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Tag: Japanese Games

  • Off to the (bed) races

    Off to the (bed) races

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    NEWBURYPORT — On a day when Newburyport firefighters were thinking of a comrade taken from his family and his community way too soon, they raced down Federal Street in a bed resembling a fire engine and won Thursday’s annual Newburyport Lions Club Bed Race for the third year in a row.

    Newburyport firefighter Brett Burkinshaw died July 1, 2021, at age 47, of brain cancer.

    The victory, witnessed by thousands of onlookers, was by the slimmest of margins as the Fire Department (1:13.35) beat out the Winner’s Circle Running Club (1:13.40) by .05 seconds.

    If the results feel familiar it’s because the same two squads came in first and second last year. That year, local firefighters won by an entire second (1:15 to 1:16).

    The bed race, which turns Federal Street into a drag strip, is one of Yankee Homecoming’s marquee events.

    It serves as a fundraiser for the Lions Club and sees teams of racers pushing beds decked out as clipper ships, fire boats and evening a squared circle.

    Per regulations, one person must ride inside the bed as their teammates chug down the road with crowds on both sides cheering them on.

    Teams from the Newburyport Youth Council, Theater in the Open, The Dojo and The Wolfe Club, among others, also competed in the race. Many of the teams focused on presentation rather than speed and made little to-no effort trying to go fast. Instead, they soaked in the applause, hoots and hollers hurled at them by a smiling crowd.

    Dispatcher and on-call firefighter Justin Burle took the role of team leader for the Newburyport Fire Department, overseeing a group of men who raced a bed that was, once again, made up to look like a replica of the city’s fireboat.

    He said the racing bed was dedicated in honor of Burkinshaw, as well as fellow late firefighter Tony Raven.

    Burle added his team’s slim victory this year was sweet.

    “We were just giving all we had, pushing the whole time and we’re all still standing,” he said.

    The Winner’s Circle member Peter Blake said coming in .05 seconds too late was another tough loss.

    “I feel a burning desire to be better, next year,” he said. “But I give props to the Fire Department. They are stronger, burlier men.”

    The Newburyport Recreation and Youth Services’ Youth Council went with a Mario Kart theme, with enrichment coordinator director Tara McGregor riding in the bed dressed as the eponymous video game plumber.

    MacGregor said the Youth Council enjoys playing Mario Kart after school, so they went with the theme.

    “It’s a nostalgic memory that everybody can share, regardless of age,” she said. “Who doesn’t love Mario Kart?”

    Youth Council member Georgia Macmillian had a large, red and white mushroom on her head to emulate another character: Toad.

    “I picked Toad because I wanted to make a mushroom hat,” she said. “It’s not too heavy, not too hot.”

    Museum of Old Newbury Executive Director Bethany Groff Dorau was dressed as an 1850s ship’s figurehead carving.

    In her white dress and clipper ship hat, Groff Dorau rode on a bed adorned with four grandfather clocks.

    “I’m an angel,” she said. “I’m flying through time. Hopefully, we’re flying into the wind.”

    Groff Dorau spent her time before the race fanning herself in the heat with a cardboard advertisement for the museum. But she said she expected to be going so fast, once her runners got moving, that she wouldn’t need any fans.

    Unfortunately, the museum’s bed suffered mechanical problems forcing crew members to slam on the brakes and fix what turned out to be a damaged wheel.

    Massage Only owner Cheryl Fisher was wearing a blue wig, along with the rest of her four runners, while her daughter, Isabella Schwind lay on a massage table, recording the whole event with her cell phone.

    “Blue is our color,” Fisher said.

    Racing a bed down Federal Street, Fisher added is a “lost art form.”

    “I’ve been really honing my skills and am ready to show up,” she said, before her team began charging down Federal Street.

    Michael Switzer, founder and president of the charitable men’s organization The Wolfe Club, was once again dressed as British Gen. James Wolfe.

    He carried a plastic sword and rode atop a foam horse that was sitting on a bed, complete with speakers playing galloping sounds in the background.

    “We’re going for speed but I think we have a nice combination for speed and style,” Switzer said.

    This year’s teams also competed to win in a number of other categories – most creative, fastest overall, most team spirit and loudest crowd cheering.

    The winners were scheduled to be announced over the weekend on the Lions’ Facebook page at www.facebook.com/NewburyportLions.

    Daily News editor Dave Rogers contributed to this report.

    Staff writer Jim Sullivan covers Newburyport for The Daily News. He can be reached via email at jsullivan@newburyportnews.com or by phone at 978-961-3145. Follow him on Twitter @ndnsully.

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    By Jim Sullivan | jsullivan@newburyportnews.com

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  • Final Fantasy Creator On Why He Thinks ‘Quality’ Japanese Games Saw A Brief Drop

    Final Fantasy Creator On Why He Thinks ‘Quality’ Japanese Games Saw A Brief Drop

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    While Japanese games of varying genres are enjoying success these days, the 2000s and 2010s weren’t as kind, especially in Western markets. Since then, there’s been a lot of speculation as to why Japanese games struggled during these years, often from westerners themselves, with some pointing to key game design trends. But recent comments from Final Fantasy’s creator Hironobu Sakaguchi suggest that the decline of unique console hardware, exclusives, and cultural differences is the likely cause.

    By the late 1990s, Japanese games like Final Fantasy VII, Chrono Trigger, or Castlevania had become must-play experiences for their inspired stories, excellent technical presentation, and engaging gameplay. But the following two decades were a different story. Anticipated entries like Final Fantasy XIII failed to reach sales expectations with the rise of Western RPGs such as TK (and many felt that train came off the rails starting with 2001’s Final Fantasy X). Newer attempts at franchises like Sakaguchi’s Blue Dragon on Xbox 360 in 2006 were met with lukewarm reception at best. Meanwhile, Western-made games like Mass Effect had become the new gaming sensations. While some may point to declining interests in traditional, linear forms of storytelling in games as a likely reason, Hironobu Sakaguchi suspects that dramatic changes in the hardware used to play games presented a tough road for Japanese devs to follow.

    Sakaguchi: ‘Consoles like the NES and PlayStation were very specific hardware’

    Speaking to IGN along with Castlevania senior producer Koji Igarashi, Sakaguchi discussed why he feels Japanese games were of “higher quality” for systems with ‘“specific hardware”’ like the NES or PSX. The answer, as many students of video game history might suspect, has to do with those very consoles. With specific hardware configurations produced by Japanese manufacturers, devs at the time had to become experts in how to best utilize these devices, and there was no language barrier to gaining these skill sets. Sakaguchi said:

    “[Specific, Japanese-made consoles] made it easier for Japanese developers to master the hardware, as we could ask Nintendo or Sony directly in Japanese. This is why—I realize it might be impolite to say this—Japanese games were of a higher quality at the time. As a result, Japanese games were regarded as more fun, but when the hardware became easier to develop for, things quickly changed.”

    Castlevania producer Koji Igarashi added that the “long history of PC culture” in the West was better adapted to the hardware trends that would follow in the 2000s, a trend which continues to this day. The PS5 and Xbox Series consoles more closely match PC hardware than dedicated gaming boxes perhaps ever have. That change wasn’t easy.

    Igarashi describes the journey as a tough growing pain. “Japanese developers could no longer rely on their speciality as console developers,” he said, “and had to master PC development.”

    While some may be quick to point out, perhaps, that the PS3’s unique and troublesome Cell Broadband Engine certainly fits the criteria of “specific hardware,” it was maybe too specific. Though Sony made incredible promises for its performance (and odd commercials), its unique architecture was a chore for developers around the world, leading Sony to pivot away from it for the PS4. But the 2000s and 2010s were also a time where Japanese games, particularly Final Fantasy, made the switch to multi-platform releases. Devil May Cry 4 was another notable series that made the jump to other platforms. This shattered the trend of focusing on a specific set of hardware constraints. And at the time it didn’t really go over too well. It seems natural now to expect a Final Fantasy to appear on multiple consoles, but the announcement of XIII coming to Xbox 360 was quite the surprise in the 2000s.

    Sakaguchi believes that where we play our games also makes a difference

    Sakaguchi also said that the “cultural differences” between Japan and the West make meaningful differences in what kinds of games are made. “In the West,” Sakaguchi said, “children often get their own room from a very young age, whilst in Japan the whole family sleeps together in the same room.” He continued, “such small cultural differences can be felt through the games we make today […] I believe that cherishing my Japanese cultural background is what attracts people towards my games in the first place.”

    While I for one can say that my private bedroom probably enhanced my experience of Final Fantasy VII, Sakaguchi’s comments concerning focused mastery of specific hardware likely explained why such epic experiences often felt so unique to the platforms I was playing them on. Or maybe that’s just the nostalgia talking.

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    Claire Jackson

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