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Tag: Kotaku

  • Is This Reality TV Dude Really The Face Of Assassin’s Creed’s Protagonist?

    Is This Reality TV Dude Really The Face Of Assassin’s Creed’s Protagonist?

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    Assassin’s Creed, Ubisoft’s long-running open-world RPG series, and Vanderpump Rules, Bravo’s long-running reality TV series, are connected—kind of. It’s rare that two of my biggest, most disparate interests collide so spectacularly as this, but here we are, and it’s all thanks to a man named Jax Taylor.

    Taylor, one of the former stars of VPR (he left/was fired after season eight, depending upon who you ask) has been claiming for nearly 15 years that the face on the Assassin’s Creed I box art (or II, depending upon who and when you ask) is based on his visage. Taylor, who was previously a model, even lists it as one of his (unverified) credits on his old Model Mayhem page.

    Before we go any further, it’s important to note that Taylor has, historically, been considered to be, well, um, a liar. As any VPR fan knows, and as a 2019 Vulture article pointed out, Taylor was accused of infidelity in back-to-back seasons and “both times [he] convinced both the show’s behind-the-camera staff and his friends that he was wrongfully accused; both times, he was caught red-handed as the season ended.” Taylor was also tied up in a lie in season six, after he was caught cheating on his future wife (then-girlfriend) with another co-star. There are other lies you’ll find deep in the Bravo subreddits: that he was roommates with Channing Tatum, that he almost got a job working for the NHL, that he loved the tea set Lisa Vanderpump gave him as a wedding gift.

    But the reality TV star doggedly insists that he is, indeed, the face on the cover art of an Assassin’s Creed game. He recently doubled down on this claim at Lexington Comic Con, which took place in the Kentucky city over the March 7-10 weekend. Taylor and several of his former and current castmates (he’s starring in a new Vanderpump Rules spinoff called The Valley alongside his maybe-future-ex-wife, Brittany Cartwright) had their own tables at the convention, which were decorated with images of their professional appearances. On Taylor’s table: A picture of the Assassin’s Creed I cover art.

    Is Jax Taylor the face of the Assassin’s Creed box cover art?

    Screenshot: Jax Taylor on X / Ubisoft

    Now, here’s where things get confusing. Taylor first claimed this video game connection back in 2012, when he posted “Me on the cover of assassins [sic] creed II” on X (formerly Twitter). The picture accompanying the text certainly looks like cover art for an Xbox 360 game, but there are some notable discrepancies. First, the image depicts Assassin’s Creed I, not II, and second, that picture doesn’t appear to have ever been used for a physical release of the Ubisoft game. An intrepid reporter asked about this alleged cover art back in 2022, and the replies only unearthed more questions: It appears that the image Taylor posted is from a website called Customaniacs, which, back in the Xbox 360 era, would share hi-res, downloadable, custom pieces of box cover art for people to print out and slip into the plastic shells.

    On March 12, I reached out to Taylor’s PR via email, who initially confirmed that Taylor was “on the first season” of Assassin’s Creed. When pressed for clarification, the representative confirmed that he was the model for “the very first game” and “just the box art.” I thanked them for the clarification.

    An hour later, unprompted, Taylor’s representative emailed me an image that only made things more baffling: a picture of the cover of PlayStation: The Official Magazine’s Holiday 2009 issue, which featured the publication’s review of Assassin’s Creed II. Yes, a review of the sequel, not the first game like his representative initially confirmed. To add more layers to this confusion cake, the PlayStation mag cover does not depict the box art for any Assassin’s Creed game, but bespoke art. (Unrelated, but hilarious: the image is clearly just the cover torn off the magazine, the rest of which Taylor ostensibly threw out.)

    Jax Taylor's Instagram story from March 13, showing an PlayStation: The Official Magazine cover featuring Assassin's Creed II.

    Screenshot: Jax Taylor Instagram / PlayStation: The Official Magazine

    Not long after my conversation with his PR person, Taylor posted a picture of the PlayStation: The Official Magazine cover that had been emailed to me to his Instagram story, with the caption “Flashback to when I did the cover art/box art for #assassinscreed 2009.” He tagged the Instagram accounts for Lexington Comic Con and PlayStation.

    The thing is, a French-Canadian model named Francisco Randez has been widely credited as the face of series protagonists Desmond, Altair, and Ezio. Randez has done interviews about his role in the series and has an IMDb credit for it. In a 2011 interview, Assassin’s Creed devs discuss creating the digital likenesses of the character, referring to the “handsome model” as a “neighbor” of the game’s producer in Montréal…though they have trouble remembering his name and call him “Rafael.” (It’s around the 8:50 mark.) Is there more than one “Assassin’s Creed guy”? Is Jax Taylor one of them? Is he none of them?

    I reached out to both Ubisoft and Francisco Randez. Ubisoft declined to comment, and Randez has yet to respond.

    So, it’s still unclear if Jax Taylor is, indeed, the face on the cover for either Assassin’s Creed I or Assassin’s Creed II. As a VPR fan, I’m inclined to believe he’s not, but what do you think?

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    Alyssa Mercante

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  • Andrew Tate Arrested After Streamer Adin Ross Blabs His Escape Plan

    Andrew Tate Arrested After Streamer Adin Ross Blabs His Escape Plan

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    Besties don’t snitch on each other, but I guess controversial Kick streamer Adin Ross didn’t get that memo. According to a recent Rolling Stone report, the 20-something content creator accidentally ratted out his homie Andrew Tate during a livestream sometime last week, which apparently landed the self-professed internet misogynist back behind Romanian prison bars following a U.K. arrest warrant.

    Read More: The Internet Is Kicking Toxic Jerk Andrew Tate Off The Funniest Places

    On March 12, Rolling Stone confirmed that the Tate brothers, Andrew and Tristan, were re-arrested by Romanian authorities based on a tip they received about the duo’s plan to leave Romania. While it’s unclear who delivered the tip, the publication noted that the firm McCue Law, which represents the women accusing the Tates of rape and sexual assault, learned about the brothers’ plans via a Kick livestream by Adin Ross, a friend of the Tates. As Rolling Stone discovered by viewing a clip from the stream, at one point Ross read a direct message from Andrew to his viewers. (The clip wasn’t linked in the original Rolling Stone story but can be viewed here.)

    “Andrew had hit me up,” Ross can be seen saying. “He said, ‘Hey, I’m gonna be leaving Romania soon and probably never coming back. If you want to come over and do a week of long streams and content before I leave, I think it’ll be big. And it’s never’—I’m sorry, he said, ‘It’s basically now or never.’”

    The Tates were previously arrested in December 2022. Employing something Andrew referred to as the “loverboy method,” the duo lured in and subjugated women using intimidation and surveillance and, through manipulation and abuse, coerced them into performing in exploitative videos, authorities have claimed.

    A spokesperson for the Tates told Rolling Stone that neither of them intended to flee Romania to dodge judicial proceedings, explaining that Ross may have “misconstrue[d] Andrew’s message.” Eugen Vidineac, the Tates’ counsel, said there’s “no truth” to what Ross read live, ardently expressing the brothers’ intent to “actively [participate] in the legal process” in order to defend their reputation.

    Kotaku has reached out to Ross and Tate for comment.

    Read More: Internet Misogynist Andrew Tate Back In Custody Following Brief Hospital Visit

    Whether intentional or not, what Adin Ross read from Andrew Tate seems to have had severe consequences. Here I thought that when you’re the Top G, you get to do whatever you want, whenever you want. But, as Tate has said in various books of his, “You are the only person who can mess this up.” Well, guess what, Tate? You messed this up. Hope the trial goes well.

     

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    Levi Winslow

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  • The Best Mario Games, According To You

    The Best Mario Games, According To You

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    Nintendo / LongplayArchive

    “Definitely Mario Galaxy, and not just because it’s the picture. It felt like such a huge improvement over Sunshine (which I liked well enough when it came out but really does not hold up). The orchestral music, new characters, motion controls, a genuine story, and levels that all felt very different. (64 and Sunshine involve repeating levels over and over and over again to get all the stars/shines; Galaxy gives you a different path almost every time through the world.)” – sxp151

    Galaxy 1 just hit a sweet spot for me. Like all the things you listed – the music is phenomenal (one of my favorite video game soundtracks), some of the best use of Wii motion controls, the gravity physics were mindblowing, it had an incredible reward/progression system, and overall it was just fun and addictive in a way few others have matched for me (even other Marios). One of the only games that I’ve gone out of my way to do everything, pitting myself up against its toughest challenges.

    Plus, the story is surprisingly melancholy, which just gives a great mood to the whole experience. One of my all-time favorites.” – AmaltheaElanor

    Galaxy 2. Some might argue that it ‘doesn’t have enough moves,’ as if a deep moveset is what put Mario on the map. Some might argue it’s ‘too slow’ as if going speed is the ultimate benchmark of quality by which games are to be judged.

    No, what made Mario Mario is neither of those things. What made him is straightforward, crisp movement in impeccably designed levels. Sure, he can’t do a divekick or midair kick or whatever it might be, but crispness of movement is about elegance and the balance between freedom & commitment, not just filling space with new ways to change trajectory for no reason than to fill space. What’s more, he’s doing all of this elegant movement in the hands-down best level design the medium of video games has ever seen. Developed enough to build upon ideas, yet still with enough awareness to know when to move on, these spaces are creativity incarnate. They stretch the bounds of what is possible, take only the best ideas from that thinking, and pares it down to platformer par excellence. It’s hard to not keep comparing it more favorably to other games in the series, so “best level design in the business” will have to do the heavy lifting for now. And with the best level design, you have the best Mario game. Full stop.” – Jakisthe

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    Kenneth Shepard

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  • Grab These PlayStation-Exclusive Action Games On Sale Right Now

    Grab These PlayStation-Exclusive Action Games On Sale Right Now

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    Screenshot: Insomniac Games

    Sony is currently running a pretty awesome sale for a number of its first-party games, particularly those in the action genre. Whether you’re looking to check out Nathan Drake’s swan song in Uncharted 4, Sam Porter Bridges’ strange trip through the apocalypse in Death Stranding, or Kratos’ dramatic shift into sad dad mode in 2018’s God of War, there’s a ton here to check out.

    Most of these deals are for PS4 versions, many of which you can upgrade to the PS5 version either for free or at a small cost. All of these deals run from now until April 1, 2024.

    We also threw in a list of action-adjacent games you may wish to check out as well.

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    Claire Jackson

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  • Balatro Might Be Delisted On Switch, But Has Still Sold 500K Copies

    Balatro Might Be Delisted On Switch, But Has Still Sold 500K Copies

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    Screenshot: Playstack Games

    Balatro was recently in the news after some versions of the game were removed from digital stores due to a ratings kerfuffle that is still ongoing. However, that setback hasn’t stopped the popular roguelike deck-builder from selling more than 500,000 copies across all platforms in under two weeks.

    Released last month on Xbox, PlayStation, Switch, and PC, Balatro is a wonderful digital card game that uses poker mechanics and hands as the foundation for a strange, but fun roguelike all about earning massive combos using power-ups and special cards. And now the game has hit a big sales milestone.

    According to publisher Playstack Games, on March 6 Balatro hit the 500,000 copies solid mark in just ten days. In a tweet announcing the news, the publisher added: “Thank you for your amazing support – we’re beyond grateful!”

    This is an impressive number for a relatively small game from a small publisher about shuffling around cards to make poker hands. But it’s even more impressive when you remember that for the last few days, the game has not been available from the Switch eShop in Europe. That’s because the game’s PEGI rating changed overnight, surprising the publisher and leading to the game being removed from digital stores.

    Playstack is continuing to work to get Balatro back on the eShop in countries like Germany and the UK. It recently said it expects the game to return to all shops before March 9. Hopefully, it happens soon as this is definitely a perfect game for Nintendo’s aging handheld hybrid.

    Personally, I’ve not been able to stop playing Balatro since its release. I even bought another copy of it on Xbox so I could play it more easily in my living room. It’s on my Steam Deck. And I can’t wait to buy it again when it (hopefully) arrives on iOS and Android one day. I’m Balatro-pilled and I don’t care.

    Balatro is out now on Xbox, PlayStation, PC, and (in some countries) Switch.

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    Zack Zwiezen

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  • FF7 Rebirth: Where To Find All Seventh Infantry Members

    FF7 Rebirth: Where To Find All Seventh Infantry Members

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    Screenshot: Square Enix / Claire Jackson / Kotaku

    Once you’ve assembled all your troops, it’s time to configure the marching order for the parade. Hit L2 to start arranging them. Different assemblies will influence the difficulty of the upcoming parade sequence across three performances. The higher the difficulty, the better the reward—and and the boost toyour relationship levels with Tifa and Aerith.

    If you choose security officers across the whole lineup, you’ll get the easiest parade sequences for all three performances. The difficulty levels will change in real time as you adjust the soldiers. So you can pick something that’s more balanced. But the most challenging and rewarding lineup consists of two grenadiers, two riot troopers, and one flame trooper.

    The parade sequence isn’t easy, especially considering all the running around you have to do to gather up your troops. While you may miss out on a chance to improve your relationship with Tifa and Aerith if you don’t perform well the first time, you can always go back to the parade sequence by selecting Chapter 4 from the chapter select after finishing the game.

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    Claire Jackson

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  • Helldivers 2 Advice And Our Hottest Final Fantasy VII Takes Of The Week

    Helldivers 2 Advice And Our Hottest Final Fantasy VII Takes Of The Week

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    Screenshot: Arrowhead Games / Kotaku, Square Enix, Square Enix / Kotaku, Square Enix / Kotaku, Square Enix / Kotaku, Image: Square Enix, Square Enix, Rawpixel.com (Shutterstock), Square Enix, Square Enix

    It was a rather big week in gaming, this last one in February—mostly because we got Final Fantasy 7: Rebirth, and everyone came out of the woodwork to spout their hottest take and spiciest opinion about the Square Enix RPG. Is Cid redeemed? Is Aerith a goat lady? Is jank good?

    It wasn’t all FF7 all the time: We also had some things to say about third-person shooter Helldivers 2, this week, because we’re a well-rounded bunch. Click through to see our most opinionated stories of the week.

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    Kotaku Staff

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  • Kotaku’s Essential Guide to Final Fantasy VII Rebirth

    Kotaku’s Essential Guide to Final Fantasy VII Rebirth

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    2024’s most anticipated game is finally here, and the further adventures of Cloud Strife and his besties has launched on PS5. Final Fantasy VII Rebirthexpands and enhances the middle section of the 1997 classic, and there’s a big, beautiful world to see. If you’re looking to spend a few dozen hours in Square Enix’s…

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  • Pokémon Card Fervor Has An Artist Scared For His Safety

    Pokémon Card Fervor Has An Artist Scared For His Safety

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    Some Pokémon cards are highly sought, especially by collectors and by resellers looking to make a quick buck off of rare cards, or cards with distinguishing characteristics that make them more valuable. For example, a card signed by illustrator Naoki Saito reportedly sold for over $100,000 in July 2023, which has had the unfortunate side effect of prompting folks to harass and stalk the artist in ways he recently said made him fear for his life.

    Saito is best known for his work as a contributing artist for the Duel Masters Trading Card Game, Hatsune Miku merchandise, and the Pokémon Trading Card Game. Saito has drawn over 280 Pokémon cards, with many of them hitting online resell markets for absolutely ridiculous prices, particularly if he emblazoned them with his John Hancock. This has made the combination of his art and his signature something of a collectible item for admirers and enthusiasts, and some folks will stop at nothing to get their hands on signed copies of his work. Now, though, Saito is so terrified by the fervor that he may never sign another card again.

    Posting to Twitter in Japanese on February 24 (and translated by VGC on February 27), Saito said he’s repeatedly been “systematically ambushed and surrounded” by multiple people at once, all vying for his autograph. The situation got so bad that, at a recent event he didn’t disclose, Saito said he was “followed by a car for several minutes.” As a result, he won’t personally sign anything until things—and people—calm down.

    “I have always been very happy to be asked for autographs, so I have always done my best to respond to all requests for autographs,” Saito wrote, calling the situations in which people ambush him in groups or while he’s traveling “very annoying.” He stated that at some events, people desperate for his autograph have “been making phone calls to the event management under false identities, trying to confirm my schedule.”

    In a February 27 Automaton report, the editor and writer Shinya Kusaka, who was reportedly with Saito at the time of the car stalking incident, said that the pursuers were so skilled at chasing the artist that they followed Saito into narrow alleyways. Kusaka said that the relentless hawking has caused Saito “severe mental distress,” with folks apparently coercing him into handing out his autograph. Some people, according to Kusaka, even went as far as lying about their sick family members to get Saito’s signature, which just seems like a wild low for resellers.

    Kotaku has reached out to Saito for comment.

    I understand wanting a signature from your fave celebrity, whether that be an artist, musician, writer, or whatever else. That autograph can make for a nice memento and a fantastic memory worth retelling. However, harassing and stalking someone to essentially force them to sign something just so you can make a profit off it? That ain’t it, so hopefully, folks will learn to leave people alone. Saito is just trying to live.

     

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    Levi Winslow

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  • New Study Shows Kids Are Bullied For Not Spending Money In Free-To-Play Games

    New Study Shows Kids Are Bullied For Not Spending Money In Free-To-Play Games

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    New data from Norway examines how video games influence children, their social behaviors, and their spending habits. It turns out, younger players are being bullied over their lack of cosmetic skins, are using in-game items to become more popular, and are struggling to avoid all the ads and user-made scams connected to popular online games like FIFA, Fortnite, and Warzone.

    As reported by Crossplay—a gaming newsletter focused on parents and kids founded by former Kotaku writer Patrick Klepek—a pair of studies by Norwegian researchers include some alarming information about how kids between the ages of 10-15 interact with video games and how these popular games can have big effects on their social lives. The studies were conducted by researchers Kamilla Knutsen Steinnes and Clara Julia Reich of Oslo Metropolitan University as part of a larger initiative by Norway’s government to understand the relationship between children and games.

    According to Reich, their findings show that how a child appears in a game can play a “crucial” role in how other kids treat them.

    “Children may experience being called poor if they haven’t spent money on their character. Children who have spent money on their in-game character can gain increased attention and other advantages, thus buying popularity,” said Steinnes.

    This is because nowadays, children’s digital and real lives are one and the same. Wearing the right skin in Fortnite is just as important as dressing correctly at school, according to the studies. And kids who can’t afford the right gear or who don’t play games are struggling to fit in.

    “There’s no sharp distinction between their online and offline world. These are just different parts of the social world they navigate, and appearance, or skins, are important identity markers,” said Steinnes.

    One 13-year-old, Frank, added: “If you don’t play with anyone, you kind of have nothing to talk about at school.”

    “Kids into football play FIFA and spend money on in-game items that confer status, while others spend money on effects from Nike, Balenciaga, or Star Wars. They are influenced by memes and trends on platforms like TikTok,” said Reich.

    Speaking to Crossplay, the researchers further elaborated:

    The pressure to fit in resembles what is already taking place in other contexts but takes on new forms. Some children might end up feeling excluded if they lack the resources (e.g., Wi-Fi, gaming equipment, in-game currency) to play with their friends or might get picked on based on what ‘skin’ they are wearing.

    Publishers and scammers are taking advantage of kids

    Making things worse is that video game publishers have become very skilled at constantly advertising games and in-app purchases to kids. This means it’s becoming harder and harder for children to focus on other things in their lives, making the pressure to have the coolest skin grow even worse. And for kids who can’t afford to fit in, they can be bullied or treated poorly by their peers. For girls, this abuse is often worse, both in and out of games.

    “I heard things like ‘go back to the kitchen’, and it was like ‘you’re a girl, die, die, die’. It was, like, very graphic,” said Sidra, a 14-year-old girl who was part of the study. The study also showed that skins and in-game cosmetics can create “digital body-image” issues, too.

    Another problem found in the studies is that kids report being scammed. The researchers suggest that this is because kids lack “consumer competence” but are being thrust into situations where they encounter high-pressure sales tactics built around making them feel like they have to act fast or miss out. And when someone comes along promising them cheap currency or a good deal, kids might not realize it’s a scam until it’s too late.

    “This is problematic because children and young people are a vulnerable consumer group navigating almost unregulated markets on their own,” said Reich.

    Overall, it’s enough to make me thankful I don’t have kids and don’t have to help them navigate the modern world of free-to-play video games that often share more in common with casinos than they do with other games you play for fun. And as the internet becomes more and more a part of every bit of our lives and games become more and more popular on mobile devices, the situation may only get worse.

    .

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    Zack Zwiezen

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  • Stardew Valley’s Huge 1.6 Update Finally Gets Release Date

    Stardew Valley’s Huge 1.6 Update Finally Gets Release Date

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    Image: Eric “ConcernedApe” Barone

    The lowkey farming simulator Stardew Valley is getting some new stuff in a couple of weeks. Developer Eric “ConcernedApe” Barone announced on X/Twitter on February 26 that the PC version of the chill game will get the 1.6 update on March 19, with the patch coming to to consoles and mobile “as soon as possible.”

    In follow-up posts, ConcernedApe celebrated the game selling over 30 million copies and thanked everyone for their support. He also said a worldwide concert tour and an official cookbook are in the works, which sounds cool, but the meat and potatoes here is its 1.6 patch, and Stardew Valley fans are gonna be eating real good.

    What’s In Stardew Valley’s 1.6 Update?

    We don’t know exactly what the patch will entail. However, ConcernedApe has teased various details about what to expect when the update drops on March 19. In April 2023, he said 1.6 will mostly benefit modders and also includes new game content. Three months later, in July, he expanded on that “new game content” a bit, tweeting that 1.6 will feature a new festival, dialogue, items, and “secrets”—whatever that means. As unspecific as this all is, it sounds enticing.

    But wait, there’s more (but not much). In responding to a Twitter user on February 23, who said the mobile version of the game is pretty buggy (night doesn’t transition to day, for example), ConcernedApe said that he’ll address those issues on mobile as part of update 1.6. A similar problem affected some Stardew Valley PC players back in 2019, but regular updates seem to have resolved the issue. Hopefully, the PC and console ports of version 1.6 will stamp out any lingering hiccups.

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    Levi Winslow

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  • Kotaku’s Essential Guide To Helldivers 2

    Kotaku’s Essential Guide To Helldivers 2

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    Screenshot: Arrowhead Games / Kotaku

    A random player and I are surrounded by giant, alien bugs who want to rip out our guts and eat our bones. We are trying to destroy their nest, which lies in a rocky crater on some backwater alien planet. Low on ammo, out of health items, and unsure of what to do next, it seems we are screwed. But this is Helldivers 2we have powerful tools at our disposal, like a massive airstrike or auto-turret. My squadmate calls in his airstrike before I can, runs into the fray, drops it at his feet, and begins tossing grenades. “Get outta here! I’m taking ‘em with me!” he yells. I dive over an angry insect the size of a dog and skitter out of the crater, explosions and gunfire popping off behind me. Then there is one big boom. I turn around. He did it. He saved the day, killed two dozen bugs, and destroyed their vile nest. — Zack Zwiezen

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  • Kotaku’s Essential Guide To Persona 3 Reload

    Kotaku’s Essential Guide To Persona 3 Reload

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    Screenshot: Atlus / Kotaku

    It can be tough figuring out how to manage everything Persona 3 Reload throws at you. Between school life, social life, and fighting demonic shadows during the Dark Hour, your time in Gekkoukan High School is hectic, to say the least. So whether you’re returning to Persona 3 or playing it for the first time via the brand-new remake, here are some tips for how to get the most out of every day on the game’s calendar. — Kenneth Shepard

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  • Palworld Continues To Grow As It Shoots Past 25 Million Players

    Palworld Continues To Grow As It Shoots Past 25 Million Players

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    Image: Pocketpair

    Hey, remember that little game Palworld? Well as of today, it’s surpassed a staggering 25 million players, all within about a month of its early access launch. That’s a lot of people shooting at or alongside their legally distinct “pals,” not Pokémon. Love it or hate it—or don’t get it all, like myself—people have certainly been showing up in droves to see what Palworld is all about after being hyped up as “Pokémon With Guns.”

    According to developer Pocketpair, its open-world survival game Palworld has crossed this impressive milestone across both the Steam and Xbox versions of the game. On Steam at least, where the game is in early access and for purchase, Palworld has sold nearly 15 million copies. The remaining 10 million players in that figure are on Xbox and Windows, where Palworld is available as part of the Game Preview program via Xbox Game Pass. Though it has slowed over the course of the last month, it’s still an impressive figure that makes Palworld the biggest release of the year two months in.

    Palworld’s ascendancy from meme to legit hit has been an astonishing sight. For a while there, it seemed to be growing by a million or so players a day. By the end of January, Palworld was sitting pretty at about 20 million players, dwarfing pretty much any other release at the time. Not all the attention Palworld has received in the month since has been great, though. Its popularity raised concerns about the potential use of AI in its development, and of course, some very valid points about how closely its “pals” resemble a number of existing Pokémon. It was all enough attention to get a statement out of The Pokémon Company claiming they were essentially keeping an eye on Palworld.

    Nonetheless, Palworld’s rise continues, even if some of its initial engagement has dropped off over the last month, and I’m sure we’ll be updating these numbers for a while to come.

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    Moises Taveras

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  • Disney Movie Club Is Closing In Another Blow To Physical Media

    Disney Movie Club Is Closing In Another Blow To Physical Media

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    Image: Disney

    Securing physical copies of a number of Disney classics is about to get a lot harder. Disney has announced today that after 23 years of service, it will be shuttering the Disney Movie Club later this year. Disney Movie Club is a subscription service for diehard fans that, since 2001, has provided an avenue for them to secure DVDs and Blu-rays of countless pieces of Disney media. Members would receive monthly releases, but the real boon of the service was the Disney Movie Club’s deep cuts, which were often mostly-forgotten classics that are otherwise very difficult to get a hold of.

    A statement from the company reads, “After 23 magical years, it’s time to say goodbye. After serving over 10 million valued Club Members, we have made the difficult decision to close the Disney Movie Club. We will miss the opportunity to be part of the lives of so many Disney fans, including you, but we will be forever grateful for the time you’ve chosen to spend with us.”

    Disney’s move to close the Disney Movie Club comes on the heels of a new deal the company has struck with Sony, which will see the latter taking over the production of physical media on behalf of the former. The deal, first reported by The Digital Bits, does not clarify whether or not Sony will offer its own similar service in light of Disney Movie Club being closed down.

    Physical media has been trending downward for a long time thanks to the emergence of digital releases and the advent of streaming services, making a move like this all but an inevitability. Disney launched its own streaming service, Disney+, in late November of 2019, and the service has largely been touted as an incarnation of the promise the Disney Movie Club once held. But you don’t own the films and TV shows on Disney+; they can be taken off the service at any time. And despite its status as Disney’s digital vault, Disney+ is still missing a number of titles that are currently only available in a physical capacity through the Disney Movie Club. The shuttering of the service in a few months, paired with these titles’ absence on Disney’s preeminent service, has many wondering what’ll happen to the precious titles that haven’t been brought over and have no other physical releases available.

    The announcement of Disney Movie Club’s shuttering notes that the service will be retired in July of this year, but current members will have until May 20 to place any remaining orders. If you’re a collector of vintage Disney movies and shows, or even just an advocate for the proliferation of physical media and ownership of it, it’s best to act fast.

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    Moises Taveras

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  • PS5 Life Cycle, FF7 Paint, And More Of This Week’s Strongest Opinions

    PS5 Life Cycle, FF7 Paint, And More Of This Week’s Strongest Opinions

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    Image: Kotaku / Ollyy (Shutterstock)

    Last week, thanks to the Final Fantasy VII Rebirth demo, some old video game discourse returned and overtook social media: The use of yellow paint to mark certain in-game objects or ledges. All it took was a now-viral tweet of Cloud climbing some yellow rocks in the new demo and a comment about how yellow paint was a “virus” and, bam, the debate is raging all over again. Like a comet returning for another scheduled pass by Earth, the yellow paint topic has once again predictably appeared, leading to endless takes, jokes, threads, opinions, and arguments. Why is this topic so incredibly capable of sucking in everyone around it for days or weeks on end? Well, it’s not really because of the paint, but everything the yellow splotches represent. – Zack Zwiezen Read More

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    Kotaku Staff

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  • We Know Who Anya Taylor-Joy Is Playing in Dune: Part Two (Probably)

    We Know Who Anya Taylor-Joy Is Playing in Dune: Part Two (Probably)

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    Dune: Part Two, the upcoming sequel to Denis Villeneuve’s 2021 sci-fi epic based on the Frank Herbert novels, is releasing in just two weeks, but somehow the team behind it kept one major star’s involvement a total secret. During the February 15 world premiere in London, The Queen’s Gambit actor Anya Taylor-Joy appeared on the red carpet to confirm that she is, indeed, a member of the sequel’s cast. This came after an eagle-eyed Letterboxd user noticed that Dune: Part Two was listed under Taylor-Joy’s credits on the review aggregation app.

    Variety confirmed that Taylor-Joy is a part of the cast, which includes Timothée Chalamet as Paul Atreides, Zendaya as Chani, Rebecca Ferguson as Lady Jessica, Florence Pugh as Princess Irulan, Austin Butler as Feyd-Rautha, and many more huge Hollywood stars. But, Variety refused to “spoil” who Taylor-Joy is playing, and it doesn’t appear that anyone else is willing to say who, either.

    Except me. Dune novel spoilers below, but let’s be real, the book came out in 1965.

    Anya Taylor-Joy is probably Alia Atreides in Dune: Part Two 

    First, an attempt at a brief Dune synopsis. In the far future, an interstellar society is comprised of noble houses whose fiefdoms are entire planets. The Atreides family, led by Duke Leto (played by Oscar Isaac in Dune: Part One), is ordered to take a harsh desert planet known as Arrakis as its new fief. Though the planet is virtually inhospitable, it is the only source of the highly sought after resource known as “spice,” a psychedelic drug that is used in space navigation. But as soon as the Atreides family arrives on Arrakis, it’s clear that they’ve walked into a trap set by the rival House Harkonnen, who wants to wipe them out entirely.

    Read More: The Dune Ornithopter Lego Set Is Almost Too Good To Be True

    As seen in Dune: Part One, the Harkonnens’ plan results in Leto’s death, and forces Paul and his mother, Jessica, to flee into the desert. It’s there that they come into contact withe the Fremen, Arrakis’ native people who have learned how to thrive (not just survive) on the harsh planet. There’s a whole messianic thing that I can’t even begin to get into, but what’s important here in regards to Taylor-Joy is this: Jessica is pregnant, and submits to the “spice agony,” a ritual where she takes a deadly amount of spice. Because she’s with child, the baby is exposed to the spice in utero, and is born possessing all the knowledge of a fully grown adult.

    Alia Atreides looks and sounds like a child, but is a full-blown Reverend Mother, the highest tier attainable amongst the Bene Gesserit (a matriarchal order that has religious and political power). In David Lynch’s Dune from 1984, Alia is played by a child actor, but I think (especially when seeing what Taylor-Joy wore to the premiere, and how it compares to what Alia wears in Lynch’s film) that Villeneuve has figured out a way to present Alia as an adult.

    I await confirmation that I am correct.

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    Alyssa Mercante

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  • Kotaku Asks: Who Is Your Biggest Video Game Crush?

    Kotaku Asks: Who Is Your Biggest Video Game Crush?

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    Screenshot: Square Enix

    It’s Valentine’s Day, which means love is in the air. Maybe you have someone to squeeze, or maybe you’re holding on to an unrequested crush. And to be clear, we’re talking about video game characters. Because let’s be honest, for some of us who have been playing video games since we were kids, game characters helped us figure out what kind of people we liked and what we wanted to see in romance. So we want to know: Who is your biggest video game crush?

    This could be somebody you actually were able to romance in a game, so we expect to get a lot of BioWare characters in the responses (and we see you, Garrus lovers, you are so valid). But it could also extend to characters you don’t get to smooch. Maybe it’s a protagonist whose charisma you couldn’t help but love, like Nathan Drake. It could even be the antagonist of a game, because none of us are above loving a villain and if Minthara in Baldur’s Gate 3 showed us anything, it’s that you can fix people if you put in enough effort.

    In the spirit of the season of love, we want to hear your stories about what characters you can’t help but have heart eyes for. What is it about them that you can’t help but be attracted to? Whether it’s their brains, their brawn, or just some sexy character design, we want to know everything!

    As for me? One of my earliest crushes was Fang from Final Fantasy XIII, who remains an important part of my queer awakening. My current crush that I can’t help swooning over is Kafka from Honkai: Star Rail. But the most enduring video game crush of mine has to be Edelgard von Hresvelg from Fire Emblem: Three Houses. I still return to a mid-game save on my Switch from time to time, just to have tea with her.

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    Willa Rowe

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