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Tag: Metal Gear Solid 2

  • 5 Disappointing Things About Konami’s Metal Gear Solid ‘Master Collection’

    5 Disappointing Things About Konami’s Metal Gear Solid ‘Master Collection’

    Metal Gear Solid: Master Collection Vol. 1 gathers some of the best games ever made and puts them all on modern platforms in one convenient package. Unfortunately, a laundry list of weird caveats and shortcomings at launch make the new anthology hard to celebrate. Why is one of the best franchises in gaming history not pulling out all the stops?

    Out October 24 on PlayStation 5, Xbox Series X/S, Switch, and Windows PC, Metal Gear Solid: Master Collection Vol. 1 has been stalked by controversy for months now, with questions about subpar performance on Nintendo Switch and a lack of bells and whistles on “next-gen” platforms like PlayStation 5, Xbox Series X/S, and PC. The anthology features five main games—Metal Gear, Metal Gear 2: Solid Snake, Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater—and includes the oddball Snake’s Revenge and the NES and Famicom ports of Metal Gear as bonuses. But now that it’s finally here, it’s hard not to be disappointed by how publisher Konami has gone about assembling it.

    First up is the lack of a visual upgrade on new platforms, or parity with the original versions on Switch. As shared prior to release, Metal Gear Solid still only plays at 30fps across all versions (it was never remastered for 2011’s Metal Gear Solid HD Collection by Bluepoint Games). The Switch version of Metal Gear Solid 2 and 3 are also locked at 30fps (MGS2 originally ran at 60fps on PlayStation 2). All three games max out at 1080p as well, with no 4K resolution options for the stronger hardware versions.

    Read More: Kotaku’s Metal Gear Retrospective Series

    Even without any big improvements, Konami notes that the launch versions still suffer from various bugs and performance issues it plans to patch sometime in the future. A full list of the shortcomings was provided to IGN. “Across Metal Gear Solid 1, 2, and 3, bug fixes are also planned, specifically on MGS2,” the site noted. “Konami warned the game may significantly slow down in certain cutscenes, which sounds worrying. A patch to reduce processing load is planned.” Visual options like CRT scanlines and the ability to switch between windowed and full-screen mode in the options menu in the two MSX games are also MIA at the moment.

    There’s also the laggy pause button. Konami added the option to pause during cutscenes, a long-requested feature for the story-heavy stealth series. Footage from copies of the game that leaked early, however, showed that it can take up to 10 seconds for the game to register the pause after the button’s pressed, taking some of the shine off the new option. It’s still unclear if that’s intentional or will be patched down the road.

    The Metal Gear Solid: Master Collection Vol. 1 is, perhaps less surprisingly, encountering issues on PC as well. Initial Steam reviews are very mixed, with players complaining about unintuitive keybindings, poor UI, and a lack of aspect ratio options. “Take this with a grain of salt, the game literally just launched, but damn the video settings, button mapping, and poor UI/UX for the collection is pretty sour,” wrote one player. “I am sure it will improve over time, but yikes.”

    Most galling for me personally are the games altogether missing from the physical Switch version of the collection. In North America at least, only Metal Gear, Metal Gear 2: Solid Snake, and Snake’s Revenge are actually on the game card. The three Metal Gear Solid games, which are the main ones advertised on the front of the box, must be downloaded separately. As someone who treats their Switch like a physical repository for retro remasters and re-issues, it’s frustrating to have to rely on an internet connection and a temporary online storefront to have access to all-time classics. It sounds like the Japanese physical release at least also includes the first Metal Gear Solid on the game card.

    Many of the initial reviews for Metal Gear Solid: Master Collection Vol. 1 have noted these shortcomings while still pointing out that at the end of the day these games still play great and remain some of the most profound meditations on geopolitics, war, and the military industrial complex the medium has ever produced. “I think it’s great that such a huge swathe of Metal Gear history is now readily available and easily playable on modern systems,” writes The Verge’s Jon Porter. “But there’s also a part of me that thinks Konami missed an opportunity to give Metal Gear Solid in particular a fresh coat of paint and update it for a modern audience.”

    The video game industry is generally so bad at preserving its past I wish it would go all out when it decides to finally take the opportunity to repackage old games and sell them again. If that means charging more so be it. I’d gladly pay $100 for the definitive edition of all of these games. Maybe we’ll eventually get that one day. In the meantime I hope Konami’s planned post-launch updates give the collection some of the additional love it deserves.

    Ethan Gach

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  • 20 Iconic Metal Gear Solid Moments We Can’t Wait to Replay in the Master Collection

    20 Iconic Metal Gear Solid Moments We Can’t Wait to Replay in the Master Collection

    With the release of the Metal Gear Solid Master Collection, we’ve compiled this list of the franchise’s most iconic moments. From Snake Eater to the Sons of Liberty, you’ll undoubtedly feel a sense of nostalgia as you relive these memorable scenes or learn a few new things if you aren’t entirely familiar with the series. So, let’s dive into Metal Gear Solid’s extensive timeline and world.

    *Careful, Snake! There are spoilers ahead for the Metal Gear Solid series up to MGS4.*

    The Boss’ Betrayal (Metal Gear Solid 3)

    Source: Konami Computer Entertainment Japan

    The Boss is one of the most beloved characters in the series as the mentor to the famous Naked Snake, also known as Big Boss. During the Virtuous Mission in MGS3, we see her in several Codec Calls where she helps Snake rescue Dr. Nikolai Stepanovich Sokolov, a Soviet rocket scientist who has recently defected to the United States. But, just as we step onto a bridge to get away, The Boss suddenly shows up to intercept Sokolov, ultimately betraying Snake and the entire country.

    This epic moment shifted the entire storyline of the franchise since it led to Naked Snake becoming Big Boss, thus creating a domino effect for the rest of the installments. Her defiance completely comes as a surprise for any player. It surely was for me, and it continues to be one of my favorite gaming moments, no matter how heartbreaking it can be.

    Last but not least, we can’t forget how the scene ushered in the origins of the famous bandana, as Snake pulls off the garment from his old master. It will be surreal to experience this all over again, and it will undoubtedly be even more tragic with the upcoming remake of Metal Gear Solid Delta.

    The Intense Elevator Fight (Metal Gear Solid 1)

    Elevator fight in MGS 1
    Source: Konami Computer Entertainment Japan

    Before Solid Snake fights with the legendary Sniper Wolf, something goes amiss the minute he steps inside a mysterious elevator. Despite being the only one aboard, the alert for the weight limits goes off, confusing the character as to why this is happening.

    Otacon calls Snake shortly after to explain how four stealth prototype suits have gone missing, hinting at what’s to come for the heroic protagonist. By the time they realize the connection between the suits and the elevator’s weight limit, it’s already too late, as Otacon yells, “Look out, Snake! The guys who stole my stealth prototypes are in there with you!!!”

    When I first played this as a teenager, it was one of the most frightening and thrilling battles I’ve experienced, especially since older games weren’t as forgiving with game-overs. Hopefully, now, as an adult, I can finally redeem myself with the Master Collection and take down these invisible foes with ease.

    The Legendary Ladder Scene (Metal Gear Solid 3)

    Ladder scene in MGS3
    Source: Konami Computer Entertainment Japan

    Amidst all of Metal Gear Solid’s heavy combat and diverse gameplay, the ladder scene in MGS3 is possibly the most talked-about subject in the franchise.

    While Snake is on his way to see EVA (AKA Tatyana), he comes across an ordinary ladder that leads him to her location. Simple enough, right? Wrong.

    As players continue climbing up, the main theme of the game, “Snake Eater,” starts to play, with no end in sight. Since this is the only way to get to EVA, you have to point your analog stick up for about two to three minutes and hope that the odd but funny scene eventually ends.

    This aspect of the game may be incredibly simple, but that’s what makes it so unforgettable because it was so random and unlike anything we’ve seen before. After you play this, you may never be able to look at ladders the same ever again.

    Raiden’s Fight Against Vamp (Metal Gear Solid 2)

    Vamp
    Source: Konami Computer Entertainment Japan

    Vamp is a major antagonist in both Sons of Liberty and Guns of the Patriots due to his supernatural abilities and immortality.

    Although Vamp has many fights within the franchise, we’ll focus on the memorable showdown between him and Raiden in MGS2. In the past, Raiden had failed to eliminate him repeatedly, but now the two are alone without any distractions.

    With the Master Collection, we can live through this fight all over again in the latest-gen consoles. Rather than simply shooting at him, you’ll need to time your bullets right and find a way to “injure” him whenever he dives underwater. Of course, the showdown doesn’t quite go how we want, but we’ll just have to wait until the Master Collection Volume 2 release to reach the final conclusion of this epic fight.

    The Redemption of Raiden (Metal Gear Solid 4)

    Raiden
    Source: Kojima Productions

    Although Metal Gear Solid 4 didn’t make it to the Master Collection’s first volume, it is expected to arrive in the following phase to complete the collection. With that said, I had to include Raiden’s redemption arc, given his rocky history with the franchise.

    Hideo Kojima’s character portrayal of Raiden in MGS2 initially received mixed reviews mainly because of the fans’ loyalty to Snake. But, after the release of MGS4, no one questioned him ever again since he played a significant part in the war against Liquid Ocelot and his frightful army.

    Along with his many other scenes in the game, the one that shines the most is his iconic return in the all-out Gekko battle, displaying his swift movements with his sword and effortless strength. By the end of the fight, Raiden turns to the old Solid Snake, his former comrade, and says, “Snake, It’s my turn to protect you,” solidifying his importance to the storyline.

    The Brothers’ Showdown (Metal Gear Solid 1)

    Final Battle Metal Gear Solid 1
    Source: Konami Computer Entertainment Japan

    You wouldn’t expect two shirtless men to be fighting it out with the countdown of a deadly nuclear module, yet that’s precisely what happens during the events of MGS1, on top of a mech, no less. While the battle can be frustrating at times, given its limited space and time duration, it’s a chance to get all your frustrations out on Liquid in yet another hand combat battle.

    Besides Liquid’s powerful punches, gravity can work against you, in which you can ultimately find yourself falling off the machine when making the wrong move. Even those who do end in triumph will realize that the battle isn’t over yet with the thrilling car chase scene that occurs shortly after.

    It’s the last time we ever see Liquid in this state (still shirtless, of course), setting the stage for the rest of the franchise.

    Boss Battle Against The End & All the Other Members of the Cobra Unit (Metal Gear Solid 3)

    The End
    Source: Konami Computer Entertainment Japan

    The Cobra Unit was once a commanding force during World War II, including the members: The End, The Sorrow, The Fury, The Fear, The Pain, and their leader, The Joy (also known as The Boss). In return, we get these extraordinarily intricate boss battles that often prompt you to think creatively and strategically, like the fight against The Sorrow, which doesn’t have any combat whatsoever.

    While I can go on about all the members of the Cobra Unit, The End continues to be my favorite boss battle of all time, showcasing a variety of ways to defeat this one enemy. For example, after Volgin torments Tatyana, players can use a sniper to shoot him before his battle even takes place, along with many other methods.

    If you want to try out the standard fight, you’ll embark on a showdown of long-range combat, where The End camouflages his body with the greenery and silently takes you down from a considerable distance. It will be curious to see if any newcomers to the game will discover alternative ways to kill this legendary sniper, and I can’t wait to choose which method to utilize next.

    The Tanker Incident (Metal Gear Solid 2)

    Solid Snake in MGS2

    Even if Raiden is the star of the show in Sons of Liberty, you can still witness Snake’s elite sneaking skills during the first part of the game. Here, we get to see the brutality of Metal Gear firsthand as Ray unleashes a horrific scream for all of Manhattan to hear.

    Considering that it is a sneaking mission, players can experience the game in its full form without needing combat. Nevertheless, you’ll still get your hands dirty in Olga’s boss fight or any guards who stand in your way.

    One of my favorite Easter Eggs can be discovered here, involving the photo segment of the quest. In particular, if you take a picture of one of the model posters, Otacon will blush at the sight of it and ridicule you for snapping this type of photo. Yet, it doesn’t end there, with the multiple other shots you can take to trigger these unique dialogue scenes.

    Big Boss’ Arrival in Post-Credits Scene (Metal Gear Solid 4)

    Solid Snaked and Big Boss
    Source: Kojima Productions

    What makes Big Boss’ triumphant return so fantastic is the fact that it is known to be the longest cutscene in video game history, which was confirmed by the voice actor of Snake, David Hayter.

    Not only does the moment showcase various details about the story’s timeline, but it also produces an emotional scene between Big Boss and his clone, Solid Snake, a soldier who was always under his shadow. In this conversation, he tells Snake, “Don’t waste the life you have left fighting,” and proceeds to express his respect for him as a soldier and a man.

    In Big Boss’ last moments, he stands in front of the grave of his mentor and salutes her one last time, a callback to an epic scene where Naked Snake cries at her death in MGS3. It might not necessarily have any gameplay, yet you can’t help but shed a tear during this bittersweet conclusion.

    Psycho Mantis’ Unique Battle (Metal Gear Solid 1)

    Psycho Mantis
    Source: Konami Computer Entertainment Japan

    Psycho Mantis’ duel has to be one of the most unique fights out of the franchise and possibly in the gaming world, considering its fourth-wall-breaking mechanics. In the first interaction, he reads your console’s memory card and deciphers your personality based on the types of games you play. During my time with it, he even teased me for not saving as much as I should have, making me feel embarrassed just by the words of a video game character.

    As the fight continues, players will have difficulty damaging the supernatural character since he can read their “mind,” as he previously did with the memory card interaction. One of the only ways to beat him is by physically unplugging your controller and plugging it into the second port of your console, a technique never seen before. It may play out a bit differently in the Master Collection, so we’ll have to see how he’ll read our minds this time around.

    Due to Psycho Mantis’ popularity around the community, he ended up appearing in MGSV as a kid and MGS4 as Screaming Mantis. Each battle still proves to be an entertaining fighting sequence just like the first one, demonstrating that Mantis is here to stay.

    The Eerie Codec Call From AI Roy Campbell (Metal Gear Solid 2)

    AI Colonel and Raiden Codec Call
    Source: Konami Computer Entertainment Japan

    Codec calls are a necessary mechanic to help you with the game and have delightful conversations with different characters. Yet, things take a dark turn when the AI version of Roy Campbell repeatedly contacts you, resulting in weird conversations, fourth-wall-breaking gameplay, and Raiden being… naked?

    At one point in the scene, AI Campbell says, “Raiden, turn the game console off right now!” and “You have played the game for a long time. Don’t you have anything else to do with your time?” Playing this as a kid was certainly frightening with Roy and Rosemary’s numerous calls. It also didn’t help that I was wearing a similar color shirt to the random woman displayed on the codec call screen, resulting in me thinking that the game was recording me.

    Thankfully, the naked Raiden does get his gear back from Snake eventually, triggering a hilariously awkward situation between them.

    Flashbacks of Shadow Moses Island (Metal Gear Solid 4)

    Shadow Moses Island
    Source: Kojima Productions

    Old Snake’s return to Shadow Moses Island showcases a vast amount of nostalgic scenes and callbacks to MGS1. If you’ve played the game, you’ll go down memory lane as Snake recalls past conversations with Naomi, Mei Ling, and Colonel Campbell.

    Before you even get to the area, Old Snake dreams about the events in MGS1, a sequence where the player goes back in time and plays as the character in the classic PS1 style. In this part of the storyline, you’ll relive the mission that started it all and abruptly go back to the old version of Snake in the present timeline.

    On top of all these references to MGS1, there is a hysterical scene that breaks the fourth wall, in which Otacon calls him through Codec to warn Snake about switching his console discs (an action that the player previously had to do in MGS1 when entering the Blast Furnace of Shadow Moses). Then, he laughs at his mistake and realizes that the times have changed, expressing his admiration for Blu-ray discs and the improvement in technology.

    Raiden Versus Metal Gear Rays (Metal Gear Solid 2)

    Metal Gear Ray versus Raiden
    Source: Konami Computer Entertainment Japan

    With all the franchise’s battles and showdowns, there must always be an ultimate duel between man and machine, including Solid Snake’s battle with the first ever Metal Gear of the series. Joining alongside him is Raiden’s fight against not one but multiple gigantic robots.

    While Raiden rages against the machines, he must avoid getting hit by missiles and stomped on by their legs. The only useful weapon players can utilize here is the handy Stinger, targeting specific parts of the Metal Gear to deplete its almost impenetrable armor.

    To end it all, Olga (now the successor to the Cyborg Ninja) comes to the rescue and helps you in MGS2’s final moments; without her, Raiden may not have made it out alive.

    The Splitscreen Fight Against Vamp & an Army of Gekko (Metal Gear Solid 4)

    MGS4 Splitscreen
    Source: Kojima Productions

    Vamp once again makes it on this list, but this time in a new version within MGS4, featuring Old Snake versus Gekkos and Raiden versus Vamp.

    Since Vamp is basically immortal from his accelerated nanomachines, Snake first uses the Syringe to dampen his healing abilities. As a result, Raiden takes advantage of this and partakes in an ultimate blade duel, while Snake defeats hordes of machines.

    In order for the player to see both showdowns, the gameplay shifts into a split-screen view of the two characters, allowing you to completely experience the fight as a whole. It’ll make for an excellent showdown for the Master Collection’s Volume 2, where we could potentially get a complete remake like MGS3.

    The Destruction of Colonel Volgin and the Shagohod (Metal Gear Solid 3)

    Volgin
    Source: Konami Computer Entertainment Japan

    After Snake experiences Colonel Volgin’s sadistic torture and interrogations, he finally retaliates in the iconic showdown near the end of MGS3. This duel comes in three waves: a combat fight in Groznyj Grad, a chase scene with the Shagohod, and a combination of the arsenal’s weapons and Volgin’s electricity.

    Similar to The End, you can also perform various techniques in the first wave, such as using the Raiden mask to confuse the Colonel and taking the Fake Death Pill to trick him into thinking you’ve died. However, you’ll still have to watch your back since he is one of the more difficult bosses in the game.

    Once players survive through the phases, an ironic bolt of lightning hits Volgin, ending his reign of terror and the elimination of the deadly Shagohod. Naked Snake and EVA can’t help but hold each other in a warm embrace as they victoriously accomplish their mission of taking down the Colonel and destroying a working Metal Gear prototype.

    The Microwave Hall (Metal Gear Solid 4)

    Split screen in MGS4
    Source: Kojima Productions

    The split-screen sequence with Snake’s infamous microwave hall and the rest of the characters battling against enemies is one of the most heartbreaking and unforgettable scenes. Through this cinematic style, we see the journeys of various characters, such as Meryl and Johnny fighting for survival, Mei Ling’s battleship warzone, and Raiden versus the Haven Troops.

    Of course, we can’t forget about Old Snake, a man willing to give it his all while dying from FOXDIE and the heat from the scorching rays. During this scene, I found myself yelling at the screen for Snake to get up as I rapidly pressed the Action button to move.

    Everything pays off once he makes it to the “graveyard” of GW, another impactful moment of the series that finally eliminates the threat of the Patriots and the eventual death of Liquid.

    Metal Gear Battle on Shadow Moses (Metal Gear Solid 4)

    Metal Gear battle on Shadow Moses
    Source: Kojima Productions

    Series fans have consistently battled Metal Gear as either Raiden or Snake, but nothing compares to the moment you actually control and fight with one in MGS4.

    In Solid Snake’s return to Shadow Moses Island, he faces Liquid and yet another Metal Gear, reflecting what happened before in the first installment. However, this time, he takes over Rex from MGS1 to fight against Liquid’s Ray from MGS2. Once the battle starts, players will harness the powers of the Metal Gear, wielding the Gatling Gun, AT Missle, and FE Laser.

    If the ultimate robot battle doesn’t impress you enough, then maybe the reveal of Outer Haven (a massive battleship) will. We also have to consider Raiden’s courageous warrior spirit when he stops the arsenal from crushing Snake, using his raw strength alone.

    Gray Fox’s Sacrifice (Metal Gear Solid 1)

    Gray Fox
    Source: Konami Computer Entertainment Japan

    It’s hard to decide which Gray Fox moment to pick when choosing the most iconic one, especially since there are a variety of incredible scenes showcasing his talents. However, the one that shines the most has to be his sacrifice at the end of MGS1.

    Until this point, Gray Fox’s memories and sense of self were clouded because of the experiments done on him after Snake killed him in Zanzibar Land. Fortunately, the Cyborg Ninja remembers his life, and the two comrades share an emotional exchange just before he dies from Metal Gear Rex.

    Although it will be saddening to play this moment in the Master Collection, its impactful meaning still holds true with Gray Fox’s commemorable sacrifice.

    Ocelot and Solid Snake’s Showdown (Metal Gear Solid 4)

    Ocelot versus Solid Snake
    Source: Kojima Productions

    While Old Snake and Liquid Ocelot haven’t always seen eye-to-eye, their final fight scene is one of the most heart-wrenching and exciting storylines in the franchise’s history. The momentous duel doesn’t even feature any guns or hidden tricks, just a simple showdown, man-to-man.

    During the brothers’ showdown, the essence of Liquid starts to diminish as Ocelot regains his spirit with every punch. At the same time, the health status of the characters changes throughout the fight in the style of previous installments. In particular, when Ocelot slowly gets his personality back, the life bar changes from MGS1 to MGS3’s art style. Moreover, past songs of the franchise can be heard to increase the emotions even more, including the songs Snake Eater, MGS1’s main theme, and the soothing guitar of MGS4.

    You may need a tissue box by the end of the fight once Ocelot does his trademark hand signal and classic line of “You’re pretty good.”

    The Boss and Naked Snake’s Final Battle (Metal Gear Solid 3)

    The Boss and Naked Snake's fight
    Source: Konami Computer Entertainment Japan

    The battle between The Boss and Naked Snake has it all: breathtaking scenery, action-packed combat, and the perfect embodiment of what it means to be a mentor and a pupil.

    If you know The Boss’s true intentions for the Snake Eater mission, this fight hits you right in the feels when you realize how much she sacrificed for her country despite her presumed defection. Not only is it difficult for her to do with her own pupil, but it also heavily impacts Snake’s perspective on the horrors of the world, leading to what happens in Peace Walker.

    Once Snake kills her in the end, he is never the same after this and mourns her loss to the day he dies. In his final moments in MGS4, he states, “Ever since the day I killed The Boss with my own hands, I was already dead,” making their showdown one of the most iconic moments of the Metal Gear Solid franchise.

    Now that we’ve gone over the list of monumental storylines in the series, you can create some new memories in the Metal Gear Solid Master Collection. Whichever way it plays out, we just hope that it’s “pretty good.”

    About the author

    Kristina Ebanez

    Kristina is a Staff Writer and has been with Twinfinite for more than a year. She typically covers Minecraft, The Sims 4, Disney Dreamlight Valley, anime, Call of Duty, and newly released games. She loves the Metal Gear Solid series (Snake Eater especially), Rockstar’s Bully, the Horizon franchise, What Remains of Edith Finch, and many more. Her dog is also an avid video game watcher, primarily when there’s a horse or a cat. She has a Bachelor’s degree in English from the University of Hawaiʻi at Hilo and grew up gaming on the islands.

    Kristina Ebanez

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  • Metal Gear Solid: Master Collection Will Include Five Games You Need To Play

    Metal Gear Solid: Master Collection Will Include Five Games You Need To Play

    Image: Konami

    The official reveal of a Metal Gear Solid 3 remake was one of the headliners of Sony’s recent PlayStation 5 showcase, but it likely won’t be finished for some time. Fortunately, a collection of Metal Gear classics is coming to modern platforms this fall and it will actually include more games than originally expected.

    Announced alongside Metal Gear Solid 3 Delta, Konami’s Metal Gear Solid: Master Collection Vol. 1 will come to PS5, Xbox Series X/S, and PC by way of Steam in just a few months, and the PlayStation store page (via Eurogamer) now shows that the original Metal Gear 1 and 2 will also be a part of the package, both of which laid the groundwork for a sprawling framework of political intrigue, Cold War paranoia, and a super complex family tree of guys named Snake.

    That means the entire thing will house the first give games in the espionage stealth series:

    • Metal Gear
    • Metal Gear 2: Solid Snake
    • Metal Gear Solid (Including VR Missions/Special Missions)
    • Metal Gear Solid 2: Sons of Liberty (HD Collection version)
    • Metal Gear Solid 3: Snake Eater (HD Collection version)

    The first two games were on the MSX2, Solid was on PS1, and Sons of Liberty and Snake Eater were on PS2. This is essentially the 2012 Metal Gear Solid HD Collection which brought these same games (minus Peace Walker on the PSP) to PS3 and Xbox 360, but which isn’t currently accessible on modern platforms. The only game not included from Metal Gear’s initial 20 year run is Snake’s Revenge, the first follow-up to the original game that wasn’t actually directed by writer and creator Hideo Kojima.

    All of these games were previously delisted from older storefronts in 2021 over issues around “licenses for select historical archive footage used in-game.” Konami says the new collection will contain the original versions of the games with “minimal edits to copyrighted contents.”

    In either case, it’s a lot of Metal Gear, and if it’s on par with Konami’s other classic collections, will hopefully be a decent tribute to and preservation of the franchise. We don’t have an exact price or a specific release date yet, but it should keep fans occupied until the Snake Eater remake, for better or worse, finally arrives.

    Correction 5/26/2023 6:03 p.m. ET: Fixed the original platform for the first and second Metal Gear.

    Ethan Gach

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  • Kojima: MGS2 ‘Seemed Impossible To Release’ After 9/11, Nearly Quit

    Kojima: MGS2 ‘Seemed Impossible To Release’ After 9/11, Nearly Quit

    Hideo Kojima holds a spaceship figure at a gaming convention.

    Photo: Neilson Barnard (Getty Images)

    Those well-versed in their Metal Gear Solid trivia will know that the original ending for Metal Gear Solid 2 was changed before release. Scenes involving a massive ship crashing into Manhattan island were a bit too much in a very young post-9/11 world, with images and videos of planes striking the World Trade Center a constant in the media. In a recent interview, director Hideo Kojima talked about the complicated nature of releasing such a game after a world changing event and how it nearly drove him to quit Konami.

    Metal Gear Solid 2: Sons of Liberty released in November of 2001 to much anticipation. As a series focused on “Tactical Espionage Action,” the games have never shied away from political themes, be they a part of the fictional story or commentaries on world events and history. While it’s been known for some time now that elements of the game were changed at the last minute due to the September 11 attacks, recent comments reveal that the stress and challenge of handling such a release were enough to push Hideo Kojima to quit Konami at the time. A conversation with Konami’s chairman, Kagemasa Kozuki was what convinced Kojima to stay back then.

    Read More: Metal Gear Solid 2 Retrospective: Be Careful What You Wish For

    Speaking with Shuka Yamada for IGN, Hideo Kojima described an awkward and tough situation after Metal Gear Solid 2, due to release in the Fall of 2001, contained images of the World Trade Center and other sites that were attacked on 9/11.

    9/11 took place in 2001 right before the release of Metal Gear Solid 2. We’d just sent off the master, but the game featured both the World Trade Center and the Pentagon. It seemed impossible to release the game. I was called to the board of directors and they all turned pale when I explained the situation. Nobody would tell me what to do, with the exception of Mr. Kozuki, who tackled the issue.

    As I thought about what to do, I went to speak with Mr. Kozuki about possibly quitting the company. That’s when he told me: ‘When this game comes out and society has their say about it, they’ll be talking about you, its creator, and me, the person who sold it. I doubt they’ll say anything about anyone else. What will you do? I’m ready for whatever happens.’

    When I heard how far he was willing to go, I made the firm decision that we’d release it together. The rest is history.

    MGS2 would go on to receive critical acclaim. The game’s tactical stealth gameplay was a dramatic evolution of what came before it and its meta-narrative filled with postmodern themes about digital information, virtual realities, among many others, is still relevant and widely discussed.

    After MGS2 shipped, Kojima found himself in dire need of recovery. “I became completely exhausted, and I always end up in an awful state when I finish making a game,” he said. “After the first Metal Gear Solid, even after it was done I wasn’t recovering at all and ended up being passed from one hospital to the next.”

    9/11 and the themes of Metal Gear Solid 2 weren’t the only time Kojima would face the need to alter his work. As we found out during The Game Awards this year, Kojima rewrote the original story for the sequel to the narrative-driven, post-apocalyptic delivery-service simulator, Death Stranding; the game’s themes of loneliness, isolation, and world-altering events were too close to what we all went through (and are still struggling with). The Covid-19 pandemic followed Death Stranding’s 2019 release by only a few months.

    “Fiction changes when something that big happens,” Kojima told IGN. He continued:

    That’s why I completely rewrote [Death Stranding 2]. You can’t pretend that something this big never happened. While the games themselves are based on characters who are not bound by our reality, the players themselves have gone through the pandemic, and a story written before that experience just wouldn’t resonate with them in the same way, whether it was a fantasy story or a sci-fi one.

    Kojima Productions is currently working on Death Stranding 2. The company is also working on an unnamed game with Microsoft, a project Kojima says other publishers turned down; though he pitched the idea to a few places, he describes the game as requiring “infrastructure that was never needed before.” Other companies seemed to not be as into the idea, “they really seemed to think I was mad.”

    Whatever that new game is, let’s hope he’s not predicting an awful future for us yet again.

    Claire Jackson

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