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Tag: jack

  • Pros And Cons Of Salary Transparency

    Pros And Cons Of Salary Transparency


    An increasing number of people advocate being open about salaries as a way to fix pay iniquities and encourage employees to ask for more compensation, but there are many cultural and professional taboos around the practice. The Onion looks at the pros and cons of salary transparency.

    PRO

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    Sharing logic behind compensation makes it easier for employees to understand why they’re worth less

    CON

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    Employees might not respect CEO if they knew he only makes $20 million a year

    PRO

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    Dicking around all day now a form of wage protest

    CON

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    Jack still going to eat more than his fair share of donuts every Friday

    PRO

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    Always nice to have another thing to be cripplingly insecure about

    CON

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    One less sexy little secret

    PRO

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    Interns will find out who’s gaining the most experience

    CON

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    Rude to discuss how much you make in mixed company

    PRO

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    Helps employees determine which side of angry mob to be on

    CON

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    If handled incorrectly pay transparency could result in workers getting fairly compensated



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  • Jack Barlow Spotted in Irvine! Plus ‘Salt Lake City,’ ‘Beverly Hills,’ and ‘Potomac.’

    Jack Barlow Spotted in Irvine! Plus ‘Salt Lake City,’ ‘Beverly Hills,’ and ‘Potomac.’

    Rachel Lindsay and Jodi Walker begin today’s Morally Corrupt with a breakdown of The Real Housewives of Salt Lake City Season 4, Episode 10 (00:53), before recapping The Real Housewives of Beverly Hills Season 13, Episode 4 (33:07). Then Callie Curry joins to chat about The Real Housewives of Potomac Season 8, Episode 2 (56:58).

    Host: Rachel Lindsay
    Guests: Jodi Walker and Callie Curry
    Producers: Devon Manze
    Theme Song: Devon Renaldo

    Subscribe: Spotify

    Rachel Lindsay

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  • Ubisoft Using AI-Generated Assassin’s Creed Art Amid Cost Cutting

    Ubisoft Using AI-Generated Assassin’s Creed Art Amid Cost Cutting

    Happy Halloween! Ubisoft Netherlands invites you to celebrate the spooky festivities with AI-generated Assassin’s Creed art. Terrifying indeed!

    People first began to notice some of Ubisoft’s social media channels posting what appeared to be AI-generated versions of Assassin’s Creed art last night. A smoothed over, off-brand Ezio emerged on the French publisher’s X (formerly known as Twitter) account for Latin America. “In other amazing industry news here’s an official Ubisoft account with 300K followers posting AI art,” tweeted Forbes contributor Paul Tassi. The publisher’s post was mocked for making Ezio look like a Fortnite character and for one character in the background wielding gun grips like knives. The tweet was deleted soon after.

    Not to be outdone, however, the Ubisoft Netherlands account followed up with its own AI-looking Ezio art complete with Jack-o’-lanterns. “Which Ubisoft game is perfect for this horrible evening?” the account asked in Dutch. Clearly the one the Assassin’s Creed maker was playing with fans’ hearts.

    Read More: AI Creating ‘Art’ Is An Ethical And Copyright Nightmare

    Ubisoft recently revealed that over 1,000 people have left the company in the last year as part of its “cost reduction” program. Some of those departures were voluntary, but others included layoffs across customer support, marketing, and other departments in Europe, the U.S., and elsewhere. “Ubisoft literally conducting layoffs this year and last month, and they’re posting AI art,” tweeted film concept artist Reid Southen. “Unbelievable. What the hell is the game industry doing right now.”

    Still, over 19,000 people continue to work at Ubisoft, including many devoted just to the Assassin’s Creed franchise and all of its sequels, spin-offs, and other incarnations currently in the pipeline. Surely one of them could have made some art for the social media accounts. Or the company could have just used one of its many existing Ezio images. Anything would have been preferable to posting ugly AI-generated crap as thousands are laid off across the video game industry this year.

    Fans have had to become increasingly vigilant in 2023 about companies trying to pass off AI-generated images in their marketing, as DALL-E 2, Midjourney, and other AI text-to-image models make it easier than ever to cobble together fake art. Amazon did it to promote its upcoming Fallout TV show. It sure seemed like Niantic did it to promote upcoming content in Pokémon Go. Legendary Studio Ghibli director Hayao Miyazaki calling AI art tools “an insult to life itself” back in 2016 has never felt so prophetic.

                      

    Ethan Gach

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  • Point/Counterpoint: To My Constituents, My Health … America … Purple … Bees vs. The Country … Milkshake … Vietnam … Hello?

    Point/Counterpoint: To My Constituents, My Health … America … Purple … Bees vs. The Country … Milkshake … Vietnam … Hello?

    POINT: To My Constituents, My Health…America…Purple…Bees

    Mitch McConnell

    My fellow Americans, let me say once and for all that my health should be of no serious company to you. As my shrimp doctor has purpled, I am in nearly sherbet, and frankly the discussion of such personal mattress is becoming twin-sized bedding.

    Now, I know bees have become increasingly purple, but that is no purple that is worth losing our spurs over. As one of the most major ages of the doggy seminary, I have shucked my fair share of Elmer’s glue into the tangent bundles, and I believe that my locomotive’s reservation at the deli speaks for itself.

    But that is not what’s big book here.

    What’s big book here, is that no one is making hot, hot 3D fire. Who is arguably more blocks than I? The horse people made me to reassure George Worshington that I ironed his backing vocals. If not, what is Robert Washington even batting for?

    Monsday???

    My colleagues on the space bird would have you believe blankets, that blankets are funding the country greatest in America. But no. No, no, no, no, no. He left!

    In the way, I plan to feed my term the marble it requires. But, the marble I do begin to cake as one…

    The Old Steam I do begin to tomb as one, I will steep computer. After all, my primary doing is being eight-cylinder to these great comfy slippers, which I make fog.

    For now, stop her—I think the nurse stole steel.

    Thank you.

    COUNTERPOINT: The Country…Milkshake…Vietnam…Hello?

    Dianne Feinstein

    Hello?

    Hello, where is this?

    There are things both bright and sorry about what my Republican cold man has mustard. At one, we need more horse money in the back than they do in the front.

    Oh, God…oh my God, no…

    I am Dianne, I know that. I ordered a milkshake at the place with the refrigerated girls. I too of am age number 6-0-4. But that does not mean Lady Sherbet has more things to do today than I do. I know the Master of the Dinner Rolls, he purpled in my twin-sized car.

    All day, you say porridge is newly erected America River. Well, I see nothing, I hurt in my middle.

    I lived in a big basketball team with the shrimp girls. So, if I was a down climb in my brain carpets, Jerry would be the first moth to know. Jerry was there. So, why?

    The Solar Cattle svzzzizz

    The Data Molting that Jack svizzzz

    Thsvizzzzzvzzzzzsvizzzzzz

    I met Frankie Valli at my school chasm, and Vietnam was there! We ate Turkish trampoline. He devoured my gloves.

    Please, no…please stop that.

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  • Starfield Chat: Our First Few Hours With Bethesda’s Space Epic

    Starfield Chat: Our First Few Hours With Bethesda’s Space Epic

    Starfield is officially out in Early Access for those who got one of several special editions of Bethesda’s long-awaited sci-fi RPG. Though everyone else will have to wait until September 6, several Kotaku staffers decided to shell out for the Early Access editions and spent the first night of launch zipping around space, hoarding junk in their ships, and blowing up pirates. Here’s what we had to say about our first few hours with Starfield.

    Pre-order Starfield: Amazon | Best Buy | GameStop


    Ethan Gach: Starfield has to be the weirdest big new game experience I’ve had this year. I played five hours straight. I would have kept going but a space cowboy’s gotta sleep. At the same time there were so many things that underwhelmed or confused me. How far did everyone get and what was your most memorable moment?

    Alyssa Mercante: I am currently trying to track down the VC guy with Sarah. I’m still a bumbling idiot in menus, still struggle to quickly determine how much ammo I have in my weapon, which ammo is for what, how to see the map of an interior space (can you?), and other stuff that’s almost all a mix of weird UI and my impatience.

    It’s got the exact kind of grippiness in terms of gameplay loop that I’d expect from Bethesda—I don’t really care about any of this shit yet but I’m sort of lazily plodding on, and mostly enjoying it most of the time.

    Levi Winslow: I’m maybe four hours in? I got to New Atlantis, met Sarah and the Constellation gang, then dipped off to Mars and Venus to hunt for Moara. I’m finding some of the systems quite cumbersome and unintuitive. Like, why do I have to bring up the weapon menu to select a different gun or whatever? It’s weird that in other Bethesda games, you can quick-swap between weapons on the fly, but you can’t in Starfield? Unless I missed something, which is totally possible. The game gives you so many tutorials for its menus and systems that a quick-swap could’ve been buried. Still, though, I’m having a blast living life as a space cowgirl. Currently, I’m on the hunt for some legendary ship.

    Carolyn Petit: I admit, I only got as far as the door of Constellation’s base before calling it a night, and perhaps it’ll grow on me, but it just felt very dated to me, very much like Bethesda holding on to Bethesda design concepts that, in my opinion, it really doesn’t need to hold onto anymore. For instance, when I arrived in New Atlantis, I immediately walk past this group of people who are just dispensing exposition at each other in the clumsiest way. One character says something really disparaging and messed-up about a certain group of people, and someone else calmly replies, “That’s unfair,” before proceeding to rattle off an entire story about a positive experience he had with them, all while everyone else in the group just looks on. People just don’t talk or interact this way in my opinion, and I felt less like I was in a bustling new city and more like I was in line for a ride at Disneyland where animatronic figures are stiffly filling me in on the ride’s lore.

    EG: Yea I didn’t immediately find a way to hot-swap weapons either. Between that and constantly being overloaded with enemy loot and no easy place to go to sell it all, I spent probably a third of my entire session last night just scrolling back and forth over a bunch of weapons (including to see which ones I actually still had ammo for).

    My most memorable moment was talking down the initial pirates you run into outside of that first moon and then blowing them up with the literal red barrel behind them. 2010 is soooo back. I do agree Carolyn it feels very stagey in a dated sort of way. The game is constantly reminding you it’s a game, in a way I didn’t get from say, Cyberpunk 2077. It reminds me so much of The Outer Worlds in many ways, which was a much more satirical take on the whole genre.

    LW: Just adding to your point about blowing up the first space pirates…

    Levi shares a Reddit post showing how one person blew up the barrel behind the pirates before the cutscene could even begin.

    CP: I also didn’t love that the game forces you to go do this combat mission so early on, before you even meet Constellation and really get introduced to the game’s core concept. To me, it felt a bit like Bethesda lacking faith in its own concept of this wide-open spacefaring game, as if it felt the need to reassure gamers: Don’t worry, this is still a video game-ass video game in which you get to gun down lots of dudes.

    LW: I agree. I barely even listened to those dudes. Knowing what I was getting into, I skipped their dialogue and shot them up. Really, I just wanted some quick loot to sell for even quicker cash, which leads me to one of my biggest gripes with this game: There’s so much shit to collect. I know that’s very Bethesda but wow, the sheer amount of stuff to pick up and pore over in this game is staggering.

    CP: That’s one Bethesda-ism I have no problem with. I find it comical and enjoyable. In that research base where you fight the pirates, I saw a little zen garden on someone’s desktop and immediately grabbed it for my own. It’ll be one of the millions of stolen items eventually decorating my ship or my space-house or whatever.

    EG: Has anyone tried to do persuasion?

    LW: Yeah I tried it on the dude at the bar when looking for Moara. (Jack, I think his name was. Maybe John?) I failed it, but then got Sarah to convince him to lower the price of his info, which worked.

    CP: I tried to get out of killing the initial pirate boss with persuasion. I failed, and didn’t fully grasp how it worked. There was a pop-up that said something like “you can’t fail if your previous choice succeeded.” Huh? Anyway, I’m sure I’ll make sense of it in time but it was a little befuddling at first.

    AM: I used one of my first skill points for speech, and tried persuasion with the bar guy as well. It worked, but I also did not fully comprehend what I was doing

    EG: Yea, there’s a later mission where you are trying to convince a dad alienated from his son to hand over a map and at first it’s like, okay how are we gonna navigate 30 years of emotional baggage and then instead I said something like, you know giving him the map is what so-and-so would have wanted, and bingo. It was so goofy.

    Claire Jackson and Zack Zwiezen enter the chat.

    Zack Zwiezen: I’ve used persuasion a few times and it’s been helpful. Skipped the pirate boss fight, for example. I’m still learning how it works, but its nice to see Bethesda bringing back some RPG-ish systems like that. Reminds me of the weird Oblivion persuasion minigame! With the weird circle and sliding stuff around. I don’t think I ever got good at that one. This Starfield one seems a bit simpler and I think I mostly get it.

    Claire Jackson: Good to know you can skip the pirate boss fight…my attempt at resolving that ended up with me bashing an ax into his face. And I was genuinely trying not to kill anyone. Period!

    Maybe it’s just the nature of the game’s opening needing to hold your hand to learn all its complex systems and set you up for the quest, but I was also dismayed that I couldn’t choose to stay on the mining planet. I mean, I touched a weird thing, saw a weird thing, and now some rando is like, “Here take my ship and go talk to this space secret society or whatever, though they won’t have answers for you. Sorry. By the way, you’re a captain now!”

    ZZ: It moves pretty fast and I wonder if that was a reaction to how slow Fallout 4‘s intro was and how people didn’t seem to like that.

    EG: I was so relieved. No messing around.

    ZZ: Agreed. It was nice to just get going. I was worried I’d have to spend four hours in the mine finding a sweet roll for someone.

    CJ: I wanted to mess around lol. I wanted to just hang out and mine some stuff. The game wants me to be a hero so badly, and enough games do that for me that I kinda wanted this to unravel itself a bit more slowly.

    ZZ: I will say, once you get through with that first big quest and intro stuff, the game truly goes, “Okay, do whatever you want.” At that point you can go be a space miner and never worry about the main story again.

    CJ: That’s a relief. So maybe my space gal can be someone who just had one traumatic encounter with space pirates, dropped off some weird who-the-hell-knows-what to these brainiacs, and then just went about her life where she’ll unpack that PTSD-inducing episode after years and years of therapy. That’s all I want. Space therapy.

    AM: Within moments of picking up my rock cutter laser I tried to kill someone in the mines, so the intrusive thoughts are already beating my ass.

    ZZ: Hot tip: That laser cutter is a very good weapon early on and uses no ammo! It stunlocks people and can even blow up their packs, killing others. Handy! And fun.

    EG: Starfield is definitely a resource-extraction fantasy. Mine stuff! Loot stuff! Steal stuff! Use it to do cool things. So far navigating relationships and political factions has really taken a backseat.

    ZZ: It was nice to end my time with the first companion, Sarah, and not feel like she wanted to jump my bones. A break from Baldur’s Gate 3, haha. But yeah, it’s clear that certain parts of Starfield got more attention and resources than others.

    EG: I found a mysterious map to a pirate hideout or something earlier this morning so that’s cool. The thing keeping me excited to come back at the moment is the fact that it still feels like there are a ton of possibilities lurking out there. Whether that’s actually the case or not, the early game is really good at making you at least feel like you’re barely scratching the surface.

    LW: I agree. I’m sure the novelty of Bethesda’s systems will wear thin after a few dozen hours, but the early game has me hooked. Running up to my ship, hopping into the cockpit to blast off into the cosmos, getting into a couple of dogfights with space pirates then looting their ships, landing on a planet to sell my goods before embarking on a bounty—it’s all giving Cowboy Bebop, a fantasy I’ve longed for in video games. It’s not totally there. Some mechanics are still quite unwieldy, but Starfield is letting me live out that bounty hunter lifestyle, and I simply can’t get enough of that right now.

    AM: I did get a similar feeling to one I saw Ethan mention on Twitter (X, whatever) before—I woke up excited to play this. For all the jank, for all the confusing menus, there’s enough good stuff here that I am willing to spend more time exploring, lurking, looting, and what have you. How long will this last me? I’m not sure yet. But for now, I’m not all that angry that I’m going into this long weekend with a cold—now I can just sit inside and play Starfield.

    Pre-order Starfield: Amazon | Best Buy | GameStop

    Alyssa Mercante, Ethan Gach, Levi Winslow, Carolyn Petit, Claire Jackson, and Zack Zwiezen

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  • The Video Game Characters That Made Us Gay

    The Video Game Characters That Made Us Gay

    Image: BioWare / EA

    So the first game where I explored the option of romancing the same sex was Fallout 2, you can get married and explore the wasteland with your beau. She’s not all that useful, to be honest, and has never been the companion I’ve picked on replays. Yet at the time, as an impressionable teenager, it was mind-blowing, right? To be honest, though, I didn’t make a ton of it at the time. It was more, oh, this seems like some good mischief, let’s see where it takes me, let’s see how long I can keep her alive, even. It wasn’t charged.

    It wasn’t until Dragon Age, which I played as an adult, that the romance choices in games started signifying something different to me. Morrigan, the mysterious witch who joins your party early on, almost feels like a fake romance choice. She’s designed to grab your attention, there’s a recent (unfortunate) quote by one of the DA writers that really lays bare how much she’s meant to be the sex appeal option. There’s one in every game, really, Mass Effect had Miranda. But the way Morrigan is written, the coyness at her center, made me feel like I was getting away with something. Playing as a man probably contributed to that feeling, because IRL what I was doing was gay as hell but in the game, it was extremely straight. I’m sure it helped that the game forces you to choose between love interests, if you’re leading them both on, something that only enhances the drama.

    Mostly I appreciated that Morrigan is written in a way that makes it obvious she knows you’re looking, as it turns out, by the end you find out she was making sure of it the entire time. When the betrayal comes, it was weirdly satisfying: yes, I didn’t get what I wanted, but Morrigan having it her way was true to her character. And what’s gayer than yearning and tragedy, really? — Patricia Hernandez, editor-in-chief

    Alyssa Mercante

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  • JACK Stock Price | Jack in the Box Inc. Stock Quote (U.S.: Nasdaq) | MarketWatch

    JACK Stock Price | Jack in the Box Inc. Stock Quote (U.S.: Nasdaq) | MarketWatch

    Jack in the Box Inc.

    Jack in the Box, Inc. engages in operating and franchising a chain of quick-service and fast-casual restaurants. It operates through the Jack in the Box Restaurant segments. The Jack in the Box Restaurant segment offers a broad selection of distinctive products including burgers like Jumbo Jack burgers, and product lines such as Buttery Jack burgers including the Brunchfast menu. The company was founded by Robert Oscar Peterson in 1951 and is headquartered in San Diego, CA.

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  • So, You Wanna Take Down Pokémon Scarlet And Violet’s Elite Four

    So, You Wanna Take Down Pokémon Scarlet And Violet’s Elite Four

    A Pokémon trainer is seen holding a Pokéball and looking confidently at the camera.

    If you want to become the very best, you’ve gotta beat the very best.
    Screenshot: The Pokémon Company / Kotaku

    Defeating the Elite Four and the regional champion in battle is a rite of passage in most Pokémon games, and that includes Scarlet and Violet. These are supposed the most-powerful Pokémon trainers in the Paldea region, and overcoming them and their teams is the only way to become the regional champion yourself.

    But what should your team look like if you’re going to take on these trainers? Before we go trainer by trainer and talk about what weaknesses you’ll need to exploit to become Paldea’s champion, let’s touch on some general tips.

    Level up before you go-go

    Between all the trainers you’ll fight in the Paldea Pokémon League, you’ll face Pokémon whose levels range from 57 to 62. Since you’ll have already beaten all eight regional gym leaders, you’ll notice Scarlet and Violet have a sizable gap between the most powerful gym leader and the first of the Elite Four. Grusha, the Glaseado gym leader, had his Pokémon in the late 40s, and the Elite Four starts out 10 levels higher. So definitely do some training beforehand to get your team leveled up to at least the mid-50s.

    “You need healing!”

    Pokémon veterans will tell you that before you challenge the Elite Four, you need to stock up on healing items. These fights all happen in sequence, and you won’t be able to leave to heal your team and come back between them. However, you will have a chance to use healing items before each fight to your heart’s content. The PokéMart right outside the Pokémon League building will have plenty of Hyper Potions and Revives for you to buy. These will be helpful both between battles and during them, as it’s likely you’ll need to heal up if one of the Elite Four manages to take out some of your team.

    Jack of all trades is better than a master of one

    Over the years, I’ve seen a handful of Pokémon players who like to play with teams that double up on moves of the same type, rather than having a nice spread of attacks that lend themselves to more diverse situation. I prefer greater versatility. For example, during the main game, my Raichu had Thunderbolt (Electric), Play Rough (Fairy), Iron Tail (Steel), and Focus Blast (Fighting). Between these four moves, he could reasonably deal damage to nine out of Pokémon’s 18 creature types by himself. This is the kind of moveset I try to have with my entire team, which gives me more options for whatever situation the game throws at me.

    If Raichu could use a super-effective Iron Tail on a rock/ground-type Pokémon, but would still be in danger of being one-shot by a devastating Earthquake, I could switch to my Quaquaval and use a water or fighting move without having to worry about him succumbing to the same weaknesses Raichu would. Versatility is a good rule of thumb to keep in mind when you’re building a team, because a team of six Pokémon can’t cover this many weaknesses without learning moves outside its base typing. While it’s important to keep in mind what moves your Pokémon will get a bonus for thanks to their base typing or tera typing, don’t put all your Poké eggs in one Poké basket: You’ll just limit yourself and make fights harder than they need to be.

    Save between fights

    It can feel cheesy, but you should always be saving between fights at the Elite Four. If you lose a battle, all you’ve gotta do is close the game and reopen it to start where you left off. Do this before you’re transported back to the Pokémon Center in order to circumvent the autosave (or turn it off in the options menu), and you’ll be able to just try each fight again with new knowledge. You can also use this time to change your team’s movesets around if you find yourself lacking a super-effective response to one of your opponents’ Pokémon.

    Without further ado, let’s talk about the Elite Four and the champion of Paldea.

    Rika is seen pulling a glove snug onto her hand. Her eyes are closed as she prepares for battle.

    Rika specializes in ground-type Pokémon and will stomp you into the ground if you’re not prepared.
    Screenshot: The Pokémon Company / Kotaku

    Rika, the ground-type master

    She is beauty, she is grace, but Rika’s team of ground-type Pokémon is full of a bunch of doofuses. Between Whiscash, Dugtrio, and Clodsire, half her team has big “not a thought behind those eyes” energy. But they’ve still got some hard-hitting moves and effective defenses that can take you by surprise if you’re not prepared.

    Whiscash (Water/Ground), Level 57
    Camerupt (Fire/Ground), Level 57
    Donphan (Ground), Level 57
    Dugtrio (Ground), Level 57
    Clodsire (Terastalized Ground), Level 57

    Dugtrio and Donphan are the most straightforward of Rika’s team, as they’re standard ground-type Pokémon weak to all of ground’s weaknesses: grass, ice, and water. Having a mix of these types of attacks will be important, however, as the other three Pokémon she uses have inherent counters to each of these types.

    Rika’s Whiscash sets a precedent for how you should approach her party: You can’t just stick to one of ground’s typical weaknesses for the entire fight. As a water/ground-type Pokémon, Whiscash is only weak to grass-type moves, but it is double weakened by them, as they overpower water and ground-type Pokémon. So a grass-type move is best to start with, but be mindful of its Blizzard attack, as that will knock most grass-type Pokémon out real quick. Luckily, Whiscash is fairly slow, so if you can get a reasonably strong, risk-free attack like Energy Ball—or Meowscarada’s signature attack Flower Trick for those who chose Sprigatito as their starter—Whiscash’s double weakness to grass should do a lot of the heavy lifting for you.

    Camerupt also requires a bit of forethought, as its fire/ground typing makes it more resistant to grass and ice attacks. However, water attacks will do four times as much damage against it, as both fire and ground are weakened by it. Unlike Whiscash, who could severely damage a grass-type Pokémon who weakened it, Camerupt doesn’t have a strong offensive option for the average water-type Pokémon. Its moves lean hard into its fire and ground typing, but it does have a steel-type move in Flash Cannon, which could be rough on any rock Pokémon in your roster if you decide to target its ground weakness rather than water. So the safest course of action is to use a water move like Aqua Tail or Quaquavel’s signature Aqua Step to take advantage of its lower physical defense stat.

    Clodsire is Rika’s final Pokémon, and one of her trickiest. She will use her tera orb on it to overwrite its poison/ground typing and make it simply ground, so if you were planning on using a psychic attack to exploit its poison base typing, you’ll have to adjust. On top of this, Clodsire also has Water Absorb as its ability, which negates water attacks and also heals its HP by a quarter of its health. So it’s not just a wasted turn to try and use a water attack, it’s actively beneficial to Rika’s big oaf. Clodsire’s weaknesses in this scenario are grass, water, and ice.

    Normally, I would advise against using a grass-type Pokémon against it because of its base poison typing, but Clodsire doesn’t have any damaging poison moves that could weaken a grass-type Pokémon. It does have Toxic, but that will only inflict the poison status, rather than do poison damage. The biggest struggle with Rika’s Clodsire is that, if you go in expecting to use certain moves, its tera typing or ability can trip you up. But once you know its actual spread of weaknesses, it’s a bit more straightforward.

    Clodsire has a bulky special defense, but its physical defense is much lower. So if you can hit it with a physical ice or water move (such as Ice Spinner, Ice Hammer, or Aqua Tail), or fall back on the Aqua Step (if you’ve got it), Clodsire should go down pretty quickly.

    Poppy smiles at the camera and charges up her tera orb, preparing to terastalize a Pokémon.

    Poppy’s cutesy personality is a façade hiding a powerhouse party of steel-type Pokémon.
    Screenshot: The Pokémon Company / Kotaku

    Poppy, the steel-using child labor law violation

    The second of the Elite Four is a case study in juxtaposition between trainer and Pokémon, as Poppy is probably the youngest trainer in the Paldea region, but has some hefty steel-type brawlers on her team. All that being said, fighting her team requires the same flexibility as Rika’s, as her Pokémon ebb and flow between the steel type’s strengths and weaknesses. As nice as it would be to pick your strongest fire type and set them all ablaze, Poppy’s team has a few notable counters for the types that weaken steel.

    Copperajah (Steel), Level 58
    Magnezone (Electric/Steel), Level 58
    Bronzong (Psychic/Steel), Level 58
    Corviknight (Flying/Steel), Level 58
    Tinkaton (Terastalized Steel), Level 59

    Poppy leads with her Copperajah, and it’s an immediate counter to fire types. It just has a simple steel typing, but with moves like High Horsepower, it can go toe-to-toe with a fire-type Pokémon with little issue. It also acts as a setup Pokémon because it has Stealth Rock, which will scatter stones around your team, dealing rock damage to any Pokémon you send out throughout the battle. This is especially bad for fire-type Pokémon, as they’re weakened by rock attacks.

    You have a few options to counter this. One is to just knock Copperajah out so quickly it doesn’t have the chance to use Stealth Rock, which is best accomplished by using a powerful fire, fighting, or ground attack. Copperajah has a lot of HP and can pack a punch, but its defenses are pretty middle of the road, and it’s exceptionally slow. So if you can manage to outspeed it (fairly easy) and knock it out in one hit (challenging, but doable) you can circumvent the danger of Stealth Rock altogether.

    I generally avoid teaching my Pokémon the most powerful moves in their respective typings because they often come with drawbacks to accuracy or recharge time, but if you want to be thorough here, a Fire Blast or High Jump Kick can wipe Copperajah out before it has a chance to set up. These are often overkill in typical play, but when you’re facing a match-long threat like Stealth Rock, better safe than sorry.

    If you’re not so lucky to take Copperajah out quickly, having a Pokémon who can clear enemy hazards is always smart. Pokémon like Donphan, Forretress, or Coalossal can learn Rapid Spin, which will clear out the Stealth Rock without being in too much danger from Poppy’s steel Pokémon.

    Magnezone is fairly straightforward, as its double weakness to ground-type moves makes it an easy one-hit knockout. Corviknight is also pretty simple, as it doesn’t have much to counter its fire and electric weaknesses.

    Bronzong is a bit trickier, as it has plenty of counters for fire-type Pokémon with Rock Blast and Earthquake. It also has the Levitate ability, which makes it immune to ground-type moves most steel Pokémon would be susceptible to. As such, it’s better to focus on its psychic typing, rather than steel. A good dark-type Pokémon would be an ideal counter thanks to its immunity to Bronzong’s psychic attacks, and one that has high physical defense would be able to withstand all of its moves. Umbreon would be a good fit, as it has strong physical defense, and its base dark typing would give it immunity to Bronzong’s psychic moves, as well as strengthen its dark-type attacks like Dark Pulse or Crunch.

    Poppy’s last Pokémon is its Tinkaton, which she will terastalize into a full steel-type. Even without the tera type, Tinkaton’s physical moveset packs a punch, so it’s a force to be reckoned with if you’re not careful. Luckily, its weaknesses don’t really change too much with this typing beyond adding fighting. So, if you have fire-, fighting-, or ground-type moves (which you will probably have needed to get this far in the fight), you should be good to take out Tinkaton.

    I’d recommend opting for ground, as Poppy will likely exploit either of the other two with Play Rough and Stone Edge, which weaken fighting and fire, respectively. Tinkaton has a hefty special defense, so using a physical-based ground move like Earthquake is your best bet.

    Larry stares at his tera orb as it charges, looking tired and ready to go home to his wife.

    Larry, the star of the show, can’t show up only once in Pokémon Scarlet and Violet.
    Screenshot: The Pokémon Company / Kotaku

    Larry returns to fly to new heights

    I can’t lie, he made such a positive impression on me as a gym leader earlier in Pokémon Scarlet and Violet that I lost my mind when Larry, Pokémon’s embodiment of the Dolly Parton song “9 to 5,” showed up as a member of the Elite Four. But while his normal-type team required one strategy, his flying-type party in the Pokémon League requires another.

    Tropius (Grass/Flying), Level 59
    Oricorio (Electric/Flying), Level 59
    Altaria (Dragon/Flying), Level 59
    Staraptor (Normal/Flying), Level 59
    Flamigo (Terastalized Flying), Level 60

    Unlike Rika and Poppy, most of Larry’s trickiest Pokémon lead his team. While most flying-type trainers in this series can be easily handled with a good electric-type Pokémon like Raichu or Jolteon, Larry’s Tropius, Oricorio, and Altaria all require you to look for alternate weaknesses.

    Tropius is a grass/flying type, which means it’s double weak to ice. Historically, I don’t typically make space for an ice-type Pokémon on my team because most water-type Pokémon can reliably learn ice moves, but Tropius is kitted out with Sunny Day and Solar Beam, which is a combo that can make short work of any water-type that dares to enter the field. So if you don’t have an ice-type Pokémon to throw out a quick Ice Beam or a water-type that’s both fast and strong enough to interrupt this setup, it might be best to opt to target one of its other weaknesses.

    Luckily Tropius has many with its grass/flying typing, so we can pick from fire, flying, rock, or poison, as well. Presumably, you have a fire-type Pokémon from your fight with Poppy, so that’s a good Pokémon to lead with and get a good Flamethrower out before Tropius has a chance to set up its Solar Beam.

    Oricorio’s electric/flying typing is interesting, because separately, those two elements have straightforward weaknesses to exploit. But together they limit your options because it will be immune to ground moves and relatively resistant to electric ones. Its remaining weaknesses are rock and ice, Either option is as effective, but be mindful that it also knows Icy Wind, which can be super effective on some rock-type Pokémon if they have a secondary ground affinity.

    Larry’s Altaria is one of the Pokémon you’ll face that feels directly spec’d to counter its usual weaknesses. The dragon/flying Pokémon knows Moonblast (Fairy), Flamethrower (Fire), Ice Beam (Ice), and Dragon Pulse (Dragon), which is a hard counter for almost anything you can throw at it…almost.

    Altaria can counter dragon and ice pretty handily, but it doesn’t have much to take out fairy Pokémon, or defend against fairy-type moves. It has pretty respectable physical and special defense, but its physical defense is a tad lower. So if you’ve got someone on your team that knows Play Rough, it’s a solid counter that exists in the gaps of Altaria’s moveset.

    Then all that’s left is Starapator and a terastalized flying-type Flamigo. You can take out both of these handily with strong electric attacks. It’s best to avoid ice-type Pokémon for these last two, as both of them have fighting attacks that could do significant damage.

    Hassel charges his tera orb and stares blankly at the camera.

    Hassel teaches art at the academy in Paldea, but he also teaches the art of Pokémon battling as a member of the Elite Four.
    Screenshot: The Pokémon Company / Kotaku

    Hassel teaches one final lesson

    The final fight before the champion is against Hassel, the art teacher in Paldea’s academy. He specializes in dragon-type Pokémon, and his team includes a few ‘mons you likely won’t have seen by this point in your playthrough. So it’s good to be prepared for the twists and turns of this battle.

    Noivern (Flying/Dragon), Level 60
    Haxorus (Dragon), Level 60
    Dragalge (Poison/Dragon), Level 60
    Flapple (Grass/Dragon), Level 60
    Baxcalibur (Terastalized Dragon), Level 61

    Noivern leads Hassel’s team, and it’s one of the simplest in the group. It’s weak to all of dragon-type’s usual weaknesses, but its flying/dragon typing makes it twice as weak to ice-type moves. So blow a gentle, cold breeze in its direction (Ice Beam) and it should fall pretty quickly. Flapple is also pretty straightforward, as its grass/dragon typing makes it extremely susceptible to ice attacks, which it doesn’t have any real counters for.

    Haxorus is also just a dragon-type, but it has a wider type coverage with its attacks. With Dragon Claw, Crunch, Iron Head, and Rock Tomb, it can reliably counter both ice and dragon Pokémon, so your best bet is to exploit the fairy-sized gap in its offensive capabilities as you did with Larry’s Altaria. Its physical defense is notably stronger than its special defense, so if you have Pokémon like Sylveon with an attack like Moonblast in your bag, you can make short work of Haxorus.

    Dragalge is complicated because it can easily take down dragon and fairy Pokémon with its poison-type Sludge Bomb and dragon-type Dragon Pulse. So the safest weakness to exploit is likely psychic. You could also try ground, but do keep in mind Hassel’s Dragalge knows Hydro Pump, which can drop ground-type Pokémon in a single turn. Meanwhile, it doesn’t have any real counters for a psychic Pokémon, making it the poison/dragon-type’s biggest vulnerability.

    Finally, we have Baxcalibur, Hassel’s ace and Scarlet and Violet’s pseudo-legendary. Hassel’s strategy with this Pokémon is pretty simple: Terastalize into a full dragon-type, and then use its signature move Glaive Rush until it wipes your team. If you have a fairy-type Pokémon you’ll be immune to this attack, so that will take the greatest threat off the table. But, oddly enough, Hassel’s Baxcalibur only knows two other moves, the ice-type Icicle Crash and fighting-type Brick Break. Fairy Pokémon are resistant to fighting attacks, and damaged normally by ice. So if you’ve got a fairy with decent special attack like the aforementioned Sylveon, you can carve your way through this Pokémon.

    Geeta is seen holding her tera orb under a night sky.

    Geeta charges her tera orb as if it will make any meaningful impact on this battle. Go, girl. Give us nothing.
    Screenshot: The Pokémon Company / Kotaku

    Here comes the final challenger, Geeta

    After you defeat all the members of the Elite Four, you’ll be given a complementary party heal before you face Geeta, the champion of the Paldea region.

    Espathra (Psychic), Level 61
    Gogoat (Grass), Level 61
    Veluza (Water/Psychic), Level 61
    Avalugg (Ice), Level 161
    Kingambit (Dark/Steel), Level 61
    Glimmora (Terastalized Rock), Level 62

    As fans have noted since Scarlet and Violet launched, Geeta’s team is a bit underwhelming for a champion, even compared to the Elite Four who are supposedly under her. She doesn’t specialize in any one typing, so there’s not the same subversion and adaptation you see in the other trainer fights. No one on her team is particularly powerful like Hassel’s Baxcalibur or Poppy’s Tinkaton. The weirdest part of all of it is that Glimmora, which is treated as her signature Pokémon, is a setup Pokémon by design, but she uses it last and wastes its Toxic Debris ability. As such, the only real strategy with her is simply having Pokémon who know attacks that weaken hers.

    More than half of her team has a one-type elemental affinity, with psychic-type Espathra, grass-type Gogoat, and ice-type Avalugg all starting out as such, and Glimmora becoming one by terastalizing into a rock-type.

    Espathra and Gogoat are mostly lacking in hard counters to their weaknesses. A ghost, dark, or bug attack will take Espathra out, though be wary of its Dazzling Gleam if you choose to go the dark route. Gogoat has basically nothing to combat a fire, bug, or flying Pokémon. Avalugg fares a bit better—Earthquake gives it something to fight off any fire or rock Pokémon—but its remaining moves feel like they’re there to fill spaces rather than help it overcome anything you throw at it. So feel free to safely use a steel or fighting attack.

    Veluza and Kingambit have dual typings, which makes them a little more complicated, but their movesets are still pretty straightforward. Veluza is a water/psychic type, but those types together don’t create any sort of interesting resistances or immunities to be aware of. It’s weak to everything those types are weak to, so a bug, ghost, grass, electric, or dark move will be super effective. Geeta also hasn’t taught it any moves that weaken its usual vulnerabilities, with the closest thing to a subversion in its kit being Ice Fang, and ice moves are fairly predictable for a water-type Pokémon to have. As such, there’s not much to worry about here.

    Kingambit has one saving grace, in that the dark/steel Pokémon knows Zen Headbutt, a psychic move that would make short work of a fighting-type Pokémon who would otherwise be able to exploit its double weakness to fighting. But the Pokémon is also terribly slow, so if you can outspeed it, you have a chance to avoid the attack altogether.

    Then there’s Glimmora, whose puzzling placement just really underlines how suboptimal Geeta’s team is. The rock/poison Pokémon will terastalize into a rock type, which does halve its normal double weakness to ground into just a standard one, but it is still very much weak to fighting, steel, and water. This change also opens itself up into a grass weakness it didn’t have before.

    When it comes to attacking those weaknesses it has Dazzling Gleam to handle fighting-type Pokémon and Sludge Wave to handle any grass-type Pokémon without a secondary type to resist it. So the safest type to use is water, but Glimmora is also slow enough that you can probably get those attacks out fast enough to defeat it anyway.

    There are hints in Pokémon Scarlet and Violet’s endgame that Geeta and Glimmora are tied into story elements that have yet to be explored. As such, it makes some sense that narratively Geeta would use Glimmora as her partner Pokémon and ace in battle. But the way the Pokémon is built as a setup Pokémon through its Toxic Debris ability, which lays out Toxic Spikes on the battlefield after it’s hit with a physical attack, means it doesn’t make sense for it to be utilized this way in battle. All of Geeta’s team just feels like it lacks the same forethought of the rest of the Elite Four. What an odd fight.


    After you defeat Geeta, that’s the last time you can face the Elite Four in this sequential structure. This is a departure from previous games, which let you challenge the Pokémon League multiple times. However, you can still face all of these trainers in the postgame Academy Ace Tournament, where their teams will be slightly stronger and have different movesets. Geeta’s team still sucks, though!

    Kenneth Shepard

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  • Pregnant south Omaha woman shares experience getting carjacked

    Pregnant south Omaha woman shares experience getting carjacked

    A South Omaha woman who was carjacked this week at gunpoint tells KETV she is five months pregnant. Omaha police arrested four teenagers on Thursday and say they carried out the crime. Officers booked the teens on robbery and use of a weapon charges. They are all 13 to 17 years old. Police say the group carjacked the 27-year-old pregnant woman in a cul-de-sac at Spring Lake Park Wednesday afternoon. They say one of the teens shot a man in a separate vehicle as they were driving away. The soon-to-be mother, Perla, says she thought it was a joke at first because the carjackers were so young. Perla was just taking her dog out for a walk when a young man approached her and opened her passenger-side door pointing a gun. She did not want her face on camera, still recovering from the ordeal. “They told me ‘give me your money. I know you have money, give me your money.’ And like you said, they’re just kids so I was like is this a joke, is this, what?” Perla said.But it was no joke. Perla says the four carjackers took her keys and made a getaway. Police say they shot at another vehicle, striking the 32-year-old driver.”I started crying. I was at the park with my dog, I just took him out because he wasn’t feeling well. I just wanted to go on a walk with him,” Perla said.Omaha police eventually recovered Perla’s car in North Omaha along with another vehicle the suspects used in the carjacking. They say people commit this crime for a myriad of reasons: maybe it is on a dare, a challenge or for a joyride. It is much harder to sell a stolen vehicle or tear it down for scrap. Police say to lessen the chance of a carjacking, you have to be aware of your surroundings. “We always try to encourage people to look up while they’re walking to and from either a vehicle or into a business,” said Officer Chris Gordon, an Omaha police spokesperson. If someone aggressively approaches you to take your car, your well-being should come first. Use good judgement and be smart. Do not try to fight back if the robber is armed with something dangerous. It is also important to think like a witness: look for distinguishing features on the suspect and report the carjacking immediately to police. “If you walk out with your head up, looking around, making contact at people, making eye contact, that tends to minimize you as a perceived victim,” Gordon said.For Perla, the incident has left her shaken, but OK. She is looking forward to putting this behind her and being a mom. “She’s my first baby so I just don’t want anything to happen to her,” Perla said.Police also say it is best to park in well-seen areas, try to go in pairs to your car when possible and have your vehicle keys in hand ready to lock and unlock the doors quickly. The 32-year-old driver who was shot, Jorge Garcia, was rushed to the hospital with critical injuries, but authorities say those injuries are non-life-threatening.

    A South Omaha woman who was carjacked this week at gunpoint tells KETV she is five months pregnant.

    Omaha police arrested four teenagers on Thursday and say they carried out the crime. Officers booked the teens on robbery and use of a weapon charges. They are all 13 to 17 years old.

    Police say the group carjacked the 27-year-old pregnant woman in a cul-de-sac at Spring Lake Park Wednesday afternoon. They say one of the teens shot a man in a separate vehicle as they were driving away.

    The soon-to-be mother, Perla, says she thought it was a joke at first because the carjackers were so young.

    Perla was just taking her dog out for a walk when a young man approached her and opened her passenger-side door pointing a gun. She did not want her face on camera, still recovering from the ordeal.

    “They told me ‘give me your money. I know you have money, give me your money.’ And like you said, they’re just kids so I was like is this a joke, is this, what?” Perla said.

    But it was no joke. Perla says the four carjackers took her keys and made a getaway. Police say they shot at another vehicle, striking the 32-year-old driver.

    “I started crying. I was at the park with my dog, I just took him out because he wasn’t feeling well. I just wanted to go on a walk with him,” Perla said.

    Omaha police eventually recovered Perla’s car in North Omaha along with another vehicle the suspects used in the carjacking. They say people commit this crime for a myriad of reasons: maybe it is on a dare, a challenge or for a joyride. It is much harder to sell a stolen vehicle or tear it down for scrap.

    Police say to lessen the chance of a carjacking, you have to be aware of your surroundings.

    “We always try to encourage people to look up while they’re walking to and from either a vehicle or into a business,” said Officer Chris Gordon, an Omaha police spokesperson.

    If someone aggressively approaches you to take your car, your well-being should come first. Use good judgement and be smart. Do not try to fight back if the robber is armed with something dangerous.

    It is also important to think like a witness: look for distinguishing features on the suspect and report the carjacking immediately to police.

    “If you walk out with your head up, looking around, making contact at people, making eye contact, that tends to minimize you as a perceived victim,” Gordon said.

    For Perla, the incident has left her shaken, but OK. She is looking forward to putting this behind her and being a mom.

    “She’s my first baby so I just don’t want anything to happen to her,” Perla said.

    Police also say it is best to park in well-seen areas, try to go in pairs to your car when possible and have your vehicle keys in hand ready to lock and unlock the doors quickly.

    The 32-year-old driver who was shot, Jorge Garcia, was rushed to the hospital with critical injuries, but authorities say those injuries are non-life-threatening.

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  • Jack Uldrich to Present “The Big AHA” in Wealth Management

    Jack Uldrich to Present “The Big AHA” in Wealth Management

    The School of Unlearning Founder, Jack Uldrich, will address a leading financial services firm in Charleston, SC.

    Press Release


    Sep 13, 2016

     According to the CFA, “The profitability of the private wealth industry has been declining, and the industry is now at a critical juncture. Its future will be determined by its willingness and ability to meet the challenges or opportunities posed by today’s digital world and to reassess its approach to client relationships, beginning with a thorough understanding of what really matters to private wealth clients.”

    Futurist Jack Uldrich makes it part of his mission to help prepare the financial management and accounting industries for those technological challenges and opportunities. 

    “Every business leader feels it and knows it–the world is changing at an accelerating pace…and they need to be willing to take action in the face of less-than-perfect information.”

    Jack Uldrich , Global Futurist

    Today, in Charleston, Uldrich will address a private wealth management firm with his keynote, “The Big AHA: How to Future-Proof Your Business.” The emphasis of the talk will be on the future of financial services and wealth management.

    Uldrich says, “Every business leader feels it and knows it — the world is changing at an accelerating pace. Business models are shifting, consumer behaviors and preferences are evolving swiftly. In such an environment, it ‘s hard to look ahead to the next quarter, let alone the next year. Still, business leaders must position their companies for continued success.”

    His answer to how to position themselves for success lies in his acronym, AHA. It stands for Awareness, Humility, and Action.

    “Organizations must strive to enhance their awareness of changes on the horizon; have enough humility to acknowledge that what served the business well in the past might not be sufficient tomorrow, and they need to be willing to take action in the face of less-than-perfect information,” says Uldrich.

    Business leaders are often unwilling to “unlearn” certain things about their industry. “In fact, we may not even realize we have anything to unlearn,” he said. Uldrich explained the reason so many businesses experience disruption isn’t simply because they didn’t see the change coming; it is because they couldn’t let go of their assumptions soon enough, in other words, they couldn’t unlearn fast enough. 

    Think: Blockbuster, Borders, and RIM (BlackBerry). In each case, the companies held on too long to old ideas about customers’ preferences, the strength of the prevailing business model or the true nature of their competition. “What might you need to unlearn today to succeed tomorrow?” he asks.

    Uldrich suggests: “If you broaden your awareness of the periphery, stay humble about the need to unlearn and become an active thinker, you will come to your ‘A-HA’ moments and better position yourself and your organization for the future.”

    Following his talk in Charleston, Uldrich will head to Arizona where he will deliver a keynote at to the World Presidents Organization in Sedona, Arizona at the Soul Fuel Conference.

    Jack Uldrich is the author of 11 books, including “The Next Big Thing is Really Small.”  His other written works have appeared in The Wall Street JournalBusinessWeekThe FuturistFuture Quarterly ResearchThe Wall Street ReporterLeader to LeaderManagement Quarterly, and hundreds of other newspapers and publications around the country. He is also a frequent guest of media worldwide, having appeared on CNN, MSNBC, and National Public Radio on numerous occasions. 

    For more information on Jack Uldrich’s speaking, writing, and workshops, please visit his website.

    Source: The School of Unlearning

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