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  • Gollum Players Fight For Word Records In 2023’s Worst Game

    Gollum Players Fight For Word Records In 2023’s Worst Game

    While The Lord of the Rings: Gollum may be one of the worst games of 2023 so far, even bad games can be fun to speedrun. In fact, sometimes the very things that make a game so frustrating for normal players—things like bugs and busted controls—can create exciting opportunities for glitches, level skips, and other ways for runners to shave time off a run. And in any case, Gollum’s horrible reputation hasn’t stopped two speedrunners from setting world records for Daedalic Entertainment’s stealth-action platformer.

    Read More: Review: 2023’s Worst Game, Gollum, Has Entered The Chat

    Gollum has been making headlines ever since its May 25 launch. It’s been dragged online by critics and gamers alike for everything from its atrocious controls to its bland user interface. This is not a good game, y’all, as I state in my review. Despite its shittiness, streamers EZScape and WrldWideWasteland have recently set world-record speedruns for the game.

    A casual’s approach to speedrunning

    Ian “WrldWideWasteland” Slater is a member of YouTuber Ethan Klein’s comedy podcast The H3 Podcast and a Twitch streamer with nearly 20,000 followers. He’s primarily known for his reaction content in the Just Chatting category, but he occasionally streams himself playing video games, as was the case with his June 10 Gollum livestream. This broadcast also happened to be a world record for the game, since WrldWideWasteland was the first person on record to beat it in a little under eight hours. (For comparison, How Long To Beat says it takes about 13-15.5 hours to finish the game. I completed Gollum in 24 hours.)

    WrldWideWasteland VODs

    The run itself wasn’t all that remarkable. WrldWideWasteland was just trying to get through the game as quickly as possible, not using advanced speedrunning techniques, so he didn’t perform any wild level skips or anything like that, instead just following the designated path the game telegraphs with white and yellow markings. He skipped most of the cutscenes, which shaved off a few seconds here and there, and spent much of the run jumping and sprinting to increase Gollum’s dismal movement speed. But between the long periods of waiting for things to happen—enemy pathing, loading screens, environmental puzzle movement, etc.—and repeatedly dying due to its cumbersome controls, it’s a miracle he finished the game at all.

    “Fun game?” WrldWideWasteland said, repeating a question from chat. “I am not having a bad time playing this [game]. Surprisingly, I am enjoying myself.”

    Hilariously, he died not long after saying this. At any rate, after suffering through the rest of Gollum, he rolled credits at 7 hours and 55 minutes, putting him at the top of Speedrun.com’s leaderboard. This was only temporary, though, as he tweeted on June 29 that the site sent him an email stating his sub-8-hour speedrun was toppled by Twitch streamer EZScape. “The worst email I’ve ever received,” he deadpanned, above Speedrun.com’s notification that his record had been bested by no less than 4 hours and 39 minutes.

    The speedrunning pro has stepped up

    EZScape is a full-time speedrunning YouTuber who mostly focuses on PS2-era console games such as The Simpsons: Hit & Run and Spyro the Dragon. He’s set world records in various categories for a number of games, including Dragon Ball Z: Sagas, Full Metal Alchemist 3: The Girl Who Succeeds God, and Super Smash Bros. For Wii U, with Gollum being his latest first-place feat as he set a new world record for the game with a completion time of just under three hours.

    No tea, no shade, as again, WrldWideWasteland didn’t set out to pull off a particularly high-level speedrun of Gollum, but EZScape’s run was much more skillful. While doing many of the same things as WrldWideWasteland—like jumping and sprinting to get around faster—EZScape also employed a handful of full-level skips by glitching through walls and performing tricky platforming to bypass some of the designated pathways to set a much faster speedrun time. He died quite a bit, either through incorrect button presses or unfortunate bug occurrences, but it was still an entertaining accomplishment, particularly considering how miserable Gollum is to play.

    “This is such a shit game, bro,” EZScape said about halfway through his speedrun, immediately after falling to his death. “Like, I don’t know how else to approach that [wall run]. Jesus. The fuck else am I supposed to do?”

    While WrldWideWasteland was sitting pretty at the top of Speedrun.com’s Gollum leaderboard for a hot minute, EZScape came through with a record time of 2 hours and 53 minutes, shattering the existing record. The best part here is this time was EZScape’s second attempt at speedrunning Gollum, in which he shaved off nearly 25 minutes from his original 3-hour and 16-minute run.

    Even ‘bad’ games deserve speedrunning love

    In Twitter DMs with Kotaku, WrldWideWasteland, who described himself as a professional time-waster, said he thought speedrunning Gollum was a good idea because the game seemed like “possibly the biggest waste of time yet.” As such, he didn’t expect anyone else to finish Gollum, let alone beat his world record.

    “I was blissfully unaware of EZScape, basking in my world record glory until he appeared out of the shadows haunting me like the wolf from Puss In Boots,” he said. “I can’t say his name three times or else he will climb out of my PC monitor like Candyman and I’ll be speedrunning to my doom. The guy is no joke. I don’t want any Sméagol smoke from [EZScape].”

    While Gollum is arguably 2023’s worst game so far, WrldWideWasteland felt otherwise by the time he beat it. Sure, he said it seemed miserable at first, but after a while, he found a “relaxing quality” to Gollum’s gameplay loop. He even went so far as to call it a “work of art,” applauding the developers for the “visual magic” of making Gollum climb and jump for hours without showing any dick.

    “The way he scuttles on the ground in a low frame rate with his little bulging grapefruit eyes and Bosley Hair Restoration greased-up skull is mesmerizing,” he said. “[You] grab some useless object, get stomped out by an orc, grab another thing, get smacked, jump somewhere, glitch out, get stomped out again—it’s a soothing hypnotic experience. Like listening to a meditation playlist of calming ocean sounds, except instead of ocean sounds it’s the screams of lost souls trapped in Hellfire and eternal damnation.”

    WrldWideWasteland may be done with Gollum, though he jokingly suggested he “can’t wait for Gollum 2: Sméagol Strikes Back.” Although a sequel is probably not in the cards for this emo take on J.R.R. Tolkien’s hobbit, he certainly has no intention of speedrunning the game again or attempting to dethrone EZScape.

    “Defeating EzScape’s Gollum speedrun would be like challenging the devil to a fiddle duel,” he said. “With every new playthrough, a piece of you dies. The game file becomes a horcrux. I don’t think I can go back to it.”

    Screenshot: Daedalic Entertainment / Kotaku

    EZScape told Kotaku over email that because his forte is PS2-era games, particularly licensed ones, speedrunning Gollum seemed appropriate. When researching the game to prepare for the speedrun, he said he stumbled upon WrldWideWasteland’s sub-8-hour run and had to rectify the record real quick.

    “I wasn’t trolling WrldWideWasteland,” EZScape said. “I spent weeks routing and glitch-hunting Gollum before doing the speedrun (about 125 hours spent researching and practicing). I have a lot of experience in speedrunning games and have a general standard and vision for what I want a run to be before I ever begin a run. Usually, I don’t even submit my runs, but I saw his run on the leaderboard and didn’t want people who were thinking about speedrunning the game to think it was 8 hours long. So, I submitted for that reason and to maybe inspire some other speedrunners to pick it up and find new stuff.”

    While EZScape has already crushed his previous Gollum world record of 3 hours and 16 minutes, his next goal with the game is to finish it in 2 hours and 40 minutes. But that’s difficult, EZScape said, because you can’t reliably “gauge [the distance] between where you’re standing and the destination and make an educated jump that will probably work out fine” in this game. And by his estimation, Gollum has “bad gameplay, a bad story, and bad performance.”

    But when asked what makes Gollum a difficult speedrun, he said that, more than anything else, it’s “just due to the janky nature of the controls.” EZScape said. In terms of more specific challenges a runner tackling the game will have to contend with, he offered that “Gollum can get glitched just by swinging off a pole or he can randomly stumble when jumping up cliffs and if you mash jump (which you do very often in the run) when that occurs he can just let go. There are so many edge cases and nuances with the mechanics, it just takes a while to get a feeling for them.”

    The game may be bad, but that’s no reason it doesn’t deserve a solid speedrun in his eyes. Just another day at the office, as EZScape put it. Speedrunning is not just a challenge for him, but a means to showcase his skills. It’s like solving a puzzle in an unorthodox way, which he finds both gratifying and satisfying. He’s got his eyes set on Pokémon Emerald after finishing up Gollum once and for all.

    Read More: Gollum Studio Will Stop Developing Games After Its Dismal Release

    The Lord of the Rings: Gollum just ain’t the one in my eyes. For me, the game’s shittiness—in its enemy AI, controls, and puzzle design—would strip away any enjoyment there is in breaking it apart to look for exciting glitches and impressive level skips. But I appreciate the efforts of folks like EZScape, who dedicate hundreds of hours to even the worst games to find beauty and fascination in their awfulness.

     

    Levi Winslow

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  • The Case for Kraken

    The Case for Kraken

    A new subvariant of SARS-CoV-2 is rapidly taking over in the U.S.—the most transmissible that has ever been detected. It’s called XBB.1.5, in reference to its status as a hybrid of two prior strains of Omicron, BA.2.10.1 and BA.2.75. It’s also called “Kraken.”

    Not by everyone, though. The nickname Kraken was ginned up by an informal group of scientists on Twitter and has caught on at some—but only some—major news outlets. As one evolutionary virologist told The Atlantic earlier this week, the name—at first glance, a reference to a folkloric sea monster—“seems obviously intended to scare the shit out of people” and serves no substantive purpose for communicating science.

    Yes, Kraken is klickbait. It’s arbitrary, unofficial, and untethered to specific facts of evolution or epidemiology—a desperate play to get attention. And mazel tov for that. We should all rejoice at this stupid name’s arrival. Long live the Kraken! May XBB.1.5 sink into the sea.

    Since Omicron spread around the world in the fall of 2021, we’ve been subject to a stultifying slew of jargon from the health authorities: Miniature waves of new infections keep lapping at our shores, while the names of the Omicron subvariants that produce them slop together in a cryptic muck: XBB.1.5 has overtaken BA.5 in recent weeks, and also BF.7, as well as BQ.1 and BQ.1.1; in China, BA.5.2 is quickly spreading too. One might ask, without a shred of undue panic, how worried we should be—but the naming scheme itself precludes an answer. You don’t even need to ask, it says. You’ll never fully understand.

    This isn’t subtext; it’s explicit. A spokesperson for the World Health Organization told my colleague Jacob Stern that people should be grateful for the arcane pronouncements of our leading international consortia. “The public doesn’t need to distinguish between these Omicron subvariants in order to better understand their risk or the measures they need to take to protect themselves,” he said. “If there is a new variant that requires public communication and discourse, it would be designated a new variant of concern and assigned a new label.” In other words: None of what we’re seeing now is bad enough to merit much attention. You don’t need to make any brand-new precautions, so we don’t need to talk about it.

    The public may not need to draw distinctions. But do those distinctions really need to be obscured? A different set of names, one that isn’t precision-engineered to harpoon people’s interest, wouldn’t have to fool us into feeling false alarm. It’s not as though our habit of assigning common names to storms leads to widespread panic starting every summer. When Hurricane Earl appeared last September, no one rushed into a bunker just because they knew what it was called. Then Ian came a few weeks later, and millions evacuated.

    Granted, Kraken sounds a bit more ominous than Earl. (Of all the labels that could be given to the latest version of a deadly virus, it’s not the best.) But the name is more befuddling than terrifying: a nitwitted reference, somehow, to ferocity, absurdity, and conspiratorial delusion all at once. Even so, a silly name still has the virtue of being a name, while a string of numbers and letters is just an entry in a database. Kraken doesn’t care if you’re afraid of COVID, and it doesn’t mind if you’re indifferent. It only wishes to be understood.

    Isn’t that important? A proper name eases conversation (wherever that might lead), and makes it possible to talk about what matters (and what doesn’t). Just try telling the public that Hurricane Earl will be no big deal but Ian is a mortal threat, if instead of “Earl” and “Ian” you had to say “BA.2.12.1” and “B.1.1.529.” The committee that names our storms is chasing clouds instead of clout; it knows that branding efforts make it easier for everyone to stay informed. We might have done the same for SARS-CoV-2, and handed out simple, easy-to-remember names for all the leading Omicron subvariants. (Through 2021, we used Greek letters to describe each major variant.) If Kraken seems alarmist now, that’s because we’re living in a different, dumber timeline, where public legibility has been forbidden. Why give this subvariant a name, the global health officials ask, when it isn’t really that much worse than any other? But that’s a problem of their own creation. If Kraken seems too gaudy, that’s because every other recent name has been too drab.

    Having useful, catchy names doesn’t mean avoiding all abstraction. Florida residents were glad to know, last fall, which hurricanes were Category 2 and which were Category 5; and it may be just as useful to remind yourself that Kraken is not now, of its own accord, a “variant of concern,” let alone a “variant of high consequence.” Our trust in those distinctions is a product of their formality: A special group of experts has decided which public threats are the most important. The Kraken name, if it continues to spread, could undermine this useful sense of deference—and leave us in an awkward free-for-all where anyone could give a name to any variant at any time.

    For the moment, though, our only recourse is to the numbing nomenclature that is now in place, and to the creaking bureaucracy that delivers it. Any other name for XBB.1.5—any better one than Kraken—would have to come from the WHO, an organization that recently spent five months rebranding monkeypox as “mpox” and that has warned that disease names like “paralytic shellfish poisoning” are unduly stigmatizing to shellfish. Kraken has the crucial benefit of being right in front of us. It’s a stupid name, but it’s a name—and names are good.

    Daniel Engber

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  • Florida Republicans Vote Against Hurricane Relief

    Florida Republicans Vote Against Hurricane Relief

    Florida Rep. Matt Gaetz and Florida Sen. Rick Scott voted against a resolution that would allow FEMA to use up to $15 million in the Disaster Relief Fund and provide financial assistance to Hurricane Ian victims in their state. What do you think?

    “Are we supposed to help people after every hurricane? Where does it end?”

    Joseph Cardenas, Petrologist

    “Someone could always remind Gaetz that the money will also go towards helping teen girls.”

    Arlene Guariglio, Doffer

    “In fairness, all that money will just be wasted on people in need.”

    Scotty Jellings, City Surveyor

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  • LifeShare sending hundreds of blood products to help Florida hospitals

    LifeShare sending hundreds of blood products to help Florida hospitals

    SHREVEPORT, La. – LifeShare Blood Center is sending 320 blood products to Pensacola, Fla., Thursday morning in response to the blood shortage caused by Hurricane Ian.

    Blood centers across Florida have closed ahead of the storm, but thousands in the state will need blood transfusions in the coming days. 

    This commitment is on top of the 40 units LifeShare sent to Sarasota, Fla., on Tuesday. These units were available after LifeShare carefully considered their available inventory and the critical need in Florida.

    “We are so grateful to the thousands of donors who gave blood in September,” said LifeShare Executive Director Benjamin Prijatel. “Because of those donors, we have the blood we need for our local hospitals and some to share with our neighbors in Florida.”

    Severe weather is no stranger to LifeShare, which serves hospitals along the Gulf Coast in Texas, Louisiana and Southern Arkansas.

    “LifeShare owes a lot to blood donors in other states who responded following Hurricanes Laura and Ida as well as the historic 2021 winter storm. We are proud that we are now able to pay it forward,” Prijatel said.

    The 360 units committed thus far equates to about an entire day’s collections for LifeShare. While this is a significant amount of blood, it represents only about 20% of the blood that officials in Florida have requested. LifeShare is asking others to consider donating this week so that more blood products can be transferred to Florida hospitals.

    “We can’t send blood that we don’t have, and our hospitals come first. We have to make sure our patients are taken care of before we can consider helping others,” said Prijatel.

    Most LifeShare Donor Centers are open Monday through Saturday. Mobile drives will also be deployed to several communities.

    To see a list of drive times and locations, and to make an appointment, go to LifeShare.org.

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