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Tag: ipad games

  • Extreme Action RPG ‘Tribe Nine’ Gets New Gameplay Trailer Ahead of PC Beta, Voice Cast Revealed – TouchArcade

    Extreme Action RPG ‘Tribe Nine’ Gets New Gameplay Trailer Ahead of PC Beta, Voice Cast Revealed – TouchArcade

    Earlier this week, Too Kyo Games and Akatsuki announced closed beta dates for the extreme action RPG Tribe Nine on PC. The full game is also coming to iOS and Android, and it will be a free to play release on all platforms. Today, Tribe Nine has gotten a new extended gameplay trailer showcasing the Shinagawa Chapter. Alongside this trailer, Too Kyo Games and Akatsuki have revealed the voice cast so far for the upcoming release. Watch the new Tribe Nine gameplay video below:

    Check out the voice cast so far for the beta test characters:

    If you’d like to try the closed beta, you can sign up for it here. Check out the official website here. You can wishlist Tribe Nine on Steam here. Tribe Nine is in development for iOS, Android, and Steam release. As a free to play release, there are still no details for the in app purchases that will be available. Did you play Danganronpa and what do you think of the newest Tribe Nine gameplay trailer today?

    Mikhail Madnani

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  • The Latest ‘Marvel Snap’ OTA Update Buffs Bob and Nerfs Blob, Plus More Balance Adjustments – TouchArcade

    The Latest ‘Marvel Snap’ OTA Update Buffs Bob and Nerfs Blob, Plus More Balance Adjustments – TouchArcade

    I don’t know about all of you, my fellow Marvel Snap (Free) players, but these days when I see a balance update I find myself clenching my… teeth and bracing for the impact to my decks. They’ve been pretty spicy of late, after all. How will the latest one go? Certainly, we’ve seen a lot of play for Arishem since that card was added, and I have a feeling a lot of what we’re about to see is going to revolve around weakening him without, you know, directly weakening him. Let’s dig in and see all the details, shall we?

    Truth be told, this update has more buffs than nerfs. And that’s nice to see, because no one really feels good about nerfs. Especially nerfs that hit fairly new cards that some might have forked over hard-earned money for. I think the cards being whacked today are of a sufficient vintage that we can accept it and move forward, even if the real purpose behind these adjustments is to go after the spiffy-new Arishem.

    So to the first one, Blob. Once immovable and with potential Power through the roof, Blob is taking another minor hit today.  No change to his stats or his main ability, but he is now losing his Ongoing ability that makes him unable to be moved. This is mainly down to how other cards interact with Ongoing cards, with Mystique mentioned as providing a double Blob that an Arishem deck can fuel. Fair, but it does ruin a cute mechanic that fits with the actual character.

    Mockingbird has gone from being a high-level menace to an over-the-top threat since Arishem came into play, and that means she’s getting booped with the nerf bat. Up until now she has been a 5-Power 9-Cost card, but she’s moving into the 6-Cost tier from here on. She gets an extra point of Power as an apology, but that means with 10-Power she is officially in Shang-Chi’s strike zone. Uh oh!

    The last nerf is for Ravonna Renslayer. It’s another stat bump, carving off one point of Power to shift her from 2-Cost 3-Power to 2-Cost 2-Power. In the official patch notes, Second Dinner mentions that she’s a hard card to work around because tweaking Power down on some cards might actually buff them with her around. This has nothing to do with Arishem, but rather just to see if her usage can be toned down a little.

    Okay, buff time. Hydra Bob sucks. It’s an unfortunate thing, given he’s a new card and all, but he’s terrible. Clearly meant for the upcoming Deadpool’s Diner mode, but if that’s all he’s good for then he isn’t a whole lot of use. He gets a slight buff from 1-Cost 4-Power to 1-Cost 5-Power, with his ability remaining unchanged. On the one hand, pretty strong for a 1-Cost card. On the other hand, there are better ways to use that spot in your deck.

    Viper’s ability has gotten tweaked. Before she would just move one of your cards at the location to your opponent’s side without playing favorites, so you had to be really careful to not send something useful. Now, she’s send one of your cards with the lowest Power over, which makes her more able to target Hoods and Goblins for those special deliveries.

    A trio of quick hit Power buffs! Sauron, from 3-Cost 3-Power to 3-Cost 4-Power! Werewolf by Night, from 3-Cost 1-Power to 3-Cost 2-Power! Hit-Monkey, from 3-Cost 2-Power to 3-Cost 3-Power! None of these cards had their abilities changed at all, so it’s just a bit of gravy and sprinkles for them to help them out a little.

    Finally, our good boy Lockjaw is getting his groove back! He’s eating a slight stat debuff, going from 4-Cost 5-Power to 4-Cost 4-Power. But! But! He’s now back to swapping out as many cards per turn as you can place at his location, instead of just one. Yes, the nerf he took a little while back really hurt him badly, and it kind of broke down the value of the Asgardians too. We’ll see if they can all recover.

    And that’s it for this update. What do you think of these balance changes? Are they hitting any of your favorite decks particularly hard? Are you going to add any of those buffed cards into your rotation? Sound off in the comments below and let us know. Good luck out there!

    Shaun Musgrave

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  • ‘Zenless Zone Zero’ Is Officially Available Worldwide on iOS, Android, PS5, and PC – TouchArcade

    ‘Zenless Zone Zero’ Is Officially Available Worldwide on iOS, Android, PS5, and PC – TouchArcade

    HoYoverse’s newest game, the urban fantasy action RPG Zenless Zone Zero (Free), has finally launched worldwide with servers now live on iOS, Android, PS5, and PC. Zenless Zone Zero pre-installation went live a few days ago, and if you had the full download done, you can get in on the action right now. Alongside today’s launch, HoYoverse released a new trailer for the game focusing on the new character: Ellen Joe. I haven’t played Zenless Zone Zero yet aside from the beta, but will be playing tonight on PS5 and iPhone 15 Pro. Watch the new Zenless Zone Zero character trailer for Ellen Joe below:

    Zenless Zone Zero supports cross-progression and cross-play across all platforms. As usual, there are web and social media events on for the game with in-game rewards. If you’d like to play Zenless Zone Zero at launch, you can download it on the App Store for iOS here and on Google Play for Android here. Check out the links to the PS5 and PC versions here. I hope the Zenless Zone Zero iOS version gets a 120hz option in the future. It is currently 60fps on iPhone 15 Pro. Check out more about the game on the official website here. Will you be playing Zenless Zone Zero today?

    Mikhail Madnani

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  • The Latest OTA Update to ‘Marvel Snap’ Features Balance Changes to Angela, Miles Morales, and More – TouchArcade

    The Latest OTA Update to ‘Marvel Snap’ Features Balance Changes to Angela, Miles Morales, and More – TouchArcade

    They got me! They got me good this time! Just a couple of days ago, Marvel Snap (Free) had a proper App Store update that didn’t contain any balance changes to the cards. I thought we were getting away with a peaceful week here after the last OTA update flipped the tea table into orbit. But no, we’ve got a sneaky little late-week OTA update here, and it has some changes that are definitely going to hit the meta. Let’s pick them apart.

    As usual it’s a mix of nerfs and buffs, but the biggest change here is to Angela. Recently she’s been wreaking havoc with her pals Kitty Pryde, Jeff, Nocturne, and Thena, and apparently she’s been doing a bit too well because today the bat came for her. She’s moving from 2-Cost 0-Power to 2-Cost 3-Power, and her ability will now only give her +1 power per card played at her location instead of +2. She’s still strong, but she’ll cap out a lot lower than before.

    The recent rule changes to how Move resolves seems to have not really changed a whole lot, but a couple of cards took it a bit hard and they’re getting some adjustments to try to help them recover. Hercules moves from 4-Cost 7-Power to 3-Cost 4-Power, with no change to his ability. Surfer gang? Surfer gang. The Kingpin is joining the ranks of the 1-Cost cards, moving from 2-Cost 3-Power to 1-Cost 2-Power, and again no change to his ability. Miles Morales is also getting a little buff, gaining a point of power as he moves from 4-Cost 5-Power to 4-Cost 6-Power, with his ability remaining intact.

    Things are rounded out with a few other “odds and ends” buffs. Second Dinner seems concerned about how much High Evolutionary decks have dropped off, and while this is just the first step in trying to help that type out, a buff from 4-Cost 4-Power to 4-Cost 6-Power for High Evolutionary himself is a nice start. I find these decks don’t really prioritize playing HE himself, so this might get him into play more often.

    Nick Fury has a cool ability, but he’s another character you don’t see played as much as you might hope for how big his presence in Marvel media is. He’s getting a little more power, moving from 4-Cost 5-Power to 4-Cost 6-Power. Hmm, that’s three cards in this OTA that are moving to 6-Power. Maybe something can be done with Cerebro here? Well, I’ll leave that to someone else to figure out. Perhaps Shaun of next week as he puts together the July deck guide.

    Finally, poor old Alioth. It’s been getting bounced around hard almost since the minute it was introduced, but this latest change is a positive one. It was 6-Cost 8-Power, and now it’s 6-Cost 10-Power. Its ability is unchanged. You might see a potential disadvantage here as it puts Alioth within Shang-Chi’s strike zone, but if you think about how Alioth’s ability works, you’ll see it’s all good for the big ol’ dust cloud.

    And that does it for this batch of balance changes to Marvel Snap. What do you think? Do any of these affect you? Are you going to add any of the buffed cards to your rotation? Feel free to sound off in the comments below, and be sure to keep your eyes open for our newest deck building guide next week!

    Shaun Musgrave

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  • Nonogram Puzzler ‘PiKuBo’ Updates with New Level Pack, UI Improvements, and More – TouchArcade

    Nonogram Puzzler ‘PiKuBo’ Updates with New Level Pack, UI Improvements, and More – TouchArcade

    Look, I know not every single update needs me to come rushing out and shouting as I run up and down the street in my underpants, but when I like a game I will tend to find any excuse to bring it up in polite company. And who, dear reader, could be more polite company than all of you? Hence, here I am to let all of you know that the highly enjoyable 3D Picross-style puzzle game PiKuBo (Free) has a spiffy new update you might be keen to check out. Some finer details are inside if you click. Please click.

    The most obvious thing in this update is that like in the one before it, new puzzles can be purchased. One new puzzle pack, filled to the brim with thirty-six lovely 3D objects to chisel out, awaits. You’ll have to drop $0.99 for the pleasure, but that’s like three cents a puzzle. That’s a wild value, if you ask me. Three cents can’t even get you a gummi bear anymore. Not even one of those super-small ones that is barely big enough to crest two teeth.

    The other elements of this new version are found in the UI, and they are there for all to enjoy without paying more. The top and bottom hints on the puzzle cubes will now rotate based on the orientation you’re viewing them at, which should make things a lot more readable at a glance. In addition you can now choose a puzzle by double-tapping on it. You can still use the old method of choosing it and then hitting the Go button if you like. The choices are a-plenty in these woods.

    Finally, a bug was fixed. Oh no, that’s way too short for one paragraph. Um. It was a rendering issue, apparently. Parents didn’t raise him right, and he went bad. Started displaying text incorrectly in the pause menu. There was nothing they could do. He had to be taken down.  Let this be a lesson to all other bugs out there: you won’t win. Don’t try to be a cowboy about it. And that’s a paragraph!

    Well, that’s about enough of my nonsense. PiKuBo! Fun game. New puzzle pack DLC with thirty-six levels to play. Sensible UI adjustments. Bug taken out back and escorted off the property. Not much more to say than that, so I’ll just be on my way. Shaun… out!

    Shaun Musgrave

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  • ‘Jetpack Joyride 2’, ‘Tiny Tower’, ‘Genshin Impact’, ‘stitch.’, and More – TouchArcade

    ‘Jetpack Joyride 2’, ‘Tiny Tower’, ‘Genshin Impact’, ‘stitch.’, and More – TouchArcade

    Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. Hm, a bit of an unusual week. The service games are on their usual schedules, but it’s a little dry outside of that. Well, I’ve managed to put together a nice list for you to look over while you sip your tea anyway. Of course, you can keep an eye out for updates yourself by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let’s go for it!


    Marvel Contest of Champions, Free

    Two new Champions join the fight in this update, and both demonstrate how deep this roster has become over time. Northstar is of course part of everyone’s favorite Canadian superhero team, Alpha Flight, and has a solid array of super powers that make him a great fit for a game like this. The other new character is Arcade, best known for 1992’s masterpiece game Spider-Man and the X-Men in Arcade’s Revenge. He’s the one who was getting the revenge. You wouldn’t normally think of him as a hands-on fighter, but if you underestimate a man who calls his theme park Murderworld, you’re probably going to have a bad day. New events and quests come with them, giving you plenty to do if this game is your jam.


    MARVEL SNAP, Free

    You know it’s one of those weeks when I feature more than one Marvel game, but this is how it is today. Marvel Snap‘s latest season kicked off, based on the Eternals of all things. A handful of new cards joining the game along with two new locations, and the update also packs in some new features and balance adjustments with it. So yes, if you’ve been jonesing to add some of the Eternals to your deck of choice, that’s now a thing you can do.


    Tiny Tower: Tap Idle Evolution, Free

    Tiny Tower tends to flit from one event to the next these days to keep the players tapping, and instead of going for a specific holiday-themed shindig this time around, the developers have opted to do an ice cream thing. Collect ingredients by completing missions, craft treats, and get prizes. Spend a lot of money and you’ll get even more prizes! That’s this game now, but it’s been this way long enough that no one really cares.


    Genshin Impact, Free

    I suppose I have to give out the coveted UMMSotW award to something this week, and I’ll do it right now just to get it done. Genshin Impact‘s latest update, An Everlasting Dream Intertwined, is now available. There are three new characters, a new gameplay element in the form of the Imaginarium Theater, some new events and stories, three new weapons, and the now-expected addition of new cards to the Genius Invokation TCG. Really a typical update for this game, but it’s wild to think just how much this offers for free at this point in time.


    NBA 2K24 Arcade Edition,

    You know, I would laugh if one of these GOAT updates just went ahead and added a goat to the game. Like, the barnyard animal. I think it would be funny, and I’m told I have an excellent sense of humor. Anyway, this update adds eight GOATs and zero goats. You get Derrick Rose, Trae Young, James Worthy, Clyde Drexler, Kevin Garnett, Ben Wallace, Damian Lillard, and Kevin Durant. Also, some bug fixes. Cool to see the rosters of legendary players filling out, but seriously, think about the goat thing. Maybe an April Fool’s joke next year?


    stitch.,

    A little stitch update for those enjoying this chill puzzler, especially people who have been digging the recently-added Play Together mode. You play the Ruby Hood story together with someone, and it’s perfect if you’ve got a younger child you want to try it with. There are some new Hoops, and a new Aquarium category to delve into. Also included in this update: the Replay Legends Leaderboard, and the new Daily Shikaku Reward Hoop and achievement. A nice update, really.


    Mini Motorways,

    Oh, I should have saved the coveted prize for this. Well, too late now. You get a spiffy new map in this update, taking you all the way to lovely Vancouver. The Canadian one. With that comes new achievements, daily challenges, weekly challenges, and city challenges. There are some bug fixes and improvements, as you would expect. The UI also got a few little tweaks, which is always appreciated even in games where the UI is already 10/10. If you have Apple Arcade, give this game a go. If you don’t… well, I don’t know. I’ll let you solve that problem as your homework for this week.


    Jetpack Joyride 2,

    Jetpack Joyride 2‘s updates are always a bit interesting to me, because it’s like seeing the version of Jetpack Joyride from an alternate universe where it didn’t monetize a perfectly good game into… well, we all know how it is. So what do we get here? A couple of new events, for starters. The Pixel Invasion and Hunting of the Lost Skulls events will give you something to mess around with for a bit, and you even get a cool new power-up in the form of the Toxic Breath. A couple of new arcade modes mirror the themes of the events, and some bug fixes and performance enhancements round things out.


    The Simsâ„¢ FreePlay, Free

    I hope you’ve played plenty of Yakuza 0 to warm up, because the latest update to The Sims FreePlay has you building and decorating your own cabaret club. Baka mitai. The Pride Month and Juneteenth packs are back, and you can claim them to add some new hairstyles and decorations to your collection. Some improvements have also been made to the UI, freshening it up and making it more intuitive.


    Royal Match, Free

    Here’s our obligatory free-to-play matching puzzle game update for the week, and it’s Royal Match because we’re at that point in the article where I realize my dinner is getting cold. You get one hundred new levels to play, and brings a new area into the game. The Water Park. Yes, I can fully see how King Robert is going to get himself hurt there. Doesn’t even take much imagination. And I don’t even care. I hope he dies. He’s an incompetent monarch, and I sure didn’t vote for him.

    That about wraps it up for last week’s significant updates. I’m sure I’ve missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. As usual, major updates will likely get their own news stories throughout this week, and I’ll be back next Monday to summarize and fill in the blanks. Have a great week!

    Shaun Musgrave

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  • ‘Genshin Impact’ Version 4.7 “An Everlasting Dream Intertwined” Update Now Live – TouchArcade

    ‘Genshin Impact’ Version 4.7 “An Everlasting Dream Intertwined” Update Now Live – TouchArcade

    HoYoverse has just pushed out the Genshin Impact (Free) version 4.7 “An Everlasting Dream Intertwined” update on iOS, Android, PS4, PS5, and PC platforms worldwide bringing in new characters, story content, gameplay features, recipes, and more. Pre-installation for the update went live earlier this week on mobile and PC platforms. Genshin Impact 4.7’s highlights include the long-term Challenge Domain “Imaginarium Theater”, two new five star characters: Clorinde and Sigewinne, the four star Sethos, a new Archon Quest story for Traveler twins, a new season of the tower defense mini-game, and the Original Resin cap being raised to 200. If you’d like to read the full Genshin Impact version 4.7 update patch notes, they are here. Watch the new Genshin Impact 4.7 character trailer for Clorinde below:

    Following today’s update, the major version 5.0 that has upgraded visuals is also planned for the future. Read about that here. If you’d like to play Genshin Impact and don’t own it yet, you can download it for free on the App Store for iOS here and on Google Play for Android here. The PC version is available on the official website here and the Epic Games Store. If you play on iOS, with iOS 14.5 or iPadOS 14.5 and later, you can use PS5 and Xbox Series X|S controllers to play Genshin Impact. We featured Genshin Impact as our Game of the Week when it released and awarded it our 2020 Game of the Year. I also featured it as one of the best iOS games to play with a controller. What do you think of Genshin Impact 4.7 so far and will you be playing it today?

    Mikhail Madnani

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  • ‘Monster Hunter Puzzles’ Felyne Isles Is a New Match 3 Puzzle Game From Capcom Coming to iOS and Android – TouchArcade

    ‘Monster Hunter Puzzles’ Felyne Isles Is a New Match 3 Puzzle Game From Capcom Coming to iOS and Android – TouchArcade

    Capcom just announced a match 3 puzzler based on its Monster Hunter franchise in the form of Monster Hunter Puzzles (). Monster Hunter Puzzles is set to launch on June 27th for iOS and Android across the world. Monster Hunter Puzzles aims to deliver “advanced match 3 puzzles” with pieces moving diagonally, vertically, and horizontally as you try to solve puzzles and repel monsters. Monster Hunter Puzzles aims to be a cute puzzle game involving the Felynes from the series and it also features notable monsters from the series including Rathalos, Lagombi, and more. Watch the Monster Hunter Puzzles announcement and pre-registration trailer below:

    Monster Hunter Puzzles is set on the Felyne Isles, and you will be helping the various characters by building various things on the island and helping them rebuild their businesses. If you’d like to play Monster Hunter Puzzles at launch, you can pre-order it on the App Store for iOS here and pre-register for it on Google Play for Android here. Monster Hunter Puzzles is a free to play game with various in app purchases. The App Store lists different packs, but the contents of these packs is not known. I assume it will have the usual match 3 puzzle free to play consumables and some Monster Hunter themed ones. Check out the official game website here. Will you be playing Monster Hunter Puzzles when it launches later this month?

    Mikhail Madnani

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  • Where Cards Fall For Apple Vision Pro Is Now Available Alongside Big Updates for Crayola Adventures, Bloons TD 6+, SpongeBob Patty Pursuit, and More – TouchArcade

    Where Cards Fall For Apple Vision Pro Is Now Available Alongside Big Updates for Crayola Adventures, Bloons TD 6+, SpongeBob Patty Pursuit, and More – TouchArcade

    This week, another notable Apple Arcade game has gotten an Apple Vision Pro release in Where Cards Fall (). It won an Apple Design Award back in 2020, and is now playable with tactile and accessible controls for Apple Vision Pro. It will feature natural gestures for controls, and remains one of the more interesting games available on the service from a few years ago. Alongside this major Apple Vision Pro game update, a few notable games have gotten content updates on Apple Arcade. Doodle God Universe has its summertime event on now with new elements and reactions. Crayola Adventures adds in The Open Road all-new story, World Music Day event, and a new poll for the month.

    SpongeBob: Patty Pursuit is preparing for Plankton’s birthday with a new Tale of the Deep. You will be able to play as SpongeBob to help Plankton organize a surprise party here. Bloons TD 6+ adds its newest hero in Rosalia with Tikerton now available as a new beginner map. The Boss Rush team event is also available in-game now. LEGO DUPLO WORLD+ brings in animal routines like bath time, bedtime, and eating. The final notable update is Solitarie by MobilityWare+ bringing in improved and expanded Jigsaw events and Daily Streak tracking with rewards.

    With the updates done, check out our forum threads for Where Cards Fall here, Doodle God Universe here, Crayola Adventures here, SpongeBob: Patty Pursuit here, Bloons TD 6+ here, LEGO DUPLO WORLD+ here, and Solitarie by MobilityWare+ here. Make sure to head over to our dedicated Apple Arcade forum for discussions on the new and older releases on the service. What do you think of the state of Apple Arcade right now?

    Mikhail Madnani

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  • ‘Vampire the Masquerade – Coteries of New York’ Is Out Now on iOS From PID Games – TouchArcade

    ‘Vampire the Masquerade – Coteries of New York’ Is Out Now on iOS From PID Games – TouchArcade

    Vampire the Masquerade – Coteries of New York ($4.99) from Draw Distance and Dear Villagers, the visual novel experience based on Vampire the Masquerade 5th Edition is now available on iOS as a premium release. The Android version will follow later today. The mobile version of Vampire the Masquerade – Coteries of New York has been handled by PID Games, and it features the complete experience of the power struggle between two vampiric factions set in the Big Apple. I skipped the Switch version of Vampire the Masquerade – Coteries of New York, but own it on Steam. If I do end up playing it on iPad, I’m going to compare the game on iPad and Steam Deck. Watch the Vampire the Masquerade – Coteries of New York mobile trailer from PID Games below:

    Vampire the Masquerade – Coteries of New York is priced at $19.99 on Steam and Switch. A physical bundle with both Vampire the Masquerade visual novel experiences is also available on consoles. On mobile, PID Games has released Vampire the Masquerade – Coteries of New York for $4.99 on the App Store for iOS. Check it out here. The Google Play version should release in the next few hours. Until then, you can pre-register for it here on Android. Check out our forum thread for Vampire the Masquerade – Coteries of New York here. Have you played Vampire the Masquerade – Coteries of New York before on any platform and will you be trying it out on mobile today?

    Mikhail Madnani

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  • ‘Monster Hunter Now’ Major Version 76.2 Update Adds Driftsmelting for Random Armor Skills – TouchArcade

    ‘Monster Hunter Now’ Major Version 76.2 Update Adds Driftsmelting for Random Armor Skills – TouchArcade

    Niantic and Capcom have just pushed out a new major feature update for Monster Hunter Now (Free) with version 76.2. This update brings in the Driftsmelting feature. Driftsmelting lets you add skills at random to your armor, upgrading it more than before. A new Driftsmelting menu is now in-game. This feature also encourages walking as the process is only completed after walking for a bit. An Insta-Smelt option will also be available. Driftsmelting adds one skill at random with a total of 10 skills that can be added to a single piece of armor. To Driftsmelt, you need Driftstones which are drops from slaying large monsters after you’ve unlocked Driftsmelting in-game. Driftstones are eligible for double rewards via Special Carving Knives as well. The parameters you can add include Attack, Defense, and Affinity. Check out the image below for all the Monster Hunter Now Driftstone drops and monsters needed:

    If you’ve not played Monster Hunter Now recently or are planning to just start playing, I put together tips and tricks for the game, details on the weapons, special skills, the current monsters list, my wishlist for future update monsters, and more. You can grab Monster Hunter Now on the App Store for iOS here and on Google Play for Android here. The in app purchases include different sets of gems and upgrades. Check out the official website here. What do you think of Monster Hunter Now if you’ve been playing it and what do you think of Driftsmelting if you’ve used it?

    Mikhail Madnani

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  • Comedy RPG ‘Athenian Rhapsody’ From Solo Developer Nico Papalia and Top Hat Studios Is Out Now on iOS, Other Platforms Later Today – TouchArcade

    Comedy RPG ‘Athenian Rhapsody’ From Solo Developer Nico Papalia and Top Hat Studios Is Out Now on iOS, Other Platforms Later Today – TouchArcade

    Top Hat Studios’ recently announced comedy RPG from developer Nico Papalia Athenian Rhapsody has launched worldwide on iOS ahead of it hitting Android, PC, and consoles later today. If you’ve not kept up with it, Athenian Rhapsody is inspired by games like Earthbound and Undertale, it seems great based on the little I played today on iPhone. Athenian Rhapsody will be priced at $14.99 on PC and consoles, but the iOS version is a free to start game with a $7.99 single in app purchase to unlock the full game. I’m still curious to see what the “souls-like platonic dating simulator with Cooking Mama and WarioWare style battle mechanics” that is also a “choose-your-own-adventure action RPG with the ability to trade ENTIRE PLAYTHROUGHS between friends” aspects of the game end up being. Watch the Athenian Rhapsody gameplay trailer below:

    As revealed before, Athenian Rhapsody will let you share your own “Rhapsody” as an individualized story with other players. It features 16 potential unique companions, mini-games, different endings, and more in its base game. Aside from iOS, Athenian Rhapsody will also hit Android, PS5, PS4, Xbox, Nintendo Switch, and PC platforms including Steam later today when it rolls out worldwide. If you’d like to try it on iOS, you can grab Athenian Rhapsody here on the App Store for iOS. You can wishlist and check out Athenian Rhapsody on Steam here, Switch here, PlayStation here, and Xbox here ahead of its launch later today. It isn’t up on Google Play yet. Will you be trying Athenian Rhapsody today on mobile or any other platform?

    Mikhail Madnani

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  • Operation Guns’ DLC Review – Explosive Brilliance – TouchArcade

    Operation Guns’ DLC Review – Explosive Brilliance – TouchArcade

    After the Among Us collaboration DLC, I had no real idea what to expect from Vampire Survivors (Free) for its next potential DLC. I assumed that was a sign that we’d just see popular indies like maybe Risk of Rain, but never in a million years did I think we’d see Vampire Survivors collaborate with Contra. Can you imagine telling someone Vampire Survivors has a collaboration with a Konami IP, but it isn’t Castlevania? I sure wouldn’t have believed you back then. Today, the Vampire Survivors Operation Guns DLC is launching worldwide for iOS, Android, Switch, Xbox, and PC platforms. I’ve been playing it for review on all non mobile platforms since the mobile DLC isn’t up yet. Alongside my review for the Vampire Survivors Operation Guns DLC, I’ve also covered a bit of how the account and cross save system currently works in beta.

    If you’ve not played Vampire Survivors since it launched, you’ve missed out on a lot through free updates and paid DLC releases. Read my co-op impressions of the Steam version here, 1.0 launch review here, Legacy of the Moonspell DLC review here, Tides of the Foscari DLC review here, and Emergency Meeting DLC review here. It was already a superb experience, but each update and DLC only enhanced things. So how does the Vampire Survivors Operation Guns DLC feel for a Contra fan, newcomer, and someone who just wants more Vampire Survivors? I’m going to try and cover all that in this review.

    On paper, Vampire Survivors Operation Guns brings in 22 new weapons, 11 new characters, a new map, Contra music (including six new tracks), and more. You initially start by just getting access to the new stage (Neo Galuga), which is awesome not only for the Contra theme, but because of its layout in general. What initially starts out as just a nice themed stage ends up quite surprising. I don’t want to spoil things, but I recommend paying attention to the prompts on the map sooner than later when you notice something new. One more thing I love about the stage is how the Contra power-ups have been translated to Vampire Survivors. The team went all out, and this is easily my favorite release involving Contra since probably Contra Hard Corps that I recently got to enjoy on Nintendo Switch Online. I’m not counting the M2 anniversary release of course and I’ve not played Contra 4, but you get the picture.

    So the stage looks and feels awesome, but what about the characters and weapons. As usual, you start out with nothing and need to unlock the first new character from the new stage. After you unlock Bill who is the first Vampire Survivors Operation Guns character, you can slowly work your way to getting the rest which have their own requirements usually relating to evolving weapons. Speaking of weapons, I can’t get over how awesome the animations are for the weapons, the particle effects, and interactions with elements of the stages. Vampire Survivors Operation Guns feels like a labor of love throughout, and if you love Contra Hard Corps and the original games, you will adore this DLC.

    Whenever I review a DLC pack, I also like covering the current state of the game in question. While pushing for absolute chaos, Vampire Survivors Operation Guns on my Steam Deck OLED never dropped below the high 40s for its frame rate before the 30 minute timer ended. It usually hovered around the high 70s mark. I disabled damage numbers as I usually do when I play, but I did enable them just to see how much I could push the game for this review. I’m impressed with the current state of the game on Steam Deck and Xbox Series X. The Switch version is excellent, but the worst platform to play the game on right now.

    If you’re wondering about the mobile version, I had the least progress in that version and the Switch release since I have put so much time into both Xbox and Steam Deck. This brings me to the cross save feature that’s currently in beta. I moved my Steam Deck (LCD) to the beta version of Vampire Survivors and created an account. This process is simple. Once created, I uploaded my progress from Steam Deck to the cloud. I have access to the account (beta) through the beta build on iOS that I used on my iPad. I got my Steam Deck save to my iPad and picked it up right there. I don’t have the Vampire Survivors Operation Guns DLC on iOS yet, but everything else worked fine in the sync. The only complaint I have is auto sync not being possible, but I understand the reasoning for that with how save data is handled in this game. You can read about the poncle account system here.

    Coming back to Vampire Survivors Operation Guns, and it is time to cover the music. The new Vampire Survivors arrangements for Contra songs are incredible. I can’t wait for the soundtrack on Steam to get updated so I can transfer these to my phone. Just like with the visuals and weapons in Vampire Survivors Operation Guns, I think the team has gone above and beyond for the music. Other than arrangements, there are also Contra songs from Contra 4 and Contra Hard Corps.

    At this point, Vampire Survivors DLC is a lot like Dead Cells DLC where it is hard to not recommend buying any of it. Vampire Survivors Operation Guns, like the Emergency Meeting DLC, is a must-have regardless of whether you are familiar with the source material or not. It enhances the game and made me play a lot of Contra Hard Corps on Nintendo Switch Online today. It is an essential purchase if you like Vampire Survivors given the value and quality.

    Vampire Survivors Operation Guns Steam Deck Review Score: 5/5

    Mikhail Madnani

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  • Feral Interactive Teases New iOS and Android Game Coming “Quite Soon” – TouchArcade

    Feral Interactive Teases New iOS and Android Game Coming “Quite Soon” – TouchArcade

    Back in July last year, Feral Interactive teased its next mobile release. That ended up being the amazing Hitman: Blood Money — Reprisal ($14.99) which I covered extensively last year and we even featured as our iPad Game of the Year. Just before the weekend, Feral Interactive posted a look at its radar revealing a new iOS and Android coming “quite soon”. The only tease is “DDIM I RODDI ITI FRAW”. I’ve honestly given up guessing the developer’s ports because they go into the weeds for some of the hints. I imagine Feral Interactive usually reads all our guesses like George’s answering machine.

    I don’t know if it is related to the clue or not, but I’d love to see Empire Total War come to iPad through Feral Interactive. I might reinstall it on Steam Deck to see how it feels there this week. As for what is possible, I’d say likely candidates are games that Feral publishes on macOS that you can check here on Steam. Beyond that, I’d love to see the team tackle something from a developer we don’t expect. Until we learn what this new game or port is, you can buy Hitman: Blood Money — Reprisal on the App Store for iOS here and on Google Play for Android here. What do you think Feral Interactive is teasing and what would you like ported to mobiletbet

    Mikhail Madnani

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  • ‘Civilization VI’ Has Been Fixed on iOS 17.4 and Later, Now Launches and Loads Fine – TouchArcade

    ‘Civilization VI’ Has Been Fixed on iOS 17.4 and Later, Now Launches and Loads Fine – TouchArcade

    Civilization VI (Free) on iOS from Aspyr wasn’t working for those running iOS 17.4 and later, and the developer had no ETA on a fix. As of an hour ago, Civilization VI has finally been updated on iOS to address this. I have the game installed on iPhone 15 Pro and it now loads correctly and let me resume my cloud saves. I don’t have it installed on iPad right now, but I assume this also fixed launching the game there. Aspyr has updated its support page for this error as well to confirm that it has been fixed with the update now available on the App Store. If you try playing with older versions of the game on iOS 17.4, you will see the error below so make sure to update it and continue playing:

    It is good to see this finally get fixed, but I really hope Aspyr can now work on improving how it looks and runs on modern iOS devices. If you’ve not played it yet, read our initial Civilization VI iPad review here and my updated review with expansions and more here. I also reviewed the New Frontier Pass content on iOS here. You can try out Civilization VI for free on the App Store for iOS here, and I recommend checking it and playing a good amount before you buy the full game unlock purchase or ay DLC. Do you still play Civilization VI on any platform regularly?

    Mikhail Madnani

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  • New ‘Goat Simulator 3’ DLC and Switch Port Teased in 10 Year Celebration Video – TouchArcade

    New ‘Goat Simulator 3’ DLC and Switch Port Teased in 10 Year Celebration Video – TouchArcade

    Coffee Stain is celebrating 10 years of Goat Simulator and Pilgor with a brand-new video out now that goes over the many releases the franchise has seen over the years. The most recent releases are Goat Simulator 3 hitting iOS and Android as a premium release a few months ago, and it coming to Steam after being an Epic Games Store exclusive for a while. I still can’t believe it has been that long since Goat Simulator debuted, but here we are. The video stops with a tease for “2024 and beyond” revealing DLC and what is obviously a Switch port tease. Beyond that, there seems to be more planned, but the highlights for us are the DLC for Goat Simulator 3 ($2.99) and it coming to Switch. I’ll no doubt try and cover the game on Switch (whenever that port happens) as well after playing it on multiple systems already. Watch the Goat Simulator 10 year celebration video of Pilgor’s journey below:

    If you’ve not gotten it yet, you can buy Goat Simulator 3 on the App Store for iOS here on Google Play for Android here. Check out my review of the game on iOS here and Steam Deck here. If you want to try other games in the series, they are all here on the developer page on the App Store. These include Goat Simulator PAYDAY, Goat Simulator Waste of Space, Goat Simulator MMO Simulator, Goat Simulator GoatZ, and Goat Simulator itself. If you’d rather get them on Steam, check out the full bundle here. Have you played Goat Simulator 3 on any platform yet and what do you want to see from DLC?

    Mikhail Madnani

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  • ‘SaGa Emerald Beyond’ Switch vs PS5 vs Steam Deck vs iOS – What Platform Should You Buy It On? – TouchArcade

    ‘SaGa Emerald Beyond’ Switch vs PS5 vs Steam Deck vs iOS – What Platform Should You Buy It On? – TouchArcade

    Last week, Square Enix launched SaGa Emerald Beyond worldwide for iOS, Android, Switch, Steam, PS5, and PS4. This is the first worldwide simultaneous multi-platform launch of a game in the series as far as I’m aware, and both Shaun and myself have been playing it across platforms. Stay tuned for his full review. Until then, you can read my early impressions of the game here and my interview with Akitoshi Kawazu, Kenji Ito, and Tomokazu Shibata here. Just like with Dragon Quest Builders, I’ve compared every version of SaGa Emerald Beyond we had access to across game features, content, visuals, performance, and more.

    Note: For this feature, SaGa Emerald Beyond has been played on iPhone 15 Pro, iPhone 12, iPad Pro (2020 model), Nintendo Switch (OLED Model), Nintendo Switch Lite, Steam Deck (256GB LCD), Steam Deck OLED (1TB), PS5, and the PS4 version played on PS5.

    What is SaGa Emerald Beyond?

    If you’ve not followed the game or tried the demo yet, SaGa Emerald Beyond is the newest mainline entry in Square Enix’s long-running SaGa series. It features a superlative turn-based combat system with 17 worlds that can be explored in any order including many new characters. It feels like a blend of SaGa Scarlet Grace Ambitions and SaGa Frontier in many ways, but has its own unique charm. SaGa Emerald Beyond also features an incredible soundtrack.

    SaGa Emerald Beyond iOS port – controller support, cloud saves, and a premium price

    Before comparing platforms, I wanted to briefly cover the iOS version of SaGa Emerald Beyond since there’s no demo for mobile in any region. SaGa Emerald Beyond is priced at $49.99 on iOS and Android just like the console and PC versions which might be a big surprise to some. The way I see it, Square Enix is bringing a full game day and date without any cut content to mobile alongside the Switch, PlayStation, and Steam versions. The caveat here is that Square Enix is a bit erratic when it comes to fixing issues that may arise with future iOS releases and any mobile game in question. Aside from that, SaGa Emerald Beyond on iOS has controller support (but it needs a bit of work) and a manual cloud save backup system in place.

    For controller support, my 8BitDo, Xbox Series X, Razer Kishi, and Backbone One worked, but there are no button prompts. The game also lacks manual camera movement on iOS as of now. I didn’t see any setting to enable this for use with touch, and the right stick on every controller did nothing in the game. The d-pad also doesn’t seem to work like it does in the console and PC versions. You need to use the left analog stick for all menu navigation on iOS.

    SaGa Emerald Beyond has one single graphics option to prioritize graphics or performance. This isn’t a 60 or 120fps option though sadly. The iOS version of SaGa Emerald Beyond (outside Japan) also lacks Steam’s dual audio option to use either Japanese or English voiceovers. You are limited to just English voices.

    SaGa Emerald Beyond does have fullscreen support on my iPhone 15 Pro, iPhone 12, and iPad Pro with no black bars or artwork to fill space like in SaGa Scarlet Grace: Ambition. The downside is there is no improved UI option for a smaller screen so some text sizes and touch targets feel smaller than they should be. These will be less of an issue on Plus or Max phones.

    Which version of SaGa Emerald Beyond has the best visuals?

    When it comes to image quality, the art style scales well and it looks good regardless of the device I played it on. The differences are in aspect ratio and resolution. For resolution, the Switch version is the worst of the lot, but not by much. The PS5 and PC versions offer the best image quality followed by modern iOS devices and PS4. The big differentiator in visuals is the aspect ratio support. The PC and iOS versions support wider aspect ratios. As for handheld or portable play, the PC version on Steam Deck is the best for sure. I don’t have a very recent iPad Pro model to check there, but at least on iPad Pro (2020) I am pleased with how it looks.

    Which version of SaGa Emerald Beyond has the best performance?

    For performance, I consider load times and frame rate across platforms. The PC version is the only version that supports above 60fps and the PS5 version is capped at 60fps as of this writing. The PS4, Switch, and mobile versions target a lower frame rate. SaGa Emerald Beyond can even do 90fps on the Steam Deck OLED screen and higher when tweaked and running on an external display (even for the LCD model). I am disappointed that there is no 60fps or higher option on iPhone 15 Pro and iPad Pro. Even the PS4 version played on PS5 is capped at 30fps. The worst performing version across the board is Nintendo Switch with it not even being able to maintain 30fps and seeing big drops during specific combat encounters. The Switch version needs a patch before I will be able to recommend it.

    If you played SaGa Scarlet Grace Ambitions, the load times here are slower than that even when running off an SSD on PC and PS5. While these load times are longer than they should be on all platforms, the Switch has the worst load times across the board, and it is just about twice as long to load the game and then load your save compared to PS5 and Steam Deck. The load times in my testing rounded up are below for the devices. I tested the game load time from launching it to when you get control on the title screen and how long it takes to load a save.

    Nintendo Switch OLED:
    Launch to title screen – 26 seconds.
    Loading a save – 26 seconds as well.

    Steam Deck OLED (SSD):
    Launch to title screen – 12 seconds.
    Loading a save – 9 seconds.

    PS5 version:
    Launch to title screen – 12 seconds.
    Loading a save – 7 seconds.
    PS5 Activity Card from dashboard to in-game – 17 seconds total (a bit less than normal launch).

    PS4 version on external hard drive:
    Launch to title screen – 15 seconds.
    Loading a save – 13 seconds.

    iPad Pro (2020):
    Launch to title screen – 16 seconds
    Loading a save – 9 seconds.

    iPhone 15 Pro:
    Launch to title screen – 12 seconds.
    Loading a save – 9 seconds.

    Which version of SaGa Emerald Beyond has the most features and content?

    The actual game content is the same across the board. Only the Steam version of SaGa Emerald Beyond has dual audio support letting you use either English or Japanese voices (as shown in the screenshot above). All other versions (outside Japan) include only English voiceover as far as I can tell.

    When it comes to features and content aside from languages, the Steam version obviously includes additional graphics options. The PC version on Steam also supports keyboard and mouse controls with rebinding options.

    What we want from SaGa Emerald Beyond updates and patches

    Aside from the text size options and some animation speed up or skip options for all platforms, I’d love to see the team give players the option to switch between different UI modes like in SaGa Scarlet Grace Ambitions so that the game interface scales better depending on the screen size or device. I used to use the modern screen mode on TV or iPad with a controller, but stuck to the classic screen mode when playing on iPhone or Nintendo Switch in handheld. Beyond that, I’m shocked to not see a 60fps option on modern iOS devices. Hopefully some of this makes it in through potential updates.

    Which version of SaGa Emerald Beyond should you buy?

    If you have access to a Steam Deck, my favorite version of the game by far is the PC version played on a Steam Deck or a Steam Deck OLED. Not only does it have rock solid performance and crisp visuals, but it also is the only version (PC) with dual audio support. This is the best portable version of the game with modern iOS devices coming up second.

    As for playing on TV, the PS5 version or the PC version are the way to go. PC offers higher frame rate support as well if you have a high refresh rate monitor or TV. The Switch version is the one I recommend the least right now due to its much longer load times and the performance being the least stable of any device I tested.

    Hopefully this article helped you decide which version of SaGa Emerald Beyond you should get since all versions launched together worldwide at the same asking price. I’m glad to see SaGa back with a new game after so many years, and will be looking forward to the upcoming remaster of SaGa Frontier 2 whenever that happens.

    SaGa Emerald Beyond is priced at $49.99 and out now on iOS, Android, Steam, PS4, PS5, and Nintendo Switch worldwide. You can buy it on the App Store for iOS here, Google Play for Android here, Steam here, Switch here, and PlayStation here. A free demo with a different protagonist per platform is available on Switch, Steam, and PlayStation.

    Mikhail Madnani

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  • Square Enix Has Discounted the Entire ‘SaGa’ Series To Celebrate Today’s Launch of ‘SaGa Emerald Beyond’ on Mobile – TouchArcade

    Square Enix Has Discounted the Entire ‘SaGa’ Series To Celebrate Today’s Launch of ‘SaGa Emerald Beyond’ on Mobile – TouchArcade

    Square Enix is celebrating the global worldwide launch of SaGa Emerald Beyond () with a discount on the entire series of games available on iOS and Android. The publisher also shared some new artwork on Twitter to celebrate the launch. Check it out here. If you’ve not kept up with SaGa Emerald Beyond, read my preview of it here and my interview with the team including Akitoshi Kawazu, Kenji Ito, and Tomokazu Shibata here. If you’ve never played a game in the series before, the current discounts from now until May 6th on mobile make it a great time to sample one of Square Enix’s best series. The games discounted include Romancing SaGa Minstrel Song Remastered, SaGa Frontier Remastered, Romancing SaGa 2, Romancing SaGa 3, and an Collection of SaGa Final Fantasy Legend.

    The full list of SaGa games discounted until May 6th on iOS and Android is below:

    The best entry point into SaGa remains SaGa Scarlet Grace Ambitions ($8.99) if you’ve wanted to try these games. Read Shaun’s reviews for Romancing SaGa Minstrel Song Remastered here, Romancing SaGa 2 here, Collection of SaGa Final Fantasy Legend here, Romancing SaGa 3 here, SaGa Frontier Remastered here, and SaGa Scarlet Grace Ambitions here. You can also get SaGa Emerald Beyond on iOS, Android, Switch, Steam, and PlayStation beginning today for $49.99. If you’ve played them before, will you be grabbing SaGa Emerald Beyond today?

    Mikhail Madnani

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  • ‘Genshin Impact’ Version 4.6 Update Download Now Available on iOS, Android, PC, PS5, and PS4 – TouchArcade

    ‘Genshin Impact’ Version 4.6 Update Download Now Available on iOS, Android, PC, PS5, and PS4 – TouchArcade

    As of a few hours ago, Genshin Impact (Free) version 4.6 update is live on all platforms bringing in Arlecchino (who I just pulled) as a playable character and a Weekly Boss, a new region in Fontaine, the Inazuma music festival, and more. As for the new areas, the Nostoi Region, Sea of Bygone Eras, and Bayda Harbor have been added with new events, new monsters, and an TCG update bringing in new characters and action cards. Pre-installation went live a few days ago with a larger than usual download if you didn’t do it yet. On my iPhone 15 Pro, the download for Genshin Impact 4.6 within is under 500MB after pre-loading it. If you didn’t pre-load, expect a large update this time. Watch the newest Genshin Impact version 4.6 “Two Worlds Aflame, the Crimson Night Fades” character trailer below:

    If you’d like to play Genshin Impact and don’t own it yet, you can download it for free on the App Store for iOS here and on Google Play for Android here. The PC version is available on the official website here and the Epic Games Store. If you play on iOS, with iOS 14.5 or iPadOS 14.5 and later, you can use PS5 and Xbox Series X|S controllers to play Genshin Impact. We featured Genshin Impact as our Game of the Week when it released and awarded it our 2020 Game of the Year. I also featured it as one of the best iOS games to play with a controller. What do you think of Genshin Impact 4.6 based on its trailers so far and will you be rolling for Arlecchino?

    Mikhail Madnani

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  • Huge New ‘Peglin’ Mobile Update Adds a New Boss, Revamped Forest Map, Run Summaries, Seeding, Secrets, and More – TouchArcade

    Huge New ‘Peglin’ Mobile Update Adds a New Boss, Revamped Forest Map, Run Summaries, Seeding, Secrets, and More – TouchArcade

    Red Nexus Games’ pachinko roguelike Peglin (Free) has gotten its second major update of 2024 on iOS and Android today. This update, version 0.9.55, went live about a week ago on Steam, and it focuses on a new boss, run summaries, support for seeding, secrets, many balance adjustments, a new item indicator, visual improvements, and a lot more. Details for the bug fixes, new content, and all the balance adjustments are on the Steam page here. If you own the game on mobile, the update notes only focus on facing Cruciball 16 with the new boss on the visually revamped forest map, but you should check out the Steam news post linked to see just how much has been added or changed in this update. It is good to see so much support just months after the last update, and I can’t wait to see what the developers have in store for the game leading into version 1.0. Watch the gameplay trailer for Peglin below:

    Peglin is set to hit 1.0 this year, and it likely will be a game of the year contender if it keeps up the current quality of updates. If you’re interested in checking out the game right now, read my review of Peglin on iOS here covering the state of game from a few months ago. I also interviewed Red Nexus Games here covering the game, pricing, and a lot more. Peglin on mobile is a free to try game, and you can grab it on the App Store for iOS here and on Google Play for Android here. We featured it as our Game of the Week when it launched. Check it out on Steam here where it is a premium release. Head over to our forum thread for more impressions and discussion around the iOS version. Have you played Peglin before on mobile or PC, and what do you think of today’s big mobile update?

    Mikhail Madnani

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