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Tag: Krafton

  • Erangel: Subzero — A New Chapter of Survival Arrives in PUBG This December – Xbox Wire

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    Erangel, PUBG’s most iconic battleground, is about to face transformation unlike anything players have seen before. With the Erangel: Subzero update, the familiar landscapes of the island are plunged into a deep freeze, reshaping not only the map’s atmosphere but also the core survival experience. This update is more than a visual refresh; it expands the lore of the PUBG universe, evolves gameplay in meaningful ways, and marks the beginning of an ongoing environmental shift that will continue to unfold over time.

    A Frozen New Chapter for PUBG’s Most Legendary Battleground

    Since its debut, Erangel has been the heart of PUBG. It’s a battleground rich with stories, memories, and iconic skirmishes. Erangel: Subzero takes that legacy and reframes it through a dramatic environmental shift, introducing climate-driven gameplay changes that challenge players to adapt in real time.

    Erangel: Subzero is not just a seasonal event. It is the start of a persistent environmental evolution, one that will grow harsher and more unpredictable as winter progresses. Players will revisit Erangel in a new atmosphere — and they will have to survive it.

    Behind the Freeze: Tythonic’s Experiment Gone Wrong

    What caused Erangel to plunge into a sudden and unnatural winter? The answer lies in the unfolding lore of the PUBG universe.

    Tythonic, a shadowy corporation operating the Battlegrounds, initiated a secret climate-control experiment, “Project Zeus,” designed to make the battlefield more extreme purely to heighten the spectacle for the viewers. Their plan involved launching satellites into orbit to establish a weather-modification system capable of altering local climates on command.

    But something went wrong.

    The satellites malfunctioned and crashed back down to Earth, releasing a massive surge of cooling gas upon impact. The blast spread rapidly across Erangel, driving temperatures into freefall. As the cryogenic gas collided with the Blue Zone’s electromagnetic field, the zone itself began to crystallize, becoming colder, sharper, and more dangerous than ever before.

    This catastrophic event sets the stage for Erangel: Subzero and hints at deeper connections within the expanding PUBG lore.

    What’s New in the December Update

    The Subzero update introduces a series of major world and gameplay changes designed to deliver a fresh-yet-familiar Erangel experience. These additions build on the frozen narrative while reshaping how players move, fight, and survive.

    Satellite Crash Sites Across Erangel

    Evidence of the fallen Tythonic satellites can now be found across several key locations. Areas such as Stalber, Shelter, Sosnovka Military Base, and Boatyard show visible signs of impact, along with additional scattered points across the island. These crash sites introduce new environmental details and tactical opportunities, challenging players to navigate altered terrain and unexpected structures

    A Colder, Deadlier Blue Zone

    The Blue Zone now carries a chilling new twist. A freezing effect is applied when players enter it, introducing layered visual and audio cues that intensify based on exposure time. While the underlying damage rules of the Blue Zone remain unchanged, the new freezing presentation heightens tension and clarity around the danger zone. This chilling mechanic also extends to the BZ Grenade, expanding its strategic utility in the battleground.

    Introducing the BZ Grenade Launcher

    Available exclusively in Erangel: Subzero, the BZ Grenade Launcher is a single-shot, break-action weapon that empowers players to manipulate the battlefield in new ways. Cooling rounds can reshape engagements, deny space, or pressure enemies into risky repositioning. The launcher deepens tactical possibilities within the frozen combat environment.

    Dynamic Weather and Frozen Terrain

    Erangel’s climate now evolves gradually throughout a match, with winter weather intensifying as the battle progresses and creating shifting visibility and atmosphere over time. Snowfall intensifies, clouds thicken, and winds grow harsher as temperatures fall. Portions of rivers and coastal waters have frozen over, opening new traversal routes and altering familiar choke points. Even the plane shows signs of frost as players begin their descent into the battleground.

    A Living, Evolving Erangel

    December is only the first step. The current freeze represents the opening stage of a deepening environmental crisis, and players can expect the island’s conditions to grow even more severe. As this lore arc progresses, the island’s appearance, hazards, and tactical landscape will continue to evolve, weaving Erangel into a broader PUBG narrative that connects maps, events, and characters through environmental storytelling.

    Dev Comments

    “With Update 39.1, Erangel, our most iconic battleground, is overtaken by a brutal winter. The frozen rivers, shifting weather, and frosty Blue Zone demand quicker decision-making and sharper adaptability.

    You will find yourself crossing icy surfaces to access new routes, fighting in areas transformed by heavy snow, and experimenting with new tools like the BZ Grenade Launcher to craft strategies that didn’t exist before.

    This update isn’t just about changing the scenery — it’s about reshaping the tension, pacing, and tactical choices that define the PUBG combat. As the season progresses, Erangel’s winter will continue to intensify. We hope players embrace the frigid challenge and carve out new strategies as they conquer Erangel: Subzero.

    Drop into Erangel: Subzero This Winter

    The cold is coming. Erangel’s new chapter has begun, with more updates on the way as the island plunges deeper into the freeze.

    Stay warm, stay sharp, and survive the Subzero.

    For players who want a deeper breakdown of gameplay changes and system updates, be sure to check out the full patch notes here. And to stay ahead of the winter-long events and upcoming announcements, make sure to follow PUBG’s official social channels for the latest updates.

    PUBG: BATTLEGROUNDS

    KRAFTON, Inc.


    2000

    LAND
    Drop into an ever-growing and changing selection of maps to keep you challenged. Will you choose the safer outskirts and risk not getting enough loot or hot drop into the dense cities and fight from the moment you hit the ground? Every drop is different, it’s up to you to make the best with what you find.

    LOOT
    With unique weapons, a variety of supplies, and special tools to outwit your opponents, how you outfit yourself is up to you! Kit out your favorite weapons with powerful attachments or risk going after the hotly contested Care Packages for unique loot to give you the edge you need to win.

    SURVIVE
    Stocking up is only the beginning. With the Safe Zone growing ever smaller as time goes on, your risk of running into other survivors dramatically increases. Die and you’re out. You’ll need to outthink, outrun, or outshoot your opponents if you’re to be the last one standing and claim ultimate victory.

    MANY WAYS TO PLAY,
    Warm up in Team Deathmatch, try out constantly changing modes in the Arcade, drop into the latest seasonal event, or build your own custom lobby and challenge your friends to something unique.

    EVERY MATCH IS UNIQUE
    No two battles are the same, and everything hinges on the choices you make to land, loot and survive. Drop into the Battlegrounds where victory hinges on every move and every choice, and fight to be the last one standing.

    Optional in-game purchases available.

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    Will Fulton, Xbox Wire Editor

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  • Hi-Fi Rush studio, shut down by Microsoft, saved by PUBG’s publisher

    Hi-Fi Rush studio, shut down by Microsoft, saved by PUBG’s publisher

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    Krafton, the publisher behind PUBG: Battlegrounds and The Callisto Protocol, has acquired Tango Gameworks, the studio responsible for The Evil Within games and Hi-Fi Rush. Tango was shuttered by Microsoft and ZeniMax Media in May, but the talent who formed the Tokyo-based studio will be integrated into Krafton, which now owns the rights to Hi-Fi Rush.

    In a news release, Krafton said it “intends to collaborate with Xbox and ZeniMax to ensure a smooth transition and maintain continuity at Tango Gameworks, allowing the talented team to continue developing the Hi-Fi Rush IP and explore future projects.” Krafton added that it “intends to support the Tango Gameworks team to continue its commitment to innovation and delivering fresh and exciting experiences for fans.”

    The move from Microsoft to Krafton will not impact Tango’s existing game catalog, which includes The Evil Within, The Evil Within 2, Ghostwire: Tokyo, and the original Hi-Fi Rush, the publisher said. Hi-Fi Rush is available on PlayStation 5, Windows PC, and Xbox Series X.

    Tango Gameworks was founded in 2010 by Shinji Mikami. The studio’s first release, The Evil Within, was a survival horror game in the vein of Mikami’s work at Capcom, where he had overseen survival horror games Resident Evil, Dino Crisis, and Resident Evil 4 as game director. Tango Gameworks became part of Xbox’s stable of studios when ZeniMax was acquired by Microsoft in 2021. Mikami left Tango in 2023.

    The studio found great critical success with Hi-Fi Rush in 2023. The rhythm-action game was a surprise release through Microsoft’s Game Pass subscription, and markedly different from the dark and violent games Tango Gameworks had come to be known for.

    Krafton’s announcement comes just days after former developers from Arkane Austin, which worked on games Prey and Dishonored, announced a new first-person action RPG at its Wolfeye Studio.

    Microsoft announced in May that it planned to close three studios under the Bethesda Softworks umbrella: Redfall developer Arkane Austin, Mighty Doom developer Alpha Dog Studios, and Tango Gameworks. A fourth studio, Roundhouse Games, had its staff reassigned to other duties.

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    Michael McWhertor

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  • PUBG will take a nostalgia-infused trip back to its first map in May

    PUBG will take a nostalgia-infused trip back to its first map in May

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    PUBG: Battlegrounds is somehow old enough to evoke nostalgia. The pioneering battle royale game, which entered Steam Early Access in 2017, will borrow a page from Fortnite’s playbook and honor its first map. Erangel Classic will recreate the old-school battlefield from the game’s inception for a limited two-week run in May and June.

    Developer and publisher Krafton says the Erangel Classic map will reproduce the original’s concepts, graphics, atmosphere and UI. However, it will blend those with “modern tweaks” to deliver “the enjoyable gameplay experiences that players have grown accustomed to.” In other words, much like remasters of other classic games, the goal is to feel as close to the original as possible without chucking out all of its subtle quality-of-life improvements from the game’s evolution.

    Still from PUBG, featuring a player taking cover behind a crate with an assault rifle. Rural scene with an old house behind.

    Krafton

    If the revamped map idea sounds familiar, Fortnite brought back its original 2018 island map late last year, breaking its records for player counts. (It peaked at 44.7 million players, marking its biggest day ever.) It’s easy to see why Krafton would want a piece of that action.

    Specific nods to the original map include foggy and rainy weather to add an air of unpredictability. In addition, you’ll find bench weapons on the starting island (get ready to scramble for your favorite), and all weapons will have reduced recoil to match the original. It will also have a Tommy Gun in the care package, a vintage map UI and a “charmingly tacky font and graphics.”

    The tiered rollout will arrive on PCs and consoles at different times, extending the playtime for those who own the game on multiple platforms (perhaps helping Krafton sell a few extra in-game items). Erangel Classic will be available in PUBG: Battlegrounds on PC from May 14 to May 28 and on consoles from May 23 to June 6, replacing the modern Erangel map during those periods. Krafton says the May 14 patch notes will go into more detail about all the map’s changes, so keep an eye out.

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    Will Shanklin

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  • Subnautica 2 Devs Quickly Clarify That, No, It’s Not A Live-Service Thing

    Subnautica 2 Devs Quickly Clarify That, No, It’s Not A Live-Service Thing

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    Video game publisher Krafton released a report that seemed to imply underwater survival sim Subnautica 2 would be a multiplayer-focused live-service game, which disappointed and frustrated many fans. But now the devs have quickly clarified that no, this isn’t the case and instead the game is going to just receive regular updates during early access, like the original Subnautica.

    Over the last year or so “live service” has become a nasty term, one which gamers seem more and more disgusted by, even if it seems a lot of studios and publishers are betting the farm on these so-called “forever” games being the future. So it’s not surprising that some people panicked when it appeared that Subnautica 2—a sequel to the popular, single-player story-driven underwater survival game from 2018—looked to be another live-service thing.

    As reported by IGN, a February 8 financial report from Krafton caught the attention of folks when it mentioned that the upcoming Subnautica 2 was being designed using the “Games as a Service” model. Folks quickly assumed the worst: that this was a live-service game that would feature battle passes and seasons and all that stuff. It didn’t help that the report also claimed the sequel was going to be multiplayer-focused, a big departure from the first game. Quickly, people got out their pitchforks and began yelling that yet another franchise was being ruined by live-service shenanigans. But thankfully for those concerned players, that’s not the case.

    Subnautica 2 devs set the record straight

    Shortly after the report went public and news spread of Subnautica 2 being a live-service game, the developers—Unknown Worlds—stepped in and clarified in a blog post that it isn’t that kind of game.

    “In reference to ‘Games-as-a-Service,’ we simply plan to continually update the game for many years to come, just like the previous two Subnautica games,” explained the devs. “Think our Early Access update model, expanded. No season passes. No battle passes. No subscription.”

    The studio also claimed the game isn’t “multiplayer-focused.” Instead, co-op is “optional” and folks will be able to experience the full game by themselves.

    Finally, the devs also explained that Subnautica 2’s early access launch isn’t planned for 2024 and that they will share more info “later this year.”

    “Thanks for keeping an eye out for any news about our progress on the next game,” the devs added. “We’re so excited to show you what we’ve been working on and hope that you love it as much as we do.”

    While it might seem like a lot of folks overreacted, the reality is that with reports of so many live-service games in development and after so many have failed to stick around or turn out well, a lot of gamers are jumpy about games-as-a-service and live-service “forever” games.

    I expect—in an effort to avoid these situations—we will see some studios try to come up with a new term for games that just get occasional updates and patches, but which have no other “live” elements, like battle passes or seasons. For now, you can all relax. Subnautica 2 isn’t going to be a live-service thing like Suicide Squad.

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    Zack Zwiezen

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  • Conscientious Objector Jailed After Being Outed As PUBG Player

    Conscientious Objector Jailed After Being Outed As PUBG Player

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    Photo: FOTOKITA (Shutterstock)

    The Supreme Court of Korea has ruled that a South Korean man must serve one year and six months in prison after he refused the country’s mandatory military service. He had argued he was a conscientious objector, but a lower court dismissed this partially because he loves playing PlayerUnknown’s Battlegrounds.

    Released in 2017, PUBG was one of the first and most popular battle royale shooters around. It still holds the record for most concurrent players on Steam at over 3 million. (Not even the recent mega-hit Palworld could top that number.) While other games—like Fortnite and Call of Duty: Warzone—have usurped its status as the top battle royale title, it still regularly appears on Steam’s most-played games list and still has a very large community. That includes one man in South Korea who looking to avoid mandatory military service.

    In November 2018, an unnamed South Korean man was charged with violating the nation’s Military Service Act, which compels all able-bodied men in the country to serve in the military for at least 18 months. As reported by The Korea Herald (and spotted by Gamesradar) the man initially told the court he refused to enlist based on his personal beliefs against war.

    In the verdict handed down in 2018—and upheld by the Supreme Court on February 4—the court said the defendant had “not put any effort into spreading or realizing what he says is his ideological belief.” The court also pointed to the man’s love of PUBG as further evidence he wasn’t against war and violence.

    “The defendant admitted that he frequently enjoyed playing the game ‘Battlegrounds,’ which is about killing characters with guns in a virtual reality,” the court added, as reported by The Korea Herald. “The video game is different from reality. But the fact that the defendant—who says he is rejecting military service based on his beliefs to oppose violence and war—enjoys such games makes the court question whether his conscientious objection is authentic.”

    According to investigators, he refused to join the military due to “rampant unfair orders” and because it regularly disregards human rights. The court disagreed and now the Supreme Court of Korea has confirmed the original ruling. The defendant will now be forced to serve 18 months in prison—the same amount of time he would have had to serve in the military.

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    Zack Zwiezen

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