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Tag: LGBT culture

  • Nvidia’s New AI Is Coming For Absolutely Every Gaming Job

    Nvidia’s New AI Is Coming For Absolutely Every Gaming Job

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    AI is coming to games, whether you like it or not. Last night’s Nvidia keynote showed just how powerful—and devastating—that’s going to be. The company’s CEO, Jensen Huang, showed off how its freshly announced “Omniverse Avatar Cloud Engine” (ACE) can create real-time interactive AI NPCs, complete with improvised voiced dialogue and facial animation.

    While the focus of AI’s incursion into gaming spaces has perhaps so far been mostly on the effects for artists, it’s writers who should already have the most to fear. Given how mediocre the standards are for NPC dialogue and quest texts in games, it’s absolutely inevitable that the majority of such content will be AI-written in the near future, despite the potential fury and protests that will come in its wake. But Nvidia’s reveal last night suggests that the consequences could be far farther-reaching, soon replacing voice actors, animators, lighting teams, the lot.

    ACE is Nvidia’s “suite of real-time solutions” for in-game avatars, using AI to create characters who can respond to unique player interaction, in character, voiced, and with facial expressions and lip-syncing to match. To see it in action (or at least, in purported action—we’ve no way of verifying the footage the company played during the Computex 2023 keynote), take a look at this. It should start at 25 minutes, the clip starting at 27:

    NVIDIA Taiwan

    So what you’re seeing here is an in-game character responding in real-time to words the player says out loud, uniquely to how they phrased the questions, with bespoke dialogue and animation. The character has a backstory, and a mission it’s compelled to impart, but beyond that the rest is “improvisation,” based on the words the player says to it.

    This is the most immediately obvious use of ChatGPT-like AI as we currently understand it, which is essentially a predictive text model writ large. It’s ideal for creating characters able to say coherent, relevant conversational dialogue, based on inputs.

    Now, there are two very obvious issues to mention straight away, the first being how awful and flat the character’s performance is in this clip. But remember, this is the first iteration of this tech, and then put it in the context of how, until about ten minutes ago, computer-generated voices all sounded like Stephen Hawking. This’ll advance fast, as AI models better learn to simulate the finer nuances of human speech.

    The second issue is that absolutely no one playing a game like this would stick to the script as happens in this clip. In fact, the first thing just about everyone would say to such an NPC would be something about fucking. For reference, see all text adventure players ever in the early 1980s. That’s going to be the more difficult aspect for games to overcome.

    Screenshot: Nvidia / YouTube / Kotaku

    Of course, application of the tech is going to be viewed as far less important in the face of just how many jobs ACE is looking to replace. Huang so nonchalantly mentions how the AI is not only providing the words and voice, but is doing the animation too. And this is in the wake of his previously explaining how AI is being used to generate the lighting in the scene, and indeed improve the processing power of the graphics technology that’s creating it all.

    There’s no version of reality where this doesn’t see a huge number of people in games development losing jobs—albeit most likely those who haven’t gotten said jobs yet. Why hire new animators for your project when the AI will do it for you, backed up by the dwindling team you’ve already got? Who’s going to look for new lighting experts when there’s a lighting expert living inside your software? Let alone the writers who currently generate all the dialogue you currently skip past.

    And this isn’t futuristic stuff to concern ourselves with somewhere down the line: it already exists, and it’s going to be appearing in games that release this year. With the announcement of ACE, this is all going to be exacerbated a lot faster than perhaps anyone was expecting.

    For game studios, this is great news! The potential for such technology is incredible. Games that are currently only achievable by teams of hundreds will become realistically achieved by teams of 10s, even individuals. We, as players, will soon be playing games where we can genuinely roleplay, talk directly to in-game characters in ways the likes of Douglas Adams fantasized about and failed to achieve forty years ago.

    But when it comes to specialist jobs in the industry, it’s going to be carnage. And this will happen, as certainly as automated textile equipment makes all our clothes.

     

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    John Walker

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  • ArtStation Responds To AI Controversy, Makes Things Worse

    ArtStation Responds To AI Controversy, Makes Things Worse

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    Image for article titled ArtStation Responds To AI Controversy, Makes Things Worse

    Image: ArtStation | Kotaku

    Both professional and amateur artists alike were united yesterday in protest against ArtStation, the field’s biggest portfolio site, for its seeming inaction against a rising tide of AI-generated imagery washing up on its front page.

    It was very easy to understand their frustrations. ArtStation is a deeply important place for artists, and many had been using it under the assumption its owners (Epic Games) cared about its community since…it is a community website. It is only for artists, and is a place they can not just share their work, but comment on and follow the creations of their peers. It is almost as much a social network as it is a portfolio site.

    Much of that goodwill has turned to dust over the past 24 hours, however, first over the initial protest—during which many of the initial anti-AI images were removed by ArtStation moderators—and now in the aftermath, following the publication of an AI-generated imagery FAQ by the site’s team.

    The FAQ, which you can read here, says much of the same stuff Epic said in their statements yesterday. However it then branches out into territory that is even more mealy-mouthed, and in one incredible paragraph says it is as important to consider the feelings of “AI research and commercialization” as those of…their own active, human userbase (emphasis mine).

    How is ArtStation dealing with questions of artist permissions and AI art generators?

    We believe artists should be free to decide how their art is used, and simultaneously we don’t want to become a gatekeeper with site terms that stifle AI research and commercialization when it respects artists’ choices and copyright law. So, here are our current plans:

    We plan to add tags enabling artists to choose to explicitly allow or disallow the use of their art for (1) training non-commercial AI research, and (2) training commercial AI. We plan to update the ArtStation website’s Terms of Service to disallow the use of art by AI where the artist has chosen to disallow it. We don’t plan to add either of these tags by default, in which case the use of the art by AI will be governed solely by copyright law rather than restrictions in our Terms of Service.

    We welcome feedback on this rapidly evolving topic.

    That feedback has come thick and fast from users disgusted with the site’s response. It was bad enough that ArtStation dragged their heels long enough that this blew up to the extent it has. To then respond like this is being seen as a slap in the face to a community that helped the site grow from humble beginnings (as an alternative to the industry’s previous go-to site, CGHub, which itself melted down in 2014) to something Epic Games thought was worth buying back in 2021.

    “Well any hopes I had of ArtStation taking off as the next best platform for artists to build a community are now gone”, reads one reply to the site’s announcement tweet. “How are you worried more about not upsetting tech bros than protecting real artists work on your platform.”

    “God they can just get fucked for this one”, says another, while several other replies, some from very prominent artists working in video games and film, shared screenshots of them deleting their accounts.

    What effect cancellations and continued protest has against the site’s operators and owners remains to be seen, but for now, over 24 hours after the protest began, ArtStation’s front page still looks like this (many of the pics that look like they’re AI generated images are actually protest illustrations)

    Image for article titled ArtStation Responds To AI Controversy, Makes Things Worse

    Screenshot: ArtStation

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    Luke Plunkett

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