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Tag: Kotaku

  • Cyberpunk 2077: Don’t Miss Its Most Chilling And Mysterious Questline

    Cyberpunk 2077: Don’t Miss Its Most Chilling And Mysterious Questline

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    Don’t miss this mind-bender of a storyline.
    Gif: CD Projekt Rdd / Kotaku

    True to its roots in the genre from which it takes its name, many of Cyberpunk 2077’s storylines task V with unraveling various schemes orchestrated by powerful people, known or unknown. While the main story has its share of corporate and political thrills, few capture the creepiness of powerful forces hiding just out of reach than this two-part questline featuring a political power couple who may be in way over their heads.

    Sometime in Act Two, you’ll receive a call from Elizabeth Peralez for the side job “I Fought the Law,” and what follows is a thrilling plot that will leave you with quite a few intriguing questions. The mystery of the Peralez storyline has left many fans convinced that its plot was never actually finished. Recently, Cyberpunk’s lead quest director, Paweł Sasko, shed some light on the two-part questline’s conclusion, revealing that the mysterious nature of its denouement is as intended. Quest designer Patrick Mills, who specifically wrote the second of the two quests, “Dream On,” elaborated further in a tweet; the story certainly goes on, but our role in it as V is fully concluded in 2077. Our choices play out in the wider fiction of the world, we’re just seeing a slice of it.. So, that unsettled feeling you leave the Peralez storyline with? That’s no error.

    If indeed CDPR plans to revisit this storyline in the future, we’ll at least have to wait for 2077’s upcoming DLC expansion, Phantom Liberty or, more likely, the next Cyberpunk game for that to happen. Whether it ever continues or not, though, the Peralez storyline is one you absolutely must play.

    It’s also one you might wish to avoid spoilers on. This guide covers all the details of the two quests involving the Peralezes; so if you want to unravel its twists and turns on your own, the first paragraphs of the following two sections are all you need to read to know what to do.

    How to start the Peralez storyline with “I Fought the Law”

    The Peralez storyline will get its hooks into you around Act Two, when Elizabeth Peralez gives you a call asking to meet. This is the start of “I Fought the Law.” On its own, this side job isn’t particularly memorable, but it will introduce you to River Ward. (You can romance him if you’re into cops. I won’t judge. Too much.) You need to complete “Life During Wartime” and must have a Street Cred of at least 13 to start the Peralez storyline.

    V meets the Peralez power couple.

    Screenshot: CD Projekt Red / Kotaku

    The first step in “I Fought the Law” is to meet with the Peralez political power couple. Find their car on the map and get in to meet mayoral candidate Jefferson Peralez and his wife Elizabeth for a brief chat. Your conversation choices here aren’t critical, so roleplay V as you’d like. The Peralezes believe that their political opponent was murdered, and they want you to figure out what happened. While it seems to be the case that their opponent, Mayor Lucius Rhyne, died from natural causes, a previous attempt on his life has the Peralezes wondering who might be looking to off the mayor.

    You’ll be given a braindance in the car. This one will play back the earlier, attempted murder of Mayor Rhyne that has Elizabeth and Jefferson so concerned. At this point in the game, you’ve likely done one or two braindance scenarios already; this one’s no different. In the braindance, keep an eye on the timeline at the top of the HUD for notable clues on their respective layers and follow along to progress the story forward.

    After the braindance, the Peralezes will take off in a fancy flying vehicle, leaving you to chat up the cop you saw on the BD: River Ward.

    Give River a call and he’ll ask to meet at a burger place. Head on over there and roleplay your dialogue choices as you wish with River and his colleague Harold Han, who seems suspiciously dismissive of River’s interest in the death of Mayor Rhine. Conversational choices here won’t affect the outcome of the quest.

    After chatting with River about the details of the case, he’ll take you along for a ride in his pickup truck where you’ll have the choice of two leads to follow up on. You can cut to the chase and meet up with a contact of River’s or you can take the optional path first to speak with the boss of the person who attempted to kill Mayor Rhyne. As this quest (and “Dream On”) is very narrative in nature, I suggest visiting the attempted murderer’s boss, Christine Markov. This will lead you to Japantown.

    In Japantown, you and River will split up to find the attempted murderer’s boss. This isn’t particularly challenging. Wander around a bit, talk to some vendors, gaze up at the statue (that may or may not have something to do with a grand unsolved mystery in the game), and you’ll come across Markov in no time.

    After chatting with Markov (once again, conversation choices here don’t affect the quest) and listening to River’s stupid detective logic (that he admits is entirely based on a fantasy in his head), you’ll hoof it back to River’s car to learn, surprise, surprise: people don’t like cops. Two Tyger gang members will be mocking River’s car, turning to threaten him as the two of you show up. If you keep quiet, the Tyger gang taking issue with River will wander off. You can also choose to speak, but you’ll likely end up putting your foot in your mouth if you try to intimidate them. If you chose the Street Kid lifepath, the more diplomatic “Your friend’ll be out after the election” dialogue option will see the gang members leave without incident.

    V talks her way out of a confrontation with the Tyger Claws.

    If you don’t have this dialogue option available, you can choose to stay quiet to avoid violence.
    Screenshot: CD Projekt Red / Kotaku

    Even if your V is a shoot-first-ask-questions later kinda gal, try to practice restraint with the Tygers. It’s easy to have the brawl spill out into collateral damage that will alert the cops. “But wait,” I hear you saying, “shouldn’t that not happen since we’re with River and he’s a cop?” Yes, but shh, don’t provoke the ludonarrative dissonance bear.

    Once you’ve wrapped up your business in Japantown, you can choose to ride with River or go on your own to his contact, Neil, the owner of a sex shop in Vista Del Rey. If you didn’t get into a brawl with the Tyger Claws members, I suggest riding with River (in general it’s a good idea to take folks up on their offer to drive you somewhere. It saves you the effort and you might be treated to some dialogue.) After arriving at the sex shop, you can speak with Neil about the “Red Queen’s Race” braindance club.

    Gif: CD Projekt Red / Kotaku

    Your conversation with Neil about the Red Queen’s Race won’t last long before he bolts. You can hop the counter to pursue him, but note that the door he dips behind will require a Body score of 6 to pry it open. However you give chase, you’ll eventually find Neil as he’s being interrogated by River—who not once lowers his weapon against an unarmed person. He must’ve learned that technique from special forces or something.

    Neil will hand over the information regardless of your dialogue choices. Equipped with the location of the Red Queen’s Race, you’ll have a choice of riding with River again or getting there on your own. Regardless of how you get there, on arrival you’ll be infiltrating a warehouse guarded by the Animals gang.

    Unless you’re going in guns-blazing™, you might want to have the Ping and Reboot Optics quickhacks equipped. You can grab these from any netrunner vendor (though you will likely have one already from “The Gift”). Ping, as you may already know, will give you a sense of how many guards are in the area, which is handy as Watch Dogs-ing the cameras doesn’t show as many of the guards here. There are seven guards to keep an eye out for; five of them can be found surrounding the warehouse, while just two are inside.

    Off to the left of the main gate, you can find a fence that’ll open up with a Technical Ability attribute score of 6. And, while I’ve yet to confirm if this is technically true, based on my time with the game, I suspect that Animals can break out of a chokehold faster than other enemies. A high Body score will help mitigate this (as it will with all enemy types). High Body scores can also help with stealth strategies as it’ll allow you access to doors otherwise unopenable if you’re not strong enough.

    Mom always warned me about those sex clubs hidden in shipping containers.
    Gif: CD Projekt Red / Kotaku

    You’ll find the entrance to the Red Queen’s Race inside a shipping container in roughly the middle of the warehouse (again, mind the two guards inside). Once in, you’ll head down a set of stairs to find a hidden, ransacked club. Down here I recommend using the Ping quickhack again on the nearest enemy to get a sense of who is where down here. If you want to finish the optional task of interrogating the Animals’ boss, keep out of sight, use the Distract Enemies quickhack on various devices around the club, and take out sleeping Animals by putting them into a chokehold; it might take a second or two to find the right position, but you can put a sleeping enemy in a chokehold while they’re laying down. Just keep an eye out for the prompt when it comes up. There’s also a decent amount of money laying around the place, so don’t forget to do some looting while you’re down here.

    You’re looking for a computer in the Red Queen’s Race. This can be found on the upper floor of the far end of the club. Exercise caution when moving about the place, as there are more Animals than you might realize. Once you enter the office with the computer in question, you can either interrogate or kill the Animals’ boss (assuming you haven’t alerted the guards to your presence and have thus possibly gunned this person down by now). You can gain some additional info on the case and why the Animals are even here to begin with by squeezing that out of the boss via a chokehold.

    Once you get access to the computer, check the “Files” to observe a video recording of (I know, I’m just as shocked as you) River’s cop buddy Han covering up what really happened: A booby-trapped braindance did the mayor in. Completely flatlined him. You can choose to watch said braindance, which will result in you passing out and River coming to your aid. A regular knight in shini—oh wait, he’s a cop. Fuck ‘im.

    With that out of the way, you have your answer as to what happened to the mayor. The Peralezes were right and will be eager to learn what you’ve found out.

    Mosey on over to the Peralezes’ apartment to wrap this quest up. Once you’re in the elevator heading up to Elizabeth and Jefferson, our good buddy Johnny Silverhand will materialize to warn you to be cautious and stay out of this whole messy political affair.

    Do you tell the Peralezes what you learned? Or do you follow Johnny’s advice? That choice is entirely up to you. There isn’t a right or wrong answer here and it doesn’t influence the outcome of the quest (or the one that follows).

    Leave the apartment to end the quest. But don’t worry, we’ve just met the Peralezes. Things are about to get really interesting.

    Elizabeth and Jefferson Peralez sit on a couch.

    Not all is well in the Peralez household.
    Screenshot: CD Projekt Red / Kotaku

    Concluding the Peralez storyline: “Dream On”

    After “I Fought the Law,” you’ll need to wait about 48 hours in-game before Jefferson gives you a call. As with many quests in 2077 that require time to pass, you might find you’ll need to pick up a side quest or two (even after waiting) before the call comes through. Eventually, though, you’ll get a call from Jefferson Peralez asking you to revisit him and his wife.

    Head on over to the Peralez residence. Elizabeth will be at the top of the elevator ride to greet you. You’ll be escorted in to talk with the couple about a concern of theirs: An intruder was seen in their apartment. Sadly, the stress of the election, or so Elizabeth claims, has everyone on edge and the details are fuzzy.

    You’ll now have the option to take a trip around the apartment looking for clues. Take your time with this, as there are a lot of clues, both direct and indirect, hanging around the apartment. For example, you can scan the Peralezes’ wedding photo in the couple’s bedroom. Elizabeth will misremember a key detail: the color of the roses. Interesting.

    Also be sure to dig through any of the computers in the apartment and read all of the emails and messages. You’ll come to find out that Jefferson is having some memory issues.

    Continue to scan around the apartment via quickscan. This will easily identify any possible clues. Some, like leftover pizza, will lead to some dialogue, while others, like a satellite dish you can find on the roof, will unravel some of the mystery as to what’s going on.

    There are many things you can scan in the apartment, but the blood is important for moving the quest along.
    Gif: CD Projekt Red / Kotaku

    You’ll find some blood splatter on the second floor. Follow that to a room with a broken TV. Use quickscan to guide you if you’re lost. You can repair this if you have a Technical Ability score of 11, but it will give you a bit of shock (you’ll take no damage though). Scan around in this room and you’ll come across a hidden door which you can break open with a Body score of 7. If your score is too low, you can open it via the Local Network tab on the computer in the center of the apartment’s security office. . You’ll need the access code for it, which can be found in the messages section of the computer set up against the leftmost wall when entering the security office.

    Once you’re inside the secret room, the Job Tracker should do a decent job of walking you through what you need to scan. You’re looking for a computer on the wall, as well as a set of cables running up to the roof. Don’t forget to read the message on the computer in the secret room as well. What’s going on may not be entirely clear, but you’re about to crack the case. Head on up to the roof to scan the satellite dish if you haven’t already. As it turns out, information is being beamed down to a van not too far from the apartment.

    You’ll find this mysterious object parked on top of the Peralez’s apartment.
    Gif: CD Projekt Red / Kotaku

    Inform Elizabeth as to what’s going on and then make your way back downstairs to check out this mysterious van. Once outside, Johnny will advise you to grab a vehicle in case the van takes off. His advice turns out to be prudent. Get in your car or motorcycle (preferably a model that’s got some speed) and see what’s going on with this van.

    As rockerboy predicted, the mysterious van will take off and you’ll need to keep up with it. Don’t underestimate this part (and maybe save just before you see the van just in case). Once the van gets more than 125 meters from you, it’s very easy for it to completely lose you and the mission will end prematurely. Stay on the van’s tail until it takes you to an area patrolled by hired Maelstrom members.

    Entering this area can be tricky. The guards can certainly take you out if you’re not leveled up enough and there are a ton of cameras here. Whether you quietly take out the guards one by one, destroy them all in a blazing gun battle, or sneak in without touching a single person, you’ll need to get to the end of the lot where the van is parked to hack into it.

    Once you’ve hacked into the van, get ready: As it turns out, the reason the Peralezes seem so spaced out and seemingly unable to recall simple personal information is because someone is hacking their freaking minds. Their personalities are slowly being overwritten. Head on out of here once you’ve gathered this intel and give Elizabeth a call.

    Elizabeth will suggest you meet up at a ramen shop. Looking a little worse for wear, she’ll beg you not to tell Jefferson what’s going on. While she acknowledges what you’ve learned, that someone is hacking and replacing their minds, she doesn’t wish to cause her husband any stress, saying that he needs to focus on the upcoming election. You can tell her whatever you want, because at this point, the ball is in V’s court. And sadly, I can’t tell you what the right answer is.

    After meeting with Elizabeth and discussing the messed-up shit you’ve stepped in with Johnny, you’ll meet with Jefferson. Shortly before talking with the mayoral candidate, you’ll receive a mysterious transmission from someone warning you about getting involved. You’ll then be able to meet up with Jefferson and, well, whether you tell him that hackers are slowly overwriting his consciousness or not is entirely up to you.

    Might you be putting the Peralezes in danger if you tell Jefferson? Are you willingly participating in the scheme playing out in the shadows if you don’t? Is there any indication that Jefferson will even remember what you’re about to tell him?

    Jefferson Peralez bids farewell to V.

    Did you make the right choice? What is the right choice?
    Screenshot: CD Projekt Red / Kotaku

    These are the big mysteries “Dream On” will leave you with, and there’s no clear indication one way or another as to the right way to wrap this quest up. Either way, you’ll just be left knowing that somewhere out there in the net are folks secretly replacing the personalities of people, potentially powerful people, like Jefferson and Elizabeth Peralez.

     

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    Claire Jackson

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  • Our Favorite Cosplay From New York Comic-Con 2022

    Our Favorite Cosplay From New York Comic-Con 2022

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    Image for article titled Our Favorite Cosplay From New York Comic-Con 2022

    New York was able to hold its biggest Comic-Con since 2019 last month, and fans certainly turned up for it; around 200,000 people went through the turnstiles between October 6-9 at the Javits Center, many of them cosplayers.

    In this gallery you’ll find a collection of some of our favourite cosplay from the event, with highlights ranging from people wearing costumes to people wearing enormous costumes.

    First, though, this video recap of the event by Mineralblu! And after that, clicking through the slideshow will be a collection of photos (also taken by Mineralblu), in which you’ll find each cosplayer’s character, series and social media information watermarked on each image.

    THIS IS NEW YORK COMIC CON 2022 NYCC BEST COSPLAY MUSIC VIDEO BEST COSTUMES ANIME CMV NYC MANHATTAN

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    Luke Plunkett

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  • Report: Streamer Deleted From TV Station’s Feed After Abusive, Misogynist Video Resurfaces

    Report: Streamer Deleted From TV Station’s Feed After Abusive, Misogynist Video Resurfaces

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    iShowSpeed

    Photo: Zac Goodwin – PA Images (Getty Images)

    Streamer, YouTuber and all-round internet celebrity IShowSpeed has recently been helping one of the biggest TV stations in Europe, Sky Sports, with its broadcasts of English Premier League matches. That was, reportedly, until the executives at the channel found out about a video that went viral back in April.

    IShowSpeed—more commonly known as simply ‘Speed’—had been in the stands earlier this month to watch his team Manchester United play Fulham in the league (and then my beloved Aston Villa for the League Cup). While there, he helped present segments for the channel and appeared on their social media feeds. Here’s one (surviving) example:

    And here’s another (uploaded independently by someone who had saved the footage), showing him failing to recognise either Jamie Redknapp or Louis Saha:

    Ishowspeed in SKY SPORTS STUDIO reacting to no RONALDO

    Speed, who got famous streaming games like Fortnite, NBA 2K and FIFA, was presumably brought in by Sky to leverage his internet following and supposed appeal to younger football fans, which at time of posting stands at 13 million YouTube subscribers and 5.4 million Instagram followers (he is permanently banned from Twitch).

    As of today, though, nearly all of Speed’s promotional material on Sky’s social media has been deleted (with the exception of that single Tweet above), with The Athletic reporting that Sky made the decision after they were made aware of a video that did the rounds in April—one that became so notorious we reported on it—in which Speed made incredibly hostile and misogynistic comments to his teammates:

    While Speed later apologised for those comments, they were so bad that Riot Games banned him from not just Valorant, but League of Legends as well. His Twitch ban, meanwhile, was also for misogyny, just a different video. It’s weird—given that it was so widely reported, the tweet above having 180,000 likes and 11.7 million views and it was only 7 months ago—that nobody at Sky thought to even Google his name before putting him in the spotlight like this!

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    Luke Plunkett

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  • This Killer Narrative Game From Obsidian Is A Must-Play

    This Killer Narrative Game From Obsidian Is A Must-Play

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    Welcome to 16th-century Europe. You are Andreas Maler, an artist living among the people of the fictional town of Tassing, where things are about to change in the wake of a murder. How will they change? That’s what you’ll decide in Pentiment, a narrative adventure game that brings together evocative art, roleplaying elements, and a low barrier to entry thanks to its point-and-clicky gameplay. The individual elements that make up Pentiment all tie together so seamlessly and effortlessly that they combine into a rich tapestry of game design and storytelling. To be sure, there’s more story and reading here than there is anything else, but it’s hard to put this mystery and its engaging cast of characters down.

    Developed by Obsidian Entertainment, Pentiment (available on Windows and Xbox, standalone or via GamePass) is a wonderful blend of historical fiction, point-and-click adventure, and roleplaying-esque decisions that have branching narrative consequences. With a 2D art style inspired by medieval manuscripts, you’ll guide Andreas about Tassing as he unravels the details behind a shocking and suspicious murder. Who you talk to, what you do with what you learn, and how you choose to roleplay as Andreas all assemble in unique and unexpected ways. I haven’t yet arrived at the ultimate conclusion of this game, but the characters and story have me so hooked, I’m certain I’ll give this another play once I’m done.

    Don’t worry, I’ll spare you the details of any spoilers here so you can dive into this delightful work of historical fiction yourselftrust me, you’ll want to go into this blind. If you want to know a bit of what you’re getting into, know that Pentiment can be a little dark–there’s discussion of murder, sexual assault, and mental illness to name a few. But one of the most important things this setting and these characters bring to mind is how relatable and real they feel.

    And I’m saying that as a trans woman living in New York City in the 21st century about the portrayal of fictional characters in the 16th century living in rural medieval Europe. After spending a number of hours living in the shoes of Andreas, Pentiment is shaping up to be one of my favorite games this year–if not my favorite, full stop.

    Thomas tells Andreas about a character in the game Pentiment.

    You and me both, Amalie.
    Screenshot: Obsidian / Kotaku

    While I’ll leave those with far more education than I to weigh in on just how true to history Pentiment is, as someone who took a pretty intensive medieval studies course in college and was raised Protestant, it certainly feels accurate. It also never feels like it’s just running down a checklist of historical terms. This is a story set in history; not a story larping with old words. It’s also not taking historical signifiers to tell a completely fictional story with the illusion of realism—more on that point later.

    As a narrative alone, Pentiment a lovely work of historical fiction. If you are at all into medieval history, there’s a lot to appreciate here, be it artistic depictions of the Danse Macabre, the history and cultural significance of saints’ relics, the history of Christianity and paganism in Europe, the class dynamics between clergy, peasants, and nobles, and more. It’s filled with wonderful details and references that sit naturally within the narrative and together weave a setting that the characters fit nicely into.

    Two characters have a discussion about Ethiopia.

    Screenshot: Obsidian / Kotaku

    Unlike other games and works of media that proclaim to base their fiction on historical realities, particularly those that allege they’re borrowing from the very period Pentiment is set in, humanity feels far more real and far more true to history here than in other games that claim to base their fiction on this point in history and in these kinds of geographical spaces.

    Pentiment isn’t trying to portray a might-makes-right pseudo-historical fantasy where everyone’s accepting of a dark, miserable cynicism about the brutality of the world, filled with perfectly white, straight, and Christian folks and no one else. The diversity of human appearance, sexuality, thought, and belief, are a part of this narrative. They serve as a contrast to the rigid class structure and hierarchy that the world wishes humans would neatly slot into.

    That said, the game does take place in Europe in the 16th century. The story is set in a mostly white town where people are largely pursuing heterosexual lives in accordance with Christian values and there are clear divisions of labor and life among men and women. But it has both a direct and indirect awareness of the broader world and the broader reality of how diverse humans are in appearance and behavior, especially under systems with strict delineations of power and control. And that has the effect of making these characters feel real—not just projections of the writers’ idea of a certain kind of ideal.

    A depiction of the Danse Macabre is found in a large room.

    Screenshot: Obsidian / Kotaku

    Since you spend so much of the game reading, it helps that the writing is both concise and descriptive. Characters speak memorable lines of dialogue that you will often find yourself quoting or stopping to think about. On more than a handful of occasions, I paused for a lengthy period of time at certain statements, lines of dialogue, and various exchanges. Some lines of dialogue are worth sitting with for a little while, be that because it relates to the plot in an interesting way, or because a character says something that I’m relating my personal life to.

    However, perhaps my only real criticism concerns the style of the dialogue boxes themselves. While I appreciate that Obsidian spent time to add the details of dialogue text animating and filling in with ink, even at the fastest setting I found it to still be a bit too slow for my reading speed and started to grow tired of the scratchy “writing sound” that accompanies it. The accessibility settings do allow you some malleability and comfort, including voice assist to read off any words on screen, including dialogue, menu, and action prompts (characters don’t have voice actors). The only setting I would’ve liked is to be able to turn off the writing sound. There it is: The only point of criticism I have about this game.

    Your dialogue choices in Pentiment allow for a decent amount of freedom when it comes to filling in Andreas’ backstory. Who Andreas is, which peasant class he lives with, and his areas of expertise are all up to you as well. You have the choice of how to respond to delicate situations, who you wish to break your fast and have supper with, and (when it comes to the murder mystery you have to unravel), which angles of investigation you’ll persue.

    Pentiment is played with simple direction and action commands. On mouse and keyboard, it feels like a point-and-click game—and you can play it with either just a mouse, just a keyboard, or a gamepad. While most of my playthrough has been on a desktop PC, Pentinment works very well in portable format. I can’t speak currently to its verified status on Steam Deck, but the review copy provided by Microsoft worked on my Deck with little issue. I also enjoyed playing it on a reversible, tablet style laptop (I had to flip back to the keyboard to get out of a specific menu instance once, so it’s not completely tablet-safe). Given the art style, if you can get this game into your hands and off a fixed screen, I highly recommend it.

    And the art style is no gimmick. All of the game menu elements feel like a genuine manuscript; pages turn when you step into a new area, you can jump back to the margins to recall a quick fact of history that’s underlined in the dialogue, and there’s a beautiful balance of animation and stillness that gives life to the environment and characters without ever feeling exaggerated or out of place. The characters in particular convey a wonderful sense of personality through elegant, simple animations and excellent dialogue.

    I’d recommend Pentiment not only to history buffs, but also to anyone who enjoys medieval fantasy or other works that aim to capture the spirit of medieval times. It’s striking how a game set in a time and place many other works claim to take inspiration from lacks many of the strange, stubborn commitments to painting inaccurate depictions of humanity that other works attempt over and over again while claiming to be historically or reality-based. Pentiment in some ways sets the record straight about a time and place that many works of media claim to get, but clearly fail to.

    If you’re looking for a clever murder mystery with interactive narrative decisions, beautiful 2D art, and a wonderful historical fiction treatment, you owe it to yourself to check out Pentiment.

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    Claire Jackson

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  • DeviantArt Embraces AI Art, Fucks Up Massively

    DeviantArt Embraces AI Art, Fucks Up Massively

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    DeviantArt

    Image: DeviantArt

    DeviantArt is a website that has survived multiple generations of the internet because it does one thing and does it well: it lets artists upload and share their work. That’s it! So it’s both funny and more than a little tragic to see the site try something new last week, only for it to be the worst thing imaginable, implemented in the dumbest way possible.

    That thing was, of course, AI-generated art, something that sounds cool in theory but which in practice has been little else but a chance for tech goons and grifters to steal art, kid themselves into thinking they’re artists and/or deprive working artists of work.

    While popular with the kind of people who will talk to you unsolicited about how now is the best time to buy crypto, actual artists are generally horrified by the practice. So artists, the actual users and entire point of the site, were rightly upset last week when DeviantArt published a blog post that led with “Introducing DreamUp, an image-generation tool powered by your prompts that allows you to visualize most anything you can DreamUp!

    That blog post, ostensibly an introduction to a service that lets users “create” their own AI art on DeviantArt, has to spend most of its time saying “actually it’s fine this isn’t terrible”, because it knew in advance a huge number of users would take one look at the legal and ethical complications involved and say “this is terrible!”

    But they went and did it anyway. And, after just one day in the open, were forced to make changes to it after artists protested at the ease with which AI art systems could so easily scrape their own works without accreditation or even their active consent. The most egregious example being that every single piece of art on the whole website had been flagged to be made available for AI systems to learn from, and that users were going to have to manually go into their accounts and opt out of every single image.

    Also contentious was the way in which prominent artists had to opt out of having their style stolen (people entering prompts into AI art use a bunch of keywords like “fantasy”, but also artist names to imitate their style), but to do so had to submit a form which would take days to process:

    While the bulk opt-out system was quickly changed (too late for many, since the damage would already have been done!), the entire thing as an idea still sucks (they can’t even guarantee it works!), and deep down DeviantArt know it, because they published an update which is still mostly about addressing user’s concerns which, you know, might suggest there are underlying issues with the whole point of the exercise, not just individual examples of its implementation.

    AI art is from the same grifting, de-humanising wheelhouse as crypto and NFTs, and you can see that at work in DeviantArt’s system, which isn’t here for the casual enjoyment of existing users, but as a way to make money. DreamUp allows for a certain number of free “prompts” before users are locked out…unless they’re paid DeviantArt members. And if you do decide to pay, what are you getting in return, aside from the satisfaction gained from undermining the very community you’re supposedly a part of? DeviantArt was kind enough to provide some examples of llamas:

    Image for article titled DeviantArt Embraces AI Art, Fucks Up Massively

    Image: DeviantArt

    These look like shit. Like something a bot account would have tried to sell me as an NFT in 2021. Throw this all straight in the bin.

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    Luke Plunkett

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  • Here’s Why People Are Convinced Studio Ghibli Is Making A Baby Yoda Show

    Here’s Why People Are Convinced Studio Ghibli Is Making A Baby Yoda Show

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    Baby Yoda aka Grogu holds onto a silver ball while sitting in a spaceship.

    Image: Lucasfilm / Disney

    Studio Ghibli, The famous Japanese animation studio behind classics like Princess Mononoke and Spirited Away has spent the past few days teasing a possible collaboration with Lucasfilm and Star Wars on its official Twitter. And there’s some evidence that it might be a Baby Yoda aka Grogu show based on a previous leak and a new tease.

    If you are reading Kotaku, I likely don’t need to explain Studio Ghibli or Star Wars, but let’s just pretend for a moment that you have no idea what these things are. This will just take a second, be patient. Studio Ghibli is an incredibly popular animation studio that was founded in 1985 in Tokyo, Japan. Since its creation, it’s gone on to produce beloved films, like My Neighbor Totoro and Kiki’s Delivery Service. Meanwhile, Star Wars is a massive sci-fi franchise that was created by George Lucas in the 70s and has since grown into one of the biggest things on the planet. Its most recent show, Andor, is amazing (and also filled with cool, but easy-to-miss Easter eggs!) And these two might be working together in the not-too-distant future, based on recent tweets from both.

    Yesterday, the official Studio Ghibli Twitter account tweeted out a short video showing the Lucasfilm logo and its own logo. That was it. But it was enough to get people talking and going “Hey, what’s that all about, then?” Shortly afterward, the official Star Wars Twitter account re-shared the teaser as well. This did two things. One, it killed my hopes that the anime studio was working on an Indiana Jones series, and two, it confirmed that whatever they are collabing on involves Star Wars. Now, earlier today, Studio Ghibli doubled down on the connection to the famous galaxy, far, far away with a follow-up post showing an image of Grogu, also known online as Baby Yoda. The official Star Wars account has since re-tweeted the image.

    This alone seems like solid evidence the studio is doing a Baby Yoda short or movie or animated series. But even before today’s tweet and yesterday’s tease, we knew Disney and Lucasfilm were likely working on a Grogu project of some kind. That’s thanks to a previous leak from the Italian Disney+ Twitter account earlier this month. That leak pointed toward a November 12 release date, which is coincidentally tomorrow. It’s also the three-year anniversary of the premiere for The Mandalorian, the show where Grogu first appeared.

    All of this points to the very real possibility that very soon, Studio Ghibli and Lucasfilm will release a new animated Star Wars short starring Grogu. Or perhaps that leaked short has nothing to do with this project and instead, Ghibli is working on a segment for the next season of the Star Wars anime spin-off anthology series, Star Wars Visions. Time will tell…

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    Zack Zwiezen

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  • You Probably Aren’t Catching Andor’s Awesome Nods To Deep Star Wars Lore (And That’s A Good Thing)

    You Probably Aren’t Catching Andor’s Awesome Nods To Deep Star Wars Lore (And That’s A Good Thing)

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    A poster shows Andor's characters, including Mon Mothma, Luthen and Andor himself.

    Image: Lucasfilm / Disney

    As you may know, I’m a big ol’ Star Wars nerd. And one of my favorite things in Star Wars media is all the tiny references and Easter eggs embedded everywhere. But sometimes this fan service goes overboard and derails a story in a way that alienates or bores non-fans. Andor, the newest TV show set in the Star Wars universe, not only avoids this problem, but also finds perfect ways to utilize nerdy Star Wars lore without making it tedious or annoying for folks just wanting to watch a good show.

    Andor, which premiered in late September on Disney+, is the latest entry in the Star Wars franchise and is set before the events of the original Star Wars film and the movie Rogue One. It follows the life of Cassian Andor, played by Diego Luna, as he navigates a galaxy controlled by the evil Empire. He’s not yet the rebel we know from Rogue One, but over the course of this season and presumably the next season, he will evolve into the man we met in that popular spin-off.

    Disney / Lucasfilm

    People across my timeline have been loving Andor. Even people who’d previously sworn off Star Wars entirely are back and enjoying every minute of the series. Many of them happily point out how the show isn’t a giant excuse to do fan service every week. But funnily enough, Andor has some of the coolest and most interesting bits of deep-cut Star Wars lore out of anything Star Wars-related in years; it’s just handled so well that most folks miss it all.

    A great example comes in how the show handles Cassian’s home planet. In the first episode of the show, we learn that Cassian was born and raised on the planet Kenari. It’s newly created for Andor, which allowed showrunner Tony Gilroy more freedom to do whatever he needed with it and its people. But, technically, we already knew of Cassian’s home planet, and it wasn’t Kenari. Back when Rogue One came out, Lucasfilm released various book tie-ins. One reference tome listed Andor’s home world as Fest, an old Star Wars planet that first appeared in the game Dark Forces. So, at first, I thought the show had simply retconned that origin away. I wasn’t too annoyed by this, as I always prefer when Star Wars media focus on story over lore.

    But then, in Andor episode two, we learn that Fest was a lie that Cassian and his adoptive mother told everyone to hide the truth of where he was really from, Kenari. For most viewers, that scene wasn’t that big of a deal: Cassian lied because he was trying to hide where he came from, got it. But for Star Wars nerds like me, it was a fantastic way to retcon something using Star Wars lore while still honoring a reference book from years ago. And it didn’t interfere with the show at all, allowing normal, non-Star Wars sickos to enjoy the show without rolling their eyes at some forced bit of fan service.

    Lucasfilm / Star Wars Explained

    Andor is filled with Star Wars lore and connections like this that it sneakily deploys in ways that make sense for general audiences, but which have deeper, interesting connections to the franchise’s decades of prior material. And unlike the last Star Wars show, the fun (but not nearly as good) Obi-Wan Kenobi, Andor doesn’t get tangled up in fan service that distracts from the actual story and characters. The refs are there to find in Andor, if you care, but it’s totally fine if you just want to enjoy the thrilling ride instead.

    For example, Mon Mothma’s daughter, Lieda, isn’t a brand-new character, but instead a very deep-cut one who barely existed in the old Star Wars Extended Universe. So her popping up in the show not only brought her into canon, but was a very fun bit of fan service that didn’t stick out to most viewers.

    Similarly, the kyber crystal Luthen Rael gives Cassian as payment for helping with a heist has its own subtle connection to old Star Wars lore. Sure, many viewers probably know vaguely that a kyber crystal powers lightsabers. And many also probably recalled that we previously saw Rogue One heroine Jyn Erso wearing a similar necklace. But while folks were looking at the crystal and going, “Oh that’s a thing I kind of know about…” Luthen drops one of the coolest bits of lore in the show, explaining that the crystal “celebrates the uprising against the Rakatan invaders.” That might have set off alarm bells in the heads of any fans who played Knights of the Old Republic.

    A screenshot of a comic book showing a Rakatan alien warrior screaming in space.

    That’s because the Rakatans were created for that game. They were an ancient race of super-powerful aliens who possibly invented hyperdrive and at one point controlled the galaxy as part of their Infinite Empire. Technically, they’ve been mentioned in canon before, but this is really the first big re-introduction of the species. Pondering how they could work into future Star Wars stories set far in the past has me very excited.

    Speaking of video game references, in Luthen’s shop—which is chockablock with fun Easter eggs that could fill a whole separate blog—we see what appears to be a suit of Sith Stalker armor as first seen in Star Wars: The Force Unleashed. That game and its main character, Starkiller, are no longer canon, and this armor popping up in Andor doesn’t change that. But it could hint that perhaps one day parts of Force Unleashed will be reintroduced into the modern Star Wars universe. I mean, if Jaxxon is canon these days, anything can happen.

    Read More: Lego Star Wars Is The Antidote To Years of Toxic Fan Culture

    But all of these deep-cut references and bits of fan service were likely never spotted by 90% of people watching Andor, even though some of them directly connect to the plot or the show’s characters. That’s an impressive feat to pull off, and based on interviews with the show’s creator, Tony Gilroy, a lot of this was included by Lucasfilm nerds and not himself. He recently told Variety that he works closely with lore experts like Pablo Hidalgo to make sure he’s not doing anything that breaks the Star Wars universe. But for him, his real focus is on Andor’s story and its characters, not references to manuals or old video games.

    “The art department will sneak in all that crap into Luthen’s gallery,” Gilroy told Variety. “I had no idea. Like, ‘Oh my God, the thing in the background!’ and people are blowing it up. That’s the art department. So many cool people work on the show. There’s a deep geekdom in Pinewood, believe me.”

    That’s how it should be. If Disney wants to continue to create amazing Star Wars productions like Andor, it should bring in more creators and directors like Gilroy. People who, sure, might not be the biggest Star Wars fans in the world, but who have interesting stories to tell. Let those people create cool stuff while the nerds at Lucasfilm fill in the gaps with fan service that weirdos like me can get excited about, while never ruining the show for everyone else.

    I admit, this is a hard balance to strike, and I don’t expect all future Star Wars projects to be like Andor. In fact, I would prefer a world where we get both shows like Andor, which are for everyone, and shows like Tales of the Jedi, which are good but clearly target Star Wars nerds like me. Star Wars can’t grow if it only focuses on its big fans, and Andor shows that when you expand the franchise and do something different, you not only end up pleasing longtime Star Wars nerds like me, but also reach a whole new audience that might never have cared about Star Wars in the first place. Plus, Andor is just really entertaining, so more shows like this sounds like a good thing to me.

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    Zack Zwiezen

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  • Tactics Ogre: Reborn Is The Best Version Of An All-Time Classic Strategy RPG

    Tactics Ogre: Reborn Is The Best Version Of An All-Time Classic Strategy RPG

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    Key art for Tactics Ogre shows its two protagonists carrying the burden of war.

    Image: Square Enix

    The original Tactics Ogre proved that RPG chess was not only fun, it could also be morally ambiguous, beautifully written, and deeply compelling. Nearly 30 years later, Tactics Ogre: Reborn has managed to safely transport a masterpiece into the modern era while sprucing it up enough so that it’s still a joy to play. I was worried the remaster, with its smoothed-over pixel art and other tweaks, would tarnish what I love about the classic tactics game. Instead, I’m hooked all over again.

    Tactics Ogre: Reborn, out Friday on PlayStation, PC, and Switch, is the grittier, more granular predecessor to Final Fantasy Tactics (both were directed by Yasumi Matsuno of Vagrant Story and Final Fantasy XII acclaim). Where Final Fantasy Tactics—released in the U.S. in January 1998—focused on manipulating an over-powered job system to break the game with dual-wielding ninjas and massive summons, Tactics Ogre (which hit U.S. shores soon after despite first releasing in Japan a few years earlier) reveled in slower-moving battles of attrition where positioning and terrain matter as much as character classes. And while both offer surprisingly mature tales of class politics and the corruption of power, Tactics Ogre lets players make a handful of choices along the way and then sit with the consequences at the end of the game. It’s not as approachable as Final Fantasy Tactics, but its Realpolitik approach to war and revolution resonate as strongly as ever.

    If you’re completely unfamiliar with the game and the tactical RPG subseries it hails from, Tactics Ogre spends most of its time on isometric battlefields divided into squares. Units on one side, consisting of knights, archers, wizards, dragons and other classes, fight against enemies on the other. You play as a trio of downtrodden youths trying to take back their land from neighboring occupiers, tinkering with your roster of troops and feasting on wonderfully written scenes in-between battles as dukes, kings, and other leaders decide your fate like pawns on a chessboard.

    A screenshot shows one of Tactics Ogre's villains being questioned by Catiua.

    The writing in Tactics Ogre remains full of great lines and no nonsense.
    Screenshot: Square Enix / Kotaku

    You would have gotten most of this from the original game as well, but Reborn is a remaster of a remaster, building on the improvements that were already made in the PlayStation Portable version released in 2010. Each scene is fully voiced now, and with minimal cringe as well. While I ultimately preferred to stick with the Japanese voice acting, the English cast is surprisingly excellent and a worthwhile addition that helps add a whole new dimension and emotional subtext to the story.

    Reborn also introduces orchestral arrangements of all the original music. On paper that seemed like a neat addition, but in practice it’s transformative. As with the voice acting, it brings out a whole new level of depth in Hitoshi Sakimoto and Masaharu Iwata’s fantastic score. Each battle feels heightened, each betrayal more sinister. The returning Wheel of Fortune system, meanwhile, let’s you revisit earlier points in the branching story.

    The remaster makes a number of other changes and additions as well. Unlike in the PSP version, characters level up rather than their classes, freeing you to play around more with different party compositions and loadouts. Random encounters on the map while traveling from one story beat to another are gone. Instead, the training mode has returned where you can set your troops to spar on auto-pilot. But don’t think you can grind your way to success. A “party level” limits how far any one unit can level up until you progress further in the game.

    A Tactics Ogre battlefield is littered with tarot cards and cool dialogue.

    The new Tarot cards quickly start to litter the battlefield.
    Screenshot: Square Enix / Kotaku

    Another big departure is the tarot card system. In addition to vanquished enemies dropping green cards that permanently boost a unit’s stats, blue and red cards also randomly spawn throughout a battle. The blue ones bestow buffs like higher critical hit rates, stronger magic, or higher defense, while the red cards remove them. The card bonuses only last as long as each battle, and can swiftly turn the tide depending on who gets them first.

    It’s a way to help make Tactics Ogre’s combat hit heavier and resolve more quickly, helping you dispatch an enemy in three hits rather than six (unlike, say, Fire Emblem where it almost never takes more than two). On the whole, it can help cut down on some of the game’s more tedious moments as you try to break an enemy’s hold on the high ground or take down an especially powerful boss unit (a turn do-over system and fast-forward option also help). At the same time, as a purist with a soft spot for Tactics Ogre’s slower pace and longer battles, I wish there was a way to turn it off, as you have the choice of doing with the voiceovers.

    A Tactics Ogre battlefield shows improvements to character's line of sight.

    My lowkey favorite improvement in Reborn is the addition of sight lines for long range attacks. No more shooting magic into bushes!
    Screenshot: Square Enix / Kotaku

    Most of the changes are clear improvements though. You can now scout battles ahead of time to see what units and terrain you’ll be facing and how best to counter them. You can also customize up to five battle rosters, letting you easily swap from one team to another depending on the situation. Character customization has also been streamlined, with each unit allowed to equip four items, four skills, and four magic abilities depending on their class and repertoire (character stats have also been rebalanced to scale more rewardingly). The equipped items even automatically restock from your reserves after each battle. It sounds small, but it’s a huge time saver that lets you spend more time focusing on the cool stuff rather than constantly fiddling with healing herbs and resurrection stones.

    The only part of Reborn that doesn’t feel like a coup is the pixel art, which was notoriously lampooned when it first leaked online. This is the first version of the game in HD, and the sprites and environments have been blown-up to compensate. The result is a “smoothed over” look that can make things look slightly muddy or washed out. The effect is especially noticeable at close range. Zoom in and things will occasionally look, at the very least, not great. I don’t know how feasible it would have been to try and give Reborn the Octopath Traveler or Triangle Strategy HD-2D pixel art look, but I wish the game felt as beautiful to look at as it is to play and listen to (or at least included the option to revert to the old look).

    Fortunately, I spent most of my five hours with the Switch version so far easily overlooking it. In motion, it’s hardly noticeable, especially when you’re busy calculating hit percentages and damage tradeoffs. As with everything else on the OLED screen, the colors really pop, and the package as a whole feels meaningfully improved from the PSP version in every other way. Some old games take you back to the past, but Reborn feels like it’s transporting Tactics Ogre into the present, where it belongs.

           

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    Ethan Gach

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  • The Year Is Nearly Over, But You Still Have 10 Game Releases To Look Forward To

    The Year Is Nearly Over, But You Still Have 10 Game Releases To Look Forward To

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    Fantasy medieval game Blacktail, Krakow-based studio The Parasight’s debut, lets you play as folktale witch Baba Yaga in her bow-and-arrow-carrying youth. You command her fate, if she’s a good witch or a bad witch, depending on how you navigate the magical, dangerous forest she roams.

    “When living memories of her past return as foul, walking spirits,” Blacktail’s website says. “Yaga is faced with no other option than to hunt them down in hopes of unraveling her own mystery.”

    I’m excited by Blacktail’s premise—I’m a former little kid with vivid imagined memories of Baba Yaga’s gnarled hands and battered cabin in the woods. Though, I am a little annoyed that Yaga’s voice actress sounds British despite the character growing up isolated from everyone except, like, early Belarusians. I’m hoping the game’s story is so mythic and compelling that I’m distracted by the Anglo-Saxon intrusion.

    Release date: December 15

    Compatible with: PC, Xbox Series X/S, PS5


    What 2022 game release are you most looking forward to? Or are you keeping your sights set squarely on next year?

     

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    Ashley Bardhan

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  • It’s 2022, Why Not Read A Video Game Magazine

    It’s 2022, Why Not Read A Video Game Magazine

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    Image for article titled It's 2022, Why Not Read A Video Game Magazine

    Image: APWOT

    In 2018, the first issue of a magazine called A Profound Waste of Time was released. Marrying heartfelt essays on video games with beautiful art, it was great, and did well enough that five years later a second edition was put together that was just as good. Now it’s time for issue #3.

    Some of the highlights of this latest issue include:

    – Journalist and author Simon Parkin travels to Tokyo, Japan to speak with Fumito Ueda (Shadow of the Colossus, Ico, The Last Guardian), exploring the themes and philosophies behind both his iconic games and his working practice.

    – Grace Curtis explores the history of early web games with a focus on Nitrome, a British independent games studio that started out making online browser games.

    – Rodney Greenblat (PaRappa the Rapper) is interviewed by Kyle Bosman about his approach to both his fine art and character design, and how he hopes his work inspires joy in others.

    – Tim Schafer (Psychonauts, Grim Fandango) talks to Ben Bertoli about how to manage your outlook and take care of your mind when creating and working on videogames.

    – Journalist and author Matt Leone chronicles the early history of Street Fighter and the birth of fighting game combo analysis in Japan.

    While the features have been (and look in this case to be) fantastic, one of the big selling points of the magazine has been its production. The art leaps off the page, and for this issue in particular the fancier edition of the Last Guardian-themed cover is going all out:

    The Special Edition of Issue 3 features a different colour pallette and a special thermo-chromatic ink layer, allowing you to banish the darkness and reveal Trico underneath by simply touching the cover with your hands. Touch and tactility is such a prominent concept in the games of Ueda and his team, so it felt fitting to have that referenced in the cover with this unique production process

    If you want to order a copy, you can get it—and previous issues—here.

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    Luke Plunkett

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  • Battlefield 2042 Joining Game Pass, Getting Free Weekends

    Battlefield 2042 Joining Game Pass, Getting Free Weekends

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    Image for article titled Battlefield 2042 Joining Game Pass, Getting Free Weekends

    Image: DICE

    Hi, this is Kotaku’s Luke Plunkett, one of the 17 people on the planet regularly enjoying the game, reporting live from Battlefield 2042.

    If you haven’t played the game during its first 12 months—and really, it has had problems, who can blame you!—EA has decided that now is the time to try to convince you by offering Battlefield 2042 for free (during the first few days of December, across all platforms), or at least as part of the subscription fee you’re already paying for Game Pass.

    They’re doing this for two reasons, of course. The first one is that nowhere near enough people bought this game in the first place, so the playerbase has been at times tragically low. Here in Australia, for example, only a single multiplayer mode is ever populated enough to get regular games. The second, and this is related, is that Battlefield 2042 has cosmetic microtransactions, so the more people EA can get playing the game, the more they’re hoping to make off weapon, vehicle and player skins.

    I’m now going to tell you that you don’t need to buy those skins, the ones you unlock are fine, and I am also going to tell you that you should play this game! Battlefield 2042 launched with a lot of problems and a lot of changes, both of which upset many long-time players, but like I said at the time, there was still good (or at least potential) in what it was trying to do.

    Now, 12 months later, after a ton of work and (remaining) fan feedback, developers DICE have the game…at the point it should have been at launch. Which is a low bar to clear, I know, but this game was developed right through a pandemic, it’s going to free (or basically free on Game Pass), and clearing low bars is exactly what those kind of services and weekends are for.

    It’s also gotten pretty good! The original maps are being reworked, the new maps are great, and a lot of the stuff older fans were missing at launch—from scoreboards to the class system—have either been reintroduced or are about to be.

    Battlefield 2042 | Development Update – Maps & Specialists Reworks, Vault Weapons, and More

    In announcing the free/Game Pass availability, DICE also dropped a video and blog today, outlining new weapons, map changes and specialist tweaks coming as part of Season 3. There was also a very brief hint at something else coming beyond that, which they’re pitching as something more substantial. That something else is discussed over a cinematic of soldiers looking at ominous weather, so given the game is set in a near-future climate apocalypse (and already features in-game storms that can wreck your shit), it’ll be interesting to see if this something else makes dramatic changes to the way weather shapes and affects the maps.

    Battlefield 2042 will be hitting Game Pass when Season 3 launches soon, while the free weekend/week will run from December 1-4 on Xbox, Dec 1-5 on Steam, and Dec 16-23 on PlayStation.

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    Luke Plunkett

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  • Someone Is Livestreaming All Of Pokémon Scarlet And Violet A Week Ahead Of Release

    Someone Is Livestreaming All Of Pokémon Scarlet And Violet A Week Ahead Of Release

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    A non-spoiler image of a trainer riding on Koraidon.

    Screenshot: Game Freak / Kotaku

    Sadly, it appears Nintendo is now just utterly helpless to leaks. So many first-party games from the last couple of years has found its way online—either being streamed, or even ripped and playable on PC—a week or more ahead of its release. Joining them, Pokémon Scarlet and Violet has already seen a huge number of leaks in the last few days, but right now as I write, the entire game is being livestreamed to an audience of over a thousand.

    Nintendo has been dashing about trying to put out fires all week, as more and more information about Scarlet and Violet has appeared online, including spoilers for how the trio of new starters will evolve. Thanks to the need to ship physical copies to stores (both online and brick-n-mortar) ahead of release, ne’er-do-wells within are getting hold of the game in advance, then grabbing for a moment of internet fame with spoilers. But now things have gotten a whole lot worse, with an hours-long stream of someone playing the entire game.

    Look, it’s up to you, and you can obviously go watch it on Trovo (Tencent’s eerily familiar version of Twitch), but I really wouldn’t. I’ve had it on to verify this story, and already seen a starter’s later evolution that I really didn’t want to know, and seen a whole swathe of new (but officially unrevealed) Pokémon. Those are all surprises I’ll no longer get when my copy arrives on the 18th.

    Read More: Pokémon Scarlet And Violet Leak Shows New Monsters, Including A Starter Evolution

    Honestly, seeing how Quaxly—or Sergeant Duck to give him his proper name—evolves, I’ve been put off the starter I’d planned to play with. That sucks. And yeah, I can confirm those previous leaks based on some tiny Pokédex pixel images are accurate.

    Almost 12 hours into this stream, whoever the deeply unpleasantly named “reeeetardkun” might be must surely be beginning to tire. But not before pretty much every secret from the game has found its way out there. I’m not reporting them here, although god knows it’s going to be hard for all of us to avoid all manner of secrets over the next seven days.

    It’s worth noting I also saw the game completely bugging out on the stream, where every location became just a white screen but for pop-up information. Quitting and reloading fixed it, but yeah, that doesn’t bode enormously well. However, Nintendo has made it known the game is getting a 1GB day one patch, so maybe such issues will be removed by launch?

    Presumably Trovo is being used for this, because Nintendo would have contacts at Twitch to get this shut down hours ago. With 11 hours of the game out there now, managing to stamp this one out will be pretty futile. And, you know, perspective, it’s a video game: It’s very bad for Nintendo, but we just need to look away. And as much as I’d love to get an idea of lots of new Pokémon, I’d rather have some surprises in a week’s time.

     

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    John Walker

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  • New God Of War Game Means New God Of War Cosplay

    New God Of War Game Means New God Of War Cosplay

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    Image for article titled New God Of War Game Means New God Of War Cosplay

    We’ve featured German cosplayer Maul a ton of times on Kotaku, maybe more than any other individual cosplayer, and there’s a very good reason for that: just look at these photos.

    While he’s best known for his recurring takes on Geralt of Rivia, ranging from “being Geralt” to “being Geralt skateboarding in LA”, Maul has also done a ton of work—both paid (like this, this one’s an ad for PlayStation) and personal—on series like Dishonored, Cyberpunk and Metal Gear Solid as well.

    Today, though, we’re looking at his latest shoot, an incredible take on God of War’s Kratos for the release of Ragnarok that sees Maul (and his team) nailing just about everything, from the costume to the weathered leather to the bodypaint to the muscles to the beard to…more muscles (which, despite Maul’s considerable size IRL, are in this case a suit)

    He’s joined by Korriban Cosplay, as Kratos’ son Atreus, and together they make about as good an inspiration for Amazon’s live-action TV adaptation as you’re ever going to get.

    Also working on the costumes and shoot were Maja Felicitas, Lenora Costumes, hair specialists Bakka Cosplay, Tingilya Cosplay, Bucky Props & Cosplay, Flying Illustration, while all photos were taken by one of the best in the business, eosAndy.

    Ragnarok is out today, but we reviewed it last week, where Zack had this to say:

    Yes, the axe is cool. Sure, the fights are tons of fun. And I definitely enjoyed exploring every nook and cranny of the large worlds you get to visit. But what kept me glued to my PS5 for nearly 40 hours was the story of a son becoming a man and a father trying to figure out how he feels about that. I probably could have enjoyed this story a tad more with about half as many puzzles and skill menus, but even so, I found myself smiling, feeling satisfied, as the credits rolled. As I said at the start, God of War Ragnarök is very good.

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    Luke Plunkett

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  • Americans Elect First Ever (Known) Kingdom Hearts Fan To Congress

    Americans Elect First Ever (Known) Kingdom Hearts Fan To Congress

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    Maxwell Frost

    Maxwell Frost
    Photo: The Washington Post (Getty Images)

    Amidst a sea of depressing, enraging, mildly promising, and other election results tonight, one victory has proven to be truly inspiring. And it took place in Florida.

    In a state that has voted overwhelmingly in support of goons like Governor Ron DeSantis, Democrat Maxwell Frost won Florida’s 10th Congressional District—based mostly in Orlando—by a landslide, capturing 58.8% of the vote (at time of posting) against his nearest competitor, Republican Calvin Wimbish, on 39.7%.

    Frost’s victory is notable for a number of reasons. You’ll see him hailed in most reports as the “first member of Generation Z elected to Congress, since he is just 25 years old, and don’t get me wrong, that’s an incredible achievement. But we’re here because Frost is, at least on record, also the first Kingdom Hearts fan elected to Congress. Here he is back in 2017:

    Normally digging up a politician’s old tweets is a source in either boredom or frustration, since—given their advanced age—many Congressmen and Senators in the US were already image-conscious politicians by the time they began using the platform.

    But Frost was just 20 when he wrote that Tweet. Just a regular guy, doing what we all used to do on The Hellsite, namely sharing little snippets of the people and things that we love.

    Frost ran because the incumbent, Democratic Val Demings, vacated the seat to try to (unsuccessfully) challenge Marco Rubio in the Senate elections. In a more recent Tweet, he said “WE WON!!!! History was made tonight. We made history for Floridians, for Gen Z, and for everyone who believes we deserve a better future. I am beyond thankful for the opportunity to represent my home in the United States Congress.”

    Just so you don’t think he went straight from being a guy posting about Kingdom Hearts on Twitter to Congress, as NPR reports, Frost has been an activist for almost a decade now, and had previously “served as the national organizing director for March For Our Lives, a group that advocates for gun control policy.

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    Luke Plunkett

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  • A Whole Damn Book On Millennial LAN Parties

    A Whole Damn Book On Millennial LAN Parties

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    If you are old enough to remember LAN parties in their heyday, you will remember how complex (and amazing) they were. If you are not, you’ve probably heard old people speak about them reverently, in hushed tones, making them seem almost mythical.

    While people of course still hold them—sometimes in huge numbers!—the advent of online multiplayer has pretty much killed them off as a cultural touchstone. And now that we’re 20 years past their prime, now is as good a time as any to take a good, historical look at what they were, how they worked and what they actually meant to everyone involved.

    That’s what LAN Party, by Merritt K, is doing. Published by the always-excellent Read Only Memory Books, it’s going to examine the glory days of the scene, around the turn of the millennium, and will feature a ton of photos documenting those dorky, heady times. Here’s the pitch:

    LAN gatherings of the late 1990s and early 2000s evolved from the necessity for multiplayer gamers to come together at physical meet-ups, lugging their bulky computers or game consoles along with them.

    In addition to documenting the nostalgic era of LAN parties, the photographs in this book are unique artefacts of the peculiar cultural and technological moment, when gaming was tipping over from niche hobby to mainstream obsession. They reveal not just the home décor and personal fashion styles at the turn of the millennium but a different world, one that existed before the internet took shape and we started carrying it around with us in our pockets.

    Many of the photographs included in LAN Party were taken using early digital cameras at limited resolution. To make these images look their best in print, we have employed AI-enhancement software – an emerging technology that allows the upscaling of low-resolution images with spectacular results – to make the first full-size photobook on this beloved subculture.

    As someone who was there, Gandalf, 3000 years ago, this sounds incredible. Funding for the book is up on Volume, and you can pledge/order your copy here.

    Image for article titled A Whole Damn Book On Millennial LAN Parties

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    Luke Plunkett

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  • Activision CEO Bobby Kotick Donates $50,000 To Republican Who Protested 2020 Election

    Activision CEO Bobby Kotick Donates $50,000 To Republican Who Protested 2020 Election

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    Rep. Mike Garcia

    Rep. Mike Garcia on the campaign trail
    Photo: Myung J. Chun (Getty Images)

    While it’s normal for prominent business people to donate to both sides of the political aisle, so that whoever wins an election they can call in some favours, as the Republican Party lurches further to the right some of the candidates being supported are deserving of a bit more scrutiny than usual.

    As Axios report, the race for a US House seat in California’s 27th District—part of the city of Los Angeles—is expected to go down to the wire on Tuesday, after the 2020 election saw Rep. Mike Garcia win by just 333 votes. His rival this week (as it was in 2020) is Democrat Christy Smith, and to help the incumbent over the line three wealthy donors have handed Garcia $50,000.

    One of those three donors is Activision CEO Bobby Kotick, who runs a company that has employed a Bush-era torture apologist and a Trump administration “bully”. “No other gaming executive has made a campaign contribution close to that size this cycle”, the Axios report clarifies, in case you wondering about the scale and context of that donation. While $50,000 is the legal limit for donations from an individual, Kotick has used workarounds to donate much larger sums to Republican candidates in the past. In March, a spokesperson for the Activision CEO said he “has given almost the same amount to Democrats and Republicans over the past five years”.

    Garcia’s campaign, and Kotick’s support of it, deserve extra scrutiny because like so much of the Republican party in 2022, he’s not just a conservative guy. Garcia, a MAGA devotee, was one of 139 representatives who, in January 2021, even after witnessing the violence at the Capitol on January 6, voted to object to the Presidential Electoral College results from two states, in effect protesting the democratic election of President Joe Biden, and giving what has been described as his “tacit support” to an insurrection.

    I know that nearly two years of watching the Republican Party slowly slide into a neo-fascist abyss has taken some of the sting out of this, but just take a second to note for the record that the CEO of Activision Blizzard has spent $50,000 supporting a man who opposed Trump’s impeachment for his role on January 6, has “pursued draconian curbs to women’s reproductive health and freedoms” and thinks the FBI’s investigation of former President Donald Trump’s Mar-a-Lago property was “literally tyranny of a majority right now that is acting more like a Third Reich”.

    Kotick’s tenure as CEO has been marred by historic allegations of abuse and sexual harassment, which have led to major lawsuits and government investigations into conduct across several of the company’s studios.

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    Luke Plunkett

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  • What You Need To Know About Modern Warfare II’s Confusing Gun Mods, Tuning

    What You Need To Know About Modern Warfare II’s Confusing Gun Mods, Tuning

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    Farah observes her loadout.

    Screenshot: Activision / Kotaku

    If you’ve an appetite for destruction, Call of Duty: Modern Warfare II is happy to provide a near-infinite supply of guns which you can customize to an absurdly delightful degree. Seriously, this is almost as fun as sorting my nail polish colors.

    But it’s not about making all the other soldier guys, gals, and non-binary pals envious of your brutal styles; there are a ton of stats you’ll want to wrap your head around too. For every attachment you slap on a gun, there are clear pros and cons. And once you hit max level with any given firearm, you unlock weapon tuning, allowing you to tweak how guns feel and perform even further.

    Read More: Fans Won’t Stop Comparing Modern Warfare II to Modern Warfare 2 (They’re Totally Different Games

    Modern Warfare II gives you a lot of room for freedom, style, and min/maxing, so while time will tell what the god-tier meta ends up being, don’t be afraid to jump in and experiment with a setup that helps you climb the scoreboard while looking cool and fitting your style of play.

    This guide solely focuses on firearms you point and shoot, meaning your primary and secondary weapons. Let’s dig in.

    A screenshot of Call of Duty: Modern Warfare II shows the M4 weapons platform.

    Screenshot: Activision / Kotaku

    Call of Duty: Modern Warfare II Guns 101

    As soon as you load into the game you’ll see a set of tabs at the top: Play, Weapons, Operators, Battle Pass, and Store.

    Selecting Weapons will take you to where you can sort your Loadouts, Killstreaks, and Vehicle Customization. In Loadouts, you’ll notice you can have up to 10 custom configurations, so don’t worry about needing to commit to a narrow selection. A loadout is made up of six items: You’ve a choice of a Primary and Secondary weapon, as well as your Tactical and Lethal Equipment, your Perks, and a Field Upgrade.

    Your loadout is laid out in a horizontal bar on the “Edit Loadouts” screen. Selecting a specific loadout will let you configure each of the six types. Some of your available weapons are dictated by what Perks you have active for that loadout. Primary weapons have the following types:

    Primary Weapon Types

    • Assault Rifles
    • Battle Rifles
    • SMGs
    • Shotguns
    • LMGs
    • Marksman Rifles
    • Sniper Rifles
    • Melee

    There are only three types of Secondary weapons.

    Secondary Weapon Types

    Weapons further break down into Platforms, which lay out much like a skill tree in an RPG, indicating attachments you can unlock for any given weapon. When looking at a weapon in either the loadout or weapon menu screen, you can view the Platform progression by pressing V on keyboard (touchpad on PlayStation, view button on Xbox).

    The M4 Platform, for example, is a family of weapons that consists of the M4 assault rifle, 556 Icarus LMG, FTAC Recon battle rifle, M16 assault rifle, and the FSS Hurricane SMG.

    Read More: Modern Warfare 2 Has A Great Weapon XP Farm, If You Can Pull It Off

    You level up each gun by getting out there and scoring kills. Some guns from a specific Platform are locked behind a weapon level. For example, to get the Bryson 890 shotgun, you need to build your Bryson 800 to level 16. You can also level up each individual weapon for even more attachment customization.

    The gunsmith menu shows a variety of weapon modification options.

    Screenshot: Activision / Kotaku

    Customizing weapons and attachments with the Gunsmith

    When viewing a specific loadout in the menus some guns will have a “Gunsmith” option. Here you can change up how your gun is built.

    In Gunsmith’s “Build Weapon” tab you can install numerous different “Modifications” to the weapon’s optics, muzzles, magazines, stocks, and ammunition types. You can select up to five modifications at any time and can also swap out the gun’s receiver—essentially its core that everything else attaches to—for others in the weapon’s Platform family. (Note that not all weapon modifications within the same platform are intercompatible.)

    After making Gunsmith changes, you can jump directly into the Firing Range to test out the look and feel of the new modifications. It loads in pretty quick too, so while you can’t directly A/B compare certain mods, you can still get a nice feel for each selection without spending forever trapped behind a loading screen.

    Each modification affects stats in unique ways, and there are specific pros and cons to each. The 419MM EXF Barrel, for example, will boost your Damage Range, Hip Fire Accuracy, and Bullet Velocity (Pros), but at the cost of Aim Down Sight Speed and Hip Recoil Control (Cons).

    The second tab in the Gunsmith interface is “Customize.” This is where you can apply different weapon charms, skins, stickers, and more such things. Each camo skin will have different requirements, but it’s very similar to unlocking attachments: Just earn weapon XP by scoring kills and completing specific challenges noted under each camo skin. There are also Weapon Mastery challenges for you to complete once you’ve unlocked Gold, Platinum, Polyatomic, and Orion skins.

    The higher you level up a specific weapon, the more attachments you’ll gain access to. Once you hit max level with a specific weapon, you can start tuning those attachments to take even greater control over its performance.

    The weapon tuning menu shows a number of options for altering the stats of a weapon.

    Screenshot: Activision / Kotaku

    Weapon tuning in Modern Warfare II

    Weapon tuning lets you further tweak the pros and cons of each attachment. Remember, you need to hit level 20 with a specific weapon in order to tune the modifications.

    You can’t tune every attachment, but ones you can will offer two sets of sliders that let you go all in on a weapon’s strengths, or walk back the cons a bit. Keep in mind that these are all fine-tuning adjustments. If you want to max out your Aim Down Sights Speed, for example, you’re better off going with modifications that prioritize that as opposed to trying to make up for slower ADS speeds via Weapon Tuning. That said, the high TTK rate of Modern Warfare II means that even the finest adjustments can make a difference in the heat of the moment.

    The image on the right side uses weapon tuning to compensate for a slower aim-down-sights speed.
    Gif: Activision / Kotaku

    Weapon tuning is really best taken advantage of once you’ve gotten a good sense of the guns and modifications you like. This stage of weapon customization is more an art than a science, so expect to take your time figuring out what works best for you.

    Weapon leveling in Modern Warfare II

    Maxing out your weapons is one of the game’s major goals, and you’ll make the most progress on guns you actively use. Keeping a gun holstered or slung over your shoulder won’t cut it; to level up a gun you need to be out there using it to put lead into your enemies.

    With so many weapon choices, it’s not a bad idea to stick to a couple of guns, two or three at most, when starting out. Playing with the Overkill Perk equipped (available with the Assault preset package) is a good way to see how it feels to wield two primary guns at once.

    The weapon progression tree shows various attachments to unlock.

    Screenshot: Activision / Kotaku

    Don’t forget to take advantage of Weapon XP boosts as well. You can select these in the multiplayer matchmaking screen. Be careful though, as your XP boosts count down in real-time outside of matches. That in mind, it’s best to save XP boosts for use in playlists which aren’t as heavy in wait times.

    Quick Play and Ground War typically have quicker queues. However, keep in mind that the 32v32 modes such as Ground War might have you engaging in gunfights less frequently as you’ll often spend time moving between objectives. On the other hand, that can be a good opportunity to level up a sniper or marksman rifle as you’ll have more distance to work with. If you’re looking to level up close-range weapons like shotguns, smaller 6v6 games might be your best bet, but your mileage may vary.

    One thing I like to do is set aside a loadout specifically for weapon leveling. Label it “Leveling” and just use that to swap in whatever guns you want to progress, leaving your main loadouts untouched and free to select when you wish to change up your playing style in a match.

    Read More: The Easiest Way To Unlock One Of Modern Warfare 2‘s Hardest Achievements

    If you swap out a gun in a loadout you plan to use regularly, all modifications will reset, which isn’t ideal. A dedicated “Leveling” loadout will let you prioritize your remaining nine loadout selections with the guns, modifications, and tunings you prefer. You may also wish to prioritize certain Perks that can make leveling a bit easier. Overkill, for example, will let you have two Primary weapons on the field, so you can make progress with two at once (though again, you need to be actively using a given gun to earn Weapon XP on it.) I also like to have Fast Hands equipped for a leveling loadout, as it allows for quicker swaps between guns, helpful when you’re trying to give both a workout. Scavenger is another good Perk to have for leveling guns, since you’ll be able to source more ammo during a game.


    Modern Warfare II did not disappoint when it comes to delivering a ton of fun weaponry to shoot and blow shit up. Spend a bit of time kitting out your guns, and you’ll likely play better and look cooler while out there on the field. And once you have a feel for the weapons and modifications you prefer, don’t forget to give weapon tuning a shot to further tweak how the game feels for you.

     

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    Claire Jackson

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  • The Art Of The Lord Of The Rings: Rings Of Power

    The Art Of The Lord Of The Rings: Rings Of Power

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    The Lord of the Rings: Rings Of Power

    Image: Amazon

    While Amazon’s big Lord of the Rings show probably wasn’t the success anyone involved in bankrolling or promoting it might have been hoping for, there was still some good stuff there, and one of the big things that I wanted to focus on for this post was the work that went into designing its world.

    While we’ve seen Middle Earth a bunch of times on the screen, from 70s cartoons to Peter Jackson’s six films, there were a bunch of places in this prequel series that we’d only ever heard of. From the island kingdom of Numenor to the Southlands to the Harfoot’s travelling village, the team of artists—headed by Rick Heinrichs and Ramsey Avery—working on Rings of Power were tasked with taking a world we thought we knew and showing us, well, you haven’t seen all of it, or at least not when it was this old.

    In this slideshow you’ll find a selection of works from some of the artists responsible for this, primarily the ones working in 2D on stuff like concepts and environment design. There are links to each artist’s portfolios in their names, displayed at the top of each slide.

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    Luke Plunkett

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