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Tag: Mac Gargan

  • Marvel Returns to Spider-Man’s Radioactive Semen This Summer

    Marvel Returns to Spider-Man’s Radioactive Semen This Summer

    Last summer, Marvel Comics boldly announced that it would return to “The Most Notorious Spider-Man Story Ever Told,” to which the world cried out “You’ll really have to be more specific!” After quickly clarifying that it was a sequel to Spider-Man: Reign, the world cried out again: “Oh. The one with the radioactive jizz?” Now, we know a little more about the hows and whys.

    Today, Marvel announced that Spider-Man: Reign II would begin this summer, a five-issue miniseries that sees Reign’s original writer/artist, Kaare Andrews (for whom Reign was his first major comics work), return to the world of his 2006 story—an alt-future tale that starred an older, grizzled Peter Parker. Peter grapples with a long life lived as Spider-Man, that, as previously mentioned, is now mostly remembered derisively for its revelation that in this continuity, Peter’s radioactive bodily fluids were responsible for giving his wife, Mary Jane, the cancer that ultimately took her life. Peter recounts this information to Mary Jane’s corpse, having just dug it up out of the cemetery.

    It’s a lot—but Andrews recognizes that, and sees a return to Reign as a seasoned creative as chance to, well, reign in some of the impulsive tendencies of his younger self. “Reign was full of tragic and dark absurdity that only a young creator could come up with. A way to challenge the idea of personal power and responsibility,” Andrews said in a statement. “But as I’ve grown older, and after sitting with this story for so long, I started to ask myself this question, ‘What if there was a way to go back and change what happened? What if I could fix everything?’”

    Image: Kaare Andrews/Marvel Comics

    “Many call it the most infamous Spider-Man story ever told. But for me, what’s kept it relevant is the love behind creating that book,” Andrews added. “This is the character I grew up with, the one that taught me how to be a man, how to live with failure and keep standing back up, the unrelenting force of trying to make things better.”

    Little else is currently known about Reign II, other than it will introduce older versions of both Felicia Hardy, aka the superthief Black Cat, and Miles Morales as a second Spider-Man. As you can see from the alternate cover art for the first issue above, the fact that Miles is replicating the infamous cover to Reign #1, this time hugging Peter’s grave instead of Mary Jane’s, suggests maybe there’ll be an even grimmer ending for Peter than, well, hugging his wife’s decaying body.

    We’ll find out when Spider-Man: Reign II begins on July 3.


    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

    James Whitbrook

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  • Spider-Man 2 Players Discover Its Most Absurd Glitch

    Spider-Man 2 Players Discover Its Most Absurd Glitch

    Now that Marvel’s Spider-Man 2 is finally out in the wild, players are finding all of its cool moments and comic book Easter eggs. But a bunch have encountered something much more unexpected: a glitch that turns Spider-Man into a little white lump of tofu.

    It’s not technically tofu per se, but that’s certainly what some players think it looks like. The strange bug sees a small cube you might associate with early development prototyping completely replace the titular superhero’s body. Spider-Block as some are calling it (me, I’m calling him that) can still do all the amazing things the neighborhood web-crawler normally does, like web-slinging through New York and comboing bad guys skyward. The weird glitch transforms the experience from cool comic book stuff to extra-surreal fever dream.

    Social media is already full of players encountering the cube glitch:

    Despite the bug’s prevalence, no one really seems to be sure exactly what causes it. The tofu slabs just appear any time either Peter Parker or Miles Morales’ suit model fails to load. Then it’s cube time. You can fix it by going back to the suit menu and swapping to a different costume. It’s smart to do that quickly, too, since there are reports of some cubed players falling through the map after their unexpected transfigurations. Perhaps therein lies a portal to the blockverse, but your best bet is just to reload from the last checkpoint if that happens.

    Fortunately, my 40-hour experience with Spider-Man 2 was mostly bug free, though some players have reported game crashes or occasionally getting stuck on parts of the environment. A few players have even reported being unable to play the disc version of the game at all, with installations getting stuck at 36 percent. Insomniac Games hasn’t yet provided an official workaround, though the issue doesn’t seem to be too widespread. Hopefully it gets solved soon so those players can also experience the glory of Spider-Block.

    Ethan Gach

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  • Marvel’s Spider-Man 2 Found Its Ideal Venom In A Horror Icon

    Marvel’s Spider-Man 2 Found Its Ideal Venom In A Horror Icon

    In a recent interview with Entertainment Weekly, the creative director on Marvel’s Spider-Man 2 revealed that he was nervous about finding the right person to play the sequel’s notorious big bad, Venom. That is, until he heard the unmistakably awesome voice of Candyman actor Tony Todd.

    Speaking with EW, Insomniac Games’ Bryan Intihaar disclosed that deciding on the right voice actor for Venom was “one of the things I was avoiding for as long as possible because I was so scared of who we were going to get to do the voice.” Although Insomniac’s previous Spider-Games, Marvel’s Spider-Man and Spider-Man: Miles Morales, garnered high praise from critics as some of the best iterations of the web-slingers, Intihaar said pressure was on to cast the perfect Venom because “people would have a lot of opinions on it.” But Todd, he says, was up to the task.

    “Everything we talked about [with] Venom — that sense of strength, that sense of fear, that sense of overwhelming, so different from Peter — Tony embraces that completely in the performance,” Intihar told EW.

    PlayStation / Insomniac Games

    Read More: PS5 Spider-Man 2 Fans Think They’ve Guessed Venom’s New Identity

    After hearing the booming voice of Tony Todd in the trailer for 2021’s Candyman (in which Todd reprises his role as the title character of the 1992 original), all Intihar’s fears went away. Luckily for Insomniac, Todd had already submitted an audition for the role of Venom.

    Spider-Man 2 PS5 director says Todd is the perfect Venom

    As Intihar has noted in previous interviews, the tone of Insomniac Games’ take on the iconic Spider-Man villain will be darker than some other depictions, treating Peter’s struggles with the symbiote as akin to battling an addiction.

    “We wanted to try something very different, and I don’t think you can get much more different from Doc Ock than you do Venom,” Intihar said. “It’s about power, it’s about strength, it’s about being slighted, it’s about Peter being involved much more in the creation of Venom. I think that’s what attracted us.”

    Narrative director Jon Paquette echoed Intihar’s sentiments, saying Parker’s internal struggle with Venom impacts those closest to him, adding that “there’s a lot of juicy drama that we can get from that.”

    “For us, Venom is the host plus the symbiote,” Intihar said. “You don’t get Venom without both of them being bonded together. What Tony represents is that bond. I think, if anything, casting Tony made us feel more confident in the visual design of the character.”

    Yes, Insomniac Games’ Venom has a grotesque mouth just like in the movies

    Insomniac Games gave fans an exclusive look at Venom’s design in EW’s article, revealing the space-faring symbiote’s numerous teeth and imposing ink-black physique as he roars in the center of a city block surrounded by Humvees. While drafting early concept art for Venom, senior art director Jacinda Chew revealed that the trickiest design components involved his freakish monster mouth.

    “One of the challenges we had throughout production was, how much does [Venom] talk?” she says. “I remember we did some concepts early on [of] does Venom have lips? Does he laugh? Does he smile? Does he frown? It’s a fine line between making this creature scary and intimidating, but then also, I guess, relatable.”

    For all the monster-fuckers out there who fell to their collective knees at Tom Hardy’s Venom having a gaping maw, I hope Spider-Man 2 throws them a bone. Perhaps it could offer up a tiny crumb of the anti-hero’s silly side by having him give Parker and Miles Morales a shit-eating grin before their inevitable two-on-one brawl.

    Marvel’s Spider-Man 2 releases on October 20 for PlayStation 5.

       

    Isaiah Colbert

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  • Spider-Man 2 PS5 Will Be Darker Than The Tobey Maguire Movie

    Spider-Man 2 PS5 Will Be Darker Than The Tobey Maguire Movie

    The developers of the upcoming PlayStation 5 sequel Marvel’s Spider-Man 2 say that the game will try to strike a balance between humor and heart while respectfully depicting the darker tones of Peter Parker when he is using his Venom symbiote suit.

    During Sony’s hour-long PlayStation Showcase last week, we saw over 12 minutes of new gameplay footage of Peter Parker and Miles Morales in Marvel’s Spider-Man 2 to close out the show. The upcoming PlayStation 5-exclusive action game looked to be going for a similar mix of web-slinging traversal, kinetic fight scenes, and palatable humor as its predecessor, but with the added bonus of Parker being pretty aggressive while wearing his new Venom symbiote suit.

    Read More: Spider-Man 2 PS5 Gameplay Shows Kraven Villain, Symbiote Suit

    Peter’s internal battle with Venom will be like battling an addiction

    While one side of the internet churned out memes comparing the edginess of the Spider-Man 2 game’s Parker to Tobey Maguire’s “Bully Macguire” performance in 2007’s Spider-Man 3 movie (which was a camp masterpiece), another group of fans was in awe of Peter Parker voice actor Yuri Lowenthal’s Sasuke Uchiha-esque performance as a newly jaded web-head under the Venom symbiote’s alien influence.

    Speaking with Eurogamer, Spider-Man 2 creative director Bryan Intihar revealed that Parker’s internal battle with the black parasitic space goop that’s making him so aggro in the game will be akin to a person battling addiction. Unlike the more camp depiction of director Sam Raimi’s Spider-Man 3 Venom, Intihar said Peter getting bonded to the symbiote suit is “not something we want to make fun of.”

    “The theme of addiction is prevalent, especially because of the symbiote. We did a lot of research, not only on previous stories with the symbiote, but also just looking at when [Peter] is bonded, what can that feel like? Not to go into too many things about how it plays in the narrative, but we want to treat it very seriously,” Intihar said. “So, it’s about really playing into those themes of addiction, how that can impact someone’s personality, impact the people around them, and you’re going to see that it’s not just how it’s impacting Peter on his own, but also those close to him. You’re going to see that play out throughout the game.”

    Read More: Oh No, The PS5’s Spider-Man 2 Game Has A Silly ‘Puddlegate’ Controversy

    Insomniac Games

    Miles Morales will give Spider-Man 2 players a symbiote-angst break

    While in the PlayStation Showcase footage it is definitely jarring to see Lowenthal’s Parker go from wise-cracking about being New York’s “Spider-Cop” and meekly goading the stoic Silver Sable into giving him a high five to dumping rescued civilians to the ground and doing whatever this is to Kraven’s goons, Intihar and game director Ryan Smith told Eurogamer that Spider-Man 2 won’t be entirely about Peter being an asshole because playing as Miles Morales will offset the game’s darker moments with a bit of levity.

    “I think you saw that in the gameplay reveal,” Smith said. “We have the moments with Ganke and Miles and the Falcon that he’s trailing behind—the Talon drone—and then at the very end, you get that line about Peter changing and Miles saying, ‘You know, he’s never like that,’ right? So we have those human elements, both on the serious side of where we see the symbiote affecting Peter, but also on the lighter-hearted side.”

    Read More: Let’s Rank All The Spider-Man Games, From Worst To Best

    The Marvel Cinematic Universe has been pretty hit or miss with serious scenes, with a tendency for humor to abruptly rob them of their weight. Time will tell whether or not Spider-Man 2 will succeed in balancing its heart and humor with its darker moments, but Intihar is confident that the game landed on the right ratio of wit and drama.

    “What we’ve talked a lot about is—whether it was Marvel’s Spider-Man or Miles Morales—our games are all about still having heart and humor,” Intihar said. “It’s really finding that balance between those darker themes and characters, but also delivering that very human story where there’s a lot of heart and humor… I think that’s what was tricky. But I do think we found that nice balance at the end of the day.”

    Marvel’s Spider-Man 2 launches later this fall.

       

    Isaiah Colbert

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  • Very Good Air Horn Bug Has Sadly Been Patched Out Of Spider-Man: Miles Morales

    Very Good Air Horn Bug Has Sadly Been Patched Out Of Spider-Man: Miles Morales

    Image for article titled Very Good Air Horn Bug Has Sadly Been Patched Out Of Spider-Man: Miles Morales

    Image: Insomniac | Kotaku

    For the past week or so, some folks playing Spider-Man: Miles Morales on the PC have been encountering a bug that, at the end of the game’s dialogue sequences, would just go ahead and play a honking loud air horn.

    It wasn’t for everyone, and as PC GamesN report some players—presumably those who have spent any time in New York City—didn’t even realise it was a bug in the first place. But for others it was there, it was recognisable as a bug and it was wonderful.

    An emotional revelation from a family member? HONK. A heartfelt thanks for risking your life? HONK. A sombre reflection on the nature of heroism, and the sacrifices inherent? HOOOOOOOOONK.

    Image for article titled Very Good Air Horn Bug Has Sadly Been Patched Out Of Spider-Man: Miles Morales

    Here’s one example, set to autoplay at the relevant moment:

    Spider-Man: Miles Morales Airhorn Bug (Mild spoilers?)

    And here’s a second that is much funnier if you sit through the whole thing first:

    Spider-Man: Miles Morales Airhorn 2 (Mild spoilers)

    Sadly, the bug has now been removed. The game’s latest patch notes, released late last week, lead with:

    Hey everyone,

    A new patch for Marvel’s Spider-Man: Miles Morales is now live. This update holds dozens of fixes and improvements. We addressed a bug that resulted in unintended air horn sounds being audible for some players and fixed a bug that caused some audio effects to be absent from specific cutscenes.

    Audio missing from cutscenes would indeed suck. I’m glad they fixed that one. But extra audio, like, say, an air horn sounding at inopportune times, does not suck. It is very good, and funny. Since one of the other things addressed in the update was the creation of an option to “skip Fast Travel animations”, could we please also get “leave the very funny air horn” as a box to tick as well? Thank you!

    Luke Plunkett

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