Image: Square Enix, 505 Games, Capcom, Ryu Ga Gotoku Studios / Sega, Blizzard, Sega, Blizzard, Kojima Productions, Screenshot: Capcom
It’s the start of a new month, which means there’s a host of hot, new games coming your way. It can get overwhelming, scanning through the various game marketplaces to decide what you should spend your hard-earned money on, so we’ve gathered 34 games coming out this month that we’re stoked for. We’ve also spotted some great sales you may want to take advantage of, like Eiyuden Chronicle: Hundred Heroes, the original Resident Evil trilogy, Diablo 4 ahead of its huge expansion, and a bunch of turn-based RPGs at a steal.
We also beg you to check out Yakuza 0 before watching the upcoming Amazon Prime series, let you in on the things we wish we knew before playing the Dead Rising Deluxe Remaster, and highlight everything Hideo Kojima is working on. Click through for all the helpful hints of the week. You’re welcome.
After multiple delays and name changes, Throne and Liberty has finally been released, offering us a new MMO in a time of drought. The genre has waned in popularity, and can often seem overshadowed by more standard live service titles, but Throne and Liberty aims to shake things up with creative class design, gorgeous visuals, and an engrossing progression experience. Here’s what you need to know about this new MMO on the block.
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What is Throne and Liberty?
Throne and Liberty is a Korean MMO developed by NCSOFT and published by Amazon Games. Set in the open world of Solisium, what was once intended to be a sequel to Lineage has now become a unique property, although maintains the fantasy setting.
It provides PVE fans with a sweeping tale that sees you leveling up, taking on dungeons, and working through a series of intense quests as you seek to face off against a potentially world-ending threat.
If the PVE adventure isn’t enough for you, however, Throne and Liberty is also a very guild-focused MMO with a heavy emphasis on PVP. So if you want to see everything the game has to offer, you’ll be able to join a guild and work together to take on contracts and defeat other players in both massive and small-scale battles.
Throne and Liberty offers a tab-targeting combat system and abides by the holy trinity of design: tank, healer, and DPS—roles that are required to overcome its most challenging dungeons and encounters. Despite sticking closely to that familiar formula, Throne and Liberty shakes things up a bit by offering a shocking amount of freedom in how you can approach classes.
How does Throne and Liberty handle classes?
Screenshot: NCSoft
Unlike the average MMO, this game allows you to mix and match two main weapons to create any combination of your choosing. Do you want to wield a greatsword and a staff to become a badass battlemage? Cool! Go nuts slamming foes with your sword between casting fire and ice spells. Do you want to be a ranged DPS that can also heal? Combine the wand and tome with a longbow and unleash a flurry of arrows between casting restorative spells on you and your teammates.
While there are certainly meta combinations that allow for the very best stats for high-end PVE and PVP content, you never have to feel as if your off-meta pick will leave you out of the best parts of the game, as every combination can be a powerhouse in the right hands. Just choose what is most fun to you and go wild.
Is Throne and Liberty free-to-play?
Like many modern MMOs, Throne and Liberty has adopted a free-to-play (F2P) model. This means you can download the game for free on your chosen platform and play it forever without paying any type of subscription.
However, the game’s F2P design means that NCSOFT has implemented battle passes that can be purchased with real money, as well as an in-game shop where players can buy cosmetics, like outfits and transformations, and leveling passes that drastically improve the leveling experience that would otherwise require you to grind.
With this in mind, some may consider the game pay-to-win (P2W), but it’s not quite as egregious as similar titles. All of the gear and items can be obtained in the game simply by playing, but players who wish to speed up gear acquisition can do so. It’s still possible to move through the process at a reasonable speed without feeling like the game is punishing you too severely for not breaking out a credit card.
What platforms is Throne and Liberty on?
Throne and Liberty is available on PlayStation 5, Xbox Series X, and PC. Due to the fairly high system requirements of the game, it’s unlikely we’ll ever see it make an appearance on the Nintendo Switch.
Does Throne and Liberty have cross-play?
Screenshot: NCSoft
Yes, Throne and Liberty offers cross-play. This means you can absolutely play with friends across various platforms. For instance, if you’re on PS5 and have friends on PC, you’ll be able to link up with them in-game with no hiccups.
That being said, you’ll need to be on the same server to play together, so you’ll still want to sync up with your pals before you drop in to be certain you don’t end up having to payreal money on a server transfer.
Will my PC run Throne and Liberty?
Throne and Liberty is a gorgeous game that is no doubt graphically a step above the average MMO. If you’re on PC, you may be wondering if the game will run properly with your current configuration.
Here are the minimum PC specs:
Intel Core I5-6500
NVIDIA GeForce GTX 960 4GB
8GB RAM
Windows 10
DirectX 12
Here are the recommended specs according to Can You Run It:
In Ubisoft’s open-world game Watch Dogs (and its sequels), you can quickly scan any NPC you meet and discover facts about them, including their name, address, criminal record, and so on. And now two people have essentially created this tech in real life using Meta’s smart glasses and mostly off-the-shelf tech and software, providing a scary glimpse at our future.
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As reported by 404 Media, two Harvard students have built working smart glasses that use facial recognition technology to automatically identify someone via their face. Not only that, but the glasses then use that information to track down other details about the stranger including their address, phone number, past photos, and family members. According to the two students, AnhPhu Nguyen and Caine Ardayfio, they did this to raise awareness of what is possible with current tech and they have no plans to release it publicly.
Nguyen and Ardayfio call the project I-XRAY and showed a demo of it in action earlier this week on social media. In the video posted to Twitter, the pair were able to identify multiple strangers without asking them for any details, though some of the data proved to be inaccurate when the duo talked to the people.
“The motivation for this was mainly because we thought it was interesting, it was cool,” Nguyen told 404 Media. Apparently, other people they showed it to also thought it was “really cool” and some suggested it could be used for “networking” or to “make funny videos.” However, thankfully, someone also mentioned to them how incredibly dangerous this tech could be in the wrong hands. “Some dude could just find some girl’s home address on the train and just follow them home,” said Nguyen.
As pointed out by 404 Media, this kind of smart-glasses-facial-scanning tech has been around for a few years now. But Google and Facebook, two companies who were working on it, eventually decided to not release their software.
But you don’t need big tech resources and money to build your own Watch Dogs super glasses that can instantly dox anyone you meet on the street. Nguyen and Ardayfio’s I-XRAY uses Meta’s Ray Bans and the publicly available face recognition service Pimeyes to scan someone’s face with hidden cameras in the glasses and then identify them. That info is then used to scrape the web for phone numbers, other photos, family information, and addresses.
“We would show people photos of them from kindergarten, and they had never even seen the photo before,” said Ardayfio. “Most people were surprised by how much data they have online.” One time, they were able to show a stranger their mom’s phone number after simply scanning their face.
“I think people could definitely take [the idea of I-XRAY] and run with it,” Ardayfio said. “If people do run with this idea, I think that’s really bad. I would hope that awareness that we’ve spread on how to protect your data would outweigh any of the negative impacts this could have.” The duo has included information on how to protect yourself in a large document about the project that is freely available online.
We’re firmly in the era of the video-game-to-prestige-TV-adaptation pipeline, and you know what? It might not be all that bad. Coming off the impressive results of HBO’s The Last of Usand Amazon Prime’s Fallout TV show, we now have the first full trailer for Like a Dragon: Yakuza and it’s looking really good so far.
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Out on Prime Video on October 24, Like a Dragon: Yakuzaadapts the hit Sega sandbox action series beloved for mixing criminal underworld drama with fun open-world gaming hijinks. While we don’t get a ton of the off-kilter humor and quirky flamboyancy of the Like a Dragon games (previously known as Yakuza in the West) from the first extended trailer, we do get an introduction to some slick action and high-stakes dialogue.
Here’s a look:
The show will follow former yakuza Kazuma Kiryu, played by Ryoma Takeuchi of Kamen Rider fame, as he’s drawn into a conspiracy of rival factions and conflicting allegiances on the streets of Tokyo. Drawing mostly from the original 2005 Yakuza game, the first trailer shows a lot of familiar faces, including the Shimano Family mad dog Goro Majima. About a minute into the trailer, longtime fans are rewarded with his iconic “Kiryu-Chan!” line delivery.
The timing of Like a Dragon: Yakuza’s arrival has been surprisingly fortuitous. While the streaming wars appear to be losing gas, video game adaptations have helped breathe some new life into online TV. And while a subtitled Japanese thriller might have previously seemed like a tougher sell, Hulu’s Shōgun stole the show at the recent 2024 Emmy Awards, and Sony has already doubled-down on further adaptations of its Ghost of Tsushima series, including for its upcoming sequel, Ghost of Yōtei.
And for anyone who’s somehow managed to remain on the periphery of the Like a Dragon/Yakuza games these last several years, there have never been more ways to dip your toes into the Kamurochō district, from the Yakuza Kiwami remakes of the early games to recent turn-based spin-offs like Yakuza: Like a Dragon and Like a Dragon: Infinite Wealth. And another game in that lineage has already been announced, with Like a Dragon: Pirate Yakuza in Hawaii starring Goro Majima arriving early next year.
I’m in the Glitch Theater at the San Diego Convention Center during TwitchCon 2024, watching a drag artist dressed as Silent Hill’s Pyramid Head lip-sync to a nu-metal song on stage. The crowd is a mix of high-profile streamers like Central Committee and KaceyTron, smaller Twitch affiliates, and fans—and all of them are living for the third annual TwitchCon Drag Showcase. JuiceBoxx, a streamer and one of the hosts this year, has her face plastered all over the convention center. Ru Paul’s Drag Race superstar Trixie Mattel has a makeup space on the show floor where employees are offering beauty tips and touch-ups, and at an off-site Capcom party, several drag queens mill about, their hair nearly grazing the ceiling of the bar. Pronoun pins are available for attendees to display on their badges, and non-profits like TransLifeline have booths on the show floor. — Alyssa Mercante
Play it on: PC Current goal: Get more stuff for the garden
I have copies of The Legend of Zelda: Echoes of Wisdomand Astro Botsitting here, just waiting to be played. Black Myth: Wukong, meanwhile, is freshly installed on my PC’s hard drive, still waiting for me to give it the attention it deserves. But this weekend, I fear those three games will get scant little attention from me, as I continue sinking most of my gaming time into the extraordinary UFO 50.
What keeps me coming back to UFO 50 isn’t just the games themselves, though obviously that’s the main thing, the thing without which nothing else would matter. It’s the way that, for each of its 50 games, there are three different goals to strive for. The easiest is usually earning a game’s “garden” item, an object that then goes into a garden where a little mascot character lives, puttering around in their house and yard and interacting with all the different items you’ve earned for them so far. Then comes earning a “gold” cart for the game, which typically happens when you beat it, and then there’s the highest achievement, earning the “cherry” cart, which usually demands you not only beat a game but do so with particular mastery or aplomb. For an arcade-style game, it might mean earning a certain number of points on your way to its conclusion, for instance, while in an adventure game, it may require snagging a particular item en route to victory. With so many games to swap between and so many goals to strive for, I always feel like I’m making progress toward something, even if some challenges still elude me.
In particular, this weekend I hope to make more progress in the dungeon-crawler Valbrace (I’m currently on floor 4), complete some more stages in the innovative sacrificial platformer Mortol, snag the cherry cart for the wonderfully summery arcade shooter Seaside Drive, and maybe complete my second escape from the planet in the resource-harvesting Zelda-like game Pilot Quest. An opening screen in UFO 50 shows the old machine for which these games were ostensibly released, captioned with the text, “PLAY FOREVER.” In the case of UFO 50, I think I just might.—Carolyn Petit
Kenneth Shepard, Moises Taveras, Ethan Gach, Carolyn Petit, Alyssa Mercante, and John Walker
Everyone saw this coming but it was still disappointing to see. Fans were salivating over the 30th Anniversary PlayStation 5 collection, a one-two punch of nostalgia and neat aesthetics, when it was revealed earlier this month. Today many of them stared blankly at PlayStation Direct pre-order screens as they watched them sellout while they waited in confusing online queues and battled glitched website buttons.
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The 30th Anniversary collection went up for pre-order earlier today and it turns out the limited edition PS5 Pro bundle, only 12,300 of which were manufactured, wasn’t the only thing that felt impossible to get. Pre-orders for the PS1-style PS5 slim bundle, PS Portal, and DualSense controller also disappeared almost immediately, begging the eternal question of why Sony doesn’t just manufacture as many of these items as people want.
Panic began overnight when anecdotes began pouring in from Australia and the UK that pre-orders, which became available at 10:00 a.m. local time in each region, began to immediately disappear followed by reseller listings popping up on eBay for anywhere from five to 10 times the suggested retail price. As the 30th Anniversary pre-order hour approached in the U.S., people tried to load the PlayStation Direct page early only to be thrown into a queue with estimated wait times of over an hour.
The initial confusion was compounded by the fact that Sony never really gave fans a clear idea of what to expect from the pre-order process. After unveiling the 30th Anniversary PS5 collection it just said they would be available to buy starting September 26 with no advance notice of an official start time or even the prices. Essentially how it worked is that people who tried to order from PlayStation Direct were put in a waiting room to get a random spot in line at which point they could order whatever was still left, which for most people, including myself, seemed to be nothing.
Was that because I didn’t get into the waiting room sooner? Or did I just get a bad place in the queue? Was there a better way to go about this whole thing? There were anecdotal reports of people getting to the store only to be tossed back into the waiting room. Once they were in the store, it was still confusing trying to buy stuff. Even items that didn’t show as sold out, like the PS1 DualSense controller, couldn’t be purchased when clicking “add to cart.”
It seems like people who just wanted the $80 controller actually had more luck going through retailers like Amazon, Best Buy, and GameStop, whose pre-orders for the PS5 controllers when up at the same time as PlayStation Direct. Those sold out fairly quickly as well, however. It’s possible that additional stock will be released in waves, as Sony did when demand blew supply out of the water with the original launch of the PS5. But I’m also not sure why Sony doesn’t just try to sell as many of the PS1-style controllers as possible, at least for those who order in the next couple of months.
It’s the cheapest option for fans wanting to be a part of the anniversary hype, or just really love the idea of channeling all those nights they spent in front of their original PS1 in the modern era. Maybe Sony was just testing the initial demand and will come back later with a bottomless Santa Claus bag of 30th Anniversary PS5 stuff come the holiday. If not, 30th Anniversary PS5 DualSense controllers are already going for up to $200 on eBay.
During September 24’s Sony State of Play, Sucker Punch revealed the long-awaited first trailer for its Ghost of Tsushima sequel. And boy howdy, it sure does look pretty.
Ghost of Yōtei is the name of the newly revealed sequel and it’s set in a different part of Japan, a few hundred years after the events of the first game, and stars a new character, Atsu. We don’t know much more about the story, but Sucker Punch did make it clear in a blog post published after the reveal that it “wanted to explore what it could mean to have a new hero wearing a Ghost mask, and uncovering a new legend.” The setting, according to the blog post, is the year 1603, in “the lands surrounding Mount Yōtei” in the region of Japan that today is known as Hokkaido. That’s all we really know about the story and world of this sequel.
Sucker Punch / Sony
Looking at the new 4K trailer posted by Sony, it really feels like Ghost of Yōtei was designed not only to showcase the power of the PS5, but also to show off the newly announced $700 PS5 Pro. It’s shocking to me that Sony didn’t include this game in the PS5 Pro announcement, even as a tiny teaser, to show off something totally new and amazing looking, running on the pricey console.
According to Sucker Punch, this is the first game they’ve built from “the ground up” for PS5. And I expect Ghost of Yōtei will take full advantage of the PS5 Pro. Here’s what Sucker Punch had to say about working on the PS5.
This is also Sucker Punch’s first game built from the ground up for PlayStation 5, and we’re excited to build on the visual foundation we established in Ghost of Tsushima by making the world feel even more real. We have massive sightlines that let you look far across the environment, whole new skies featuring twinkling stars and auroras, even more believable movement from wind on grass and vegetation, and more improvements we’ll share in the future. Our new setting also gives us the opportunity to introduce new mechanics, gameplay improvements, and even new weapons.
And now, let’s look at some pretty screenshots of this gorgeous-looking game, which is set to launch sometime in 2025.
Each year, The Pokémon Company holds a competition to find a new illustrator for their Pokémon TCG cards. Only in the last couple of years has this been opened to entrants from outside of Japan, and with that has come controversy. However, after a tumultuous period, the finalists for this year’s contest have finally been picked, and damn, it’s all beautiful work.
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After people made a fuss, The Pokémon Company acknowledged the issue, and said they’d be disqualifying the cheat, and allowing other legitimate entries in to fill the spaces. It remained concerning that such obvious shenanigans had been let through, but TPC is notoriously enigmatic and incommunicative, so even this was a surprising move.
However, we can now sweep that all aside, and instead celebrate the legitimate artists who deserve their wins. And wow, there’s some great stuff here.
The Official Pokémon YouTube channel
The competition is broken into a number of categories, with the emphasis on the smaller, landscape images that appear in the windows on a regular Pokémon card. While the prized cards are generally the portrait full-art designs, it makes sense to constrain entrants to the windowed images, with its inherent limitations.
The categories are Best Standard Card Illustration, Best ex Card Illustration, and a Grand Prize.
The middle category is the odd one out, since non-alt-art ex cards are highly restrictive in their nature, leaving little room for originality. It’s a great piece of Toxtricity art by Anderson, certainly, and it won because of its use of the space to depict a unique angle for the Pokémon, but it’s harder to get excited about.
Image: Anderson / The Pokémon Company / Kotaku
What’s so lovely about the two other winners, however, is quite how different they are.
The Pokémon Company is getting better and better at featuring ever more lavish art, but is still quite conservative on style, so seeing the pick for Best Standard Card Illustration is a real treat. It’s a stunning depiction of Feraligatr by artist Acorviart, inspired by linocut and risograph printing.
Image: Acorviart / The Pokémon Company
The Grand Prize is certainly more conventional, but makes up for it in adorable. Pikachu perhaps seems a little on the nose, but Kazuki Minami’s painting is breathtaking. What works so incredibly well here is the intricate detail of the background flowers, contrasted with the far simpler depiction of Pika, in such a cute and recognizable pose. And that light on his face…come on.
Image: Kazuki Minami / The Pokémon Company
I want to highlight a few of the runners up, too. Firstly, another Feraligatr, this time by tayu, which appears to be one of the most spectacular pieces of embroidery I’ve ever seen. There are so few multimedia artists making Pokémon cards, despite how popular the wonderful Yuka Morii’s clay art has been for 25 years. Also, it’s a wonderful picture beyond the media.
Illustration: tayu / The Pokémon Company
In a contest that was upset by AI slop, it’s lovely to see a piece that AI would try to copy, and get horribly wrong. This Melmetal by gohealth feels so gloriously metallic, and yet so cartoonishly stylized. Also, when did you last see a Melmetal sit down?!
Image: gohealth / The Pokémon Company
Shiho So’s Pikachu is one of the 15 Judges’ Award winners (alongside so many more Feraligatr!), and would be one of those cards that’d make you smile every time you pulled it from a pack. It’s just joyful.
Image: Shiho So / The Pokémon Company
And why not end with yet another Pikachu? satoutubu’s art here is…I just want to hug it! I want to exist in a world where creatures look like this. If satoutubu became a regular Pokémon TCG artist, I’d immediately begin collecting all their cards.
At the beginning of the year, Like a Dragon: Infinite Wealthlaunched a hell of an opening salvo. The latest installment in the long-running Like a Dragon/Yakuza series is comically full of things to do. On one hand, it’s a turn-based RPG epic, splitting its narrative between two larger-than-life protagonists in entirely different settings complete with their own villains, party members, and side stories. On the other hand, it is more game than anybody could possibly need, housing several side activities, minigames, and at least two-full sized games within itself. If you’re a person whose chief concern about a game is getting the absolute most bang for your buck, there has rarely been a better game to pick up than Like a Dragon: Infinite Wealth, which is now discounted at $42 on both PlayStation and Steam. – Moises Taveras Read More
God Of War Ragnarök was one of 2022’s hit games on PS5 and PS4, and by all accounts it looks great and plays well on PC, where it arrived via Valve’s storefront earlier this week. The Steam user review score is less than stellar, however, as players use the metric to once again boycott Sony’s PSN login requirement.
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God Of War Ragnarök requires one despite being an offline single-player game. That means that anyone who wants to play the meaty, brooding sequel to the 2018 GOTY needs to make a PlayStation account and sign in before playing, even if they don’t own a PS5 and never plan to. That hurdle is part of Sony’s larger attempt to move its PlayStation user experience onto PC without using its own game launcher.
And a bunch of Steam users still really hate it. God Of War Ragnarök is currently sitting at a 65 percent on Steam with over 2,000 reviews in so far, giving it a rating of “mixed” in the dreaded yellowish-orange font usually reserved for games with serious bugs or gameplay shortcomings. “I really wanted to give this game a thumbs up because it IS actually a good game, but the PSN requirement is stupid as hell and Sony needs to know that gamers will not stand for this,” reads one of the reviews.
Screenshot: Valve / Kotaku
Sony’s PSN login requirement for Steam has been controversial since it was first foisted onto Helldivers 2 players earlier this year. Intended for launch, its implementation was delayed among all of the game’s other online issues and server crashes. Once it was finally brought back online, it ignited a days-long review-bombing campaign that eventually resulted in the PlayStation maker backing off on the requirement, but only for Helldivers 2.
When Ghost of Tsushima arrived on Steam in May, it also had a login requirement, but only to use its online mode, Legends, and its PlayStation overlay feature. God Of War Ragnarök, on the other hand, requires it to play the game at all. As a result, its Steam rating is currently sitting nearly 30 points below Ghost of Tsushima’s, which was the best-selling game the month it came out.
God Of War Ragnarök’s PSN login boycott might not end up impacting its PC sales too much, but the game hasn’t gotten off to nearly the roaring start on Steam that its predecessor did. So far it’s peaked at around 25,000 concurrent players on Steam, about half of what 2018’s God of War did on its launch day. PC players who do decide to give Ragnarök a spin this weekend will be happy to know that it’s improved on one of the biggest complaints from its console launch: Kratos’ son Atreus spoiling all the puzzles.
Shadow of the Erdtree added a fresh set of armor, Rellana’s Armor Set. This unique armor can only be obtained by defeating one of the DLC’s bosses, and then making a purchase from an NPC, so you’ll need to put in a bit of work if you’d like to sport it for yourself.
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Here’s what you need to know about Rellana’s Armor Set and how to get your hands on it.
Rellana’s Armor Set stats and features
Rellana’s Armor Set has a weight of 28.1 when all pieces are equipped.
This armor set provides a hefty chunk of damage negation without pushing your total weight limit as high as some other high-damage resistance gear from the DLC. This makes it a great choice for anyone looking to tank some hits while looking exceedingly rad doing so.
Where to find Rellana’s Armor Set
You can purchase Rellana’s Armor Set from Enia at Roundtable Hold. However, she will not sell this set of armor until you’ve defeated Rellana Twin Moon Knight, the boss of the Castle Ensis legacy dungeon—and you may want to grab a few extra Scadutree Fragments before you attempt that.
Screenshot: FromSoftware / Kotaku
Castle Ensis is found in the northeastern section of Gravesite Plain, and may be the first legacy dungeon you complete during the DLC. If you need help defeating the boss, check out our Rellana Twin Moon Knight boss guide for some tips and tricks.
Screenshot: FromSoftware / Kotaku
Once you’ve defeated Rellana Twin Moon Knight, head back to Roundtable Hold and speak to Enia. Select the “Receive equipment of champions” option, then scroll down and purchase the four pieces of Rellana’s armor, which includes Rellana’s Helm, Rellana’s Armor, Rellana’s Gloves, and Rellana’s Greaves. Equip it when you’re ready to look like one of the DLC’s coolest bosses.
Agatha All Along, the upcoming Disney+ series spinoff of yet another Disney+ series (WandaVision) which was a spin-off of Marvel’s Avengers movies, premieres September 18 on the streaming service. The show will follow the titular character Agatha (Kathryn Hahn) who is trying to restore her witch powers after losing a magical battle with Wanda Maximoff. In her attempts to regain her magical abilities, Agatha creates her own coven of witches, composed of actors like Patti Lupone, Aubrey Plaza, Sasheer Zamata, and Debra Jo Rupp. During the red carpet premiere of Agatha All Along, we learned that there may be some extracurricular coven activities going on—namely, a queer romance.
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During the premiere, Variety red carpet correspondent Marc Malkin told Plaza he’d heard that Agatha All Along was the “gayest Marvel project yet.”
“It better be, because that’s what I signed up for,” Plaza quipped after sassily rolling her neck.
In the show, Plaza plays a green witch (who are typically herbalists and healers) named Rio Vidal, who has quite the history with Agatha. It’s clear from the teaser trailer that there’s some magic between the two, and Malkin describes their chemistry as “Law And Order meets Basic Instinct meets Bound.” “You’re speaking my language,” Plaza responded. “All of that, yes. More, more, more.” Malkin then asks if the show gets gayer and gayer as it goes on, to which Plaza replies with, “Yes, darling, but I can’t tell you how. I can’t tell you anything. But yes, it will be a gay explosion.”
Plaza is notoriously playful in interviews, so it’s possible she’s exaggerating the series’ queerness—but I’m hoping she’s not! Witches have long been a persecuted people cast out from society for their otherness (or femmes wrongfully accused of witchcraft for daring to buck societal norms), so there has always been a clear cultural overlap between conjurers and the queer community. Modern practicing witches see their craft as a reclamation of power, something that the LGBTQIA+ can appreciate.
Plus, Plaza and Hahn are both hilarious, hot, talented women—why not give us a little lesbian love affair between two of the funniest contemporary actors? I’m incredibly here for it.
Agatha All Along’s first two episodes premiereon Disney+ on September 18 at 6 p.m. PT/9 p.m. ET. Then the series will release one episode per week until Halloween week, when the final two will drop back-to-back. It’s spooky season, bitches.
Something strange happened during the lead-up to Noche UFC, the promotion’s second annual celebration of Mexican Independence Day. For the first time since becoming interested in MMA during the McGregor era and falling in love with the sport during the pandemic, I skipped all of my UFC fight week traditions. I hadn’t tuned in to a single episode of Embedded, nor did I watch the press conference on Thursday or the ceremonial weigh-ins on Friday. And I certainly didn’t have my usual “one more sleep” jitters heading into Saturday. What’s clear to me now is my lack of enthusiasm was the result of the sort of uncertainty that leads to reservation rather than curiosity.
Almost everything about Saturday night’s card left me and other fans scratching our heads going into it, starting with its hodgepodge of a name: UFC 306: Riyadh Season Noche UFC. And then there was the star of the promotional buildup. No, not the homegrown, hype-machine-manufactured Sean O’Malley, and not even Mexico’s own Alexa Grasso, but rather The Sphere (or simply “Sphere,” as it was referred to throughout the broadcast). A Mexican-inspired Fight Night that somehow became a numbered pay-per-view presented by a Saudi Arabian festival series, boasting an arena as its main attraction, left me with questions that couldn’t be answered by the sights and sounds of a typical fight week. Instead, those questions were answered by the standard brilliance of the most production-savvy combat sports promotion this side of WWE.
When it was initially reported the cheapest seat in the house would cost over $2,000, I wondered if more impassioned Mexican and Mexican-American fight fans would be priced out in favor of casuals with cushy salaries and corporate credit cards. That concern was quieted once I heard the crowd pop for Raúl Rosas Jr. as he walked toward the octagon ahead of the night’s first prelim. I did my best Irish accent and asked who da fook is dat guy when I found out four fighters I’d never heard of were opening the main card. Lo and behold, those were the two most entertaining bouts of the evening, with Esteban Ribovics and Daniel Zellhuber earning Fight of the Night bonuses that could have just as easily gone to Ronaldo Rodríguez and Ode’ Osbourne. And, as Sean O’Malley took issue with himself at one point, I noted with interest, which soon soured into ambivalence, that the event’s venue was being promoted more heavily than the then-bantamweight champion at the top of its billing. I don’t know about him, but I understood why that was by the end of the night, as the suspense surrounding what a sporting event at The Sphere might look like paid off more abundantly than the one-way drubbing most educated fans correctly predicted he’d receive in the main event.
But above all, the main question I had before last night was why did the UFC’s first and potentially only appearance at The Sphere need to be on Mexican Independence Day? As Noche UFC neared, my thinking was that, presumably, an event headlined by the eventual return of either Conor McGregor or Jon Jones would have made for a greater pop cultural spectacle, International Fight Week would have led to less complicated branding, and UFC 300, which fans and pundits also made the mistake of underestimating, would have allowed for a deeper card. Again, the event itself convinced me of its merits in a way that no moment on Embedded or confrontation at a press conference could have prepared me for.
No alternative I had in mind for a more appropriate Sphere card would have resulted in the breathtaking storytelling of Noche UFC. The six interstitials produced by Oscar-winning filmmaker Carlos López Estrada’s Antigravity Academy made perfect use of The Sphere’s immersive capabilities, transporting audiences throughout Mexican history with images that inspired awe even through a TV screen. Ancient civilizations, heroic freedom fighters, spiritual traditions, iconic combat athletes, and the virtues of Mexican culture were all honored with Lucasesque light and magic. Eight first- and second-generation Mexican Octagon Girls strutted between rounds wearing stunning costumes inspired by their shared heritage.
The main event notwithstanding, the fights themselves lived up the pageantry of the night in ways only the drama of high-level MMA could, especially when booked in celebration of a culture’s fighting spirit. Minutes after a short film told the story of Indigenous warriors, the earliest people to fight for the land now known as Mexico, Mexican flyweight Ronaldo Rodriguez escaped two near-completed submissions and persevered his way to a unanimous decision over Ode’ Osbourne. Right after that, Mexico City-born Daniel Zellhuber battled Argentina’s Esteban Ribovics with the breakneck pace of a Street Fighter button-mashing, losing on the cards but winning over fans like me who were watching him compete for the first time. And despite a lackluster performance from former Women’s Flyweight Champion Alexa Grasso, I found myself on the edge of my seat seemingly once per round, attempting to will a tap from Valentina Shevchenko into existence.
Similar to 300 before it, there are images from UFC 306 that’ll be etched in my brain for the rest of my fandom; thrilling moments I would have never predicted when comparing the names on the card to the hyperbolic hype that preceded it.
I don’t know if Noche UFC turned out to be “the greatest sporting event of all time,” as UFC CEO Dana White promised in July. In his post-fight press availability, White admitted himself it’d be up to the public to decide if the night lived up to that claim. In general, I’m a bit allergic to making statements that grand. But what I will confess is Noche UFC was the most impressively produced televised sporting event I’ve seen with my own two eyes–better than any Super Bowl, NBA Finals, or WrestleMania I’ve ever watched.
It was a spectacle I couldn’t quite convince myself to anticipate, but one that I’ll never forget. If you’re still with me, scroll or click through the following photos for a look at what made the night so memorable.
Welcome to the weekend, puzzlers! There’s a rugged game of Connections waiting for you today. If you’re a foodie or a gamer, you’ll think you’ve got it all figured out, but then … Maybe not. Regardless, it’s a great wakeup call for your brain—much better than diving back into the wild debate about the pros and cons of the PS5 Pro. (Seven hundred bucks? That’s 12 years of NYT Games!)
Anyway. Your daily sweet 16 words are back and ready for your best grouping efforts. The popular Connections brainbuster from The New York Times has four groups of words with a shared theme or commonality, but they’re shuffled into random order for you to figure out. Remember to take your time—many words have multiple meanings, so think twice before you click.
Unity is canceling its controversial Runtime Fee and returning to a more traditional subscription model for its popular video game engine used by small and big developers worldwide. However, the price of some subscription plans will increase next year.
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A year ago, in September 2023, Unity announced a seismic change to how it charged developers to use its engine. Once a game was downloaded a certain number of times and had made a specific amount of money, Unity would start charging developers a Runtime Fee every single time someone installed any game developed using Unity, like Pokémon GO or Cuphead. Many smaller devs and creators criticized the decision and claimed it would lead to developers abandoning the engine to avoid paying thousands of dollars in install fees. This could have led to game delays and there was even fear that some devs might remove older games from sale, preventing players from re-installing them in order to avoid the Runtime Fees.
On Thursday, in a blog post on Unity’s website, CEO Matthew Bromberg announced the news that “effective immediately” the company was removing all Runtime Fees from the engine.
“I’ve been able to connect with many of you over the last three months, and I’ve heard time and time again that you want a strong Unity, and understand that price increases are a necessary part of what enables us to invest in moving gaming forward. But those increases needn’t come in a novel and controversial new form,” said Bromberg.
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So Runtime Fees are gone and Unity will return to a subscription model. Bromberg confirmed that Unity Personal licenses will remain free until a game brings in over $200,00 in revenue or funding. Meanwhile, starting in January 2025, Unity Pro subscriptions will increase by 8% and cost $2,200 a year. Unity Enterprise will also see a price increase of 25%.
Unity Personal will remain free, with the revenue and funding ceiling increased from $100,000 to $200,000, giving developers more flexibility before being subjected to Unity’s fees. The Made with Unity splash screen will be optional for games developed with Unity 6, set to launch later this year.
Starting January 1, 2025, Unity Pro will see an 8% price increase, raising the annual subscription fee to $2,200 per seat. Unity Enterprise will experience a 25% increase, with new minimum subscription requirements for customers generating over $25 million in annual revenue. These changes will apply to all new and existing subscriptions from that date. (Because these licenses involve major companies, the prices can vary based on different packages.)
Bromberg stressed in his blog post that Unity will continue to increase prices as it needs to, but will only do so annually via subscription fees going up. It won’t try to squeeze pennies out of every developer using the engine based on how many times people install your game.
“Canceling the Runtime Fee for games and instituting these pricing changes will allow us to continue investing to improve game development for everyone while also being better partners,” said Bromberg.
“Thank you all for your trust and continued support. We look forward to many more years of making great games together.”
Microsoft has officially rolled out Game Pass Standard, the Netflix-like subscription service’s new middle tier, and with it revealed which games will and won’t be included at the start. Among those missing are Call of Duty:Modern Warfare 3, Diablo IV, and some other notable blockbusters like Starfield.
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Announced earlier this summer, Game Pass Standard is $15 a month and includes access to online multiplayer as well as a library of hundreds of games that can be downloaded and played on-demand. The big difference between Game Pass Standard and Game Pass Ultimate, the now $20 a month version, is that the former won’t include certain day-one additions to the library until up to 12 months later or even longer in some cases. The most notable example is Call of Duty: Black Ops 6, which will only be part of Game Pass Ultimate and Game Pass PC when it launches on October 25.
But a list of the existing libraries for each tier also reveals other discrepancies for games that already came to the service. Modern Warfare 3, added last month, is notably absent. As is Diablo IV, added in the spring with a new expansion, Vessel of Hatred, coming October 8. Valorant, Riot Games’ hero shooter that recently came to console, is free-to-play but locks certain characters behind a paywall. The Game Pass version that unlocks them all for free is part of Ultimate but not Standard.
There are some smaller day-and-date games missing as well. Flintlock, the colonial-era Soulslike, came to Game Pass in July but isn’t included in Standard’s library. Neither is Another Crab’s Treasure, the cartoony Soulslike that joined in April. Still Wakes The Deep, the horror walking sim that arrived in June, is also absent. It seems like a lot of recent day-one Game Pass releases, including Microsoft’s own Age of Mythology Retold, won’t be hitting Standard anytime soon, despite arriving on the service before the split was official. Senua’s Saga: Hellblade II isn’t there either, nor Starfield which came out over a year ago.
When will we see these games and others make it to the middle tier? That’s the most confusing part of all. For now there doesn’t seem to be one standard approach, with all releases being staggered by the same number of months. Even for Microsoft’s own first-party releases, it seems like their arrival on Standard will happens when it happens. Indiana Jones and the Great Circle, for example, might not hit Game Pass Standard until it first arrives on PS5 in the spring.
Microsoft did not immediately respond to a request for comment.
This Halloween, Chipotle wants to spice things up and do more than just feed customers; it wants to dress them, too.
The burrito maker has joined forces with Spirit Halloween, North America’s largest Halloween retailer, to launch its first-ever costume collection, it said in statement on Wednesday. The publicity stunt takes inspiration from the viral costume memes that both brands have tapped into in recent years.
Starting on September 6, customers can snag a costume that pays tribute to some of Chipotle’s iconic (and less-than-iconic) items, including: napkin, fork, water cup, burrito, and to-go bag. Each unitard is priced at $40 and will be available in sizes from adult small to XL.
The unitards, or full-body suits, will be up for grabs on Spirit Halloween’s website and at select locations across the U.S., including Chicago, Denver, Los Angeles, New York, and Egg Harbor Township, New Jersey. Customers in Canada can buy a costume online, while supplies last.
Through the collaboration, the companies are trying to monetize the somewhat-dated quirky costume memes inspired by Spirit Halloween’s bags. Two years ago, Chipotle jumped on the bandwagon with a fictional “Chipotle Fork” and a “Chipotle Napkin” unitard, which collectively garnered over 700,000 engagements online, the company said.
But that’s not all – Chipotle says it is brewing up another “scarily great offer” for customers next month, with those details still under wraps. The company once gave away free food to customers who dressed in tin foil — like a burrito — on October 31, however the company has since watered down that promotion into a partial discount.
Let’s take a look at the five unitards Chipotle is offering this Halloween:
Image: Firewalk Studios, Sony / Firewalk Studios / Kotaku, Blizzard, Boss Key / PlayStation / Epic / Kotaku, Nintendo / Kotaku, Sony / Kotaku, Capcom / Kotaku, Screenshot: Nintendo / Kotaku, Microsoft, Photo: Michael Tullberg (Getty Images)
FThe biggest story of the week was probably the announcement that Sony was shutting down Concord, its big, expensive, long-in-development hero shooter, just two weeks after its disappointing launch. We’ve got the details on the original announcement, as well as reactions from across the internet.
In other news, rumors about Nintendo’s successor to the Switch are swirling, Sony sorta confirms leaked design images for a PS5 Pro, and disgraced streamer Dr Disrespect touts his return. All these stories and more are yours for the reading.
The icons from the banner (left) and the rumored PS5 Pro design.Image: Sony / Kotaku
Sony is beginning to ramp up celebrations for the upcoming 30th anniversary of the PlayStation brand. And new images posted by the company seem to include an icon of a console that looks a lot like the alleged leaked PS5 Pro design. Hmmm…
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The original PlayStation console launched in Japan in December 1994, so technically the 30th anniversary isn’t for a few more months. But Sony isn’t waiting until December to start celebrating its big 3-O birthday. On September 5, the company posted some announcements and plans to kick off the anniversary celebration. But the most interesting bit of news wasn’t located in the blog post. Instead, eagle-eyed fans spotted what appears to be a new PlayStation console in the 30th anniversary banner.
Check it out below. The left image is from the blog post the right image is from Instagram.
Image: Sony / Kotaku
Both of these images include a PS5 console with three lines across it. This perfectly matches a report last month about the still-unconfirmed PS5 Pro, which claimed that the console would feature three black lines across its front and that Sony was planning to officially announce the powerful new product “in the coming weeks.”
The Verge reports that all PS5 games released after September 16 need to support the PS5 Pro, which seems to suggest it’s going to be announced soon.
So is this banner image Sony playfully teasing its most hardcore fans with the first confirmed acknowledgment of a PS5 Pro? That’s what it seems like on Instagram, with Sony posting the banner containing the Easter egg and adding “Your first look 👀” as a caption. It’s also possible this is a really big mistake, though considering how many people had to look at and approve these images and the fact that they have remained up for hours, I’m leaning toward this being a teaser and not a screw-up.
Now we just have to wait for Sony to actually, officially, for real, announce the PS5 Pro, which is rumored to be launching later this year.