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Tag: Insomniac Games

  • The Comic Book Guide to the ‘Wolverine’ Game

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    Last night Sony finally re-revealed Insomniac’s highly anticipated next step in the Marvel gaming universe: trading the high-flying webslinging of their Spider-Man games for a gore-soaked soiree into the realm of Marvel’s mutants for Wolverine. While we learned that this is certainly going to be a much more gory take on the studio’s trademark action, we also learned that Wolverine will be including a few familiar faces, factions, and locales from the comics, too.

    Of course you know who Logan is already—and just like Spider-Man before it, Wolverine will be remixing and reimagining comic book lore for its own unique spin on Marvel—but here’s a quick rundown of who’s who from the first trailer, and some important locations we know we’ll be visiting.

    Where: Canada

    © Insomniac Games

    Okay, this one might seem a bit obvious: most people know that Logan himself is from Canada, so it’s not too surprising that we’ll at least spend some of our time in Wolverine up in the chilly north of his homeland (a brief sign seen in the trailer points us more specifically around Squamish, in British Columbia). But what most comics readers may not be familiar with is the fact that the Canadian government has a pretty solid history in Marvel’s comics as being absolutely evil.

    The Canadian government has long had branches to monitor and encourage official superhero activity, like Department H, the monitoring branch that operated the Canadian superteam Alpha Flight, but it’s also been repeatedly shown (especially during John Byrne’s legendary run on Alpha Flight) that Canada’s government is extremely corrupt and often up to no good, leading to its various heroes rebelling against the government’s machinations. There’s also the unfortunate bit that, perhaps more pertinent for Logan, where another shady department within the Canadian government, Department K, surreptitiously revived the Weapon X program after it had been shut down, conducting horrendous experimentation on subjects as it attempted to re-emulate the American government’s own plans to create the perfect supersoldier.

    It was Department K that actually built on Logan’s own prior experimentation to give Wade Wilson Logan’s healing factor, turning him into Deadpool in the process (and getting their revived Weapon X program shut down). But given we know that the premise of Wolverine is going to focus on a confused Logan trying to recover his memories, it won’t be too surprising if going home doesn’t uncover some dark secrets about how he was forged into an adamantium-bonded weapon.

    Who: Omega Red

    Wolverine Game Omega Red
    © Insomniac Games

    Briefly seen tussling with Wolverine in the trailer, Omega Red—aka Arkady Rossovich—is another figure who has a long history with Logan, although for mostly very silly reasons. A Russian mutant serial killer, Rossovich was eventually arrested by Interpol and handed over to the KGB, who promptly tried to fashion him into Russia’s own answer to Captain America. On top of his own mutant abilities—the ability to secrete deadly pheromones known as “Death Spores” that could kill humans almost instantaneously—KGB experimentation gave Omega Red enhanced durability, strength, and reflexes.

    But most importantly, he had two retractable metallic tentacles surgically implanted into his wrists. Made of carbonadium, the Russians’ attempt to create a proxy to adamantium, more malleable but also incredibly toxic. The tentacles slowly poisoned Omega, forcing him to use them in combination with his pheromone abilities to drain the life force of his victims in an attempt to sustain his strength. Told he would require a “Carbonadium Synthesizer,” a device that could remold carbonadium and stabilize the radiation poisoning it caused, Omega Red was eventually put on ice by the Russian government and deemed too dangerous to control, but he was eventually revived by Matsu’o Tsurayaba and the Hand and told to hunt down Wolverine, who allegedly knew where the synthesizer could be found, kicking off a beef Arkady would have with Logan and the X-Men on and off for decades.

    However, it was actually true—while part of the Black Ops CIA-backed squad Team X, Wolverine, Maverick, and Sabretooth’s final mission on the team saw them steal the carbonadium synthesizer while recovering a CIA double agent, Janice Hollenbeck. Hollenbeck died during the mission, and Logan eventually stored the synthesizer in her coffin for a time. Omega Red has had access to the synthesizer here and there over the almost 40 years of comics he’s been around for, but regardless of it, he’ll always have a grudge against Wolverine, and that’s seemingly no different in this game.

    Who: Mystique

    Wolverine Game Mystique
    © Insomniac Games

    The shapeshifting Raven Darkhölme has lived many lives over the course of over a century, and in that time she’s been everything from a mutant terrorist to a government agent to a member of the Brotherhood of Evil Mutants and the Hellfire Club and has even occasionally been a member of the X-Men herself. The wife of the precognitive mutant Destiny—aka Irene Adler, whom Raven first met when she was in disguise as the investigator Sherlock Holmes, yes, really—Raven has deep, deep ties to generations of X-Men stories, both as anti-hero and villain, through her connection to her and Destiny’s son Nightcrawler and their adoptive daughter Rogue.

    It’s unsurprising that Mystique is in Wolverine, given that she’s likewise brushed with Logan time and time again in the comics. What little we’ve seen of her in the trailer suggests, however, that this iteration of her may have some ties to the X-Men, given her tactical suit has a black-and-yellow color scheme similar to several iterations of X-Men uniforms over the years, and especially considering we see her battling the same cybernetic foes as Logan (more on them later).

    Where: Madripoor

    Wolverine Game Madripoor
    © Insomniac Games

    A fictional Southeast Asian island nation created in 1985, it’s no surprise that Madripoor will be a key location in Wolverine, given that Logan has long had ties to the area (and Asia in general, given his history with Japan). Madripoor played a major part in Logan’s 1988 solo series, which saw him largely operating away from the X-Men (who were in their “Outback Era,” having relocated to Australia after being believed to have sacrificed themselves in a battle with the being known as the Adversary) and out of costume, going by “Patch.” We see one of Logan’s favorite watering holes in Madripoor’s Lowtown, the Princess Bar, a few times in the trailer.

    Modern incarnations of Madripoor have moved on from the den of piracy it was originally portrayed as—giving the island nation more of a behind-the-scenes criminal underworld element, much like the vision of Madripoor created for the MCU in Falcon and the Winter Soldier—and it appears, from the little we can see, that Wolverine‘s vision for Madripoor is no exception, right down to keeping the divide between the island’s slums in Lowtown and the more glamorous skyscrapers of Hightown.

    Who: The Reavers

    Wolverine Game Reavers
    © Insomniac Games

    Logan slices up a lot—a lot—of people in this debut trailer, and while many of them are spurting gallons of blood thanks to it, some of them are spurting gallons of blood and losing swanky cybernetic limbs along the way. Thanks to the Playstation Blog, we can presume that these cyborg mercenaries are the game’s take on the Reavers.

    Initially another part of the X-Men’s Outback era period—the X-Men take over the cyborg thieves’ base as their own place of operations in Australia, liberating the mutant teleporter Gateway from the Reavers’ imprisonment in the process—the Reavers were reformed into a more prominent foe of the X-Men under Donald Pierce after he was ousted from the inner circle of the Hellfire Club. Pierce refashions the Reavers into a paramilitary group with the explicit aim of exterminating the X-Men and mutantkind in general, allying themselves with Lady Deathstrike in the process. Although the X-Men escape when Pierce’s Ravagers return to their former Australian enclave, Wolverine returns from Madripoor and finds himself outnumbered, left to be tortured and crucified by the group before eventually being rescued by Jubilee.

    This iteration of the Reavers meets their end a few years later when they are almost entirely wiped out by the Upstarts in their point-scoring game of mutant eradication, but they have appeared in many iterations since and largely continue to harass the X-Men (and Wolverine in particular, at the behest of Lady Deathstrike).

    Who: The Sentinel Program

    Wolverine Game Sentinel
    © Insomniac Games

    Would it be an X-Men game without a Sentinel appearance? Funnily enough, there is a slight connection between the Reavers and the Sentinels in the comics—the Upstarts member Trevor Fitzroy exterminates the Reavers using reprogrammed versions of the anti-mutant giant robots, although whether or not this Sentinel we see in the trailer is connected to Wolverine‘s take on the Reavers remains to be seen.

    But yes, you know the Sentinels by this point: one of contemporary mutantkind’s oldest foes, the X-Men have been battling iteration after iteration of Bolivar Trask’s robotic exterminators since the very beginning. To bring it back to our first point, even the Canadian government built its own Sentinel program at one point, showing that the human dream of using giant purple robots to try and wipe out mutantkind will never truly die. The one glimpsed in the trailer, at least, is very much in the traditional Sentinel mold (not to be confused with the Master Mold, of course), rather than any of the more out-there advanced Sentinels like Nimrod or Bastion’s Prime Sentinels.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    James Whitbrook

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  • Marvel’s Wolverine slices his way onto PS5 in fall 2026

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    The rumors of Marvel’s Wolverine showing up during Sony’s September State of Play turned out to be true after all. The trailer was our first decent look (well, first official one, anyway) at the game since it was announced back in 2021. Sony and Insomniac Games revealed a release window too: Marvel’s Wolverine is coming to PS5 in fall 2026.

    A gruff-sounding Liam McIntyre (Spartacus: Vengeance, JD Fenix in Gears of War 4 and Gears 5) is taking on the mantle of Logan here. As creative director Marcus Smith reminded us, Logan is an unreliable narrator with a patchy memory, which should make for an interesting wrinkle as the story plays out.

    Unlike in Insomniac’s Spider-Man games, bad guys aren’t going to be magically webbed to the side of a tall building after you kick them off the roof. Oh, no no. Wolverine rips an enemy apart in fury with his adamantium claws within the first 30 seconds of this trailer. Not long after, he thrusts them upwards through a goon’s skull. We see him slicing off limbs too. Yeah, this isn’t going to be a game for younger kids.

    Wolverine will encounter some familiar faces on his travels, including Mystique and Omega Red. And that’s not to mention a certain giant robot that shows up at the end of the trailer.

    “We aim to deliver the ultimate Wolverine fantasy built on Insomniac staples like fast, fluid, and ferocious combat; exhilarating, action-packed set pieces; robust accessibility features; and a gripping story that taps into the core tenets of one of the most compelling comic book characters of all time,” Insomniac senior community manager Aaron Jason Espinoza wrote on the PlayStation Blog. “We’re breaking new ground with Wolverine, yes, but our penchant for telling stories about heroes overcoming colossal odds is as strong as ever. We’re eager to explore Logan’s story with you and tap into his signature spin on heroism, which is much darker and more brutal than you might expect from Insomniac.”

    Although we’re a year or so away from Marvel’s Wolverine coming to PS5 and PS5 Pro, we won’t have to wait quite that long for more details. Insomniac promises to reveal additional info in spring 2026.

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    Kris Holt

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  • Insomniac Games Finally Unveils Its ‘Wolverine’ Game

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    Since 2018, Insomniac Games has built out a solid series of Spider-Man games headlined by Peter Parker and Miles Morales. It was only a few years ago the studio revealed it was aiming to give Wolverine the same treatment, but it’s been quiet on the project since then—and that silence was further exacerbated with 2023’s hack.

    But at today’s State of Play event, the studio rolled up with a first true look at the game. Players will take on the role of Logan (voiced by Liam McIntyre) as he travels the globe (with locations including the Canadian wilderness, Tokyo, and Madripoor), fighting the Reavers and crossing paths with some familiar faces like Omega Red and Mystique. Where the Spider-Man games have emphasized those characters’ agility, Insomniac’s take on Logan is all about his brute strength and animal instincts, not to mention those sharp claws of his. And boy, are things gonna get bloody.

    Following the trailer, Insomniac talked up the Wolverine game in a behind-the scenes video you can see below. Creative director Marcus Smith teased the title will deal with the memory problems that’ve defined the character. He’ll be something of an “unreliable narrator” throughout the adventure and this version of the X-hero will “stay true to [the character’s] experience” while still containing a distinct Insomniac spin.

    Marvel’s Wolverine hits the PlayStation 5 in fall 2026. Insomniac plans to show more on the action-adventure title in the spring.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Justin Carter

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  • Massive Hack Reveals New Venom And X-Men Games Coming By 2030

    Massive Hack Reveals New Venom And X-Men Games Coming By 2030

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    The 1.3 million files leaked as part of the recent ransomware attack on Insomniac Games contain tons of confidential information, including Sony’s projected plans for all of the studio’s upcoming games on PlayStation 5 and beyond. Those alleged roadmaps include a standalone Venom game, a Ratchet and Clank sequel, multiplayer spin-offs, and multiple X-Men games by the year 2030 and beyond.

    It sounds like more than fans would have expected, even from Sony’s most prolific first-party studio. Two roadmaps are included in the leak, which was first reported by Australian cybersecurity site CyberDaily and is now widely circulating on social media.

    The first one begins in 2023 with Spider-Man 2 and shows a Venom game arriving in 2025, Wolverine launching in 2026, Spider-Man 3 coming in 2028, a new Ratchet and Clank coming in 2029, and the studio’s first X-Men game releasing by 2030. That slate then culminates with a “New IP” planned for 2031-2032.

    But video game development is messy and release dates are notoriously fickle and projects are often canceled, especially this early on. Another set of slides viewed by Kotaku, labeled “Insomniac Games Roadmap Extended” includes even more projects with slightly different dates. There, Wolverine is expected in 2025, followed by Spider-Man 3 in 2027, X-Men in 2029, a “New IP” in 2031,” X-Men 3 in 2033, and a second “New IP” in 2035. Multiplayer spin-offs are also sprinkled in there, with Spider-Man 2‘s online mode arriving in 2024, Wolverine’s online mode arriving in 2026, and X-Men’s Online mode arriving in 2028.

    That’s a ton of projected games and dates, so here’s a quick summary:

    • 2024: Spider-Man 2 multiplayer
    • 2025: Venom
    • 2025-2026: Wolverine
    • 2026: Wolverine multiplayer
    • 2027: Spider-Man 3
    • 2028: X-Men muliplayer
    • 2029-2030: X-Men
    • 2031-2032: New IP 1
    • 2035: New IP 2

    Insomniac’s future seems clear: spawn an entire new Marvel Cinematic Universe on PlayStation. And while we don’t have tons of details for these upcoming projects, one slide does give a pretty clear rundown of what fans can expect from the standalone Venom game. The game will apparently continue the storyline of Spider-Man 2 and setup Spider-Man 3, briding the games the same way Miles Morales did between the first two. Venom and various Spider-Heroes will be swappable as they fight through “Carnage-infected” NYC boroughs. Insomniac is estimating the game will be about 8-10 hours total.

    What fans can expect from the future of Insomniac’s Spider-Man series is murkier. Some of the materials reference the possibility of Spider-Man 3 being split into two parts. It seems like the studio will then shift fully over to X-Men by the end of the decade, though these plans are obviously subject to change. It’s possible the multiplayer spin-off will provide a live-service model for Sony to keep rolling out new missions and mini-story beats, though unless assisted by outside studios, that amount of post-launch work probably wouldn’t dovetail too well with Insomniac’s other ambitious plans.

    How exactly will Sony be paying for all this? Interestingly, another slide from the leaks shows the apparent terms of the PS5 maker’s licensing deal with Marvel for the X-Men games. The franchise will be all but exclusive to PlayStation until 2035, with over $600 million in “committments.” It’s a huge bet on the comic book mutants. We’ll see how it pays off by the time the PS6 comes out.

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    Ethan Gach

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  • Big Spider-Man 2 Update Coming 'Early 2024' Will Add Highly Requested Features

    Big Spider-Man 2 Update Coming 'Early 2024' Will Add Highly Requested Features

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    Today, Sony and Insomniac confirmed that the PlayStation-5-exclusive open-world superhero action game, Marvel’s Spider-Man 2, will receive a big, free update in “Early 2024” that will add highly requested features.

    Spider-Man 2 on PlayStation 5 is a very good game. One of the best of 2023! It features fantastic web-swinging, an even bigger New York to explore, new characters, and some wonderful side missions, too. But when it launched in October it was missing some features and options that players really wanted, including New Game+. Insomniac did suggest, before the game’s launch, that an update adding all this (and more) would be out before the end of 2023. We now know, though, that those plans have shifted ever so slightly.

    Pre-order Marvel’s Spider-Man 2: Amazon | Best Buy | GameStop

    On December 13, Insomniac Games announced that Spider-Man 2‘s next big update was being worked on, but it required “more testing” to “ensure the quality is up to [Insomniac’s] standards.” As such, the studio is aiming for an “Early 2024” release for the update, with a full list of what will be included coming closer to release.

    Insomniac teased that this update isn’t just adding New Game+, but even more fan-requested features, including the ability to change the time of day in the city, swap tendril colors when using symbiote powers, and replay specific missions. And the studio says this isn’t even all of what it has planned to add to Spider-Man 2 on PS5 next year.

    “We can’t wait to share more with you in the future,” Insomniac said. “In the meantime, we appreciate your patience as our team works to finish our next update for Marvel’s Spider-Man 2!”

    While some fans might be disappointed that the update has slipped into next year, that’s only a few weeks away at this point, and I’d rather the people working on this game get some time off for the holidays instead of crunching to get an update out. Spider-Man 2 is fantastic already. I can wait a few more weeks to change the time of day.

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    Zack Zwiezen

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  • Spider-Man 2 Is The Fastest-Selling PlayStation Game Ever

    Spider-Man 2 Is The Fastest-Selling PlayStation Game Ever

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    Image: Insomniac Games / Sony

    Sony has proclaimed Spider-Man 2 is the fastest-selling PlayStation Studios game in the company’s history. The PlayStation 5 exclusive sold 2.5 million copies on launch day alone.

    Order Marvel’s Spider-Man 2: Amazon | Best Buy | GameStop

    Released on October 20, Spider-Man 2 is Sony’s first major first-party blockbuster to launch only on the PS5, rather than cross-gen on the PS4, which has over double the install base. With just over 40 million PS5s sold so far, that makes the initial sales success of the web-slinging sequel even more impressive.

    Read More: Spider-Man 2 Dev Hints Insomniac Is Open To A Venom Spin-Off

    Reviews have been glowing so far, including Kotaku’s. Despite some misgivings about bloat and a lack of experiementation, I mostly loved my time with Spider-Man 2. The game currently has a 91 on Metacritic, making it one of the most posivitively recieved of 2023. A post-launch update coming by December is expected to add more features like a new game plus mode.

    The original Spider-Man released in 2018, selling 3.3 million units in three days. That narrowly edged out God of War’s record at the time of 3.1 million in the same period. God of War Ragnarok reclaimed the title of fastest selling PlayStation Studios game last year with 5.1 million sales in its first week. We’ll see if Spider-Man 2‘s 24-hour record leads to even greater sales over that same period.

    Sony is currently aiming to sell 25 milion PS5s in the current fiscal year, which would itself be a record-breaking number of new console sales. It’s no doubt relying on Spider-Man 2 being a “next-gen” exclusive to help drive those sales throughout the holiday season, despite competition from a number of other stellar games this year. A new “slim” model dropping in November might also help, despite an increased price tag for the all-digital version.

    Insomniac Games hasn’t yet revealed if Spider-Man 2 will be getting future DLC or a bigger expansion in the vein of Horizon Forbidden West’s Burning Shores adventure. The studio did say it’s checking fan feedback to the game as it plays around with the possibility of a Venom spin-off.

    Update 10/10/2023 4:27 p.m. ET: Sony announced in its latest quarterly results this week that Spider-Man 2 went on to sell over 5 million copies in its first-full week. That puts it just behind God of War Ragnarok, but it’s a more impressive stat overall since the new game is only on PS5, where as Ragnarok on PS4 as well.

            

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    Ethan Gach

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  • Adidas Is Selling Miles Morales’ ‘Worst’ Spider-Man 2 Suit

    Adidas Is Selling Miles Morales’ ‘Worst’ Spider-Man 2 Suit

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    Miles Morales has a lot of stylish new suits in Marvel’s Spider-Man 2. Unfortunately, one of the new Miles suits is getting virtually tarred and feathered online for being one of his absolute worst superhero looks. Someone probably should’ve let Adidas know, because now the athletic clothing company is selling the much-chastised suit in its collaboration event with the game.

    Adidas announced its Marvel’s Spider-Man 2-inspired clothing collection back in October. At the time, the collection only featured a stylish shoe inspired by Peter Parker’s venomized Spider Suit. It’s got a pretty clean design, all things considered. Now, the shoemaker is selling compression tops, leggings, and running shoes inspired by Miles’ “Evolved Suit,” which just so happens to be the suit fans so dislike in the game.

    Read More: Miles Morales’ 10 Best-Looking Suits In Spider-Man 2

    The Evolved Suit, which you unlock toward the game’s finale, modifies the hero’s OG black and red spandex with Colgate-blue accent marks and an open-top mask exposing his starter locs. The consensus from a majority of Spider-Man 2 fans is that this new original suit isn’t his best look.

    Here’s a closer look at Adidas’ Miles-inspired sportswear.

    Image: Adidas / Sony / Marvel / Insomniac Games / Kotaku

    An image shows Adidas' Miles Morales-inspired leggings.

    Image: Adidas / Sony / Marvel / Insomniac Games / Kotaku

    An image shows Adidas' Miles Morales-inspired shoes.

    Image: Adidas / Sony / Marvel / Insomniac Games / Kotaku

    Both the “moisture managing” top and the “3D-sculpted pouch” leggings cost $50 a pop. The “soft and comfortable” shoes will cost you a staggering $230. At the moment, the collection is only available to adiClub members and is set to launch on November 3. As you might’ve guessed, players aren’t taking a liking to Adidas’ Miles collab outfits either, and are now claiming that the in-game suit is just product placement for the clothing company.

    “I was in the ‘it’s not that bad” camp before but yeah fuck blatant product placement,” one user wrote on the r/Spiderman subreddit. “I thought it was just the shoes, I didn’t realize that the whole suit was Adidas.”

    “[I saw] those shoes the very first glance & went “Is this an ad or something? These shoes look hella real’ Lo & behold,” wrote another.

    “It makes even more sense when you change the suit colors, the shoes stay the same,” another said.

    “As long as it’s not baby powder it’s okay,” suggested another, referencing Miles’ disastrous baby powder controversy in Into the Spider-Verse.

    Kotaku reached out to Insomniac Games for comment.

    My guess is that Adidas held off on revealing the Miles-inspired fits in its initial announcement of its Insomniac Games collab because it wanted to give players time to appreciate it in-game before revealing the physical product to the spoiler-averse public. If I were in charge of the collab, I would’ve gone all-in on making a fit inspired by Miles’ comfy-looking 10th Anniversary Suit instead.

       

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    Isaiah Colbert

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  • Is Peter Parker More Buff In Spider-Man 2? A Kotaku Investigation

    Is Peter Parker More Buff In Spider-Man 2? A Kotaku Investigation

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    Spider-Man 2, the highly anticipated sequel to Insomniac Games’ blockbuster 2018 action-adventure game, is out today, October 20. And though there’s plenty to be said about the impossibly fast fast-travel, the fantastic opening scene, and the story thus far, there’s one thing that I can’t get off my mind: Peter Parker’s muscles.

    When I played through Spider-Man 2’s opening scene, which frequently has Peter and Miles Morales fighting side-by-side, I noticed that the former seemed more beefed up than in the original game. And I’m not alone: The replies in my post on X (formerly Twitter) wondering if Peter got on that protein grind are full of people remarking on his physique.

    The term “caked up” is being thrown around, and not just when he’s in that skin-tight suit. Even when he’s not wearing the Spider-Man costume, Peter boasts a neck so thick he looks like a WWE wrestler. There’s certainly at least the illusion of a buffed-up Peter, but is this just the result of the sequel being a PS5-only release, and therefore able to make the most of the current-gen consoles graphical rendering power?

    Or perhaps Insomniac, knowing that there are more tag-team fights in the sequel, decided to make Peter a bit thicker so you could better delineate between him and Miles mid-battle. Maybe Peter, despite struggling to keep a job, clean his recently deceased Aunt’s house, and otherwise live a well-balanced life, decided to up his creatine intake and start meal-prepping some ground turkey and rice.

    Read More: Spider-Man 2 Dev Hints Insomniac Is Open To A Venom Spin-Off

    But speculation without proof is irresponsible, especially for a journalist. So I tried to prove that Peter Parker is more muscular in Spider-Man 2 than he is in the original game. I’m an amateur weight-lifter myself, and I can recognize when a lat spread looks decidedly more spread-y than previous versions. But that’s not enough—I asked other journalists who are experts in the field (“a real twink to twunk moment IMO,” said io9’s James Whitbrook, who noticed Peter’s neck and chest definition the most). I texted an ex who once chided me for not mixing creatine into my diet. I pored over a video comparing the visuals from the first and second games, lingering far too long on his gluteal fold. That last one helped me see the differences in Peter’s base costume (color changes, adjustments to patterns, etc.) as well as the slight changes to his body, which could be the result of him aging, spending more time as Spider-Man rather than Peter, or a new workout regimen.

    Screenshot: Nick930 / Insomniac / Sony / Kotaku

    Here’s what I noticed. His neck is definitely thicker, which could be the result of an increase in weighted shrugs (both dumbbell and Kirk) and/or weighted neck extensions. His lat spread, or latissimus dorsi (which covers the width of your middle and lower back), is definitely larger and more defined, likely the result of lat pull downs and/or pull-ups.

    Side-by-side shots of Peter Parker's lower half in Spider-Man 1 and Spider-Man 2.

    Peter Parker’s cupcake in Spider-Man 1 and his actual cake in Spider-Man 2.
    Screenshot: Nick930 / Insomniac / Sony / Kotaku

    Most importantly, his butt and hamstrings are more defined and juicy, which could be thanks to Romanian deadlifts, sumo squats, and/or glute bridges. The fact that he’s a superhero likely contributes to him having a far easier time gaining and toning muscle than your average person—though you will definitely see some results if you start mixing the aforementioned workouts into your daily routine. You’re welcome.

    I reached out to Insomniac Games for comment regarding Peter’s physique, but did not receive a response in time for publication. Despite this, I can say with some confidence that Spider-Man 2’s Peter Parker is a bit more of a beefcake than he was in the previous game. Case closed. I’ll await my Pulitzer.

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    Alyssa Mercante

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  • Spider-Man 2’s Graphics Are (Mostly) Improved Over The Original’s

    Spider-Man 2’s Graphics Are (Mostly) Improved Over The Original’s

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    Like Insomniac’s original Marvel’s Spider-Man, the studio’s new sequel, Marvel’s Spider-Man 2, looks really good. It’s one of those games that just about anyone will look at and go “Wow, what a great-looking game!” But if you dig a bit deeper and compare the original 2018 Spider-Man and its 2023 PS5-exclusive sequel, you’ll discover an interesting mix of improvements and compromises.

    In case you’ve been living under a rock, Spider-Man 2 (out on October 20) is the bigger, better follow-up to the critically acclaimed 2018 game and 2020’s Marvel’s Spider-Man: Miles Morales. In his review, Kotaku’s Ethan Gach said that the latest Spider-Man sequel is as good as the previous games, adding that in many ways it’s “even better.” And I’m inclined to agree after playing Spider-Man 2 for the past two weeks. The sequel is likewise visually impressive, and at first glance seems to be a complete improvement over the prior two. But in reality…well okay, yeah, it’s mostly an improvement. Yet when you directly compare old and new you can spot some cutbacks and tweaks Insomniac presumably made to ensure the sequel’s performance is silky smooth.

    Nick930 / Insomniac / Sony

    Thanks to a fantastic direct comparison video from Youtuber Nick930, we can see just how Spider-Man 2 improves on the already-impressive graphics of the first game.

    For example, the sequel sees a huge increase in traffic density. Comparing the new game with 2018’s, it’s almost laughable how few cars can be spotted in the original. NYC looks like a ghost town.

    Screenshot: Nick930 / Insomniac / Sony / Kotaku

    Main character models and textures also see a nice bump in quality, and improved ray-traced reflections can be found throughout New York. Something I noticed when playing Spider-Man 2 is how buildings now reflect other buildings, which helps the city look more real and less like a movie set or video game world. The rivers in NYC have also been improved, with better reflections and more lifelike physics when objects like boats are seen interacting with the water.

    Smart cutbacks and compromises

    But on the flip side, the number of people you’ll see milling about in the city that never sleeps has been reduced, with some areas of the game being more devoid of pedestrians than I expected. As suggested by Nick930, this change was likely made as a result of Insomniac adding more variety to crowds, and for the most part, I never noticed this when playing.

    An image shows a screenshot comparing object detail in Spider-Man and its sequel.

    Screenshot: Nick930 / Insomniac / Sony / Kotaku

    Another example of some cutbacks is that very small details—soda cans in trash bins, newspapers lying on rooftops—aren’t as nice looking up close as they were in the original game. Similarly, the level of detail of the city seems reduced. So when you climb up a skyscraper and look out you’ll notice, on close inspection, objects like distant radio towers, AC units, or trees are missing or much lower quality than in Spider-Man 2018.

    These changes were likely a result of the game increasing its map size to include Brooklyn and Queens, nearly doubling the playable space. At some point, to keep performance from dipping, it’s likely that things most players barely notice were tweaked so resources could be spent elsewhere.

    Update 10/19/2023 7:08 p.m. ET: Video creator Nick930 just tweeted that Spider-Man 2 may have a bug wherein the engine’s level of detail system might be misbehaving when the game is installed on a secondary drive, resulting in lower-than-intended detail in certain visuals. Sounds like more investigation will be needed to nail down exactly what’s happening there.

    These tweaks are a good thing

    Overall, the main takeaway shouldn’t be that Spider-Man 2 is a visually inferior game to the first entry. In fact, most of the cutbacks and compromises spotted in the video were tweaks or changes I didn’t notice in my 30 or so hours playing the game on a fancy 4K 120Hz TV. Instead, it seems Insomniac went through Spider-Man 2 with a fine-tooth comb and subtle hand, trying to balance impressive visuals and responsive, consistent performance. I personally didn’t notice a single dropped frame.

    An image shows a screenshot comparing reflections in Spider-Man and its sequel.

    Screenshot: Nick930 / Insomniac / Sony / Kotaku

    In an era when it seems like every other big game released these days is launching in a dismal state, with numerous performance issues or game-breaking bugs, it’s nice to see a studio taking the time and effort to ensure its game arrives in a rock-solid state. I mean, one look at how snappy fast travel is in this game, and I’m sold on whatever minor, hard-to-spot tweaks had to be made to get this thing running so well.

    Maybe some of these changes mean cups and soda cans in Spider-Man 2’s trash bags don’t look as good as before. But if the tradeoff is I get a 60fps open-world Spider-Man game featuring two playable characters and hours of side content and RT reflections everywhere, I’ll live!

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    Zack Zwiezen

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  • A New Spider-Man 2 PS5 Bundle Is Coming

    A New Spider-Man 2 PS5 Bundle Is Coming

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    Image: Insomniac Games / Sony

    Sony is preparing to sell a Spider-Man 2 PlayStation 5 bundle that will include a digital download for the game, presumably at a discount, as it ramps up plans to try and sell a record-breaking 25 million consoles this year. The company is already giving away free copies of older games to any players who activate a new PS5 in the next few weeks.

    The new Spider-Man 2 PS5 bundle was teased in an October 2 tweet. Sony confirmed to Kotaku it will be $560, the same as last year’s God of War Ragnarök PS5 bundle, saving new owners $10. The Spider-Man 2 version ships on October 20 alongside the launch of the game. Pre-orders aren’t yet live.

    Pre-order Marvel’s Spider-Man 2: Amazon | Best Buy | GameStop

    The sequel to the 2018 action adventure by Insomniac Games, Spider-Man 2 sees Peter Parker and Miles Morales team up together, complimenting one another’s abilities and trading off on the fly as they take on the hunter Kraven and the alien symbiote Venom. It’s one of the only first-party blockbusters that is a PS5 exclusive so far this console generation.

    Sony revealed its intention to sell 25 million new PS5s this fiscal year back in April, telling investors in August it was prepared to take the “necessary measures” to make that happen. So far, that’s included discounting the old God of War Ragnarök bundle by an additional $50, and even giving away free downloads for critically acclaimed games like Horizon Forbidden West and The Last of Us Part 1. This “upgrade” promotion runs until 3:00 a.m. ET on October 21, meaning anyone who buys the Spider-Man 2 bundle could potentially get an additional game at no extra cost.

    The new bundle is seperate from the special edition console that includes red and black face plates for the PS5. That went for $600 and is already sold out. Fortunately, Sony won’t be running out of Spider-Man 2 codes when it comes to the regular bundle.

    Update 10/2/2023 5:05 p.m. ET: Sony confirmed the price in an email.

              

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    Ethan Gach

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  • Spider-Man 2’s Peter Parker Was ‘All In’ On Face Change, Says Fans Need To ‘Get Over It’

    Spider-Man 2’s Peter Parker Was ‘All In’ On Face Change, Says Fans Need To ‘Get Over It’

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    Marvel’s Spider-Man 2 is out soon and looking very good, with a ton of hype surrounding the PS5 exclusive open-world superhero game. But now, even years after Sony made clear it would be giving Spidey a new look, fans keep grumbling about the loss of Peter Parker’s old face, last seen in the original PlayStation 4 version of the first Spider-Man game. And Peter Parker actor Yuri Lowenthal has a message to those fans: Get over it.

    When Marvel’s Spider-Man, originally released on PS4 in 2018, made its leap to the next-gen PS5 in 2020, it came with a bunch of changes and graphical improvements. One of the changes that got the most headlines didn’t involve ray-traced reflections or 4K textures. Instead, a lot of people got very upset that developer Insomniac Games decided to change the face of Peter Parker, making the character look younger and more like Tom Holland in the process. Since then fans have been talking about it a lot. And Lowenthal is “tired of talking about it after all this time” and just wants fans to move on.

    In an interview with ComicBook.com published Thursday, Lowenthal said that he got over the change as soon as Insomniac explained to him it would help improve Parker’s facial animation, telling the studio “I’m all in” after learning about why the change was being made.

    PlayStation / Insomniac Games

    “The performance was the same for me,” said Lowenthal. “I don’t care if he looks like a goblin, if my performance is better, then I’m in. I’m kind of tired of talking about it, to be honest, because I think everything that needs to be said has been said.”

    The Spider-Man actor acknowledged that it will take longer for some fans and players to get comfortable with the face swap. And he also admitted that he understands some people will likely “never” reach that point. However, he does see one positive to all the backlash and continued demands for the original face to return.

    “People connected emotionally so hard and so deeply in the first game that they’re mad when they feel that person changes,” said Lowenthal. “I can only be so mad about that because it worked—not the [face change]—but you connected with the character which is great.”

    But the actor did have a final message for those still struggling with the new face of Peter Parker: “Now, get over it!”

    Marvel’s Spider-Man 2 launches on PS5 on October 20.

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    Zack Zwiezen

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  • Spider-Man 2 Will Have Ray Tracing Across All Visual Modes

    Spider-Man 2 Will Have Ray Tracing Across All Visual Modes

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    Image: Insomniac Games

    Marvel’s Spider-Man 2 is just about a month away, as the PlayStation 5 sequel is set to launch on October 20. While both the original 2018 game and its 2020 spin-off sequel Miles Morales were also on PlayStation 4, Spider-Man 2 is being made exclusively for the PS5’s beefier tech. As such, developer Insomniac claims it’s been able to leverage the system to achieve ray tracing across the board regardless of what graphical performance setting you play on.

    In an interview with IGN, Insomniac Director of Core Technology Mike Fitzgerald and Project Director Jeannette Lee talked about the tech behind the upcoming open-world game. When the topic of ray tracing (realistic rendering of reflections, lighting, and shadows) came up, Fitzgerald explained that Spider-Man 2 will offer multiple framerate options (30, 40, and 60 frames per second). The 30fps mode will have better graphical fidelity, but if you trade some of that prettier image quality you’ll get a smoother framerate at 60. The 40fps option is for those of us with a 120Hz TV.

    Regardless of which you pick, Fitzgerald says ray tracing will be on by default for each mode, and says this is thanks to the studio working with the PlayStation 5 long enough to understand the tech, having released three games on the system already between both prior Spider-Man games and Ratchet & Clank: Rift Apart.

    “For this game we’re really able to deliver [ray tracing] as a baseline performance mode,” Fitzgerald told IGN. “There’s no mode of this game that has the ray tracing turned off, no need for it. We’ve really figured out how to deliver what we feel like is the right Spider-Man visuals and we want to make sure every player is seeing that.”

    That all sounds impressive, and if Insomniac is this good with the tech by now, I’m curious to see what its Wolverine game will look like whenever it comes out. But even before this, Insomniac’s games have been a pretty strong technical showcase for the PlayStation 5. Rift Apart’s portal tech was really wild to see, and supposedly needed the PS5’s solid-state drive to accomplish.

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    Kenneth Shepard

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