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  • Report: Devs Worked Nights And Weekends To Rush Modern Warfare III Out

    Report: Devs Worked Nights And Weekends To Rush Modern Warfare III Out

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    Image: Activision

    Call of Duty: Modern Warfare III’s single-player campaign was panned by critics when it released early on November 2. Reviewers hit it with low scores and said it felt short, rushed, and incomplete. Now Bloomberg reports that the game was rushed out in half the time of a normal Call of Duty sequel, with devs working nights and weekends to meet Activision’s annualized sales goals.

    According to Bloomberg, the game was originally pitched to Sledgehammer developers as an expansion to Modern Warfare II that would focus on missions based in Mexico instead of the series’ normal globetrotting set-pieces. In the summer of 2022, however, Activision executives apparently rebooted the project as a full-fledged sequel about the Modern Warfare II villain Vladimir Makarov. The company needed to fill the gap left by an apparent delay of Treyarch’s next Call of Duty game, and reportedly decided against simply taking a year off from the blockbuster’s annual release schedule.

    Read More: Modern Warfare III’s Campaign Mostly Sucks

    A spokesperson for Activision denied this, however. Sledgehammer Games studio head Aaron Halon told Bloomberg in an interview that the developers who thought Modern Warfare III had originally been planned as an expansion were simply confused because it was a “new type of direct sequel,” despite the PlayStation 5 version of the game appearing as DLC on the trophies menu and asking some players to insert the Modern Warfare II disc.

    But more than a dozen current and former Call of Duty developers told Bloomberg that Halon’s take “conflicted” with what they were initially told. Some of them also seemingly worked nights and weekends to try and get Modern Warfare III out on time, despite the game only having half the development time of a normal Call of Duty sequel. “They felt betrayed by the company because they were promised they wouldn’t have to go through another shortened timeline after the release of their previous game, Call of Duty: Vanguard, which was made under a similarly constrained development cycle,” Bloomberg reports.

    Call of Duty has made billions for Activision, but the series has a long and increasingly-well-documented track record of burning out its developers. One of the big questions facing the franchise now that Microsoft owns it (after recently closing its $69 billion acquisition of Activision Blizzard) is whether it will continue the seemingly unsustainable development cycles or let the blockbuster take a year off for the first time in decades.

     

                

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    Ethan Gach

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  • Call of Duty: Modern Warfare III Is A Massive Install

    Call of Duty: Modern Warfare III Is A Massive Install

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    Call of Duty filesizes are completely out of control. Call of Duty: Modern Warfare III, the latest in the long-running military FPS franchise recently acquired by Microsoft, consumes over 200GB of storage on PlayStation 5 and Xbox Series X/S when you add up everything it contains. The new Call of Duty HQ download manager alone is itself a roughly 50GB install.

    Call of Duty games have had massive digital footprints for a while now. We complain about them every year. Things were particularly bad with 2020’s Call of Duty Black Ops: Cold War, which ate up a staggering 255GB on PS5 after all its content packs were installed. It seemed like video game filesize inflation slowed down for a bit afterward, but with Modern Warfare III the hit shooter is back to eating up anywhere from a third to half of players’ “next-gen” SSD drives, according to IGN.

    Activision tried to explain why this is happening on X (formerly known as Twitter) today. “In preparation, we would like to provide an update on file sizes which are larger than last year,” the company tweeted. “This is due to the increased amount of content available Day 1, including open world Zombies, support for item carry forward from #MW2, as well as map files for current Call of Duty: Warzone. (Note: as part of our ongoing optimization efforts, your final installation size will be actually smaller than the combined previous Call of Duty experiences).”

    While it makes sense that all of Modern Warfare III’s map packs, modes, and cross-over content with Modern Warfare II and Warzone 2 would add to the final filesize, Activision’s explanation still doesn’t still doesn’t make clear why players can’t simply download the single-player campaign that came out in “early access” today without messing around with the rest via a convoluted, 50GB launcher.

    In theory, Call of Duty HQ is supposed to make MW3’s nearly 235GB footprint easier to manage by streamlining how players pick and choose what content to download and install. In practice, however, many fans seem to think it’s a huge pain in the ass. Warfare 2 players have already had to put up with it for months now, with PC Gamer calling the interface, “a real mess of data management.” Being required for Modern Warfare III hasn’t won the launcher any more supporters.

    “Call of Duty HQ system seems way too complicated for casual players,” tweeted Charlie Intel co-founder Keshav Bhat. “The amount of posts I have seen asking how to install [the] campaign or where to find it is insane.”

    Plus, if the total size of MW3 is already over 200GB, it’s likely to get even bigger in the months ahead as Activision rolls out additional content, including remastered Modern Warfare 2 maps. I’m looking forward to when Call of Duty HQ gets its own overhaul, requiring players to install a massive patch to fix the massive installer.

    Call of Duty: Modern Warfare III’s multiplayer mode goes live November 10.

                     

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    Ethan Gach

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  • 18-Year Call of Duty Veteran Announces He’s Leaving Activision

    18-Year Call of Duty Veteran Announces He’s Leaving Activision

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    Image: Activision

    After 18 years, David Vonderhaar, the studio design director at Treyarch, announced he’s leaving Activision after shipping eight Call of Duty games since 2004.

    Vonderhaar made the announcement on his personal LinkedIn account, where he confirmed he’s moved on to a new project at a different studio but didn’t go into specifics in his post. He also thanked his former coworkers at Treyarch and the Call of Duty fans that have played the studio’s games over the years.

    Today I am sharing that I have left Activision and Treyarch after an incredible 18 years and 8 Call of Duty games.

    To my co-workers at Treyarch, I am immensely grateful for the time we invested working to improve our craft, never sitting on successes, and always wondering how to improve what we design and how we produce it.

    Thank you to the Call of Duty community for your passion and enthusiasm. That energy has often fueled our determination as a studio and individuals. I will always be grateful for the opportunity to interact with so many of you directly online and in person. This energy will always be a massive part of me.

    I am staying in the games industry, working on an undisclosed project I can’t discuss yet, but I am excited about a rare and unique opportunity. I’ll update you as soon as possible.

    Vonderhaar’s Call of Duty portfolio is synonymous with the Black Ops series, which has been part of the military shooter’s rotating stable of sub-franchises since the first one launched in 2010. The most recent entry was 2020’s Call of Duty: Black Ops Cold War.

    Earlier this week, Activision and Sledgehammer Games unveiled that the next Call of Duty game will be called Call of Duty: Modern Warfare III, not to be confused with Call of Duty: Modern Warfare 3, as the new game is part of the rebooted Modern Warfare sub-series that began in 2019.

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    Kenneth Shepard

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