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  • David Ayer on his favorite Beekeeper bee joke and making ‘crypto bros’ the villain

    David Ayer on his favorite Beekeeper bee joke and making ‘crypto bros’ the villain

    The new Jason Statham January action movie The Beekeeper is what it suggests on the tin: a tongue-in-cheek, bee-themed action comedy where Staths doles out punishment to any bad guy who has the misfortune of buzzing his way.

    It’s classic Statham stuff, but it’s a different kind of project for director David Ayer, best known for gritty crime dramas like Street Kings and End of Watch, and for 2016’s Suicide Squad. Ayer spoke with Polygon about working with Statham, his excitement around taking on a different kind of genre project, and his favorite bee joke from a movie that has a veritable hive of them.


    Polygon: What first drew you to the project?

    David Ayer: I got the script, Jason was attached. And the script had amazing character, this really interesting plot structure that just kept crescendoing. I read a lot of scripts, and I already know what’s going to happen before I turn the page. And this one got ahead of me. So I knew there was something there. And it was an opportunity to work with Jason, who I’ve always esteemed as an actor. Great performer, great physical action guy, I think he’s the best. So the opportunity to build a fun, soulful movie around him was a no-brainer.

    What was your collaboration with him like?

    What I really had to understand is, he almost has this unspoken contract with the audience about how he plays and what he’s going to do, and what he doesn’t do, and how he’s going to deliver for them. I had to learn his language as an actor, and then do my best as a director to showcase that and elevate it. He’s really normal and humble off-duty. He’s just a regular guy, and he’s kind of quiet. But then on set, he’s A-plus-game all the way, and demands everybody else brings their A-game.

    I actually ended up learning a lot about action. I’ve shot a lot of action, but I’ve learned more about action from working with Jason Statham than all my other films combined.

    Like what?

    He has an encyclopedic knowledge of cinematic action. So you can do a piece of fight choreo, and he can tell you where he’s seen that in another movie 20 years ago. He knows body kinetics, in how it plays on camera, better than anybody I’ve ever met. And so he already knows if a punch is going to sell — he knows it instinctively.

    So we’ll be on set. He’ll do his thing, and he’ll know it’s not to his standard. And he’ll [say], “We’re going again, we’re going again,” and [I’m like], Yes, sir. And then you go and look at the monitor, and he knows when it’s right without looking at the monitor, which is a really rare gift.

    Photo: Daniel Smith/Amazon MGM Studios

    Second unit director Jeremy Marinas is one of the absolute best. What was working with him like? What did he bring to the table?

    Jeremy is a great guy. Bay Area kid, just a total martial arts, karate geek. From the 87eleven school of hard knocks of stunt performance, he has this visual understanding of how to get the look and the choreography needed on camera.

    It’s a tough game now, because the bar on action is so high these days. You go watch a movie 20 years ago, and it’s like, Wow, I remember that differently. The audience is so sophisticated, and has such a sophisticated eye. You’re always trying to exceed that. And with Jeremy, you can see it. There’s a lot of action. There’s a lot of fights, there’s a lot of stunts, and it’s progressive, it just keeps getting bigger and better as we go.

    Which was the hardest action sequence to execute?

    I’d have to say the gas station scene. We did it early in the schedule. And in any film, you’re kind of finding your sea legs, and you get better every day as you work together. I didn’t have much time to shoot it at all. So it was, OK, how do I creatively compress this much work into that much time? And I didn’t know if I had pulled it off. I was actually really worried about it until I finally saw the scene cut together and it played beyond my expectations.

    It’s scary sometimes. Sometimes, you just suck it up and plow forward and hope for the best. That’s what I think people don’t understand about movies, is they become their own thing. They unfold the way they’re going to unfold, and you can’t always control that.

    One of my favorite things about the action in the movie is how prop-based it gets. You have an old-school, almost Jackie Chan vibe, especially when Statham is using the beekeeping equipment as weapons, or in the call center sequence, with the monitors and keyboards. What did the prop-based action bring to those sequences?

    That’s everything right there. Jason Statham is playing the Beekeeper. He’s not [playing] a tactical action guy, with the pistol shooting. He’s more about using the environment and always knowing where to put his hands and what to grab next, and how to use the tools that are available to him immediately.

    And it’s also pretty fun. It’s like, Oh, well, we can use a stapler, or we can use the phone, we can use the chair. And Jeremy was great at building that out. It was also represented in Kurt [Wimmer]’s script, the idea that a gun is a temporary weapon for the Beekeeper, and he’s gonna find something to hurt you.

    Jeremy Irons, wearing a long coat, walks towards the camera and away from uniformed people in what looks like a parking garage in The Beekeeper.

    Photo: Daniel Smith/Amazon MGM Studios

    You have this tragic revenge story, but it’s called The Beekeeper, and there are a lot of silly bee references and jokes throughout the movie. How would you describe the movie’s tone, and how did you balance those two disparate elements?

    That was the hardest thing for me. I knew that was going to be my big challenge going into it, because I come from a lot of straight, intense, gritty drama. I wanted to make a broad-playing movie. I wanted to make a movie grandma would watch, I wanted to make a movie young people would watch, and everyone in between. I really studied a lot of ’80s movies: [Richard] Donner, Walter Hill, [John] McTiernan. You see it in Die Hard, you see it in Lethal Weapon, there’s a place for the gravitas. There’s a place for a human truth that’s grounded. And there’s a place for absolutely just going nuts.

    I think that’s another element where having Statham really helps, because he’s such a funny performer. A lot of people learned that with Spy, but for those of us who have been watching his action movies forever, he’s a really funny guy. And he’s able to deliver a lot of those bee-centric one-liners in a way that few other leads really could.

    That’s the thing. He can say anything and you’re gonna buy it, you know? And he has that voice. That voice is so distinctive, and that on-camera presence. He has that movie star magic. And I feel like so much of that is just missing from cinema right now. You know, that sense of fun and adventure and Hey, let’s eat popcorn and escape from the problems of the world for two hours.

    And it’s not just being quip-based, right? Because there are a lot of quippy action movies, but this movie better integrates it into the action, which makes it a lot more fun.

    That’s the thing, it’s getting everything to work together. And, you know, I had a lot of fun making a genre movie. I’m not gonna say I wasn’t scared going into it.

    Do you have a favorite bee joke or reference in the movie?

    Oh, man. I kind of like Anisette’s [Megan Le] line “You’ve been a busy bee” in the gas station fight, because you immediately know who she is, what she’s about, and that there’s a relationship there.

    The movie has a heavily yellow-and-black color palette. Was that something you thought of when you saw the script? Oh, we want to make it feel like a bee thing?

    Yeah, I mean, you gotta have the warm honey tones, and the golden light is part of it. And with this one — a lot of times, my color palette’s a little more naturalistic. I had a new camera system, the Arri [Alexa] 35, which is just gorgeous, the most beautiful digital camera I’ve worked with. And I wanted to take advantage of it. Because that polychromatic, colorful feel of the movie is definitely a function of the camera. And again, just, as a filmmaker, exploring a new look, exploring a new style.

    Josh Hutcherson, wearing a green suit and looking like the kind of guy you definitely do not want to take home to meet your parents, smiles by some drinks in The Beekeeper

    Photo: Daniel Smith/Amazon MGM Studios

    I’m glad you brought up McTiernan, because I think there’s certainly some of Hart Bochner’s Ellis from Die Hard in the call center villain aesthetics, and a lot of Wolf of Wall Street, too. What did you want to evoke with that group of people?

    [Big sigh] Crypto bros. People with too much money, too much going on, too much of a sense of self. It feels good to be a winner, but it’s not good to win at other people’s expense.

    Action movies with short, almost silly titles have been landing well recently, like Gerard Butler’s Plane in 2023. What do you think a title like this brings to a movie?

    I think it’s important. It gives you a container to put the world in. It’s so competitive these days, and there’s so many movies. The more you can have a little fun with the audience, be clever with it, but have it make sense for the project itself, have it be part of the reality of the film, it’s crucial. And I’m honestly thrilled how much people have connected with that concept and run with it. And now it’s like, Catch the buzz!

    To what you were saying earlier, I think people want to have fun at the movies again, right? And something like this promises you that right from the jump.

    That’s it, man. It’s like, Just have fun. I want to go to a movie. I don’t want to be lectured right now. The world’s tough. I want to forget my problems and just eat popcorn and watch people get their butts kicked who deserve it.

    The Beekeeper is now playing in theaters.

    Pete Volk

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  • How Mayim Bialik Lost Her Role as the Main Host of ‘Jeopardy!’

    How Mayim Bialik Lost Her Role as the Main Host of ‘Jeopardy!’

    It was the middle of August 2021, and a swift union seemed to make sense. A week and a half earlier, Mike Richards, the executive producer of Jeopardy!, had been named the successor to longtime host Alex Trebek. Then, amid a storm of bad press and having filmed just five episodes as host, Richards abruptly stepped down. Production screeched to a halt with the season premiere mere weeks away. Already, a full day of taping had been canceled at the last minute, with more tapings the following week likely to meet the same fate. Sony needed episodes in the can and, just as important, something to quiet the worst press cycle in Jeopardy!’s history.

    The answer appeared obvious: Mayim Bialik. The actor, after all, had just been announced as Richards’s backup—the host of occasional prime-time specials on ABC and yet-to-be-announced spinoffs, while Richards would take the more prominent role as the host of the daily syndicated edition. So when Bialik, waiting in the hospital while her boyfriend was having hip replacement surgery, told her agent to reach out to Sony, the studio was only too eager to put a deal together to get Bialik to host the daily show as soon as possible.

    “From the hospital waiting room, I said to my agent, ‘Please ask how we can help,’” Bialik recalled to Glamour later. “That’s literally what I said. I don’t want to seem opportunistic, but I’m part of this family now.”

    Almost two and a half years later, her role in that family has changed. On December 15, Bialik wrote in a statement that she had been informed by Sony that she would “no longer be hosting the syndicated version of Jeopardy!Jeopardy! confirmed to The Ringer that Bialik is under contract until the end of the season with a one-year option remaining. With several months of taping remaining this season, Bialik was informed that her option would not be picked up.

    The development has ushered in a series of reports looking into Sony’s concerns about Bialik and her performance as a host. According to a source close to production, Bialik was ultimately outshined in the role by Ken Jennings, the storied Jeopardy! contestant who was initially brought in to cohost only as a stopgap measure, filling in while Bialik was busy filming the Fox sitcom Call Me Kat, and who will now host the entirety of the syndicated show. But the reason for the change likely goes beyond that. So where did it all go wrong? And what does it mean for Jeopardy! moving forward?


    When Bialik was named a host of Jeopardy!, the selection fit a certain obvious logic. The actor was widely known for her roles on the sitcoms Blossom and The Big Bang Theory, and she had drawn praise for a two-week stint guest hosting the quiz show after Trebek’s 2020 death. She also holds a PhD in neuroscience, brainy laurels that fit well with Jeopardy!’s brand. After Richards stepped down, first as host and then as executive producer, on the heels of reporting by The Ringer and other outlets that sparked concerns about his past and the integrity of the host search, she seemed like a natural choice to fill the void and bring stability.

    Yet in some ways, Bialik made for an uneasy cultural fit. In his nearly 40 years on the job, Trebek crafted an image as more than just staid and reliable; publicly, he was also stringently apolitical. He spoke of voting for both Democrats and Republicans and generally avoided sharing his opinion on anything spicier than his preferred tipple (chardonnay). In recent years, Jeopardy! leadership has doubled down on that reputation, presenting the show as a safe harbor of impartiality in turbulent modern times where facts alone are what matter.

    Bialik’s ascent at the show, then, represented a departure from those norms. Long an avid user of social media, Bialik has written and spoken extensively about her life and beliefs. After her hiring, a slew of controversies resurfaced, among them her promotion of a dubious brain health supplement called Neuriva, her 2017 New York Times op-ed about the #MeToo movement that many interpreted as victim blaming and for which Bialik later apologized, and her advocacy for a range of controversial parenting techniques, including delaying or withholding some vaccinations for children. Bialik has said that she is not anti-vaccine while also stating in 2020 that “we give way too many vaccines.”

    Bialik has not shied away from weighing in on contentious subjects, telling Bill Maher recently about her distaste for cancel culture. At times, she has invoked Jeopardy! along the way. In October, she filmed an Instagram Reel with the Israeli actor Noa Tishby in which Bialik, who has written at length about her Jewish faith and Israel, riffed on her game-show duties while discussing the crisis in Gaza. “The free world is in jeopardy, but this time it’s not a game,” she said, before reading Tishby a series of Jeopardy!-style prompts. In a video published the day before Bialik announced her departure from the syndicated show, Bialik and Tishby again deployed a game-show format to make statements about the Israel-Hamas war. “You might be an antisemite if you think that the solution to what is going on in the Middle East is that the Jews should just go back to where they came from,” Bialik said. “The Jews are the indigenous people of the land of Israel,” Tishby added as Bialik nodded beside her, “so there’s nowhere to go back to.” A Sony official said that while the studio was aware of the videos, they had no impact on the decision not to retain Bialik on the syndicated show.

    Then there’s the matter of her absence from the entirety of the current season of Jeopardy!, which began airing in September. In May, Bialik announced that she would cease hosting Jeopardy! in solidarity with the Writers Guild of America, which was on strike. “There’s a lot of complexity to this, but my general statement is always that I come from a union family,” she said later. “While it’s not for me to personally judge anyone else’s decision, for me, I am a union supporter—pretty much all unions and what they fight for.”

    Sources close to the show say this stand was not exactly what it seemed. Jeopardy! and other game shows are guided by a distinct set of union provisions known as the Network Television Code, meaning that while Jeopardy!’s writers are members of the WGA and thus were part of the strike—many were prominent figures on picket lines in Los Angeles and New York—the rest of the staff and crew were not. SAG-AFTRA—which began its own strike in July and of which Bialik and Jennings are both members—explicitly advises non-striking members to continue to work per the terms of their contracts; to do otherwise can weaken the union’s negotiating power because it indicates that members might not follow the letter of the contract.

    There was also a semi-recent precedent at Jeopardy!: During the 2007-08 writers strike, Trebek hosted throughout the work stoppage. Both then and during this year’s strike, the quiz show used only clues written before the writers decamped. (The Network Television Code is governed by its own contract, which runs through June 2024.)

    Bialik’s move, however, left many decrying Jennings as a scab and criticizing Jeopardy! for taping at all. The actor Wil Wheaton, a friend of Bialik’s who she said was the first to predict she would get the Jeopardy! job, slammed Jennings in a widely discussed Facebook post in which he wrote, “Your privilege may protect you right now, but we will *never* forget.”

    On December 18, Puck’s Matthew Belloni reported that Bialik’s decision to step back from hosting during the writers strike left Jeopardy! executive producer Michael Davies and Sony executive vice president of game shows Suzanne Prete “furious.” The WGA strike concluded in September, with SAG-AFTRA following in November, and Bialik still did not return to the show.


    Issues persisted around Bialik’s performance in the studio, too. Part of that may have stemmed from her personal disconnect from Jeopardy!, about which she was up-front. She has written in the past about not watching any television and said that she learned of the opportunity to guest host only when her son saw buzz about the host search online. She seemed mystified by the level of scrutiny that the show, and, by extension, the host, received: “Like, who knew that people were so passionate about who hosts Jeopardy!?” she said shortly after taking on the series.

    Her apparent unfamiliarity with the show’s rhythms and lore rankled some longtime fans. Complaints at times verged on petty: Viewers griped that she referred to the show’s first round as “single Jeopardy!,” a phrase Trebek himself used occasionally, and piled on about her propensity to laugh during exchanges with contestants—a charge that smacked of misogyny to some. Other viewers, however, pointed to more fundamental issues. Throughout her time as host, Bialik was criticized for noticeable pauses after contestants delivered responses, with Bialik sometimes going silent for a conspicuous beat before issuing a verdict. Less charitable observers took this as an indication of a lack of familiarity with the show’s material such that she needed to wait for offstage judges to decide if an unexpected answer was correct. Tellingly, it was Jennings and not Bialik who was tapped to host last year’s Tournament of Champions and this spring’s Masters contest—high-stakes competitions with more difficult material where mistakes by the host could have much more serious, and costly, consequences for players.

    Bialik said that she suspected she would be reduced to tears if she were a contestant. “People ask if I know all that stuff, and I’m like, ‘No. No,’” she said. “Answering things like that under pressure with a timer is not gonna happen for me. It’s hard!”

    The self-effacement presented a stark divergence from both Trebek, who perfected the art of always seeming to know more than the contestants, and Jennings, who won a record 74 games as a contestant in 2004.

    Criticism of Bialik, often via comparison to Jennings, reached such a fever pitch that the moderators of the fan-run Jeopardy! subreddit stepped in to ban most anti-Bialik rhetoric. “Nitpicking even the smallest little mannerisms, as has frequently and ongoingly been the case with Mayim—it drags the community down and is not welcome,” a moderator wrote. Plenty of complaints still got through, however: After Call Me Kat, which was reportedly the primary obstacle to the actor’s ability to host more episodes of Jeopardy!, was canceled this May, one user wrote, “I’ve never been so upset about a show that I’ve never watched being canceled.” The comment attracted nearly 700 upvotes, making it one of the subreddit’s top three comments of 2023, according to the forum’s official year in review.

    Other incidents widened the chasm between Bialik and Jeopardy!’s vocal online community of superfans. Last year, she said on multiple occasions that fans had criticized her for reusing an outfit on the show. Not only was there no clear evidence that she had taken a social media walloping over the jacket in question—recent posts featuring the jacket on both her and Jeopardy!’s Instagram accounts did not appear to have any comments criticizing the repetition—but some fans wondered if she was lashing out at Lilly Nelson, a viewer who has attracted a loyal following and seemingly the blessing of Jeopardy!, which ran a feature on her online, for her rigorous cataloging of contestant and host garb alike.

    Still, Bialik had plenty of fans, and ratings—sky-high, with Jeopardy! generally leading all shows in syndication—fluctuated little between the two hosts’ time at the lectern. This month, filmmaker Jim Jarmusch declared Bialik his favorite Jeopardy! host ever. (“w apologies to Alex T,” he wrote.) The staff was also fond of her, with reports of her surprise delivery of cupcakes for the crew early in her hosting tenure leaked immediately to the Daily Mail.


    Jennings’s surpassing of Bialik to become the full-time host of the syndicated edition represents a stunning reversal of fates for the pair. At the outset of Jennings’s time hosting Jeopardy!, detractors criticized him for a lack of showbiz polish. Bialik’s decades of experience on camera, meanwhile, gave her an advantage in even small matters: her comfort with a teleprompter, for example, which Jennings spurned as an homage to the prompter-resistant Trebek, a decision that left him vulnerable to needing to re-tape segments.

    Bialik spent her first months on the syndicated show on a media tour in which she made clear that she wanted the full-time job for good: “I’d give up my first child to host Jeopardy! forever,” she professed in Newsweek. Jennings struck a different note in his interviews at the time. “You’re not going to see me in the papers talking about how important it is that I ended up hosting,” he told USA Today. To CNN, he said he was “not particularly ambitious” enough to want the permanent gig.

    That dynamic seemed to be reflected internally early on, when it was clear that Bialik’s reworked deal with Sony afforded her a superior position within the show. Throughout the 2021-22 season, Bialik was introduced in her episodes as “the host of Jeopardy!,” while Jennings was welcomed with the phrase “now hosting Jeopardy!”—seeming to emphasize that he was lower in the host pecking order. Davies, who came aboard as executive producer in the wake of Richards’s exit, eventually confirmed that the difference was because of Bialik’s contract, which stipulated that she was, in Davies’s phrasing, “the host of Jeopardy!,” while Jennings was merely a guest host. By the next season, however, both Bialik and Jennings had signed new deals with Sony that left them both billed simply as “host.”

    With Bialik sidelined for the bulk of this year, Jennings had a third season of hosting reps to himself. Jennings has been widely praised for improving his onstage performance, and he has developed a persona that has traces of Trebek’s signature sarcasm as well as a bubbly eagerness to share additional factoids that you might expect from a trivia champion. That growth was noted within Sony, too: Many Jeopardy! staff members came to believe that Jennings had become the technically superior host, according to a source close to production, who says that Jennings’s improvement was the key factor that spelled the end for Bialik.

    TMZ reported on December 20 that the extended period with a single host further helped convince Sony executives that the dual-host model was inferior. Critically, Jennings also filled in on Celebrity Jeopardy! in prime time—an assignment that would otherwise have gone to Bialik—and thrived, producing ratings on par with or exceeding those obtained by Bialik last year.

    Jennings has had his own rocky moments, most notably when a series of his tweets including ableist comments reemerged in late 2020; he apologized for the “unartful and insensitive” messages. But he has by and large avoided controversy during his time as host. He is helped by the perception that he is Trebek’s natural heir, by dint of both his own history as a contestant and his ties to Trebek, who prepped Jennings over the phone to fill in for him shortly before his death; Trebek’s wife left a pair of his cuff links for the newbie host when Jennings arrived to tape his first episodes.


    Bialik may yet return: A statement by Jeopardy! released on December 15 left open the possibility for Bialik to still host prime-time episodes in the future. Davies has spoken at length about his plans to expand the Jeopardy! franchise and said last year that the growth would necessitate “multiple hosts to represent the entire audience, to represent the entire country, in order to take this franchise forward.” (Davies has suggested that it was his decision “to bring Ken in and have Ken be a second host along with Mayim”; it is perhaps not coincidental that the TMZ report also contained the tidbit that Bialik “didn’t always agree with production decisions … including the hiring of executive producer Michael Davies.”)

    TMZ further reported that while Sony executives would like to maintain a relationship with Bialik, “Mayim made it clear it was all or nothing. As a result, we’re told Sony brass declined.” Even the public announcements of Bialik’s exit point to a rift: Jeopardy! did not publish its own statement until an hour after Bialik posted hers, and it wrote that “Mayim Bialik has announced that she will no longer be hosting the syndicated version of Jeopardy!,” suggesting that the actor may have acted unilaterally in making a final decision.

    No matter how the rest of this unfolds, there is a certain irony to the way that the hire brought in to steady the ship made her own dramatic splash at Jeopardy! In the three years since Trebek’s death, the quiz show has at times felt doomed to cycle through recurring controversies. But this time, Jeopardy! finally looks to be in a position to get what it’s been palpably chasing all this time: just the right level of nerdy steadiness. As Jennings put it this week in reference to Trebek’s tenure, “I look forward to 37 more years of doing it, when I’ll be a very, very old man.”

    Claire McNear

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  • What to know about Lego Fortnite if you’re just getting started

    What to know about Lego Fortnite if you’re just getting started

    The people behind Fortnite, the popular build-and-battle-royale game, have released a new, kid-friendly take on the game: Lego Fortnite. The game uses Lego bricks and characters to give players a different kind of experience that focuses on long-term survival, crafting, building, and online cooperation with friends. It’s a lot like another survival/crafting game, Minecraft, but powered by Lego bricks and familiar characters.

    Lego Fortnite was a hit from day one; Millions of players are building and battling monsters together in online worlds full of characters to meet, creatures to slay, and mysteries to discover. It’s also free (unlike Minecraft), and co-developers Epic Games and The Lego Group have gone to great lengths to make it safe for kids to enjoy.

    Here’s a quick rundown of what Lego Fortnite is, where to download it, and everything else you should need to know about Fortnite’s popular new spinoff.

    What is Lego Fortnite?

    While the popular version of Fortnite is a battle royale game where players fight each other to be the last player standing, Lego Fortnite isn’t a shooter or a battle royale at all. It’s a game of exploration, building with Lego bricks, and crafting items (like pickaxes and torches).

    In Survival mode, players take on the role of a little Lego hero character. They’ll gather resources, build structures, tools, and weapons, and explore a huge open world. They’ll also interact with other Lego characters who will join their group and help them out with missions. There’s some combat too, but it’s mainly against Lego versions of skeletons, wolves, spiders, and other beasts. This mode is called Survival because players have to gather and craft what they need: food to stave off hunger, wood to build structures and craft tools, and other elements to create more complex items.

    There’s also a non-violent Sandbox mode, where players can simply build whatever they want with Lego bricks to get creative and explore the world freely.

    How to download Lego Fortnite

    Playing and downloading Lego Fortnite is free. You’ll need an Epic Games account to play, which is also free. All you have to do is download the main Fortnite game client, and you’ll find Lego Fortnite on the main screen of a menu that looks like a Netflix library screen.

    On game consoles like Nintendo Switch, PlayStation 5, and Xbox Series X, you can download Fortnite by searching each platform’s store, or by using the links below from a web browser:

    Note that if you find and download Lego Fortnite from one of the above online stores, you’re actually downloading the full Fortnite game client, through which you can play Lego Fortnite. Confusing, yes, but at least everything’s centralized.

    How to get and activate an Epic Games account

    To play Lego Fortnite (or any Fortnite game), you’ll need an Epic Games account. You can sign up for one using an email address at the Epic Games website, use an existing login from Apple, Facebook, Lego.com, or Google, or log in with an existing account from Nintendo, PlayStation, Xbox, or Steam.

    You can also create a version of that account called a Cabined Account, which is intended for children 13 years old or younger. Players with Cabined Accounts can play Lego Fortnite, but they won’t be able to access features like voice chat or make in-game purchases with money until their parent or guardian provides consent. You can read more about parental controls in Fortnite games at Epic’s website.

    How V-Bucks work with Lego Fortnite (and how to redeem them)

    Epic Games’ virtual currency for Fortnite, known as V-Bucks, works in the core version of Fortnite and new experiences like Lego Fortnite, Rocket Racing, and Fortnite Festival. V-Bucks can be spent on in-game items, like outfits and other virtual items.

    V-Bucks can be purchased within Fortnite and via gift cards. You can redeem V-Bucks gift cards at the official Fortnite website.

    If you (or your child) have spent V-Bucks in Fortnite battle royale, most of the cosmetics in that game carry over to Lego Fortnite. There are some exceptions, like characters in Fortnite who have guns as part of their design, but many cosmetics tied to a core Fortnite account can be used across games.

    Lego Fortnite multiplayer and playing with friends

    You can play Lego Fortnite with friends online. Up to eight players can play together cooperatively in the same game world.

    But you can’t play Lego Fortnite (yet) in split-screen mode on the same platform. If you have multiple kids playing Lego Fortnite, they’ll all need their own console, tablet, or PC to play. Lego Fortnite supports cross-play across all platforms, so players on Switch, for example, can play with their friends on PlayStation 5, Android, PC, and anywhere else Fortnite is available.

    Do you need a separate online subscription to play Lego Fortnite?

    Lego Fortnite, like other Fortnite games, does not require an online subscription like Nintendo Switch Online, PlayStation Plus, or Xbox Live Gold/Xbox Game Pass to play.

    Guides for Lego Fortnite

    Lego Fortnite is new, but already pretty big. Here’s how to get started, with some answers to a few tricky questions:

    Michael McWhertor

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  • Dimension 20 documentary sweats the small stuff, focusing on master of miniatures Rick Perry

    Dimension 20 documentary sweats the small stuff, focusing on master of miniatures Rick Perry

    Back when I was running the game for my local Dungeons & Dragons group, I would always pride myself on bringing something handmade each time we got together around the table. Maybe it was a leather-bound book filled with vintage David Sutherland illustrations of the Tomb of Horrors, or a 3D map of a few rooms from Castle Ravenloft with just the right assortment of miniatures from my collection. As a lifelong fan of D&D, Rick Perry knows that impulse well. But as production designer and creative producer on Dropout’s Dimension 20, he’s operating at a scale that’s on another level entirely.

    Season 21 of Dimension 20, an actual play program on the streaming television service Dropout, will premiere on Jan. 10, 2024. It’s an incredible run that shows no sign of slowing down, and Perry’s work has been integral in its popularity. To celebrate his impact, Dropout has released a feature documentary titled The Legendary Rick Perry and the Art of Dimension 20. In advance of its release, Polygon sat down with the lifelong Texan, now a resident of Washington state, to discuss his work.

    A miniature high school dance inside the gymnasium at Fantasy High.
    Image: Dropout

    While world class Dungeon Masters like Brennan Lee Mulligan, Aabria Iyengar, Gabe Hicks, and Matthew Mercer lead each game at the start of each Dimension 20 season with a high-level creative direction, it’s up to Perry and his team of skilled artists to bring that vision to life in miniature on the table. That means creating hundreds of inch-tall figures from scratch using clay and sculpting tools; kitbashing dozens of scale models into fantastical landscapes to anchor the viewer in the world; and crafting dynamic, multi-tiered battle maps where skilled improv actors can chew up the set.

    Just like the props you bring to your home games, it’s bait, really, that he willfully uses to draw players — and viewers — closer to the center of whatever complex story he’s trying to tell.

    Dimension 20 [requires] a massive amount of creative genesis to create a 20-episode series,” Perry said, “[one that] that takes place in a completely new world where we don’t know what color the sky is, or what food the people are eating. So there’s this massive amount of creative activity that has to start at the beginning of it, and that takes a big chunk of time.”

    The documentary details how that creative work begins at his homestead on Lopez Island in San Juan County, Washington at an outdoor sink first cobbled together by his father-in-law in the 1970s. It then moves into a converted three-car garage that once held farming equipment, but is now filled with bins labeled for the miniatures they contain — a box of trolls here, bugbears in the corner. Only after weeks, sometimes months of effort on the farm with a whole team of designers do the larger pieces get crated up and shipped to Los Angeles. Often, Perry said, that’s where the real work begins.

    Rick Perry in a blue ball cap stands next to three of his teammates inside a rough hewn shop with exposed timbers. Bins of miniatures sit on shelves in the background.

    Rick Perry (right) with his team on Lopez Island taking the original Fantasy High Dungeon Master’s screen from storage for the first time in four years.
    Image: Dropout

    The trick, he went on, is to stay nimble — even when you’re building maps for tabletop encounters that won’t happen for weeks.

    “It’s part of the DNA of Dimension 20,” Perry said, “because at the very beginning when we decided we wanted these eight battle maps that are custom, that have this mix of say high school and fantasy, it’s not like something we can just crank out really fast. We need to know ahead of time in order to make skater dwarves, and all this sort of stuff.

    “That means that we have to map all that out down to every detail — as much as we can,” Perry continued. That sort of on-rails gameplay is, unfortunately, anathema to modern role-play, which emphasizes creative freedom for the Dungeon Master as well as the players at the table. It’s always a challenge, Perry said, to keep things on track. But with a miniature set that, often times, costs just as much as a full-scale one, it’s up to everyone involved to keep the trains running on time.

    “That tells the Dungeon Master that these are landmarks,” Perry said. “These [scenes that we are building] are places that you have to pilot the ship through these little hoops. We try to build in as much flexibility, as much opportunity for improvisation as possible, meaning that sometimes where a battle map falls, they could switch places or we could cut one. We try not to cut one because they cost money to make. And it’s a business venture, the show, and we want all that production value to appear on screen.”

    The nearly 45-minute film goes even further in its exploration of Perry and his work, delving deep into his childhood and his time spent in college as a member of a troupe of performance artists. For fans of Dimension 20, it’s a rare behind-the-scenes look at how its particular brand of storytelling comes to life. But for artists, craftspeople, or even just casual hobbyists who paint miniatures on the weekend for fun, it’s the story of a kindred spirit who has found a vital, transformative role in the creative industry.

    The Legendary Rick Perry and the Art of Dimension 20 is now streaming on Dropout.

    Charlie Hall

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  • How to get the Shard of Dawn Aspect in Diablo 4’s Midwinter Blight event

    How to get the Shard of Dawn Aspect in Diablo 4’s Midwinter Blight event

    The Shard of Dawn Aspect is a brand new Legendary Power added in Diablo 4’s Midwinter Blight holiday event. It features a complex buff: Night’s Grasp.

    This new power increases your movement speed and attack speed under certain conditions, but can be very difficult to understand when reading the tooltip. Thankfully, we’re here to help.

    In this Diablo 4 guide, we’ll show you how to get the Shard of Dawn Aspect and explain how the Night’s Grasp buff works.


    How to get the Shard of Dawn Aspect in Diablo 4

    Image: Blizzard Entertainment

    You can buy The Shard of Dawn Aspect from Gileon’s shop in Kyovashad in the Fractured Peaks for 10 Midwinter Proofs.

    In order to get Midwinter Proofs, you’ll need to exchange one of three currencies at the Collection Table in town: Blighted Fragments, Lost Heirlooms, and Red-Cloaked Trophies.

    You’ll find each of these currencies out in the world of the Fractured Peaks during the Midwinter Blight event. Hop onto your horse and ride around killing enemies (which typically drop Blighted Fragments) and destroying the Frigid Husk ice statues (which drop Lost Heirlooms).

    The most efficient way to farm these items is in a new event called Blighted Revelry. As you ride around, look for an event where a bunch of little freaks are jumping around in a circle around a broken cart. Kill the little freaks and interact with the cart to start the event. Protect the cart until the fire gets large enough to unfreeze the Frigid Husks nearby. Use this method to destroy all five Frigid Husks to spawn the Red-Cloaked Horror. Defeat this big goat boss to finish the event, get some loot, and pick up the Red-Cloaked Trophy.

    Back in town, you can convert 300 Blight Fragments, 30 Lost Heirlooms, or one Red-Cloaked Trophy into 1 Midwinter Proof. Once you have 10 Midwinter Proofs, you can buy the Shard of Dawn Aspect from Gileon.

    If you need more Midwinter Proofs for cosmetics or if you don’t yet have enough for the Aspect, just head back out into the Fractured Peaks to explore (and maybe do the “Secret of the Spring” quest while you’re out there), kill monsters, and collect the currencies that you can exchange for more Proofs.


    How Night’s Grasp works in Diablo 4

    A look at the Shard of Dawn Aspect in Diablo 4’s Midwinter Blight event

    Image: Blizzard Entertainment

    The Shard of Dawn Aspect reads like stereo instructions if you haven’t progressed far enough into the Midwinter Blight event. And even then, it’s hard to understand. Let’s break it down.

    After 30 seconds of Night’s Grasp, gain Dawn’s Haste, increasing your Attack Speed by 25-35% and Movement Speed by 20% for 12 seconds. While empowered by the Midwinter Ward, killing an enemy reduces Night’s Grasp’s duration by 1 second.

    There are three buffs mentioned in that description, but it only tells you what one of them does.

    First, let’s talk about Night’s Grasp. This is a buff that appears on your character when you’re in combat and wielding the Shard of Dawn. However, it doesn’t do anything. All it’s there for is to denote that you don’t have the Dawn’s Haste buff currently active on you. But once you’ve had Night’s Grasp on you for 30 seconds, you’ll gain the benefits of Dawn’s Haste, which increases your attack speed and movement speed for 12 seconds. Once Dawn’s Haste ends, Night’s Grasp returns and the cycle starts over again.

    Dawn’s Haste is a pretty slick buff, as attack speed is desirable for most generator/spender builds and movement speed is valuable for all builds. To wit, you want to lower that 30 second window if at all possible. That’s where the Midwinter’s Ward buff factors into the Shard of Dawn, as it reduces the 30-second cooldown between Night’s Grasp and Dawn’s Haste by 1 second each time you kill an enemy.

    Midwinter’s Ward is a buff that you can acquire from a special totem inside Kyovashad, next to Gileon’s shop. However, you’ll need to upgrade your Midwinter Tribute level to Tier 3 before it even appears in town. To gain Tribute experience and level up, all you need to do is exchange the Midwinter Blight currencies for Midwinter Proofs at the Collection’s Table. Once you’ve leveled up all the way to Tier 3, you’ll be able to acquire the Midwinter Tribute buff, which lasts for about six minutes and also gives you some bonus damage against Blightfiends and the Red-Cloaked Horror.

    Finally, it’s worth noting here that the Shard of Dawn Aspect does not appear in the Codex of Power. Instead, you’ll need to repurchase it for 10 Midwinter Proofs every time you want to apply it to a new piece of gear. So make sure you choose your gear piece carefully when applying the Aspect at the Occultist.

    Ryan Gilliam

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  • How America Met Miyazaki and Studio Ghibli

    How America Met Miyazaki and Studio Ghibli

    In 1984, Hayao Miyazaki’s Nausicaä of the Valley of the Wind premiered in Japan. Based on the manga that Miyazaki had started two years earlier for Tokuma Shoten’s Animage magazine, Nausicaä was only the second feature of Miyazaki’s animation career. It’s a remarkable film that earned critical acclaim and commercial success, but the company that produced the film, Topcraft, went out of business soon after its release. Miyazaki and Isao Takahata, who was something of a mentor to Miyazaki and also the producer of Nausicaä, were already widely respected veterans of Japan’s animation industry. Yet no production company was willing to take on the costs of their next film. And so, along with producer Toshio Suzuki, they started a company of their own: Studio Ghibli.

    Studio Ghibli was thus born out of necessity. For Miyazaki and Takahata, founding the studio was a crucial step toward achieving the independence they craved, as parent company Tokuma Shoten largely left Ghibli to its own devices. Until then, the animation auteurs had been held back only by the limitations of their era, forced to work within the traditional confines of a medium that still struggled to escape the boundaries of TV. Together, with the business savvy of Suzuki to guide their works to prosperity, Studio Ghibli would forever change the world of animation.

    In 1995, 10 years after Ghibli’s creation, Suzuki delivered a speech at the Annecy International Animation Film Festival in which he reflected on the studio’s original mission:

    Ghibli’s goal has been to devote itself wholeheartedly to each and every film it has undertaken, not to compromise in any way whatsoever. It has done this under the leadership of directors Miyazaki and Takahata, and by adhering to the tenet that the director is all-powerful. The fact that Ghibli has somehow been able to maintain this difficult stance for 10 years, to realize both commercial success and proper business management, is due to the exceptional ability of these two directors and the efforts of the staff. This can be said to be the history of Studio Ghibli. …

    To make something really good, that was Ghibli’s goal. Maintaining the existence of the company and seeing it grow were secondary considerations. This is what sets Ghibli apart from the ordinary company.

    Almost 40 years after it was founded, Studio Ghibli has become a global brand—yet it remains no ordinary company. Its reach has long extended beyond the islands of Japan, as the visionary works of Miyazaki and Takahata, as well as those from the likes of Yoshifumi Kondo and Hiromasa Yonebayashi, have spread across the world. Ghibli’s production scope has widened to include a museum, a theme park, and a small merchandising empire. Yet the studio, forever seeking to strike a balance between art and just enough commerce to stay afloat, has never lost sight of its promise to prioritize its films and the audience’s experience.

    On Friday, Ghibli released the 12th film in Miyazaki’s impeccable filmography, The Boy and the Heron, in theaters across the United States. It’s yet another stunning visual and storytelling achievement from one of the world’s greatest living filmmakers, and it’s arriving at a time when Miyazaki’s—and Studio Ghibli’s—popularity is experiencing rapid growth in the U.S. after slowly building for years.


    In 1996, Steve Alpert was hired by Studio Ghibli to start up its new international division. An American who had been working in Tokyo for 10 years, most recently for Disney, Alpert had been selected by Suzuki to help grow Ghibli’s international audience. For the next 15 years, Alpert would play a pivotal role in the studio’s global ascent. “Studio Ghibli would still be probably the same Studio Ghibli without international distribution,” Alpert tells The Ringer. “But when Mononoke Hime [Princess Mononoke] came out, that really changed everything.”

    It may be hard to imagine today, but Studio Ghibli once struggled to draw audiences in theaters—even in Japan, to a certain extent. In the years leading up to Princess Mononoke’s release in the summer of 1997, the box office success of Ghibli’s films had finally been catching up to their critical acclaim after a relatively slow start. Miyazaki’s Castle in the Sky (1986) and the 1988 double bill of Miyazaki’s My Neighbor Totoro and Takahata’s Grave of the Fireflies had failed to produce the same theatrical revenue that Nausicaä had. But starting with the massive success of Kiki’s Delivery Service in 1989, Suzuki had begun investing more money and effort into advertising Ghibli’s films, and Only Yesterday, Porco Rosso, and Pom Poko followed suit in becoming commercial hits.

    Princess Mononoke, however, propelled the company to unprecedented heights at the Japanese box office, drawing the attention of the international media in the process. The film grossed more than 19 billion yen ($160 million) to far exceed the earnings of the previous record holder in Japan, Steven Spielberg’s E.T., which had held the box office crown since 1983.

    Not long before Alpert’s arrival at Ghibli in 1996, the studio had formed a partnership with the Walt Disney Company that gave the latter worldwide distribution rights to Ghibli’s films. Disney’s global reputation would prove to be crucial to Ghibli’s growth outside Japan in the years to follow. Another big factor was the emergence of home video.

    Before Disney, Ghibli had achieved modest success with the U.S. VHS release of My Neighbor Totoro through Fox Video in 1994, but the studio, and Miyazaki in particular, were still wary of licensing films abroad after their previous problems exporting Nausicaä. In the ’80s, Nausicaä was licensed to an international distributor by Tokuma Shoten, and it was crudely edited into a version of the film that was rebranded as Warriors of the Wind. In Disney, Ghibli gained a partner with an even stronger grip on Japan’s home video market than Tokuma’s own company had. And crucially, Disney was willing to agree to Ghibli’s terms.

    “It used to just be, do your best doing the movie, and you can license to TV and stuff like that, but that’s it,” Alpert says of the pre-VHS industry. “You don’t make a lot of money, except for a few exceptions. But once home video kicked in, boom, that’s a whole different thing. And that’s where Ghibli started going outside of Japan while that was happening. The other thing is Disney said they wouldn’t cut or alter the films, which was a big deal. Ghibli wouldn’t have allowed them to distribute otherwise.”

    Disney had timed its deal with Ghibli perfectly: The company gained the opportunity to distribute Princess Mononoke ahead of the movie’s record-shattering commercial success and as Miyazaki’s fame began crossing borders. Yet this union didn’t exactly pan out the way everyone had expected. “Lots of foreign people got interested [after Princess Mononoke], but Disney was ahead of that,” Alpert says. “Disney had already signed up for the film. They had no idea what the film was going to be like. They thought they were getting another My Neighbor Totoro.”

    Rather than receiving the type of family-friendly film that centers on a massive, cuddly woodland spirit, Disney had taken on a project that would be a departure from what Miyazaki’s typical style and subject matter were perceived as. Set in Japan’s Muromachi Period, Princess Mononoke depicts a bloody conflict between humans and the gods of the forest. It features clashing samurai, severed limbs, and, within the movie’s opening minutes, a giant boar’s guts spilling out across the screen.

    Alpert still remembers the reaction of Michael O. Johnson, then the head of Disney’s international business, when he saw early snippets of Princess Mononoke for the first time. “The movie wasn’t finished, but [Ghibli] had a rough trailer,” Alpert recalls. “We showed it to him, and there’s arms being cut off, heads being cut off, and the heroine has blood all over her mouth. And he’s horrified, thinking, ‘This is it. My career with Disney is over. I’ve signed up for this film, and now they’re obligated to distribute it.’”

    When Princess Mononoke was later released in the United States, it was done under Disney’s new subsidiary at the time, Miramax, to distinguish its mature content from the House of Mouse’s more family-oriented brand. But the dissonance between the visions and sensibilities of Disney and Ghibli couldn’t be bridged that easily. All sorts of issues plagued the partnership over the years, many of them boiling down to Disney’s persistent desire to Disney-fy or otherwise alter Ghibli’s works to make them better suited (or so the Mouse imagined) for an American audience. At one point, Disney even decided it would be better off just holding on to the vast majority of Ghibli’s catalog of films rather than taking on the costs of distributing them via home video.

    “Even considering all the problems we had with Disney, the other major theatrical distributors would’ve been worse,” Alpert says. “And the really good art house guys that really knew how to release an art house film didn’t want to do animation.”

    Miramax didn’t make the North American distribution process for Princess Mononoke an easy one. Neil Gaiman was hired to write the English-language version of the screenplay—a truly inspired choice, as the British author had only recently concluded his legendary Sandman run. In Alpert’s 2020 memoir, Sharing a House With the Never-Ending Man: 15 Years at Studio Ghibli, he showers Gaiman’s original script with praise: “Things that were awkward in the direct translation from the Japanese were given back the power and the flow they had in Hayao Miyazaki’s original version.”

    Yet Miramax made changes to Gaiman’s work without consulting him. At the behest of the company’s ill-tempered boss, Harvey Weinstein, the now-imprisoned former Hollywood executive and producer, Miramax kept trying to find ways to alter the film to maximize its appeal to an American audience. Alpert and Ghibli, in turn, would exercise their contractual rights to reject any alterations and resist Miramax’s persistent efforts to cut the film’s running time. As Alpert recounts in his memoir, Suzuki even presented Weinstein with a sword in New York, shouting, “Mononoke Hime, no cut!”

    (After Princess Mononoke, Ghibli’s subsequent English-language releases would be handled by Disney and supervised by Pixar’s John Lasseter, who had long been a champion of Miyazaki’s works in the U.S. Based on Alpert’s recollections in his memoir, it seems as if these efforts went much more smoothly.)

    In all, Princess Mononoke’s English-language release was a messy, arduous, and unnecessarily expensive ordeal, even though it ultimately yielded a satisfactory final product. The film failed to make much of a splash upon its initial release in U.S. theaters, but despite its lackluster box office performance abroad, Princess Mononoke’s commercial and critical success in Japan paved the way for the studio’s next major breakthrough: Spirited Away.

    “In a way Princess Mononoke broke barriers, the initial barriers that maybe needed to be broken before Spirited Away could come on,” says Susan Napier, a professor at Tufts University who wrote the 2018 book Miyazakiworld: A Life in Art.

    A beautiful, dreamlike masterpiece, Spirited Away follows the journey of the young Chihiro after her parents are suddenly transformed into pigs and she’s forced to navigate a magical realm where spirits and gods roam freely. When the film premiered in Japan in 2001, it eclipsed the box office record that Miyazaki had previously broken with Princess Mononoke and held the country’s highest mark for nearly two decades, until it was finally surpassed in 2020. In addition to its commercial success, Spirited Away remains one of Japan’s crowning artistic achievements in film, garnering critical acclaim like no other animated work before it (or, perhaps, even after it). It became the first (and only) animated film to win the Golden Bear at the 2002 Berlin International Film Festival, and it won Best Animated Feature at the 2003 Academy Awards, among dozens of other major international awards victories.

    Spirited Away was a real turning point,” Napier explains. “Getting the Oscar, getting good distribution from Disney really made it seem like it was a film that people should see, not some strange art house film or trivial children’s entertainment. It really changed the way people perceive anime and Miyazaki in particular.”

    Spirited Away had attained rarefied critical status in the international film community not only for a Japanese anime film, but for any Japanese film. “In the 1950s, ’60s, Japanese films were regulars at the film festivals outside Japan,” says Shiro Yoshioka, a professor at Newcastle University who has published articles and book chapters about Miyazaki and Ghibli in both Japanese and English. “For example, names like [Akira] Kurosawa were well known outside Japan. But after that, Japanese films were sort of kept on a low profile. In Japan itself, it was constantly overshadowed by Western films, especially Hollywood films.

    “But this was huge news for Japanese film because this was one of the first Japanese films—after that [initial] crossover and that sort of age—that was truly successful outside Japan and that won this Academy Award,” Yoshioka continues. “So there was huge media hype in Japan that [Miyazaki is] great, and he’s the second crossover, and that sort of thing. And on top of that, the success of Miyazaki and Spirited Away was often associated with [the] general popularity and success of Japanese anime at that time.”

    Despite Spirited Away’s international critical success and peerless box office performance in Japan, the film nonetheless struggled to attract much of a theatrical audience in the United States. When it was first released in the U.S. in September 2002, the film received a limited theatrical run with little marketing, and it grossed only $5 million. Even when it was brought back to American theaters following the Oscar honor, Spirited Away only doubled that total to finish with $10 million by September 2003. Although Lasseter, the since-ousted Pixar exec, played a major role in campaigning for the movie’s Oscar win, there’s a prevailing sense that Disney could have done much more to boost its profile for a more successful run in America.

    Alpert tells me that “the Disney people [in America] didn’t want it.” As he recalled in Sharing a House With the Never-Ending Man, when Ghibli representatives traveled to Pixar in the fall of 2001 to screen the film for a number of Disney executives, Disney’s head of international film distribution, Mark Zoradi, told Alpert that they loved it, but that “everyone thinks it’s too Japanese, too … esoteric, and nobody in the U.S. will get it.”

    Even with all of Disney’s shortcomings as a partner, its relationship with Ghibli helped establish a foundation for the studio to build on in the U.S. In Japan, Ghibli had already shifted the cultural perception of animation’s artistic value and potential profitability. But as the modest American box office performances of two of Miyazaki’s most revered works showed, there was still tremendous room for growth abroad.

    “It wasn’t easy what [Ghibli was] trying to do, trying to break new ground, really, get people to accept animation as a medium,” says Alpert. “Not just for children’s entertainment, but in the sense that it’s like literature. It’s an art form, and that’s how they view it.”


    “Ghibli films have been seen by a wide range of audiences worldwide,” Suzuki told The New York Times in 2020. “However, in the States, it wasn’t really working as we had expected. People would come to the theaters to watch Ghibli films on the East Coast and West Coast, but in the Midwest region, it was hard to get people in the theaters.”

    Over the past decade, Studio Ghibli has been experiencing something of a renaissance in the United States, albeit one that has emerged slowly.

    Long before New York–based distributor GKIDS acquired the North American theatrical distribution rights to Studio Ghibli works in 2011, and before GKIDS even became an actual company, its founder, Eric Beckman, began working with Ghibli. “He was the cofounder of the New York International Children’s Film Festival, which is the largest festival for kids in North America,” explains GKIDS president David Jesteadt. “They did a big Studio Ghibli retrospective around the year 2000, before Spirited Away. I think people forget in the scheme of things how fast some of this stuff has happened. Given the studio’s 40 years old at this point, it’s like the actual popularity in America is pretty compressed to some degree, going from the die-hard insiders to getting wider and wider. So [Beckman] played those films at the festival and got to know the international team over there.”

    On Ghibli’s side, Alpert also recalls that the relationship between GKIDS and Ghibli started at the Children’s Film Festival. “They did a lot of the films that Disney wouldn’t screen theatrically,” he says. “That was how we first started working with them. And then it was just the question of getting rid of Disney. They had the rights to [the] contract. I think we always knew once the contract was done, we would probably dump them.”

    And so just a few years after GKIDS was founded in 2008, the distributor officially teamed up with Studio Ghibli to begin releasing its catalog of films in theaters. This new partnership began with GKIDS’ creation of 35-mm film prints of Ghibli’s movies, which GKIDS used to present retrospectives first in New York and Los Angeles, and then across North America. GKIDS also agreed to distribute the second feature film directed by Goro Miyazaki (Hayao’s eldest son), 2011’s From Up on Poppy Hill, in North America. The company’s relationship with Studio Ghibli has snowballed from there.

    “For a long time, when we started working on the [Ghibli] catalog, we were limited by actual logistics,” Jesteadt says. “Film prints are expensive. There’s only so many, so you cart them around. You generally play one theater per city. There’s just a lot of limitations. And so, when the theater industry changed over to digital, the DCP, that happened right around the time Ghibli Fest started. … That opened up a tremendous opportunity to say, ‘We no longer have to worry about our two or three film prints per movie. We can actually play a movie on 1,500 screens.’ And so there’s a scale thing that I think is really exciting.”

    In 2017, GKIDS launched its first annual Studio Ghibli Fest in partnership with Fathom Events. Each year except 2020, GKIDS has worked with Ghibli to curate a carefully selected slate of the studio’s films to showcase to American audiences. As of late September, this year’s lineup had generated more than $13 million at the box office across 10 titles, with the annual event’s all-time total climbing to more than $40 million. (Howl’s Moving Castle earned more than $3 million in just five days in September; for comparison, the 2004 film earned $4.7 million in its original U.S. theatrical run.) Beyond box office margins, though, the Studio Ghibli Fests have given U.S. audiences the opportunity to rewatch, or experience for the first time, Miyazaki’s films, along with those from the studio’s talents who were never really introduced to non-Japanese audiences in the first place.

    This year we ended up doing an all-Miyazaki lineup because we knew that we’d be launching The Boy and the Heron,” Jesteadt says. “And at the end of the year, we wanted to lay the groundwork for celebrating basically an entire career. But usually, we have a mix where there’s the big films and then perhaps some more rare films I think a lot of people aren’t familiar with. And we’re hoping that by putting them together, it creates a desire to go see Whisper of the Heart, or The Cat Returns, or The Tale of the Princess Kaguya, or Grave of the Fireflies.”

    In addition to participating in the annual Ghibli Fests, the studio finally acquiesced to the modern appetite for streaming. After holding out for years, Ghibli and GKIDS agreed to a deal with Warner Bros. in 2019 that made HBO Max (now Max) the streaming home of Ghibli’s film library in the U.S. Even though it went against Ghibli’s preference for and dedication to the theatrical experience, the studio was willing to adapt to the times. “There are huge changes in terms of how audiences, not just in America but globally, are watching films,” Jesteadt says. “And some of that is for the worse, and some of it is good, but I think [Ghibli] definitely wanted to make sure that the younger generation discovered these films.

    “There’s always felt like there’s been an untapped audience for these films, and in some ways removing barriers to access is ultimately really helpful to make sure that people do have a chance to experience them,” Jesteadt continues. “And even with playing Ghibli Fest, selling things on Blu-Ray, selling all the titles, even with the great numbers we were seeing, there’s still just a mass of people that were seeing films for the first time.”

    With the release of The Boy and the Heron on Friday, audiences across the U.S. will all get the chance to experience that rare feeling of watching a brand-new Miyazaki feature film for the first time. It’s been 10 years since the last such opportunity, when 2013’s The Wind Rises arrived as what was then believed to be Miyazaki’s swan song. And with the new movie’s debut comes the chance to see a Miyazaki film not only in theaters, but on the biggest screen possible: The Boy and the Heron is the first Studio Ghibli film to be released simultaneously on IMAX and regular screens.

    It took seven years for Miyazaki and 60 Studio Ghibli animators to complete The Boy and the Heron. Suzuki claims that it is probably the most expensive movie ever made in Japan, which feels fitting given the studio’s original priority to make good films above all else. In the wake of Ghibli’s sale to Nippon Television Holdings in September, and with no clear line of succession in place at the studio, there’s no telling what shape Ghibli will take when the 82-year-old Miyazaki can no longer keep producing masterpieces. But with the company’s long-term financial future secured and its decades’ worth of films made more accessible than ever around the world, Ghibli’s fan base should only continue to grow.

    Daniel Chin

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  • Monster Hunter Now weapon list and how to unlock new weapon types

    Monster Hunter Now weapon list and how to unlock new weapon types

    Weapons are the most important tools in your Monster Hunter Now arsenal.

    This mobile version of the series stripped back the usual roster of weapons down to six choices at launch, locking them behind story quest progression or Hunter Rank progress, with more being introduced with seasonal updates over time.

    Despite the limited number of weapons in Monster Hunter Now, there are a couple of ranged options and series staples, such as the Great Sword, giving you some variety to play around with.


    Monster Hunter Now weapons list: How many weapons are there?

    To date, the roster of weapons in Monster Hunter Now is as follows:

    • Sword and Shield
    • Great Sword
    • Bow
    • Hammer
    • Light Bowgun
    • Long Sword
    • Dual Blades (added in Dec. 2023’s “Fulminations in the Frost” update)
    • Lance (added in Dec. 2023’s “Fulminations in the Frost” update)

    Developers Niantic and Capcom have confirmed new weapon types will continue to be added to the game as part of a “season system,” so for those familiar with the main series, hopefully your favorites will roll out before too long.


    How to unlock new weapon types in Monster Hunter Now

    Image: Niantic / Capcom via Polygon

    To begin with, you’ll only have access to the Sword and Shield, albeit with multiple variations by forging together parts from slaying large monsters.

    To unlock new weapon types in Monster Hunter Now, you must progress through the main story quest. Specifically, you need to reach Chapter 2, where you’ll first unlock the Great Sword, and just a few steps later, the remaining roster of weapons.

    Specifically, you need to reach the following points in the story:

    • To unlock the Great Sword, complete the first stage of “Chapter 2: Shimmering Swamp” in the main story.
    • To unlock the Bow, Hammer, Light Bowgun, and Long Sword, reach Hunter Rank 15.
    • To unlock the Dual Blades and Lance, they appear to unlock for all players from Hunter Rank 15 as part of Dec. 2023’s “Fulminations in the Frost” update.

    These pre-requisites aren’t too far into your Monster Hunter Now journey — requiring just a few hours of play. Of course, that might be staggered out depending on how much you’re able to explore, with many story steps based on collecting resources, which will be limited if you are playing in just a single spot.

    Meanwhile, though large monsters do spawn frequently on your stationary position, making use of paintballs for when you need to complete large monster steps quickly is advised.


    When will new weapon types arrive in Monster Hunter Now?

    New weapon types — alongside new monsters and story updates — will be coming to Monster Hunter Now as part of major quarterly updates.

    The first of these was “Fulminations in the Frost”, arriving Dec. 2023, which introduced the Dual Blades and Lance.

    From here, developers Niantic and Capcom have confirmed “additional weapon types” from March 2023.

    Monster Hunter Now Fulminations in the Frost teaser image, showing Hunters fighting Zinogre.

    Image: Niantic / Capcom

    It’s possible there’s more to come in this update — and if not, expect more weapons to be rolled out in subsequent ones to come.

    Matthew Reynolds

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  • ‘I don’t want to revisit myself at 25’: The story behind Netflix’s bold Scott Pilgrim anime

    ‘I don’t want to revisit myself at 25’: The story behind Netflix’s bold Scott Pilgrim anime

    By now most people know the secret behind Scott Pilgrim Takes Off: Scott Pilgrim — well, he takes off. He’s gone, for most of the narrative, leaving the players as we know them to pick up the pieces and figure out what happened to him. What happens to them in his absence is usually a total flip of what we’ve come to expect: Think Gideon introducing Lucas to the slowburn anime he’s been watching for a while (or maybe just a few days).

    Bryan Lee O’Malley, who wrote the original comic and co-created the Netflix anime reboot with BenDavid Grabinski, knows that sort of remake is something audiences have come to expect. “I mean, it’s in the air, right? We’re all seeing remakes and reboots of everything,” O’Malley says.

    When Scott Pilgrim Takes Off was in development he says he and the team looked at everything new in this vein they could, from The Matrix Resurrections to Spider-Man: No Way Home. But just as frequently he turned elsewhere for inspiration — Dragonball Z, Cowboy Bebop, Keep Your Hands off Eizouken!, or even Elden Ring. But none of these were quite the main catalyst, even something like Evangelion, which he calls “a good comparison, but not necessarily an influence.”

    The real reason O’Malley wanted to make this story was simply: It was the only way he could see revisiting the world of Scott Pilgrim.

    [Ed. note: This interview has been edited and condensed for clarity.]

    Polygon: Starting off: I’m curious to hear a little bit about how you did justice by Matthew Patel, the lowest ranking evil ex.

    Image: Netflix

    Bryan Lee O’Malley: Our first spark of idea was to kind of take Scott Pilgrim out of the picture after the first episode. And that naturally led to the process of: Then what happens to Matthew? What does Matthew get? And then what do the other exes think about it? So yeah, it really appealed to me right away, and to be like, Oh, then Matthew should win, and Matthew should become the boss. Because we’re going through all these different reversals of fortune; so someone goes from the top to the bottom, and someone has to go from the bottom to the top. And yeah, giving Matthew kind of his flowers was so much fun.

    Were there any characters in particular — like Matthew, or just generally — that you felt most excited by like, OK, if we open up this world without Scott in it, what can you do?

    I was excited to take on kind of all the exes; that was one of the biggest appeals to me of revisiting Scott Pilgrim, was just — I felt like I gave them short shrift in the books a little bit. I was making it up as I went along, and I was locked into Scott’s perspective. And I was younger and didn’t really know that much about other people like that! I certainly didn’t know about movie stars, or rock stars, I didn’t really know the details of how they lived; I just saw them in magazines, or whatever or in movies.

    So now I’ve lived a little more, I’ve been in LA for a long time, and met lots of different types of people. And I think that just feeds back into kind of giving these characters a little more pathos, a little more depth and nuance — and pathos also in the sense of, like: pathetic; they’re also losers. And that was always really fun for me.

    One of the things BenDavid told me was you were approached to adapt this, and you were wrestling with, Well, I’ve changed since I did this story, what does that mean? And I’m curious what sort of things you were really thinking about as you’re getting approached for this series that so many people love and so many people cherish and it hits different for you now.

    Well, I mean that’s the initial fear. Netflix, and our producers, Jared [LeBoff] and Edgar Wright had approached me, we had talked about it a little bit — doing a series — and they were kind of keen on on doing it much more like the books initially. And for me that just made me kind of recoil. Like I don’t want to revisit myself at 25, necessarily. And it’s all there! It’s all on the page. So why would I want to relive that? Why would I want to perfect something that was so messy; it just seems like an impossible task.

    Because the messiness is such a part of it. It’s part of the joy of it, is it’s messy, it’s complicated. It’s irreducible. So when faced with writing X number of TV episodes, I just thought, how the fuck am I gonna do that? I just had no idea, so it was really not until that dinner with BenDavid that that we just kind of started spitballing — not professionally; just kind of joking around [wondering], What can we do with these characters? And then a lot of those jokes we were like, Oh, actually, that would work. So you know, the joke of “Scott dies at the end,” or “Matthew becomes the boss” — those all just became something that we can really work with.

    Ramona swinging a hammer, Scott nearby looking scared, while a fist punches the top of the hammer

    Image: Netflix

    At what point did it become clear to you that if we’re revisiting this, and we’re taking Scott out of it, and we’re giving everybody space to be a little bit more themselves, a little bit more nuanced — at what point did it kind of become: Oh, Scott might be the bad guy?

    Well, I mean, that’s definitely part of the initial discussion. That’s a perception. I don’t really see Scott as the bad guy. But these days — this is a terrible thing to say in an interview — the perception definitely on Twitter and stuff kind of turned over the last maybe five years where now it’s like, “He’s a bad character!” “It’s a toxic relationship!” and all this kind of chatter.

    And I think all that stuff is true. But I don’t think that people in the 2000s didn’t think it was true. Like, I think the younger generation is, like, We discovered that Scott is bad. But, you know, it says on the very first page he’s dating a high schooler; no one’s supposed to think that’s a good thing. I think in the 2000s, I took it for granted that people would be like, Oh, he’s terrible, but it’s funny. So now you kind of have to be a bit more explicit — it’s just the way our culture works, the way online works. Like, if you don’t outright condemn something, then the absence of condemnation is seen as a tacit approval.

    So yeah, it was never a tacit approval. It was a tacit condemnation. But definitely in the show in the modern era, yeah, we have a scene where [we show] Scott, it’s not a good thing to date a high schooler. So — throw them a bone?

    I’m curious how you interpolated but also synthesized a lot of those conversations that are happening around this property into this, since it feels like this show is so in conversation with those.

    I’ve absorbed all those things over the years; I didn’t disappear after Scott Pilgrim finished. So in a lot of ways, I kind of want it to feel like Scott Pilgrim is back from the dead. You thought it was gone, but it’s back. But not only is it back, like it never left, it’s also been paying attention to you. It’s grown up alongside you.

    Ramona standing with Stephen, Knives, Wallace, Young Neil, and Kim behind her, and Scott poking out of her bag

    Image: Netflix

    And we had to kind of cater to so many different audiences: someone like you, who read it a long time ago, and kind of has a memory of it, of what it felt like. But also someone who just read it last week for the first time, or someone who just discovered the movie, or somebody who hasn’t seen any of it. So it was just this really complex, but invigorating challenge of: how do we make this feel fresh, and also layered — and also hopefully staggering to some people who have thought about the book, but maybe not to this degree?

    Did you find yourself being surprised by your reaction to revisiting this and reframing it in any way? Were there any characters who you felt ring a little differently or sit a little differently with you?

    I don’t think I have a strong memory of how it hit back then. But it was really just a fun process, writing them and, and discovering these things and challenging ourselves to find new ways into everything.

    I got to write the great scene where Knives and Kim sit down and play music together. And it’s not something I could’ve done in the comic, a) because it’s music. And then just the logistical challenge of making that happen, and making it feel organic and real, was very satisfying. And then that final scene, like just made plays magically for me. It was cool to discover those things by virtue of the collaboration with all these different artists and stuff. And that was that was the big new thing. It’s just letting other people in and letting their they all have their own different kinds of love for the series. And that shows, I think.

    Scott Pilgrim Takes Off is now streaming on Netflix.

    Zosha Millman

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  • ‘Invincible’ Knows How to Make an Exit

    ‘Invincible’ Knows How to Make an Exit

    Invincible has always had a knack for delivering dramatic conclusions.

    In the pilot of the animated series, Mark Grayson (voiced by Steven Yeun) begins to develop superpowers, and with the guidance of his alien father, Omni-Man (J.K. Simmons), Earth’s greatest hero, Mark takes up the name Invincible and becomes a superhero in his own right. But what begins as a feel-good, familiar origin story for Invincible soon becomes a sinister introduction to who Omni-Man really is: Earth’s most fearsome villain. Just as the series premiere appears to be ending, Omni-Man ambushes the superhero team known as the Guardians of the Globe and brutally kills them all.

    In Invincible’s explosive first-season finale, Omni-Man shares his true motives with Mark: He’s been tasked by his homeworld Viltrum with conquering Earth and preparing its population to join the expanding Viltrum Empire. After Omni-Man fails to convince Mark to help his cause, the Viltrumite devastates Chicago and nearly kills Mark to demonstrate the futility of resistance. However, Omni-Man stops just short of ending his son’s life, and then he flees the planet without explanation.

    It isn’t until the final seconds of the third episode of Season 2 that Omni-Man and Mark are reunited, as Omni-Man manages to lure Mark to a distant planet under the pretense that it needs to be saved from a meteor shower. Omni-Man’s return paves the way for another shocking ending in Episode 4, “It’s Been a While,” a midseason finale that gives Mark his greatest test yet and reestablishes the looming threat of a Viltrumite invasion.

    Due to a number of factors, including the challenges of the show’s animation process and delays caused by the COVID-19 pandemic, more than two years elapsed between the end of Invincible’s first season in 2021 and the start of its second in early November. But the extended layoff hasn’t hurt the show: Through the first four episodes of the latest season, Invincible remains one of the best superhero programs on TV as it builds on the momentum of Omni-Man’s betrayal.

    Season 2 started with something of a misdirection, one that played with the audience’s expectation to receive some answers about what happened to Omni-Man and see the continuation of his conflict with Mark. The premiere opened with Mark fighting the Immortal (Ross Marquand), only to reveal that Omni-Man was back, as he teamed up with Invincible to kill the millenia-old superhero (again). But before long it became clear that this wasn’t the show’s main version of Earth at all. It was another universe entirely, a timeline in which Mark never stood up to his father but instead joined his efforts to prepare the world for the inevitable Viltrumite takeover.

    With the introduction of a dimension-hopping new character named Angstrom Levy (Sterling K. Brown), Invincible has become yet another superhero story to enter the multiverse. Between the two Spider-Verse films, The Flash, and Marvel Studios’ Multiverse Saga (along with non-superhero projects like Everything Everywhere All at Once), the concept of the multiverse has become a well-worn narrative device in recent years that’s grown more tiresome with every misfire. Much like The Boys and its spinoff series Gen V, Invincible emerged as a standout in the crowded superhero landscape because of the ways it subverted the familiar beats and tropes of a genre that has dominated Hollywood for more than a decade. Yet in its second season, the show’s embrace of the multiverse has threatened to propel the series into all-too-familiar territory.

    Fortunately, Invincible manages to maintain its novelty. While the multiverse is often used to transport heroes to parallel dimensions or bring alternate versions of the same hero together in one universe, Invincible introduces the concept by way of a villain’s origin story. Angstrom first appears in the universe that saw Mark team up with his father to conquer Earth; as he later explains, the two “heroes” team up to take over the planet in most dimensions. Angstrom’s mission starts off well intentioned: By bringing together all the versions of himself from across the multiverse, Angstrom can pool the knowledge and resources from each Earth and share the collective findings among them to solve all of their individual problems.

    But when Angstrom returns to the main Invincible universe and hires the Mauler Twins (Kevin Michael Richardson) to help him transfer the memories of every one of his multiversal counterparts into his mind, Mark intervenes as the volatile process is already underway. The Maulers’ machine is destroyed during the conflict, killing everyone at the scene save for Mark, one of the Maulers, and the superpowered Angstrom, whose brain mutates amid the massive download of newfound knowledge and memories. Rather than seeking to fix every world, Angstrom instead vows to get revenge on Invincible, and begins to travel between dimensions to gather intel on how to defeat him.

    After the Season 2 opener, this multiversal threat fades into the background as Mark and the so-called Global Defense Agency (GDA) write off the encounter as just another run-in with the Maulers. Angstrom’s plotline will surely resurface when Invincible returns for the second half of its latest season in early 2024, but its absence for much of the remainder of Part 1 leaves room for the series to grow in more interesting ways, grounded within its main timeline. Where Season 2 really thrives is in its narrowed focus on the show’s central characters and their adjustments to a world without a heroic Omni-Man.

    Omni-Man’s betrayal and departure have created a need for a new primary protector, and Mark slowly eases his way into the role. As he starts to work for Cecil (Walton Goggins) and the GDA, all of his choices are weighed against the guilt he harbors for his father’s actions. Even though Mark opposed Omni-Man and the world knows it, he still feels as if he needs to prove to everyone—and himself—that he isn’t going to turn into the world-conquering Viltrumite he was raised by (and raised to be). Meanwhile, Mark’s mother, Debbie (Sandra Oh), bears a different kind of guilt as she tries to reckon with why she never saw through her husband’s lies in nearly 20 years of marriage. She turns to alcohol as a coping mechanism and descends into a drunken depression as she grapples with the fact that she was never more than a “pet” to the man she knew as Nolan Grayson. Without any proper outlets to channel her grief or process how she could have been partners with someone capable of inflicting such cruel and senseless destruction, Debbie spirals and grasps for some semblance of control in her life.

    The character-driven nature of Invincible has always been one of the series’ strongest qualities, and the emotional beats involving Mark and Debbie work particularly well this season. Their struggles reflect lasting consequences from the first-season finale as their lives carry on, with Mark graduating high school and starting college, and Debbie navigating the transition into an empty nester on her own during her darkest hour. By delaying Omni-Man’s return until the end of the third episode, Invincible allows these characters to grow while also building up the anticipation of a potential rematch between Mark and the show’s most captivating antagonist.

    The midseason finale capitalizes on the groundwork laid throughout Part 1’s first three episodes to become the strongest installment of the season. Omni-Man reveals his new life as the emperor of Thraxa, a planet inhabited by insectoids who have a lifespan of only nine months, and he introduces Mark to his wife, Andressa (Rhea Seehorn), and their child. It’s a lot for Mark to process at once, and before he can even attempt to do so, Thraxa gets invaded by a trio of Viltrumites who have been hunting down Omni-Man for deserting his post back on Earth.

    “It’s Been a While” boasts some of Invincible’s trademark action mixture of stunning and grotesque violence as Mark and Omni-Man team up to defend the planet and Omni-Man’s new family. The duo defeat the Viltrumites, but the victory comes with steep costs: Mark is nearly killed, Omni-Man’s spine is snapped, and much of the Thraxan civilization is destroyed. Just as Omni-Man returns to the forefront of the story, he’s taken away in a Viltrumite ship to be brought back to his homeworld for execution. Yet even in Omni-Man’s limited screen time, Invincible shows how much he, too, has grown as a character. He killed thousands of civilians in Chicago in the first season simply to convey to Mark how little their brief lives mattered in the grand scheme of things, and here he defies his fellow Viltrumites to defend a planet of beings whose entire life cycles last less than a calendar year.

    Mark is spared by the Viltrumites so that he can return to Earth and supposedly assume his father’s role in preparing humanity for the Empire’s invasion, which sets up the second half of the eight-episode season. What with all of the other ongoing story lines in Invincible, including Angstrom’s multiversal revenge spree, the Coalition of Planets’ growing efforts to quell the Viltrum Empire in the far reaches of space, and Atom Eve’s (Gillian Jacobs) journey of self-discovery after giving up crime fighting, Season 2 can feel a little scattered as it divides its time among its moving parts. But the fourth episode reminds the audience what’s at stake by refocusing on the central conflict between Mark and Omni-Man, and the impending Viltrumite invasion, just as Invincible enters another hiatus.

    Amazon Prime Video has yet to announce exactly when the series will return next year, but the streaming service already renewed the show for a third season back in 2021, and the surprise release of a stand-alone Atom Eve prequel special in late July could be the first of many of its kind. With a growing cast of dynamic characters (and an absurd wealth of talent voicing them), the Invincible universe is expanding. And as long as the series continues to develop those characters so deftly amid the chaos of the multiverse around them, there may be no limit to the narrative heights Invincible can reach.

    Daniel Chin

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  • Macy’s new Thanksgiving Day Parade balloons: Adam Sandler, Luffy, and an NFT

    Macy’s new Thanksgiving Day Parade balloons: Adam Sandler, Luffy, and an NFT

    Thanksgiving in the United States comes with a number of traditional televised events, but maybe none as seamless and low-key entertaining as the Macy’s Thanksgiving Day Parade.

    This year marks the department store’s 97th parade down the streets of New York City, and the event once again promises floats, musical numbers, and big cartoon balloons, albeit with an extremely 2023 touch. Here’s what to know — and a few things you may never think about while watching.

    How to watch the Thanksgiving Day Parade stream

    The official telecast of the Macy’s Thanksgiving Day Parade will air on NBC and be simulcast on Peacock. Today’s Savannah Guthrie, Hoda Kotb, and Al Roker will be back per usual to yap about the floats. A Spanish language simulcast will air on Telemundo, hosted by Carlos Adyan and Andrea Meza.

    What time does the Thanksgiving Day Parade start

    This year’s parade starts a little earlier than usual: the simulcast runs from 8:30 a.m. ET to 12 p.m. ET., but will also begin at 8:30 a.m. in all time zones, so no need to wake up at the crack of dawn. NBC will also air an encore of the parade at 2 p.m. ET.

    The new parade balloons and how they got here

    Photo: Macy’s, Inc/Getty Images

    This year’s balloon lineup sees a number of returning Giant and Novelty favorites, including Spongebob, Grogu, Bluey, and Smokey the Bear. The commerce of it all means a number of unfamiliar faces will join the lineup, too, including Leo, Adam Sandler’s 74-year-old lizard from the upcoming Netflix animated film; Uncle Dan, the mallard main character of Illumination’s new movie Migration; and Blue Cat & Chugs, the mascots of the Web3 company Cool Cats Group and the winner of a Macy’s contest to decide which NFT brand should earn a coveted character in the parade. 2023, baby! Anime continues its mainstream takeover as well, with legacy balloons Goku and Pikachu joined for the first time by One Piece’s Monkey D. Luffy.

    Time has not just modernized the balloon characters, but the process itself. Kathleen Wright, Macy’s director of production operations, tells Polygon that the journey of devising a balloon, rendering it in inflatable form, then parading it along Central Park has taken on the quality of a Seal Team 6 operation. Computers allow designers to test balloon concepts in various weather conditions to determine the appropriate center of gravity and lift, all while minding the dimension requirements that allow it to float through New York.

    In the week leading up to the parade, Wright and her team walk through the route with various city departments to size up potential hindrances for the buoyant stars, including any protruding lamp posts, which are manually swung in the opposite direction by city workers on the eve of the parade. On the day-of, the balloons — once made of rubber, but now built as modular polyurethane pieces that are heat sealed together and painted — are inflated with a combination of helium and regular air, based on required lift. Ninety handlers are assigned to each balloon, with 40-50 people securing the handling lines at any given time (and you thought pop stars were needy). By the time you watch the parade at home, a balloon’s “flight envelope” has been completely broken down and considered. There is no room for error, and based on Wright’s description, they don’t leave any.

    The rest of the parade lineup

    Along with the balloons and fleet of floats (including a sadly inedible Wonka one), the Thanksgiving Day Parade will once again tout a ton of talent shivering in their knickers while performing on the street. The show kicks off with a performance by Jon Batiste, with expected performances by Bell Biv DeVoe; Brandy; Chicago; En Vogue; David Foster and Katharine McPhee; Drew Holcomb and The Neighbors; Jessie James Decker; Ashley Park and the monsters of Sesame Street; Pentatonix; Paul Russell; Amanda Shaw and Alex Smith; and Manuel Turizo. Oh, and ENHYPEN will be there — so if you hear an inordinate amount of screaming from the crowd, it’s because the parade has gone full K-Pop, bless.

    Matt Patches

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  • How to get a broom in Hogwarts Legacy

    How to get a broom in Hogwarts Legacy

    The world outside of Hogwarts is huge, so you’ll definitely to get a broom in Hogwarts Legacy.

    Although quidditch was banned by Headmaster Black, you can still fly wherever you want. Unfortunately, you don’t start out with a broom when you arrive, but you’ll unlock one fairly early on.

    Read on to learn when you get a broom in Hogwarts Legacy, whether there is such a thing as the best broom (spoilers: there is not) and a list of all brooms and where to buy them.


    How to get a broom in Hogwarts Legacy

    To get a broom in Hogwarts Legacy, you need to complete the main story quest “Flying Class.” If you were to only complete main story line quests, you would find these quests fairly early on — meaning it’s possible to get your first broom in your first few hours of playing.


    Hogwarts Legacy brooms list, and is there a ‘best’ broom?

    There are a total of 13 brooms in Hogwarts Legacy, and all of them have the same speed. None are faster than the others; the only difference you’ll find between brooms is a matter of appearance. Other than that, there are no differences between brooms in Hogwarts Legacy – meaning there is no one ‘best’ broom.

    To see what all of the brooms look like, check out the gallery below. If you’re searching for where you can unlock the brooms and how much those brooms cost, read on to the next section.


    Where to buy brooms in Hogwarts Legacy

    You can unlock brooms by purchasing them from a vendor or by popping balloons while riding your broom. Some vendors have prerequisite quests that you must complete before purchasing their brooms:

    • Arn: Complete the side quest “Carted Away” and the main quest “Flight Test”
    • Leopold Babcocke, Priya Treadwell, Rohan Prakash: Complete the main quest “Flight Test”

    Check out the gallery and table below to see how to unlock all of the brooms and how much they cost.

    All of the brooms in Hogwarts Legacy

    Broom Name How to unlock Cost
    Broom Name How to unlock Cost
    Aeromancer Purchased from Rohan Prakash 3,000 gold galleons
    Bright Spark Pop balloons challenge Pop 32 sets of balloons
    Ember Dash Purchased at Spintwitches Sporting Needs 600 gold galleons
    Family Antique Purchased from Pryia Treadwell 2,500 gold galleons
    Hogwarts House Purchased at Spintwitches Sporting Needs 600 gold galleons
    Lickety Swift Pop balloons challenge Pop 7 sets of balloons
    Moon Trimmer Purchased at Spintwitches Sporting Needs 600 gold galleons
    Night Dancer Pop balloons challenge Pop 2 sets of balloons
    Silver Arrow Purchased from Arn 5,000 gold galleons
    Sky Scythe Purchased from Leopold Babcocke 5,000 gold galleons
    Wild Fire Pop balloons challenge Pop 17 sets of balloons
    Wind Wisp Purchased at Spintwitches Sporting Needs 600 gold galleons
    Yew Weaver Purchased at Spintwitches Sporting Needs 600 gold galleons

    How do I upgrade my broom in Hogwarts Legacy?

    After you purchase a broom for the first time, you’ll start a series of side quests given by Albie Weekes at Spintwitches Sporting Needs, which can be found in Hogsmeade. In these side quests, you’ll test your broom upgrades against Imelda Reyes, a Slytherin student, in a series of time trials. To easily beat Imelda’s times, make sure to fly through the golden bubbles as you progress through the race. These bubbles will refill your boost meter and increase your speed for a short period of time.

    After you complete the time trials, return to Albie Weekes, and he’ll begin working on the next broom upgrade. You’ll need to complete three time trials to unlock the ability to purchase the three broom upgrades. These upgrades will increase the speed for every broom you own, not just the one that you have equipped. Check out the table below to see when you can upgrade your broom, and how much it costs to upgrade it.

    Broom Upgrades at Spintwitches Sporting Needs

    Upgrade Quest name Cost
    Upgrade Quest name Cost
    First upgrade Sweeping the Competition 1,000 gold galleons
    Second upgrade The Sky is the Limit 4,000 gold galleons
    Third upgrade After The Sky is the Limit 7,500 gold galleons

    Johnny Yu

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  • How to get the Hang Ten trophy in Spider-Man 2

    How to get the Hang Ten trophy in Spider-Man 2

    Hang Ten is one of the more difficult trophies to pull off in Spider-Man 2. A puzzling aerial challenge, completing this trophy requires you to perform 30 individual tricks while in the air.

    In this guide, we’ll cover everything you need to know about how to earn the Hang Ten trophy, including suit upgrades, locations and techniques.

    How to prepare for the Hang Ten trophy

    Image: Insomniac Game/Sony Interactive Entertainment via Polygon

    There are a few upgrades that make the Hang Ten trophy much easier to complete. First off, in the Shared skill tree, you can both the Spider-Jump and Spider-Dash upgrades in the middle tree, as two parallel skills near the end.

    Spider-Jump boosts you into the air when you press L1 + X, and Spider-Dash is a horizontal dash which you can activate with L1 + Triangle. When you’re running out of momentum in the air, these skills can be triggered to buy you more time, allowing you to pull off extra stunts and build your combo.

    The caveat with these upgrades is that they have a cooldown timer, which can get in the way of success. We recommend investing in the Aerial Escapades upgrade, too, which is right after both skills in the same tree. Aerial Escapades allows you to replenish your Spider-Jump and Spider-Dash cooldowns quicker by performing tricks in the air, creating a feedback loop that allows you to maintain an airborne state.

    A menu shows the Active Spider skill in Spider Man 2 on PS5.

    Image: Insomniac Game/Sony Interactive Entertainment via Polygon

    You can also buff these skills with the Suit Tech Traversal upgrade Active Spider, which boosts the height of Spider-Jump and the distance of Spider-Dash. While this upgrade isn’t essential to completing the trophy, it might help if you are still struggling.

    How to get the Hang Ten trophy in Spider-Man 2

    You can attempt the trophy anywhere, though we recommend using the coastal edges of Manhattan. When you’re in the middle of the city, you might find yourself accidentally slamming into buildings and other obstacles, negating your success. The one thing to be wary of along the coast are the bridges, of course, which can get in the way due to their varying heights.

    Once you’ve found a good spot with a long, clear line of buildings to your right or left side, you’re ready to start your attempt.

    Spider Man swings above the FDR in Manhattan in Spider Man 2 on PS5.

    Image: Insomniac Game/Sony Interactive Entertainment via Polygon

    You can either climb up a tall building or jump up from the ground, but in both cases, start with a huge swing and boost out of it by tapping X at the height of your momentum. Once you’re at a decent altitude and peeling through the air, hold the Square button and jostle the left stick in all directions to string together a variety of tricks. The combo multiplier will only increase when you switch between tricks, so don’t hold anything for long — just keep activating new tricks in order to juice the multiplier all the way to 30.

    When you begin to fall, and it gets a bit sketchy, use your Spider-Jump and Spider-Dash skills to avoid hitting the ground by pressing L1 + Triangle or L1 + X. If you chose to upgrade the Aerial Escapades skill, you’ll find that as you complete tricks in quick succession, you’ll earn back your Spider-Jump and Spider-Dash, creating a sustainable loop of momentum. Your mileage may vary, but this should ensure you don’t run out of steam, and before long, you will have put together a 30 trick combo. Keep going as long as you can just to be safe, and then hit the ground gracefully to pop the trophy.


    For more Spider-Man 2 trophies, see where to find Big Apple Ballers Stadium (for the Home Run! trophy), Aunt May’s Grave (for the You Know What To Do trophy), or the science trophy (for the Just Let Go trophy). You can also learn the best way to get the maddening Soar trophy.

    Sarah Thwaites

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