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Tag: Mario Kart

  • A Decade Later, Mario Kart 8 Is Still Impossible To Top

    A Decade Later, Mario Kart 8 Is Still Impossible To Top

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    My best friends and I have a typical rotation of games we play on game nights. These are often competitive shooters or cooperative survival games, which lend themselves particularly well to our needs. However, one night about two years back, we came to an impasse until one of us jokingly tossed out, “Let’s just play Mario Kart.” Within minutes, we had all grabbed our Nintendo Switches, jumped in a call, and booted up the game. We didn’t set it down for about another five hours.

    Stories about Mario Kart 8 tend to follow that formula. It is either the first or last game a group will settle on playing, but because it’s so reliably great, it’s just about the only game any group needs once it’s been decided upon. I’ve found Mario Kart 8 endlessly rewarding as both a participant and a spectator since it launched ten years ago, and I reckon it’s still got another ten years in it if we’re being honest.

    When it was released in 2014, Mario Kart 8 was the biggest deal on the least incredible platform. Gravity-defying tracks melted folks’ brains back in the day, and the breakout meme of Luigi’s death stare is timeless, but above all, what distinguished Mario Kart 8 was that it’s polished to a tee. New items like the boomerang and the super horn were crowd-pleasing additions, and Mario Kart 8 even adapted to the times and threw in DLC, and a lot of it. By the time its servers were shut down on the Wii U, Mario Kart 8 had become the best-selling game on the console, topping out at about 8.5 million copies sold. Despite the numerous laps it made there, though, it would shine even brighter a few years later as Mario Kart 8 Deluxe on the Nintendo Switch, where it has also gone on to become the console’s best-selling game, moving an astonishing 61.97 million copies and counting.

    In the ten years since it first released, Mario Kart 8 has taken over the damn world.

    Every now and then, a game breaks containment. You know a game is big when people who don’t typically play or follow games know about it and play it. Mario Kart 8 is one such game. Hell, it’s arguably a cultural touchstone. If I’m at a party, there’s a good chance the host has a Switch set up with MK8D ready to go. For the first several years of the Switch’s lifetime, anywhere that gamers gathered, you were bound to see clusters of people crowded around a Switch or two playing MK8D. I never actually played my Switch on the move (as was often touted in Switch commercials) but when I first got my hands on MK8D, you’re damn right I played it everywhere I went.

    MK8D isn’t just enthralling, though; it’s become part of the lexicon. I can’t tell you the amount of dating profiles I’ve swiped past where girls are openly challenging potential suitors like me, the drift king, to play them in Mario Kart. As video games have become more culturally acceptable and significant, MK8D was there alongside the likes of Fortnite leading the charge on casual and competitive games. It is the avatar of all kart racers and easily one of the most ubiquitous games ever. Mario Kart games certainly enjoyed acclaim, high sales, and fan fervor before, but MK8, and specifically MK8D, earned something above that: prestige and a place in all our lives.

    It’s become so huge that Nintendo doubled down on MK8 even after porting it, with all its existing DLC, to the Switch. Though MK8D’s Booster Course Pass was a controversial announcement at the time, it has also added an undeniable wealth of value to one of the most stacked games ever. Over the course of a year and a half, Nintendo added 48 race tracks to the game, as well as eight characters and several smaller fixes and changes. Most of the tracks are remastered from previous games, but some are entirely new, and regardless, MK8D has enjoyed more support and content than most long running-service titles.

    Is it selfish and maybe even a little dumb of me to never want it to stop?

    The move to continue supporting MK8D to this extent has brought into question whether or not there’s even a need for another Mario Kart game. There will most assuredly be one, but trying to imagine where Nintendo goes from here is a little difficult. MK8 and MK8D have been such decisive and easy wins for the company, I wouldn’t fault Nintendo for just releasing it again on the Switch’s successor, though it’ll almost certainly be backwards compatible. Why not just continue pouring everything into this already quintessential game rather than start from scratch? In a world of games as platforms that are constantly evolving, why not just turn the foundation of this perfect game into the basis for a long, uncomplicated future for the Mario Kart games?

    For all its countless strengths and legendary titles, Nintendo hasn’t really enjoyed a success quite like MK8D before, and I don’t see any reason why it shouldn’t become the company’s Resident Evil 4, which has seemingly haunted every console to ever exist after its release. Much as you never need to give it to a company, I’ve got to give it to Nintendo: it made one of the greatest games ever and accidentally turned it into the most enduring title of the past several generations.

    All I’m saying is that 8 is already a symbol synonymous with the concept of the infinity, so it’s all teed up for Nintendo to keep playing this tune forever…and maybe even cut me a check for the idea. I don’t know of any other game I’ve been playing for ten years. I don’t know many other games that I think I’ll still be playing in another ten. If I had to pick one though, I’m all in on Mario Kart 8, and even if you don’t know it yet, you probably are too.

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    Moises Taveras

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  • The Best Mario Kart 8 Builds, Surviving And Thriving In Fallout 76, And More Tips For The Week

    The Best Mario Kart 8 Builds, Surviving And Thriving In Fallout 76, And More Tips For The Week

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    Gif: Square Enix / Claire Jackson / Kotaku

    I love destroying things. The physical destruction of objects can be funny and cathartic. Thankfully, Final Fantasy VII Rebirth lets me indulge my desires for destruction in a limited but fun way. While in Costa del Sol, you can hop on a “wheelie,” the game’s in-world equivalent of a Segway vehicle, and smash it into restaurant tables, seats, barrels, and other property. Fun! Better still, you can earn some neat items for riding around on a wheelie, and finding ways to weave some destruction into your travels can liven up the otherwise pretty boring process of gliding around on your own personal transporter device. – Claire Jackson Read More

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    Kotaku Staff

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  • The Best Mario Games, According To You

    The Best Mario Games, According To You

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    Nintendo / LongplayArchive

    “Definitely Mario Galaxy, and not just because it’s the picture. It felt like such a huge improvement over Sunshine (which I liked well enough when it came out but really does not hold up). The orchestral music, new characters, motion controls, a genuine story, and levels that all felt very different. (64 and Sunshine involve repeating levels over and over and over again to get all the stars/shines; Galaxy gives you a different path almost every time through the world.)” – sxp151

    Galaxy 1 just hit a sweet spot for me. Like all the things you listed – the music is phenomenal (one of my favorite video game soundtracks), some of the best use of Wii motion controls, the gravity physics were mindblowing, it had an incredible reward/progression system, and overall it was just fun and addictive in a way few others have matched for me (even other Marios). One of the only games that I’ve gone out of my way to do everything, pitting myself up against its toughest challenges.

    Plus, the story is surprisingly melancholy, which just gives a great mood to the whole experience. One of my all-time favorites.” – AmaltheaElanor

    Galaxy 2. Some might argue that it ‘doesn’t have enough moves,’ as if a deep moveset is what put Mario on the map. Some might argue it’s ‘too slow’ as if going speed is the ultimate benchmark of quality by which games are to be judged.

    No, what made Mario Mario is neither of those things. What made him is straightforward, crisp movement in impeccably designed levels. Sure, he can’t do a divekick or midair kick or whatever it might be, but crispness of movement is about elegance and the balance between freedom & commitment, not just filling space with new ways to change trajectory for no reason than to fill space. What’s more, he’s doing all of this elegant movement in the hands-down best level design the medium of video games has ever seen. Developed enough to build upon ideas, yet still with enough awareness to know when to move on, these spaces are creativity incarnate. They stretch the bounds of what is possible, take only the best ideas from that thinking, and pares it down to platformer par excellence. It’s hard to not keep comparing it more favorably to other games in the series, so “best level design in the business” will have to do the heavy lifting for now. And with the best level design, you have the best Mario game. Full stop.” – Jakisthe

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    Kenneth Shepard

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  • Lego’s Super Mario and Mario Kart Sets Will Have You Dashing to Stores

    Lego’s Super Mario and Mario Kart Sets Will Have You Dashing to Stores

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    Image: Nintendo

    If you’ve been thinking to yourself, “I need some new Legos to put on my shelf,” the company’s got you covered. Along with its newly revealed set for Batman: The Animated Series, a new array of sets for its Super Mario line are in the works.

    As part of its Mar10 Day celebration (seen below), Nintendo announced it was partnering with Lego again for three new sets. The Bowser Express Train set, inspired by the characterr’s locomotive in the games, comes with two carriages and a car in the back, plus a pair of train stations individually representing Bowser’s Castle and the Mushroom Kingdom. Like in the games, Lego Mario gets onboard the train by being blasted out of a cannon and onto a handcart.

    Celebrating MARIO DAY with LEGO Super Mario

    King Boo’s Haunted Mansion sees Lego Luigi fight enemies in the estate and unlock a treasure chest (or sit down on a chouch that floats). Last but not least, the Battle with Roy set has Lego Peach defend her castle from the Koopaling and his Chain Chomp Chariot with Lego Mario and Lego Toad at her side.

    At the very end of the video, Lego revealed it was working on Mario Kart sets aiming to drop sometime in 2025. There’s no real glimpse of what it looks like, sadly, but it’s nice to hear that one of the character’s biggest spinoff franchises is getting some bricky love in the near future. Next year is also supposed to see the release of the next Nintendo consoleMario Kart games tend to release early into a system’s lifecycle, so it’s easy to imagine the next mainline entry will come sometime not long after that new console drops.

    Update: Lego’s store lists the three Super Mario sets as launching in retailers on August 1. King Boo’s Mansion will run $75, Bowser Express at $120, and Battle with Roy at $65.


    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Justin Carter

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  • 10 Game Boy Advance Games We Want On Nintendo Switch Online

    10 Game Boy Advance Games We Want On Nintendo Switch Online

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    The announcement that Nintendo Switch Online’s Game Boy Advance range is to receive RPGs Golden Sun and Golden Sun: The Lost Age is incredibly welcome news. But there are still some absolutely colossal gaps, some all-time great GBA games that we’d love to play on our Switches. Nintendo! Hear our pleas!

    Read more…

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    John Walker

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  • Like A Dragon: Infinite Wealth Has An Animal Crossing Game Mode

    Like A Dragon: Infinite Wealth Has An Animal Crossing Game Mode

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    Pay no mind to the horrifying mascots in the background.
    Screenshot: Sega / Kotaku

    During today’s Xbox Partner Preview, a showcase for Microsoft’s upcoming third-party games, we got a new look at Sega’s next Yakuza adventure. No, not Gaiden, the other one: Like a Dragon: Infinite Wealth. Instead of showing off dual protagonists Ichiban Kasuga and Kiryu Kazuma kicking all kinds of street punk ass across Hawaii, today’s trailer pumped the brakes and gave us a peek at its madcap new Animal Crossing-inspired game mode.

    Infinite Wealth’s new Happy Resort Dondoko Island mode will have you managing your own island resort. Like Nintendo’s cozy 2020 life simulator Animal Crossing: New Horizons, you can go fishing on the beach, customize the island’s buildings and furniture, and have Ichiban craft special DIY projects. The similarities between Dondoko Island and AC:NH don’t end there. DonDonki Island will also let you forge friendships with the island getaway’s many outlandishly dressed tourists while you manage the island’s influx of funds and infrastructure just like Animal Crossing’s Tom Nook.

    Here’s the trailer:

    Sega

    Dondoko Island may provide Ichiban and company some much-needed reprieve from the melodrama of his crime-riddled life, but that doesn’t mean you won’t have to sock a couple of uninvited guests along the way—this is a Yakuza game after all. Along with making sure everyone is having a good time on the island, you’ll also have to defend it from intruders.

    This isn’t the first time the Yakuza series has turned a Nintendo game like AC:NH into its own game mode. In fact, Yakuza: Like a Dragon had Mario Kart-esque and Pokémon-inspired stints in the form of Dragon Kart Racing and Sujimon, respectively. Aside from providing players with a fun alternative to punching fools, these minigames were also a great way to earn a bunch of cash to purchase health items and upgrades for the main campaign’s challenging boss fights.

    A Like A Dragon: Infinite Wealth screenshot shows Ichiban showing off a chair he built.

    Screenshot: Sega / Kotaku

    But not everything is about the money. Sometimes you just need to sit back, grab a guitar, and sing karaoke in front of a roaring bonfire. Catch a vibe, if you will. I can already see myself ignoring Infinite Wealth’s main quest to sink countless hours into perfecting my island fortress. Speaking as a longtime Yakuza enjoyer, January can’t come soon enough.

    Like a Dragon: Infinite Wealth launches on January 26 for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and Windows.

       

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    Isaiah Colbert

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  • That Sad Zelda Trailer Was Based On A Japanese Amazon Review

    That Sad Zelda Trailer Was Based On A Japanese Amazon Review

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    As reported at the time, the commercial’s creators were inspired by, of all things, an Amazon review left under the game’s predecessor, Breath of the Wild. Written by a Japanese user, it told the tale of a “working adult” who spends his days “plainly wondering why I’m still alive”.

    Rediscover your sense of adventure with The Legend of Zelda: Tears of the Kingdom

    I am a working adult, so-called businessmen. I’m jostled by the commuter rush, bowing down to customers and bosses, being forced to train junior staff and doing many things, and I end up working overtime every day. Even the mountain I see on my way to work, which I don’t even know the name of, irritates me. When I get back home I’m dizzy and have no energy to eat food, so I just drink alcohol and sleep. If I have time to play games I should be going to seminars or looking for a marriage partner, which makes me more impatient than I should be. I spend my days plainly wondering why I’m still alive.

    I went to buy alcohol because I ran out and saw the Switch on sale in the shops. Then I remembered the day. When I was a child and really into Mario 64, my friend said, “lame to play Mario nowadays! Now it’s the era of PlayStation!” and I felt embarrassed. At the time, I didn’t want my friend to dislike me, so I also remember that I replied, “Yeah, you’re right. Mario is already old-fashioned!”

    The beauty of FF7 at that time and the shock of being able to listen to the CD on TV… the recent kids may not understand these feelings. That’s how attractive and innovative it was for kids back then.

    I’m still not sure why I picked up the Switch at the time. I just held a beer in one hand and bought the console and Zelda, thinking I could sell it if it was boring.

    Yesterday, my work day, I looked out of the train window at a mountain I didn’t even know the name of and thought, “Looks like I can climb that.” At that moment, I burst into tears and couldn’t stop. The businessmen of the same age who were beside me must have thought, “What the hell is this guy.”

    I would recommend it to all my fellow businessmen who are pressed for time and scrambling day after day to maintain the status quo, even if everyone hates you. Don’t say it’s just a game. We were born during the golden age of video games. Have you ever seen your family move their entire body when Mario jumps? Do you remember playing Mario Kart or Smash Bros with your friends bringing their own controllers? Have you ever discussed Chrono Trigger or FF7 strategies with your friends? Now I know. When I was a brat, my parents bought me expensive consoles and software for my birthday, Christmas and something. My parents, who were always nagging me, managed to raise money from their living budget to buy expensive games for me.

    I’m touched to belatedly realise many things that I didn’t realise due to the busyness of living my own life. I should have been more filial.

    The 5-stars reviews are all good ones, so there’s nothing for me to talk about now. This Zelda gives me the “challenge and reward” I forgot about. I can freely explore the world without maps, it’s an exciting adventure experience. People my age are sick every day to overcome tomorrow. But don’t despair of your life. The adventure I wanted was in such a place.

    P. S. I feel like thanking this Zelda and I would like to apologise to the Mario 64 development team and Nintendo. I’d like to apologise for the lies I told that day, saying that Mario 64 was old-fashioned, even though I loved it. I am sincerely looking forward to Mario Odyssey being released this winter.

    Postscript, 7 May: after 180 hours of play, I got all “recovered memory” and saw the ending. More than anything, I’d like to thank all the people who read my awful, long, cluttered and embarrassing review written emotionally. I’d also like to thank all the people who gave it a “helpful” rating, not only for reading it. I’ve never been appreciated by so many people even in my job. I really enjoyed my 180 hours spent running around Hyrule. I’d like to thank not only Nintendo but also all the Zelda fans who have continued to support Zelda. Thank you for a great adventure.

    For all the similarities between this man’s tale and the commercial, the part where he apologises for abandoning Mario in the face of a PlayStation advertising campaign—I did something similar with Sonic 3 when my friends were playing WipeOut—hit hard.

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    Luke Plunkett

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  • 14 Of The Best And Most Obscure Secrets We Spotted In The Super Mario Bros. Movie

    14 Of The Best And Most Obscure Secrets We Spotted In The Super Mario Bros. Movie

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    Photo: Illumination

    I watched The Super Mario Bros Movie during its opening week with the intent of writing this Easter eggs and references article, only to realize that the movie is nothing but Easter Eggs and references. A thorough roundup would be indistinguishable from a wholesale rundown of the entire movie.

    The plot for The Super Mario Bros Movie is paper-thin. Narratively, the characters are static bordering on inert; there’s no arc or growth to any of them. It’s just one action set piece to the next; your enjoyment is intimately tied to your pre-existing knowledge of these characters and your ability to recognize a parade of homages to Nintendo history.

    It is, in other words, narratively identical to a Mario 2D platformer. Critics are complaining about the lack of characterization and depth in the Mario movie. But to paraphrase Gertrude Stein, there is no “there” there. We needn’t be so harsh.

    Unlike HBO’s The Last of Us, which took its game’s cinematic aspirations to their logical conclusion, the Mario franchise’s brilliance has never been the Plot; it’s been the gameplay. It’s been that perfect blend of inventive, instructive level design and hairpin controls.

    Take that away, and we’re left with a reel of Easter eggs, which is exactly how this movie was intended. Here are 20 of the best ones that we spotted. Which one was your favorite?

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    Kevin Wong

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  • Mario Kart Players Land Groundbreaking Trick After 27 Years

    Mario Kart Players Land Groundbreaking Trick After 27 Years

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    Skips and speedruns are basically like magic, to me. The tenacity it takes to find ways to break a game and circumvent entire sections is a skill and patience I don’t have. That being said, I’m always glad to watch someone just walk or drive through a wall and end up somewhere they weren’t supposed to be yet. It’s delightful. It’s an art form that people are always chipping away at, and that means sometimes these skips can be found in old games like Mario Kart 64. After 27 years, someone has managed to pull off a skip in the Bowser’s Castle course so difficult to execute, it’s almost impossible to repeat…until now.

    For a lot of us, Mario Kart tech is mostly just about using your items strategically and knowing when to drift. Maybe you know a good shortcut, or can pull off drifting. But for the speedrunning community, it’s about carefully studying each track and nailing down frame-perfect maneuvers to shave off even the smallest fraction of your time. For the Mario Kart 64 speedrunning community, Bowser’s Castle has presented a white whale in the form of a skip that requires you to drive through a specific wall. The technical breakdown is pretty complex and boils down to some walls in the game being built in such a way that there’s a tiny gap for players to squeeze through. It’s all about hitting it at the right angle and using speed items like the mushroom. But luckily, YouTube user Abyssoft has an entire video breaking down the skip, the tech behind it, and how multiple speedrunners have suddenly been able to utilize it after all these years.

    Abyssoft

    The first time the skip was first introduced in 2021 was by speedrunner Forest64, which sparked a fire in the community to attempt to recreate it. However, it wouldn’t be until almost two years later that it was recreated and used in a speedrun, resulting in some shifts in the track’s speedrunning records. Forest64 himself managed to implement the skip in a run after over 200 hours of grinding and thousands of attempts on March 11, 2023 beating the previous non-shortcut time by just four-tenths of a second. This was impressive because it both dethroned the original time, and was the first time the skip was successfully pulled off through play, rather than testing.

    However, that reign would be short lived, as speedrunner Christian C. hit the skip and shaved off a second of his time just two days later on March 13. The following day, speedrunner Aaron Jablonski also managed to hit the skip but wasn’t quite able to overtake Christian’s time. Abyssoft’s video breaks down some of the ways this run can still be improved by using the skip, but given just how difficult it’s proven for the pros to pull off, it may be some time before anyone manages to improve the run through this method.

    Ironically enough, after all the hubbub the world record for Bowser’s Castle was overtaken again by Beck Abney on April 4 without using the skip. As of this writing, Abney’s record of 1’49″38 sits on the top spot, but there’s still room for the speedrunners to cut down the already impressive time if the skip is implemented.

    What remains to be seen is if The Super Mario Bros. Movie actor Jack Black can beat the record after beating his castmates in Mario Kart for all to see.

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    Kenneth Shepard

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  • Looks Like Mario Kart 8 Is Getting Five New Characters

    Looks Like Mario Kart 8 Is Getting Five New Characters

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    Screenshot: @pad_warrior

    Mario Kart 8, a game that was first released ten years ago on the Wii U, is still not done. The 2017 Switch version of the game is currently in the midst of a run of downloadable content that is bringing not only new courses to the game, but new drivers as well.

    We welcomed Birdo (alongside a Yoshi’s Island course) in the latest update, released today, but this fresh screenshot taken after its installation shows that there is still room for five more:

    Five more! Five mystery characters in a popular first-party Nintendo game! You know what that means, everyone. It means it’s time for speculation.

    While the series previously liked to keep things in the Mushroom Kingdom, Mario Kart 8’s updates have slowly introduced characters from other Nintendo franchises, ranging from Zelda to Splatoon. Meaning these five characters could, in true Smash Bros. fashion, be coming from anywhere.

    Maybe it’ll be someone new, but expected. Samus is an obvious choice here, especially as a car based on her ship would be such an obvious combo (and a Metroid-themed course would also kick ass).

    Maybe it’ll be a different take on an existing character. There are multiple Marios here…is there room for a second Link? A Wind Waker Link, perhaps? If it’s good enough for Super Smash Bros. Ultimate, it’s good enough for Mario Kart 8.

    It could, however, be someone else. Nintendo has a long, long history, after all. It’s a little weird that characters from F-Zero, a Nintendo series about racing cars, aren’t featured here in Mario Kart 8, a Nintendo game about racing cars. Captain Falcon would slot right in, especially since there’s already an F-Zero course (and vehicle!) in the game.

    Maybe it’s time for some Pikmin? Punch-Out? Is Arms too obscure a reference in 2023? Maybe the space is being left for the movie versions of some famous Mario characters?

    Maybe you should take over now. Nintendo-related speculation is hard work.

    UPDATE: This might help narrow it down. Nintendo says in a press release accompanying today’s DLC that “Two upcoming waves of DLC are still to come, featuring more returning courses and characters from across the Mario Kart series”.

    “Returning characters” certainly kills off some of the wilder suggestions above! And leaves us with possibilities like Petey Piranha and…Wiggler?

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    Luke Plunkett

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  • Mario Kart 7 Gets Patched 10 Years After Last Update

    Mario Kart 7 Gets Patched 10 Years After Last Update

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    Image for article titled Mario Kart 7 Gets Patched 10 Years After Last Update

    Image: Nintendo

    Mario Kart 7 may be only one numerical entry behind the most recent game in the series, but that doesn’t mean it isn’t old as shit. In fact, it was first released on the Nintendo 3DS eleven years ago, in December 2011.

    With both the game and the system it was made for dead in the water for most people, it’s a surprise we’re talking about it at all outside the confines of some kind of retro or series ranking post. It’s even weirder that we’re talking about it because it just got an update.

    The game’s most recent patch—which was also its first—dropped in May 2012, and did the following:

    Ver. 1.1 (Released May 15, 2012)

    – An update has been made available to eliminate shortcut exploits in the Wuhu Loop, Maka Wuhu, and Bowser Castle 1 tracks when they are played in the Online Multiplayer Mode.

    – The update is required to play the game’s Online Multiplayer Modes. However, the tracks in Single-Player and Local Multiplayer Modes will not be affected by this update. Players can continue to play in these modes without installing the update.

    The game’s second patch was released on December 13, 2022, and did…well, Nintendo won’t specify, only saying in general terms:

    Several issues have been addressed to improve the gameplay experience.

    That’s nice! For anyone still playing a game that was released over a decade ago. And which went 10 years, 6 months and 28 days between patches. That is 3864 days.

    I wonder if any of those “issues” were related to glitches that have been exploited by speedrunners for all those years, especially since the last patch targeted some “shortcut expl? If you’re still playing the game and run into anything you notice has been changed in the update, let us know!

    Mario Kart 7 Glitches – Son of a Glitch – Episode 67

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    Luke Plunkett

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