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Tag: Matt Mercer

  • Video Game Actors Go On Strike For AI Protections

    Video Game Actors Go On Strike For AI Protections

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    Video game actors are going on strike for the first time since 2017 after months of negotiations with Activision, Epic Games, and other big publishers and studios over higher pay, better safety measures, and protections from new generative AI technologies. They’ll be hitting the picket line a year after Hollywood actors and writers wrapped up their own historic strikes in an escalation that could have big consequences for the development and marketing of some of the industry’s biggest games.

    Members of the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) voted last fall to authorize a strike citing an unwillingness of big game companies to budge on guaranteeing performers rights over how their work is used in training AI or creating AI-generated copies. Roughly 2,600 voice actors and motion capture artists, including talents like Troy Baker from The Last of Us, Jennifer Hale from Mass Effect, and Matt Mercer from The Legend of Zelda: Tears of the Kingdom, have been working without an Interactive Media Agreement since November 2022. The strike starts on July 26 at 12:01 a.m.

    “The video game industry generates billions of dollars in profit annually. The driving force behind that success is the creative people who design and create those games,” chief negotiator Duncan Crabtree-Ireland said in a statement. “That includes the SAG-AFTRA members who bring memorable and beloved game characters to life, and they deserve and demand the same fundamental protections as performers in film, television, streaming, and music: fair compensation and the right of informed consent for the A.I. use of their faces, voices, and bodies. Frankly, it’s stunning that these video game studios haven’t learned anything from the lessons of last year – that our members can and will stand up and demand fair and equitable treatment with respect to A.I., and the public supports us in that.”

    Read More: Video Game Voice Actors Are Ready To Strike Over AI. Here’s Why

    “We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations, spokesperson Audrey Cooling for the companies involved in the Interactive Media Agreement said in an emailed statement. “We have already found common ground on 24 out of 25 proposals, including historic wage increases and additional safety provisions. Our offer is directly responsive to SAG-AFTRA’s concerns and extends meaningful AI protections that include requiring consent and fair compensation to all performers working under the IMA. These terms are among the strongest in the entertainment industry.”

    While games set to come out this fall like Dragon Age: The Veilguard, who’s recently revealed voice cast includes several guild members, likely already have their voice and motion-capture work completed, the strike means SAG-AFTRA members would be unavailable for projects that are years out, and wouldn’t be around to record for any potential last-minute re-writes for things that are closer to coming out. Games relied much less on actor performances in the past, but most popular franchises are now fully voice-acted, with the biggest-budget productions using motion capture to transfer actors’ real-life performances, frame by frame, into the game.

    The last time video game actors went on strike in 2016, it was primarily over pay rates and lasted a entire year. It’s unclear if the strike this time around will be over any sooner. Unlike with the issue of higher pay, people involved in the current negotiations say that the lack of AI protections poses an existential threat to actors and their creative output. Just this week, Wired reported that companies like Activision Blizzard and Riot Games were moving ahead with using generative AI tools to help create concept art and even potentially assets that would make it into finished games like Call of Duty: Modern Warfare 3.

    “Eighteen months of negotiations have shown us that our employers are not interested in fair, reasonable A.I. protections, but rather flagrant exploitation,” said negotiating committee chair Sarah Elmaleh said in a statement. “We refuse this paradigm—we will not leave any of our members behind, nor will we wait for sufficient protection any longer. We look forward to collaborating with teams on our Interim and Independent contracts, which provide A.I. transparency, consent and compensation to all performers, and to continuing to negotiate in good faith with this bargaining group when they are ready to join us in the world we all deserve.”

    SAG-AFTRA video game voice actors are set to hold a panel featuring Ashly Burch (Horizon Forbidden West), Noshir Dala (Red Dead Redemption II), and others at San Diego Comicon later this week on July 26.

    Update 7/25/2024 3:42 p.m. ET: Added a statement from the game companies.

            

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    Ethan Gach

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  • Final Fantasy VII Rebirth: Matt Mercer Is Vincent Valentine

    Final Fantasy VII Rebirth: Matt Mercer Is Vincent Valentine

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    Photo: Kotaku

    Today at New York Comic Con, it was revealed that voice actor Matt Mercer, perhaps best known as the Dungeon Master of popular actual-play webseries Critical Role, will be starring as gunslinger Vincent Valentine in Final Fantasy VII Rebirth, the second chapter in Square Enix’s ongoing remake of the classic ‘90s Japanese role playing game.

    Previous trailers for Final Fantasy VII Rebirth have showed off a variety of different locales, as well as characters not featured in the first chapter, 2020’s Final Fantasy VII Remake, including Vincent Valentine. Much of the game remains shrouded in mystery, however, as the remake project isn’t just a faithful retelling of the original story, but sees its narrative branching off in some bold new directions. Today at NYCC, a panel featuring voice actors from the highly anticipated sequel revealed a bit more about what to expect.

    While Matt Mercer did voice a few characters in the first entry of the remake project, they were mostly minor NPCs with names like “Wall Market Thug.” During the October 14 panel, Mercer revealed that he auditioned for Valentine in Rebirth, saying that he “put all of his energy” into the audition. Then, he didn’t hear back for nine months. And when he finally did get a callback, it only said that he’d once again play nameless NPCs.

    In what he described as a prank played on him by the folks producing the game, Mercer said he was brought into the booth to record lines for a random NPC when the screen containing the script started glitching out before fading to black and presenting him with another character: that of Vincent Valentine. Quite a way to find out you’ve got the job.

    Final Fantasy VII Rebirth releases on February 29, 2024 for PlayStation 5.

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    Claire Jackson

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  • Critical Role’s Matt Mercer Solves Baldur’s Gate 3 Problems In The Most D&D Way

    Critical Role’s Matt Mercer Solves Baldur’s Gate 3 Problems In The Most D&D Way

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    Gif: Larian Studios / Kotaku

    Finding nonsensical solutions to a problem is a core part of the Dungeons & Dragons experience, and not many people know that better than actor and Critical Role DM Matt Mercer. With Baldur’s Gate 3 out this week, it seems only natural that a D&D superstar would make his way to Larian Studios’ RPG set in that universe and also come up with a ridiculous play like stacking a few dozen boxes on top of each other to get over a defensive wall and into a castle.

    Mercer, who appeared on a stream playing the game alongside Larian founder Swen Vincke, accomplished this feat by stacking 45 boxes to make a staircase. Using the jump command, Mercer scaled the makeshift stairs until he was high enough to fire an Arrow of Transposition, which teleports the user to wherever the projectile lands. Honestly, the whole thing kind of broke my brain.

    I’m around 25 hours into Baldur’s Gate 3, and I’m still wrapping my head around how much chaos it allows for. More often than not, when we think of RPGs and systemic chaos we think of open-world games where there are all these clockwork systems that we disrupt as the player and watch disorder unfold. But I think Baldur’s Gate 3 is more impressive in that it gives you so many tools to navigate the world and find creative solutions that can support something like making a giant staircase of boxes and then teleporting via arrow. It rules.

    As more players get their hands on Baldur’s Gate 3, we’ll no doubt see more people pulling off impressive nonsense, but shoutout to Mercer for ringing in release day with this terrific display.

    While we might not have outlined anything this wild, we can give you some early-game tips to help you get started in Baldur’s Gate 3.

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    Kenneth Shepard

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