TORONTO, July 28, 2022 (Newswire.com)
– Stadium Live, the leading platform for Gen Z sports fans, today announced its $10 million Series A funding round led by KB Partners and Union Square Ventures. Kevin Durant’s 35 Ventures, Blaise Matuidi’s Origins Fund, Dapper Labs Ventures, Position Ventures, Valhalla Ventures, 6th Man Ventures, Alumni Ventures, and Breakout Capital also participated in the round.
The company previously raised a $3 million seed round from Union Square Ventures, as well as Golden Ventures, Maple VC, Intonation Ventures, and Secocha Ventures.
“Throughout my career, I’ve seen firsthand Gen Z sports fans’ desire to connect with their teams and fellow supporters on a deeper, more interactive level,” said Blaise Matuidi, co-founder of Origins Fund and 2018 FIFA World Cup Champion. “Stadium Live is the most relevant way for fans to gather and engage in the sports ecosystem. I’m very happy to be part of the Stadium Live adventure alongside an incredible champion like Kevin Durant.”
Stadium Live emerged on the tech scene with an innovative sports platform, garnering over 500,000 users1 to date. The company is quickly becoming the go-to platform for a new generation of Gen Z sports fans.
Traditional sports viewership among Gen Z is on the decline, with Gen Z sports fans increasingly favoring short-form content on platforms like YouTube, Instagram, Snapchat, and TikTok2. They also increasingly identify themselves as gamers, with 87% of Gen Z playing games on their smartphones weekly, if not daily3. Gen Z is also an early adopter of vertical social networks centered around a specific interest. Vertical communities like Stadium Live are among the fastest-growing social platforms in the world4.
Stadium Live combines elements of a social network with short-form sports-focused gameplay meant to appeal to a new generation of sports fans. The company is making waves in the sports tech space, particularly among the Gen Z audience which has clung to the platform for its unique combination of social features and sports gameplay. Ninety-three percent of Stadium Live’s users are Gen Z sports fans.
“We are thrilled to partner with Stadium Live on their mission to create new and unique experiences for a new generation of sports fans,” said Lance Dietz, Partner at KB Partners. “The future of fandom is evolving rapidly and Stadium Live is pushing the envelope on how fans engage with their communities, sports properties, and brands.”
Stadium Live is a digital world where Gen Z sports fans express their fandom. Users create a custom avatar, collect unique items, chat and make friends with other sports fans, and participate in sports-focused gameplay and livestreams to earn coins and level up their avatar. Users then spend their coins on unique items for their avatar and power-ups to use in matches, and in one-on-one battles to test their sports knowledge against other players.
“Stadium Live is providing this new generation of sports fans with a novel and mobile-first way of expressing their fandom,” said Andy Weissman, Managing Partner at Union Square Ventures. “We’re excited to continue to partner with Stadium Live as they continue to grow and redefine the sports industry.”
A recent partnership with Fan Controlled Football, an up-and-coming alternative football league also taking a Gen Z-focused approach to football, was just announced with Stadium Live, playing a key role in enhancing the ways the league engages with its fans digitally.
“The sports industry has been slow to adapt to a new generation of digitally native fans,” said Kevin Kim, CEO of Stadium Live. “We pride ourselves on developing a platform for the community and with the help of the community. Sports is more than just sports to Gen Z — it is culture, music, fashion, and so much more. Our focus is on building the tools to let people interact with each other within the metaverse. We’re building more than just an environment, we’re building a community.”
Stadium Live is available today on iOS, with an Android release slated for Q4 2022.
Stadium Live Studios was founded in 2020 with one goal in mind: to revolutionize the sports industry by building the digital playground for millions of next-gen sports fans to play, hang out, and express themselves.
Its platform Stadium Live is available worldwide on IOS and serves as a one-stop shop for sports fans looking to express themselves in a unique way, meet communities of like-minded fans, and compete for prizes.
For anyone curious about what Stadium Live is doing next, sign up for the app for free on the App Store or visit stadiumverse.com. For press and partnership inquiries, please contact mat@stadiumliveapp.com.
1User figure represents registered users who complete the creation of an avatar.
RUTHERFORD, N.J., June 30, 2022 (Newswire.com)
– 18Loop has announced a new focus on Virtual Reality education for its pediatric cancer constituent families. The initiative will help them create, learn and grow in the metaverse. The nonprofit currently deploys VR to children through a partnership with the American Childhood Cancer Organization (ACCO) with a focus on meditative stress management and gaming. Gaming has increased physical activity during hospital stays, helping with recovery and earning the praise of pediatric oncologists.
As 18Loop scales the number of children enrolled in its VR program, it has begun to increase the variety of virtual environments that it recommends and provides to underserved families affected by cancer. Learning in VR is an important application of the technology. The current available learning environments afford 18Loop kids the ability to expand their knowledge and purposefully pass time in the hospital environment while undergoing treatment. Many 18Loop children (13 years of age and up) have had an interruption in their learning routine that can be addressed through VR learning tools.
18Loop CEO and Founder Greg Tarnacki said, “Deploying learning tools to our kids in VR is a natural extension of what the technology can deliver. We have been very happy with the results that we have gotten with the Meta Quest 2 and we look forward to analyzing the performance of future learning environments as we expand our mission. We are confident in our impact and now face the challenge of funding our expansion into the world of VR learning.”
18Loop and the ACCO are currently gathering data from their Joint Experimental Intervention Research Study (JEIRS). JEIRS is designed to measure the effect of Virtual Reality (VR) Stress Management software on pediatric cancer patients. 88% of initial research participants reported that hospital stays improved with the use of VR. None reported adverse side effects. Furthermore, many children in the study shared their VR experience with family members, multiplying the impact of the technology. Palliative care departments value family intervention and this aspect of the work has been an added benefit.
18Loop, a 501(c)(3) charity (EIN 82-1498855), deploys Meta Virtual Reality (VR) headsets to help children with cancer tolerate treatment, recover and thrive. 18Loop partners with the American Childhood Cancer Organization (ACCO), the world’s largest grassroots childhood cancer charity, to connect with its kids.
Lumiii opens the door to metaverse and digital world education for tweens and adults, making it easy to learn together.
Press Release –
Jun 21, 2022
TORONTO, June 21, 2022 (Newswire.com)
– Secret Pirates Entertainment Inc., creators of The Secret Order of Lumiiis franchise, announces that it will be joining a prominent lineup of companies at Collision 2022 as part of their Featured Impact Startups. Collision 2022 will be held at the Enercare Center in Toronto from June 20 to June 23.
Lumiii opens the world of Web3 and the metaverse to kids and adults and continues to disrupt the industry with its unique learn-to-earn ecosystem.
“We’re thrilled to be recognized as a startup doing more than chasing unicorn status,” said Ali Badshah, Co-Founder, CEO, and Creator of Lumiii Franchise. “We’re solving far-reaching problems with global impact using sustainable methods that prioritize social collaboration and sharing over competition and profit.”
Known as North America’s fastest-growing tech conference, Collision 2022 will feature over 400 expert topical speakers and over 1,250 startups. Featured Impact Startups will have the opportunity to connect with top investors, network with potential mentors, and learn from the top names in tech. Over 33,000 attendees are expected this year.
Lumiii’s mission is built alongside the UN’s 17 Sustainable Development Goals, which include No Poverty, Zero Hunger, and Reduced Inequalities — all created to address global challenges like climate change, poverty, and environmental degradation.
An innovative, fun way of introducing Web3 and blockchain technology to kids and families, Lumiii is poised to shine at Collision 2022 as a Featured Impact Startup, continuing to build its community through industry-leading partnerships and programs.
Lumiii’s blockchain-powered, decentralized edutainment ecosystem is the first of its kind with a full product suite of TV media, governance and play-to-earn tokens, non-fungible tokens (NFTs), toys & collectibles, metaverse and decentralized finance platforms, and digital education.
Secret Pirates Entertainment Inc. is a Canadian global media and gaming company marketing consumer products across all age groups. Founded in 2021 by Ali Badshah and Mehdi Rahman, Secret Pirates’ mandate is to democratize the global arts and entertainment industry through altruism and decentralized technologies.
About Lumiii
Lumiii uses interactive storytelling and learn-to-earn gaming to build the next generation of skilled and conscientious people. Co-founded by ACTRA Award-nominated actor, showrunner, and comedian Ali Badshah and international business leader Mehdi Rahman, Lumiii by Secret Pirates Entertainment Inc. demystifies the blockchain and decentralized finance (DeFi) for kids and adults, while amplifying the United Nations’ Sustainable Development Goals (UN SDGs) through its entertainment, gaming, and easy-to-use digital offerings.
DALLAS, June 8, 2022 (Newswire.com)
– Ben Joyce, pitcher for the University of Tennessee Volunteers baseball team, broke the college world record for the fastest pitch ever thrown in college baseball and has now teamed up with Fanpage and Athlete Licensing Company to mint his first-ever NFT to commemorate this historic event.
Unless they were living under a rock on May 1, 2022, everyone heard about the pitch. It was the pitch barely seen around the world. Barely seen because it was traveling at a speed of 105.5 mph, which is the fastest pitch ever recorded in college baseball history. And now, for a limited time, collectors will have the chance to own the NFT, which has been created to commemorate this historic moment in time.
“NFTs are quickly becoming a go-to vehicle for college athletes to monetize their name, image and likeness,” said Billy Rodgers, Fanpage CEO. “It not only offers collectors an opportunity to invest in the future of rising athletes but also gives fans, alumni and boosters the ability to help support these kids who dedicate so much of their lives to playing sports and bringing immense value to their universities.”
On June 8, this exclusive, one-of-a-kind NFT collectible will be sold via auction at benjoyce.fanpage.com. The auction for this 1-of-1 Gold edition NFT will run for four days and will sure to be a valuable and coveted piece of digital memorabilia, which will be minted on the Polygon blockchain. In addition, a Silver, Bronze, and Common edition have been created which will be sold at lower price points and in larger quantities to give baseball fans everywhere the chance to own a piece of history.
Benjamin Alan Joyce is a native of Knoxville, Tennessee, and always dreamed of playing baseball for his hometown Volunteers. That dream came true two years ago, and now at 21 years old, Ben is taking the mound at Lindsey Nelson Stadium. Ben graduated from the University of Tennessee this year with a Bachelor of Arts Degree in Finance. Prior to attending UT, Ben attended Walters State Community College, which is known for showcasing their baseball talent in the JUCO ranks. Ben went to school at Farragut High School and played baseball for the Admirals along with his identical twin brother Zach. His parents are Joni and Alan Joyce and they still reside in the Farragut area. To learn more, contact ajoyce@fbg.com.
About Fanpage:
Fanpage is a boutique NFT platform for music artists, athletes, brands and influencers, with a mission to bring NFTs to the masses. The company works hand-in-hand with Creators from design and creation to pricing, inventory and roll-out strategy. Fanpage then provides its Creators with the tools to sell their NFTs directly to their fans using a simple credit card transaction, while also catering to NFT enthusiasts by allowing Fanpage NFTs to be transferred and resold on third-party marketplaces. To learn more, contact Fanpage at info@fanpage.com or visit fanpage.com.
About Athlete Licensing Company (ALC):
ALC is a name, image, and likeness (NIL) company that provides transparent NIL representation, administration, and brand monetization to student athletes. ALC boasts a wealth of experience in the intellectual property world and brings significant expertise in NCAA-compliance requirements, tech-enabled brand management and administrative support with monthly royalty statements to athletes. Memberships start at $50 per month and include comprehensive NIL administration. To learn more, visit athlete-licensing.com or contact bbramhall@athlete-licensing.com.
NEW YORK, June 7, 2022 (Newswire.com)
– Beats Bears announces the release of a collection of 7,923 hand-drawn NFTs with over 200 traits. Each Beats Bears comes with the song Gratitude. Gratitude is written, produced, and performed by MC FLIPSIDE. The mantra “Good mood, gratitude, stay blessed, manifest” repeats in the track with instant impact, creating a captivating vocal rhythm that gets paired with a pumping house beat, showcasing the immense talent of this artist. Beats Bears also announces that it enabled NFT sales to non-crypto people with NFT PAY, nftpay.xyz using your credit card, a game-changer.
Beats Bears NFT Collection
Now one can own one of the epic, hand-drawn Beats Bears NFTs, accompanied with the incredible, exclusive house track “Gratitude” by MC Flipside, along with a ticket to the metaverse festival Loveland with a wild DJ lineup, live music, graffiti artists and more. Gianluca Vacchi, Angie Vu Ha, MC Flipside, Madonna’s Avatar, and many more are just some of the celebrities in Loveland.
Sign up below to get on the whitelist so you can get your spot to mint, also known as the ability to buy, a Beats Bear or two at the end of June 2022.
MC Flipside is a two-time Juno-nominated, world-class producer with over 100 chart-topping tunes and placements on ABC, Netflix, MTV, and the NBA. He has also worked with multi-charting UK talent Higher Self, with over 250 million plays on Spotify alone.
Entrepreneur and Bestselling Author of Multiple Books
Featured on Ellen Degeneres and other media channels worldwide, Felicia Pizzonia is a partner in Ultimate Publishing House (UPH), where she enjoys the role of being a book publisher with an edge of over 15 years in the book publishing business. Her desire to inspire others compelled her to write her first bestselling book, Babes in Business Suits: Success Secrets of the Top Women Entrepreneurs of the World (2009). Her latest book, Mind Candy: How to Program the Subconscious Mind to Achieve Any Goal, is a fresh perspective and approach to recognizing the potential of a mind trained for success. Felicia is a firm believer in giving back through helping to inspire others. As a part of this commitment, she created LOVE MODE (lovemode.tv), an organization that offers a collaboration hub using NFT art and music to inspire and contribute to the clean water initiative worldwide.
Through its community land sale, Billionaire Zombies Club seeks to provide a reasonable entry price for NFT buyers in a down market and to create a true expansion and interoperability not common in this space
Press Release –
May 27, 2022
LOS ANGELES, May 27, 2022 (Newswire.com)
– Billionaire Zombies Club (BZC) has officially announced their metaverse land sale. In what has been a rather historic rise for one of the earliest Polygon-based NFT communities, BZC, as the community is affectionately known, has spawned a rather unique ethos, movement, and aesthetic that now influences projects across the globe.
Since its launch late last year, BZC has steadily seen its popularity and influence grow across the digital asset ecosystem globally. This is exemplified by BZC’s recently announced partnership with Polygon Networks and BZC’s listing on Crypto.com’s NFT marketplace.
BZC recently addressed its mysterious origins as well with the revealing of the lore behind the origins of the mysterious Billionaire Zombies universe.
The BZC community’s upcoming Metaverse land sale represents the next significant milestone delivered from this bleeding-edge team and the next step in the evolution of the emerging New World Zombie universe.
The highly anticipated rollout of BZC’s first Web 3.0 game experience, “Strongholds”, is slated for later this year. Strongholds is a play-to-earn game with a heavy focus on community diplomacy. The game pits players against each other in battle-royal-style gameplay. Players will be able to stake their land, zombies, kings, and metaverse items for use in the Strongholds game.
Strongholds will be played in staking rounds; with each round, a random map will be drawn from the participating players’ staked land. From there, players can attack other lands, align with others, and share resources, all to dominate the map. In this ecosystem, time is of the essence because only the survivors of the round will share in the spoils of war (or peace).
The BZC Metaverse land design architecture sets BZC’s metaverse footprint on course to bridge a host of game types as well as interoperable experiences within the Web 3.0 ecosystem.
The launch of the allowlist for the land sale is May 25, with the official sale on May 31. The private sale for the BZC community is limited to 1,500 plots and is priced at .05 wETH and 150K $BZC, their native token. After that, the sale will open up to their collaborators, which is priced at .075 wETH – this will be limited to 1,250 Plots.
About Billionaire Zombies Club The Billionaire Zombies Club or BZC community has aggregated cutting-edge marketers, entrepreneurs, game developers, etc. who have come together to create one of the Metaverse’s most unique communities. BZC minted its initial offering of 10,000 NFTs in less than 12 days. Its total collection, which includes metaverse assets including Skeleton Kings, Meta Crystals, Mansions, etc., has an estimated value of north of $20,000,000 and boasts more than 4,000+ unique asset holders.
SEATTLE, April 27, 2022 (Newswire.com)
– Peeka, the world’s first platform for virtual reality (VR) children’s books and content, has teamed up with HarperCollins Children’s Books to bring beloved storybooks to life in virtual reality.
What’s in store?
Peeka’s fully immersive experiences use mobile phones and are accessible to families of all backgrounds. With a simple cardboard or plastic VR headset, families can jump into the pages of storybooks and let the stories happen to them.
Peeka’s studio in Seattle, WA, has already begun production on HarperCollins Children’s Books I Want to Be a Doctor by Laura Driscoll, illustrated by Catalina Echeverri, and will soon start preproduction on Zuri Ray Tries Ballet by Tami Charles, illustrated by Sharon Sordo, and the Christmas classic Peppermint Post by Bruce Hale, illustrated by Stephanie Laberis. These experiences are slated to hit the Peeka app later this year.
Why is this important?
In a recent Project Tomorrow research survey, 75 percent of parents and 71 percent of teachers expressed that effective use of technology is very important for the future success of students in a post-pandemic world.
In a screen-dominated world, Peeka helps bring kids back to books and reading using devices they love, with content that’s comfortable and delightful for every family to dive into together.
Further, Peeka opens the doors to new mediums that publishers and authors can explore with their IP. For VR, this licensing deal fosters an understanding of how the VR ecosystem can contribute to building a love of book content.
Michael Wong, Peeka CEO, said: “I’m excited and honored to team up with HarperCollins in the wonderful world of immersive kids’ entertainment. This is a milestone for Peeka, and for the VR industry.”
Rachel Horowitz, Senior Director, Subsidiary Rights, HarperCollins Children’s Books, said: “We are delighted that Peeka will be bringing three of HarperCollins Children’s Books titles to life in a new and innovative way, and we are excited to be in this space with them.”
ABOUT PEEKA
Peeka, a VR startup based in Seattle, WA, is the first and largest kid’s VR company, primarily focusing on picture book-related and other educational, kid-friendly content to help motivate children to find a passion for learning and reading. A majority of Peeka’s immersive content deals with important topics such as diversity, empathy, race, mindfulness, gender, and more. Find out more at peekavr.com.
ABOUT HARPERCOLLINS CHILDREN’S BOOKS:
HarperCollins Children’s Books is one of the leading publishers of children’s and teen books. Respected worldwide for its tradition of publishing quality, award-winning books for young readers, HarperCollins Children’s Books is a division of HarperCollins Publishers, which is the second-largest consumer book publisher in the world, has operations in 17 countries, and is a subsidiary of News Corp (NASDAQ: NWS, NWSA; ASX: NWS, NWSLV). You can visit HarperCollins Children’s Books at www.harpercollinschildrens.com and www.epicreads.com and HarperCollins Publishers at corporate.HarperCollins.com.
The collection gives holder free access to lending and borrowing protocol and 50% more profit back on yields
Press Release –
Jan 25, 2022
NEW YORK, January 25, 2022 (Newswire.com)
– Unbanked, a global fintech provider that connects traditional enterprise and banking systems with blockchain, today announced that the company’s upcoming Bankers NFT drop has been named a “must-have for metaverse collectors” by leading blockchain analyst website, Crypto.co.
Unbanked’s Bankers NFT was created by renowned NFT artist, Antoine Mingo, creator of the highly-popular Pudgy Penguins project, and is expected to drop on January 31, 2022. But this project goes far beyond where well-known NFTs like Bored Apes and Crypto Punks have dared to go; the Bankers NFT gives holders free access to Unbanked’s upcoming lending and borrowing protocol, as well as 20% more profit than the general public when using the company’s Unbanked Yield product.
The article states, “The Bankers NFT will be a must-have for metaverse collectors. By combining a well-known artist, with digital scarcity, utility, and community, this drop is poised to be a must-watch for many in the NFT community.”
Unbanked Co-CEO, Ian Kane, said, “We are so proud to receive this recognition from Crypto.co. The entire Unbanked team has worked so hard to deliver this product and raise awareness over the last few months.”
Kane continued, “We aren’t just trying to build something that looks good, but something that has practical functionality in the real world for our customers who are interested in crypto, DeFi, and great financial control.”
The Bankers NFT drop will go live on January 31, 2022, at 12 p.m. ET. The release will be conducted like a dutch auction where the price starts at $800 and will continue to drop $50 every 30 minutes until all Bankers are sold out or a floor price of $200 in ETH is reached. Once the public sale is live, any Bankers left over after 72 hours will be burned – reducing the total supply.
How to Buy a Banker:
Purchase ETH (Ethereum) on a fiat-to-crypto exchange like Coinbase or Binance.
Download and install Meta Mask in your web browser
Send your ETH from Coinbase to your MetaMask wallet address
Visit the “Minting” URL on the Bankers webpage on drop day (Jan 31)
Connect your Metamask wallet, select the number of Bankers you want, and click “mint”
Unbanked is a global fintech solution built on blockchain. Predicated on the ethos that financial access and control is a fundamental human right, Unbanked connects traditional enterprise, fintech, and banking systems with blockchain infrastructure, expanding the utility of cryptocurrency for investing and everyday purchases. The company has a suite of highly bespoke financial products which enable both the banked, unbanked, and underbanked to create a financial experience as unique as the life they live.
Facebook employees unveil a new logo and the name “Meta” on the sign in front of Facebook—sorry, Meta!—headquarters on October 28 in Menlo Park, California.
Justin Sullivan/Getty Images
Facebook Chief Marketing Officer Alex Schultz knows what you’re thinking: Is Facebook’s decision to rebrand itself as “Meta” an attempt to distract the public from weeks of blistering whistle-blower revelations about its alleged handling of misinformation, hate speech and research indicating a negative impact on young users?
His answer, of course, is not at all. “The fact that we’re doing the rebrand this week shows that we’re not running from anything,” Schultz—who is now CMO of Meta—told Forbes in an interview about the rebrand. “It’s the worst week torun away from anything.”
The announcement on October 28 by Meta CEO and Facebook cofounder Mark Zuckerberg came during a time of tumult for the company, which has been in the headlines for weeks with stories based on leaked files from former Facebook product manager Frances Haugen.
Facebook’s sudden focus on the so-called metaverse is leaving many to wonder whether it’s an attempt to reset the Meta narrative while also distancing its future visions from its current problems. The move to Meta is also just two years after the company’s 2019 brand refresh that featured a new corporate logo that doubled down on Facebook as the flagship. However, the decision to make Meta the parent company for Facebook and its subsidiary apps, Instagram, WhatsApp and Messenger, is not without precedent.
According to Schultz, Facebook began the naming process in March, which took a month or two before they developed a short list in May and in July finalized Meta. Although Facebook chose to do the majority of the naming internally to keep it confidential, it still worked with other partners on marketing.
To go along with the Meta rollout, the company created a high-production presentation to give people a glimpse of everything that the company is building for the Metaverse—a term derived from the 1992 hit sci-fi novel Snow Crash that lately has become somewhat of a catch-all term for everything from VR and augmented reality to NFTs and cryptocurrency. And on Friday, Facebook removed its famous thumbs-up sign from in front of its Silicon Valley headquarters, replacing it with a new logo that looks more like infinity symbol.
“To Mark, it was important, and to my predecessors, we’re not going to run away, we’re proud of our history,” Schultz said. “We’re super proud of what we’ve done with social, and it’s critical to our next phase as well. So we don’t want to run away from anything, and three years ago we didn’t have something clear to run toward. It was all social media.”
The news came a week after Facebook announced plans to invest $50 million to hire 10,000 employees in Europe over the next five years to work on technologies such as VR headsets, neural wristbands and the recently announced augmented reality glasses made with Ray-Ban.
“This is, I think, a successful rebrand ifwe’re clearly running towardsomething,” he said. “And I think two years ago—well, so the two years ago rebrand was really three years ago—our investment in VR really wasn’t what it is today. We didn’t have the hit that we do now with Quest that has good product market fit, millions of people using it.”
Meta is already building out its marketing strategy. On Tuesday, it announced Spark Foundry—a subsidiary of the advertising giant Publicis Groupe—as Meta’s new global planning and buying partner to market Meta and its subsidiaries. (According to some estimates, Facebook spent more than a half billion on advertising last year, which others say could top $1 billion this next year.)
According to Facebook’s third-quarter earnings, the company spent $3.6 billion on marketing and sales compared to $3.3 billion in the previous quarter and $2.7 billion during third-quarter 2020. An upcoming Meta campaign was made by the advertising agency Droga5, which also worked on Facebook’s Olympics ads over the summer. Schultz said it was also because “it’s a very personal thing, so we’re not trying to come up with some classic corporate name.”
“We’re not trying to run away from anything. This isn’t that kind of a rebrand.”
Facebook isn’t the first company to rebrand during a time of crisis. Two decades ago, British Petroleum famously rebranded itself as BP as the company attempted to pivot more into renewable energies despite revenues still leaning heavily on the product it was named after. And in 2003, Tobacco giant Phillip Morris changed its name to Altria as evidence mounted for the harms caused by cigarettes. That same year, Blackwater—a private military company—changed its name to Xe Services to mitigate some of the bad press it was getting while working in Iraq.
There are other examples of tech rebrands, too. Countless startups have undergone rebrands after being acquired or as a way to reposition the company. However, the most notable major company to change its name is Google, which in 2015 restructured the company to become Alphabet—with Google remaining as a subsidiary and its main revenue driver—as the company began facing questions about antitrust issues.
Asked about other comparisons like BP, Altria and Alphabet, Schultz said the company was trying to reflect the level of investment it’s making in the metaverse and “not be in a place where we’re trying to do a paint job.”
“I think the key thing is clear is brand names—you can’t change a company’s reputation with a brand name,” he said. “Brand names have to represent something. And I think a lot of those didn’t necessarily represent something substantive and so even some were mocked.”
So why not wait until the headlines die down? Schultz said going forward with the announcement amid all the controversy makes it “very clear” that the company isn’t trying to use the Meta news as a distraction. He added that the Facebook Connect was already planned and the company didn’t want to reschedule it.
“Every single story mentions what’s been going on in the last few weeks pretty much, and you know, that’s okay,” he said. “We’re not trying to run away from anything. This isn’t that kind of a rebrand. The second thing is we had planned out this week a long time in advance, and I think it’s really important that this is heard with the substance it is supposed to back up.”
Meta’s new logo, which was unveiled by Facebook last week.
Meta
Many question the name itself. Some think it’s far too different while others feel like it hits a little too close to home. For example, is it fair to call itself “Meta” when everyone else is using “metaverse”?
Shultz said it’s a “nod and a wink” to the metaverse, adding that others like Epic, Roblox, Unity and Minecraft have been using the term all the time already. Instead, he said it’ll bring more investment to the overall sector. (Schultz said he had advocated for the distinction three years ago, but would have been more subtle with it, suggesting perhaps going with “FB” or “Facebook Corp.”)
Is the Meta name a nod, or a head fake? While Schultz points out that the name isn’t exactly metaverse, the company is going public on December 1 under the new stock ticker MVRS—which sounds a whole lot like another word people are using lately.
The new name also helps to differentiate various existing platforms, Schultz said, explaining that saying “Instagram by Facebook” is a lot more confusing than saying it’s by some other entity. The goal is also to take Facebook Reality Labs—which the company’s VR efforts have fit until now—and more closely associate it with the parent company.
“We have to category make,” he said. “We have to bring the metaverse concept to global awareness and to be in people’s minds and have them asking what this is.”
To market the metaverse, Schultz said the company will focus major promotional campaigns around games to draw people in. However, he said the majority of people are already using its VR platform primarily for social gatherings.
“When they have friends, they use it more,” Schultz said. “It was our thesis that the metaverse would be a social place, but the data is now backing us up, which gives me more confident to lean into the marketing that this is going to be a social place and that it is the future of social interaction.”
So why focus on VR right now when critics and evangelists have said for years that it’s still too early for mainstream adoption? While spending time years ago with analytics teams at Oculus to better understand various VR headsets like Rift and its predecessors, Gear and Go, Schultz said it was clear that Rift didn’t have a product market fit because it was too expensive. However, other cheaper and simpler headsets like Gear and Go were things that people wanted to try, but that didn’t gain traction because there weren’t enough features.
Whether the rebrand actually changes the way an increasingly skeptical public views one of the world’s largest social networks remains to be seen. However, a recent Forrester survey of more than 700 people—conducted before the Meta name was announced—found that 86% of respondents in the U.S., Canada and the U.K. didn’t think a rebrand would affect Facebook’s reputation. Meanwhile, 45% reported feeling neutral about Facebook’s plans to become a metaverse company.
“Even if the new Meta brand is met with wildly positive reviews, the controversy and issues related to the Facebook brand will continue to persist.”
As Gartner analyst Chris Ross noted, a name change alone is unlikely to make much impact on overall brand issues. “Even if the new Meta brand is met with wildly positive reviews, the controversy and issues related to the Facebook brand will continue to persist,” he said. “The negative media coverage and social, security and privacy problems that plague the company will still continue to be front and center. It seems unlikely the rebrand is going to create any distance between Mark Zuckerberg, Facebook leaders and the litany of high-profile PR problems.”
When asked whether Meta is building the future instead of fixing the present, Schultz said the company is trying to approach the metaverse in a different way than it did with the original Facebook developer platform in 2007. He cited newly announced plans to work with experts along with lawmakers and others to make sure Meta doesn’t repeat the same mistakes as Facebook.
Meta will also have to convince not just consumers but also VR developers of its vision. While some are already getting on board: Last week it acquired Within, a VR company founded by VR pioneer Chris Milk that’s already made hit VR fitness app Supernatural. However, others are already are worried whether Meta might also open the door for people to be even concerned about surveillance, hate speech and whether the giant will will have too much control over society’s virtual future. One VR/AR startup founder called it “an aggressive land grab over a nascent and exciting new space,” while another said Meta is “the new printing press. . . . There’s no stopping it.”
“Nobody should own or lay claim to the metaverse,” said Gabo Arora, who’s made VR and AR projects with the United Nations, the Nobel Peace Prize committee and the Shoah Foundation, which tells the stories of Holocaust survivors. “And Facebook just fired the first shot in what will be ‘the great game’ of the 21st century. Whoever controls the metaverse will control us. And we should all be horrified that Facebook has this ambition.”
Defi and blockchain-powered Metaverse, DeNations launches NFT art minting platform, giving away free yield-bearing NFT art to NFT art collectors
Press Release –
updated: Jul 15, 2021
HONG KONG, July 15, 2021 (Newswire.com)
– DeNations is a blockchain-powered metaverse platform based in Hong Kong that everyone can own nations, build cities/civilizations, and earn tokens.
In DeNations, ownership of core assets is represented by Ethereum NFT (Non-Fungible Token). Players can register their NFTs at DeNations’ metaverse platform (http://play.denations.com), run their nations and earn token (DENA) profits.
These NFTs are currently trading on OpenSea and DeNations was ranked 4th in terms of trading volume under the Virtual World category.
As DeNations is becoming noticeable each day, it has recently released a new collaboration project called DeNations Art Chain, a decentralized ecosystem where various talented artists can easily and sustainably produce valuable NFT arts.
A contemporary artist Jeon Byeong Sam is chosen as an artist of the Genesis Block of DeNations Art Chain. He has developed a global reputation with large-scale media installation art and also been creating works of art that represent the relationship between the seen and unseen within the realms of the analog and digital. Collaborated with DeNations Art Chain, he recreated the 193 ‘National Flags’ through his <LOST> series, which symbolizes and conveys the notion of the theme “Things You See Only When They Disappear.”
Flags of each country are created as digital images; the original shape of the flag disappears and is reborn as an abstract striped image throughout the process of decomposing and recombining one pixel at a time. These artworks will be issued as Non-Fungible Token (NFT) in the blockchain.
To commemorate these works, the DeNations and the artist hosted an offline exhibition, under the title of <RUMINATIONS: Nations in Metaverse> that exclusively reveals 207 NFTs and 207 pieces of physical arts that related to each other. The first drop is on 14th July UTC 8:00 AM; a unique edition of 15 national flags will be disclosed. 207 Physical arts that were exhibited, will be shipped to the buyer of unique edition after the exhibition.
In order to let more people get familiar with the concept of NFT, Defi, and metaverse by having their own NFTs in their wallets, DeNations holds an online event where everyone can claim a free Art NFT. This Special Art NFT has two major in-metaverse functions: “Art Farming” and “DGDP Boosting.” Unlike the other common NFTs, NFTs of the Art Chain Block are profitable under the support of the DeNations metaverse ecosystem.
By observing how the disparate concepts of art, blockchain technology, nations merge together harmoniously, we are witnessing the beginning of another surrealistic world. DeNations Art Chain project and Jeon Byeong-Sam’s artworks will be a meaningful step in the art history and blockchain industry. Moreover, this exhibition will be the world’s first NFT art exhibition sponsored by the blockchain-based Metaverse.
Please contact info@denation.com for further queries.
Land Vegas, a future entertainment platform in the metaverse, deemed its participation at the 10th edition of the Caribbean Gaming Show as “remarkable.” The event was held at Atlantis Paradise Island, Bahamas, on May 3-4 and featured the participation of the company’s Founder and CEO, David Fica, and Product Owner Kevin Corenstein.
Of the event, Fica commented: “We are very satisfied with our participation at the Caribbean Gaming Show. We have received a great response from visitors and industry executives, who have shown great interest in our project and in the possibilities that the metaverse offers for the future of iGaming.”
David Fica
At Land Vegas’ booth space, visitors and industry executives could experience firsthand the advancements in the development of the metaverse, gaining “a unique insight into how this innovative project is transforming the landscape of iGaming entertainment.”
During the second day of the event, Kevin Corenstein led a talk titled “Metaverse: everything you need to know about this revolutionary gaming vertical,” in which he shared information about the benefits of the metaverse for the iGaming industry and showcased some of the advancements in the development of Land Vegas.
Of the company’s attendance at the event, Corenstein commented: “The talk I offered at the event was an excellent opportunity to share our vision and the progress of Land Vegas with the attendees. We firmly believe in the potential of the metaverse as a new and exciting avenue for iGaming, and it is gratifying to see how our proposal has been well received by the industry.”
Following their successful participation at the Caribbean Gaming Show in the Bahamas, Land Vegas is preparing for its next presentation at the CGS Latam 2023 event, which will be held in Santiago, Chile, on May 30-31.
“The Land Vegas team continues to work hard on the development of their metaverse and the creation of a unique iGaming experience that will revolutionize online entertainment,” the company concluded.
Metaverse gaming platformLand Vegas has announced a “distinguished group of advisors” who will strengthen and support the project. These advisors, representing various sectors of the global entertainment industry, will contribute their expertise and leadership to support Land Vegas.
The company describes the metaverse as “merging the thrilling world of online casinos, betting games, and entertainment all into one unique space accessible through virtual reality.”
Its goal is to “revolutionize the way people interact and have fun in the iGaming sphere, creating one-of-a-kind, exhilarating experiences for players across the globe with endless possibilities.”
The following professionals join Land Vegas as advisors:
Ramiro Atucha is a professional with over 20 years of experience in software development, specializing in online gaming. Recognized by regulatory bodies and twice awarded by ‘Gaming Intelligence,’ Atucha has led multinational teams and successfully expanded Leander’s market in various regions, according to a press release.
Fernando Garita, Founder of GCS Gaming since August 2023, boasts a remarkable track record in market openings in LATAM and Asia. With key roles at Betcris for almost 13 years, including Head of Business Development and Regional Director in Costa Rica, Garita brings effective leadership and management skills, notes Land Vegas.
Cristina Romero, partner at international law firm Loyra, combines a background in law and business management. Specializing in regulated industries, she leads Loyra’s international department, excelling in gambling, technology, and cannabis law. Recognized by Chambers as ‘Band 1’ in 2021, the company notes that Romero contributes to the growth of startups and actively participates in academic and editorial institutions.
Alan Burak is Vice President of Monografía (SAGSE) and a creative leader in marketing with over 20 years of experience in the gaming and entertainment industry. Recognized for his vision and influential leadership, Burak has played key roles in Monografie and as the founder of Get In Global.
David Fica, CEO of Land Vegas
David Fica, CEO of Land Vegas, said: “I am honored to have the support of distinguished industry leaders for our project. The exceptional experience and vision of our advisors will not only strengthen the foundation of Land Vegas but will also be a fundamental pillar to achieve new milestones in the gaming metaverse revolution.”
Earlier in October, Land Vegas announced the launch of its operations in Latin America, becoming the first company in the world to operate in Virtual Reality. The launch in Latin America is scheduled for the first quarter of 2024 and the company assures that “it will mark a significant milestone in the evolution of the betting industry in the world,” due to its unique platform, and especially the new betting formats it will introduce with cognitive games.