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Tag: Mod

  • How To Prep For Elden Ring: Shadow Of The Erdtree And More Of The Week’s Gaming Tips

    How To Prep For Elden Ring: Shadow Of The Erdtree And More Of The Week’s Gaming Tips

    Illustration: FromSoftware

    Elden Ring’s first and only expansion, Shadow of the Erdtree, features an exciting new storyline with dozens of hours of gameplay to experience—but accessing it isn’t a walk in the park, and data suggests that there are crucial steps many players haven’t yet taken. If you want to see what the challenging new DLC has to offer, you’ll have to find your way to a well-hidden section of the main game and defeat multiple optional bosses, including one of the toughest in the game: Mohg, Lord of Blood. – Billy Givens Read More

    Kotaku Staff

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  • A Super Mario 64 mod may be as close as we ever get to Mario Maker 3D

    A Super Mario 64 mod may be as close as we ever get to Mario Maker 3D

     and are terrific games that let fans create and share their own Mario levels with ease. But it was a bit of a disappointment that Nintendo only factored in the 2D Mario games. None of the plumber’s 3D incarnations have made it to a Mario Maker title to date. So thank goodness for modders.

    A pair of modders named Arthurtilly and Rovertronic have released an that aims to make it a cinch for players to create and share their own levels. You’ll need your own (legally obtained) Mario 64 game file and a separate piece of software to infuse the mod into it. It’s even possible to use Mario Builder 64 on a Nintendo 64 if you .

    You’ll have more than 100 parts to build your levels with. The creation tool includes some custom parts from a previous mod, so you have extras like permanent powerups at your disposal. To share your creations and find those made by others, the recommended places to look are for Mario level modders and Rovertronic’s .

    It’ll be interesting to see if ridiculous 3D start popping up, while the mod could allow speedrunners to create custom training grounds where they can practice strategies. Personally, I’m hoping for creators to build levels that rely on to beat.

    Kris Holt

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  • Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod

    Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod

    Nexus Mods, one of the largest online repositories of fan-made video game modifications, recently deleted a Starfield mod that removed the game’s built-in option to choose a pronoun for your created character. As you might expect, this removal angered a very toxic portion of players who yelled at Nexus Mods over its choice and threatened to stop using the massive site. But Nexus Mods is sticking with its decision and has a message to angry bigots: We aren’t sad to see you leave.

    Starfield, one of the biggest games of 2023, is also a Bethesda RPG. That means it’s a large open-world game filled with quests and places to explore, but it also has some annoying bugs and frustrating design choices. And as usual, PC-based modders have come to the rescue to help tweak and improve the game. While many of these mods are useful and/or fun, some aren’t as positive, like a mod that removes the ability to choose a pronoun, a small feature in the game that became a viral talking point among toxic losers upset about Starfield being “woke.” However, if you try to download that mod from Nexus Mods today, you won’t find it, because the people running the site didn’t want it around.

    In a report from 404Media published Friday, Nexus Mods told the outlet that while it doesn’t see itself as the “police of what people can and cannot mod into (or out of) their games” it does decide which content it wants to host or not host. And Nexus Mods said hosting this pronoun-removal mod was “not for us.”

    “It is certainly within our rights not to host content on our platform,” Nexus Mods told 404Media. It also said the mod’s removal wasn’t a “political statement” or the site picking sides in the ongoing culture war. Instead, it said it simply believes in “diversity and inclusion,” adding that the “removal of diversity, while appealing to many, does not promote a positive modding community.”

    Nexus Mods isn’t phased by toxic comments

    If you’ve been on the internet at all in the last few years, you know what happened next. Lots of angry chuds hopped into forums and social media threads to yell about how this was evil censorship and infringing on their rights. For its part, Nexus Mods doesn’t care about the reaction.

    “A reinforcement that this has been the best course of action has been some of the hatred, vitriol, and threats of violence coming from a very, very small minority of the community,” Nexus Mods said. “Frankly, we are not sad to see them go.”

    This isn’t the first time the popular modding site has upset toxic assholes. In 2022, Nexus took similar action against a mod for Spider-Man Remastered that removed Pride flags from the game’s New York City. That mod would later be re-uploaded to the Internet Archive; a good reminder to those claiming these mods are no longer accessible, they are, you just can’t get them from one specific site anymore.

    At the time, Nexus Mods had this to say in a blog post explaining why it had deleted the Spider-Man mod from its site: “We are for inclusivity, we are for diversity. If we think someone is uploading a mod on our site with the intent to deliberately be against inclusivity and/or diversity then we will take action against it.”

    Buy Starfield: Amazon | Best Buy | GameStop

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    Zack Zwiezen

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  • The 9 Least Essential Starfield Mods You Can Install Right Now

    The 9 Least Essential Starfield Mods You Can Install Right Now

    As is all-too-often the case, Bethesda releases its games with half-baked UIs, dodgy animations, and painfully slow menus, knowing that its community will clean it all up for them via mods. So as expected, over the weekend all manner of essential mods for Starfield have appeared that will clear up the game’s most immediate problems. Also there are these ones.

    Starfield launched without DLSS support: modded. It has a clumsy, oversized inventory presentation, like all their games: modded. It doesn’t let you adjust your FOV, ffs: modded. But forget all that. We’re here to talk about what happens when you order the mods from lowest to highest popularity. These are the people who see a brand new game, and immediately learn how to modify it for the stupidest possible reasons. This is to celebrate the people who make the flashlight show Nicolas Cage’s face.

    Ryan Gosling Character Preset

    We understand the situation you’re in. You’re a busy person, and with work and family you don’t have the time to play Starfield AND sculpt your character as Ryan Gosling. But cacon5 has you covered with the Ryan Gosling Character Preset. As this video shows, this modder dedicated their time and energy into crafting someone who…is also a human being.

    NTD Modder RPG

    Celebrity Flashlights

    If that’s not enough Ryan Gosling content, then you’d better bloody believe we’ve got more for you. Because why not also have Dollar Tree Ryan Reynolds as a beaming point of light? That’s yours via the Ryan Gosling Blade Runner Flashlight from MozzyFX.

    But it doesn’t stop there. In fact, we get the feeling this is something that’s only just getting started. Because there’s also the Nicolas Cage Flashlight Mod, which presents the actor like some sort of horrendous moon-face.

    Or perhaps you’d like to show your eternal loyalty to our lord and savior, Todd Howard himself, via the Todd Howard Flashlight Replacer.

    If your affections lay with even more senior deities, then you might want to opt for the Phil Spencer Flashlight.

    Maquinaremos

    Umbreon Ground Crew Helmet

    This one perhaps doesn’t quite meet the remit of the article, because it’s honestly astonishing that Bethesda released the game without this already implemented. It’s the Umbreon Ground Crew Helmet, which replaces the ground crew helmet with one showing a picture of the Pokémon Umbreon.

    “Truly the best mod ever created,” says fellow modder jetray1000, despite the mod inexplicably sitting in second-from-last place in Nexus Mods’ Trending list. (Last place is a widescreen mod that is flagged as containing “suspicious files.”)

    A Massive Effect

    How much would you like to see a crossover between Mass Effect and Starfield? Yeah, us too! Meanwhile, the John Shepard mod promises to add a player character who kind of looks like the lead character from Mass Effect—you know, the game which also has a character creator, that lets you make him (or preferably her) look like anyone you want. Well, we say “looks like,” but modder ctxrlsec hedges their bets, adding “probably not perfect because the character creation is kinda limited but it looks close enough.”

    Hello Killy

    Right now, at this early point in Starfield’s life, it’s not yet possible to apply skins to your weapons at will. For the while, it requires entirely replacing the game’s default skin, which is perhaps more cumbersome. Although we would argue, entirely worth it when it’s the Hello Kitty Laser mod.

    Image: realadry / Nexus Mods / Kotaku

    Entirely Ruin Starfield On Purpose

    Sick of the game working properly? Frustrated by the way it won’t let you introduce narrative-breaking situations? Finally, there’s a solution for you. It’s the Kill Essential NPC mod, that prevents plot-vital characters from getting back up once you’ve knocked them down. (Yes, Starfield relies on that old Beth-gem!)

    Rather excellently, in case installing this mod weren’t already obviously a spectacularly bad idea, it seems it also allows enemies to perma-kill essential characters, meaning ruining your entire game doesn’t even have to be by your own hand.

    HowDragonborn

    There. We hope this has proved completely useless for you, and we look forward to seeing even more ridiculous and unhelpful mods once the game is officially released on September 6.

     

    John Walker

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  • Should Mods Be Paid For? Not In Valheim

    Should Mods Be Paid For? Not In Valheim

    Mods have for decades been a way for fans to create content for their favourite games, and for decades have been seen as a community pursuit, something free, something people do for the love of it. Over the last few years, though, that stance has begun to change.

    From Skyrim to Grand Theft Auto, an increasing number of prominent mod creators have begun to lock their work behind third-party paywalls, most commonly on crowdfunding sites like Patreon. This is a thorny issue! On the one hand, if people are putting in work that others are enjoying they deserve to get paid. On the other, mods have traditionally been free, and a lot of mods are built on the work of other mods—not to mention the work of the game’s developers themselves—so where do those charging get to draw the line?

    There’s no clear right or wrong here, which might explain why a lot of companies—at least those who haven’t tried to bring this stuff into the fold officially—have been content to let this simmer along. One studio that has come out with an opinion, though, is Iron Gate, developers of Valheim.

    In a statement released yesterday, they say:

    Hello vikings!

    Lately we have been getting a lot of questions regarding mods, and what we as a company approve of – as well as what we don’t approve of. Therefore we thought we’d try and clear things up a little bit.

    First of all, while we don’t have any official mod support, we are definitely happy to see that people are engaging with our game and creating their own mods for it. It’s definitely flattering that you want to be creative and add your own ideas! Iron Gate not having any official mod support essentially means that any creating and using of mods is done at your own risk, and that we can’t guarantee that mods will be compatible with newer versions of the game.

    The thing that we’ve been getting the most questions about, however, is the phenomenon where mods cost money. We definitely understand that you spend a lot of your time on creating a mod, and that you might want financial compensation for that, but Iron Gate does not condone locking modded content behind a paywall.

    We feel that charging money for a mod is against the creative and open spirit of modding itself, and therefore we urge all mod authors to make their mods freely available to all who want to play them. This should include the whole mod, and not just have part of the mod available for free while another part of it costs money. If you want to show your appreciation for a mod author you can of course still support them with a voluntary donation, but we do not want payment to be a requirement to access a mod.

    Additionally, we would also greatly appreciate it if mods made it clear that they are unofficial mods, both in game and on any website where the mod is available. Sometimes joining a modded dedicated server will automatically trigger a download of a mod, and we simply want to avoid confusion for players so that they can know whether or not they are playing a modded game. Valheim already has a feature for this, where you can simply have your mod trigger a popup in game, which will inform the player that their game is running with a mod.

    Thank you all for taking our wishes into consideration!

    Best regards,

    The Iron Gate team

    Seems fair! Their compromise solution, where a modder’s individual works are released for free but they’re supported generally on Patreon, seems the most workable in this situation, not just from a community standpoint but also a legal one: like Iron Gate say here, a lot of games don’t officially support mods, and so folks diving into the code of someone else’s game and making money off it sure seems like its fraught with peril when money starts changing hands.

    Like I said, though, this question is going to have different answers for each game, depending on how mods are made available and how they’re supported, not to mention the views of the developers themselves. But in Valheim’s case, at least, their stance is clear! It’s not binding—all they can do is ask players to take “our wishes into consideration”—but it’s clear.

    Luke Plunkett

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  • Looks Like Steam Now Has Timed Demos, Dead Space Up First

    Looks Like Steam Now Has Timed Demos, Dead Space Up First

    Image: Valve

    The ability to try before you buy has been a thorn in gaming retail’s side for generations. From the demo discs of old to the subscription models of today, publishers and shopfronts have had to wrestle with the idea that a lot of people only want to spend money on games they’ll enjoy.

    Whether that’s right or not, I don’t have the bandwidth for today—the idea that you could get a refund for a bad movie is laughable, but then, movies don’t cost $70, and what even is a “bad” game anyway?—but regardless, I’ve always been fascinated by the systems and processes companies have tried over the years to help sell their games.

    Like this! Steam has long been a battleground for this kind of stuff. You’ve long been able to download demos on Steam if the studio/publisher wanted it, and free weekends have also been here for ages, but for a while now the accepted practice on the platform has been buy a game, play it for a bit and if you don’t like it within the first two hours, you can just refund it and get your money back.

    That’s not an ideal scenario for anyone. Games are big downloads these days, and companies are actually losing money on processing fees every time you have to refund a transaction. So Valve looks to have thought of something new: a demo, only you get to play the full game, only you get a very limited amount of time to actually play it.

    Dead Space is the first to offer the “Timed Trial” feature—which is baked into Steam itself, so surely it’s more than a one-off—and you can see how it works below:

    Image for article titled Looks Like Steam Now Has Timed Demos, Dead Space Up First

    Image: Valve

    Is 90 minutes enough time to really get a handle on a game? I don’t know! It’s a figure that sits below the point you used to be able to request a refund on, but also sits a few hours back from the point where some games start getting good, so who knows how useful this could be.

    I’ve asked Valve if other games are going to be implementing this soon, and if so if their time limits can be adjusted by publishers/studios.

    Luke Plunkett

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  • Hey, Maybe Don’t Harass Battlefield’s Developers

    Hey, Maybe Don’t Harass Battlefield’s Developers

    For the second time in two years, things in the Battlefield community—or at least the worst elements of it—have gotten so toxic that it has led to some pretty stern requests for people to get a grip and cut it out.

    In early 2022, not long after Battlefield 2042’s disastrous launch, the game’s official subreddit was neatly shut down when mods wrote:

    It’s an understatement when we say that this subreddit has grown incredibly toxic. It’s near impossible to have a simple discussion without insults being flung around at each other—and it’s really starting to harm the entire Battlefield community, and each of us that are part of it. […] The mods have an obligation to follow the rules set out by Reddit, and if we are found to be in breach of not enforcing them, or doing a poor job at enforcing them, we risk the community getting banned altogether.

    Now, a year later, the developers of the games themselves have taken to social media with a statement—co-signed by all four Battlefield studios—saying “we have witnessed increased harassment towards members of our development team”, and that “we will take appropriate action” against players found to not be adhering to the series’ community guidelines:

    Recently we have witnessed increased harassment towards members of our development team.

    Across all of our Battlefield Studios we are open to constructive feedback and criticism about our games.

    But to maintain a healthy and open dialogue with our community, we will protect our teams and people from toxicity and harassment. We believe this has no place inside our game or within the Battlefield community.

    We want to remind our players that through our EA User Agreement and Battlefield Community Guidelines we will take appropriate action to uphold these values.

    As a community, we play the objective, together.

    I get it, Battlefield fans have been through the wringer in recent years! Every time the series changes direction parts of the fanbase get upset, and I don’t think anyone would say that Battlefield 2042 launched in a fit and proper state.

    But it launched in the middle of a global pandemic, something I don’t think anywhere near enough fans recognise, and has done a pretty recent job in the months and years since to flesh itself out into some kind of actual Battlefield game.

    That should be a good thing! But no, this is the internet, and this is the video games corner of the internet, so of course there must be people who are angry, all the time, and like always they’re getting angry at the wrong people. Battlefield 2042 was rushed out the door to hit a fiscal objective in the middle of a pandemic by the people running EA, not the level designers and artists and community managers working at DICE.

    I’m glad this statement uses such supportive (of their teams) and forceful language; if someone is dumb and hateful enough to be harassing the developers of a video game, for whatever reason, then that person isn’t going to be fun to play multiplayer video games with, or against.

    Luke Plunkett

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  • ChatGPT Skyrim Mod Is A Robotic Horror Movie

    ChatGPT Skyrim Mod Is A Robotic Horror Movie

    Screenshot: YouTube

    Proponents of modern AI tech—and this is our weekly reminder that it’s not actually artificial intelligence at all—have big plans for video games. Ubisoft is dabbling, Square Enix is dabbling, but those are just testbeds: for a more comprehensive look at what AI supporters want to see in their video games, you should check out this trailer for a ChatGPT mod for Skyrim.

    This video by a user called Art from the Machine shows “a Skyrim mod which allows for conversations with NPCs via ChatGPT, xVASynth (text-to-speech), and Whisper (speech-to-text). This update introduces Skyrim scripting, which allows for lip syncing of voices and NPC awareness of in-game events.”

    That’s the aim, anyway. Here’s what all that looks and sounds like in practice:

    ChatGPT in Skyrim VR – Lip Sync & In-Game Awareness Update

    It’s a horror show, I know. Particular highlights are the way the video has to be sped up to mask the amount of time it takes the game to respond to questions, the terrible synthesised voice acting and the bland, generic standard of all the “writing”. Oh, and the fact the people running Skyrim’s stores—in a world without watches—will now tell you their opening hours like they were getting a phone call in a mall. Sorry, sir, we close at five pum.

    I spent ages writing earlier drafts of this blog where I took this opportunity to launch into a tirade against the idea that machine learning can or should replace human artists, but you know what? This is a Skyrim mod. If this is what a lot of people still playing this game want—and clearly it is, even though what they actually want is to play a tabletop RPG with friends—then have at it. If you’re happy with word soup dialogue written by a machine that was trained on stuff that was already pretty generic in the first place, no amount of me saying “we need to value human art as the only true human experience” will convince you that if this is the future of video games that you want, you’re going to get everything you deserve.

    Luke Plunkett

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  • Mary Quant Liberated More Than Just Our Legs

    Mary Quant Liberated More Than Just Our Legs

    Style Points is a weekly column about how fashion intersects with the wider world.

    “Is this just another fad?” asked one Mary Quant ad, in a self-aware nod to the way the brand was often dismissed as a passing trend. But if you’ve ever worn a miniskirt, thrown on a pair of hot pants, or even applied waterproof mascara, you know Quant was anything but. When the designer, who died today at 93, burst onto the scene in the mid-1950s, fashion was still stuffy, starchy, and decidedly grown-up. By the time she and her cohorts were done with it, style had loosened up—along with the culture around it. (“Good taste is death, vulgarity is life,” she once said.) Quant’s era played host to a seismic fashion shift; no wonder they called it the Youthquake. The grand dame was dead, and the freewheeling young woman was fashion’s new muse.

    silver stockings by mary quant and bikini by soukh being worn by model jenny gassity august 1966 photo by gordon cartermirrorpixmirrorpix via getty images

    Model Jenny Gassity wears Quant’s silver stockings in 1966.

    Mirrorpix//Getty Images

    Quant’s Chelsea boutique, Bazaar, which opened in 1955, was one of the most influential stores of its time, and a beacon of colorful optimism in still-bleak postwar London. Onlookers were shocked by the hemlines, but customers were on board. The store catered to the so-called “Chelsea Set,” and notables like the Rolling Stones and Brigitte Bardot were known to pop in.

    mary quant obituary

    A model wearing Quant’s designs in 1971.

    ullstein bild

    Quant’s rise intersected perfectly with the growing movement for women’s liberation. While her designs bared plenty of leg, they didn’t feel as objectifying as their more covered-up ’50s counterparts. They had a colorful, youthful quality that was inspired by playclothes, complete with Peter Pan collars and A-line shapes. The newfangled stretch fabrics she favored freed the wearer from constriction; pockets added convenience. Her looks were often accessorized with colorful tights and flat shoes. Quant said she wanted to create designs that women could “run to the bus in.”

    Most importantly, they were affordable, democratizing fashion for a generation fed up with the trappings of their mother’s wardrobes. Her customers were increasingly entering the workforce (and nightlife), in droves, and wanted to look as youthful as they felt. Quant dressed icons of the decade like Twiggy, Pattie Boyd, and Jean Shrimpton, and designed looks for Audrey Hepburn, a past Bazaar customer, in Two for The Road, and Charlotte Rampling in Georgy Girl.

    mary quant obituary

    Quant getting her hair styled in her signature cut by Vidal Sassoon in 1964.

    Mirrorpix

    Quant helped popularize the miniskirt (which she named after that other ’60s sensation, the Mini Cooper) and she was her own best model. “I wore them very short and the customers would say, ‘shorter, shorter,’” she once remembered. In the late 1960s, she introduced the even more daring hot pant. The ultra-abbreviated style, she said, “sold faster than (they) could make them.”

    original caption mary quant afoot photo by © hulton deutsch collectioncorbiscorbis via getty images

    Quant with models in her shoe designs in 1967.

    Hulton Deutsch

    Quant also made her mark on the makeup world. Her cosmetics line, with its daisy logo and colorful crayon formulations, shared the same sunny, childlike outlook as her fashion. And she brought the world a truly innovative invention: waterproof mascara.

    mary quant obituary

    Model Jackie Bowyer in Quant’s designs in 1963.

    Central Press

    We may not be donning PVC shifts and go-go boots much anymore, but the free-spirited mod trend continues to dominate the runways season after season. Quant’s influence lives on, and her vision of female freedom still feels as fresh as it did back in 1955.

    Headshot of Véronique Hyland

    ELLE Fashion Features Director

    Véronique Hyland is ELLE’s Fashion Features Director and the author of the book Dress Code, which was selected as one of The New Yorker’s Best Books of the Year. Her writing has previously appeared in The New York Times Magazine, The New Yorker, W, New York magazine, Harper’s Bazaar, and Condé Nast Traveler. 

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  • The Sims Is Getting Some Competition From Paradox

    The Sims Is Getting Some Competition From Paradox

    Screenshot: Paradox

    Strategy specialists Paradox had the weirdest press show the other week, in which they announced a Sims competitor but didn’t actually say or show anything about it. Now they have.

    This is Life By You, an “upcoming, moddable life-sim” being made by Paradox Tectonic:

    Life by You – Announce Trailer

    That’s a Sims competitor all right! While it might look initially like it’s cutting very close to Maxis’ cloth, Paradox say the big draw here is that Life By You is going hard on creation and customisation suites (harder than The Sims goes, anyway), letting players shape not just their appearance and homes, but their careers and conversations as well.

    Open up a new world of creative possibilities in Life by You. Be in total control of the humans that you create, the towns that you build, the stories that you tell. And oh yes – mods! We know life is always better with a heavy sprinkle of your imagination, so we’re empowering you with a wide variety of Creator Tools so you can design your lives the way you see fit – or break the rules of life itself. Designed to be one of the most moddable and open life-simulation games, we look forward to the humans, stories, and creations that you’ll make with Life by You.

    Life By You is for the PC only, and will be entering Early Access (on both Steam and the Epic Games Store) on September 12.

    It was always a little weird that The Sims has remained unchallenged for so long, considering both its age and immense popularity, but then making these kinds of games is hard work! We’re finally getting some serious competition in the space now though, between this and the promising Paralives, so it’ll be interesting to see what effect all that has on The Sims 5…whenever it releases.

    Luke Plunkett

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  • Destiny 2 Finally Unlocks One Of The Most Confusing Parts Of The Game

    Destiny 2 Finally Unlocks One Of The Most Confusing Parts Of The Game

    Image: Bungie

    Destiny 2 is fixing a bunch of stuff for the month and change ahead of February’s massive Lightfall expansion. Players won’t have to grind so much to get into Grandmaster Nightfall missions. Iron Banner will be much more generous with armor drops in the weeks ahead. And armor mods, one of the most fun but esoteric parts of Bungie’s loot shooter, are finally getting unlocked for everyone.

    Destiny 2 sucks for new players. You can have plenty of fun, but some of the most interesting parts of the game are locked behind dozens of hours or more of grinding, unlocks, and luck. One of the things that new players have difficulty accessing is armor mods, which drastically change the ways you can play the game, but which are only sold on a rotating basis by a single in-game vendor named ADA-1 who is hidden in the far corner of the main social hub. While longtime players have access to all of them, new players can get stuck with huge holes in their arsenal when it comes to crafting fun builds. No longer.

    Yesterday, Bungie unlocked all standard armor mods for all players. While raid mods and artifact mods will still need to be earned, Warmind, Well, and Charged with Light and other powerful mods no longer need to be found. Even if you just started playing Destiny 2, you can start experimenting with different synergies or, more likely, copy the best builds making the rounds online.

    ADA shows a Protective Light armor mod for sale.

    Screenshot: Bungie

    “With big changes coming to buildcrafting in Lightfall, we want to give everyone a chance to enjoy all of the standard mods in their current state for the rest of the Season,” Bungie wrote in Thursday’s This Week At Bungie (TWAB) blog post. The studio will outline how mods will work differently in next week’s preview. In the meantime, however, players can enjoy some other quality of life improvements.

    Grandmaster Nightfalls now unlock at 1580 power and only require you to hit 1595 to reach the difficulty ceiling. Focusing costs for Trials of Osiris, Crucible, and Gambit weapons and armor have also all been reduced to 25 Legendary Shards. And most importantly, the remaining Iron Banner events this season will make it almost twice as easy to hit the rank reset and earn a full set of the hot new vintage Iron Banner armor.

    Things have been extremely touch-and-go in Destiny 2 recently. While Season 19 has been applauded as one of the more fun and less grindy updates in some time, there have also been plenty of technical bugs and multiplayer complaints getting in the way. Last week’s Iron Banner session had all sorts of issues, not the least of which was players grinding tons of matches without managing to complete a set of armor. The upcoming changes should help earn some good will back ahead of Lightfall when Destiny 2 will likely once again start to feel like a completely new game again.

               

    Ethan Gach

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  • Fans Discover Half-Life 2 Corpse Has Actual Dead Human’s Face

    Fans Discover Half-Life 2 Corpse Has Actual Dead Human’s Face

    A censored image of the corpse as seen in Half-Life 2.

    If you’ve played Half-Life 2 or Source engine mods, you’ve likely seen the in-game model “Corpse01.mdl.” The burnt corpse appears multiple times in Half-Life 2’s sewers and other parts of the game, and modders often used it in fan projects. All is well, yes? Well, it was until recently, when fans noticed that the game’s creepy-looking corpse has the face of an actual dead man on it.

    Released in 2004, PC shooter Half-Life 2 was the highly anticipated follow-up to Valve’s first game, Half-Life. Upon release, it was widely praised by critics and players. But while it came out to huge acclaim, there was a time when Half-Life 2 wasn’t such a sure bet, as its development process was messy and protracted. Valve scrapped different versions, cut entire sections, and lightened up the game’s intended darker, grittier tone considerably for the final retail release. However, some leftovers of this darker version remain in the final game, including Corpse01.mdl. Playing the game as a kid, the body always looked hyper-realistic and creeped me out whenever I stumbled upon it. Now, we know why.

    Valve’s macabre texture-cribbing was discovered completely by accident (h/t The Gamer). About two weeks ago on the r/eyeblech subreddit, someone posted graphic images of dead bodies they claimed were from a medical forensic textbook. (While I’ve personally verified the images posted are real and out there, I won’t be linking to them. A little Googlin’ will lead you to them if you really want to see them.)

    In the comments on that post, someone pointed out that one of the images showing a burned corpse looked identical to the Corpse01 model from Half-Life 2. Another post picked up the thread and people quickly began comparing the images to the art in the game. Sure enough, they look identical. The only change appears to be that Valve copied the right eye of the corpse onto the left. That’s it though. The entire face of that model is seemingly a dead dude’s face. Yikes.

    Read More: What It’s Like To Work On Ultra-Violent Games Like Mortal Kombat 11

    Then, three days ago, gaming YouTuber Richter Overtime uploaded a short and concise video detailing the history of the corpse and its connection to the image, and this seemed to take the story fully mainstream, with folks tweeting about it and sharing it more widely online. As you might expect, a lot of Half-Life fans were freaked out to learn that they have been looking at a real corpse for the past two decades. One modder has already created a new model to replace the old one for folks who feel uncomfortable leaving the original dead face in Half-Life 2.

    Kotaku has reached out to Valve about the corpse to verify its origins and to ask if the company has any plans to change it with a future patch.

    Personally, I’m not sure this is a thing that should be in a video game. It seems to me like it might be time to remove this model and replace it with an image of anything but an actual burned human corpse.

    Zack Zwiezen

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  • PC Modders Get Classics Like Half-Life, Max Payne Looking Brand New

    PC Modders Get Classics Like Half-Life, Max Payne Looking Brand New

    Image for article titled PC Modders Get Classics Like Half-Life, Max Payne Looking Brand New

    Valve’s classic Portal was recently re-released on Steam with some very fancy new visuals, including ray-tracing and DLSS support. That was great news for Portal fans, but it’s also great news for fans of all kinds of old PC games.

    Before we go any further, I’ll explain the tech we’re talking about. RTX is the name given to a set of technologies used by graphics card company Nvidia that uses “ray tracing and AI technologies” to, very simply, make PC games look incredible. Here’s a trailer for Portal With RTX, the re-release of the game made with this tech, showing the improvements made to a game that most of us remember looking very 2007:

    Portal with RTX | World Premiere

    Now, the thing with RTX is that while in this case (and with Quake and Minecraft) it had to be put into the game by developers, Nvidia are also releasing a version of the tech with modders in mind. It’s called RTX Remix:

    With RTX Remix, the game runs in the background and we replace the old rendering APIs and systems with RTX Remix’s 64-bit Vulkan renderer. This enables the addition of ray-tracing to classic games and it all updates in real-time as lights and objects move. Light can be cast from behind the player, or from another room, and in Portal with RTX, light even travels through portals. Glass refracts light, surfaces reflect detail based on their glossiness, reflections can be cast into the scene from behind the player, objects can self-reflect, and indirect light from off-screen illuminates and affects what you see.

    Compared to Quake II RTX and Minecraft with RTX, the path-traced ray tracing introduced by RTX Remix is even more advanced, bouncing light four times instead of once, improving quality, immersion, and the simulation of real-world light. Additionally, we’ve also introduced several new ray tracing techniques that further improve quality while also being more performant.

    Nvidia says that RTX Remix is “a modding platform” that will allow “modders of all ability levels to bring ray tracing and NVIDIA technologies to classic games”. Given it’s not out until 2023 I was expecting we were still months away from seeing what benefits it could bring to older games, but nope!

    Modders like LordVulcan have found you can add RTX to some classic titles, right now, just by…dropping some files from Portal with RTX into another game’s folder on your hard drive and enabling some developer stuff in the console. That’s it. And it’s working on games like SWAT 4 and the original Max Payne.

    While the results aren’t perfect, at least compared to the professional jobs done over months on games like Minecraft, they still look fantastic! Here’s Max Payne, for example, courtesy of Alex Coulter:

    Image for article titled PC Modders Get Classics Like Half-Life, Max Payne Looking Brand New

    That lighting. Those shadows. This is magic.

    Image for article titled PC Modders Get Classics Like Half-Life, Max Payne Looking Brand New

    Here’s some footage of SWAT 4 taken by EiermannTelevision, which was released in 2005 and most definitely did not look like this at the time:

    SWAT 4 RTX Remix

    And here’s Half-Life 1, along with a little explainer on how it was done:

    How To Get RTX in Half-Life: Source ~ RTX 4090 [RTX Remix] [4K]

    None of those examples are perfect, but it’s incredible they work this well given how quick their implementation was. This is going to be so good when the actual RTX Remix is released in 2023, but until then it’s going to be cool seeing what other classic titles this slapdash workaround is compatible with!

    Luke Plunkett

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