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Tag: Mario

  • Microsoft Doubles Down On More Affordable But Weaker Xbox Series S

    Microsoft Doubles Down On More Affordable But Weaker Xbox Series S

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    Ever since Baldur’s Gate 3 exploded in popularity after its August 3 release date, the fact that it’s not coming to Xbox Series X/S the same time as PS5 has reignited the controversy around Microsoft’s console strategy and its commitment to a policy that seems like it will become increasingly unworkable in the years ahead.

    Baldur’s Gate 3 supports local co-op splitscreen, and developer Larian Studios has been very public about its struggle to get that feature working on the less powerful Series S. Microsoft requires games to launch with the same modes on both Series X and S, and despite Baldur’s Gate 3’s popularity, no exceptions were made for the critically acclaimed Dungeons & Dragons RPG until now.

    Larian director Swen Vincke said the studio had arrived at a solution after meeting with Phil Spencer, Microsoft Gaming’s CEO, at Gamescom this week. “Series S will not feature split-screen coop, but will also include cross-save progression between Steam and Xbox Series,” he tweeted, with the games now confirmed to arrive before the end of 2023.

    Spencer was asked about the apparent Series S conflict in a Eurogamer interview earlier this week. “I don’t see a world where we drop S,” he said. “In terms of parity, I don’t think you’ve heard from us or Larian, that this was about parity. I think that’s more that the community is talking about it. There are features that ship on X today that do not ship on S, even from our own games, like ray-tracing that works on X, it’s not on S in certain games.”

    It’s unclear if Spencer means that split-screen gameplay in Baldur’s Gate 3 isn’t a requirement on Series S. Kotaku reached out to both Microsoft and Larian Studios to clarify the situation. What is clear is that the company doesn’t plan to abandon Series S support for games in the near future. “We’re going to learn from this experience as well because we don’t love that [Baldur’s Gate 3 isn’t on Xbox yet],” Spencer told IGN in a separate interview. “But I don’t think it’s something that’s a fatal flaw in the system. It’s partners prioritizing their time, us listening and being a good partner to them.”

    Image: Larian Studios

    The Series S has been raising questions from the very start. As Bloomberg’s Jason Schreier pointed out on August 24, even prior to its 2019 release there were concerns from game developers that the difference in performance could make realizing their full “next-gen” ambitions more difficult on Xbox. Anecdotal reports from Gamescom are that developers there have been privately sharing frustrations about the challenges presented by the Series S as well.

    Spencer noted to IGN that games like Diablo IV work fine across both platforms, and reiterated that Microsoft wants to open up gaming to more people, and sees the Series S’s low price as a cornerstone of that strategy. At $300, the less powerful console is the same price as the Nintendo Switch and $100 cheaper than the disc-less PlayStation 5. Over the recent holiday period, it was briefly marked down even further to $250. And the option to subscribe to Game Pass means Series S owners can access a huge library of games, including new blockbusters like Starfield, without shelling out hundreds more.

    The popularity of the Series S for players might also be what makes it that much harder for Microsoft to leave it behind. “I also wouldn’t expect and don’t think it makes sense for Microsoft to drop Xbox Series S support or have some titles only ship on Xbox Series X,” tweeted Niko analyst Daniel Ahmad. “The primary reason being that Series S makes up a significant part of the Xbox Series X|S install base and people did indeed buy it to play ‘next gen’ games.”

    Don’t expect big price drops

    As laudable as the goal of an affordable next-gen console is, we’re already nearing the three-year anniversary of the Series X/S, traditionally the halfway-point in a console’s lifecycle. If there are already rumblings of some games struggling to support certain features on Series S, it seems likely to get worse by 2024, especially for timed exclusives getting ported directly from the PS5. That would be the same year in the Xbox One’s lifecycle that Microsoft released the Xbox One X mid-generation refresh that aimed to offer 4K resolution and higher framerates. A similar new console has already been ruled out this time around, however.

    Spencer told Bloomberg in June that he doesn’t feel an “imperative” to release a more powerful version of the Series X, and reiterated that at Gamescom. We’re focused right now on the increased storage Xbox Series S,” he told IGN. “But no, like I said, we’re kind of at the end of the beginning in my mind. So I think we need to let devs settle on this hardware and get the most out of it.”

    Art shows off the new all-black Xbox Series S with expanded storage.

    Image: Microsoft

    Sony, meanwhile, appears set to launch a PS5 Slim within the next year. While it’s not clear if that console will have meaningfully different specs than the existing ones, it would still be a significant iteration on the hardware, especially if reports of a standalone attachable disc drive for the PS5 are also accurate. Microsoft hinted at the new console in a Federal Trade Commission court hearing in June, and footage of what’s believed to be the case at a manufacturing plant in China recently leaked as well.

    Whatever new console or hardware refreshes arrive in the years ahead, Spencer warned players not to expect prices to significantly drop like they have in previous generations. “You’re not going to be able to start with a console that’s $500 thinking it’s gonna get to 200 bucks. That won’t happen,” he told Eurogamer. “It’s not the way it used to be where you could take a spec and then ride it out over 10 years and ride the price points down. It’s why you see console pricing relatively flat.”

    In fact, prices have been going in the opposite direction. Microsoft raised the price of the Xbox Series X/S abroad, following in Sony’s footsteps from a year prior. Even the Nintendo Switch, released over six years ago, remains the same $300 today that it was then. The Mario maker has now sold over 125 million units. So far at least, Microsoft doesn’t seem on track to hit even half of that. It’s currently at 21 million according to a presentation slide that leaked earlier this summer, with hardware sales slowing down instead of speeding up.

    Starfield could change that when it arrives on September 1. Director Todd Howard says he plays it almost exclusively on his Series S and it works just great on the cheaper console.

    Update 8/24/2023 11:59 a.m. ET: Added new information about Series S version of Baldur’s Gate 3.

       

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    Ethan Gach

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  • Final Fantasy XVI Star Shares His Mario Voice And It’s Perfect

    Final Fantasy XVI Star Shares His Mario Voice And It’s Perfect

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    Image: Square Enix / Nintendo / Kotaku

    Ever since Nintendo announced Charles Martinet will be stepping back from his long-time role as the in-game voice of Mario, fans have been wondering who might be taking over the reigns in the future. Enter Ben Starr, the man behind Final Fantasy XVI’s superb performance for hero Clive Rosfield…and a glutton for internet gags.

    The British television actor recently tweeted an unsolicited audition video for the mustachioed plumber. It’s as bone-chillingly epic as you’d expect. Imagine a battle-hardened Clive walking through modern-day Brooklyn committing verbal hate crimes against Italians and you’ve got the gist.

    Take a look:

    Starr takes on Mario’s most iconic phrase, “It’s a-mia, Mario,” and repeats it like he’s about to break your kneecaps, with plenty of F-bombs sprinkled in for good measure. Chris Pratt could never. Just for this Clive deserves to make it into the next Super Smash Bros. 

    In reality, Nintendo’s already tapped someone else to start doing the voice of Mario. The Switch maker confirmed this new, mysterious performer will be in the credits for Super Mario Bros. Wonder when that new platformer launches in October, but won’t confirm the person’s identity ahead of time. And who knows if they will continue in the role for future sequels and party game spin-offs, or if Wario et al will be voiced by the same person—as Martinet did for decades—or get dedicated voice actors.

    In the meantime, Martinet has been receiving online tributes for his years of “Wahoos” and “Yippies,” though it’s still not entirely clear if he voluntarily retired or ran into contract negotiation or similar troubles with Nintendo. While Martinet wasn’t the main voice of Mario in The Super Mario Bros. Movie either, he did have an excellent cameo. Hopefully he’ll get to come back for the next one.

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    Ethan Gach

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  • Zelda Movie Rumors Have Nintendo Fans Mighty Nervous After Super Mario Bros.

    Zelda Movie Rumors Have Nintendo Fans Mighty Nervous After Super Mario Bros.

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    While rumors that Nintendo is close to closing a deal with animation studio Illumination for a Legend of Zelda film should come as no surprise in the wake of the record-breaking success of The Super Mario Bros. Movie, some fans have made it abundantly clear online that they aren’t all that jazzed about this potential pairing.

    In a recent episode of The Hot Mic podcast, reporter Jeff Sneider said he’d received a tip from “a great source” indicating that Universal Pictures, Illumination’s parent company, is close to penning a deal with Nintendo for a future Zelda film.

    Zelda…is looking like the next big Illumination Nintendo franchise, which again, I think we were all sort of expecting, but I’m told that that is happening and it’s costing Universal a pretty penny because of the success of Super Mario, like Nintendo kind of knows its worth at this point, but yeah, I’m told that that is now going to be a reality,” Sneider said.

    Kotaku reached out to Nintendo for comment.

    Fans think Nintendo should shop around elsewhere for a Zelda movie studio

    Despite Illumination having great success with the Mario film, the Despicable Me studio isn’t looking like a first-choice draft pick to adapt the fantasy video-game franchise to some Zelda fans, who perhaps see the studio’s tendency toward glossy, upbeat films as a mismatch for a series whose tales are often poignant and shot through with magical mystery.

    Specifically, some fans have expressed fear at the thought of a Legend of Zelda film from Illumination that comes packed with pop song needle drops, a tendency seen not just in the Mario Bros. movie but the studio’s other films as well. (Eminem, anyone?) Zelda fans are also dreading the idea of enduring rounds of glitzy casting announcements packed with Hollywood stars for a film based on the beloved series. Here’s some of what folks are saying about the Zelda movie deal rumor.

    “I enjoyed the Mario movie but I can say with full confidence Illumination is NOT the right studio to handle a Zelda movie,” YouTuber Penny Parker wrote on Twitter. “Not saying ‘it will be bad’, but they couldn’t even show the restraint to not put 80 licensed songs in Mario, a franchise already revered for iconic music.”

    “Illumination making the Mario movie filled me with so much glee but the thought of them making a Zelda movie stops me in my tracks LOL,” Twitter user velsmells said. “Also I know [animation studio] Fortiche is definitely busy with Arcane S2, but it’d be so cool to see an entire Zelda movie with their style,” they continued, including images from the hit League of Legends tie-in show to support their argument.

    “I agree, I don’t think Illumination is the right fit at all for the Zelda IP. I am just saying if it HAS TO BE them, Toon Link is the most fitting route to go with,” Twitter user UltimaShadowX wrote in a separate thread, referencing Link’s cel-shaded look in The Wind Waker. “Imagining DreamWorks doing a Zelda movie with The Last Wish style would be insanely hype and preferable.”

    Read More: The Mario Movie Is So Successful Disney’s Giving It Props

    While an animated adaptation of Zelda seemingly comes with challenges that the Mario Movie didn’t, it makes sense that Nintendo might want to throw its sword-wielding hero onto the big screen, considering the fact that the Mario Movie recently surpassed Disney’s Frozen as the second-biggest animated film of all time, according to Variety.

    During a Mario movie press junket interview with Japanese news publication Nikkei (translated by Video Games Chronicle), Zelda and Mario creator Shigeru Miyamoto expressed interest in future movie projects so long as they’re centered around “characters that are suitable for film and characters that are well known.” When asked about the possibility of a Zelda movie in a recent interview with Polygon, Tears of the Kingdom producer Eiji Aonuma expressed his enthusiasm for the idea, saying “I am interested for sure. But it’s not just me being interested in something that makes things happen, unfortunately.”

       

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    Isaiah Colbert

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  • Rad New Game Is Basically Zelda Mixed With Mario Maker

    Rad New Game Is Basically Zelda Mixed With Mario Maker

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    I don’t think I’m alone in wanting a Mario Maker-like game focused on another Nintendo property, specifically The Legend of Zelda. Sadly, a theoretical “Zelda Maker” is probably never going to happen. But a newly announced game, Quest Master, seems to be the next best thing by letting you and your friends build the ultimate Zelda dungeon of your dreams.

    I played a lot of Super Mario Maker 2 on the Switch and loved how it let anyone build and play their own Mario platforming levels. The mix of classic items, easy-to-use controls, and online level sharing made it (and the original Mario Maker) an amazing game that felt unlike anything Nintendo had released before. So it always seemed obvious to me and others that Nintendo should take this basic setup and spin it off into other franchises, like a “Metroid Maker” or “Zelda Maker.” That never happened, but don’t worry, Quest Master is coming to provide what seems to basically be that game, minus all the Zelda characters and monsters.

    Announced on June 7 during the Guerrilla Collective showcase, Quest Master is an upcoming game that will let players plan, build, share, and play “retro top-down dungeons” on PC or Switch. Here’s the first trailer for the game:

    Apogee / Gematsu

    Publisher Apogee says players will be able to create their own pixel art dungeons using an “intuitive level creator” that will support both top-down dungeons and “overworld-connected quests.” Some of the biomes included with Quest Master will include “lava-filled caverns”, mountain-covered overworlds, grassy forests, and deserts. Players will also be able to include in-game instructions, quests, and even NPCs with their own dialogue.

    Quest Master dungeons will support side quests, bosses, multiple biomes, complex puzzles, invisible chests, and loads of traps and enemies. Dungeons can also be shared online and you can play through user-created levels with up to three other players.

    I’m already excited to pull out some paper and start designing my first horrible dungeons. And I won’t have to wait long, as Apogee announced that a demo for Quest Master is coming to Steam “soon.” Eventually, the game will release via early access in “Q3 2023” and then launch on Switch once the game hits version 1.0.

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    Zack Zwiezen

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  • Nintendo Asks Valve To Kick GameCube And Wii Emulator Off Steam, Says It’s Protecting Its Creativity And Work

    Nintendo Asks Valve To Kick GameCube And Wii Emulator Off Steam, Says It’s Protecting Its Creativity And Work

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    Valve removed the Steam listing for Dolphin, a popular emulator for the GameCube and Wii, after it received a cease and desist from Nintendo, developers behind the project claim. The company behind Mario and Zelda accuses the emulator of illegally circumventing its protections, and says it’s merely protecting the “hard work and creativity of video game engineers and developers.”

    A listing for Dolphin on Valve’s digital storefront first appeared back in March. “We are pleased to announce our great experiment—Dolphin is coming to Steam!” the creators wrote at the time. While the open-source project has been available online for years, interest in retro emulators has increased since the release of the Steam Deck, and an official store page would make the tool even easier to access.

    On May 27, however, Dolphin’s developers announced the Steam port would be “indefinitely postponed” after Valve removed the listing following discussions with Nintendo. “It is with much disappointment that we have to announce that the Dolphin on Steam release has been indefinitely postponed,” the emulator team wrote in an update on the project’s blog. “We were notified by Valve that Nintendo has issued a cease and desist citing the DMCA against Dolphin’s Steam page, and have removed Dolphin from Steam until the matter is settled. We are currently investigating our options and will have a more in-depth response in the near future.”

    According to a copy of the legal notice reviewed by PC Gamer, Nintendo accuses Dolphin of using “cryptographic keys without Nintendo’s authorization and decrypting the ROMs at or immediately before runtime.” While emulation is itself legal, providing users with ways to bypass protections on individual game ROMs could potentially violate Nintendo’s intellectual property rights. It’s an issue that would have to be hashed out in court, though the power imbalance between large corporations and homebrew projects like Dolphin means that rarely actually occurs.

    “Nintendo is committed to protecting the hard work and creativity of video game engineers and developers,” a spokesperson for Nintendo told Kotaku in an email. “This emulator illegally circumvents Nintendo’s protection measures and runs illegal copies of games. Using illegal emulators or illegal copies of games harms development and ultimately stifles innovation. Nintendo respects the intellectual property rights of other companies, and in turn expects others to do the same.”

    While the company has rarely looked the other way when it comes to piracy of its games and the tools that could facilitate it (like mod chips sold online), Nintendo has been particularly aggressive lately in clamping down on leaks and what it believes to be illegal misuses of its games and technology. In February it subpoenaed Discord for the personal information of someone suspected of leaking the official The Legend of Zelda: Tears of the Kingdom art book. In April it issued multiple copyright strikes against dozens of popular Breath of the Wild gameplay videos on YouTube that relied on modded versions of the game. And in May it seemingly had a Switch emulation tool, Lotpick, removed from Github after illicit copies of Tears of the Kingdom began spreading like wildfire online prior to the game’s official release.

    It’s not yet clear how Dolphin’s current developers will respond, or how willing Valve will be to bring the store page back unless the matter is resolved in court, which could take years. Last year, Valve accidentally included the Switch emulator Yuzu in its YouTube trailer for the Steam Deck. The video was later edited and re-uploaded to remove the reference. The company did not immediately respond to a request for comment.

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    Ethan Gach

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  • That Sad Zelda Trailer Was Based On A Japanese Amazon Review

    That Sad Zelda Trailer Was Based On A Japanese Amazon Review

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    As reported at the time, the commercial’s creators were inspired by, of all things, an Amazon review left under the game’s predecessor, Breath of the Wild. Written by a Japanese user, it told the tale of a “working adult” who spends his days “plainly wondering why I’m still alive”.

    Rediscover your sense of adventure with The Legend of Zelda: Tears of the Kingdom

    I am a working adult, so-called businessmen. I’m jostled by the commuter rush, bowing down to customers and bosses, being forced to train junior staff and doing many things, and I end up working overtime every day. Even the mountain I see on my way to work, which I don’t even know the name of, irritates me. When I get back home I’m dizzy and have no energy to eat food, so I just drink alcohol and sleep. If I have time to play games I should be going to seminars or looking for a marriage partner, which makes me more impatient than I should be. I spend my days plainly wondering why I’m still alive.

    I went to buy alcohol because I ran out and saw the Switch on sale in the shops. Then I remembered the day. When I was a child and really into Mario 64, my friend said, “lame to play Mario nowadays! Now it’s the era of PlayStation!” and I felt embarrassed. At the time, I didn’t want my friend to dislike me, so I also remember that I replied, “Yeah, you’re right. Mario is already old-fashioned!”

    The beauty of FF7 at that time and the shock of being able to listen to the CD on TV… the recent kids may not understand these feelings. That’s how attractive and innovative it was for kids back then.

    I’m still not sure why I picked up the Switch at the time. I just held a beer in one hand and bought the console and Zelda, thinking I could sell it if it was boring.

    Yesterday, my work day, I looked out of the train window at a mountain I didn’t even know the name of and thought, “Looks like I can climb that.” At that moment, I burst into tears and couldn’t stop. The businessmen of the same age who were beside me must have thought, “What the hell is this guy.”

    I would recommend it to all my fellow businessmen who are pressed for time and scrambling day after day to maintain the status quo, even if everyone hates you. Don’t say it’s just a game. We were born during the golden age of video games. Have you ever seen your family move their entire body when Mario jumps? Do you remember playing Mario Kart or Smash Bros with your friends bringing their own controllers? Have you ever discussed Chrono Trigger or FF7 strategies with your friends? Now I know. When I was a brat, my parents bought me expensive consoles and software for my birthday, Christmas and something. My parents, who were always nagging me, managed to raise money from their living budget to buy expensive games for me.

    I’m touched to belatedly realise many things that I didn’t realise due to the busyness of living my own life. I should have been more filial.

    The 5-stars reviews are all good ones, so there’s nothing for me to talk about now. This Zelda gives me the “challenge and reward” I forgot about. I can freely explore the world without maps, it’s an exciting adventure experience. People my age are sick every day to overcome tomorrow. But don’t despair of your life. The adventure I wanted was in such a place.

    P. S. I feel like thanking this Zelda and I would like to apologise to the Mario 64 development team and Nintendo. I’d like to apologise for the lies I told that day, saying that Mario 64 was old-fashioned, even though I loved it. I am sincerely looking forward to Mario Odyssey being released this winter.

    Postscript, 7 May: after 180 hours of play, I got all “recovered memory” and saw the ending. More than anything, I’d like to thank all the people who read my awful, long, cluttered and embarrassing review written emotionally. I’d also like to thank all the people who gave it a “helpful” rating, not only for reading it. I’ve never been appreciated by so many people even in my job. I really enjoyed my 180 hours spent running around Hyrule. I’d like to thank not only Nintendo but also all the Zelda fans who have continued to support Zelda. Thank you for a great adventure.

    For all the similarities between this man’s tale and the commercial, the part where he apologises for abandoning Mario in the face of a PlayStation advertising campaign—I did something similar with Sonic 3 when my friends were playing WipeOut—hit hard.

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    Luke Plunkett

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  • The Super Mario Bros. Movie’s Jack Black Made An Incredible Love Letter To Gaming

    The Super Mario Bros. Movie’s Jack Black Made An Incredible Love Letter To Gaming

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    You probably know Jack Black from his long career as the enthusiastic star of films like School of Rock and Kung Fu Panda, and most recently as the actor who was the perfect amount of excited to voice Bowser for The Super Mario Bros. Movie. While Chris Pratt convinced me that he’s never touched a controller in his life, Black wants you to know that he is a hardcore gamer like the rest of you, something he’s made many delightful YouTube videos about in the past on his channel JablinskiGames. Now he and Kyle Gass, who together are better known as the rock duo Tenacious D, have created a musical tribute to games in their signature style, complete with a video in which a cartoon version of Black cameos in games such as God of War, Fallout 4, Tomb Raider, Street Fighter, Sonic, and Red Dead Redemption 2. 

    Tenacious D – Video Games (Official Video)

    This is good, actually. Black starts off singing that “I don’t play video games no more, I never play video games.” As the video goes on, it becomes clear that his cartoon persona is as plugged in as the rest of us. He makes exceptions for AAA and Nintendo games that he considers to be “experiences,” all while reiterating over and over that he doesn’t have time for gaming. At one point, he appears naked while riding the most fucked-up-looking horse I’ve ever seen. True to the experience of gaming, the animations are filled with gratuitous violence, but with a comedic tone.

    Over and over, he stresses: “That’s not a game. That’s an adult thang.” His song addresses how gaming is stigmatized by people who didn’t grow up with a console, but it’s not woe-is-me about it. Black is so excited to share what he loves about his favorite games, and you should be too.

    The music was produced by Tenacious D, which, if you’re unaware, is a comedy rock duo formed by Black and Kyle Gass, another actor who also appears in the video (only to die incredibly frequently). Tenacious D has a sizable cult following, but The Super Mario Bros. Movie has reminded mainstream audiences that Black can really sing. His performance of the love ballad “Peaches” blew up the internet, and is eligible for an Oscar nomination.

    Of course, the other reason that Black is enjoying so much popularity right now is because he doesn’t act like engaging with video game media is beneath him. Or that he’s paid for his time. When he has to put in a public appearance for the Mario Bros. movie, he goes above and beyond to dress like he voices Bowser. Even his “Video Games” video stands as a work of art on its own rather than a cynical marketing ploy to capture the gaming fan base. I hope Nintendo brings him back for whatever the next Nintendo movie is going to be. They’d be making a huge mistake if they didn’t—Black’s charisma and goodwill extends beyond the movie screen.

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    Sisi Jiang

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  • 14 Of The Best And Most Obscure Secrets We Spotted In The Super Mario Bros. Movie

    14 Of The Best And Most Obscure Secrets We Spotted In The Super Mario Bros. Movie

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    Photo: Illumination

    I watched The Super Mario Bros Movie during its opening week with the intent of writing this Easter eggs and references article, only to realize that the movie is nothing but Easter Eggs and references. A thorough roundup would be indistinguishable from a wholesale rundown of the entire movie.

    The plot for The Super Mario Bros Movie is paper-thin. Narratively, the characters are static bordering on inert; there’s no arc or growth to any of them. It’s just one action set piece to the next; your enjoyment is intimately tied to your pre-existing knowledge of these characters and your ability to recognize a parade of homages to Nintendo history.

    It is, in other words, narratively identical to a Mario 2D platformer. Critics are complaining about the lack of characterization and depth in the Mario movie. But to paraphrase Gertrude Stein, there is no “there” there. We needn’t be so harsh.

    Unlike HBO’s The Last of Us, which took its game’s cinematic aspirations to their logical conclusion, the Mario franchise’s brilliance has never been the Plot; it’s been the gameplay. It’s been that perfect blend of inventive, instructive level design and hairpin controls.

    Take that away, and we’re left with a reel of Easter eggs, which is exactly how this movie was intended. Here are 20 of the best ones that we spotted. Which one was your favorite?

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    Kevin Wong

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  • Mario Kart Players Land Groundbreaking Trick After 27 Years

    Mario Kart Players Land Groundbreaking Trick After 27 Years

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    Skips and speedruns are basically like magic, to me. The tenacity it takes to find ways to break a game and circumvent entire sections is a skill and patience I don’t have. That being said, I’m always glad to watch someone just walk or drive through a wall and end up somewhere they weren’t supposed to be yet. It’s delightful. It’s an art form that people are always chipping away at, and that means sometimes these skips can be found in old games like Mario Kart 64. After 27 years, someone has managed to pull off a skip in the Bowser’s Castle course so difficult to execute, it’s almost impossible to repeat…until now.

    For a lot of us, Mario Kart tech is mostly just about using your items strategically and knowing when to drift. Maybe you know a good shortcut, or can pull off drifting. But for the speedrunning community, it’s about carefully studying each track and nailing down frame-perfect maneuvers to shave off even the smallest fraction of your time. For the Mario Kart 64 speedrunning community, Bowser’s Castle has presented a white whale in the form of a skip that requires you to drive through a specific wall. The technical breakdown is pretty complex and boils down to some walls in the game being built in such a way that there’s a tiny gap for players to squeeze through. It’s all about hitting it at the right angle and using speed items like the mushroom. But luckily, YouTube user Abyssoft has an entire video breaking down the skip, the tech behind it, and how multiple speedrunners have suddenly been able to utilize it after all these years.

    Abyssoft

    The first time the skip was first introduced in 2021 was by speedrunner Forest64, which sparked a fire in the community to attempt to recreate it. However, it wouldn’t be until almost two years later that it was recreated and used in a speedrun, resulting in some shifts in the track’s speedrunning records. Forest64 himself managed to implement the skip in a run after over 200 hours of grinding and thousands of attempts on March 11, 2023 beating the previous non-shortcut time by just four-tenths of a second. This was impressive because it both dethroned the original time, and was the first time the skip was successfully pulled off through play, rather than testing.

    However, that reign would be short lived, as speedrunner Christian C. hit the skip and shaved off a second of his time just two days later on March 13. The following day, speedrunner Aaron Jablonski also managed to hit the skip but wasn’t quite able to overtake Christian’s time. Abyssoft’s video breaks down some of the ways this run can still be improved by using the skip, but given just how difficult it’s proven for the pros to pull off, it may be some time before anyone manages to improve the run through this method.

    Ironically enough, after all the hubbub the world record for Bowser’s Castle was overtaken again by Beck Abney on April 4 without using the skip. As of this writing, Abney’s record of 1’49″38 sits on the top spot, but there’s still room for the speedrunners to cut down the already impressive time if the skip is implemented.

    What remains to be seen is if The Super Mario Bros. Movie actor Jack Black can beat the record after beating his castmates in Mario Kart for all to see.

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    Kenneth Shepard

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  • What You Should Know About The Super Mario Bros. Movie’s End Credits Scenes

    What You Should Know About The Super Mario Bros. Movie’s End Credits Scenes

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    Oh, hello there. I see you’ve got your phone out at the movie theater and you’re sitting in the credits for The Super Mario Bros. Movie. You’re probably here wondering if there are extra scenes worth sticking around for. Well, I’m here to answer that question and more, so let’s jump down the warp pipe and into the unknown.

    Does The Super Mario Bros. Movie have a post-credits scene?

    In short, yes. It has two, actually. One happens during the credits, and another happens right at the very end. Let’s break down both scenes. And no, we’re not talking about the weirdly existential Luma that comes back around near the end. Hopefully the fact that Luma is in the movie at all, though, is a cause to hope for something more SMG-sized. Peach does tell Mario that there are a ton of galaxies out there while they’re waiting in a field of power-ups.

    What is Bowser’s fate?

    The first scene features Bowser reprising his song from earlier in the movie called “Peaches.” This is nice, because he was rudely interrupted while singing it before, and now he gets to belt out a few more lines about his unrequited love for the princess. Jack Black apparently wrote Peaches himself! However, it turns out he’s still shrunken down and in his bottle prison from the final fight. It’s unclear if the Mushroom Kingdom is just going to keep him locked up in there, but at least he’ll be able to serenade anyone who passes by.

    If you wait a little bit longer after that scene and through all the names scrolling on the screen, there’s a second teaser.

    Super Mario Bros. teases a very special Yoshi

    While the Bowser scene is cute, the one of real consequence is the post-credits scene at the very end of the film. In it, we see a Yoshi egg has ended up in the Brooklyn sewers after Mario and Bowser’s fight brought parts of the Mushroom Kingdom into the movie’s depiction of New York. As the egg starts to crack, the screen cuts to black and we hear the little dinosaur’s iconic “yoshi” cry.

    While this egg likely belongs to the iconic green Yoshi that’s accompanied Mario throughout several games, this isn’t the first time the movie references these dinosaur steeds. In fact, there was a huge herd of them earlier in the movie when Mario and Peach are on their way to the Jungle Kingdom to recruit Cranky Kong’s army. So if the movie is taking the time to single out this specific egg, it likely means the movie is teasing a specific Yoshi that might have a larger role in a hypothetical sequel.


    Reception to The Super Mario Movie has been pretty mixed. Those who have already seen the movie have called it overly referential and or found some of its performances lacking, while others have praised its gorgeous animation. Ultimately, I’m not too surprised given I’ve always found Illumination’s output to be lacking. But hey, at least we got to see Bowser be down bad and singing. That’s fun!

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    Kenneth Shepard

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  • The Best (And Worst) April Fools’ Jokes In Gaming For 2023

    The Best (And Worst) April Fools’ Jokes In Gaming For 2023

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    April Fool’s Day has finally come to add a little bit more chaos to the week, as jokes and lies fly around unrestricted. But we understand what April 1 is all about—a chance for developers to sneak in some humor in our favorite games. These April Fools’ jokes are getting a little more advanced and ambitious year by year, and we love April for that. Here are some of the best April Fools’ jokes currently out there:

    Lechonk lovers unite

    Here are two true statements: Lechonk is a perfect Pokémon, and Lechonk deserves more love than we can offer. So while there’s an underlying pain that Lechonk can only dominate Pokémon on a holiday meant for jokes, I’m still happy to report that Lechonk will get the stardom it deserves this April 1. True Lechonk fans will treat themselves to an extra chonky plush, or a porky pink playmat decked out with numerous Lechonks.

    Nintendo Switch Online will now sound more Italian

    IGN pulls a fast one here and declares that every Mario game is about to get Prattified. Can you imagine?

    Xzibit levels up Pimp My Ride

    Xzibit shows YOU how to PIMP YOUR motherf****** BROWSER

    Opera GX is a self-proclaimed “browser for gamers,” and I suppose allowing users to mod their browser takes that sentiment to the next level. The one and only Xzibit is here to show you how to pimp out your Opera GX setup, with new aesthetic digs like a Cyberpunk theme or a more broad “anime theme.”

    Disgaea throws its hat into the dating simulator ring…with a fake dating sim

    It’s pretty trendy nowadays for games to also have a spin-off dating sim, like Dead by Daylight or Overwatch 2. For Disgaea, I suppose April 1 is as good a time as any to announce its otome date-sim spin-off, titled Makai no Prince-Sama. Tragically, this game has a release date slated for January 30, 20000000200, so there’s no way for me to actually take Killia out for a nice dinner. Oh well. If this game were to be true, you would wake up in the form of a Prinny (those cute penguins) to experience a heart-pounding and romantic adventure. One can only dream.

    【魔界戦記ディスガイア】『魔界の♡プリンスさまっ♪』プロモーションムービー

    Genshin Impact reveals four playable cats

    Genshin Impact has a real love for cats, as evidenced by the playable character Diona and her “Cat’s Tail” bar. For April Fools, Hoyoverse is capitalizing on all of our feline fantasies: to play a cat. More specifically, Hoyoverse released a set of shorts and promotional images to advertise playable kitty versions of Diluc, Keqing, Kuki Shinobu, and Wanderer. Unfortunately, they will be hard to distinguish through text, as each cat is simply named “Meow,” and all they can do or say is “meow.”

    Among Us expands its horse universe

    Innersloth can’t stop horsing around, it seems, as the Among Us developers once again brought back the infamous “Horse Mode,” allowing players to take control of the majestic Horsemate. But Innersloth simply could not satisfy itself by rerunning the same classic “Horse Mode.” The Among Us devs have stepped their game up with the expanded “Horse Wrangling Mode.” This Hide n’ Seek game mode will allow the seeker to take the role of a “Rancher,” literally tying up these darned Horsemates instead of killing them.

    Among Us Horse Mode Kill Animation

    Look your best with the new Razer Razer

    I’m glad Razer is finally cashing in on its homophonic relationship with the word “razor.” One might say it’s an easy target, but I believe it’s just necessary wordplay. This theoretical razor doubles as a shaving tool, as well as a high-quality gaming mouse, allowing you to look your best as you click heads or whatever it is you use your gaming mouse for.

    You can sign up to be a beta tester for the Razer Razer on the official website here. Now, I’m not a betting man, but I don’t think you’ll actually get your hands on a Razer Razer. But you will enter a raffle to win a full set of Razer gear, including a keyboard, headphones, and mouse.

    Razer Razer | Feel Sharp, Play Sharp

    Assassinate a cuddly teddy bear in Rainbow Six Siege

    Rainbow Six Siege likes to celebrate April Fools with a “Rainbow is Magic” event. While normally, Rainbow Six Siege does not display much in the form of rainbows, April Fools allows the tactical shooter to add some color to its universe. Unfortunately, pacifists are not welcome this time. As opposed to rescuing teddy bears, you’ll have to blow their heads off instead.

    Rainbow Six Siege: Rainbow is Magic 2023 Gameplay Trailer

    1v1 your cat in Street Fighter 6

    Capcom is on a roll with innovative new Street Fighter 6 features. Not only will there be a new 2v2 mode, but also a “Dynamic-mode” that allows you to perform stylish combos and attacks with the simple press of a button. For further accessibility with your cat, Capcom has created a tool that lets your cat experience Dynamic mode, converting the various swats and jabs of a cat into button presses. If you ever dreamt of that, anyways.

    【Let’s reach somecat😺 stronger than me】Street Fighter 6 Cat Battle Device

    League of Legends allows you to collect and wear a bounty of hats

    League of Legends is now all about that fashion. When players enter a Blind Pick match, they’ll have the chance to wander around the Summoner’s Rift to kill minions, collecting some snazzy hats along the way. And if this Reddit post is to be believed, it doesn’t seem like there’s an upper limit to how many stylish hats you can wear, which means your stack of hats can be as tall as you dream. Some other surprises are waiting for you in Blind Pick, but I’ll be out there collecting hats instead.

    While Sonic the Hedgehog is murdered, the Eggcoin currency crashes

    It appears to be a stressful time of year for Sonic the Hedgehog and friends. While everyone’s favorite blue hedgehog was killed off for a free murder mystery game, there were some darker, more illicit underpinnings brewing in the Sonicverse. Apparently, Eggman has created a cryptocurrency known as “Eggcoin” that has crashed and burned, and Big the Cat is the surprising leader of a mafia crew, amongst other shocking headlines. Thoughts and prayers.

    Baldur’s Gate 3 will let you cheese everything

    One of the best things about Larian games is finding out how you can use the tools they give you to break their games. They’ve decided to cut out the middleman and just let you cheese outright!

    Valorant’s new patch notes also go wild

    You thought Overwatch 2‘s April fool’s ‘update’ was bad? Wait ‘till you read what’s coming to Valorant. Here’s a sliver of the new, demonic Valorant April fool’s patch notes:

    COMPETITIVE UPDATES

    VALORANT e-daters in Ranked will automatically be funneled to a dedicated queue where they can only hear one another’s voice comms

    Cuffing season may be over, but if you and your situationship are tryna link over VALORANT without getting absolutely merked by your teammates, we gotchu fam.

    GAMEPLAY SYSTEMS UPDATES

    Shots fired while in spawn will now shoot into enemy spawn

    map control is mid anyway

    Jett dash is now cooldown based instead of charge based and the cooldown is now set to 0.5 seconds

    we love Jett and we love cars so we made her dash cooldown 0.5 seconds. Jett boutta pull up skrt skrt

    Minecraft’s April Fools Is On Fire

    Revealing: The Vote Update

    If you log into Minecraft today, you’re going to notice something a little different about your launcher. Don’t worry, nothing is wrong. You can put out the fire with the little water bucket. Aside from that, though, Mojang has unleashed a devilish ‘Vote’ update, which sounds like pure chaos:

    From the moment you start a game, you will find yourself in a world of endless voting, where the results fundamentally change the laws of Minecraft. As you might have noticed in the video, we have created a fine selection of voteable features that include everything and anything: beelloons*, French mode, zombie mode, rabbit transformation, exploding pistons, haunted world – and much, much more.

    “Studies show that gamers love to make decisions – the more the better,” said Professor Apreel Dåre of Sillington University. “The fact that Mojang Studios is willing to put decision-making in the hands of the players just shows how much they care about their community. Or that’s what I assume. I haven’t been in a community since 1857 and I don’t really play games.”

    If you have no idea what to expect, that’s by design. They’re liking this to getting a box of chocolates, just one with apparent consequences.

    After you download it, there is no turning back. If you delete the file, the story ends; you wake up in your bed and believe whatever you want to believe. You boot it up, you stay in the Overworld, and we show you how deep the rabbit hole goes.

    I’m sure it’ll be fine, though.

    Rocket League gets positive

    If you’re logging on to have a heater gamer moment in Rocket League today, bad news. The chat has been overhauled so only positive messages can go out. Also, now there’s a literal Easter Egg you can kick around.

    What are some of your favorite April fool’s jokes this year?

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    Joshua Chu

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  • Horrific Mario Manga Shows 1-UP Mushroom Growing Out Of Dead Plumber

    Horrific Mario Manga Shows 1-UP Mushroom Growing Out Of Dead Plumber

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    Let’s all get on the same page before going any further: this is not canon. This is not hidden lore, endorsed by Nintendo, that you should arm yourself with and take with you on an official basis every time you play a Mario game from now on. OK?

    OK good. So, here’s a panel from a 1996 manga (Super Mario 64 4Koma Gag Battle), which is suggesting that maybe 1-UP mushrooms grow out of the bodies of the Marios who have died before you.

    Let’s enhance:

    Fuck.

    As the ever-wonderful Supper Mario Broth point out, this is from a manga that is “filled with jokes and eccentric theories”, and that it “should be taken more as an interesting thought experiment than anything that would actually be endorsed by Nintendo!”

    Let’s do that, then. Let’s take this as a thought experiment. Imagine this is really how this all works. What it’s suggesting for the way the Mushroom Kingdom operates, and Mario’s relation to it, is fascinating. It’s some Returnal, Groundhog Day type shit. Mario isn’t just here to save the Princess. He’s trapped here, in a place outside of not just Brooklyn, but space and time.

    Every 1-UP mushroom you see is a former, failed attempt, where a Mario—you, just like you, but also not you—has died, his heroic spirit extracted and preserved for the next Mario. Who is also you, until his demise, when the mushroom will be collected by…you.

    As replies to Supper Mario Broth’s tweet have pointed out, it’s an idea more recently explored in this classic Extra Fabulous comic from 2019:

    Image for article titled Horrific Mario Manga Shows 1-UP Mushroom Growing Out Of Dead Plumber

    I love the idea that in 2023 a lot of people’s first thoughts—mine included—weren’t about the timeline stuff but drawing fungus analogies with The Last Of Us. And that this would be such a Nintendo take on it. In Naughty Dog’s universe, the mushrooms growing out of dead people are a threat to all of humanity, and create ravenous zombies. In Nintendo’s, they’re just a cute little thing that helps the player by giving them special powers. Well, “cute” provided you don’t think about where they came from…

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    Luke Plunkett

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  • Super Mario 64 Fans Have Tried To Get This 1-Up Without Dying For Over 20 Years

    Super Mario 64 Fans Have Tried To Get This 1-Up Without Dying For Over 20 Years

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    Screenshot: PaLiX / Nintendo / Kotaku

    Nine years ago, Super Mario 64 player toyuru2 wall-jumped his way up the slide in Cool, Cool Mountain, sending the plumber into the void–but not before grabbing a 1-up mushroom. At the time, it was a feat, as nobody had ever gotten the mushroom. But then, a new challenge emerged: was it possible to grab the mushroom without dying at all? Now, years later, a speedrunner has answered that question through the use of special tools.

    First released back in 1996 on the Nintendo 64, Super Mario 64 is one of the most famous video games ever released. It was Mario’s big leap into 3D and helped create the blueprint for what a 3D platformer would be. Like any other game, it features a number of oddities, like items and enemies that exist outside the bounds of where the player can go. These seemingly “impossible” items became a fixation for the community, like this one coin that took 18 years for anyone to collect.

    27 years later, players are still speedrunning the game, creating mods for it, porting it to the PC, and trying for those hidden coins and other secrets in this beloved 3D platformer. In this case, the impossible item clips out of the tunnel before players can normally reach it, though as you can see in this video, it actually spawns in the tunnel at first. Technically, unlike other “impossible” items, this 1-up has been grabbed before–what’s different now is that it’s been grabbed by someone without dying. And all they had to do was just jump between two walls for over an hour.

    As reported by GamesRadar, YouTuber, and Mario 64 speedrunner PaLiX recently uploaded a video showcasing a new strategy to collect the so-called impossible 1-Up on Cool, Cool Mountain.

    PaliX / Nintendo

    PaLiX’s tool-assisted method has Mario immediately leap out of the level and fall to the finish line below. Then they jump between two walls for an hour and a half. Slowly Mario climbs up the wall and eventually reaches a point where he seems to lock up. Then, using an exploit involving how the game calculates where Mario is in relation to the floor, PaLiX is able to break free and butt stomp onto the 1-Up.

    Even though this video does involve some emulation tools that help perfectly pull off the tricky moves and jumps, it’s still interesting to see a player grab this power-up without kicking the bucket. Will it be possible for someone to one day actually pull off this trick on an N64 or other platform without tools? Maybe. People continue to do wild shit in this game. For years, the hardest glitch in Super Mario 64 speedrunning was considered impossible to do by a human without the use of tools, until of course someone did exactly that. So at this point, I’d say anything is possible.

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    Zack Zwiezen

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  • Super Mario Bros. Movie Shouts Out Nintendo’s Biggest Water Fan

    Super Mario Bros. Movie Shouts Out Nintendo’s Biggest Water Fan

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    Screenshot: Nintendo / Kotaku

    Like most people who require water to live, you probably like H20 a normal amount—but you definitely don’t like water as much as this famous Nintendo fan. They’re so well-known and beloved that they’ve even been featured in the official plumber website for the Super Mario Bros. movie.

    Super Mario Bros. Plumbing is a website for a fake plumbing service where Mario and Luigi come to unclog your pipes. Not like that, you pervert. Anyway, the website is an elaborate movie marketing campaign that even features a real live van tour. If you look down at the carousel section of the website, you’ll see a review by someone named Pipe_Dreamz. “Amazing looking water courtesy of the brothers,” it says.

    For the non-chronically online, Pipe_Dreamz is likely a reference to a Miiverse user named MARIO WiiU. They spent at least a couple of years commenting on the graphical quality of video game water on Nintendo’s official forums. Their bio describes them as “a hardcore Nintendo fan” who has been playing the publisher’s games since 1985. Despite being a Nintendo gamer since the Nintendo Entertainment System, they felt that the Wii U is “an amazing system.” You do you, buddy.

    Since Miiverse was discontinued in November 2017, a new account claiming to be MARIO WiiU has appeared on Twitter. However, there isn’t a viable method to confirm that they’re the same person (A conundrum that they’ve addressed publicly). I have my doubts. The original water commentator had posts that were unrelated to water, and the new account only contains tweets about water. So the account is likely run by a fan of the water liker.

    This isn’t the first time that Nintendo of America recognized video game water’s biggest fan. Three years ago, the publisher tweeted “Nice water” alongside a clip of Paper Mario: The Origami King.

    The Miiverse may be gone, but the spirit of MARIO WiiU lives on.

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    Sisi Jiang

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  • Looks Like Mario Kart 8 Is Getting Five New Characters

    Looks Like Mario Kart 8 Is Getting Five New Characters

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    Screenshot: @pad_warrior

    Mario Kart 8, a game that was first released ten years ago on the Wii U, is still not done. The 2017 Switch version of the game is currently in the midst of a run of downloadable content that is bringing not only new courses to the game, but new drivers as well.

    We welcomed Birdo (alongside a Yoshi’s Island course) in the latest update, released today, but this fresh screenshot taken after its installation shows that there is still room for five more:

    Five more! Five mystery characters in a popular first-party Nintendo game! You know what that means, everyone. It means it’s time for speculation.

    While the series previously liked to keep things in the Mushroom Kingdom, Mario Kart 8’s updates have slowly introduced characters from other Nintendo franchises, ranging from Zelda to Splatoon. Meaning these five characters could, in true Smash Bros. fashion, be coming from anywhere.

    Maybe it’ll be someone new, but expected. Samus is an obvious choice here, especially as a car based on her ship would be such an obvious combo (and a Metroid-themed course would also kick ass).

    Maybe it’ll be a different take on an existing character. There are multiple Marios here…is there room for a second Link? A Wind Waker Link, perhaps? If it’s good enough for Super Smash Bros. Ultimate, it’s good enough for Mario Kart 8.

    It could, however, be someone else. Nintendo has a long, long history, after all. It’s a little weird that characters from F-Zero, a Nintendo series about racing cars, aren’t featured here in Mario Kart 8, a Nintendo game about racing cars. Captain Falcon would slot right in, especially since there’s already an F-Zero course (and vehicle!) in the game.

    Maybe it’s time for some Pikmin? Punch-Out? Is Arms too obscure a reference in 2023? Maybe the space is being left for the movie versions of some famous Mario characters?

    Maybe you should take over now. Nintendo-related speculation is hard work.

    UPDATE: This might help narrow it down. Nintendo says in a press release accompanying today’s DLC that “Two upcoming waves of DLC are still to come, featuring more returning courses and characters from across the Mario Kart series”.

    “Returning characters” certainly kills off some of the wilder suggestions above! And leaves us with possibilities like Petey Piranha and…Wiggler?

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    Luke Plunkett

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  • Gorgeous Pokémon, Anime Sneakers Are Too Good For Nike

    Gorgeous Pokémon, Anime Sneakers Are Too Good For Nike

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    While Nike likes to dabble in the out-and-out nerd market sometimes, from Doraemon to Hello Kitty, for the most part the company likes to keep its collabs subtle, and has not worked with Nintendo for a long time. Meaning it will likely never officially release shoes this nice.

    The sneakers you’re seeing in this gallery are all the work of artist Andrew Chiou, who has been doing the rounds on shoe blogs this week for his recent Pokémon work, but that stuff is just scratching the surface. Using Dunks and Jordans as his canvas, Chiou has painted (or at least designed) a ton of custom sneakers lately based on everything from Dragon Ball to Sailor Moon, sometimes for customers, and sometimes as one-offs for celebrities and athletes.

    These are a pair of “What The” Super Mario concepts (“What The” sneakers are Nike’s special lines where designs get wild):

    Here are some Pokémon ones he released earlier this week, featuring Scyther, Bulbasaur, Shiny Gyarados and Dragonite:

    This is a pair of Sailor Moon concepts, again on a pair of Dunks, which with their retro styling and clean panel design makes them ideal to sketch out themes like this:

    This pair of Dragon Ball Dunks, based on Vegeta, aren’t a mock-up, these have actually been painted up on a real pair:

    I am in love with the colourway on these Snorlax Jordan IVs:

    And finally, just to break up the monotony of Dunks and Jordan IVs, here’s a Venusaur mocked up over a pair of very lovely CDG x Nike ACG Mowabbs (scroll through to see the all-cream colourway of the original shoes, an all-timer for the silhouette):

    If you want to see more of Chiou’s stuff, you can find more shoe designs—both mockups and actual custom sneaker paintjobs—at his Instagram page.

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    Luke Plunkett

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  • In 1999 Nintendo Had A Real-Life Wrestling Match Starring Mario And Pikachu

    In 1999 Nintendo Had A Real-Life Wrestling Match Starring Mario And Pikachu

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    Back in 1999, around the time of the release of the original Super Smash Bros. on the N64, Nintendo had a big idea. To help promote the game they would go to Vegas, set up a wrestling ring, get a bunch of actors to wear Nintendo character costumes and have them go at it.

    So they did just that. The event, known as Slamfest ‘99, wasn’t just performed in front of a live crowd, it was also streamed online—in 1999!—and then available to watch for a few months afterwards as well. You would think that would mean that some footage of the stunt has survived, but somehow no, it hasn’t, and so for a few years now a group of “fans and archivists” from the Lost Media Wiki have been scouring the internet looking for some.

    Image for article titled In 1999 Nintendo Had A Real-Life Wrestling Match Starring Mario And Pikachu

    Here’s how one of that team, bozo_ssb, describes their efforts:

    Despite the live broadcast, and despite it being available to be rewatched in RealPlayer for several months afterward, no video footage of Slamfest ‘99 is known to survive anywhere on the modern-day internet – it’s completely lost. With little evidence of the event even occurring, it has languished in extreme obscurity for over two decades, even among hardcore Nintendo fans. Since May 2020, a group of fans and archivists from the Lost Media Wiki have been actively searching for the lost broadcast footage (of which I’m a member).

    The bad news is they still haven’t found any. The good news is that they have now found something. The LMW team managed to track down Ed Espinoza, who was the producer for Slamfest ‘99, and Ed was kind enough to share a bunch of photos he took on the day so that the world could get a fresh look at Mario punching Donkey Kong in the tit.

    Image for article titled In 1999 Nintendo Had A Real-Life Wrestling Match Starring Mario And Pikachu

    While no footage has survived, some eyewitness accounts have, which LMW have catalogued here:

    Mario and Donkey would start the match. Donkey Kong, being much larger than our favorite plumber, quickly took Mario out. Yoshi came in and got his revenge on the gorilla. Pikachu would come in for the monkey only to be knocked down by Yoshi’s lethal tail. Then, before anyone knew it, Mario went crazy. He wiped out Donkey Kong, Pikachu, and his own teammate, Yoshi. Ultimately, the match would end in a crash which knocked out everyone resulting in a draw. “Everyone’s a winner!” the announcer yelled – Zelda64

    Mario and Yoshi were on one team, Donkey Kong and Pikachu were on the other. It was quite funny to see the life-size mascots bouncing around a wrestling ring. Mario went on a crazed rampage hitting everyone in sight, and instead of Yoshi, Donkey Kong accidentally hit himself with his ‘mallet of doom.’ And in the most heated moment, all four mascot smashed into each other in the center of the ring, and all fell to the mat. That’s right, in true Nintendo fashion, it was a draw…and everyone is a winner! – Nintendorks

    Even the ref got in on the act, biting Pikachu’s ear and declaring that it tasted ‘like chicken’. Mario shocked us with his low blow antics and Kong knocked himself out with his own magic hammer, but they all wound up best of friends at the end, the match being declared an honourable draw – N64 Magazine

    We’ve shared a few of the images here, but here’s a link to the whole gallery, which is fascinating not just for the images from the bout itself, but also for the shots of the wrestlers warming up out of costume. And fun fact: there’s a good chance this whole stunt was just a chance for Nintendo to get their money’s worth out of those costumes, since they’re the same ones featured in the classic “Happy Together” Smash commercial:

    Super Smash Bros Commercial (N64)

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    Luke Plunkett

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  • ‘Mario Rap’ Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

    ‘Mario Rap’ Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

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    Another new trailer for the upcoming Super Mario Bros. movie has been released today, part of the onslaught of expensive and lengthy Super Bowl commercials, and while that’s usually enough to rot the brains of even the most online among us, I can assure you, this one is fantastic.

    Unlike every previous trailer, which are actual trailers featuring snippets from the movie, this is a new take on the Mario Rap, the classic intro from the Super Mario Bros. Super Show, the live-action series that ran from 1989-1991.

    Here, in case you need a refresher, is the original:

    Super Mario Brothers Super Show Intro

    And here is the 2023 version:

    Super Mario Bros. Plumbing Commercial

    I haven’t called that number because I’m not the in the US, but that website is indeed up and running, and is everything you would hope it would be from a struggling small business servicing the Brooklyn and Queens areas. There’s excessive animation, broken image links, a careers page (still under construction, sadly) and even a novelty mouse cursor.

    UPDATE: Hahahaha the number works:

    Best of all, though, are the testimonials, including one from Spike, who is actually the brothers’ boss, and who is making an appearance in the movie (he’ll be played by comedian Sebastian Maniscalco).

    Image for article titled 'Mario Rap' Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

    Screenshot: Illumination


    READ MORE:

    Image for article titled 'Mario Rap' Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

    Screenshot: Illumination

    It’s weird that one of the things people have been most interested about as far as the upcoming Super Mario Bros. movie is concerned is how everyone sounds. I mean, we know who the cast is, have known that forever, but what we haven’t known is the extent to which each actor was going to ham it up.

    It’s why everyone has been so obsessed with Chris Pratt’s Mario, and why Jack Black seems perfect as Bowser because…he’s done that voice 1000 times and he was born for the role. One major voice we haven’t heard yet, though, is Seth Rogen’s Donkey Kong, and it was also one that could have gone in any number of directions.

    READ MORE

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    Luke Plunkett

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  • Link To The Past Has Been Reverse-Engineered, Fully Ported To The PC

    Link To The Past Has Been Reverse-Engineered, Fully Ported To The PC

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    Illustration: Nintendo

    One of the most interesting developments in the emulation and coding scenes in recent years has been the increasing trend in taking classic old video games and completely reverse-engineering their code.

    We’ve seen fans do this for everything from Mario 64 to Ocarina of Time to Grand Theft Auto, all with varying degrees of legal opposition. The reasons for doing this are multitude; there’s the challenge of the reverse-engineering itself, of course, but also the benefits it brings, mainly in the form of being able to create genuine PC versions of classic console games, rather than relying on emulation.

    What’s the difference? As we’ve explained previously, emulation relies on your computer pretending it’s an old console to run a game coded to run on that console. A reverse-engineered port is able to be built for the PC (or other platforms!) from the ground up, allowing for the seamless insertion of stuff like widescreen support and even (in the case of polygonal games) graphical tweaks like ReShade.

    The latest game to receive this treatment is The Legend Of Zelda: A Link to the Past, first released in 1991 on the Super Nintendo and then re-released a number of times since on everything from the Game Boy Advance to Nintendo Switch Online.

    As Nintendo Life report, a team of 20, led by xander-haj, managed the feat after working their way through 70-80,000 lines of code, and in the process “key enhancements have been added, such as faster transition times, speedier text, widescreen support, pixel shaders, and a more detailed overworld map. Perhaps most significantly, a secondary item slot has been added, allowing users to quickly switch between two items on the fly without having to go into the inventory screen to pick them out one by one.”

    Here’s footage of the original game (running in an emulator on PC) compared to this new PC “port”:

    zelda 3 emulation vs pc port

    Neat! This is now the part of the post where we point out that, legally, this is still a very weird grey area. Reverse engineering itself isn’t illegal, but the use of a company’s assets can be, and these projects are a mix of both. Only they’re also not; the creators or reverse-engineered games like this simply provide the underyling code and ask you to get the assets from a ROM yourself. This game’s description, for example, says “You need a copy of the ROM to extract game resources (levels, images). Then once that’s done, the ROM is no longer needed.”

    Nintendo would argue that doesn’t matter, the creators would argue it’s an important distinction, and until we start getting some definitive rulings in disputes like this I’m going to have to keep typing this out at the end of every post about it!

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    Luke Plunkett

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  • Phil Spencer Says Halo Studio Remains ‘Critical’ To Xbox Despite Cuts

    Phil Spencer Says Halo Studio Remains ‘Critical’ To Xbox Despite Cuts

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    Image: 343 Industries / Microsoft

    Things haven’t been going great for Xbox recently. Microsoft is facing stiff resistance in its attempt to acquire Activision Blizzard. It released hardly any big exclusive blockbusters last year. And it just cut over 10,000 jobs last week, including many senior developers at Halo Infinite studio 343 Industries. Microsoft Gaming CEO Phil Spencer tried to remain upbeat and do damage control on each of these points and more in a new interview with IGN.

    “Every year is critical,” he said. “I don’t find this year to be more or less critical. I feel good about our momentum. Obviously, we’re going through some adjustments right now that are painful, but I think necessary, but it’s really to set us up and the teams for long-term success.”

    This week captured both the peril and promise facing Xbox right now. On Tuesday, Microsoft announced a drop in net-income of 12 percent for the most recent fiscal quarter compared to the prior year. Xbox gaming hardware and software were down by similar percentages, and Microsoft said nothing about how many new subscribers its Game Pass service had gained since it crossed the 25 million mark exactly a year ago.

    Then on Wednesday Microsoft provided a sleek and streamlined look at its upcoming games in a Developer Direct livestream copied right from the Nintendo playbook. Forza Motorsport was seemingly quietly delayed to the second half of the year, but looked like a beautiful and impressive racing sim showpiece. Arkane’s co-op sandbox vampire shooter Redfall got a May 2 release date. Real-time strategy spin-off Minecraft Legends will hit in April. And to cap things off Tango Gameworks, maker of The Evil Within, shadow-dropped Hi-Fi Rush on Game Pass, a colorful rhythm-action game from left field that’s already become the first undisputed gaming hit of 2023.

    Hi-Fi Rush's hero jumps through a colorful city skyline.

    Screenshot: Tango Gameworks / Bethesda

    “2022 was too light on games,” Spencer confessed in his IGN interview. 2023 shouldn’t be thanks to Redfall and Starfield, Bethesda’s much-anticipated answer to the question, “What if Skyrim but space?” But both of those games were technically supposed to come out last year. Meanwhile, Hi-Fi Rush, like Obsidian’s Pentiment before it, is shaping up to be a critically acclaimed Game Pass release that still might be too small to move the needle on Xbox’s larger fortunes.

    Spencer remained vague when asked how successful these games were or their impact on Game Pass, whose growth has reportedly stalled on console. “I think that the creative diversity expands for us when we have different ways for people to kind of pay for the games that they’re playing, and the subscription definitely helps there,” he said.

    Hi-Fi Rush, Redfall, Starfield, and a new The Elder Scrolls Online expansion due out in June are also all from Bethesda, which Microsoft finished acquiring in 2021. The older Microsoft first-party game studios have either remained relatively quiet in recent years while working on their next big projects, or, in the case of 343 Industries, were recently hit with a surprising number of layoffs.

    Following news of the cuts last week, rumors and speculation began to swirl that 343 Industries—which shipped a well-received Halo Infinite single-player campaign in 2021, but struggled with seasonal updates for the multiplayer component in the months since—was being benched. The studio put out a brief statement over the weekend saying Halo was here to stay and that it would continue developing it.

    A shift from Starfield waits for the game's new release date.

    Image: Bethesda / Microsoft

    Spencer doubled down on that in his interview with IGN, but provided little insight into the reasoning behind the layoffs or what its plans were for the franchise moving forward. “What we’re doing now is we want to make sure that leadership team is set up with the flexibility to build the plan that they need to go build,” he said. “And Halo will remain critically important to what Xbox is doing, and 343 is critically important to the success of Halo.”

    Where Halo Infinite’s previously touted “10-year” plan fits into that, however, remains unclear. “They’ve got some other things, some rumored, some announced, that they’ll be working on,” Spencer said. And on the future of the series as a whole he simply said, “I expect that we’ll be continuing to support and grow Halo for as long as the Xbox is a platform for people to play.” It’s hard to imagine Nintendo talking about Mario with a similar-sounding lack of conviction.

    It’s possible Microsoft’s continued struggles with some of its internal projects is partly why it’s so focused on looking outside the company for help. Currently that means trying to acquire Activision Blizzard for $69 billion and fighting off an antitrust lawsuit by the Federal trade Commission in the process. Microsoft had originally promised the deal to get Call of Duty, Diablo, World of Warcraft, and Candy Crush would be wrapped up before the end of summer 2023. That deadline’s coming up quickly, even as the company continues offering compromises, like reportedly giving Sony the option to continue paying to have Activision’s games on its rival Game Pass subscription service, PS Plus.

    Spencer told IGN he remains bullish on closing the deal, despite claiming to have known nothing about the logistics of doing so when he started a year ago. “Given a year ago, for me, I didn’t know anything about the process of doing an acquisition like this,” he said. “The fact that I have more insight, more knowledge about what it means to work with the different regulatory boards, I’m more confident now than I was a year ago, simply based on the information I have and the discussions that we’ve been having.”

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    Ethan Gach

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