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Tag: Kenneth Shepard

  • The Week's Biggest Game Reviews, From God of War To Pokémon

    The Week's Biggest Game Reviews, From God of War To Pokémon

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    On the heels of The Game Awards, this week saw the launch of two expansions for fan-fave games: God of War Ragnarok and Pokémon Scarlet and Violet. We also took a meaty deep dive into Analogue’s latest and greatest new retro console and did a year-three rundown on the state of the PS5.

    From the latest and greatest to cult gems and retro classics, these are the games and consoles we’re loving—and loathing—this week.


    God Of War Ragnarök: Valhalla: The Kotaku Review

    Screenshot: Santa Monica Studio

    Valhalla takes place after the events of Ragnarök, as Kratos seeks out the titular hall of heroes due to a mysterious invitation. Once inside, he finds himself faced with combat arenas built from his memories that repeat as he ascends through Valhalla. Old vistas and enemies are a decent enough framing device, and an effective way to unpack Kratos’ nearly 20 years of baggage. While the 2018 reboot used shame and fatherhood to interrogate the pornographic violence and carnage of the series’ past, Valhalla actualizes that idea without having to be tied to his relationship with his son Atreus. – Kenneth Shepard Read More


    The 12 Buggiest Video Games Of 2023

    Image for article titled The Week's Biggest Game Reviews, From God of War To Pokémon

    Image: Daedalic Entertainment / Flux Games / IguanaBee / Natalie Schorr / Starbreeze Studios / Supasart Meekumrai / Kotaku (Shutterstock)

    We made it. After a tumultuous 11 months of really high highs (the games) and really low lows (the layoffs), we’re finally rounding out the last month of 2023. Good riddance. And to really underscore that goodbye, we here at Kotaku thought it’d be fitting to take a look back at what felt like the longest year yet to compile some of the most buggy, broken, and busted games to drop in 2023. – Levi Winslow Read More


    Analogue Duo: The Kotaku Review

    Image for article titled The Week's Biggest Game Reviews, From God of War To Pokémon

    Image: Analogue / Kotaku

    Today the company’s launching another retro console recreation, the Analogue Duo. And this time, it’s something of a deeper cut.

    Just…god, there’s so much random info you gotta know to understand this thing’s deal. So before we get into it, here’s a tl;dr: Analogue Duo is a very solid PC Engine / TurboGrafx-16 replacement that looks pretty good on modern displays and controls pretty well, too. It’s also not for everyone. It may not even be for me. – Alexandra Hall Read More


    Pokémon Scarlet And Violet: The Indigo Disk: The Kotaku Review

    Image for article titled The Week's Biggest Game Reviews, From God of War To Pokémon

    Image: Game Freak / Kotaku

    The Indigo Disk picks up with new characters Kieran and Carmine returning to their Unova-based school, Blueberry Academy. The school invites you to be an exchange student, and Blueberry Academy is a Pokémon trainer’s dream facility, as it’s built around a terarium that emulates four different biomes. Students capture and study Pokémon in habitats analogous to their natural homes. It’s a decent enough framing for a reasonably sized open-world environment, while also bringing some familiar Pokémon back into the fray. – Kenneth Shepard Read More


    The State Of The PlayStation 5

    Art shows a PS5 console and a badge that reads "year in review."

    Illustration: Angelica Alzona

    A slick new VR headset, a “slim” console refresh, tons of flashy new accessories, and multiple exclusives, including the fastest selling PlayStation game ever, Spider-Man 2. The PlayStation 5 made big moves in 2023. So why does it feel like the console spent most of it resting on its laurels while flailing for a new direction? – Ethan Gach Read More


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  • The Best Gaming Tips Of The Week, From God of War To Xbox Deals

    The Best Gaming Tips Of The Week, From God of War To Xbox Deals

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    It’s a quiet week for major releases, but a big week for savings and DLC from some of the biggest games in the land, like God of War Ragnarok and Pokémon Scarlet and Violet.

    Here are some of the tips and guides we found most helpful this week.


    Xbox Series X Just Got A Massive Price Drop

    Photo: Ian Gavan (Getty Images)

    In case you still needed to do some last-minute Christmas shopping for the gamers in your life (or for yourself), Microsoft has temporarily slashed the price of its most powerful gaming console, knocking the cost down by $100. – Levi Winslow Read More


    How To Get Dipplin’s New Evolved Form In Pokémon Scarlet And Violet

    Dipplin is shown in a grassy area beneath apple trees.

    Image: The Pokémon Company

    Pokémon Scarlet and Violet’s Indigo Disk DLC adds a handful of new monsters to catch, one of which is, as fans had theorized, an evolution to Dipplin called Hydrapple. This means one of Applin’s diverging evolutionary lines finally has a third form. But if you’ve had a Dippllin since it was introduced in The Teal Mask DLC, you might be curious why it hasn’t evolved into this new form in the time between the two expansions. That’s because Hydrapple’s evolutionary method hadn’t been added to Scarlet and Violet until now. Here’s how to evolve your candy apple dragon into its final form. – Kenneth Shepard Read More


    12 Things To Know Before Playing God Of War Ragnarök: Valhalla

    Kratos walks toward a bright light.

    Screenshot: Santa Monica Studio / Kotaku

    God of War Ragnarök’s new, free DLC Valhalla is out now, and it’s a pretty great combat showcase that has the added benefit of giving Kratos some much-needed therapy. But if you’re unfamiliar with the punishing, repetitious nature of the roguelike genre or just haven’t booted up Ragnarök lately, it can knock you on your ass. Worry not, because we’re here to give you some general tips to help you face your demons. So grab your axe, blades, and spears, and let’s walk into Valhalla together. – Kenneth Shepard Read More


    Alan Wake 2: New Game Plus Is An Excuse To Play This Work Of Art Again

    Gif: Remedy Entertainment / Kotaku

    Alan Wake 2, Remedy’s survival horror sequel, came out in late October, but if you’re already longing for another trip through the spiral, I have good news: “The Final Draft” update has arrived, and with it a new game plus mode and new story content. Not convinced? Then just watch this trailer and try not to lose your mind at the 30-second mark. – Claire Jackson Read More


    Grand Theft Auto V Joins PlayStation Plus This Month

    Trevor fires a gun at people off camera.

    Image: Rockstar Games

    Oh hey, we’re just burning through December, aren’t we? Well if the 2024 release calendar is lookin’ rather slim to you, might I interest you in some new additions to Sony’s PlayStation Plus service? This month includes quite a few tempting offers. – Claire Jackson Read More


    Where To Find Every Essential Resource In Lego Fortnite

    Lego minifigurine characters as rendered in Fortnite.

    Screenshot: Epic Games

    George Carlin famously said “a house is just a pile of stuff with a cover on it.” At its core, Lego Fortnite is the same. Epic’s new collab with Lego has become an absolute phenom since it launched December 7, seeing a daily peak of around 2 million concurrent players. Like all good sandbox survival games, it’s driven by the need to gather, store, and organize piles of stuff. But not all stuff is created equal. Some stuff, like wood and granite, is readily available. Other stuff is harder to find. This guide is concerned with the latter, giving you insight on where to find the hard-to-find materials like knotroot, flexwood, and more. – Mo Mozuch Read More


    Buy Alan Wake 2 And Get Alan Wake Remastered For Free On Epic Games Store

    Alan Wake talks to a stranger on a payphone.

    Screenshot: Remedy Entertainment / Kotaku

    Curious about Alan Wake 2 but never played the first? Well if you’re a PC gamer, I’ve got some good news: Grab a copy of Alan Wake 2 on the Epic Games Store during its holiday sale and you’ll get a free copy of the 2021 remastered version of the first game. – Claire Jackson Read More


    Check Out Call Of Duty’s New Map For Free This Weekend

    A character in a skull mask holds up a gun to the camera.

    Image: Activison / Kotaku

    Yeah, so that Call of Duty: Modern Warfare III campaign wasn’t great. The multiplayer though? That’s a different story. And if you’re at all curious about some shooty fun between friends across some classic maps, good news: You can play the game for free from December 14 to 18. – Claire Jackson Read More


    Come Catch Kratos’ Hands With This Ragnarök Brawler Build

    Come Catch Kratos’ Hands With This Ragnarök Brawler Build

    With the Valhalla DLC out it’s a great time to tackle those bosses who’ve been bodying you


    Baldur’s Gate 3 Xbox Saves Are Disappearing, Here’s How To Avoid It

    Withers stands in a dark crypt.

    Screenshot: Larian Studios / Kotaku

    Baldur’s Gate 3 shadow-dropped on Xbox after winning Game of the Year at The Game Awards, and Larian Studios is already pushing out updates and hotfixes as the dust settles. If you’re playing the fantasy epic on your Xbox, you may be at risk of losing your saves, and Larian is warning players to update their system to avoid the issue. – Kenneth Shepard Read More


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  • The Week's Biggest Gaming News, From E3 To Steam Deck Huffing

    The Week's Biggest Gaming News, From E3 To Steam Deck Huffing

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    Despite The Game Awards officially capping off the end of video game news for 2023, we’ve still got stories to share, from GTA 6 controversies to the inglorious end of E3. Here’s your cheat sheet for the week’s most important stories in gaming.


    Dev Behind Controversial Shooter The Day Before Shuts Down Days After Massive Steam Launch [Update]

    Image: Fntastic

    The drama-filled saga behind one of Steam’s most-anticipated games of 2023 just took its weirdest turn yet. The Day Before maker Fntastic announced it will cease operations less than a week after accusations of swindling players with a massive bait-and-switch when it came to the true nature of its The Last of Us-looking survival game. – Ethan Gach Read More


    Valve To Steam Deck Owners: Stop Huffing Its Vent Fumes

    An image shows a woman inhaling blue fumes from a Steam Deck.

    Photo: Valve / Kotaku / Fizkes (Shutterstock)

    Valve has a message to all you folks (myself included) who love huffing your Steam Deck exhaust fumes: Stop it. Please.

    Have you ever taken a break from playing your Steam Deck to sample the complex fragrances emanating from its exhaust vent? If so, you aren’t alone. Since the release of the handheld PC, many owners have reported that they can’t stop sniffing the fumes that waft out of the Steam Deck during play. It’s become a bit of a meme among Steam Deck owners, with folks often posting online how much they enjoy the distinctive aroma. I’m one of those sickos, sticking my nose right above the exhaust and taking a big whiff each time I play. But someone finally asked Valve about this, and it turns out the company wants you all to knock it off. – Zack Zwiezen Read More


    ‘Florida Joker’ Demands $2 Million Over GTA 6 Parody, Red Dead 2 Actor Fires Back

    Florida Joker compares himself to the GTA 6 parody.

    A Florida man is calling on Rockstar Games to pay him $2 million for showing literally one second of a character who looks like him in the reveal trailer for Grand Theft Auto 6. Lawrence Sullivan, AKA “Florida Joker,” accused the studio of stealing his likeness in his latest TikTok video. But a Red Dead Redemption 2 voice actor wasn’t having it. – Ethan Gach Read More


    Scarlet And Violet DLC Breaks A Key Part of Pokémon Lore (Again)

    Latias, Latios, and three scrubs are shown in Scarlet and Violet.

    Screenshot: The Pokémon Company / Kotaku

    Remember when finding and capturing a Legendary Pokémon felt special? You would stumble upon these powerful creatures whose stories were woven into the world’s history. The Mewtwo encounter in the original Pokémon Red and Blue is an incredible endgame payoff for a story that’s unfolding in the background the whole time. When you finally find it in the Cerulean Cave during the postgame, you understand how significant it is to stand in front of this all-powerful monster. However, in the time since, the series has increasingly broken its own lore to come up with silly excuses for why these god-like entities are available to be caught in subsequent games, and Pokémon Scarlet and Violet’s Indigo Disk DLC seems to be the latest to continue the trend. – Kenneth Shepard Read More


    A Decade Later, GTA Online Finally Has Animals Running Around

    An image shows a deer crossing a busy street in GTA Online.

    Screenshot: Rockstar Games

    ‘Tis the season, once again, for Rockstar Games to drop another massive (and free) Grand Theft Auto Online update. And this time, not only has the company added a whole new chop shop business, but it’s also added drift races, new cars, and animals, too. Yes, it took a decade and three console generations, but finally, GTA Online will have animals running around its massive map. – Zack Zwiezen Read More


    The Day Before Dev Says ‘Shit Happens’ As It Deletes Everything

    A woman stares at deleted evidence in the zombie apocalypse.

    Image: Fntastic

    Everything going on with failed Steam zombie shooter The Day Before continues to shock and amaze. The latest wild development is studio Fntastic’s response to the entire self-inflicted debacle: “shit happens.” – Ethan Gach Read More


    [BREAKING] E3 Is Officially Dead, Press ‘F’ To Pay Respects

    People walk in front of an E3 sign.

    Image: ESA / Kotaku / Frederic J. Brown (Getty Images)

    E3, the video game conference that’s taken place annually in Los Angeles since 1995, is officially dead. After several years of struggles and rumors of its demise, its end was confirmed in The Washington Post’s exclusive interview with president and CEO of the Entertainment Software Association (ESA), Stanley Pierre-Louis. – Alyssa Mercante Read More


    Big Spider-Man 2 Update Coming ‘Early 2024′ Will Add Highly Requested Features

    An image shows Spider-Man in a room filled with suits of armor and animal trophies.

    Screenshot: Insomniac Games / Marvel

    Today, Sony and Insomniac confirmed that the PlayStation-5-exclusive open-world superhero action game, Marvel’s Spider-Man 2, will receive a big, free update in “Early 2024” that will add highly requested features. – Zack Zwiezen Read More


    God Of War Ragnarök DLC: Spend 19 Minutes In Valhalla

    God Of War Ragnarök DLC: Spend 19 Minutes In Valhalla

    The free Valhalla DLC for the surly son of Sparta is an epilogue to 2022’s action-adventure epic while tinkering with it’s tied-and-true formula


    The Week In Games: What’s Coming Out Beyond Pokémon: The Indigo Disk

    What’s Coming Out Beyond Pokémon: The Indigo Disk | The Week In Games

    A new Granblue, House Flipper 2, and One-Armed Robber are also dropping this week


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  • The Week's Hottest Gaming Takes, From The Game Awards And Fallout To GTA 6

    The Week's Hottest Gaming Takes, From The Game Awards And Fallout To GTA 6

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    It was a big week for the scantily clad at Kotaku this week, with both GTA 6 and Like a Dragon: Infinite Wealth giving players plenty of skin. We’re also feeling very excited about the new Fallout show, but decidedly less enthusiastic about the minimal focus on the actual awards at this week’s Game Awards.

    These are the week’s most interesting perspectives on the wild, wonderful, and sometimes weird world of video game news.


    God I Hope My Xbox Series S Can Run GTA 6

    Gif: Rockstar Games / Kotaku

    Grand Theft Auto 6 looks gorgeous. Unless its debut trailer this week was faked, it might end up being one of the best-looking games of this console generation when it comes out in 2025. By that time, my Xbox Series S will be five years old. I shudder to think of that sleek little white box trying to play Rockstar Games’ latest open-world blockbuster. – Ethan Gach Read More


    The First Hours Of Ubisoft’s New Avatar Game Are Gorgeous, Fun, And Empty

    Screenshot: Ubisoft

    I’ve played about six hours of Ubisoft’s new Avatar: Frontiers Of Pandora and my big takeaway is that Avatar sickos will love this game, Far Cry Primal fans will get a kick out of Ubisoft returning to this formula, and everyone else, well… uh…dang, the game sure is pretty, huh? – Zack Zwiezen Read More


    GTA 6 Proves 2023’s Best Video Game Trend Is Here To Stay

    The protagonists of Grand Theft Auto VI share an intimate moment.

    An intimate moment in GTA 6.
    Screenshot: Rockstar / Kotaku

    Good news, everyone! Unless you’ve been living in a monastery, you’re likely aware that 2023 is the year that video games got horny again. And no, I don’t mean tastefully Hades frisky, I mean Leisure Suit Larry and Night Trap levels of unhinged lust, the likes of which “mainstream” gaming (whatever that means) hasn’t seen since the 1990s. – Jen Glennon Read More


    The Fallout TV Show Trailer Is Melting Away My Skepticism

    A character wearing Fallout power armor stands next to a person in a promotional image for the Fallout TV show.

    Screenshot: Amazon

    Historically, TV and film adaptations of video games don’t have the greatest track record. The last few years, however, have started turning that around. Pikachu, Sonic, and Mario have all starred in successful movies, and earlier this year The Last of Us got a proper prestige adaptation that certainly left a mark on fans. – Claire Jackson Read More


    The Game Awards Needs To Drop The Act And Just Become Winter E3

    An image shows host Geoff Keighley smiling awkwardly.

    Screenshot: The Game Awards / Kotaku

    And so that’s that. The Game Awards 2023 are over. 32 awards were handed out over three and a half hours. You might think, with that much time to spare, the show took its time and truly celebrated all the creators and games nominated for what the show calls “Gaming’s Biggest Night.” Nope. Instead, more so than before, the show sped through them at a rapid pace, making me wonder why it still pretends to be an award show at all. – Zack Zwiezen Read More


    Hope For A Final Fantasy Tactics Remaster Springs Eternal

    Final Fantasy Tactics' characters await their PC port.

    Image: Square Enix

    Final Fantasy Tactics is one of the best games Square Enix ever produced, and it’s not available anywhere on modern consoles or PC. A remaster is an obvious way to fix that problem, and it seemed like all signs were pointing to one getting announced any day now. So it’s an especially cruel twist of fate that the original game’s director, Yasumi Matsuno, keeps toying with fans’ emotions about whether a remaster is actually happening or not. – Ethan Gach Read More


    Cyberpunk 2077′s Romance Update Is Sweet, But Underlines A Big Problem

    V lays on Kerry's lap on a couch.

    Screenshot: CD Projekt Red / Kotaku

    Cyberpunk 2077 is in a pretty good spot these days. After a dumpster fire of a launch, the next-gen update, 2.0 patch, and Phantom Liberty expansion have gotten CD Projekt Red’s open-world RPG to a respectable state. The 2.1 patch that launched this week adds a nice little bow to the game as its “last big update.” It has long-requested features like a working subway you can take across Night City, and it also lets V, its mercenary protagonist, spend a little time with their lover in their apartment. The results are an adorable stay-at-home date with your paramour, but for as sweet as it is, these hangouts underline something that felt left out of the Cyberpunk 2077 redemption arc: the romance. – Kenneth Shepard Read More


    Rockstar Is Really Good At Making GTA Trailers

    An image shows a director from GTA Vice City.

    Image: Rockstar Games / Kotaku

    The first trailer for Rockstar’s next Grand Theft Auto game, likely to be named GTA VI, comes out December 5. What can we expect the trailer to reveal? Well, based on Rockstar’s past GTA trailers, which are fantastic, there’s a pattern that can help us predict what we might see during GTA VI’s official debut. – Zack Zwiezen Read More


    The 11 Best Video Game Sequels, According To Kotaku Readers

    An image shows screenshots from Skyrim, Mass Effect and Street Fighter.

    Image: BioWare / Bethesda / Capcom

    Earlier this week, we asked you all to give us your choice for the best video game sequel. Any sequel would count and everyone was free to suggest any game they wanted, no matter how old, obscure, or divisive. And we tallied up all the answers, crunched the numbers, and figured out your top ten sequels. – Zack Zwiezen Read More


    2024’s Best Minigame Is Already Here

    A sicko lounges on the sidewalk in Like A Dragon Infinite Wealth

    Sultry singlets everywhere, oh my!
    Screenshot: Sega

    The secret is out: the Yakuza / Like a Dragon series has great minigames. Whether you enjoy playing retro arcade brawlers like Virtua Fighter, dumping dozens of hours into becoming a real-estate tycoon, or chatting up bodacious babes at the hostess club, Sega’s goofy action series has plenty of pleasant timesinks to wile away the hours. Though it’s still several weeks away, it’s already clear that the upcoming Like a Dragon: Infinite Wealth is no exception to that rule. – Jen Glennon Read More


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  • The Week's Biggest Gaming News, From GTA 6 To The Game Awards

    The Week's Biggest Gaming News, From GTA 6 To The Game Awards

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    Gaming’s biggest night has come and gone, and perhaps the biggest surprise of all was just how little time devs were given to thank their family, fans, and recently deceased colleagues during their acceptance speeches. But before that, we finally got our first in-depth look at Rockstar’s GTA 6, the most anticipated game in a decade. Here’s your cheat sheet to the week’s biggest news.


    GTA VI Confirmed Next-Gen Only, Skipping PC At Launch

    Screenshot: Rockstar Games / Kotaku

    Rockstar Games has confirmed that, at least at launch, the company’s long-awaited open-world crime sim, Grand Theft Auto VI, will launch on Xbox Series X/S and PS5 only, with no mention of a PC version. – Zack Zwiezen Read More


    10 Years Ago, An Underrated Zelda Game Paved The Way For Tears Of The Kingdom

    Zelda holds the Master Sword in Tears of the Kingdom.

    Screenshot: Nintendo

    The Legend of Zelda: Ocarina of Time is often heralded as one of the best adventure games of the past 25 years. With the nefarious Ganon once again scheming to conquer the land, it’s up to Link to traverse through time, space, and yet another aggravating water temple to save the Kingdom of Hyrule. While the epic for the N64 is celebrating a major birthday this year, inspiring tribute mash-up videos and social media celebrations, another classic Zelda title is quietly celebrating a major milestone of its own. – Jen Glennon Read More


    Steam’s Most-Hyped Zombie Game Is Out, And It’s A Dumpster Fire

    Zombies run at people holding guns in a city intersection.

    Image: Fntastic

    The Day Before kicked off 2023 as one of the most wishlisted games on Steam. Now, after endless controversies, the self-proclaimed open-world survival-horror MMO styled after The Last of Us is finally in Steam Early Access, and it’s getting panned. The first players to lay hands on the much-hyped zombie shooter are sharing footage of game-breaking glitches and leaving thousands of negative reviews. – Ethan Gach Read More


    Return To Vice City In 20 Glorious Images From GTA 6

    Screenshot from the very first trailer of GTA 6.

    Screenshot: Rockstar Games / Kotaku

    We knew it was coming. Heck, we knew it was mere hours away. But Grand Theft Auto VI is finally, truly happening for real, and we just got our first official glimpse of the game, thanks to Rockstar Games. – Jen Glennon Read More


    Overwatch 2’s Latest Mercy Skin Sparks Fan Backlash

    Mercy resurrects an ally in her Lunar New Year skin.

    Image: Blizzard Entertainment

    Overwatch 2 season eight begins today, December 5, but Blizzard showed off its new skins, events, and latest tank hero, Mauga, before kick-off. And the sentiment from players about the skins for season eight has been mixed—Baptiste’s formal wear is a standout, but it’s sandwiched between some real stinkers and an unremarkable Mythic Skin. But one cosmetic has stood out for all the wrong reasons: Mercy’s Year of the Dragon event skin. – Kenneth Shepard Read More


    Everything We Saw At The Game Awards 2023

    Alan Wake's actor holds his arms wide open on stage at the Game Awards.

    Screenshot: The Game Awards / Kotaku

    2023’s The Game Awards just wrapped. Did you watch it? Well, no worries if you missed it (or had something better to do) as we’ve rounded up every major game trailer and world premiere you could want to watch in a single sitting. So if you’re looking to check out a new trailer or catch up on all the games that were announced this year, you’re in the right place. – Claire Jackson Read More


    Alleged New GTA 6 Leak Is Already Causing Pandemonium

    A woman holds a gun in front of palm trees and a person in a motorcycle helmet.

    Image: Rockstar Games / Kotaku

    A seven-second TikTok reverberated across the internet over the weekend, after it claimed to show the “first look” at in-game footage of a city in Grand Theft Auto VI, the open-world blockbuster whose official trailer is just a day away. Frantic speculation about whether the footage was real or not ensued, including unverified rumors that the leak involved a Rockstar Games developer’s own kid. – Ethan Gach Read More


    Report: Bungie Will Lose Independence Within Sony If Destiny 2 Fails Financial Goals

    Destiny 2 heroes appear grizzled as The Final Shape appears.

    Image: Bungie

    While Sony acquired Destiny 2 maker Bungie for $3.6 billion in 2022, it repeatedly claimed the creator of Halo and other hits would remain an “independent subsidiary.” Now IGN reports that if Bungie’s sci-fi MMO keeps failing revenue targets, Sony could dissolve its existing board of directors and take full control of the roughly 1,100 person studio. – Ethan Gach Read More


    Sega Exec On How Cloud-Based Services Are The New Game Demos

    How Cloud-Based Services Are Like The New Game Demos

    The creative director of the studio behind Sonic Dream Team shares his thoughts on the future of mobile gaming


    Every Change In Cyberpunk 2077‘s Last Big Update

    Cyberpunk 2077: Phantom Liberty's main characters appear in front of yellow and red backgrounds.

    Image: CD Projekt Red

    After a long and tumultuous road, Cyberpunk 2077 appears to be getting its final major update today. The sprawling patch includes a new ridable metro system and more romance options, as well as a host of other tweaks, changes, and additions. Unless it ends up breaking something big in the game, consider patch 2.1 Night City’s last overhaul until Cyberpunk 2 arrives a decade or so from now. – Ethan Gach Read More


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  • Kotaku’s Weekend Guide: 5 Games To Kick Back With

    Kotaku’s Weekend Guide: 5 Games To Kick Back With

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    Screenshot: Digital Eclipse

    Play it on: PS5, PS4, Xbox Series X/S, Xbox One, Switch, Windows (Steam Deck: YMMV)
    Current goal: Bring some game history to life (and survive the damn bird)

    “Wait,” I hear you saying. “You’re playing something called The Making of Karateka? That sounds like a documentary, not a game!” Well, my friend, it’s both!

    Karateka is a hugely influential and important game from 1984, designed by Jordan Mechner, who would go on to create the original Prince of Persia, among other well-regarded games. This new release from prestige emulation studio Digital Eclipse lets you play Mechner’s classic, of course—multiple versions of it, in fact, as it was released for numerous platforms in the ‘80s. But it aims to do more than that. Through interviews, archival materials, and other supplements, it aims to contextualize Karateka within the larger scope of game history, providing insight into what makes it significant, and why we should still appreciate it today.

    I often lament that game history—even from as recently as 40 years ago—is so often overlooked and erased, as many people playing and writing about games today simply lack a real awareness of or interest in the age of Atari and Apple IIc. It’s very important to me that it not be forgotten, and that the games of that era continue to be recognized for both their significance to the medium’s development and for the playability and enjoyment they can still offer today. I haven’t even fired up The Making of Karateka yet, but if Digital Eclipse’s recent release, Atari 50, is any indication, this one will also do a wonderful job of illuminating an important piece of game history.

    The studio is calling this the first in its Gold Master series. I very much hope that it’s successful enough to be merely the first of many. Game preservation guru Frank Cifaldi recently said on Twitter, “If the world is to take video games seriously as an art form, we must be able to support products like this.” I strongly agree. — Carolyn Petit

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    Claire Jackson

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  • My D&D Game Fell Apart, But Baldur’s Gate 3 Saved The Day

    My D&D Game Fell Apart, But Baldur’s Gate 3 Saved The Day

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    As is the case with many Dungeons & Dragons groups, my band of outcasts fell apart. I’ve lamented the loss over the last few months, but now, I finally have a piece of that joy back thanks to Baldur’s Gate 3.

    This comes as little surprise considering Larian Studios’ epic is based on the famed tabletop role-playing game’s fifth edition, referred to as 5e. As it’s been for many, D&D was my first role-playing experience, and I quickly fell in love. The game isn’t without its faults, garnering criticism for issues like using racist tropes and for parent company Wizards of the Coast being generally shitty. Still, every week I couldn’t help but look forward to Thursday when our group would get together to take down some bugbears, explore a cavern, or make a dangerous deal with a dragon. There’s a sense of community in having a standing date with friends and loved ones, something I was keen to get back following strict pandemic lockdowns.

    But people have lives. With the coronavirus still lurking, fellow players would regularly need to bow out due to sickness or quarantine. And the parents in our squad had extra responsibilities to contend with. So some weeks we’d be missing a party member who was, um, off with that one character we met before, or, um, drank a bit too much ale at the tavern. Sometimes we wouldn’t meet at all. Finally, our Dungeon Master moved back to Australia and that was it, our death saving throw failed one too many times.

    Baldur’s Gate 3 gives back some of what I missed in D&D

    I was somewhat apprehensive to dive into Baldur’s Gate 3, worried my expectations were set too high or that it wouldn’t be the experience I hoped for. These are the same concerns that have kept me from looking into forming or joining an online tabletop campaign, worried that it wouldn’t match the energy of my last group and scared that, if it did, I would have my hopes dashed once again if it fell apart.

    But Baldur’s Gate 3 is removed enough from the real thing that it doesn’t feel like it’s trying to replace a true TTRPG group. That’s almost certainly why I’ve been more satisfied with my Baldur’s Gate 3 experience as a TTRPG replacement than someone who is still in the middle of a campaign (or several).

    Instead, it satisfies my desire to get lost in a fantasy world where I can speak to wolves and cast spells on anyone who wrongs me, without having to worry that the realities of life might get in the way of this new joy I’ve found. I love getting caught up in the fantasy worlds of D&D and Baldur’s Gate. I get lost in crafting Capital L Lore, as Kotaku Staff Writer Kenneth Shepard called it. Baldur’s Gate 3 lets me feel like I get to finish the story I started with friends in some ways, while letting me branch out and try new things in others. I can still live out my Druid fantasy, but this time I’ve chosen a different subclass, for example. On top of once again getting lost in the role-playing I’ve been missing, I’ve now made plans to get in some BG3 multiplayer with folks from my former tabletop posse, including a Human Sorcerer, a Half-Orc Barbarian, and a Half-Elf Archer.

    It still isn’t the same, however, and I don’t think a largely solo video game could truly replace my D&D experience. Multiplayer in a video game doesn’t quite match having a day of the week always dedicated to meeting up with friends, and there’s no DM carefully crafting the perfect encounter for the group’s level or playstyle. Baldur’s Gate 3 doesn’t let me describe an intuitive way to get around an obstacle, nor can I so freely draw upon the ideas of my fellow players. And why is there no damn use for rope in this game? Rope is an essential item with infinite functions.

    No, it isn’t the same. Then again, Baldur’s Gate 3 would never up and move to Melbourne on me.

     

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    Lisa Marie Segarra

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  • Kotaku’s Weekend Guide: 6 Cool Games To Check Out

    Kotaku’s Weekend Guide: 6 Cool Games To Check Out

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    Dugongue / Nintendo

    Play it on: Nintendo DS (but there are similar games on many platforms)
    Current goal: See if it can stump me

    In the final days of the Neo Geo Pocket Color’s brief, beautiful life I imported several of the final English-translated games from the UK, and among them was an unassuming cart called Picture Puzzle. Little did I know it would be my gateway into the world of nonograms, a type of logic puzzle in which you deduce the layouts of dots on a grid based on numerical clues, eventually forming a picture. It was love at first furrow.

    Though I got my fill of these games over the next few years, I still enjoy the way they scratch my brain, and there’s a near-limitless number of them available for Nintendo handhelds. So it was that I loaded Nintendo’s Picross DS onto my DSi XL this week and once again started deciphering the dots.

    I don’t even remember if I’ve played this one before, but as long as the UI is good, and it is in the Nintendo ones, most any nonogram game will do. (Picross DS has some nice music, but stick with the basic blue-on-white color scheme, as many of the alt ones are eye-rending.) One thing I wonder, and I usually drift away before finding out, is if a given nonogram game, in its later stages, will depart from purely logic-based puzzles and start to require—I shudder just typing this—guessing.

    I remember feeling some of the late-game Picture Puzzle grids did, but I was young and inexperienced. Even now it’s possible there exist some advanced, logic-based solving techniques that yet elude me. Perhaps this time I’ll stick with Picross DS, which I understand maxes out at monstrous 25×20 grids, long enough to see just how difficult it can really get. — Alexandra Hall

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    Alexandra Hall

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  • 12 Things We Lowkey Love About Final Fantasy XVI

    12 Things We Lowkey Love About Final Fantasy XVI

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    I’ve finished Final Fantasy XVI and am now working on 100 percenting it, including beating the game a second time on the New Game+ “Final Fantasy” mode difficulty. For all the game’s flaws, of which there are plenty, there’s just so much it does that I just can’t get enough of. From the music and environments to the heart-stopping Eikon battles, Square Enix’s latest action-RPG is chock full of things both big and small, in your face and very subtle, that make it, for me at least, one of the most memorable Final Fantasy games in nearly two decades.

    Released on June 22 as a timed PlayStation 5 exclusive, Final Fantasy XVI tells the story of the orphaned prince Clive and his (not so merry) band of outcasts as they seek to overthrow the powers that be and install a new, more equitable world order. It trades the turn-based, menu-heavy RPG customization the franchise is known for for chunky action combat and cinematic spectacle that’s constantly cranked to 11. And it works. Mostly. Here are some of our favorite things we can’t stop thinking about from Square Enix’s latest blockbuster adventure.


    Clive’s slutty little waist

    If we’re talking about little things in Final Fantasy XVI worth spotlighting, I think it would be a crime to not include Clive Rosfield’s slutty little waist. Who gave that man permission to wear a blood-red corset and just show off what he’s working with at all times? Oh, you’re sad about your brother’s death? I’m sorry, I couldn’t hear you over the sound of your loud-as-fuck fit. Criminal. Lock him away. — Kenneth Shepard

    The anime flexes

    Screenshot: Square Enix / Kotaku

    Spectacle is at the heart of Final Fantasy XVI, and that includes using its Kaiju Eikon fights to recreate some classic anime moments. An early sequence where Ifrit punches the crap out of Phoenix is an homage to Neon Genesis Evangelion, and Eikons can regrow entire limbs like in Attack on Titan. The development team took almost every opportunity afforded by the game’s central premise and used it to go berserk (speaking of which).

    When the music hits

    Final Fantasy XVI’s soundtrack was composed by Masayoshi Soken. It’s very subtle in parts compared to some earlier scores in the series, but goes very hard in others. Most satisfying of all is how elegantly it shifts mid-battle to take advantage of choreographed quick-time cinematic moments. “To Sail Forbidden Seas” is the name of the song that plays during all of the Eikon battles, and the mood ebbs and flows in perfect sync with the battle, as you go from hacking away at the stagger gauge to unleashing a flurry of cooldown abilities while the boss is vulnerable. The track builds, brings in the chorus, and then reaches another level when the cinematic clashes begin before settling back down again when it’s back to the main combat. Final Fantasy boss fights have always sought to be dynamic and exciting even when turn-based, but XVI takes it to a whole new level. Especially during the Titan fight.

    Clive’s Wall of Memories

    Two knives stab a crystal.

    Screenshot: Square Enix / Kotaku

    At a certain point in the game, you start amassing keepsakes from your adventures, little remembrances of people you’ve helped or things you’ve accomplished. I like this because you don’t get anything for them except the keepsakes themselves. They don’t provide you with any combat bonuses or stat boosts. They’re just keepsakes, a little reminder that what matters most of all in the world of Final Fantasy 16 isn’t your strength stat or how good your bracers are, but the connections Clive forms with others.—Carolyn Petit

    The Torgal toss

    Speaking of epic boss fight moments, holy hell Torgal is out of his mind. I pointed at the screen like Leonardo DiCaprio when he grabbed Benedikta in his jaws and swung her across the battle arena after she beat the crap out of Clive. We’ve moved so far beyond “Can you pet the dog?” If your game’s canine friend can’t go Super Saiyan on a demigod, then what’s even the point? Final Fantasy VIII’s Sant’ Angelo di Roma walked so Torgal could run.

    The way the Mothercrystals disintegrate

    Two people overlook a mothercrystal that's disappeared.

    Screenshot: Square Enix / Kotaku

    A lot of massive crystals get destroyed in Final Fantasy XVI, and every time it’s as satisfying as watching an ice sculpture get sent through a wood chipper. Probably not great for Valesthea’s air quality, but beautifully effervescent nonetheless.

    No clipping

    Sometimes a game’s graphics are so good you don’t even notice all the ways in which they’re incredible. Final Fantasy XVI’s intricate costumes and long hairstyles are particularly notable for how rarely, if ever, they clip through one another, let alone the environments. Clive in particular has a long dark mane and a long dark cape, and they never get caught on one another or stray objects across all of the environments, even when the rebel sellsword is vaulting over fences or climbing up ledges.

    How gracefully Clive gets out of people’s way

    Screenshot: Square Enix / Kotaku

    In keeping with Final Fantasy XVI’s theme of providing the occasional ridiculous level of attention to small details, I can’t get over the automatic animation Clive goes into every time you’re about to steer him into another NPC. Getting snagged on random characters in the world has been a staple in older games in the series, but here you’d have to go out of your way to steer into one. And even still, Square Enix’s developers decided to add a bespoke animation precisely for those rare occasions, just to keep things flowing naturally and avoid the the game-y-ness of the game coming through.

    The sound of the XP screen

    Whether it’s the rounding up of the numbers like a slot machine or the clink, clink, clink of new gil and items getting added to your inventory, there’s something magical about Final Fantasy XVI’s minimalistic battle results menu. At first I hardly noticed it, but with every battle the tiny dopamine hit of seeing and hearing Clive rack up points wrapped its tendrils around my lizard gamer brain.

    The scenery

    Final Fantasy games are known for being beautiful, but I can’t get over the muted extravagance of some of Final Fantasy XVI’s environments. The hyper-realistic style almost masks how much is actually going on, whether its giant kingdoms in the background or dense forests thick with different types of foliage. Except for the deserts, which look like how my brain remembers every other Final Fantasy desert.

    Summons fighting

    Image for article titled 12 Things We Lowkey Love About Final Fantasy XVI

    Screenshot: Square Enix / Kotaku

    Shiva, Ifrit, Odin and Bahamut have been blowing up stuff since 1990’s Final Fantasy III, with summon animations that got more and more over-the-top in each new entry. Final Fantasy XVI is the first to render those scenes as if they were just part of the underlying fabric of the game rather than rewards doled out sparingly. My favorite is when, in one scene early on, Bahamut and Odin stare each other down from across a battlefield as their two kingdoms’ armies collide. It’s presented so nonchalantly that it’s easy to forget just how incredible it is to play a Final Fantasy that never flinches from showing you everything.

    Uncle Byron

    Clive is great and Cid is excellent. I love Gav too. There’s no shortage of great (mostly male) characters in Final Fantasy XVI, but let’s give it up for Uncle Byron, who thinks Clive is an imposter until they recite a scene from a play they used to perform together years ago at family parties. He’s a coward but throws his vast reserves of gil into the rebellion, wants to make amends for past failures, and never misses a chance to talk a big poetic game like he just sprang out of a Sir Walter Scott novel. The developers at Square even made sure to keep him animated behind the bar guzzling down beer at the inn during an early brawl in the Dhalmekian Republic.

           

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    Ethan Gach

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  • The Best Games That Let You Kill Robots And AI-Powered Monsters

    The Best Games That Let You Kill Robots And AI-Powered Monsters

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    Image: Bethesda

    Long after the world has burned and civilization has fallen apart, the robots of Fallout continue to function. Even centuries after Earth has been nearly destroyed by nukes and humanity barely clings on, the AI-powered robots of humanity’s heyday roam the wasteland and continue to do their jobs.

    Some may say they are impressively dedicated. I think it just shows how stupid and awful these robots tend to be. They can’t even tell the world has ended, they just mindlessly do what they were programmed to do. They can’t create art, invent anything, or really provide any benefit of their own to humanity because they are merely tools we created.

    And in Fallout, they aren’t just idiots still trying to run diners after the nukes have fallen, but dangerous enemies, too. Their AI-powered brains—unable to understand context, history, or emotion—will attack most people on sight. Ironic, isn’t it, that robots and AI in the Fallout universe might end up killing us all and destroying all we have created when they themselves are our own creations? Anyway, grab a laser rifle and double-tap any robobrains you see in Fallout 3. They deserve it. —Zack Zwiezen

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    Zack Zwiezen

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  • The Video Game Characters That Made Us Gay

    The Video Game Characters That Made Us Gay

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    Image: BioWare / EA

    So the first game where I explored the option of romancing the same sex was Fallout 2, you can get married and explore the wasteland with your beau. She’s not all that useful, to be honest, and has never been the companion I’ve picked on replays. Yet at the time, as an impressionable teenager, it was mind-blowing, right? To be honest, though, I didn’t make a ton of it at the time. It was more, oh, this seems like some good mischief, let’s see where it takes me, let’s see how long I can keep her alive, even. It wasn’t charged.

    It wasn’t until Dragon Age, which I played as an adult, that the romance choices in games started signifying something different to me. Morrigan, the mysterious witch who joins your party early on, almost feels like a fake romance choice. She’s designed to grab your attention, there’s a recent (unfortunate) quote by one of the DA writers that really lays bare how much she’s meant to be the sex appeal option. There’s one in every game, really, Mass Effect had Miranda. But the way Morrigan is written, the coyness at her center, made me feel like I was getting away with something. Playing as a man probably contributed to that feeling, because IRL what I was doing was gay as hell but in the game, it was extremely straight. I’m sure it helped that the game forces you to choose between love interests, if you’re leading them both on, something that only enhances the drama.

    Mostly I appreciated that Morrigan is written in a way that makes it obvious she knows you’re looking, as it turns out, by the end you find out she was making sure of it the entire time. When the betrayal comes, it was weirdly satisfying: yes, I didn’t get what I wanted, but Morrigan having it her way was true to her character. And what’s gayer than yearning and tragedy, really? — Patricia Hernandez, editor-in-chief

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    Alyssa Mercante

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  • 8 Games To Play This Weekend

    8 Games To Play This Weekend

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    Diablo IV – Nostrava Stronghold

    Diablo IV – Nostrava Stronghold

    Play it on: PS5, PS4, Xbox Series X/S, Xbox One, Windows (Steam Deck OK)

    My current goal: Conquer every Stronghold

    You read that right, on Steam Deck baby! The step-by-step process to get the just-released Diablo IV working on the Deck took me a little over 30 minutes and was relatively painless. However I do highly recommend using a Steam Deck dock and USB mouse, as there’s a decent amount of copy-pasting and the Deck’s touch-screen controls can be finicky.

    Since installing, I’ve played nothing else. Partly because I accidentally unmounted my Steam Deck library so it no longer recognizes what I’ve already installed on there through the store (oops) and partially because Diablo IV on the Deck is simply that rad.

    It’s impressive how well the Deck’s default controller scheme jells with Diablo IV. Blizzard’s action-RPG is perfect to play while listening to a podcast or catching up on the borderline dispiriting amount of quality spring anime series I have to watch.

    How’s performance you may ask? Pretty good, actually. After tweaking some essential settings, and turning off Cross-Network Play (yes that really did make a difference) I consistently get 40-60FPS let’s say…80 percent of the time. However, entering or leaving a major hub (Kyovashad for example) or a hectic world event has my poor base model Deck wheezing and running at single digits. Using an ultimate spell in a large crowd of enemies will also have your audio popping off, and not in a fun way either. And as you can imagine D4 is a battery Greater Evil. I recommend playing with your AC charger plugged in for sessions longer than 30 minutes.

    But like cmon, being able to tackle a Stronghold while laying on my couch? That’s objectively awesome and I look forward to parking my ass on aforementioned couch after I send Claire this blurb. Bye! — Eric Schulkin

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    Claire Jackson

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  • Should You Play Zelda: Breath Of The Wild Before Tears Of The Kingdom?

    Should You Play Zelda: Breath Of The Wild Before Tears Of The Kingdom?

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    It is May 12, 2023, and on this fine day the much-hyped Nintendo sequel The Legend of Zelda: Tears of the Kingdom is finding its way into the eager hands of players around the world. But you: Maybe you stand apart. Maybe you didn’t end up playing the previous game, 2017’s smash hit Breath of the Wild. Or maybe you dabbled in it and fell off for whatever reason. I won’t judge, I’m right there with you.

    Now here you are, seeing all these cool trailers and…interesting…things popping off in the new Zelda game and you’re wondering, “Do I need to play Breath of the Wild before Tears of the Kingdom? Should I?” Well, that’s what I’m here to help you figure out.

    A series purist will always say to go back and play the games in proper order (which when you consider how long Zelda’s been around, you might want to be careful with that line of thinking). But here I’ll lay out some pros and cons for each course of action. There are valid reasons for either approach, so let’s get into them.

    By the way, this article is a spoiler-free zone. So feel safe to read on even if you haven’t touched 2017’s Breath of the Wild.

    Is Breath of the Wild’s storyline worth experiencing before Tears of the Kingdom?

    Breath of the Wild tells a very average fantasy story. Hold your farmer’s pitchforks; I don’t say that to put it down. In general the story’s overall beats are very familiar to almost anyone who’s experienced a Lord of the Rings or Star Wars joint. You’ve got your dark lord, your threat to peace, your amnesiac protagoboy, your magical items of power, rinse and repeat. Watching a quick recap video would be plenty to give you a general sense of BotW’s plot, and you won’t be robbing yourself of a grand-epic-of-all-time if you do.

    Read More: Catch-Up On Zelda: Breath of the Wild Before the Sequel In Under Seven Minutes

    How Breath of the Wild tells its story, however, is something you may wish to consider experiencing in full form, not just via synopsis. Link’s journey to regain his memories has him meet countless charming and memorable characters along the way, which will get you a lot more emotionally interested in the greater story of Hyrule (simple though it is) and the people who live there than if you just breezed through a summary.

    Breath of the Wild’s characters make an otherwise typical fantasy tale worth the trip.
    Image: Nintendo

    If you’re just interested in a quick SparkNotes rundown of Hyrulian history, a wiki or video will do it. But if you value the experience of meeting interesting characters and gaining greater emotional investment in a fictional world, jumping into Breath of the Wild first will be time well spent.

    Does Tears of the Kingdom make Breath of the Wild’s gameplay obsolete?

    We’ve all been there: You play a sequel first, and then the original just feels ancient by comparison. Some sequels so dramatically improve on their predecessor that it’s tough to go back. Mass Effect 2 is one such example. Skyrim may be another.

    First of all, no: Tears of the Kingdom certainly has its share of improved quality-of-life features—such as in fast travel and cooking— but nothing so earth-shattering that Breath of the Wild suddenly feels neolithic in comparison.

    Link faces off against a massive construct in Tears of the Kingdom.

    Tears of the Kingdom doesn’t obsolete Breath of the Wild’s gameplay.
    Image: Nintendo

    As for whether or not they feel too similar, fear not. While very similar in key ways, Tears of the Kingdom and Breath of the Wild are distinct enough that going back to the older game after Tears of the Kingdom would still give you plenty of new experiences to enjoy.

    Read More: Zelda: Tears Of the Kingdom Fixes Some of BotW’s Fumbles

    As my colleague Kenneth Shepard told me after his first handful of hours in Tears of the Kingdom, the gameplay in the sequel is “less an evolution and more a sidestep.” Link’s new abilities, specifically the crafting and new Ultrahand ability, make it a distinct enough experience that if you play these in reverse order, you won’t feel like your abilities have been drastically dialed back in scope.

    Link falls from a great height in Tears of the Kingdom.

    Tears of the Kingdom is a looker—and it won’t melt your Switch to plasticky goop.
    Image: Nintendo

    Tears of the Kingdom looks graphically daunting for the old Switch, so should you wait for future hardware?

    It’s no secret that the aging Wii U wasn’t too kind to Breath of the Wild. And basically everyone who saw early footage of Tears of the Kingdom got a little nervous thinking about whether the humble Nintendo Switch, released over six years ago, might be able to keep up.

    Read More: Zelda: Tears of the Kingdom’s Performance On Switch Sounds Like A Minor Miracle

    Well, I have good news. Or, rather, Digital Foundry has good news: Tears of the Kingdom will run pretty damn well on that old Switch of yours. You can expect a very close-to-solid 30 frames per second with some drops here and there, particularly when using Link’s new Ultrahand ability. Fast-travel loading times are also rather quick, around 30 percent quicker than in BotW.

    Nintendo / Digital Foundry

    I hear you thinking, “surely there’s another console from Nintendo on the way, right?” The Switch has been out for a while, true, but as we reported on Tuesday, May 9, Nintendo has no plans for a hardware refresh or followup to the Switch in 2023.

    Read More: Nintendo Says Don’t Expect A New Switch This Year Either

    And no, I have no idea what a “You Zoo” is.

    How long is Breath of the Wild?

    Say you don’t mind holding off on the game everyone’s chatting about right now and are cool jumping into Breath of the Wild first. Can you expect to knock it out in a weekend? Well, no.

    Link fights a foe while on horseback in Breath of the Wild.

    Breath of the Wild is a long game, and every moment is worth it.
    Image: Nintendo

    According to Howlongtobeat.com, the main story of Breath of the Wild is around 50 hours. And if you want to do all the side-quests? You’re looking at just under 100 hours. If you’re a completionist fiend, HLtB estimates 189 hours. Our own experiences bear those numbers out.

    Breath of the Wild is a game of sweeping proportions. The world is enormous and there’s so much to do. If you haven’t played it yet and Tears of the Kingdom’s release really has you interested in seeing what all this Link business is about, expect to need to set aside some time for BotW should you jump into that first.

    Even if you’re not a completionist, taking in the world of Hyrule in the Switch’s first Zelda title is an experience best enjoyed at a gentle pace, and you won’t feel worse for having taken the time to let it all soak in.

    So, yes, BotW is long. Which is good, since it’s a great game.


    While some franchises are okay to enter at just about any point, The Legend of Zelda: Breath of the Wild offers some compelling reasons to give it a shot first. The plot consists of standard fantasy concepts, but is told very memorably and in a vista-rich open world that’s a joy to explore.

    But, if you do decide to jump straight into Tears of the Kingdom, a quick synopsis or two of BotW’s story beats will get you up to speed quickly. And with the gameplay differences, playing the two games in reverse order shouldn’t feel too strange.

    Order aside, another question is whether you ought to play the older game at all. You may feel differently, but my personal take is that Breath of the Wild is such a genuinely wonderful experience, from the well-told story, to the satisfying gameplay, and a world that is genuinely full of life and beautiful to explore, that you owe it to yourself to play this modern classic if you haven’t, even if you’ve already logged solid hours in Tears of the Kingdom.

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    Claire Jackson

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  • 17 Fantastic Games That Went Under The Radar In 2022

    17 Fantastic Games That Went Under The Radar In 2022

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    An explosion of guts is rendered in first-person arena shooter view.

    Screenshot: Blazing Bit Games

    First released in 2021, indie shooter Nightmare Reaper finally left Early Access this year, and that’s when I finally played it. And boy oh boy, am I happy I stumbled upon this under-the-radar FPS! Nightmare Reaper might look a lot like other, similar retro-inspired shooters—like the previously mentioned Cultic—that have become more common in recent years, but it’s so much more than that. It’s a roguelike with smart level progression, awesome music, and hundreds of powerful and zany weapons like whips and spell books. It’s a weird game, too. But in a good way. For example, to improve your character’s stats you play through different, elaborate Game Boy-like mini-games. It’s weird, it’s sometimes creepy, and it’s only $25 on Steam. Go play Nightmare Reaper! — Zack Zwiezen

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    Ethan Gach

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  • Kenneth Shepard’s Top Five Games Of 2022

    Kenneth Shepard’s Top Five Games Of 2022

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    Professor Turo is seen looking off camera with a concerned expression while a Pokemon trainer and Miraidon listen to him.

    Look, I thirsted over Professor Turo for half the year. It was a significant touchstone of 2022.
    Screenshot: The Pokémon Company / Kotaku

    When it comes time to write these year-end lists, I usually slim them down to my top five favorite games I played because, despite what this job entails, I usually only have passionate feelings about a handful of games by the time we reach December.

    But 2022 was a weird one for me, in that I feel like I played fewer games than ever. Not that any of that has anything to do with Kotaku, as I’ve only been here for about two weeks so far. But going through tumultuous times and a layoff at the last job doesn’t leave one much energy to invest time in a ton of games.

    But I did experience a handful of games that really resonated with me, a few of which were old ones that got renewed in some way in 2022. So don’t yell at me when you see them on this list. It’s my list, and I’ll cry about Cyberpunk 2077 if I want to.


    A Pokémon trainer is shown taking a selfie with Raichu, who is dancing in the background.

    I’m a simple man. If the electric rat is there, I’m happy.
    Screenshot: The Pokémon Company / Kotaku

    Honorable mention: Pokémon Scarlet and Violet

    Getting two major Pokémon games in 2022 was a lot for some people, but being able to run around a Pokémon world with Raichu by my side is the only thing that keeps me going some days. So I was happy to indulge in an open-world Pokémon in the form of Pokémon Violet. However, I just have too many issues with this game to give it a proper spot on my list. It’s buggy, sure, but it’s also designed in such a way that it can’t keep up with its own “find your bliss” philosophy, which made entire sections of its main story annoying and disorienting to play through.

    That being said, the stellar endgame has completely rewired my brain and I can’t think about Professor Turo without crying, and playing a Pokémon game in co-op with my friends is a childhood dream come true. It’s deeply flawed, but I keep looking back at screenshots of me and my friends hanging out in Paldea like an old photo album. It’s got so many great ideas, but it’s all built on top of a shaky foundation. I’m awaiting its DLC with bated breath.


    Kratos and Atreus are seen embracing each other in front of a giant prophecy.

    I loved Kratos and Atreus’ story, but all the other story threads God of War Ragnarök spun were too much for one game.

    Honorable mention: God of War Ragnarök

    I really adore the 2018 God of War reboot as an examination on the series’ previous gleeful glamorizing of gratuitous gore, and when it was at its best, God of War Ragnarök felt like it was building beautifully upon Kratos’ and Atreus’ relationship as father and son. But, man, what a messy follow-up it was.

    I like large swaths of Ragnarök, and I think, had it been broken up into two games and made a trilogy, rather than Sony Santa Monica attempting to introduce and wrap up two games’ worth of story in the course of an exhaustively long game, I would’ve loved it a lot more. Its action still feels weighty and fun and getting to play as Atreus was a lovely surprise, but it feels breathless and bloated in a way the 2018 reboot didn’t. I’m always going to wonder what the conclusion to God of War’s Norse story would’ve looked like as two games instead of one, as those are the ones that would’ve likely made it onto my list.


    V and Kerry are seen looking out on Night City from a high balcony.

    Cyberpunk 2077‘s city skyline makes me well up the way most open-world vistas don’t.
    Screenshot: CD Projekt Red / Kotaku

    5. Cyberpunk 2077

    I’m still very resistant to any narrative that Cyberpunk 2077 is “great” in 2022 after CD Projekt Red put in the work to elevate it from the technical disaster it was when it launched in 2020, but the game was still a central figure in my year, and has gone from something I played out of a work obligation two years ago to a game that’s become pretty special to me.

    I played through and dissected Cyberpunk 2077 all year as part of Normandy FM, a retrospective podcast I co-host, and combing through that game in a relatively stable technical state unmasked that it’s a pretty unremarkable RPG. That being said, as a person who spent all of 2022 dealing with the realities of the capitalist gristmill that is America, both through job stuff and in the medical system, there was something freeing about existing in Night City, which felt like an oppressive, capitalist amalgamation of the cities I dreamed of living in while I was stranded in small-town Georgia.

    When Cyberpunk 2077 wasn’t being insufferably cynical about people, places, and things, it was a constant interrogation of what I was willing to live for, and why I wanted the things I wanted in life. It’s a product of the same capitalist hellscape it claims to satirize, but in the margins there are things worth fighting for, even if you have to go looking for them on your own terms. I don’t boot up open-world RPGs very often, but throughout 2022 I would turn on Cyberpunk 2077 just to drive around the city and imagine the possibilities it held for me. Thankfully, I live in a city now, and no longer have to dream. But Cyberpunk 2077 was a lifeline during a time when the home it proposed felt unattainable. For that, I’ll always keep the story of V and Night City in my heart, even if I don’t think it’s a great video game.


    Yu and Kay are seen laying down together next to a camping ground.

    Haven’s Couples Update gave queer fans a new reason to experience the RPG in 2022.
    Screenshot: The Game Bakers / Kotaku

    4. Gayven (Haven, but gay)

    Haven completely slipped by me in 2020, but that changed this year when The Game Bakers added an update that let you play as same-sex pairings of its main characters Yu and Kay. As a person who has written a lot about queerness in the video game industry, I was immediately drawn to Haven as a case study in a developer putting in the time and effort to make a game queer-inclusive. Getting to experience Yu and Kay’s story from the perspective of two queer men was a wonderful way to first experience the game, and made its angsty science-fiction romance all the more affecting for me as a gay man who eats that shit up.

    Haven is a lovely meditation on long-term relationships, with its exploration and turn-based combat broken up by scenes of Yu and Kay just living together through the most mundane parts of being together. Where many video games thrive in the lead-up to a romantic relationship, Haven sits with what it means to already be well and established, and it leads to some of my favorite romance writing in a game. It’s full of big, oppressive science-fiction ideas, but its best moments are when two people sit together in their home and speak to each other not as spacefaring adventurers, but as two star-crossed lovers willing to find pockets of joy when they’re all they’ve got left.


    Luca and Miguel are shown talking over drinks at a bar lit by neon lights.

    We Are OFK is essentially an interactive music video, but the drama between its indie pop bangers is just as compelling.
    Screenshot: Team OFK / Kotaku

    3. We Are OFK

    The music of We Are OFK, an episodic biopic about a group of young adults drifting through the L.A. game dev grind and into a musical act, nearly topped my Spotify Wrapped this year. The band was second under Coheed and Cambria, my favorite band that released a new album this year, which speaks volumes about how catchy and contemplative Team OFK’s indie pop stylings are. These songs are interwoven between We Are OFK’s depiction of the dramatic, interpersonal relationships between a group of queer creatives just trying to figure their shit out.

    We Are OFK is contentious as a video game, as its interactive elements feel insubstantial beyond choosing text messages and playing through an interactive music video at the end of each episode. But as an unapologetically queer musical drama about finding yourself and those willing to put up with your bullshit, it’s deeply relatable. The game exists as a springboard for a larger virtual band experience, and as long as they keep producing bangers like “thanks,” and “Infuriata,” I’ll follow it in whatever form OFK exists.


    Soldier: 76 is seen leading his team into battle, with Hanzo, Sojourn, and Sigma following him.

    Overwatch 2 is still only half the game Blizzard promised, but its PvP suite is still pretty damn great.
    Screenshot: Blizzard Entertainment / Kotaku

    2. Overwatch 2

    Look, look, I know. I know Overwatch 2 is a mess of microtransactions and free-to-play grind, but Blizzard’s sequel/reboot of its hero shooter is still such a gold standard for team-based combat that I have sunk nearly 300 hours into it since its launch in October.

    Right now, Overwatch 2 isn’t exactly what I was looking for when Blizzard announced it back in 2019, as its story content has been pushed into 2023. I (foolishly) came into Overwatch on the back of its characters and lore, so I’m still eagerly awaiting that side of the sequel. However, in its complete revamp of the original game’s format in favor of a 5v5 setup, its new modes, the heroes, and the great deal of attention given to its contextual banter writing, Overwatch feels more alive than it’s felt in years. This is damage of Blizzard’s own doing, as the company essentially put the first game on ice until Overwatch 2’s launch. But it’s comforting as a long-time player to finally see signs of life for the game after all this time, and to feel hope for its future for the first time in years.


    A Pokémon trainer is seen standing on a cliff with a team of Beautifly, Torterra, Typhlosion, Goodra, Palkia, and Raichu behind him.

    Pokémon Legends: Arceus was a mechanical evolution, but also a narrative one, as well.
    Screenshot: The Pokémon Company / Kotaku

    1. Pokémon Legends: Arceus

    Pokémon Legends: Arceus was everything I’d been wanting out of a Pokémon story for over a decade. After years of watching the franchise add to its mythology and world, it never really felt like many of these games were living up to the promise of the universe Game Freak had built over 25 years. Pokémon Legends: Arceus was the first time since I was a child that this setting felt as large and unknowable as it did in my youth.

    Much of that came from Legends: Arceus’ use of a historical setting, rather than the modern one seen in most other Pokémon games. Taking the player back to when the Sinnoh region was known as Hisui, being present for lore-defining conflicts, and watching the universe’s gods have it out was more impactful than hearing about them through historians and seeing cave paintings and statues. It felt like a second chance for Sinnoh to feel like the significant origin point of the universe it had been described as in Diamond and Pearl.

    On top of just feeling more vast, Pokémon Legends: Arceus was also the most tangible the world felt to me as a player. This was thanks to Game Freak’s shift into action-oriented mechanics like actually being able to aim and throw a Pokéball at an unsuspecting wild Pokémon, stealthing around the wilderness to avoid giant Alpha Pokémon, and being able to fluidly traverse its open areas on the backs of friendly critters. Even when Pokémon Scarlet and Violet attempted their own versions of these systems, it never felt like they quite captured Legends: Arceus’ frictionless traversal, and that’s why they felt flimsy in comparison.

    Legends: Arceus solidified to me what it is I want out of Pokémon games. Some people want to capture every Pokémon in the Pokedex, some want to compete and become a respected champion. But for me, existing in this world and discovering its secrets with Raichu by my side is why Pokémon still holds my attention decades later, and Pokémon Legends: Arceus is the most I’ve felt captivated by this universe, probably ever. I hope it’s a blueprint for the series’ future, because I feel like, otherwise, I’m going to be chasing the highs of its best moments for years to come.

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    Kenneth Shepard

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  • Our Favorite Childhood Holiday Gifts, Video Game Edition

    Our Favorite Childhood Holiday Gifts, Video Game Edition

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    Space Quest IV: Carolyn Petit and the Time Rippers

    Space Quest IV: Carolyn Petit and the Time Rippers
    Screenshot: Sierra Entertainment

    It must have been Christmas of 1991 that I found Space Quest IV: Roger Wilco and the Time Rippers under the tree, and got the gift of seeing exciting new possibilities in games.

    I was a fan of adventure games, sure, having played a few games in Sierra’s King’s Quest series, not to mention Lucasfilm’s brilliant and bizarre early titles like Maniac Mansion and The Secret of Monkey Island. But this was my first experience with Space Quest, Sierra’s comedic sci-fi series starring Roger Wilco, the hapless space-janitor who finds himself thrust into one cosmic misadventure after another.

    To be honest, I don’t remember much about the quality of Space Quest IV’s puzzles. What I do remember is how varied and vibrant its universe seemed, with harsh alien worlds, moody cantinas, and glitzy space-malls. But what really knocked my socks off about the game was how meta it was. After progressing a bit through Space Quest IV: Roger Wilco and the Time Rippers itself, poor Roger finds himself flung into (the non-existent) Space Quest XII: Vohaul’s Revenge II.

    Image for article titled Our Favorite Childhood Holiday Gifts, Video Game Edition

    Screenshot: Sierra Entertainment

    Today, it’s not so uncommon for games to break the fourth wall and wink knowingly at the player about being video games, to play with conventions in ways both tired and inspired. But wow, was this exciting for me in 1991! The game also sees you venturing into Space Quest X: Latex Babes of Estros (an obvious riff on the 1986 Infocom adventure Leather Goddesses of Phobos) and all the way back to the original Space Quest, which already looked humorously primitive and pixelated compared to 1991’s state-of-the-art graphics, making high(er)-definition Roger Wilco all the more conspicuous.

    Space Quest I - The Sarien Encounter

    Screenshot: Sierra Entertainment

    Space Quest IV may or may not be a great game, I honestly don’t remember well enough to say. I just remember sitting there on my Christmas break, awestruck by the clever meta-ness of it all, and having my mind expanded about the possibilities of what video game storytelling and structure could do.

    Carolyn Petit, Managing Editor

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    Alyssa Mercante

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