Cyberpunk 2077’s Phantom Liberty expansion has its own self-contained conclusion, but depending on your choices throughout the story, you can unlock an entirely new ending for the base game, too. You just have to make certain choices to get it.
Cyberpunk 2077’s Phantom Liberty DLC Probably Won’t Change V’s Fate
If you’re worried about missing the ending but don’t want to outright spoil the story trying to unlock it, good news: We’re going to tell you which dialogue choices to make without getting too into concrete details about what’s going on in Phantom Liberty. We’ll show images of critical points and attempt to vaguely describe any decisions you have to make, but won’t describe the story itself. If that arrangement sounds good and you want some guidance on reaching Cyberpunk 2077’s new conclusion, read on. If you’re worried about even no-context references to certain events, turn back.
Phantom Liberty has a major diverging point in the quest Firestarter. Your decision here will put you on one of two routes that are drastically distinct from one another and reveal different things about its new characters. You can still access Cyberpunk 2077’s new ending from either of these routes, but you will have to make certain decisions within them to reach it. Once you see one route through to the end, it’s really worth loading up an old save to start a fresh run to try the other, too, as this will give you the greatest understanding of Phantom Liberty’s story.
All that being said, the branching point is well-signposted, and you’ll know it’s coming before you get there. The decision that puts you on one Phantom Liberty route or another happens in this scene:
Screenshot: CD Projekt Red / Kotaku
Here, you’ll get two dialogue options that each correspond to one of two actions. Either route can unlock the new ending, but depending on your subsequent choices, you might lose out on that ending entirely. And hey, maybe there’s some good role-playing material to work with by not pursuing it. But assuming you want to at least see the ending and decide if you want to keep it as your canon conclusion, read on for what you have to do in each route.
To keep things as spoiler-free as we can, we’ll just label each route by V’s dialogue option as opposed to the actual action that takes place.
“One more second…”
This route is much more straightforward in how to unlock the new ending. Without divulging specifics, the only thing you have to do in this route to unlock the new ending is ensure that Songbird lives. There’s a specific decision point near the end of this route that will determine the netrunner’s fate, and as long as she survives, you will be able to see the new ending.
“I’m with you.”
Conversely, it’s a bit trickier to unlock the new ending in this route, and it’s especially difficult to explain how to unlock it without spoilers. But if you go with this decision, you’ll have to play through the expansion’s final quest and essentially turn heel at the very end. Idris Elba’s character Solomon Reed will engage you in conversation after a climactic battle, and you have to agree to a deal he proposes.
Both these routes, regardless of the decisions you make within them, will bring you to Phantom Liberty’s credits sequence, after which you’ll be put back into the open world. But if you made the specific decisions within either route that unlock the new conclusion, wait for Reed to contact you, meet up with him, then follow the quest objectives to see the new ending. This means if you follow either of these paths, you will end your Cyberpunk 2077 playthrough with the new ending. That also means you’re reaching a point of no return and the game’s final credits will roll.
If you don’t make the Phantom Liberty choices that unlock the new ending, you’ll be put back onto the base game’s main path and will have to follow it through to one of the original endings.
What happens if I unlock Phantom Liberty’s new ending before finishing Cyberpunk 2077?
Phantom Liberty’s new ending is different from the other endings in Cyberpunk 2077, as it will essentially wipe the rest of the game off the table so you can see its new conclusion. This is part of why I recommend finishing Cyberpunk 2077 with one of its original endings before seeing Phantom Liberty’s, because taking the new Phantom Liberty ending will end your playthrough before you’ve experienced large swaths of the main game. Plus, the new ending is much more centered on the expansion’s characters than it is the bulk of 2077’s cast, so it definitely has a weird place in the continuity.
If you do play through Phantom Liberty before finishing Cyberpunk 2077, especially the companion quests (Kerry, Judy, Panam, River), you will miss out on some character beats in the new finale. Thus I also recommend at least seeing their storylines through before you head into Phantom Liberty’s finale.
Next week sees the long-awaited launch of Phantom Liberty, CD Projekt Red’s one and only expansion for the controversial and divisive Cyberpunk 2077. If you’ve got an existing save game, you can jump into the expansion as long as you’ve complete the main game’s Voodoo Boys questline.
Phantom Liberty Is Undoing One Key Thing That Cyberpunk Got Right
But just because Phantom Liberty’s new, story-driven missions become accessible then doesn’t necessarily mean you should play them right away. The best time to jump into Phantom Liberty is a bit more complicated, and based on how you’re coming into Cyberpunk 2077 years after its initial launch. But no matter what your existing relationship with the game, here’s a breakdown of how and when to dive into this spy thriller of an expansion.
You should play through all of Cyberpunk 2077 before Phantom Liberty
I tackled Phantom Liberty with a near-completionist save. I’d already gotten Cyberpunk 2077’s original ending, made my peace with it, and was able to examine the expansion through the lens of it being a new, standalone story that was complementary to the main quest rather than a part of it. I think this is the ideal way to play through the new expansion for a few reasons, the biggest being that it helps you contextualize Phantom Liberty’s story within the larger narrative of Cyberpunk 2077.
Without getting into spoilers, Phantom Liberty adds a new ending to Cyberpunk 2077, and while it ties into V and Johnny Silverhand’s story, the new conclusion takes a lot of characters, plotlines, and events off the board to make it happen. You won’t see a lot of stories wrap up properly if you opt for Phantom Liberty’s new ending, and if you don’t have the broader understanding of how it fits into things, you might feel a little let down by the lack of closure and clarity in those other storylines. The new ending itself is substantial and stands tall as one of the game’s most interesting finales, but it’s best seen and understood in context.
Plus, seeing companion storylines like Kerry’s, Judy’s, Panam’s, and River’s through to the end elevates the new ending, so if you haven’t yet completed those questlines it will lessen the impact of some moments. Kerry specifically doesn’t show up until Act 3, so if you jump into Phantom Liberty as soon as you can, you will miss out on some of the new ending’s most meaningful moments.
Don’t skip to Phantom Liberty when prompted
If you’re jumping back into Cyberpunk 2077 and starting a new playthrough to see Phantom Liberty, it will give you the option to skip straight to the expansion. While that is convenient and probably a fine option for players with minimal investment in Cyberpunk 2077’s storylines, it will make a story decision for you and you won’t have all those established relationships, nice equipment, etc. If you’re really eager to just hop in and see what’s going on the option is there, and I give CDPR credit for thinking of it, but it’s probably not the experience you want for $30 of your hard-earned money.
Even then, though, in the depths of the game’s nadir, I could see something in the distance, past all the anger and frustration of the moment. So much of the negativity seemed to be coming not from a place of true revulsion, but disappointment, of people’s expectations of Cyberpunk 2077 being “The Witcher 3, with cars” being fumbled.
That spot on the horizon, as tiny as it was, nevertheless had shape and form. It was hope. Big games simply cannot be allowed to die, so even then, as Cyberpunk was on the receiving end of an unprecedented backlash, I could see where this story was headed. The world loves nothing more than a bad game’s redemption arc—see No Man’s Sky for a similar example of the genre—and as bad as Cyberpunk had been at release, surely CD Projekt Red, after spending all that time and money to make the game, would eventually spend enough time and money to fix it?
Screenshot: Cyberpunk 2077 | Kotaku
As time did its thing and moved ever onwards, that spot on the periphery would get bigger, until one day it would displace the negative vibes around the game entirely. One day, Cyberpunk 2077 would be good. Could be good. Please, Cyberpunk 2077, you could hear being said louder by the day, be good.
This game has been out for a while. The team is well past the debut of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years.
We were now free, two years after the game’s nightmarish release, to convince ourselves that this was no longer the same game it had been at launch. Two years of work had righted the ship, given people what they wanted. Cyberpunk 2077 was good now.
But was it? I, along with most of you, had played it in 2020 and thought it was terrible. How much could really have changed since then? With a bunch of time to kill on a recent vacation, and to address my own simmering curiosity over the shape the game was in, I spent a few weeks working my way through Cyberpunk 2077, front to back.
IS CYBERPUNK 2077 GOOD NOW?
That’s a complicated question! But it’s why we’re here, now, in March 2023. What I found was that yes, over the past two years and change a bunch of technical improvements have been made. And when I say improvements, I say it like a battlefield medic would, in that “sawing a man’s legs off” is an improvement over “dying”. My first encounter with the game in December 2020 had lasted for around 10 hours, and for that entire time, even with a relatively new PC, Cyberpunk 2077 ran like trash. So bad it was distracting me from the game itself.
Now it runs great. With DLSS working its black magic and a bunch of patches under its belt, Cyberpunk 2077 is a game reborn on my PC—the exact same PC I had played it on in 2020—with even my modest rig able to run it in 4K, ray-tracing enabled, without skipping a beat. A smoother framerate also made the game’s sluggish shooting and driving sections slightly more tolerable, and best of all everything looked fantastic. So far, so good.
Cyberpunk’s countless and often mission-breaking bugs also seemed far less frequent. There are some still there, ones I think are just part of the way the game was built, like how cars don’t appear in the world so much as they’re dropped, still rocking on their suspension as your character first spots them. Or how police chases simply do not work. Pedestrians still walk and stand through one another, like they’re re-enacting the end of Watchmen. But there are a lot less of these, and I didn’t run into any of the formerly huge issues—like cars and bikes catapulting off the screen—so again, progress.
If bugs and weird glitches were your primary hangup, then sure, Cyberpunk 2077 is “good now”. This technical triage didn’t really matter to me, though. I’m a Battlefield 2042 veteran, I am used to finding pleasure amidst uncooperative polygons. What their taming did at least allow, though, was the opportunity to stop worrying about them, and focus on the game itself. Not what I had wanted it to be, or expected it to be in a post-Witcher 3 world, not what its calamitous launch had prevented it from seemingly ever being. Just me, a smooth framerate and the entirety of Cyberpunk 2077 ahead of me.
OK, I have SOME THINGS I need to say that will sound review-like. I played through 85 hours of Cyberpunk 2077, much of it over my vacation, I need to talk about this with someone.
I started this whole endeavour thinking I’d be writing about one game, Cyberpunk 2077, but I ended up playing two very different ones over those hours. So different, in fact, that I’ve had to basically write this whole piece twice, since so much of my first draft would eventually end up in the bin.
The first Cyberpunk 2077 I played was how I imagine—actually, how I know after looking at Steam achievement statistics showing how few players had completed important sidequests—most people’s time with the game went. You aren’t led through the main storyline so much as you’re shoved, bombarded from the outset with urgent phonecalls, frantic messages, cutscenes where you’re coughing up blood, directions to travel here, have a shootout there, and before you know it you’re at the endgame wondering why you’ve barely scratched the surface of Cyberpunk’s world, cast or myriad of RPG systems.
Writing about this Cyberpunk as I went, my notes used the word “dogshit” a lot. The main storyline is the very worst of Cyberpunk. It doubles down on the game’s failed attempts to be an explosive FPS, shines its brightest lights on Night City’s dullest characters and moves so fast that Cyberpunk’s elaborate endings mean nothing because you haven’t had the time or space to give a shit about anyone affected.
My conclusion to this piece, as the credits rolled, was that Cyberpunk 2077 was unsalvageable. Its problems were too fundamental, the scathing reviews from 2020 justified in their damnation.
Screenshot: Cyberpunk 2077 | Kotaku
CYBERPUNK 2077, PART II
But then something weird happened. Instead of being dumped back at my lair in some kind of overpowered postgame, I found myself reloaded back to a checkpoint just before the final mission. There was no real endgame here (the storylines as they wrap up rule that out), just a soft reboot, presumably so players could jump straight back into those final hours and make different choices, enough to unlock one of the game’s four other endings.
Here, with the main quests all but resolved and my need to see a final cutscene already satisfied, another Cyberpunk 2077 unfurled in front of me. This Cyberpunk was full of unresolved sidequests, only now I had the time and space to resolve them. The game finally had time to breathe. It took its foot off the gas, stopped harassing me to sort out Keanu Reeves’ problems and began slowly serving me the game’s most memorable quests, most with meaningful consequence, each one taking me on a tour of previously-unseen corners of the game’s lavish world and giving me a newfound appreciation for its scale and detail.
I met all my favourite Night City residents in this second Cyberpunk, and I think it’s easily the best way to meet them. To be able to savour each little adventure at its own pace, instead of having them crammed in between main quests. In this second game, where I was no longer following a Keanu Reeves-led narrative laced with international intrigue but free to just be a guy doing murderous odd jobs around town, Cyberpunk felt so much closer to what I had expected from it back in 2020. A game about exploration, being a handyman, uncovering unforgettable little stories with sticky moral quandaries. The Witcher 3 with cars, basically.
My conclusion after this second Cyberpunk wrapped, after I’d rinsed it of every substantial (and less so) sidequest on the board, is…well, it’s what you’re reading now. My reflections of a game that is still broken in so many ways, and forgettable in many others, but which is also more than that, so much more than most people who (rightfully and understandably!) bounced off the main storyline in 2020 and never looked back will ever know.
It’s almost as though Cyberpunk’s main problem isnt with its various components themselves, so much as the urgency and order they’re thrown at you. Playing Cyberpunk 2077 as CD Projekt Red designed it is like going to a fancy restaurant and having the steak thrown at your face before you’ve even looked at the menu. Then getting your delicious entrée served 90 minutes later. The food is good, sure! But that wasn’t the best way to eat it.
Everyone who has ever said “just try the side missions, they’re better” in the time since Cyberpunk 2077’s launch, and sounded like a copium addict at the height of a trip, turned out to be right on the money. I’m sorry for ever doubting you. Some of these auxiliary quests are good, but many of them are excellent. A mayoral candidate having a little IT problem is a highlight, as is the tragic and unforgettable case of a cop’s missing nephew and a cattle farm. Claire’s tale of loss and revenge is handled with the utmost care. Judy’s evolution from peripheral quest-giver to her beautiful finale was a joy to play through, and Kerry’s mid-life crisis resolves in possibly the most cathartic moment of the whole game. These stories are well-written, deeply interesting and many of the best ones don’t even need you to shoot anything.
I could go on and on here, and kinda want to, but I’ve wasted enough of your time with my thoughts on a game that’s now over two years old, and was written about, at length, maybe more than any other video game in history. Thank you for sticking with me this long.
IT’S STILL CYBERPUNK 2077
Technical fixes aside—and they make a difference!—this is still Cyberpunk 2077. The good stuff was good in 2020, the bad stuff was bad in 2020, and they will forever be that way because you can’t save a game by patching in a new character arc (or any character arc) for Johnny Silverhand, or turn some dials and suddenly make the entire first-person shooting experience feel even remotely exciting.
I feel like I did everything I was supposed to do here, everything the zeitgeist and the blip on the horizon said I should do when it came to this game. I played it in 2020, bounced, then gave it time—time it may not have deserved if it was any other game from any other studio—to clean itself up. I revisited it to play the game this was supposed to be.
It’s not that game, of course. The “Cyberpunk can be saved” narrative is as delusional here as it is for so many other big-budget failures, when success had seemed assured but for whatever reason never arrived (of course Cyberpunk 2077 will always be, if nothing else, a financial success). Bugs and fundamental shortcomings in the game’s structure are two very different things. One can be patched, and mostly has been. The other, we’re stuck with forever.
Screenshot: Cyberpunk 2077 | Kotaku
And that’s OK? I’m OK with it, at least. There was so much anger and frustration tangled up in this game’s launch, all fed as much on people’s expectations as much as the reality of the game that was on offer before us. This was the next game from The Witcher 3 guys, it cost so much money to make, it took so long to make, it released so many incredible (and, turns out, quite fanciful) trailers, blah blah blah.
All this led to a consensus that the game was both busted and a huge disappointment. Now? Now it’s still a little busted and still disappointing in most of the same ways. There are still huge holes in this game, with shortcomings it will never overcome, but decoupled from the Bad Vibes of its 2020 launch I found myself free in 2023 to just fire up Cyberpunk 2077 and play what was in front of me.
What I found was a game that, when given the chance, could be more than just a trainwreck of a launch. It could also, with a bit of work and a bit more patience, be something truly special. And that was enough of a redemption arc for me.
For the first time ever, rich nations, including a top-polluting U.S., will pay for the climate-change damage inflicted upon poorer nations.
These smaller economies are often the source of the fossil fuels CL00, +0.19%,
minerals PICK, -0.20%
and other raw materials behind the developed world’s modern conveniences and technologicial advancement, including many practices responsible for the Earth-warming emisisons. And yet the developing world shoulders the worst of the droughts, deadly heat, ruined crops and eroding coastlines that take lives and eat into economic growth.
The deal, called “loss and damage” in summit shorthand, was struck as the U.N.’s Conference of Parties, or COP27, gaveled to a close near dawn Sunday in Egypt. Official talks ended Friday, but negotiations extended into the weekend.
It was a big win for poorer nations which have long sought money — sometimes viewed as reparations — because they are often the victims of climate-worsened floods, famines and storms despite contributing little directly to the pollution that heats up the globe. It took last-minute, pre-summit negotiations to even get the topic on the official agenda.
“Three long decades and we have finally delivered climate justice,” said Seve Paeniu, the finance minister of island nation Tuvalu, according to the Associated Press. “We have finally responded to the call of hundreds of millions of people across the world to help them address loss and damage.”
“ ‘Three long decades and we have finally delivered climate justice.’ ”
— Seve Paeniu, finance minister for Tuvalu
Pakistan’s environment minister, Sherry Rehman, said the establishment of the fund “is not about dispensing charity.” Pakistan, hit by devastating drought and more, dominated climate-change headlines this year.
“It is clearly a down payment on the longer investment in our joint futures,” she said, speaking for a coalition of the world’s poorest nations.
How does COP27 ‘loss and damage’ work? And where’s China?
According to the agreement, the fund would initially draw on contributions from developed countries and other private and public sources such as international financial institutions, including the World Bank and the International Monetary Fund.
While major emerging economies such as China wouldn’t automatically have to contribute, that option remains on the table. This is a key demand by the European Union and the U.S., who argue that China and other large polluters currently classified as “developing” countries have the financial clout and responsibility to pay their way.
The fund would be largely aimed at the most vulnerable nations, though there would be room for middle-income countries that are severely battered by climate disasters to get aid.
Getting serious about methane
Attention on methane, a more-potent but shorter-lasting greenhouse gas than carbon, was considered a major win at the summit. Some 150 countries have now signed on to the voluntary Global Methane Pledge, an official effort to cap the release of the GHG whose reduction presents perhaps the easiest way to reduce the global warming.
With the pledge, countries representing 45% of global methane emissions have vowed to reduce their emissions by 30% by 2030. If methane-reduction pledges are met, the result would be equivalent to eliminating the GHG emissions from all of the world’s cars, trucks, buses and all two- and three-wheeled vehicles, according to the International Energy Agency.
COP27 talks wrapped without concrete progress on the contentious issue of shifting an overall 1.5 degrees Celsius temperature limit from a voluntary marker to an established requirement of nations. Most voluntary pacts among nations and private entities, including a vow by Amazon.com AMZN, -0.75%,
Ford Motor F, +0.58%,
Apple AAPL, +0.38%
and others signing on to a “First Movers” pledge, loosly use the 1.5-degree limit set in 2015 when talks took place in Paris.
Private banks, insurers and institutional investors representing $130 trillion said they would align their investments with the goal of keeping global warming to 1.5 degrees Celsius, toward a pledge to net-zero emissions economy-wide by 2050. Advocacy groups cheer the pledge and its expanding roster but are also keeping up pressure on the signatories to speed up progress toward this goal and to stop undermining the pledge with fossil-fuel investment.
The Egypt pact was also void of firmer language on emissions cutting and the desire by some officials to target all fossil fuels NG00, +1.16%
for a phase-down.
Natural gas, which is relatively cheaper to produce than other fossil fuels, has been the major alternative to more-polluting coal in electricity generation. Still, it has its own emissions risk.
In the U.S., for example, electricity is the most common energy source used for cooking — electricity often powered by gas. Still, about 38% of U.S. households use natural gas directly for cooking, according to the U.S. Energy Information Administration.
Natural gas providers also own an established pipeline infrastructure that may serve alternative energy, and is pushed by the industry as a viable alternative alongside solar, wind ICLN, -0.15%
and other means. The industry also promotes its efforts to cap methane leaks.
“ ‘It is more than frustrating to see overdue steps on mitigation and the phase-out of fossil energies being stonewalled by a number of large emitters and oil producers.’”
— Germany’s Foreign Minister Annalena Baerbock
With fossil fuels in their sight, the European Union and other nations fought back at what they considered backsliding in the Egyptian presidency’s overarching cover agreement and threatened to scuttle the rest of the process, while advancing their own draft. The package was revised again, removing most of the elements Europeans had objected to but adding none of the heightened ambition they were hoping for, the AP said.
Egypt has played a unique role as host, representative of Africa, which sits at the front lines of those hurt by climate change and yet, remaining loyal to its own fossil-fuel ambitions and those of OPEC nations.
Germany’s Foreign Minister Annalena Baerbock voiced frustration.
“It is more than frustrating to see overdue steps on mitigation and the phase-out of fossil energies being stonewalled by a number of large emitters and oil producers XOM, -0.87%
The agreement includes a veiled reference to the benefits of natural gas as low- emission energy, despite many nations calling for a phase down of natural gas, which does contribute to climate change.
Fossil-fuel industry’s presence
At least 636 representatives of the fossil fuel industry registered to attend the summit, a 25% increase over the industry’s presence last year, according to an analysis released by three advocacy groups.
More fossil fuel lobbyists are on the roster than any single national delegation, besides the UAE who has registered 1,070 delegates compared to 176 last year, according to a report from Corporate Accountability, Corporate Europe Observatory (CEO) and Global Witness (GW).
Frances Colón, senior director for International Climate Policy at the Center for American Progress, found plenty of fault with this round of talks.
“The final text reflects the outsized and corrupting presence of fossil fuel and big agricultural lobbyists at COP27, compounded by a lack of ambition from key, high-emitting countries,” she said, in a statement. “The agreement makes only a passing reference to the 1.5-degree Celsius warming goal and does not include any new language on phasing down or phasing out all fossil fuels RB00, -0.09%
— the only way to reach emissions reduction goals and secure a livable future.”
Colón also worried that the official statement did not adequately advance efforts. World leaders failed to reference the twin, interlocking crises of nature loss and climate change, and declined to link COP27 to next month’s U.N. biodiversity summit in Montreal.
“ ‘The agreement makes only a passing reference to the 1.5-degree Celsius warming goal and does not include any new language on phasing down or phasing out all fossil fuels — the only way to reach emissions reduction goals and secure a livable future.’”
— Frances Colón of the Center for American Progress
While the new agreement doesn’t ratchet up calls for reducing emissions, it does retain language to keep alive the voluntary global goal of limiting warming to 1.5 degrees Celsius (2.7 degrees Fahrenheit). The Egyptian presidency kept offering proposals that harkened back to 2015 Paris language which also mentioned a looser goal of 2 degrees.
This year’s pact also neglected to toughen the main sticking point from the previous COP, in Glasgow last year. At that time, China and India united to dig in unless coal language was softened. Nations this year did not expand on last year’s call to phase down global use of “unabated coal” even though India and other countries pushed to include oil and natural gas in language from Glasgow.
“We joined with many parties to propose a number of measures that would have contributed to this emissions peaking before 2025, as the science tells us is necessary. Not in this text,” the United Kingdom’s Alok Sharma said.
Climate campaigners are concerned that pushing for strong action to end fossil fuel use will be even harder at next year’s meeting, which will be hosted in Dubai, located in the oil-rich United Arab Emirates.