Male, female, and cool hat. All the genders are accounted for. Screenshot: Square Enix / Kotaku
It shouldn’t be a big ask from gamers to have more gender-inclusive pronoun options in a video game, especially in RPGs. One producer at Square Enix thinks helping gamers feel welcome by including non-binary pronouns is such a small ask that it was a no-brainer to have it be a part of his new game.
The game in question is the cutesy farming simulator Harvestella, which RPG giant Square Enix just released yesterday on PC and Switch. Similar to Stardew Valley, characters in Harvestella are charged with tending to crops, befriending their neighbors, and overcoming calamity in the form of environmental disasters. Harvestella, Eurogamer pointed out today, features a character creator that offers players the option to choose male, female, or non-binary pronouns.
In an interview with Eurogamer, producer Daisuke Taka said he thinks it is “completely normal” for games to include a non-binary option for players. While having gender-neutral pronouns feels like a small part of the farming sim as a whole, Taka said it was important to let players choose their gender identity because the game is meant to be “for everyone.”
“The protagonist of Harvestella is the player,” Taka told Eurogamer. “We thought it was important to have the player create their own character, selecting different elements, including gender, appearance, voice and name. We felt this was important so players aren’t limited, and feel free to express themselves however they want and as a result are much more attached to their character.”
Recently, characters in video games that’ve come out as gender-neutral have been met with ire amongst the bigoted peanut gallery of the gaming community. Look no further than the vocal minority within the Guilty Gear Strive fighting came community that had conniptions when Bridget and Testament came out as transgender and nonbinary, respectively. Fee fees got so hurt, one troglodyte took it upon themselves to impersonate a customer service representative and fake emails about Bridget’s gender.
In recent times Square Enix has been making strides in making sure some of its games are more inclusive. In a July 2021 interview with The Gamer, Final Fantasy VII Remake co-director Motomu Toriyama said LGBTQ+ inclusion is an important issue for both gamers and developers.
“In Final Fantasy VII Remake, we rebuilt the original game using the latest technology, but we felt that it should not stop at the technical side and we needed to update the story content being shown in line with modern sensibilities,” Toriyama told The Gamer. That same month, the company debuted a non-binary character mascot, Mina, for that year’s Pride.
However, the JRPG giant doesn’t always get it right. For example, someone might wanna remind Final Fantasy XVI producer Naoki Yoshida that, contrary to his centrist view that people of color walking about ye old Final Fantasy would violate the “narrative boundaries” of the upcoming game’s medieval European setting, Black and brown folk aren’t a “new game plus” feature on planet Earth.
I’m much more into the vibe I’m feeling from the Harvestella guy. “The visibility of gender non-conforming people has become much more commonplace, so we thought it was important to reflect this within the game and show that all players are welcome to Harvestella,” Taka said.
If you, like me John Walker, are still fathoming your way through the lower echelons of Marvel Snap, there’s a good chance there are cards you’re clinging on to because they were working so well for you. However, you’re now starting to lose more often, wondering what went wrong. The answer is: Kill your darlings.
With the help of my colleague Zack Zwiezen—who has been playing the game for some time now—we’ve come up with a list of cards that you might want to cut from your decks.
Now, let’s be clear: Neither of us is saying these cards are totally useless, or that keeping them in your deck is always a bad idea. It’s just, they’re the ones that felt so good early on that you might not have been able to bring yourself to acknowledge their weaknesses, and are holding you back from experimenting with more interesting combinations. Be bold, be brave, and let these babies go.
And remember you can always add them back later if you experiment too much and end up with a stinker deck! Anyway, let’s start cutting some cards!
Quicksilver
Image: Marvel / Second Dinner / Kotaku
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As Kotaku has previously broken down, Quicksilver was developer Second Dinner’s brilliant solution to entirely removing the concept of mulligans from their deckbuilding card game. Guaranteeing a 1-cost card in your hand at the start of every game ensures you can always play in the first round, every time, and add 2 power to the board right away. Which, at first, felt vital. Except, the more you play, the more you realize that being able to play in the first round isn’t actually all that important.
Chances are, you’re not going to be placing down anything game-changing that first turn. And indeed by not playing in round one, you fend off other 1-cost cards like Elektra. You can even obnoxiously opt out of playing a 1-cost you might have in your hand in Round 1, just so you can play two of them more tactically in Round 2. Again, for example, Elektra!
And, as we’ll get to below, decks that opt for as many 1-cost cards as possible will get increasingly weak as you climb the ranks, meaning Quicksilver’s lack of any further abilities quickly makes him more of a burden than a boon.
Uatu
Image: Marvel / Second Dinner / Kotaku
When you first stumble upon Uatu, he feels like a secret hack, a card offering you special insight unavailable to anyone yet to find him. His ability to show you the properties of unrevealed locations feels like something that lets you plan ahead and make psychic moves your opponent can’t predict. And, to some extent, on some level, he sort of does.
Except, that won’t happen nearly often enough to justify Uatu taking up a valuable slot in your 12-card deck. The issue lies in the number of conditions that need to be right for him to actually prove helpful. Rather obviously, you need the luck of drawing him early enough to work. Unless you get him in the first or second round, Uatu’s ability is pretty useless. Secondly, you need to be playing a game with locations where prior knowledge is actually of use.
So many locations have properties where foreknowledge is of very little value. Finding out that when it reveals you’ll get a random card added to your hand, a random card taken from it, or a 12-power card added to both sides…it’s very rare that this will be vital information to you. Yes, there are absolutely circumstances where it’s great, where knowing each card will get 5+ power when played there means you can load up and dominate where your opponent might not know to. But does that happen frequently enough for Uatu to remain a vital card? Really, no.
Hulk
Image: Marvel / Second Dinner / Kotaku
This one is hard. But listen: There are better and more interesting ways for a big finish. Hulk’s there from the start to give you that satisfaction of playing a ridiculous 12-power card on those Pool 1 bots. But he’s baby food, and you’re ready for solids.
Sure, you’ve nothing else in your deck that offers that much power. It’s simple logic. But Hulk’s simplicity is the issue. Using up all your energy in Round 6 on one card that does nothing other than add a bunch of power means you’re missing out on much more fun big finishes. Never mind that Shang-Chi, available from Collection Level 222, can obliterate him with his “Destroy all enemy cards at this location that have 9 or more Power.”
But there are so many cards that do more interesting things in the final round. Like Odin, who adds 8 power, but also refires all the On Reveal abilities of the other cards at the location. That means you can see White Tiger putting out another 7-power card onto another location, bringing her total contribution to 15, while at the same time retriggering Gamora’s additional +5 power if the opponent plays a card there. That puts Gamora up to a total of 17, even without taking into account a possible third card at the location, just playing Odin has increased our power by 20. Take that, Hulk.
America Chavez
Image: Marvel / Second Dinner / Kotaku
When you first get this card you might be excited. America is a 6-cost/9-power card that always shows up on turn six, which is usually the last turn of most Marvel Snap games. And yeah, it’s nice knowing a powerful 9-power card is definitely going to show up at the end of your match. But this also means she’s not hanging around in your hand, meaning she can’t get buffed or randomly tossed into the field early on.
And while adding 9-power at the end of a match can be useful, you’ll quickly encounter games as you rank up where 9-power just isn’t enough to win back a zone or lock something down. Worse, America has no special abilities beyond showing up on turn 6. So, like Quicksilver, she shows up and doesn’t really do anything. And unlike the Hulk who is very strong, America is only sort of strong. In a specific deck built around buffing, she can work, but there are better 6 and even 5-cost cards to swap in instead.
Domino
Image: Marvel / Second Dinner / Kotaku
Let’s just toss this on here too, while we are talking about America Chavez and Quicksilver. Like those cards, Domino has a unique ability that means she is guaranteed to end up in your hand on turn two. And as a 2-cost/3-power, she seems useful as a follow-up to Quicksilver on turn one. And early on, you can definitely win with Domino. But eventually, you’ll need to get over these cards.
It’s hard, I know, but while giving them up means you give up the consistency of always knowing what’s coming on turns one, two, and six, you are also giving up three slots in your small 12-card deck to characters with no other purpose. They don’t buff, boost, move, kill, destroy, or do anything useful like that. Again, in certain decks, these cards can be useful. But there are just so many better cards that you could use instead of Domino, Quicksilver, and America. Say goodbye to consistency and hello to chaos. It’s the Marvel Snap way.
Mantis
Image: Marvel / Second Dinner / Kotaku
Mantis, like the other Guardians of the Galaxy-related characters, has a reveal ability that pops when your opponent plays a card in that location on the same turn it’s played. But unlike Gamora, Star-Lord, or Rocket, Mantis doesn’t get a power boost, instead drawing a card from the opposing player’s deck. This is fun and chaotic, which we support! Snap is more fun when things are hard to predict and wild. But this becomes far less useful in most situations pretty quickly.
The number of times people play Mantis, get a card, and then never use that card because it doesn’t sync up with their deck’s synergy is high. And that’s if your opponent plays a card that turn and you guess the location right. If you don’t do that, then Mantis is a crappy 1-cost/2-power paperweight just begging to be killed by Elektra or worse, left there with no way for you to remove it, taking up valuable real estate. So, yeah, ditch Mantis. And if you are screaming “Well, she is a part of my Zoo Deck!” right now, here’s more bad news…
Zoo Decks
Image: Marvel / Second Dinner / Kotaku
The “Zoo Deck” was certainly one of the most popular meta decks of Snap’s early days, but in the face of the more common addition of Killmonger to players’ decks, it’s now proving a liability.
A Zoo Deck is a community-given name for decks that put together a lot of low-cost cards, especially 1-cost cards, which often have animal art on them. (Not often enough to justify the name, but that’s the name they’ve gotten anyway.) Advocates celebrate that they allow you to play multiple cards in later rounds, surprising players who rely on hefty 5 and 6-cost cards, like some sort of cheeky rascal scampering between the angry giant’s legs. Except, because of Killmonger, they’re pretty much useless.
Killmonger does appear to be an incredible OP card, although he can only be picked up by players who’ve reached Collection Level 462. At just 3-cost, with 3 power, it’s a card that can be played from round 3 onward, and devastatingly takes out every single 1-cost card from the board. Yours and theirs. And people in Pool 2 are reporting seeing it showing up a lot. The effects are brutal. Oh, and Zoo Decks can also get beat badly by a Scorpion, which lowers the attack power of all the cards in your hand by one, which can easily cost you a close match when most 1-cost cards are low in power. So yeah, Zoo Decks are fun…but not worth it later on.
Drake on his phone, maybe posting porn? Photo: Cole Bursto (Getty Images)
Hello, welcome to the end of the week. I’m here to send you off into the night with the news that rapper Drake has posted a bunch of anime porn, aka hentai on his main Instagram account. The account has 124M followers, for the record, which is more than the entirety of Crunchyroll’s viewership in 2021. The porn is seemingly part of his marketing push for his new album “Her Loss.” Just one more thing the rapper has done recently that’s caught the eyes of the internet and made a lot of folks stop and go “…What? Why?”
Let’s take a quick detour before we hop straight into the hentai posting to provide some context. Today, Drake released a new collaborative album with 21 Savage. To help promote Her Loss, the new record, Drake and 21 Savage have been on a wild whirlwind marketing blitz complete with a fake promo for a non-existent NPR Tiny Desk Concert starring the duo and a completely fabricated Vogue cover. Weird stuff! But last night, Drake decided to take his marketing of Her Loss to a whole new level, and uh…just posted straight-up anime porn on his main, official Instagram.
As of 6:15 EST p.m. the photos are still up on his Instagram story. He posted four different hentai images last night accompanied with various English captions, including “Mood at midnight” and “Goodbye my dear husband.” Enough posts, in other words, that the porn doesn’t seem to be a mistake from a random image he found or something. Here is a censored look at the images:
If you want to see the fully uncensored pics, click here, but just know that they are full-on hentai screenshots. So if you are at work or around prudish family members, be careful.
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The album hasn’t been out long, but it’s led to some controversy involving Megan Thee Stallion. In one song on the album, Drake seemingly references a reported 2020 shooting involving Stallion and Canadian rapper, Tory Lanez. Allegedly, Lanez shot Megan Thee Stallion’s feet when she tried to walk away from an argument. In the song, Circo Loco, Drake appears to reference this event when he raps, “This bitch lie ’bout getting shots but she still a stallion.”
Megan Thee Stallion, another known anime connoisseur, has since commented about the song and its lyrics, tweeting: “Stop using my shooting for clout bitch ass n—-! Since when tf is it cool to joke about abt women getting shot!”
Image: Microsoft / Twitch / Kotaku / NurPhoto (Getty Images)
Here’s something you might want to know: For the next week, Twitch is partnering up with Microsoft and offering three-month PC Game Pass trials to Twitch users who purchase two subscriptions.
From November 3 until November 11, Twitch viewers who purchase two subscriptions or gift subs from their preferred streamers (usually $4.99 a pop, so about $10) will receive a three-month trial for Microsoft’s wildly popular games-on-demand service. Note, though, that the three-month trial is only good for the PC version of Game Pass.
If you do the thing, you’ll get a code sent to your Twitch notification inbox to redeem for the three-month Game Pass trial on Xbox’s website. Fair warning, the offer is only valid for new Game Pass members, and won’t be available for Twitch viewers in every county. To see if your spawn point makes you eligible for this free trial, as well as other nitty-gritty details, be sure to check out Twitch’s official blog post about the promotion.
“This is just one of the ways we’re experimenting with giving you more for watching and streaming on Twitch,” Twitch wrote in the blog. “This is an added benefit to everything you already receive from subbing to your favorite streamers, including custom emotes, badges, Channel Points multipliers, as well as ad-free viewing and sub-only chat—when enabled.”
For those still feeling the Halloween spirit, Twitch’s giveaway comes at an opportune time considering this month’s Game Pass offerings will include the likes of Ebb Software’s Cronenberg-esque first-person horror adventure Scorn, the rat-infested puzzle game, A Plague Tale: Requiem, and the first two seasons of Telltale Games and Skybound Games’ The Walking Dead. It also probably doesn’t hurt to show your favorite streamers some love by throwing them a couple of bucks ahead of Twitch’s parent company, Amazon, taking a bigger cut out of streamers’ ad revenue. (Twitch president Dan Clancy attributes the coming pay nerf to increased server costs.)
Twitch’s Game Pass three-month trial codes will expire at midnight on November 18, so if you get one, don’t waste any time before redeeming.
Sarah Schachner, one of the most prolific and well-known composers working in video games, has issued a statement today saying that she will no longer be creating any music for Modern Warfare II or Warzone.
Schachner, whose credits as a composer and musician include the Assassin’s Creed series (Unity, Black Flag, Origins & Valhalla), Far Cry, Need for Speed, Bioware’s Anthem and Call of Duty games (Infinite Warfare, Modern Warfare & Modern Warfare II), posted the statement on Twitter, saying that she “can no longer continue to compose music” for Activision’s latest shooter.
“Over the past couple of months the working dynamic with the audio director has become increasingly challenging and I don’t see any path forward”, the statement says. “As of now, I am unsure of the status and release plan for the soundtrack as it’s been taken out of my hands.”
Those soundtrack plans have been the subject of fan curiosity ever since the game’s release, since it’s rare for a major blockbuster like this to come out and not have its official album accompany it. Schachner’s statement suggests that her “challenging” dynamic with the audio director (which Variety reports is Stephen Miller) is at least partly down to this soundtrack release, as she adds “what will be released on the soundtrack is not my artistic intent in regards to mixing and mastering”.
You can read the full statement below:
I am sad to say I can no longer continue to compose music for MWII / Warzone. Over the past couple of months the working dynamic with the audio director has become increasingly challenging and I don’t see any path forward. As of now, I am unsure of the status and release plan for the soundtrack as it’s been taken out of my hands.
While I don’t have any control over how the music is presented in-game, what will be released on the soundtrack is not my artistic intent in regards to mixing and mastering. Mike Dean was a part of the creative vision for the album as well as mixer Frank Wolf. We have soundtrack masters in hand from Mike which unfortunately you will never get to hear.
I would like to acknowledge the incredible hard work of the audio team as a whole, and I hope you still enjoy it because I put so much work and effort into it. The score features some wonderful performances by musicians Baseck, Brain Mantia, and M.B. Gordy. I’m truly appreciative of the outreach so far and I feel a responsibility to the fans to remain authentic in my approach with the game and its sound which I have been a part of creating for many years.
The was once a golden age of PC gaming where you could open up Steam (or even just launch an executable yourself!), boot up a game and the next thing you would see would be the game itself. For many big (and small) releases those days are now long gone, replaced by an era of launchers that are, at best, a nuisance. Now, they’re even infecting indie projects like Kerbal Space Program.
If you want to play a Rockstar game on PC you need to install the company’s own launcher, which boots before you play the game you clicked to play, then makes you click another play button so you can finally play it. And that’s how it works when it’s working; when it’s not you simply can’t play any Rockstar games that you own, sorry!
Want to play a Total War game? You get a launcher. Paradox game? A launcher. Blizzard game? Battle.net. Fortnite? Epic Games Store. An EA game? Origin. Ubisoft? Hey, guess what, you gotta launch Ubisoft Connect, a launcher. Even Kalypso has a launcher.
While publishers have clear reasons to dump these things on us (from DRM to $$$), these launchers are wildly unpopular among players, in part because of the connectivity hassles (see Rockstar’s example above), but mostly because they’re just a pain in the ass, a speed bump on your way to the place you actually want to go.
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Things have hit a new level of absurdity this week, though, with news that Kerbal Space Program—yes, the one with the little aliens building rockets—now has its own launcher for the Steam version of the game, announced as “a resource for news and updates about KSP & KSP 2 Early Access.”
Publishers, please, we’re begging you. This sucks. As the best comment in that Steam discussion says, “GAMES ON STEAM DO NOT NEED A LAUNCHER. STEAM IS THE LAUNCHER.”
While several big gaming companies have flirted with the idea of non-fungible tokens, none has embraced the crypto scam with as much blind confidence as Square Enix. Now the Final Fantasy maker has finally revealed its first NFT stunt, Symbiogenesis, crushing fan hopes that the previously leaked name was actually for a long-awaited resurrection of cult-hit horror RPG Parasite Eve.
“NFT Collectible Art Project SYMBIOGENESIS Untangle the Story Spring 2023,” Square Enix tweeted on Thursday. A short teaser revealed the logo art alongside some upbeat electronic jazz. Announced at the Web3 Conclave event at India’s Game Developers Conference, Symbiogenesis will be hosted on the Ethereum blockchain and allegedly tell a story about characters whose art players can own as NFTs.
“The art can be used for social media profile pictures (PFP) and as a character in a story that takes place in an alternate world where the player can ’untangle’ a mystery by completing missions that revolve around questions of the monopolization and distribution of resources,” a press release reads. You can’t make this up.
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While the beloved JRPG publisher’s crypto ambitions are nothing new—the company announced a Cloud Strife NFT as an expensive collectible add-on earlier this year—the Symbiogenesis reveal is hitting some fans especially hard because they thought the name hinted at the return of Parasite Eve. The RPG thriller literally revolves around the symbiosis of a parasite and its host, and despite a brilliant PS1 game and decent sequel, the series has been dormant since The 3rd Birthday on the PSP back in 2010.
Today’s Square Enix tweet has already been roundly ratio’d, with Parasite Eve fans collectively shaking their heads in disbelief. But will it cause the publisher to finally revaluate its plans and put the NFT cringe pipeline on hold? Who can say. Square Enix is clearly having an identity crisis of sorts at the moment.
This year it sold sold its American studios behind Deus Ex and Tomb Raider, told investors it was open to partial buyouts of its other studios, and flooded the market with a ton of JRPG sequels, remakes, and remasters, while barely giving any of them time to breathe or, apparently, a marketing budget. And now: Symbiogenesis.
Given that Cyberpunk 2077 came out nearly two years ago, you might think there’s little left to discover and document ahead of the game’s first and only planned DLC, Phantom Liberty. But right in the heart of Night City lies the beginning of a riddle that has left fans scrambling to unravel the mystery since the hunt began in 2020. It all starts with a single statue and a six-digit alphanumeric sequence: FF:06:B5.
Cyberpunk 2077 players caught on to the FF:06:B5 mystery early on in the game’s life, but the answer has remained frustratingly out of reach despite many elaborate theories. The mysterious six-character sequence is found on a statue where monks can often be seen praying or meditating. The search has involved rigorous number-crunching based on the initial hint, maps that chart the location of repeat instances of the same statue, and deep dives into spiritual concepts and real world history, among other attempts to find the solution. Following the trail is dizzying to say the least. But every step of it is intriguing, even if you’re not sure you’re on a trail to begin with.
Few concrete, undeniable facts and trails have surfaced outside of initial observations, a good chunk of which are documented on r/FF06B5, a subreddit dedicated to cracking the titular mystery (as well as other secrets found in Cyberpunk 2077). Theories and speculation go over the deep end real fast with this mystery, so if you find yourself struggling to keep your head on straight, you’re not alone. As is said in the “Newcomer Sticky” of FF:06:B5’s subreddit, “Without concrete proof that one [theory] is more viable than another, it’s difficult to give this community and newcomers a direction to look.”
No one is certain what the solution is, or if any of the proposed theories and documentation are even on the right track. If you want to get a look at the origin of the mystery for yourself, you can find the first and only truly confirmed “hint” right in Corpo Plaza. Located northwest of the massive roundabout and near the Corpo Plaza apartment, is a statue known to FF:06:B5 mystery hunters as FF:06:B5 Prime “D3.” A multi-armed statue holding a giant sword with two hands, and a sphere in one of its left hands, it has the six-character sequence in bold across the front. It also has a strange forking symbol that many suspect either relates to V’s lifepaths, the branching nature of the game’s story, or even ancient numbering systems. This statue can be found in multiple locations in the city, though not all have the alphanumerical sequence. Miniature versions of the statue, complete with the sequence, also appear in the game’s recently-added apartments that are up for sale.
Screenshot: CD Projekt Red / Kotaku
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Despite the mystery, a few reliable observations and likely starting points have been established by the community:
FF:06:B5, when used as an HTML hex color code, translates to “shocking pink,” or as the community refers to it (and often the mystery itself) “magenta.”
The sequence looks like a portion of a MAC address and/or matches other kinds of code sequences found elsewhere in the game.
NPC monks gather in front of the D3 “Prime” statue. They can be heard chanting as well as repeating one particularly intriguing line of dialog: “My apprentice! Your throat chakra is blocked! Activate the meridians on the roof of your mouth.”
Paweł Sasko, Cyberpunk’s lead quest designer, confirmed that this isn’t a case of smoke where there’s no fire. He acknowledges that it is indeed a mystery worth looking into, likely with a specific meaning and solution—and one he has turned down every opportunity to shed light on, even when asked directly.
There’s also somewhat of a sixth fact to consider: After update 1.5, the text on D3 “Prime” changed from red to yellow. What that could possibly mean is anyone’s guess.
All theories more or less sprout from these confirmable observations. What follows depends which avenue you choose to pursue and how lost in the weeds you’re willing to get. You can check out some of the connected threads in the community’s mind map, which traces not only connections within the game but also connections to works of pop culture and spiritual concepts that exist outside of the game. Anything that can have a number, color, or thematic concept attached to it seems to be up for exploration. Trips through Reddit threads and Discord conversations point to any number of possibilities. Everything from complex readings into spiritually to matching the code to Windings fonts, of all things.
One example of the rabbit hole that can ensue from following a potential lead includes attempting to connect the mysterious “Zen Master” side jobs to FF:06:B5. Given the presence of monks at the D3 prime statue, the monk’s meditation quests seem like a natural place to look. These side jobs involve meeting a lone monk who takes you through a meditative brain dance. When pulled apart for clues, things get a little interesting.
Screenshot: CD Projekt Red / Kotaku
As charted out in the mind map, players have figured out that the amount you can choose to donate to the monk after each meditation session increases in order of the Fibonnaci sequence starting at the 12th position. Not only that, but each quest is named after specific works of art such as John Lennon’s song “Imagine,” Led Zeppelin’s “Stairway to Heaven,” Rūmī’s “Poem of the Atoms,” and “Meetings Along the Edge,” the title of a piece that appears on the collaborative recording project between composers Philip Glass and Ravi Shankar. These have their own numbers to contribute with release dates, song length, and more. Trailing sets of numbers and thematic relationships seem to be a common end result of many theories and the game is more than happy to provide such speculative fodder.
Occurrences like the Zen Master and the weird math hidden in the details have become the meat and potatoes of intense speculation that blends number crunching with concepts of spirituality with the game’s own lore and references to pop culture. It’s hard to keep track of it all. Does it directly relate to the main FF:06:B5 mystery? Another mystery altogether? Or none at all? While some trains of thought seem more convincing than others, the game is filled with dozens of opportunities to trace lines where there might not have been any in the first place. Yet, it always seems like certain clues are too hard to ignore. Why does one striking in-game ad in particular seem to not sell a specific product (or contain other versions of it as all other ads do, confirmed via datamining)? I found myself wondering why said ad seems to bear some resemblance to the mysterious symbol on the D3 Prime statue and on the jewelry worn by the monks who meet in front of D3 at the same time of day, every day. Am I seeing things or am I on to something?
The scope of the city, the frequent themes of identity and reality woven throughout the game, it all creates a spiral of possible solutions to a weird statute that has been resistant to the most audacious efforts to crack it.
Given the clear esoteric nature of the mystery, others have turned to investigating Misty, her shop, the game’s tarot cards, and all other appearances of religious and spiritual concepts and iconography. The glyph found in Misty’s shop contains strings of numbers and letters that can be connected to form a larger sequence, broken up into pairs similar to FF:06:B5. It also bears resemblance to graffiti found near the final Zen Master quest.
Screenshot: CD Projekt Red / Kotaku
The NPC monk line concerning the “throat chakra” seems to also be somewhat promising, as some speculate that the answer to the mystery lies in following the request to “activate the meridians on the roof of your mouth.” A couple of recent posts to the mystery’s subreddit are following patterns of blue, based on the traditional color of the throat chakra and how that matches the giant blue circular glass “roof” that covers a portion of the road in Corpo Plaza.
Despite the impressiveness of the documentation that’s been gathered in pursuit of this mystery, it’s hard not to get discouraged by how many lead to dead ends. And when every little thing in the game can seemingly be related by some extension, it’s easy to start getting paranoid.
Every time I felt like I was ready to give up on one of the possible theories or speculations, there’d be a small connection I’d struggle to dismiss, or documentation of alleged clues that drew lines to other oddities in the game, such as the constant repetition of the “no future” graffiti. But after sifting through so many long strings of speculation and theory, it’s hard not to deny the fun in finding something tucked away in Cyberpunk 2077 that no one’s pieced together yet.
Rick and Morty is a massively popular series. Every time I have to accept this reality, it’s like having to confront my own mortality. It’s surreal, it’s vaguely unpleasant, but I’m a better person for it afterwards (I think). Anyway, here’s how to get Pickle Rick as a cosmetic in Fortnite.
Starting from today, you can complete Horde Rush Quests for battle pass experience points. Once you’ve finished up eight quests, you can unlock the Pickle Rick back bling for free. Some of these quests are as simple as hitting a specific score, damaging cube monsters, or opening chests. Here’s the full list of quests (thanks, GameSpot!). Remember, you only have to complete eight of the nine.
Collect score multipliers (20) – 20,000 XP
Deal melee damage to Cube Monster spawners (6,000) – 20,000 XP
Earn 2,000,000 combined team points – 20,000 XP
Earn a team score of at least 350,000 XP in a single match – 20,000 XP
Earn a x50 KO streak – 20,000 XP
Eliminate Cube Monsters (500) – 20,000 XP
Eliminate ranged Cube Monsters with Sideways weapons (100) – 20,000 XP
Get headshots on Cube Monsters in a single match (70) – 20,000 XP
Open chests in Horde Rush mode (45) – 20,000 XP
Horde Rush is a limited-time game mode where players work with their friends to defeat waves of monsters. After completing three Encounters, they’ll fight a final boss together. The goal is to rack up as many points as you can, which can be easier if you pick up score multipliers on the map. This season of Horde Rush comes with Zero Build, which is great news for folks who don’t want to think about resource gathering and building entire houses while they’re trying to have a shootout.
Once you’ve done all this, you can join the ranks of 13 year-old boys who find nothing but joy in the existence of Pickle Rick, the meme that never starts giving.
Horde Rush quests will be available until November 15, so don’t procrastinate if you want this pickle man.
It is my sad duty to report to you that Mei, the young ice-wielding hero of the Overwatch series, and Lebron James, the second highest-scoring player in NBA history, have both been deemed to be too buggy to remain in active service and have been disabled.
We are temporarily disabling Mei to address a bug with her Ice Wall ability that allows heroes to reach unintended locations. We are working to address these issues as quickly as possible and aim to bring Mei back in our next upcoming patch which is set for November 15.
We are disabling LeBron due to a critical bug with him. We will reenable after the bug is fixed. Thank you for your patience.
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Please note that Lebron is being disabled from the highly successful multiplayer fighting game MultiVersus, in which he appears as his Space Jam character, and not the much less successful and currently 1-5 Los Angeles Lakers, in which he appears in real life.
The first time the internet saw DCU Superman star Henry Cavill as Geralt of Rivia in Netflix’s adaptation of The Witcher, it howled in collective laughter over the terrible wig. Four years later, fans are losing their minds that Hollywood’s leading himbo won’t be reprising the role after season three ends. One obvious explanation for why is that Cavill has signed on to shoot a new Superman movie, but fans think the real reason Cavill is leaving is that he’s tired of fighting with Netflix to keep The Witcher true to its literary source material.
The surprising news of Cavill’s impending departure was shared yesterday in a statement by Netflix that also announced Liam Hemsworth of Hunger Games fame would be taking over the role in season four. “As with the greatest of literary characters, I pass the torch with reverence for the time spent embodying Geralt and enthusiasm to see Liam’s take on this most fascinating and nuanced of men,” Cavill was quoted as saying. “Liam, good sir, this character has such a wonderful depth to him, enjoy diving in and seeing what you can find.”
While many were disappointed that The Man From U.N.C.L.E. would no longer be caught growling “Roach” at horses in future seasons, Witcher fans took the news especially badly. Subreddits for the books, games, and Netflix series blew up with disbelief, frustration, and memes, while conspiracy theories got passed around on Twitter that Cavill had been more or less forced out over creative differences with a production that has at times taken generous liberties with Polish author Andrzej Sapkowski’s original novels. Certain parts of the Witcher fandom have always had a toxic relationship with the show, fuming over certain casting choices and plot deviations, and Cavill’s departure is now being taken as validation of every criticism they’ve ever had.
To support their theories, fans point to a breadcrumb trailof previous interview quotes by Cavill about his desire to keep Netflix’s Geralt true to the one originally put to paper in the pages of fantasy magazine Fantastyka back in 1986. Less than a year ago the actor said he told the Hollywood Reporter he was “absolutely” committed to the show’s seven-season plan “as long as we can keep telling great stories which honor [author Andrzej] Sapkowski’s work.”
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Instant Facelift Think of the Foreo Bear as exercise for your face, engaging muscles to provide radiance and lift with lasting results.
During the media tour around season two’s release last year, Cavill spoke repeatedly about campaigning to bring more three-dimensionality to Geralt, noting that in addition to a brutish monster slayer he’s also wise, thoughtful, and an “amateur philosopher.” “This season, I really wanted to make sure that we represented the book’s Geralt more accurately, and that we saw him speak more,” he told Total Film at the time. “I pushed really, really hard for that.”
Then there was showrunner Lauren Hissrich’s own comments about Cavill’s preparation for season two. “A lot of the notes he was sending to me were about Geralt’s dialogue—could he, first of all, say more,” she told Hollywood Reporter. “Everybody came out of season one laughing and loving Geralt’s fuming. But Henry was saying that when you read the books you spend a lot of time in Geralt’s head. So how can we put that on the page?”What about Cavill’s aspirations for the future of the series? “I’m a huge fan of the books and staying loyal to them, and it’s about making sure that story happens without too much in the way of diversions or side things going on to muddy the waters,” he said during a Netflix Geeked conversation last year. Adding fuel to the fire was a recent interview with Beau DeMayo, a former producer on The Witcher who is now running X-Men ‘97 on Disney+, where he said some writers “actively disliked” and even “mocked” the source material.
Screenshot: Netflix
Some fans’ takeaways from these soundbytes has been that while Hissrich was focused on making the show what she wanted it to be, Cavill was the only one interested in trying to keep it grounded in the original version of the characters. This comes in the context of long Reddit threads like this one where fans have detailed all of the ways season two was different from the books, with fears that season three, not set to air until the summer of 2023, might include even larger departures.
While the theory is a compelling one when collapsed into a couple of viral tweets, the show’s place within the larger fandom has always been more complicated than that. Hissrich was temporarily chased off Twitter prior to season one’s release when racist fans petitioned Netflix to only let a white woman play the lead role of Ciri, Geralt’s adopted daughter. Then there were those on the edge of the fandom with no knowledge of or interest in the grimdark fantasy series until Netflix spent tens of millions bringing it to life. “Book purists are hurting the experience for new fans,” wrote one user on the show’s subreddit last year. Then there are fans of CD Projekt Red’s Witcher video game trilogy which takes huge liberties with the storytelling, and has effectively created its own parallel lore.
Whether Cavill was a purist on set is almost beside the point. His role in season two clearly did little to prevent some of the narrative departures fans took the biggest issue with. But he was clearly the glue holding the show’s disparate fandoms together. The fact that he loves PC gaming and painting Warhammer miniatures in his free time, and obviously was a big fan of Sapkowski’s books, gave him huge street cred with even the worst diehard Witcher fans. Normies and newcomers loved him too, not because he’s a pedant when it comes to the lore but because he’s a charismatic presence that did, in the end, manage to combine tenderness, ruthlessness, and a morbid wit into something deeper than his Halloween Spirit costume initially suggested. “I think the glue that held it together really was Henry Cavill as Geralt,” former Kotaku senior critic Harper Jay said during a 2018 VG chat about the first season.
With that glue gone, The Witcher season four has its work cut out for it with the circumstances around Cavill’s leaving dogging it at every turn. Whether Hemsworth is up to the task or not, the news at least comes with season three already wrapped. Fans will get one last chance to return to that world with Cavill as an anchor. I’m sure it will all go fine, and not stoke even more conspiratorial speculation over creative differences.
Tried sitting up today in PT, I would rather die than do that again. I hate this my whole body hates it. I don’t want to be tough. I don’t want to be brave I cried for a hour and the pain is so immense through all the meds im on. Idk if I can do this. I can’t explain this pain.
Chechik, now home after multiple surgeries—one which lasted for over five hours—returned to Twitch over the weekend to give further updates on the injury, its consequences and how she’s doing weeks after the accident.
In this clip, Chechik mentions how she is still out of breath doing even the simplest daily tasks, before showing off a huge scar that runs down the centre of her back:
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Later while playing she says that tests conducted on her while in hospital revealed that she had been unknowingly pregnant at the time of the injury, but then lost the baby due to the surgery required on her spine:
In the wake of this and other injuries suffered at the event, neither Twitch (organisers of TwitchCon) or Kairos Media (the creative agency actually running the booth) have commented publicly.
Today, Netflix announced that The Witcher will be back for a fourth season. However, it wasn’t all good news, as the streamer also confirmed that Henry Cavill will not be returning for season 4. Instead, Liam Hemsworth will be the new monster slayer, Geralt of Rivia.
Netflix’s live-action adaptation of the popular Witcher books first started airing in 2019 and quickly exploded in popularity, with many praising Henry Cavill’s stoic but charming take on the white-haired witcher himself, Geralt. Since that first season, The Witcher has become a bonafide franchise for Netflix, leading to more seasons, anime prequels, movies, and even a child-friendly spin-off. But the star of the original series won’t be sticking around as the fantasy franchise grows.
In a tweet posted earlier today, Netflix confirmed that Cavill will be stepping away from the role after season three of the Witcher airs…sometime in the future. Starting in season four, Liam Hemsworth will be joining the “Witcher family” and will wear the white wig and carry the cool swords as Geralt moving forward.
“My journey as Geralt of Rivia has been filled with both monsters and adventures, and alas, I will be laying down my medallion and my swords for Season 4,” said Cavill in a statement shared by Netflix.
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A gift for literally everybody. Gifts under $20, $10, and even $5. It’s Wish, the catch-all shop for all of the above.
“As with the greatest of literary characters, I pass the torch with reverence for the time spent embodying Geralt and enthusiasm to see Liam’s take on this most fascinating and nuanced of men,” continued Cavill, “Liam, good sir, this character has such a wonderful depth to him, enjoy diving in and seeing what you can find.”
Hemsworth, a Witcher fan himself, also shared a statement about the surprising news, saying that he’s been a fan of Cavill’s take on the character for years and that he was “inspired” by his performance and what he brought to the character.
“I may have some big boots to fill, but I’m truly excited to be stepping into The Witcher world,” said Hemsworth.
The initial reaction online has been…not great! Many fans are confused and upset to see Cavill leave the role. And while it’s likely he’s hanging up the swords and the medallion to replace it with a red cape and tights as he returns to the DCEU film franchise as Superman, I assume many Witcher fans will be saddened to see the nerdy actor leave the popular show. But hey, with all that DC money he can probably build an even cooler PC!
Gotham Knights came out a week ago and I’ve found it exceedingly difficult to find anything to love about the open-world loot brawler. Red Hood’s snickerdoodle recipe, maybe? The latest Batman game borrows from a ton of other, mostly better rivals, and struggles to craft a clear identity in the process. Kotaku’s Levi Winslow also spent the last week trying to save Gotham city from feuding gangs and supervillains, and the two of us sat down to try and hash out what the game does well, what it does poorly, and all the ways it left us confused.
Levi Winslow: Ok. So, like, I feel Gotham Knights is a bifurcated game, something that has two separate identities living within itself. First, there’s the narrative action-adventure stuff where you’re solving crimes, meeting the villains, beating up goons before getting a cutscene taking you back to The Belfry. That is a solid gameplay loop. Then you hit the open world. I don’t dislike it, There’s some enjoyment in grapple-hook-jumping from one rooftop to another, but the RNG RPG-ness of it, the Diablo-like nature to the unnecessary loot grind, makes for some of the most tedious parts of the whole game. What do you think? How do you feel about the linear narrative juxtaposed with the open-world grind?
Ethan Gach: I’m incredibly underwhelmed by both so far. Everything just fits together so awkwardly, and I mean everything. The individual scripted cutscenes? Great. Love ’em. Completely fine. But everything else, going room-to-room in a story mission, crime-to-crime in the open world, and even enemy-to-enemy during the big brawls, all just feels rough and uneven and not good. Like you could describe the back-of-the-box bullet points of this game, and I’d go, sure, that sounds fine. It’s not the new Arkham I want, but I love the Batman comics, I love the universe, lets go jump off some rooftops and solve some mysteries. And yet almost nothing in this game feels actually good to do in my opinion.
Screenshot: Warner Bros. Games / Kotaku
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A gift for literally everybody. Gifts under $20, $10, and even $5. It’s Wish, the catch-all shop for all of the above.
Levi: Can’t argue with you there. The gameplay is especially clunky and imprecise. I don’t mind the combat. It isn’t as smooth as Marvel’s Spider-Man or as impactful as the Arkham games, but it definitely carries more weight and feels way better than Marvel’s Avengers, which is the closest comparison I could give. Like you said, something about it all just feels off and awkward. I really can’t stand the stealth and how sticky and slippery the characters are. You wanna open this chest after busting some skulls, but you gotta stand in this exact spot to trigger the contextual button input. Deviate from it just a little bit, like barely even a centimeter, and the prompt will disappear. Or you’re perched on this ledge to scope the area, looking for some stealth takedowns but, whoops, you accidentally flicked the left stick forward and now your vigilante has just jumped off and lands in front of the enemies you were trying to stealth. It’s frustrating.
Ethan: Yeah I basically haven’t even bothered with stealth for that reason, especially because the rest of the incentives feel like they are pushing me toward just complete chaos. Who have you been playing as? I’ve rotated every mission, but so far I think Red Hood is my favorite, mostly because he feels the most substantial and least slippery. Batgirl is a close second.
Levi: Lol, I’m just a perfectionist who wants to complete all the challenges. So when it’s like “Perfect whatever number stealth takedowns,” I’m like, “Bet.” But yeah I started with Nightwing, then switched to Batgirl, who’s been my main ever since. She’s just so OP, it’s insane. I’ve heard Red Hood is pretty good so I’m gonna have to give him a try. What do you think of Robin? Considering how frustrating stealth is, I couldn’t imagine playing him because of how stealth-focused he is. His bo staff’s looks cool.
Screenshot: Warner Bros. Games / Kotaku
Ethan: There are too many big enemies and dudes that will come at you from off-screen, to the point that I just didn’t want to bother with Robin after the first time I tried him. I also really don’t like Gotham Knights’ version of the character. I’m a huge fan of The Animated Series’ take on Tim Drake, and this feels more like a weird cross between Spider-Man’s Peter Parker and Star Wars Jedi: Fallen Order’s Cal Kestis, if that makes any sense.
I also don’t really feel any compulsion to grind, which is weird, but I think mostly stems from just how diffuse everything is. There are not nearly enough villains in this world to beat up to sustain an entire upgrade and crafting loop.
Levi: Very that, both on Robin’s timidity and the unsatisfying number of villains in the open world. Gotham here truly feels lifeless. Sure, there are citizens wandering the streets and GCPD patrolling their headquarters (or getting bullied by some dudes), but there’s no energy to the city. I know I compared Gotham Knights to Marvel’s Avengers—which I admittedly did like for a hot minute—but I can’t help but wanna play Marvel’s Spider-Man every time I’m protecting Gotham. There’s something about the bland color palette and the sameness of the districts that strips Gotham of its character.
Ethan: I think the city itself looks cool, and I like the way they tried to play off the four heroes’ iconic color palettes with the neon lights and how steam and fog hang on the skyline. But I also kept thinking of Spider-Man, mostly because I was always frustrated I couldn’t chain the grappling hook together like I was web slinging.
Screenshot: Warner Bros. Games / Kotaku
I think a large part of that is how much space you have to cover because of how scattered the actual things for you to do are. I would have preferred a much smaller but denser section of the city than having to hopscotch around all the dead space. Usually, open-world games thrive on constantly finding things on the way to your objective that distract, intrigue, and send you down an entirely separate rabbit hole. Here it really does feel like moonlighting as an Uber driver in the worst-paved metropolis in the world.
Levi: Yeah, like, there really isn’t a whole lot to do in this world. And what’s available to do is incredibly repetitive: Go here, beat up some guys, check out a clue, escape before GCPD shows up, rinse and repeat. Don’t get me wrong, I’m having fun dominating dudes as Batgirl. But the fun isn’t as satisfying as in other, better superhero action games that have come out recently.
Ethan: I also feel like the game is in a very weird place tonally. Batman’s family is left to figure out what their relationships are without him to orient them, but they are all pretty unfazed by the actual fact that he’s dead. And despite the dramatic premise, things get off to a very slow start. I will say I prefer aspects of Gotham Knights’ gameplay to Marvel’s Avengers’—whose combat felt indistinct and very much in the licensed game bucket—but the way the latter was shot felt like a much better approximation of the feel of the MCU than Gotham Knights is for the DCU.
Screenshot: Warner Bros. Games / Kotaku
As a Destiny guy who loves a mindless gameloop I can sink into at the end of the day, I thought I was primed to see the glass half full in Gotham Knights, but that’s just not what’s happened.
Levi: Same. I really wanted a mindless loop that offered solid gameplay with an intriguing story, and Gotham Knights misses the landing. There are good elements here, don’t get it twisted. The combat is fine, serviceable actually. And the sometimes tender, sometimes tense moments between characters during cutscenes is captivating. But the actual meat and potatoes of the game, the core gameplay loop, just isn’t as satisfying as I was hoping. I’ll finish it, though. I’ve completed Nightwing’s Knighthood challenges to get his Mechanical Glider, so I gotta do the same for Batgirl. And I wanna play some co-op to see just how untethered the experience is, but I can’t imagine thinking too much about Gotham once I finished the story. It isn’t sticking in the same way Marvel’s Spider-Man did.
Maybe that’s an unfair comparison, but truly, in my head canon, Gotham Knights is somewhere between Marvel’s Spider-Man and Marvel’s Avengers. It’s fine, but I don’t know if that’s necessarily a good spot to be in.
Screenshot: Warner Bros. Games / Kotaku
Ethan: I’m still only about halfway through the game, but feeling much less generous. It’s an indecisive mix of a bunch of games without any one solid thing to hold onto. The co-op that I’ve tried so far is very decent overall, and I think certainly sets a kind of standard for games like Far Cry—which have traditionally struggled with multiplayer that feels consistent and rewarding—to aim for.
But man, every aspect of the Batman mythos recreated here feels like it’s done better elsewhere. Maybe when the four-player mode comes out it’ll be closer to the 3D brawler it should have been. At this point I almost wish it were a live-service game. At least then there might be a shot at a better 2.0 version a year from now.
Levi: Right? Gotham Knights certainly feels like it could’ve been a live-service game. I’m hoping that four-play co-op mode Hero Assault extends to the open-world stuff too. There are four heroes. This game should be chaotic as hell, kinda like that underground Harley Quinn mission with that punk rendition of “Livin’ La Vida Loca.” That, so far, has been the most memorable part of the whole game.
Image: Warner Bros. / Devolver Digital / Bandai Namco / Innersloth / Kotaku / Mia Stendal / Bibadash (Shutterstock)
On an average day, my friends might ask me how my job is going. I’ll smile, tell them “It’s going great,” and then launch into a story about one of the most fucked up things they’ve ever heard of. And now I get to give the recap to you.
Spooky season is upon us, but the chronically online gamers at Kotaku know that terrifying shit is happening in our space all the time. It’s not just the games that are occasionally horrifying—it’s also how the industry grinds humans into dust, how giant corporations are increasingly looking to put the screws to the average consumer, and how abuse of power comes as no surprise.
Some of the spookiest gaming news stories this year are sad. Some of them are funny. Others will make you want to pull your hair out over the general state of the world. But hey, me too! Let’s be scared and [some other unidentifiable emotion] together!
The former voice of Bayonetta has gone from calling out bad pay for gaming industry talent to plugging the controversial anti-abortion group Billboards 4Life. This all started out with her boycott of Bayonetta 3, after misleading fans about her removal from the project. She’s now urging them to take the money they would have spent on the Switch game’s release and give it to charitable causes instead, including the Kentucky-based non-profit whose sole mission is to “blanket cities and towns” with giant signs aimed at guilting and shaming would-be parents.
“My posts have hit a nerve with people,” she tweeted. “Low pay resonates not just in the gaming industry, but in the wider world beyond, all over the planet. To donate your boycott money, there are many small local charities that need your help.” While Taylor suggested traditional charitable causes like giving to food banks and organizations helping homeless people, she also promoted 14 organizations she had directly contributed to in the past.
These included the student pizza fund for the London Academy of Music & Dramatic Art and several pet welfare groups, but also Billboards 4Life, whose roadside propaganda features artistic recreations of fetuses praying and quotes like “I could dream before I was born!” Taylor was promptly ratio’d.
“Your posts hit a nerve with people because you deliberately misrepresented the entire situation,” responded one person. “That and one of those charities is anti-abortion,” responded another. “I didn’t have ‘Bayonetta’s original VO is kind of a turd’ on my bingo sheet this year, but here we are.”
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The former Bayonetta voice actress became a mini-internet hero earlier this month when she revealed she was no longer working on the series because of the “insulting” pay she was offered to continue playing the titular star. In several videos that went viral, she called on fans to boycott developer Platinum Games for only offering her a flat rate of $4,000. Caught in the crossfire was Jennifer Hale, who was then harassed over replacing Taylor.
ButBloomberg later reported that Taylor was actually offered closer to $4,000 per session, with the total pay for the project being closer to $15,000. Negotiations with Platinum reportedly only broke down after she refused to budge on higher pay and residuals from future sales. While Taylor denied ever demanding a six-figure sum for the project, she ultimately confirmed that the $4,000 number referenced in the original videos was for a brief cameo after she’d already been replaced by Hale, rather than for voicing the entire project as she’d originally led fans to believe.
Even prior to today’s promotion of Billboards 4Life, Taylor had come under scrutiny by some fans over who she followed on Twitter and what tweets she Liked. Regardless of Taylor’s beliefs and behavior, the is right that the story of low pay in games and beyond resonates with people. Not just voice talent, but developers across the industry, often face uneven pay and exploitative working conditions. Boycotting a particular game is unlikely to fix that. Unions might.
In an unexpected move, furniture giant Ikea has sent a solo indie developer a cease and desist letter reviewed by Kotaku, demanding he make changes to his unreleased survival horror game set in an Ikea-like furniture store. Lawyers representing Ikea are claiming that the game commits trademark infringement because some press outlets have drawn comparisons between their official brand and the game. The Swedish firm have given developer Jacob Shaw just ten days to “change the game and remove all indicia associated with the famous Ikea stores.”
The Store Is Closed is an unreleased co-op survival game, that’s just in the final week of a successful Kickstarter campaign that’s raised just over $49,000. Created by a lone developer, going by the studio name Ziggy, the game describes itself as “being set in an infinite furniture store.”
“You’ll need to craft weapons, and build fortifications to survive the night,” continues the blurb. “Explore the underground SCP laboratories and build towers to the sky to find a way out.” You know, like in a real Ikea? Crucially, nowhere in any of the game’s promotional materials, on its Steam, during its Kickstarter campaign—nowhere—has the word “Ikea” ever been uttered.
Yet despite this, and despite the game absolutely not being on sale anywhere, Ikea’s New York lawyers, Fross Zelnick, have written to Shaw demanding that he entirely change anything in the game that might remind people of their brand.
“Our client has learned that you are developing a video game, ‘The Store is Closed’,” the legal letter explains, “which uses, without our client’s authorization, indicia associated with the famous IKEA stores.”
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A gift for literally everybody. Gifts under $20, $10, and even $5. It’s Wish, the catch-all shop for all of the above.
It then goes on to list the infringing aspects of Shaw’s game.
“Your game uses a blue and yellow sign with a Scandinavian name on the store, a blue box-like building, yellow vertical stiped shirts identical to those worn by IKEA personnel, a gray path on the floor, furniture that looks like IKEA furniture, and product signage that looks like IKEA signage. All the foregoing immediately suggest that the game takes place in an IKEA store.”
Shaw gave me access to an early alpha build of the game, during which the “blue box-like building” and “blue and yellow sign” appear, in their totality, on the menu screen. After that, you don’t see them. There’s currently no branding at all in-game. The store is called “STYR.” Clearly a joke spelling of “STORE,” it is, by coincidence, a Swedish word, meaning “controls.” You know what’s not a Swedish word? “Ikea.” It’s the initials of its founder, a farm he grew up on, and a nearby village. Notably, stores like Tiffany have a trademark over the color that they use in their packaging, so in some ways Ikea isn’t coming completely out of left field here.
Then there are the claims that it has “furniture that looks like Ikea furniture.” But Shaw disputes that he designed any furniture with Ikea in mind. “I bought generic furniture asset packs to make this game,” Shaw said, meaning that this is furniture that can be featured in any game for a price. “I don’t know what that means.” The game does, however, have a grey path on the floor. It is also common for stores to have signage that tells the customer where to go.
Ikea’s argument hinges that the game infringes on their brand because press sites have made the association, rather than the game itself aligning naming Ikea.
One headline says, ‘Someone Has Made a Survival Horror Game Set In IKEA.’ Another headline says, ‘The Backrooms meets Sons of the Forest in new IKEA horror game.’
Those were the two headlines we could find, but it’s possible there are more. The letter also includes the subheadings of these stories as part of the evidence, going on to then state:
“Further, numerous comments by readers of these stories make an association with IKEA stores.”
Based on all this, Shaw has been told that his “unauthorized use of the IKEA indicia constitutes unfair competition and false advertising under Sections 43(a) of the U.S. Trademark Act, 15 U.S. C § 1125(a), and state unfair competition and false advertising laws.”
The lawyers then tell the developer, “You can of course easily make a video game set in a furniture store that does not look like, or suggest, an IKEA store.” The presumed game development experts go on to explain, “You can easily make changes to your game to avoid these problems, especially since you do not plan to release the game until 2024.”
They then immediately go on to inform Shaw that he has “ten working days of the date of this letter” to make all such changes, removing all their claimed “indicia.” Grey paths and all. The game is not up for sale yet.
Ikea is a company that saw revenues of $25.4 billion last year, and Jacob Shaw is some guy in the UK who tried to raise £10,000 ($11,575) on Kickstarter, so Shaw says he has no choice but to comply. While he’s seeking legal advice, he’s certain he’ll have to capitulate, given the costs involved in challenging anything.
“I was going to spend the last week of my Kickstarter preparing an update for all the new alpha testers,” Shaw told Kotaku. “But now I’ve got to desperately revamp the entire look of the game so I don’t get sued.”
Clearly owners of trademarks have a legal imperative to protect them, lest they lose them and their brand becomes recognized as generic. Presumably that’s part of Ikea’s motivation here, as overreaching as it might seem to anyone not familiar with trademark law. Hopefully simply removing the blue box building on the menu screen should really be enough to get rid of the rest of this nonsense, not least because the U.S. luxuriates in far more reasonable allowances for spoof than the U.K.
We’ve contacted Ikea in both the U.S. (from where the threats originate) and the U.K. (where the game is based), along with trademark experts, to ask for comment, and will update should they reply.