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Tag: lord of the rings

  • How 1 Iconic LOTR Scene Changed Due to Viggo Mortensen’s Surfing Accident

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    Peter Jackson is giving fans a sneak peek into the making of The Lord of the Rings trilogy ahead of its theatrical re-release. The filmmaker recently revealed how Viggo Mortensen’s surfing accident altered one of the most iconic LOTR scenes. The news comes as a surprise to fans who are all set to re-watch the fantasy trilogy with remastered visuals and behind-the-scenes insights.

    Peter Jackson details why he had to change one Lord of the Rings battle scene

    Peter Jackson had to change a key battle scene in The Lord of the Rings: Fellowship of the Ring after Viggo Mortensen’s surfing accident. In an exclusive clip by Entertainment Weekly, the Academy Award-winner recalls a hilarious incident involving Viggo Mortensen. The actor, who portrayed Aragorn, had arrived on set with a black eye. Consequently, Jackson had to change up the filming process of the epic battle scene in Fellowship of the Ring.

    “The thing with these movies, of course, is we shot all three of them at the same time and then in a mixed-up kind of way,” Jackson explained. The Lord of the Rings director explained how they would shoot Fellowship on Monday and jump to Two Towers on Tuesday. By Wednesday, they would be back to Fellowship and filmed the Return of the King on Thursday.

    Jackson continued, “So in the mines of Moria scene, too, the other thing I remember, we all show up to shoot that scene. And Viggo had been out with the Hobbits during the weekend, and he’d been surfing, and he had sustained an injury surfing, like the board had flipped in the air and whacked him in the face.”

    As a result, he shot Viggo from the side, avoiding that gabe black eye. Jackson has asked viewers to watch the scene closely when the cave troll joins the attack. They will be able to spot that Viggo’s only shown from one side.

    Fathom Entertainment and Warner Bros. Pictures have announced that filmmaker Peter Jackson has recorded special introductions for the extended editions of The Lord of the Rings trilogy, hitting theaters on January 16-18 and 23-25. Tickets are now available at Fathom Entertainment and participating theater box offices.

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    Sibanee Gogoi

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  • Surprise $600 Lord Of The Rings Lego Set Rumored To For 2026

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    A new year is almost here, which means more comically large new Lego sets to taunt our wallets. The latest leaked set is for Minas Tirith from The Lord of the Rings and its rumored to cost over $600. I’m looking forward to adding the Star Trek Enterprise to it and rounding up my irresponsible purchases for the year to $1,000.

    According to Brick Tap, Lego will release the new Lord of the Rings set on June 1, 2026. It’ll be priced between $600 and $650 and be a whopping 8,278 pieces. From the front, at least, it will seemingly look like a miniature recreation of the city of Gondor etched into the side of a mountain as it’s depicted in Peter Jackson’s Lord of the Rings films.

    If the leak is accurate, that would make Minas Tirith the sixth-biggest Lego set ever, just behind the new Star Wars Death Star. It would also be a couple thousand pieces more elaborate than the existing Lord of the Rings Rivendell set.

    According to Brick Tap, the set will also include 10 minifigures: Gandalf the White, Aragorn, Pippin, Denethor, Faramir, four Gondor soldiers, and Shadowfax. All it will be missing is an orc army to lay siege to the city. There is a Lord of the Rings: Barad-dûr set but it’s sold separately and currently on backorder.

    The hope among some fans is that this signals Lego views Lord of the Rings as a well worth returning to, and that we will continue to get new sets from it like we have with Star Wars and Harry Potter. Personally, I hope it means we eventually get another Lord of the Rings Lego game. Maybe this time an open-world action-RPG.

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    Ethan Gach

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  • Every Magic: The Gathering Set And Secret Lair Drop Revealed For 2026

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    MagicCon Atlanta just kicked off and with it, the roadmap for Magic: The Gathering in 2026. It includes seven sets and more branded crossovers than you can shake a Black Lotus at. If you thought this year was overstuffed, just wait. From Lorwyn and Star Trek to The Last of Us and Dwight from The Office, Wizards of the Coast is ready to take everything in your wallet, and your sanity, too.

    Lorwyn Eclipsed – January 23, 2026

    Wizards of the Coast

    It’s been 18 years since players visited Lorwyn, the idyllic land of whimsical creatures like elves and merfolk. Lorwyn Eclipsed is one of the most-anticipated authentic MTG sets in years, with old mechanics returning to the spotlight and players getting to go back to where Planeswalkers were first introduced. I can’t believe it’s been that long. I still remember drafting my first Jace Beleren in college.

    Mystery Universes Beyond set – 2026

    The MTG logo is displayed.
    Wizards of the Coast

    Wizards of the Coast teased a mystery set it’s not ready to fully reveal yet. More details are coming during New York Comicon in October where, as others have noted, there’s a Magic and Nickelodeon panel planned. Are we getting Teenage Mutant Ninja Turtles? Rugrats? Hey Arnold? All of the above?!

    Secrets of Strixhaven – April 2026

    A magic owl flies through a vortex.
    Wizards of the Coast

    School is back in session. Secrets of Strixhaven will take players back to the plane of Arcavios where colleges of sorcerers-in-training compete for bragging rights in the Mage Tower. It’s Wizards’ knock-off of Harry Potter and we’ll find more about what its next set has in store in early 2026.

    Marvel Super Heroes – June 2026

    Avengers characters dash down a street.
    Wizards of the Coast

    If any of the sets can rival the dominance Final Fantasy had this past summer, it’s this one. It’ll draw from characters across the Marvel universe, meaning Avengers, Fantastic Four, X-Men, and more. There will also be all the villains to account for. I’d have preferred just an X-Men set, personally. There’s way too much material to speed through in one set. But here we are.

    The Hobbit – August 2026

    Gandalf leads hobbits through the Shire.
    Wizards of the Coast

    A return to Tolkien’s world of hobbits, wizards, and dragons is on the way. The Lord of the Rings set was the first MTG Universes Beyond release to make a big splash. This set will be heading back to the prequel book and pulling from an earlier part of the Third Age. Will there be another One Ring card to rule them all this time around?

    Reality Fracture – October 2026

    Art shows MTG characters walking away from evil magic.
    Wizards of the Coast

    Wizards has been setting up Reality Fracture as a big comic-book-style event that will reverberate across its multiverse. We have no idea what to expect really, but the company is teasing “a villain you’ll have to see to believe.” Is it the friends we made along the way?

    Star Trek – November 2026

    The Enterprise D flies through space.
    Wizards of the Coast

    First Lego, now MTG. I’m embarrassed about how much money I’m about to drop chasing a surge foil full alt art Jean-Luc Picard commander card. The set will feature characters and ships from across the entire franchise. I can’t wait to make a Borg deck.

    Secret Lair x PlayStation Superdrop

    A Secret Lair drop shows PlayStation characters.
    Wizards of the Coast

    Secret Lair drops are always a mess and I’m guessing this one won’t be any different. Who’s ready to spend 45 minutes in an online queue only for Wizards to sell out and refuse to let you give it $100 at the end? The Kratos art looks incredible though.

    Secret Lair x Jaws: Terror of Amity Island

    Jaws art appears on MTG cards.
    Wizards of the Coast

    Here’s the rest of the Secret Lair drop announcements, and somehow Jaws isn’t the weirdest one

    Secret Lair x The Office: Dwight’s Destiny

    Dwight appears on MTG cards.
    Wizards of the Coast

    The Office was a funny show and the world is never gonna let us forget it.

    Secret Lair x Iron Maiden: Album Art

    Iron Maiden album art is shown on cards.
    Wizards of the Coast

    I defer to the Iron Maiden x MTG fans on this.

    Secret Lair x Iron Maiden: Eddie Unchained

    Iron Maiden skeleton appears on MTG cards.
    Wizards of the Coast

    See above.

    Secret Lair x Furby: Doo-ay Noo-lah

    Furbies appear on MTG cards.
    Wizards of the Coast

    Wut?

    Secret Lair x Furby: The Gathering

    Furbies appear on MTG cards.
    Wizards of the Coast

    ???

    Secret Lair x Furby: The OddBodies

    Furbies appear on MTG Cards.
    Wizards of the Coast

    Absolutely not.

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    Ethan Gach

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  • How Could Frodo Be in ‘The Hunt for Gollum’?

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    This weekend, Ian McKellen had a bit of Hobbiton-disturber-of-the-peace energy about himself when he revealed at a fantasy convention in London that Frodo Baggins would appear in Andy Serkis’ upcoming Lord of the Rings prequel movie, The Hunt for Gollum. Frodo is far from the only familiar face who has been teased as making a potential appearance in the film (due out in 2027), but he is a particularly interesting one considering the chronology of events we already know from Tolkien’s books.

    When Is The Hunt for Gollum Set?

    Speaking to Empire Magazine late last year, producer Phillipa Boyens said that The Hunt for Gollum “falls after the birthday party of Bilbo and before the Mines of Moria” during the events of The Fellowship of the Ring. We’ve already seen parts of that journey in both the theatrical release and extended editions of the film. Galadriel’s prologue covers Bilbo’s finding of the ring (before, again, we see that covered even further during The Hobbit: An Unexpected Journey), and we see moments of Gollum’s torture at the hands of Sauron’s forces pointing the Ringwraiths to the Shore. Several scenes added in the extended cut see members of the Fellowship acknowledge that they are being tracked by Gollum by the time they have arrived in Moria.

    In the chronology of Tolkien’s own writing, events play out similarly, but we learn that, in contrast to the perception of the movie, those events take place over a much, much longer period of time.

    Wait, How Many Years Passed Between Bilbo’s Party and the Formation of the Fellowship?

    © Warner Bros.

    One of the things most poorly conveyed from the books in the film adaptation of Fellowship is that almost two decades pass between Gandalf leaving Frodo in the Shire after Bilbo departs for Rivendell and the meeting of the council of Elrond that puts into motion the quest to destroy the One Ring once and for all.

    In Tolkien’s writing, Bilbo’s 111th birthday celebration takes place in the year 3001 of the Third Age, and in that same year, Gandalf recruits Aragorn to track and find Gollum’s whereabouts, after the two first crossed paths almost half a century earlier. Gollum had left his cave dwellings in the Misty Mountains in 2944 to search for the halfling who took the ring from him and was captured in 3009 by Aragorn. After being brought to the realms of Mirkwood for interrogation, Gollum flees the elven realms while they are attacked by the forces of Mordor almost a decade later in 3018—a year after Gandalf, as seen in Fellowship of the Ring, rides to Gondor’s capital, Minas Tirith, and uncovers information leading him to believe that Bilbo’s magic ring is indeed the One Ring of power. The Council of Elrond, where Gandalf details his history tracking Gollum in the books, takes place in October of that year.

    That means Gollum’s capture by the forces of Sauron and the torture that eventually leads to him sharing his knowledge of the ring’s location occur at some point in the almost 70 years between leaving his mountain home and his capture by Aragorn. And that which is conveyed as weeks or months at best in the film adaptation of Fellowship of the Ring is actually seventeen years. The only real acknowledgement that a significant passage of time has occurred is Bilbo’s own aging, although that can be in part credited to his vitality no longer being sustained by the One Ring.

    What Was Frodo Doing in the Years Between?

    The answer is that we simply don’t know, beyond the fact that he continued to stay at Bag End after Bilbo’s departure from the Shire and that he kept the ring hidden as per Gandalf’s request. We know that, at Gandalf’s request when he went to Aragorn to discuss finding Gollum, Dúnedain rangers kept watch over the Shire, which probably means that Frodo wasn’t exactly running around Middle-earth for fun during that time, so he presumably stayed living the same life he had since coming under Bilbo’s guardianship.

    So, How Could Frodo Be in The Hunt for Gollum?

    Frodo An Unexpected Journey
    © Warner Bros.

    Well, the easy answer is that Frodo doesn’t have to be a hugely involved character in however the film portrays its version of the passage of time from Tolkien’s books and writings. Peter Jackson’s film trilogy already played loose in communicating, for the most part, the years that pass between the events of FellowshipTwo Towers, and Return of the King, and we don’t know enough yet about what kind of time frame Hunt for Gollum will spread its own interpretation over.

    But regardless of that, Frodo is at least present in three largely vague points: the opening, set with Gandalf departing the Shire and recruiting Aragorn after Bilbo’s party; the ending, which presumably climaxes with Gandalf’s return to the Shire to confirm his belief that the One Ring has been found; and then literally anywhere between those two points, waiting out for word from Gandalf and living his best halfling life. Any role Frodo would have in Hunt for Gollum could be incredibly slight.

    The film could also take the approach The Hobbit trilogy did with its own Frodo appearance. There, Frodo appears in the framing device that opens An Unexpected Journey alongside the late Ian Holm, once again portraying the older Bilbo, as the two hobbits discuss Bilbo writing the story of his adventures. Hunt for Gollum could very easily, say, flash back from Frodo writing his own adventures down in Return of the King‘s epilogue to him wondering what Gandalf did after he left the Shire again.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    James Whitbrook

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  • Greg Hildebrandt, iconic Star Wars and Lord of the Rings artist, has died at 85

    Greg Hildebrandt, iconic Star Wars and Lord of the Rings artist, has died at 85

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    One of fantasy and sci-fi’s all-time greats has passed away. Artist Greg Hildebrandt, known for his iconic work on Star Wars, Lord of the Rings, Marvel and Magic: The Gathering, died on Thursday at 85. He and his twin brother Tim, who died in 2006, were a powerhouse duo — the Brothers Hildebrandt — until they decided to pursue solo careers in 1981.

    The duo was perhaps best known for their “Style B” poster (above) for the original Star Wars in 1977. Released in the UK (Tom Jung’s “Style A” was the original US poster), the art shows Luke Skywalker heroically hoisting his lightsaber high above his head like King Arthur wielded Excalibur. He’s flanked by a blaster-toting Princess Leia, with C-3PO and R2-D2 looking on from behind. Darth Vader’s imposing mask peers down on them in the background among a sea of stars, the Death Star and starfighters.

    As for Luke and Leia’s noteworthy lack of resemblance to Mark Hamill and Carrie Fisher, neither the Brothers Hildebrandt nor Jung had access to the actors’ photos. So, they made do with generic hero images that could have been ripped from 1970s fantasy book covers. (Still rad, if not screen-accurate.) The Hildebrandt poster was used in the UK until January 1978, when it was replaced by Tom Chantrell’s “Style C” poster, which depicted the actual cast.

    Greg Hildebrandt in a snazzy black hat, which he’s pulling on while looking into the camera with his best sexy face.

    Greg Hildebrandt / X

    The brothers were also strongly associated with a series of The Lord of the Rings calendars. Decades before Peter Jackson brought the films to live action (and even before the 1978 animated version), their art — which drew on their influence from classic Disney films — was the most prominent visualization of Tolkien’s epic for many a 1970s fantasy reader.

    Among Hildebrandt’s many other projects were comics for Marvel and DC, illustrations for Wizards of the Coast (Magic: The Gathering and Harry Potter), magazines Omni, Heavy Metal and Amazing Stories, album art for the Trans-Siberian Orchestra and Black Sabbath and a long list of book covers.

    Hildebrandt also fought for freedom with his artistic gifts. After Russia’s 2022 invasion of Ukraine, he contributed illustrations for Operation USA’s benefit anthology comic book series. Profits were donated to Ukrainian refugee relief efforts. Explaining his decision, he wrote, “Any project that I can lend my art to that will thwart Putin is a project I will join with all my heart, soul and mind.”

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    Will Shanklin

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  • Orlando Bloom Spoke to Director Andy Serkis About New ‘Lord of the Rings’ Movies and Wants to Return: If Peter Jackson ‘Says Jump, I Say How High’

    Orlando Bloom Spoke to Director Andy Serkis About New ‘Lord of the Rings’ Movies and Wants to Return: If Peter Jackson ‘Says Jump, I Say How High’

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    A few days after Ian McKellen expressed interest in returning as Gandalf in Peter Jackson’s new live-action “Lord of the Rings” movies, his co-star Orlando Bloom is adding his name to the list.

    When asked by Variety if he was interested in returning to the Tolkien franchise, the Legolas actor said, “Oh, man, those things are amazing. Yeah. I don’t know how they’d do it. I guess with AI you can do anything these days. But, if Pete [Peter Jackson] says jump, I say, ‘how high?’ I mean, he started my whole career.”

    The new Middle-earth movies will kick off in 2026 with “Lord of the Rings: The Hunt for Gollum,” directed by Andy Serkis, who will reprise his role of Gollum/Sméagol. Original franchise director Jackson is on board to produce alongside his partners Fran Walsh and Philippa Boyens. The plan is for that film to be the start of a new live-action “Lord of the Rings” series.

    “I really don’t know what [they are planning],” Bloom added. “I did speak to Andy [Serkis] and he did say they were thinking about how to do things. I was like, ‘How would that even work?’ And he was like, ‘Well, AI!’ and I was like, ‘Oh, OK!’ It was a pretty magical time in my life, and it’s one of those things where there’s not a downside to it.”

    While the new “Lord of the Rings” movies are still in development at Warner Bros., McKellen said earlier in September, “I’ve just been told there are going to be more films and Gandalf will be involved and they hope that I’ll be playing him. When? I don’t know. What the script is? It’s not written yet. So they better be quick!”

    Bloom looked back on his “Lord of the Rings” tenure inside Variety‘s Toronto Film Festival Studio, sponsored by J.Crew and SharkNinja, while promoting his boxing drama “The Cut.” The film, directed by Sean Ellis and co-starring John Turturro and Caitríona Balfe, made its world premiere on Thursday, Sept. 5 at the festival.

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  • We got a peek at the cozy Hobbit life sim game and it understands the damn brief

    We got a peek at the cozy Hobbit life sim game and it understands the damn brief

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    We’re living in the middle of a bounty of Middle-earth media. Last year’s wretched Gollum game, 2026’s apparent Gollum duology, The Rings of Power’s elven kings, War of the Rohirrim’s horse maidens, and more video games of various scope and subject reportedly still on the way.

    And yet none of the above is giving the one thing I really want to see from a Tolkien adaptation: Something with a completely different aesthetic and tone from Peter Jackson’s 2001 film trilogy. Middle-earth contains more multitudes than fit in those three films, and it’s a shame that the setting has been boxed in by their success.

    But this week I got to sit down with the best fresh take on a Lord of the Rings adaptation I’ve seen basically ever: Tales of the Shire: A The Lord of the Rings Game. ToTS is the inaugural project of Rings film veteran Wētā Workshop’s game studio, made in partnership with Private Division, and from what I was able to play of this long-awaited “cosy Hobbit life” simulator, the studio has a winner on its hands.

    In April, the game’s first full trailer promised friendship mechanics, cooking, fishing, home decorating, farming, seasonal changes, and other standards of the life sim genre. The demo Polygon was able to play this week covered Tales of the Shire’s first few day/night cycles, putting the player in the role of a newcomer hobbit in the village of Bywater, which lies a few days’ walk from both Hobbiton (home of Bilbo and Frodo) and the human town of Bree (where the Prancing Pony inn is).

    My three-ish hours with Tales of the Shire were played on PC, though I also experimented a bit by streaming it to my Steam Deck, where controls were even more intuitive than keyboard and mouse. After activating the demo on Steam, I opened up the achievement list for kicks. Right at the top was one for owning at least three waistcoats.

    I considered this an immediate good omen.

    Image: Wētā Workshop/Private Division

    After a quick opening cutscene, I was presented with a delightfully robust character creator, featuring an unexpectedly forward-thinking five-point slider for gender (on one end, waists were small and cleavage was notable, and on the other, the reverse) as well as the utterly unique option of customizing my character’s foot hair.

    Players can type in their own custom name and surname, but they also have the option to pick from two extensive lists of names seemingly cribbed directly from hobbits mentioned in Tolkien’s work. Which is to say: I didn’t check every one against the books, but I was able to scroll down the list and dub my hobbit with the exact canonical first name I was looking for: that of one of Bilbo’s uncles, Polo Baggins. This wasn’t just another good omen, it was a princely gift.

    Tales of the Shire shows a clear and immediate insight into the duality of Tolkien’s hobbits — they have a great capacity to be loyal, forthright, brave, and hardy, which is made all the more surprising by their more observable capacity to be petty, conservative, and frivolous. One of the first things you learn from Orlo Proudfoot, the hobbit who welcomes you to Bywater, is that while big folk work out their differences with swords and arrows, hobbits do it by inviting people over for home-cooked meals. The on-first-reference likening of ToTS’ very chill cooking and meal mechanic to battle gave it a passive-aggressive frame that felt instantly of a piece with Tolkien’s hobbits.

    Case in point: I cackled upon realizing that my first extensive quest line was to help a down-to-earth farmer win an argument with the snooty miller over a completely immaterial bit of local minutiae. On god, me and Farmer Cotton were going to rub it into the face of Sandyman the miller. His son’s a craven little collaborator anyway.

    But, corroborating case in point: Though you didn’t know her, you inherit your house from a beloved old hobbit lady who recently passed on, and an early quest has you inviting two of her former students over for a meal, to give them fresh happy memories in a place that was so recently full of sorrow. There’s a pleasing sense of history to Bywater, delivered piece by piece in bits and bobs of conversations, and the game wants you to think about how you fit into it.

    A hobbit PC of Tales of the Shire holds a cutting board in the midst of cooking. UI elements show the texture of the dish, as well as a choice of pickling jar, mixing bowl, and frying pan for tools.

    Image: Wētā Workshop/Private Division

    In prepping the dishes for that meal, it was already apparent that this was going to be a satisfying loop. Invite your guests, wake up the day of the event, check what they’re craving in the game menu, choose your recipes, and gather your ingredients (options available in the demo included fishing, foraging, and gardening). Your pantry, by the way, visually fills up with the specific food you put in it. If you store a tomato, the basket for tomatoes fills up. If you store some mustard weed, the spot on the table where the mustard weed goes then has mustard weed on it. It’s incredibly charming.

    Then you cook: Choice of ingredients will lock in stats like Flavors and Deliciousness, but the cooking minigame allows you to tweak for ideal texture, using whatever tools are available in your kitchen (in this demo, only the chopping board and the frying pan). Then you receive your guests, arrange the 3D objects of your finished dishes on the table, and rack up the rewards of “Fellowship” points, gifts, and story progression.

    The few in-game days I spent with the demo were enough to get tantalizingly close to achieving my first major plot goal (hosting enough brunches with my neighbors to become accepted as a Bywater “local”) but not to attain it. And reader, I pine. I sent out invitations to lunch, and now I cannot make good on them.

    I would say that the bulk of my time in the game was spent in pursuit of NPCs to talk to rather than gathering ingredients with intention, repairing/decorating my somewhat dilapidated home, or cooking; there were lots of tutorial quests to close out. And while the scenery is extremely charming, I could see all that walking around eventually becoming a little repetitive.

    But on the other hand, my walks were punctuated by alertness: Keep an eye out for butterflies, because following them is how you find foragable meal ingredients. Check that pond for swirls on the water to stock up on fish. Watch for the blue birds with flared red tail feathers that serve as the game’s wayfinding system. That is, you mark a destination on your map, and instead of a glowing path in the UI, there’s just… helpful birds that fly down at every path junction and face the way you need to go. Effervescent.

    Key art for Tales of the Shire, featuring happy hobbits fishing and picknicing.

    Image: Wētā Workshop/Private Division

    I did catch the odd visual bug here and there — hobbits sitting next to benches instead of on them, one odd young man scooting along on his seated legs instead of walking — but Wētā has six months to work out the kinks. Private Division and Wētā Workshop updated the game’s release window from 2024 to the date of March 25, 2025. “Ha ha, NERDS,” I cackled, nerdily, when I read that, because I happen to know off the top of my head that March 25 is the day, by the Shire Calendar reckoning, the One Ring was thrown into Mount Doom and destroyed.

    As Gandalf once said of hobbits, “You can learn all that there is to know about their ways in a month, and yet after a hundred years they can still surprise you at a pinch.” With how expertly Wētā appears to understand the cozy hobbit life sim brief, I expect there’s lots more to discover here.

    Tales of the Shire: A The Lord of The Rings Game will be released March 25, 2025, on Nintendo Switch, PlayStation 5, Windows PC, Xbox Series X, and Netflix Games.

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    Susana Polo

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  • Rings of Power is introducing moral grayness to a series that doesn’t need it

    Rings of Power is introducing moral grayness to a series that doesn’t need it

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    The universe of The Lord of the Rings is extremely complicated. There are Valar and Maiar, magic trees everywhere, ambiguously powerful rings, and at least two Dark Lords who want to throw the world into chaos. One thing that J.R.R. Tolkien always made plain in his universe, however, is the difference between the right side and the bad one. Good people may get tempted by the powers of darkness, but at the end of the day the morality of The Lord of the Rings has always been black and white, a fundamental imperative for a story whose core is simply good versus evil. Which is exactly why it’s so strange that the prequel series, The Lord of the Rings: The Rings of Power, insists on making all of its characters shades of moral gray.

    It’s not alone in this trend. Over the last 15 years, movies and television have been obsessed with moral ambiguity. Walter White was pushed to break bad because of an unjust system, everyone in Game of Thrones had their ideals compromised by the realities of the world, and you can’t throw a rock in the Marvel Cinematic Universe without hitting a villain that we’re supposed to believe made a few good points. There was a time when these blurry lines between right and wrong felt like a sign of maturity, an indicator that what we were watching was for adults rather than kids. But now that this has become the default state for most shows and movies, it’s too often hollow and obligatory. Moral ambiguity has become a cheap way to paper over a story that doesn’t have anything meaningful to say, and superficial flaws have become camouflage for characters too flat to make concepts like morality feel relevant at all. Ergo, it should be self-explanatory why 0=The Rings of Power is so heavily invested in the concept.

    This issue was certainly present in the first season of the show, but in the first three episodes of season 2, it’s become impossible to ignore. The entire series, it seems, has been built around questions of moral grayness that seem at odds with the universe they’re based in. It’s as if the writers are convinced that minor flaws and human mistakes are the key to relatability, and that relatability is important for all its characters. Scene after scene, characters debate the morality of certain issues that seem clear. It’s one thing to know that the elves freely used Sauron’s Rings of Power when they didn’t know who created them, but after a whole scene about how they’re the tools of the enemy, watching the elves put the rings on anyway felt ridiculous, a sudden introduction of ends justifying means that was simply foreign to Tolkien’s world by clear design.

    Photo: Ben Rothstein/Prime Video

    Take, for instance, the show’s wildly uneven portrayal of Sauron. The Rings of Power seems obsessed with the question of why we’d want to watch Sauron act if he was entirely evil. The answer is actually simple: Sometimes evil is interesting. Far from the childishness sometimes associated with good-versus-evil stories, a well-told story that closely follows some true evil like Sauron would be fascinating and horrific. Watching him needle at the subtle insecurities and exploit the weaknesses of some of Middle-earth’s most legendary heroes could be beautifully tragic, a Tolkien-esque reminder that anyone can fall to temptation. Instead, showrunners J.D. Payne and Patrick McKay have chosen to make Sauron vaguely human, adding sour notes like his surprise that Celebrimbor would mislead Gil-galad, or the confusing scene in which he’s seemingly deceived by Adar to open season 2.

    It’s the kind of choice that makes perfect sense on paper as a marker of prestige TV. Again, all the best shows of the last decade have complicated characters and understandable villains, full of flaws and imperfections. But in practice, adding superficial traits like that to Sauron doesn’t serve to deepen his character; it just weakens everyone around him. Their inability to see through his bumbling plot doesn’t feel like they were deceived by a master of evil, a powerful near demi-god who exists as a literal higher order of being than them, but rather that they were duped by an idiot because they themselves are just a little bit dumber.

    This kind of faux morality is introduced all over the show. One side plot, barely introduced in episode 3, is about orc anxieties over the return of Sauron. Adar greets this with genuine concern. Canonically, orcs were created by Morgoth, Middle-earth’s greatest evil, as tools for his bidding and fodder for his army. But offhandedly suggesting they are supposed to be sympathetic and have feelings, without really delving into the topic, just feels like a complication of the lore for no real reason. It’s unclear what it could be setting up, or how we’re now supposed to feel about the thousands of orcs we’ve seen the heroes of Middle-earth slay.

    Sam Hazeldine as Adar the corrupted elf, the ancient leader of an army of orcs in The Lord of the Rings: The Rings of Power. He walks through a battlefield, orcs massing behind him, weapons drawn.

    Image: Prime Video

    The same goes for many of the show’s supporting plotlines, which feel universally underbaked, confusing, and ignored. Ar-Pharazôn’s coup in Númenor, a major historic moment in the downfall of the kingdom, is relegated exclusively to episode 3, and makes almost no sense when it arrives. It’s hard to even tell in the scene why what he’s doing is bad or how exactly he’s wrong; rather than giving a villain a few good arguments, the show makes him more understandable than the characters we’re supposed to be rooting for. Similarly, The Rings of Power has a chance for a fascinating plotline with Celebrimbor as we watch Sauron draw out his ego and manipulate it for his own ends. But he gets tricked so quickly that it makes the smith seem easily duped rather than making Sauron seem like a subtle and brilliant manipulator.

    None of this is to say that these plotlines being in the show at all is a bad thing, but rather that they seem like afterthoughts. Moments like Queen Míriel being tempted by the Palantir, Celebrimbor deceiving Gil-galad to feed his own ego, or even the anxieties of a concerned orc could make for meaningful, complicated moments that further our understanding of both the character and Middle-earth. But they’re rushed through so quickly, and with so little setup, that these flaws just feel like hollow gestures at storytelling rather than meaningful additions to the narrative.

    What’s worse, the one morally complex plotline the show does spend time exploring — the elves’ use of the Rings of Power — has so many changes from the source material that it feels like it comes from a different fictional universe altogether. In Tolkien’s original version, the elven rings aren’t made by Sauron, just vaguely crafted using techniques Celebrimbor learned from him. The Rings of Power’s rings are created with his involvement and the elves know it. It’s a precise shift, moving the storyline from one of the subtle ways that evil can deceive good people into one about how indulging evil is worth it if there’s some personal gain to be had, like the revitalization of Linden.

    The hands of Galadriel, Gil-galad, and another elf, wearing the three elven rings in The Lord of the Rings: The Rings of Power.

    Image: Prime Video

    It’s a patently ridiculous idea, but it also muddies one of the most important moral ideas in the series: that goodness isn’t relative, and that an inherently evil object shouldn’t be used for good because it shouldn’t be used at all. Isildur being tempted by the power of the One Ring to believe that he could avoid Sauron’s influence is supposed to be a defining moment for the world of Middle-earth, the final tragic moment to the end of the Second Age. To have the elves simply make such a similar decision, knowingly, years before robs the future of the story all its gravity.

    Watching this debate play out among the elves in the first few episodes of season 2 feels utterly baffling. It’s so fundamentally un-Tolkien that it’s hard to imagine how it could have made it into a series so ostensibly beholden to honoring Tolkien’s vision and world. The Second Age is largely one marked by deception. Sauron roams the world deceiving everyone he can in an attempt to return to his former power. Throughout this time, the whole of Middle-earth comes to be swayed by him in one way or another, some much more cataclysmically than others, but the deception is the key. Having the elves make this choice willingly only further robs Sauron of his deceptive power. More importantly, though, it also betrays the heart of Tolkien’s message about the subtle ways that pure evil can corrupt even the greatest and most brilliant people.

    Galadriel riding a white horse in a still from Rings of Power

    Photo: Ben Rothstein/Prime Video

    No one character suffers more from this idea than Galadriel. Her being deceived by Sauron in season 1 was one thing, an understandable and established fact: Sauron is a master of evil and trickery, and he’ll prey on any weakness he sees and exploit it to twist your mind into doing his bidding. But in season 2 — when she understands that she aided Sauron, and that Sauron had a hand in making the three elven Rings of Power — she pushes for them to be used anyway. It’s a complete reversal of who she was in the first season. The show opens with Galadriel as the only elf who still believes Sauron is alive, and also believing that he’s so dangerous that he must be hunted down at all costs. Now, a season later, she’s begging for the other elves to use Saruon’s magic. Getting deceived by him once while he was disguised is one thing, but getting tricked by him when she knows that’s what he’s after feels foolish beyond forgiveness for such an important and heroic character.

    And the greatest tragedy in all of this mess is that none of it was necessary in the first place. Tolkien’s story, and the entire Legendarium universe, isn’t built for moral grays — and that’s not a bad thing. It’s the foundational modern fantasy universe, and one of the greatest backdrops ever for stories about good versus evil. And it shouldn’t need to be more than that. The struggle to remain good in a fallen and complicated world is compelling enough on its own; they don’t need extra arguments for evil or the prestige TV insistence that there’s no such thing as good and bad. By trying to turn The Lord of the Rings into great TV, all Payne and McKay managed was to rob Tolkien’s universe of what makes it special.

    The first three episodes of Lord of the Rings: The Rings of Power season 2 are now streaming on Prime Video. New episodes drop every Thursday.

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    Austen Goslin

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  • ‘Rings of Power’ stars talk Sauron’s return, itchy dwarf beards in Season 2 – National | Globalnews.ca

    ‘Rings of Power’ stars talk Sauron’s return, itchy dwarf beards in Season 2 – National | Globalnews.ca

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    The second season of The Lord of the Rings: The Rings of Power is upon us, transporting fans back to Middle-earth with some new faces bearing familiar names.

    Australian actor Charlie Vickers, who was relatively unknown before joining the Rings of Power cast, is stepping into some big shoes as Sauron, the eponymous Lord of the Rings. Except that Season 2 shows us the lord before the rings, a Sauron before the crafting of the One Ring that would eventually rule them all.

    Hardly the all-powerful Eldritch being that director Peter Jackson depicted him as, Vickers’ Sauron is flesh and blood (mostly). He’s charming and persuasive, and Vickers’ performance lends the Dark Lord some glimpses of humanity.

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    “It’s nice to develop a different side of Sauron,” Vickers told Global News. “I found it more interesting to approach it from the sense of like, he is trying to achieve this goal of healing and rehabilitating Middle-earth. And he’s trying to bring everyone else along for the ride.”

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    Sauron with a moral streak may seem bizarre to some fans, but in the lore devised by J.R.R. Tolkien, Sauron is a similar kind of primordial spirit as Gandalf, servants of higher beings called the Valar. Sauron is corrupted towards evil — a familiar narrative in the Rings universe — but he did start out as “good.”

    The Rings of Power nods to this tension by giving Sauron some mysterious motivations, as those who watched the end of the first season will know. But just like show’s characters, the audience can never be quite sure what is real and what is deception when it comes to Sauron. Season 2 certainly delivers on this with a healthy dose of trickery and surrealism.

    Despite all the smoke and mirrors, fans can at least feel certain knowing that dwarf Durin’s beard is not some clever CGI effect.

    Actor Owain Arthur talked to Global News about the trials and tribulations of eating on set while in full costume as the dwarf prince. Check out the video, above, to see how Arthur managed to keep himself nourished while sporting a yak-hair beard the size of a newborn baby.

    Season 2 of ‘The Lord of the Rings: The Rings of Power’ premieres on Aug. 29 worldwide on Prime Video.


    &copy 2024 Global News, a division of Corus Entertainment Inc.

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    Kathryn Mannie

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  • Cate Blanchett Says ‘No One Got Paid Anything’ to Film ‘Lord of the Rings’: ‘I Basically Got Free Sandwiches’

    Cate Blanchett Says ‘No One Got Paid Anything’ to Film ‘Lord of the Rings’: ‘I Basically Got Free Sandwiches’

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    “The Lord of the Rings” is one of the highest-grossing film series of all time, having grossed $2.9 billion worldwide. But, according to Cate Blanchett, that doesn’t necessarily mean the actors earned a handsome salary for their involvement in Peter Jackson’s film trilogy.

    During “Watch What Happens Live” on Tuesday night, host Andy Cohen asked Blanchett what film she received the biggest paycheck for. “I think it’s probably ‘Lord of the Rings,’” Cohen guessed.

    “Are you kidding me?” Blanchett replied. “No, no one got paid anything to do that movie.”

    When Cohen asked her if she “got a piece of the backend,” Blanchett replied, “No! That was way before any of that. No, nothing.”

    “I wanted to work with the guy who made ‘Braindead,’” she continued, referring to Jackson’s 1992 zombie comedy film, which was released as “Dead Alive” in North America.

    Blanchett starred in the “Lord of the Rings” trilogy as Galadriel, a royal elf in Middle-Earth who possesses powerful magical abilities. The Oscar-winning actor reprised her role in the director’s “Hobbit” film series, a prequel to “The Lord of the Rings.”

    “I basically got free sandwiches, and I got to keep my [elf] ears,” Blanchett said of her “Lord of the Rings” salary.

    She later said, “Women don’t get paid much as you think they do.”

    Blanchett appeared on “Watch What Happens Live” alongside Gina Gershon to promote the sci-fi film “Borderlands,” in theaters Friday.

    Based on the popular video game series of the same name, “Borderlands” sees Blanchett as Lilith, an outlaw who returns to her home planet of Pandora after being hired by weapons manufacturer Atlas (Édgar Ramírez) to find his missing daughter. The film also stars Kevin Hart, Jamie Lee Curtis, Ariana Greenblatt, Florian Munteanu, Jack Black and Gershon as Mad Moxxi.

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    Michaela Zee

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  • Viggo Mortensen on Why He Hasn’t Starred in Film Franchises Since ‘Lord of the Rings’: “Not Usually That Well-Written”

    Viggo Mortensen on Why He Hasn’t Starred in Film Franchises Since ‘Lord of the Rings’: “Not Usually That Well-Written”

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    Viggo Mortensen recently told THR and others that scripts are key for him “unless I’m broke.” Now he has shared additional insight into why he hasn’t starred in another major Hollywood franchise following the Oscar-winning Lord of the Rings trilogy.

    The actor, who played Aragorn in Peter Jackson’s films from 2001 to 2003, shared in a recent interview with Vanity Fair what he looks for in the movie roles he accepts, noting they need to have an interesting story and be well-written. However, he admitted that films in franchises are “not usually that good.”

    “I don’t really look for or avoid any kind of genre or any size budget. I just look for interesting stories,” Mortensen explained. “It doesn’t matter to me what the genre is or what the budget is or who’s making them. I would never do a movie just because so-and-so is directing it. It has to be about the story. And if I think I’m right for the character, that always comes first.”

    He continued, “That goes for franchises. If somebody came to me with X movie, the third part or the ninth part, and I thought it was a great character and I wanted to play that character and I thought I had something to contribute, I’d do it. I’m not against it. But they’re not usually that good. I mean, to me, they’re not usually that well-written. They’re kind of predictable. I mean, of course there’s always the issue of if I run out of money.”

    Though Mortensen is most known for his role in the Lord of the Rings trilogy, he told The Hollywood Reporter last month that he wasn’t sure if he would be reprising his role for Jackson’s new movie, targeting a 2026 release.

    “I haven’t read a script. So I don’t know,” the Captain Fantastic actor said of the upcoming Lord of the RingsThe Hunt for Gollum. “The script is the most important thing to me unless I’m broke, I have no money and I’m lucky to get any job. So it depends.”

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    Carly Thomas

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  • Embracer CFO Set to Exit as ‘Lord of the Rings’ Owner Reports Rise in Operating Profit, Drop in Entertainment Division Sales

    Embracer CFO Set to Exit as ‘Lord of the Rings’ Owner Reports Rise in Operating Profit, Drop in Entertainment Division Sales

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    Lord of the Rings” owner Embracer Group delivered a mixed bag during its fourth-quarter 2024 earnings Thursday, revealing that while its adjusted operating profit had risen by 56% to 1.4 billion Swedish krona ($132 million), sales in its entertainment and services division – which currently houses its Tolkien and “Tomb Raider” IP – had dropped by 15%.

    The Swedish-based gaming conglomerate also revealed CFO and deputy CEO Johan Ekström is set to step down after five years for personal reasons. He will stay with the company until next March although from Sept. 1 he will be focused on splitting Embracer into three companies.

    Ekström will be replaced as CFO by current deputy CFO Müge Bouillon while Phil Rogers will take on the role of deputy CEO of Embracer in addition to his current roles as CEO of Crystal Dynamics-Eidos and leader of Middle-earth Enterprises & Friends, one of the three new companies that will emerge out of the shell of Embracer.

    Covering the period between Jan. and March 2024, the overall rise in operating profit was driven by the company’s tabletop games division, which delivered sales of over $290 million thanks to a “better product mix,” the company said. While PC and games delivered the second biggest drop in sales after entertainment – falling by 10% — the division still delivered the most sales, bringing in $291 million, driving sales for the group overall.

    Mobile games showed a 4% increase, delivering sales of $127 million.

    That left the Entertainment and Games as the division with lowest sales, of $118 million down from $139 million, a decrease of 15%. Embracer CEO Lars Wingefors put this down to “fewer new releases and products compared to previous quarters.”

    After the quarter it was revealed that two new “Lord of the Rings” films are in the works at Warner Bros Discovery while Embracer’s Crystal Dynamics has inked a deal with Amazon to create new “Tomb Raider” films and series.

    In a Q&A following the report, Wingefors said Embracer has a “fair share of the profits” on any “Lord of the Rings” movies set to come out of Warner. “The two movies recently announced a few weeks ago they will obviously have an impact in 2026 when the first movie is released,” Wingefors said. “And the agreement that we have with Warner was struck in the ’90s with New Line Cinema and it’s a beneficial agreement for both parties. It has notable potential royalty streams coming to us. The old movies have generated billions of revenues and we have a fair share of the profits on these so I’m excited. But we will not seen any contribution for that agreement this financial year.”

    In the accompanying Q4 report, Wingefors set out his vision for Middle-Earth enterprises, saying: “We see great potential in ‘The Lord of the Rings’ IP and believe the universe can become a key driver in the coming decades, with the aim to delight fans across the globe,” Wingefors said. “New ‘Tomb Raider’ stories in streaming and film will allow us to further nurture and grow another unique IP, taking it to new heights. Strong partners, such as Warner Bros. Discovery and Amazon MGM Studios, that complement our capabilities are an important part of our IP strategy.”

    Embracer snapped up “Lord of the Rings” in 2022, paying $395 million for the rights to Middle-Earth Enterprises, which houses a range of Tolkien IP, amidst a frenzied two-year buying spree that also included “Tomb Raider” owner Crystal Dynamics, comics company Dark Horse and anime company Anime Ltd.

    Following global economic turmoil and a post-pandemic revenue drop in gaming, the tabletop and computer games company has undergone a significant restructure including sales of companies and shuttering of games studios. The Q4 report shows year-on-year headcount has dropped from 16,601 to 12,069.

    Last month Embracer said it planned to split the conglomerate into three publicly-listed companies: Asmodee Group, Coffee Stain & Friends and Middle-earth Enterprises & Friends.

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    K.J. Yossman

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  • ‘Lord Of The Rings’ Lads Have A Night Out For Drinks And Tales

    ‘Lord Of The Rings’ Lads Have A Night Out For Drinks And Tales

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    It’s been a bit since a few of the Lord of the Rings guys got together. So naturally, they had to go out and raise a glass of Ent-draught. The group appeared at Liverpool Comic Con this weekend, and Dominic Monaghan posted an Instagram photo of himself and his costars Orlando Bloom, Elijah Wood, and […]

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    Bruce Haring

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  • Bernard Hill, ‘Titanic’ and ‘Lord of the Rings’ Actor, Dies at 79

    Bernard Hill, ‘Titanic’ and ‘Lord of the Rings’ Actor, Dies at 79

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    Bernard Hill, known to audiences at Titanic’s Captain Edward Smith in James Cameron’s 1997 film and King Théoden in the Lord of the Rings, has died. He was 79. Hill died Sunday morning, his agent Lou Coulson told the BBC. No cause was given. Hill’s breakout role occurred on the BBC miniseries Boys From the […]

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    Zoe G Phillips

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  • Amazon Prime Subscribers Fight Back Against Ad Tier In Class Action Lawsuit

    Amazon Prime Subscribers Fight Back Against Ad Tier In Class Action Lawsuit

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    Opinion

    Source: CBS Evening News YouTube

    Amazon has been hit with a class action lawsuit from Prime subscribers who claim that they were mislead when they were charged an additional fee to stream movies and TV shows without ads.

    Amazon Hit With Lawsuit

    Filed in California federal court on Friday, the proposed class action lawsuit “claims breach of contract and violations of state consumer protection laws on behalf of users who saw the terms of their subscriptions with Amazon change when it pivoted to making its ad tier the default for its over 100 million subscribers,” according to The Hollywood Reporter.

    Amazon announced plans in December of last year to turn on ads for all Prime Video viewers, rolling this change out last month, immediately becoming the largest ad-supported subscription streamer.

    Prime subscribers can pay an additional $2.99 per month to go back to viewing content without ads.

    Related: Amazon Employees Protest Sale Of ‘Anti-Trans’ Books During ‘Die-In’

    Specifics Of Lawsuit

    The issue at hand is that users who had previously signed up for annual subscriptions were impacted as well in an act that they claim was deceptive on Amazon’s part.

    “For years, Amazon advertised that its Prime subscription included ad-free streaming of movies and tv shows,” the filing states, according to Forbes. “Like other consumers, Plaintiff purchased the Prime subscription, believing that it would include ad-free streaming of movies and tv shows. But it does not. Plaintiff brings this case for himself and for other Amazon Prime members.”

    “Instead of receiving a subscription that included ad-free streaming of TV shows and movies, they received something worth less. They cannot enjoy ad-free streaming unless they pay an extra $2.99/month,” the suit states, according to The Wrap. “Thus, Amazon’s false advertisements harm consumers by depriving them of the reasonable expectations to which they are entitled. Subscribers must now pay extra to get something they already paid for.”

    The class action suit is seeking at least $5 million as well as a court order that bans Amazon from engaging in further deceptive conduct on the behalf of users who subscribed to Prime before December 28, 2023.

    Related: Brats With Blue Checks Remind Us of Amazon, Facebook and Twitter’s Genius

    Amazon’s Goals

    Amazon CEO Andy Jassy spoke out during the company’s fourth quarter earnings call to say that he believes that Prime Video would become a “large and profitable business” thanks to this add change. He went on to voice plans to continue investing in “compelling and exclusive content” such as “Thursday Night Football” and The Lord of The Rings.

    “With the addition of ads on Prime Video, we’ll be able to continue investing meaningfully in content over time,” he added.

    USA Today reported that Amazon Prime Video sent an email to customers at the end of December notifying them of an “upcoming change to your Prime Video experience” before introducing “limited advertisements” to allow the platform “to continue investing in compelling content and keep increasing that investment over a long period of time.”

    “We aim to have meaningfully fewer ads than linear TV and other streaming TV providers,” the email continued. “No action is required from you, and there is no change to the current price of your Prime membership.”

    Amazon has yet to comment publicly on this lawsuit.

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    James Conrad

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  • There Are Too Many Ways to Exercise

    There Are Too Many Ways to Exercise

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    This year, I’m going to get into shape. It does not matter that I’ve made this same resolution every year for more than a decade, or that I gave up after a month each time. In 2024, I mean it. Unlike years past, my motivation is not aesthetic but utilitarian: I want to get fit so I stop feeling like garbage. As I enter my late 30s, I’m struggling with the health issues that come with the terrain—high blood pressure, lower-back pain, and persistently achy joints. On top of those, I’m a new mom, chronically sleep-deprived and exhausted. My six-month-old son saps all my energy but also steels my resolve to protect it.

    With all my new motivation, I first had to find a workout regime. Scrolling through social media for inspiration, I saw athletes of every variety across my feed. There were people sweating it out at a Navy SEAL–style workout, a Muay Thai–inspired kickboxing class, and a workout designed and taught by former inmates. Yoga isn’t just yoga anymore; it can be hot, aerial, acrobatic, Drake, and even goat. Personal trainers shout commands through media including YouTube, VR headsets, and, uh, mirrors. You can work out alone or in a group (or alone in a group, if Peloton is your thing). For the graceful, there is barre; for the nerds, there is a Lord of the Rings–themed app that logs exercise as movement from the Shire to Mordor.

    We are living in a golden age of fitness: With workouts to accommodate every skill level, interest, time commitment, and social capacity, it should be easier than ever for novices to find one and get started. But it’s not. Instead of finding a workout that suited me, choice overload left me even more inert, and less motivated, than I was when I started my search. If you’re serious about committing to a fitness regime, choosing one isn’t just about moving your body. It could shape your future schedule, lifestyle, and even identity. To others, the way you exercise might say something about who you are, whether that’s a marathon maniac or a #PelotonMom. To the exercise newbie, this can make the stakes feel dauntingly high.

    The stakes are high. Exercise will lead to results only if you do it consistently, potentially spending hours on it each week. It’s essential to pick right. I was never fitter than when I played in a basketball league in my early 20s and was held accountable for going to games and practice. Since then, I’ve only dabbled in activities—like kickboxing, spinning, and something called Dance Church. None of them stuck. In the search for the ideal workout, baseline criteria include practical concerns such as location and affordability. No matter how exciting the class, a gym that’s out of the way or prohibitively expensive is not one you will attend regularly. Then there is what I call doability—as in, Can my body do that? Answering honestly can eliminate unlikely options, such as the grueling circuit that turned actors into Spartans for the movie 300. Being too pragmatic, however, can also stifle fitness aspirations. If your goal is an eight-pack, the “lazy-girl workout” probably isn’t going to cut it.

    Ruling out options based on practicality only whittles the list down so much. The next step is harder: figuring out what you actually want to do. For a goal as broad as “get in shape,” you can drive yourself crazy trying to find the answer. Picking a workout that ticks all the boxes is virtually impossible, because there will always be other options that seem better. At first, streaming Yoga With Adriene in my living room seemed like a cheap, enjoyable, and physically demanding option, but it lacked a social component to hold me accountable. Programs inspired by high-intensity interval training (HIIT), such as F45, promise to get people ripped—fast!—but exercising under a constant deadline is my idea of hell. I found flaws in workouts as varied as rock climbing, rugby, Orangetheory, Tabata, Aqua Tabata, and Tabata-style spinning.

    Adding to the gravity of the decision is what it signals about who you are. Personal fitness is rarely personal these days. Stereotypes inform the culture of certain workouts and how their adherents are seen: Indoor rock climbing is associated with tech bros, running with intensely driven morning people, weight lifting with gym rats. Many boutique workouts come with even more distinct personality types, perpetuated by the communities they spawn in real life and on social media. Perhaps the most recognizable is the CrossFit Bro, an aggressive, bandanna-wearing jock who can’t stop talking about CrossFit. Pure Barre and SoulCycle call to mind lithe, athleisure-clad smoothie drinkers; Peloton, the kind of person who can afford a Peloton.

    New identities can also form by virtue of the lifestyle shifts that these workouts can bring about. Friendships are nurtured by sweat spilled during class; exercise may even shift eating habits. For some, fitness programs become so embedded in daily life that they begin to resemble institutionalized religion. In an extreme case of life imitating exercise, a couple who met at CrossFit got married and served a paleo cake at their wedding, which was held during a CrossFit competition. Because exercise is so good at fostering community, the search for a workout is sometimes described as finding “your tribe.”

    These stereotypes are not always true, of course, and they can also be aspirational. Embarrassed as I am to admit it, I would love to be a smoothie girl. But the notion of joining a tribe makes pedaling on a stationary bike or joining a rock-climbing gym feel much more consequential than the activities themselves. I was getting nowhere in my own fitness search, so I turned to experts for a reality check. Selecting from a multitude of fitness options is “quite a dilemma,” Sarah Ullrich-French, a kinesiology professor at Washington State University, told me, but the way out is to focus on what feels good, physically and psychologically. Fitness identities, however palpable, only have to mean something if you want them to. If the stereotype of the intensely focused predawn runner inspires you to get up for a morning jog, lean into it. But if it seems like an annoying downside to running, it’s okay to treat it as such. Pay attention to workouts that bring up anxiety and dread; even if you aspire towards a certain identity, “negative associations and feelings will often win over our goals and what we think we should do,” Ullrich-French said.

    Part of my problem was having a goal that was too diffuse. Theoretically any workout could help me get fit, but if I refined my ambition to, say, “getting up the stairs to work without heaving,” doing so would narrow my options to exercises that optimize stamina and strength. Instead of immediately signing up for a weekly running club, start with small, attainable goals, such as taking the time to stretch each morning, Adam Makkawi, an assistant professor of medicine at Columbia University, told me.  Small goals are easier to achieve, and can help make more workout options a real possibility.

    My biggest mistake was to treat choosing a workout as an intellectual endeavor, sort of like shopping for a new vacuum by reading endless online reviews. Test several options, and when you’ve found one that you like, customize its intensity and frequency until it suits you, Catherine Sabiston, a professor of kinesiology and physical education at the University of Toronto, told me. The likelihood you’ll stick to it, she added, boils down to competency—how well you feel you can accomplish a task—and enjoyment, both of which can be known only through experience.

    Choice overload is real, but it can also be a powerful excuse to stay inert. Although a little self-reflection about fitness identities can be helpful, fixating on them can rule out perfectly viable options. In this spirit, I compiled a list of doable, challenging, and conceivably fun workouts to try—and even mustered up excitement for a fitness identity that brought me joy. This week, I begin my search in earnest, embarking on a virtual Lord of the Rings running journey across the rugged terrain of Middle Earth.

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    Yasmin Tayag

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  • ‘Lord of the Rings’: Amazon and Tolkien Estate Win Copyright Lawsuit Over TV Show, Copycat Book

    ‘Lord of the Rings’: Amazon and Tolkien Estate Win Copyright Lawsuit Over TV Show, Copycat Book

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    Amazon and the Tolkien estate have emerged victorious in a multi-pronged legal battle over “The Lord of the Rings” franchise.

    In April author Demetrious Polychron published a book called “The Fellowship of the King” which he claimed was a sequel to “The Lord of the Rings.” He planned for the book to be the first in a seven-part series.

    The author then filed suit against both Amazon and the Tolkien estate, claiming the streaming series “The Lord of the Rings: The Rings of Power” had borrowed from his sequel and infringed his copyright.

    It can now be reported for the first time that a California judge summarily dismissed Polychron’s lawsuit with prejudice in August.

    The Tolkien estate then countersued the author for infringing on their copyright. A U.S. district judge found in the estate’s favor this fall, granting them a permanent injunction to prevent Polychron from “copying distributing, selling, performing, displaying or otherwise exploiting” his book or its sequel, titled “The Two Trees.” The author was also ordered to destroy all physical and electronic copies of the works.

    Bringing the case to its final conclusion, a California judge has now handed down a costs order, instructing Polychron to pay $134,637 in attorney’s fees to both Amazon and Tolkien. In making the order, Judge Steven V. Wilson noted the “fantasticality” of the Polychron’s claim for copyright protection given his book is entirely based on characters in “The Lord of the Rings,” calling it “unreasonable” and “frivolous from the beginning.”

    Lance Koonce and Gili Karev of New York firm Klaris Law represented the Tolkien estate in the litigation while Steven Maier of Maier Blackburn handled matters for the estate in the U.K.

    “This is an important success for the Tolkien Estate, which will not permit unauthorized authors and publishers to monetize JRR Tolkien’s much-loved works in this way,” said Maier. “This case involved a serious infringement of ‘The Lord of the Rings’ copyright, undertaken on a commercial basis, and the Estate hopes that the award of a permanent injunction and attorneys’ fees will be sufficient to dissuade others who may have similar intentions.”

    The copyright around “The Lord of the Rings” franchise is particularly fraught with most of the rights for “The Lord of the Rings” trilogy and “The Hobbit” residing with Swedish gaming group Embracer, who bought them from the Saul Zaentz Co for $395 million last year.

    The Tolkien estate retains some carve-out rights in those properties, including television series of eight or more episodes (which is how they made “The Rings of Power” with Amazon) as well as owning other Tolkien works.

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    K.J. Yossman

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  • Gollum Players Fight For Word Records In 2023’s Worst Game

    Gollum Players Fight For Word Records In 2023’s Worst Game

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    While The Lord of the Rings: Gollum may be one of the worst games of 2023 so far, even bad games can be fun to speedrun. In fact, sometimes the very things that make a game so frustrating for normal players—things like bugs and busted controls—can create exciting opportunities for glitches, level skips, and other ways for runners to shave time off a run. And in any case, Gollum’s horrible reputation hasn’t stopped two speedrunners from setting world records for Daedalic Entertainment’s stealth-action platformer.

    Read More: Review: 2023’s Worst Game, Gollum, Has Entered The Chat

    Gollum has been making headlines ever since its May 25 launch. It’s been dragged online by critics and gamers alike for everything from its atrocious controls to its bland user interface. This is not a good game, y’all, as I state in my review. Despite its shittiness, streamers EZScape and WrldWideWasteland have recently set world-record speedruns for the game.

    A casual’s approach to speedrunning

    Ian “WrldWideWasteland” Slater is a member of YouTuber Ethan Klein’s comedy podcast The H3 Podcast and a Twitch streamer with nearly 20,000 followers. He’s primarily known for his reaction content in the Just Chatting category, but he occasionally streams himself playing video games, as was the case with his June 10 Gollum livestream. This broadcast also happened to be a world record for the game, since WrldWideWasteland was the first person on record to beat it in a little under eight hours. (For comparison, How Long To Beat says it takes about 13-15.5 hours to finish the game. I completed Gollum in 24 hours.)

    WrldWideWasteland VODs

    The run itself wasn’t all that remarkable. WrldWideWasteland was just trying to get through the game as quickly as possible, not using advanced speedrunning techniques, so he didn’t perform any wild level skips or anything like that, instead just following the designated path the game telegraphs with white and yellow markings. He skipped most of the cutscenes, which shaved off a few seconds here and there, and spent much of the run jumping and sprinting to increase Gollum’s dismal movement speed. But between the long periods of waiting for things to happen—enemy pathing, loading screens, environmental puzzle movement, etc.—and repeatedly dying due to its cumbersome controls, it’s a miracle he finished the game at all.

    “Fun game?” WrldWideWasteland said, repeating a question from chat. “I am not having a bad time playing this [game]. Surprisingly, I am enjoying myself.”

    Hilariously, he died not long after saying this. At any rate, after suffering through the rest of Gollum, he rolled credits at 7 hours and 55 minutes, putting him at the top of Speedrun.com’s leaderboard. This was only temporary, though, as he tweeted on June 29 that the site sent him an email stating his sub-8-hour speedrun was toppled by Twitch streamer EZScape. “The worst email I’ve ever received,” he deadpanned, above Speedrun.com’s notification that his record had been bested by no less than 4 hours and 39 minutes.

    The speedrunning pro has stepped up

    EZScape is a full-time speedrunning YouTuber who mostly focuses on PS2-era console games such as The Simpsons: Hit & Run and Spyro the Dragon. He’s set world records in various categories for a number of games, including Dragon Ball Z: Sagas, Full Metal Alchemist 3: The Girl Who Succeeds God, and Super Smash Bros. For Wii U, with Gollum being his latest first-place feat as he set a new world record for the game with a completion time of just under three hours.

    No tea, no shade, as again, WrldWideWasteland didn’t set out to pull off a particularly high-level speedrun of Gollum, but EZScape’s run was much more skillful. While doing many of the same things as WrldWideWasteland—like jumping and sprinting to get around faster—EZScape also employed a handful of full-level skips by glitching through walls and performing tricky platforming to bypass some of the designated pathways to set a much faster speedrun time. He died quite a bit, either through incorrect button presses or unfortunate bug occurrences, but it was still an entertaining accomplishment, particularly considering how miserable Gollum is to play.

    “This is such a shit game, bro,” EZScape said about halfway through his speedrun, immediately after falling to his death. “Like, I don’t know how else to approach that [wall run]. Jesus. The fuck else am I supposed to do?”

    While WrldWideWasteland was sitting pretty at the top of Speedrun.com’s Gollum leaderboard for a hot minute, EZScape came through with a record time of 2 hours and 53 minutes, shattering the existing record. The best part here is this time was EZScape’s second attempt at speedrunning Gollum, in which he shaved off nearly 25 minutes from his original 3-hour and 16-minute run.

    Even ‘bad’ games deserve speedrunning love

    In Twitter DMs with Kotaku, WrldWideWasteland, who described himself as a professional time-waster, said he thought speedrunning Gollum was a good idea because the game seemed like “possibly the biggest waste of time yet.” As such, he didn’t expect anyone else to finish Gollum, let alone beat his world record.

    “I was blissfully unaware of EZScape, basking in my world record glory until he appeared out of the shadows haunting me like the wolf from Puss In Boots,” he said. “I can’t say his name three times or else he will climb out of my PC monitor like Candyman and I’ll be speedrunning to my doom. The guy is no joke. I don’t want any Sméagol smoke from [EZScape].”

    While Gollum is arguably 2023’s worst game so far, WrldWideWasteland felt otherwise by the time he beat it. Sure, he said it seemed miserable at first, but after a while, he found a “relaxing quality” to Gollum’s gameplay loop. He even went so far as to call it a “work of art,” applauding the developers for the “visual magic” of making Gollum climb and jump for hours without showing any dick.

    “The way he scuttles on the ground in a low frame rate with his little bulging grapefruit eyes and Bosley Hair Restoration greased-up skull is mesmerizing,” he said. “[You] grab some useless object, get stomped out by an orc, grab another thing, get smacked, jump somewhere, glitch out, get stomped out again—it’s a soothing hypnotic experience. Like listening to a meditation playlist of calming ocean sounds, except instead of ocean sounds it’s the screams of lost souls trapped in Hellfire and eternal damnation.”

    WrldWideWasteland may be done with Gollum, though he jokingly suggested he “can’t wait for Gollum 2: Sméagol Strikes Back.” Although a sequel is probably not in the cards for this emo take on J.R.R. Tolkien’s hobbit, he certainly has no intention of speedrunning the game again or attempting to dethrone EZScape.

    “Defeating EzScape’s Gollum speedrun would be like challenging the devil to a fiddle duel,” he said. “With every new playthrough, a piece of you dies. The game file becomes a horcrux. I don’t think I can go back to it.”

    Screenshot: Daedalic Entertainment / Kotaku

    EZScape told Kotaku over email that because his forte is PS2-era games, particularly licensed ones, speedrunning Gollum seemed appropriate. When researching the game to prepare for the speedrun, he said he stumbled upon WrldWideWasteland’s sub-8-hour run and had to rectify the record real quick.

    “I wasn’t trolling WrldWideWasteland,” EZScape said. “I spent weeks routing and glitch-hunting Gollum before doing the speedrun (about 125 hours spent researching and practicing). I have a lot of experience in speedrunning games and have a general standard and vision for what I want a run to be before I ever begin a run. Usually, I don’t even submit my runs, but I saw his run on the leaderboard and didn’t want people who were thinking about speedrunning the game to think it was 8 hours long. So, I submitted for that reason and to maybe inspire some other speedrunners to pick it up and find new stuff.”

    While EZScape has already crushed his previous Gollum world record of 3 hours and 16 minutes, his next goal with the game is to finish it in 2 hours and 40 minutes. But that’s difficult, EZScape said, because you can’t reliably “gauge [the distance] between where you’re standing and the destination and make an educated jump that will probably work out fine” in this game. And by his estimation, Gollum has “bad gameplay, a bad story, and bad performance.”

    But when asked what makes Gollum a difficult speedrun, he said that, more than anything else, it’s “just due to the janky nature of the controls.” EZScape said. In terms of more specific challenges a runner tackling the game will have to contend with, he offered that “Gollum can get glitched just by swinging off a pole or he can randomly stumble when jumping up cliffs and if you mash jump (which you do very often in the run) when that occurs he can just let go. There are so many edge cases and nuances with the mechanics, it just takes a while to get a feeling for them.”

    The game may be bad, but that’s no reason it doesn’t deserve a solid speedrun in his eyes. Just another day at the office, as EZScape put it. Speedrunning is not just a challenge for him, but a means to showcase his skills. It’s like solving a puzzle in an unorthodox way, which he finds both gratifying and satisfying. He’s got his eyes set on Pokémon Emerald after finishing up Gollum once and for all.

    Read More: Gollum Studio Will Stop Developing Games After Its Dismal Release

    The Lord of the Rings: Gollum just ain’t the one in my eyes. For me, the game’s shittiness—in its enemy AI, controls, and puzzle design—would strip away any enjoyment there is in breaking it apart to look for exciting glitches and impressive level skips. But I appreciate the efforts of folks like EZScape, who dedicate hundreds of hours to even the worst games to find beauty and fascination in their awfulness.

     

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    Levi Winslow

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