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Tag: Lulu Cheng Meservey

  • Fantasy Author Brandon Sanderson Asks Fans To Calm Down After Getting Slammed

    Fantasy Author Brandon Sanderson Asks Fans To Calm Down After Getting Slammed

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    Brandon Sanderson is a fantasy author who nets tens of millions of dollars in book sales every year, which puts him in the same book-selling league as George R.R. Martin. However, his financial success has not really translated into a similar mainstream visibility outside of his specific fanbase—until this week. The tech magazine Wired published a cynical profile about Sanderson yesterday, and the author’s fans are pissed. Things got so heated that Sanderson had to take to Reddit to tell his community to back off.

    Sanderson is best known as the writer of The Stormlight Archive, The Reckoners, and Mistborn series—all of which take place in his original fictional universe, called the Cosmere. His books have extensive magic systems in them, and he’s known as the inventor of the concepts of “hard” and “soft” magic. He has also written the final books of the fantasy epic series The Wheel of Time, picking up after Robert Jordan passed away in 2007.

    The Wired profile

    Despite extensive successes and credentials, Wired editor Jason Kehe did not seem impressed by Sanderson as an author or as an individual. His profile makes some attempts to explain Sanderson’s worldbuilding prowess using his Mormon background, but struggles to connect with Sanderson’s personal life experiences, even though Kehe went to Utah to learn more about the author and the people he surrounded himself with.

    As a result, the article is not very flattering. “At the sentence level, [Sanderson] is no great gift to English prose,” Kehe writes. “He writes, by one metric, at a sixth-grade reading level.” It’s definitely not a description that fans are used to seeing from a multi-million dollar selling author who penned decades worth of books.

    Neither is Kehe impressed by the personal life that the bestselling author lives, or the manner in which he holds himself. “To my mind, I still haven’t gotten anything real from Sanderson, anything true. I’m not the first person he has toured around his lair to politely gawk at his treasures and trophies and his hallway of custom stained-glass renditions of his favorite books,” he writes. “Sanderson has lived so much of his life and fame openly, self-promotionally. It’s a major reason for his success.”

    “I find Sanderson depressingly, story-killingly lame,” Kehe wrote, days before he met the author’s family or his fans. “He sits across from me in an empty restaurant, kind of lordly and sure of his insights, in a graphic T-shirt and ill-fitting blazer, which he says he wears because it makes him look professorial. It doesn’t. He isn’t. Unless the word means only: believing everything you say is worth saying. Sanderson talks a lot, but almost none of it is usable, quotable.”

    At the end of the piece, Kehe describes Sanderson as a god. Not because of his literary prowess, but because the author had created worlds that had enthralled so many readers over the course of decades. “If Sanderson is a writer, that is all he is doing. He is living his fantasy of godhead on Earth,” he writes. Kehe seemed to struggle to see any humility in a man who had a literary empire within his grasp. Kehe was a visitor from a distant land (San Francisco), and he took the velvet gloves off when he had to leave a review of his travels.

    Read More: Subnautica Devs And Fantasy Author Brandon Sanderson Team Up In Cool-Looking Miniatures Battle Game

    Fantasy fans reacted on Twitter

    The internet responded loudly. “[The article writer] is nasty, jealous, catty, and uncharitable to someone who delivers value to millions of fans, and never has a bad word to say about anyone,” tweeted one author named Travis Corcoran. “I imagine he’s pissed that Sanderson isn’t nearly as good at ’constructing sentences’ as he is … and yet makes $20M/yr while the Wired editor makes, I dunno, $60k?” Several other people cited Sanderson’s kind personality and financial success as reasons why the profile should never have been published.

    Even Activision Blizzard’s poster-in-chief weighed in. “The sneering tone. The gratuitous meanness of insulting a man in front of his family after he has invited you into his home. The bullying cheap shots at people you consider nerds,” tweeted Lulu Cheng Meservey. “Fantasy writing is valuable, being prolific isn’t a bad thing, people can like different things from you, and nerds are the best.”

    “My basic feeling has always been: We write stories, and then they belong to readers,” wrote Kehe in an email to Kotaku. “Readers get the last word.”

    Brandon Sanderson’s response

    Look, nobody is coming for the human rights of fantasy nerds. And a writer who makes several million dollars a year off his own IP isn’t going to be toppled by some mean article. Even Sanderson himself thinks so. He wrote a Reddit thread today pleading for his fans to keep calm. He agreed that his life wasn’t very exciting for a profile, and that his ordinary and trauma-free life “is kind of boring, from an outsider’s perspective.” While he appreciated that his fans were willing to defend him, he wanted them to let Kehe be. He felt that the profile was not an attack on the community, and that the Wired editor had been honest about his opinions. Kotaku reached out for a comment, but did not receive one by the time of publication.

    “[Kehe] should not be attacked for sharing his feelings,” Sanderson wrote. “If we attack people for doing so, we make the world a worse place, because fewer people will be willing to be their authentic selves.”

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    Sisi Jiang

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  • Blizzard Testers Win Case, Can Now Vote On Forming A Union [Update: Activision Responds]

    Blizzard Testers Win Case, Can Now Vote On Forming A Union [Update: Activision Responds]

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    Image for article titled Blizzard Testers Win Case, Can Now Vote On Forming A Union [Update: Activision Responds]

    Image: Blizzard

    Back in July, a group of 21 quality assurance workers at Activision’s Albany studio—formerly known as Vicarious Visions—announced their intentions to unionise. Today, the National Labor Relations Board have confirmed that their vote can go ahead.

    The ruling came about because—and stop me if you’ve heard this one before—publishers Activision Blizzard initially opposed the move, saying that a larger group of 88 developers should be included in the vote, a textbook piece of union-busting that has also been tried at other Activision studios going through the process of unionisation.

    In this case it hasn’t worked; the NLRB’s ruling today clears the path for the workers to vote on forming a union, disagreeing (in a detailed breakdown explaining each of the studio’s departments, how their work differs and how underpaid testers are) with Activision’s claims that “we believe every employee in Albany who works on Diablo should have a direct say in this decision”.

    The ruling concludes:

    Based on the above, I conclude that the employees in the petitioned-for unit share a community of interest. I have also considered the similarities that exist among the developers and compared this to the testers. Developers are organized in separate departments, but departments that ultimately report to the head of the Diablo franchise. Developers have a diverse set of skills, training, and duties, but use these skills in a complementary manner in a production process that includes significant amount of contact and a high degree of functional integration. Compensation varies, but many terms and conditions of employment do have overlap among the developers.

    Comparing the developers’ community of interest to that of the testers I find that the distinct interests of the testers outweigh the similarities that exist with the developers. As noted, the testers participate in the same game development process that includes significant contact and functional integration. However, testers are separately organized in their own department and their supervisory hierarchy is entirely separate from the Diablo franchise. Testers also have a specific set of skills and duties different from the developers. Finally, testers are paid significantly less than developers. Moreover, the evidence of interchange between testers and developers is extremely limited. For these reasons I find any shared interests between the testers and developers do not outweigh the separate interests that make the petitioned-for unit an appropriate unit.

    The ruling instantly clears the path for an election, which will begin soon; ballots will be sent out on October 27, with votes being counted on November 18.

    A current employee at the studio, though not one of the testers involved in the vote, told the Washington Post “It’s about time. Our QA testers are some of the most talented and skilled people working in our company and they are critically undervalued by corporate. I think that all games workers need a union, but QA is in especially dire need.”

    Update 10:00pm ET: Lulu Cheng Meservey, Activision Blizzard’s Executive Vice President, Corporate Affairs and Chief Communications Officer, has responded to the finding on internal communications, writing:

    Hey all, quick heads up on something important. It’s a long one but wanna be thorough so thanks for bearing with me. This afternoon the NLRB (national labor relations board) determined that -20 QA (quality assurance) testers working on Diablo in Albany will be eligible to form a union and if the union wins the vote will be included in the bargaining unit.

    Where the company stands on that: fully respects the NLRB process, and fully supports the employees’ right to choose how they want to be represented. Also has the view that people who work closely together should be able to make decisions like that collectively – ie, we disagree that a handful of employees should get to decide for everyone else on the future of the entire Albany-based Diablo team. We think a direct dialogue between company and employees is the most productive route.

    Examples: through direct dialogue we’ve already converted contingent QA staff to full time, increased pay, increased benefits, opened up access to the bonus program, and offered more opportunities for professional advancement (which would also result in more pay).

    We feel collective bargaining is comparatively slow- once agreement is in place takes over a year on average according to a Bloomberg analysis. During the long contract negotiation companies from giving any pay/bonus/benefit increases without a special arrangement with the union, and the Bureau of Labor Statistics has reported that non-union employees generally get larger pay raises than union-represented groups. That’s consistent with what we saw with Raven, where there have only been three bargaining sessions since the union was certified there almost 6 months ago, due partly to the union cancelling pre-planned bargaining sessions for a month.

    I’m sharing all of that because having a streamlined process is a reason why the company prefers direct discussions – but ultimately it’s up to employees and everyone should get to vote their own preference in a fair election.

    What happens next with this is that ballots will be mailed to eligible Albany-based employees on Oct. 27, need to be returned by Nov. 17, and will get counted by the NLRB on Nov. 18.

    More to come as the process continues but wanted to share asap. Thanks so much for reading everyone.

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    Luke Plunkett

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