    In addition to the hero balance adjustments in this update, we are implementing additional quality-of-life settings and additional input options for several hero abilities to give you the ability to custom-tailor your experience of playing your favorite heroes.

    Sorted many Hero-Specific Options into Advanced Hero Options category.

    TANK

    DOOMFIST

    Added the Hero-Specific Options:

    • Relative Aim Sensitivity During Power Block – 100% by default.
    • Relative Gyro Aim Sensitivity During Power Block – 100% by default (Only available on gyro-supported platforms).

    SIGMA

    Added the Hero-Specific Option:

    • Rise During Gravitic Flux With Ability 3 – Off by default.

    DAMAGE

    ECHO

    Added the Hero-Specific Options:

    • Crouch Activates Glide – Off by default.
    • Rise During Flight With Ability 1 – Off by default.
    • Flight Cancel Input – Ability 1 by default.
    • Automatically Toggle Glide After Flight – Off by default.

    TORBJÖRN

    Added the Hero-Specific Option:

    • Interact Cancels Deploy Turret – On by default.

    SUPPORT

    ILLARI

    Added the Hero-Specific Option:

    • Rise During Captive Sun With Ability 3 – Off by default.

    LÚCIO

    Added the Hero-Specific Options:

    • Automatically Wall Ride – Off by default, Only available on Console Platforms.
    • Wall Ride Cares About Movement – Off by default.

    MERCY

    Added the Hero-Specific Options:

    • Crouch Activates Glide – On by default.
    • Automatically Toggle Angelic Decent After Guardian Angel – Off by default.
    • Rise During Valkyrie With Ability 3 – Off by default.

    RUMBLE UPDATES

    We’ve gone through and adjusted the Rumble and Trigger Feedback on several abilities for controllers. We looked to make the rumble more dynamic and responsive while also highlighting the unique feel of many abilities.

    TANK

    D. Va

    • Reworked Rumble on Primary Fire.
    • Added rumble on activation of Defense Matrix.
    • Adjusted trigger feedback on Defense Matrix to account for damage of destroyed projectile.
    • Added rumble on projectile destruction for Defense Matrix.
    • Added rumble on Self-Destruct activation.
    • Added trigger feedback on Boosters.
    • Added rumble on Call Mech start.
    • Adjusted rumble on Call Mech.
    • Added rumble on Call Mech hit.
    • Added rumble on entering the Mech after Call Mech.

    Doomfist

    • Added rumble on start of Power Block.
    • Added rumble on Fist Empowerment.

    Orisa

    • Fusion Driver rumble now scales slightly with Heat.
    • Added rumble on Overheat.
    • Added rumble on Javelin Spin start.
    • Added rumble on Javelin Spin duration.
    • Added rumble on Javelin Spin damaging an enemy.
    • Added rumble on Javelin Spin end.
    • Added rumble on Terra Surge start.
    • Added rumble on Terra Surge charge
    • Added rumble on Terra Surge activation.

    Ramattra

    • Increase rumble strength and duration on Pummel.
    • Added rumble on Block activation.

    Reinhardt

    • Added rumble on Barrier activation.

    Roadhog

    • Added rumble on Chain Hook activation.
    • Added trigger feedback on Chain Hook activation.
    • Added trigger feedback on Chain Hook impact.
    • Added trigger feedback on Chain Hook retraction.

    Sigma

    • Added rumble on Accreation fire.
    • Added rumble on Kinetic Grasp duration.
    • Added rumble on Kinetic Grasp absorb.
    • Added rumble on Kinetic Grasp Overhealth gain.
    • Added rumble on Gravitic Flux intro.
    • Added rumble on Gravitic Flux searching for targets.
    • Added rumble on Gravitic Flux found targets.
    • Added rumble on Gravitic Flux holding targets.
    • Adjusted rumble on Gravitic Flux slam.

    Winston

    • Added rumble on Jump Pack activation.
    • Added rumble on Secondary Fire release.
    • Added rumble on Barrier Projector Activation.
    • Reworked rumble on Winston’s Primal Rage punch.
    • Added trigger feedback on Winston’s Primal Rage punch hit.

    Wrecking Ball

    • Added rumble on Roll exit.
    • Adjusted the rumble on Piledriver impact.

    Zarya

    • Added rumble on Particle Barrier.
    • Added rumble on Barrier Deploy.
    • Added rumble on Particle Barrier end.
    • Increased the rumble strength on Particle Beam while targeting an enemy.

    DAMAGE

    Ashe

    • Added rumble on Dynamite.
    • Added rumble on B.O.B. call.
    • Added rumble on B.O.B. landing.

    Cassidy

    • Added rumble on Magnetic Grenade.
    • Added rumble on Deadeye start.

    Genji

    • Added rumble during Dash.
    • Added rumble on Dash dealing damage.
    • Added rumble on Deflect start.
    • Added rumble on Deflect deflection.
    • Reworked rumble on Dragonblade swing.
    • Added Trigger Feedback on Dragonblade swing hit.
    • Added rumble on Wall Climb.
    • Added rumble on Ledge Climb.
    • Added rumble on Double Jump.

    Hanzo

    • Added trigger feedback on Bow charge.
    • Reduced rumble duration on charging arrow to match charge time.
    • Reduced rumble on holding arrow.
    • Reduced rumble on arrow fire during Storm Arrows.
    • Added rumble on Lunge.
    • Added rumble on Dragonstrike fire.
    • Added rumble on Wall Climb.
    • Added rumble on Ledge Climb.
    • Added rumble on Sonic Arrow Equip.

    Junkrat

    • Adjusted RIP-tire rumble.
    • Reduced rumble on Concussive Mine when not hitting self.
    • Increased rumble on Concussive Mine when hitting self.
    • Added rumble on Concussive Mine fire.
    • Added rumble on Steel Trap fire.

    Mei

    • Added rumble on Blizzard fire.
    • Added rumble on Ice Wall start.
    • Added rumble on Ice Wall destroy.

    Pharah

    • Increased Rumble on Primary Fire.
    • Added rumble on hitting yourself with Concussive Blast.

    Reaper

    • Swapped the Left and Right Primary Fire rumble.
    • Increased the rumble on the Left Primary Fire.
    • Added rumble on Wraith Form activation.
    • Added rumble on Wraith form ending.
    • Adjusted Shadowstep’s trigger feedback for player’s input settings.
    • Added rumble on Shadowstep start.

    Sojourn

    • Increased rumble on Primary Fire.
    • Adjusted rumble on Secondary Fire.
    • Added unique rumble on Secondary Fire shots charged above 90.
    • Added rumble on Power Slide jump.

    Soldier: 76

    • Adjusted rumble on Helix Rockets.
    • Added rumble on Sprint start.
    • Added rumble on Spring duration.
    • Added rumble on Tactical Visor start.

    Symmetra

    • Added rumble on all three levels of Primary Fire on miss.
    • Added rumble on moving from level 3 to level 2.
    • Added rumble on moving from level 2 to level 1.
    • Added rumble on Teleporter start.
    • Added rumble on Teleporter destroy.
    • Added rumble on Photon Barrier start.
    • Lengthened rumble on Photon Barrier fire.
    • Added rumble on using the teleporter (as any character).

    Torbjörn

    • Added rumble on Turret Deploy.
    • Added rumble on Turret Destroy.

    Widowmaker

    • Added rumble on Infra-sights.

    SUPPORT

    Baptiste

    • Reworked Exo-boots hold rumble.
    • Shortened Exo-boots charging-up rumble.
    • Added rumble on Amplification Matrix Start.

    Brigitte

    • Reworked Brigitte’s Primary Fire rumble.
    • Added rumble on Shield Barrier activation.

    Illari

    • Added rumble on Healing Pylon destroy.

    Kiriko

    • Reworked Healing Ofuda rumble.
    • Adjusted Healing Ofuda rumble to respond to acquiring targets.
    • Added rumble on Wall Climb.
    • Added rumble on Ledge Climb.

    Lifeweaver

    • Reworked Rumble on Rejuvenating Dash to be directional.
    • Added rumble on Tree of Life start.
    • Added rumble on Tree of Life destroy.

    Lúcio

    • Added rumble on Amp It Up.
    • Added rumble on Crossfade.
    • Added rumble on Wall Ride start.
    • Added rumble on Wall Ride ride.
    • Added rumble on Wall Ride jump.
    • Added rumble on Sound Barrier start.
    • Added rumble on Sound Barrier.
    • Reworked rumble on Sound Barrier Fire.

    Mercy

    • Added trigger feedback on Caduceus Staff Secondary Fire.
    • Added trigger feedback on Caduceus Blaster.
    • Added rumble on Valkyrie intro.

    Moira

    • Reduced rumble on Secondary Fire.

    Zenyatta

    • Added rumble on Healing Orb.
    • Added rumble on Discord Orb.

    BUG FIXES

    GENERAL

    Audio

    • Fixed an issue in the Training Grounds where the Heavy Training Bot’s Shield was playing the incorrect impact effect.
    • Adjusted the areas in the training grounds in which the default Training Bot’s weapon fire can be heard. This should provide content creators some additional quiet areas for capturing their media.

    Hero Mastery

    • Fixed a bug that could result in a perpetual black screen if you died to enemy damage after a course restart.
    • Resolved an issue that resulted in no Hero icon being shown in the Results screen during a Replay.
    • Resolved a bug that could result in ‘New Personal Best’ being displayed for any score.
    • Fixed a bug that could occur on some platforms that caused the Kill Feed and HUD to vanish if Try Again was selected.
    • Resolved an issue for Mercy that resulted in Healing not being displayed in the Scoring Details.

    Other Fixes

    • Fixed a bug that would disband your group if you selected ‘Leave as Group’ in a Competitive match.
    • Fixed a bug in the Hero Gallery that would cause the UI to highlight another cosmetic after equipping one.
    • Fixed an issue that caused the achievement ‘The Friend Zone’ to not unlock on some platforms despite requirements being met.
    • Fixed an issue that resulted in enemy team Roles being revealed via the scoreboard in Mystery Heroes.
    • Fixed a bug that prevented some Player Icons from being equipped.
    • Fixed a bug that prevented ‘Random From Favorites’ from working during Hero Select.
    • Fixed a bug with AI bots picking heroes excluded in the Custom Game Settings which would result in empty slots in the match.

    MAPS

    Antarctic Peninsula

    • Fixed some areas of the map that could get players stuck.

    New Junk City

    • Moved some environment assets from floating in one of the spawn rooms.

    Route 66

    • Fixed an area of the map that allowed players to stand outside the intended playable space.

    Samoa

    • Fixed some areas that had gaps that caused unintended sight lines.
    • Fixed some areas that allowed players to stand in unintended locations.
    • Fixed some areas of the map that allowed turrets to be placed outside the playable space but still attack enemies.
    • Fixed some areas of that map that could get players stuck.
    • Fixed lighting in some areas of the map.

    HEROES

    Illari

    • Fixed a bug that resulted in the ‘Daybreak’ skin displaying twice in the Skin Selection while in pre-game Hero Select.
    • Resolved an issue with Healing Pylon that could result in players launching out of it.

    Lifeweaver

    • Fixed a bug that prevented Petal Platform from falling when Hacked.

    Lúcio

    • Fixed a bug with the Hermes skin that caused the sounds played during Wallride to be louder than intended.

    Mercy

    • Fixed an interaction with Sombra that prevented Mercy’s beams not properly fading out when applied to a Stealth Sombra.

    Moira

    • Fixed a bug with the ‘Be Beautiful’ Highlight Intro not displaying the window behind Moira on all platforms.

    Sombra

    • Fixed in a previous update – Resolved an issue that caused Sombra to appear untextured after interacting with Random from Favorites.

    Zenyatta

    • Fixed an issue where sometimes Orbs of Discord and Harmony would not stay attached to the target.

    Kenneth Shepard

    Source link

  • In Overwatch, Healing Is The Real Gay Agenda

    In Overwatch, Healing Is The Real Gay Agenda

    There’s a phenomenon in the Overwatch community that has persisted through the original game’s 2016 release, its gradual decline, and the launch of the sequel. This phenomenon is an interesting one, a sort of “IYKYK” situation that requires membership in a specific community in order to recognize its members: in Overwatch, a lot of queer players choose to play as healers. Maybe you haven’t noticed this—maybe you’re straight (I’m sorry) and can’t spot an alphabet army soldier in your lobby, but if you’re in the LGBTQIA+ community and play Overwatch 2, you know exactly what I’m talking about.

    Mercy mains with rainbow player icons, Moira one-tricks wearing her Bowie skin, two-stacks who instalock support with some iteration of “-ussy” in their gamertag—if you pay attention, you’ll see that the gays are everywhere in Overwatch, and most of the time they’re playing healer.

    But this is all anecdotal evidence, right? Surely gays don’t gravitate to playing healers that disproportionately, do they? After hundreds of hours logged in Overwatch 2 comp , most of which I played as a healer, I felt a burning desire to delve deeper into this phenomenon and figure out why I kept encountering fellow gays in the support role. I had my theories: queer people are used to supporting their found families in the real world, support roles are notoriously less toxic, many of the healer characters are femme or androgynous—but I needed more.

    So, I put out a call for “gay people” on Twitter, I interviewed players and peers, and I spoke to a queer-identifying counselor, all in an attempt to properly investigate Overwatch’s gay healing agenda. The result is a fascinating look at a subculture within a subculture, one marked by real-world social queues, kink play, emotional connections, and, unfortunately, a frustrating lack of scientific research.


    Gay icons

    Mercy in bisexual lighting.

    Image: Blizzard / Nico D.

    The most obvious answer (and one of the more common ones I received on Twitter) as to why queer people play healers in Overwatch is that the characters themselves are gay icons. Even though the only two openly queer characters are both DPS heroes, the lineup of support characters looks a lot like the line outside of Happyfun Hideaway on a Saturday night: the uber-feminine and soft Mercy, the muscular and bold Brigitte, the sweet but strong Baptiste, the spunky and sarcastic Kiriko, the calm and collected Zenyatta, the androgynous and tall Moira, the soothing and maturely sexy Ana. Compared to your typical FPS lineup, and even most of the other Overwatch characters (save for outliers like Zarya and Mei), the support squad in this game feels demonstrably queer.

    Overwatch player and freelance writer Nico D. echoes this sentiment via email, saying the characters “are designed in such a way to be desirable to queer communities—Moira is a REALLY good example of this, but I also know a lot of queer women or other queer people who are attracted to women that love Mercy, Ana, and Brig.” Nico suggests this has to do with the futuristic, sci-fi fashions depicted in the game “that also happen to be on characters with typically queer-coded appearances like slightly more atypical body types/silhouettes/haircuts.”

    That definitely describes most Overwatch support heroes. And though Mercy is slim and white and traditionally attractive (Blizzard does, after all, historically have a problem with portraying women’s bodies), she still doesn’t feel as aggressively sexualized as someone like Widowmaker, whose impossibly long legs and massive tits scream The Male Gaze everytime she runs (in heels) across the screen.

    Others who identify as queer and play Overwatch predominantly as healers tell me that the support characters are “gay icons” whose presence/vibes suggest queerness even though it’s not outright stated. “They feel queer” is a sentiment that, while scientifically impossible to prove, is consistently echoed in both messages to me and Overwatch community spaces. But “feeling queer” is a helluva lot different than being canonically queer—so why doesn’t it seem like members of the community play Tracer and Soldier: 76 as much as they play healers?


    Gender roles

    Kiriko, the newest Overwatch 2 healer.

    Image: Blizzard

    Venture into the Reddit or TikTok trenches in search of an answer as to why gay people play healers and you’ll likely stumble across the “I can’t aim” meme. Like many internet fables, this one is somewhat rooted in reality. Evie Mae Barber, writer and narrative designer, tells me via Twitter DM that when she played Overwatch, she mained Lucio and Mercy because she finds healers in FPS titles “require less precision and more strategy,” whereas the DPS characters’ effectiveness are largely rooted in accuracy.

    A desire to avoid roles that require accuracy could be a side effect of traditional multiplayer FPS titles being largely unsafe spaces for women and non cis-het men—it’s hard to feel comfortable or competent in these roles when the skills you need to excel at them should have been honed in the dark and scary servers of Halo 3 or CS:GO, during a time when the mere hint of “otherness” was met with viciousness, slurs, and threats.

    The boys’ club of FPS titles may not exist in such severity today as it did in the early 2000s, but its effects linger. “There was a meta-analysis done that had several results, specifically about Overwatch,” says Dr. Sarah Hays, a queer-identifying counselor at nonprofit org Game to Grow and director of programming at Queer Women of Esports, during a video call. “Of course, it was on a gender binary, but male esports competitors are seen as more competitive than female competitors. Female players believe support to be the easiest position to play and prefer to play it because they don’t want to be blamed for not doing well.” She pauses. “That meta study has a whole bunch of data. I just hate that it’s done on a gender binary.”

    It’s clear that the lack of adequate research around LGBTQIA+ gamers and the roles they choose to inhabit in multiplayer titles frustrates Dr. Hays. “My plea is: ‘people, let’s do research on this because it’s so cool,’” she says earnestly before returning to the meta study, combing through it to try and find some more connections to the theory at hand: “Non male-identified people tend towards picking a character that they can feel confident in. So they reduce harassment and they reduce some of that input. ‘It’s easier to play support because I’m not getting as much shit, I’m not getting blamed for that.’ That’s something we’re seeing both based in research and generally: people want to look and appear and feel like they know what they’re doing, so they’re not going to receive flack for being another ignorant non-dude. Which sucks. But it’s true.”

    Dr. Hays doesn’t say this word during our chat, but it lingers overhead: toxicity. “I think queer folks trend toward support as it feels like the least toxic role or at least one that has less toxicity associated with them,” says Threshold Games’ community manager Colin Cummings in a DM. So, part of the reason queer-identiying gamers may be choosing healers is to avoid the rampant toxicity that comes with playing competitive FPS games. But how much do real-world experiences outside of gaming tie into choosing the support role?


    Support systems

    Zenyatta pondering orbs.

    Image: Blizzard / Nico D.

    I’m pleased when one of my theories is echoed by a few fellow healers: queer people, so often forced to protect themselves because the government won’t protect them, so connected to found families made up of supportive friends, would naturally gravitate towards characters who provide safety and security.

    “I don’t think that it’s a far stretch to imagine that the fantasy of support or healers is appealing to groups of people who require communities around them for safety and affection,” Nico writes.

    When I mention my theory in a DM with Eric Ravenscraft, product writer and reviewer at Wired, he’s on board, too. “Honestly, that wouldn’t surprise me too much,” he writes. “Support is very much herding cats, keeping your precious babies alive while they’re getting chased down by a mean dude with a hammer…most of the LGBTQIA+ folks I know live in a very found-family kinda space that becomes very protective of outside threats. Every single person I know in that space knows what it’s like to protect their friends—or even randos—from a bigoted parent or institution or whathaveyou. That kinda mindset maps pretty cleanly onto keeping four randos you just met safe online.”

    This social connection between support roles IRL and in Overwatch is something Dr. Hays “loves” during our chat—it clearly sparks her interest, and I can see her cogs turning on our video chat as she begins pondering the larger ramifications of this idea. “I wonder if there isn’t a correlation between oppressed identity and feeling better as a person in the position of healer, because it means that you get to avoid the blame, but also you get to be reinforced as someone who’s helpful and supportive, and more effective in that role? Yeah, because of the way that our real-life experiences have catered to that, as well.”

    While Dr. Hays is clearly inspired by these ideas, she reiterates that there’s just not enough research about this kind of stuff to provide us with much concrete evidence. She does, however, bring up a scientific study that leaves my jaw on the floor.


    Piss play

    Moira in Overwatch, holding her damage and healing orbs.

    I have used this image three times on Kotaku.com.
    Image: Blizzard / Kotaku

    When I wrote about how Overwatch 2’s shorthand is a specific brand of twisted, the slang term for Moira’s healing (pee) was at the top of my mind. So when Dr. Hays starts talking about a scientific study about Overwatch’s “healsluts,” I am, as the kids say, gagged—the connections are there, drawn together by queer players who are, in fact, little freaks.

    Assuming the role of a healslut, according to the study from Finnish academic journal Widerscreen, “[invites] players to deploy elements of BDSM kink and sexuality not merely within the vocabulary and design of the game, but also in a communal paratext surrounding the game involving forums, voice chat, and viral fan-designed images.” Kotaku already wrote about this kinky phenomenon almost eight years ago—a r/healslut moderator told writer Luke Winkie that healsluts take classic dominant and submissive roles that are synonymous with traditional BDSM and apply it to the roles laid out in Overwatch.

    The tank (dom) protects and compliments the healers (subs), occasionally scolding them if they fail. Healsluts have one main duty, and it’s to protect their doms (DPS characters are considered darker, more violent versions of tanks, which makes sense if you’ve ever tried to pocket heal a Genji). Though much of the writing about this community was published several years ago, I can confirm that r/healsluts is still an active subreddit.

    In many cases, the Venn diagram of kink and queer communities is a circle, with kink playing an important role in Pride events and in the history and legacy of LGBTQIA+ people. Kink play in Overwatch is a “a way for resisting ‘masculine-normative hegemonic fandom’ in video games,” according to the aforementioned study, and it persists even after Overwatch 1 was sunset in place of a free-to-play sequel.


    So whether it’s because of cishet-y FPS pressure making support a more attractive role, social roles within found families that translate to games, the indefinable but still somewhat tangible queerness of the healer characters, or a preternatural need to heal big, dommy tanks, it’s very clear that there are a lot of LGBTQIA+ people playing support in Overwatch 2.

    I could happily unpack this phenomenon in another 2,000 words, but maybe I should just leave it at what Kaitlin Jakola, managing editor at The Trace and former Gizmodo employee, had to say about it:

    “I assume we all heal because gays love to be both extremely powerful and woefully unappreciated in our own time????” Work, bestie.

    Alyssa Mercante

    Source link

  • Drama: New Overwatch 2 Patch Buffs Moira’s Pee Charge

    Drama: New Overwatch 2 Patch Buffs Moira’s Pee Charge

    Moira in Overwatch 2

    I’m so glad I get to use this image again on Kotaku.com.
    Image: Activision Blizzard / Kotaku

    The latest Overwatch 2 patch notes have dropped alongside a cool, Ancient Greece-themed limited time mode, and the Moira detractors are absolutely going to hate this announcement. Alongside a few bug fixes, several characters got adjustments in this latest update, and Moira’s will only add to the drama surrounding the controversial healer.

    Ever since Overwatch 2 launched and removed the sixth player on each team, the gameplay has been faster and deadlier—as such, a support problem has emerged, with players filling that role on the roster, but not actually healing their teammates. Moira is the biggest offender in this growing support problem: with her Biotic Grasp she can suck the life out of enemy players without having to aim all that well, and her fade ability makes her incredibly squiggly and hard to kill. She can easily pump out 10k damage in a match, but since she can also very easily heal double that amount, it’s incredibly frustrating to play with a Moira who refuses to heal.

    Now, in a hilarious turn of events, the latest Overwatch 2 update has made it so that Moira needs to do more damage in order to heal more. Oh boy. The patch notes read: “Dealing damage with Biotic Orb now restores a small amount of Biotic Energy.” This means that Moira’s damage orb, which can careen down alleys and bounce off walls, sapping the health out of enemy characters, will now restore some of her healing output, known to us Moira mains as “pee.” 

    This is a massive change—previously, Moira could only restore her pee from “sucking” (using her Biotic Grasp to drain enemies at close range), or just by waiting for her bladder to fill again and spamming the suck button (I’m sorry). Now, essentially, Blizzard is suggesting that Moira players do even more damage in order to pump out more heals. Overwatch Twitch streamer Hoshizora puts it best: “Tbh this change is weird like it’s meant to encourage moiras to heal more but I feel like it will do the opposite.” I see more drama in our future.

    The rest of the patch notes are relatively tame, with baby buffs for Zarya, Brigitte, and Junker Queen, and a few bug fixes around map boundaries and sound effects. The main draw from this smaller patch is that Moira will continue to piss and piss people off.

    Alyssa Mercante

    Source link