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  • Persona 3, GTA 5, And More Of The Week's Essential Gaming Tips

    Persona 3, GTA 5, And More Of The Week's Essential Gaming Tips

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    Image: Ubisoft, Atlus, Rockstar Games, Mundfish / Shedworks / Nintendo / Claire Jackson / Kotaku, Screenshot: Remedy Games / Kotaku

    If you’re stuck on a tricky boss fight or a challenging puzzle, or just want to make the most of your time with a new release, we’ve got you covered. Here are some of the tips we found most helpful this week.


    Everything We Know About Star Wars Outlaws

    Kay and ND-5 speak in a bar.

    Image: Ubisoft

    Massive Entertainment’s upcoming open-world Star Wars game, Outlaws, is coming to PC, PlayStation 5, and Xbox Series X/S sometime in 2024. The game doesn’t follow Jedi and deal with The Force, but instead will give us a look into the seedier side of life in the Star Wars universe as it follows the exploits of a smuggler and scoundrel in an open-world format encompassing multiple planets. Let’s take a look at everything we know about the next trek to a galaxy far, far away. – Kenneth Shepard Read More


    You Need To Play Persona 3 Before It Leaves Xbox Game Pass

    The cast of Persona 3 stands against a white background.

    Image: Atlus

    Persona 3 Reload, the from-the-ground-up remake of Atlus’ beloved PlayStation 2 role-playing game, is coming out on February 2. But while the 2006 classic is getting a modern retouching very soon, it won’t include everything added to the original in the updated Persona 3 Portable and Persona 3 FES editions, the former of which is on Game Pass right now for Xbox and PC. So if you want to play one of the best additions to the base game, you still have a chance before Persona 3 Portable leaves Game Pass on January 14. – Kenneth Shepard Read More


    GTA V Is Leaving Game Pass, But These Great Games Will Remain

    A white man aims an assault rifle just off camera.

    Image: Rockstar Games

    If you’ve been playing Grand Theft Auto V or GTA Online via Game Pass lately, you might need to pony up and buy a copy to sustain your criminal enterprise. Rockstar’s crime saga is expected to leave Xbox Game Pass in about two weeks. – Claire Jackson Read More


    Kotaku’s Weekend Guide: Four Great Games To Kick Off The New Year

    Images from Atomic Heart, Sable, and Zelda are arranged in a collage.

    Image: Mundfish / Shedworks / Nintendo / Claire Jackson / Kotaku

    Happy new year! This week the Kotaku weekend guide returns with a brisk list of games for your consideration. Maybe some of these you hadn’t considered playing before, or perhaps others have been sitting on your backlog. In that case, consider this your reminder to get working on that stubborn list of yours. – Claire Jackson Read More


    The Whole Alan Wake ‘Remedyverse’ Is On Sale Right Now On PC

    Alan Wake looks off screen with a disturbed look on his face.

    Screenshot: Remedy Games / Kotaku

    If you’ve been eyeing (or playing) Alan Wake II lately but haven’t yet played any of the other titles in Remedy Games’ growing “Remedyverse” of connected stories, then you might want to take a look at the Epic Games Store right now. During its “Developer Spotlight” sale, Alan Wake Remastered, Alan Wake American Nightmare, Control, and both the standard and deluxe versions of Alan Wake II are all available for some pretty generous discounts. – Claire Jackson Read More

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    Kotaku Staff

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  • Your GOTY Picks, Favorite Holiday Gaming Gifts And More Of This Week's Opinions

    Your GOTY Picks, Favorite Holiday Gaming Gifts And More Of This Week's Opinions

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    Photo: Claire Jackson / Kotaku

    The design of the video game controller as we’ve known it has largely remained the same for the last 20 years: a d-pad, two analog sticks, four face buttons, and four shoulder buttons. It persists from the first PlayStation’s DualShock, all the way through to the modern PS5’s DualSense, as well as various Xbox and Nintendo controllers. – Claire Jackson Read More

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  • My New Year’s Gaming Resolution: Spend More Time Gaming On Consoles

    My New Year’s Gaming Resolution: Spend More Time Gaming On Consoles

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    I’m a fairly recent convert to PC gaming. In 2016, I spontaneously picked up a Steam Machine, Valve’s early attempt to fuse Steam with a more console-like experience. It was my first real introduction to the breadth of the Steam library and performance that outpaced my PS4. I was hooked, so I got my hands on a Dell PC, then soon after built my own computer. I sold off my Xbox One and a majority of my PS4 collection, holding on to my PS4 itself for the eventual release of Final Fantasy VII Remake, but otherwise shifted all of my gaming over to PC. Games ran better on PC, and there were more of them. Why would I spend time gaming on anything less? Why should I sacrifice any amount of performance when I should be striving for the absolute best that tech can offer?

    As I head into 2024, however, I’m thinking that it’s time to game less on my Windows machines and more on my PS5, Switch, gaming-first devices like Steam Deck, and other consoles.

    The inspiration for this change has little to do with exclusive titles on various platforms or the added comfort of gaming on a couch (I actually don’t have a couch and use the same monitor for my PS5 as I do my PC). The spark for this decision can be attributed to the Moog Grandmother synthesizer.

    Console-gaming more in 2024

    As a musician, I embraced computers and digital audio workstations for their near infinitude of musical outcomes. The ability to use software like Reason or VCV Rack meant that I could have tons of virtual instruments, many of which sound nearly indistinguishable to their physical counterparts. But what I lost in that process was the experience of spending focused time with a musical instrument. I instead adopted the role of a producer and tweaker, and was perpetually distracted by the ease of firing up a web browser and disappearing into the hole of the internet.

    Maybe there’s a reason I can’t afford a car…or even a couch…
    Photo: Claire Jackson / Kotaku

    But since pivoting to musical instruments instead of using a computer, I’ve come to develop a more direct and intimate, distraction-free experience with music. It’s led me to wonder where else I can achieve that closeness. The first thing that came to mind was gaming.
    In some ways switching from a PC to a console to game is merely trading one screen for another, but the more time I’ve spent with my PS5 the more I’m reminded of the benefits of a more isolated, focused gaming experience, like the kind I enjoyed for most of my life—even if I’m playing a game that could technically run better on my PC.

    In gaming we’re so often bombarded with the need for “bigger, better, faster now.” Our framerates must now be 120hz, resolutions at least 1440p, and marketing materials tell us that we ought to be streaming, sharing, and creating content constantly. Overlays want us to constantly be chatting on Discord and other services. Consoles have been infected by this mandate too, but the PC is the king of making you feel like shit for not having a reliably stable framerate on the most graphically demanding games at absolutely all times. How can you even have fun if ray-tracing isn’t involved and set to the max?

    My PS5, until now, has been like owning a car: I need one for work (or so I imagine. Like a couch, I don’t have one of those either). But after spontaneously buying Alan Wake II on PS5 after beating it on PC , I realized the benefits of closing myself off from the distraction of a web browser. I can’t Alt+Tab away to have the internet tell me whether or not I should be using performance or quality mode or to randomly chat in Discord. As I’m once again following the dark tale of Mr. Wake, I’m doing so in an environment exclusively made for gaming. And yes, I’m playing it at 30-frames-per-second, but the focused experience of shutting off the work machine and turning to the game machine I believe is resulting in a closer experience with this game, and I’m hoping it will in other areas.

    A photograph shows a DualSense Egde sitting on top of a computer keyboard.

    In trading the keyboard for the controller, I’m finding a more focused gaming experience.
    Photo: Claire Jackson / Kotaku

    Does this mean I’m done with PC gaming? No, absolutely not. I don’t personally own an Xbox, so I’lli use my Windows 11 machine to enjoy Microsoft’s offerings, and I’ve developed a love for emulation in the last couple of years. And given my job, I do need to stay connected to the world of PC gaming.

    But in 2024, I’m going to try and go to my PlayStation first for gaming experiences, letting myself be immersed not because I’m chasing endless horsepower on the “ultimate” “FTW” platform of gaming, but because I’m making the choice to use a separate, unrelated machine from the one I use for all the clinical and boring parts of my life. Like my synthesizers, I want to recenter gaming as a focused, direct experience, and I think dedicated hardware is the key.

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    Claire Jackson

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  • Xbox Slammed For AI-Generated Art Promoting Indie Games

    Xbox Slammed For AI-Generated Art Promoting Indie Games

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    ‘Tis the season to promote indie games with AI-generated junk, apparently. A Microsoft Twitter account recently posted low-effort, energy-intensive art promoting indie games on Xbox before later deleting it after getting roundly mocked by fans and developers alike.

    “Walking in a indie wonderlaaand,” the ID@Xbox account tweeted on December 27. “What were your favorite indie games of the year?” The post was accompanied by an AI-generated image of children sledding down a hill with a giant green Xbox logo on it.

    Screenshot: Microsoft / Kotaku

    It looked harmless at first, but a second or third glance immediately revealed telltale AI anomalies like children maneuvering their sleds with cranks attached to nothing and fishing in the snow for presents with weird black tendrils. A man playing a gaming handheld in the center top of the image has had his top lip replaced by teeth. A child jumping through the snow appears to have a mustache. It was a really bad look considering ID@Xbox is supposed to be the human-facing team within the megacorporation championing individual creators and small independent teams.

    “Bro not Xbox using ayy-eye to promote indie devs,” wrote pixel artist TAHK0. “Nothing says ‘we don’t care about indie developers’ like using AI,” wrote artist NecroKuma3. “ If you can’t hire an artist to do advertising, I highly doubt you’ll do it with independent developers.” The company quietly deleted the post overnight without acknowledging the backlash. Microsoft did not immediately respond to requests for comment.

    While not posting half-assed AI art to promote artists seems like a no-brainer, we’re seeing more and more companies do it lately. There was the AI-generated promotional image for Amazon’s Fallout TV show, AI-generated art promoting a new Pokémon GO event, and even Ubisoft accounts representing offices where staff had recently been laid off putting out AI-generated Assassin’s Creed art.

    When this stuff first started happening it felt shitty but low stakes. Increasingly it feels clear, however, that companies are taking the same approach to AI art that they have with every other internet age advancement, operating under the assumption that people will complain at first but eventually they’ll get tired of it and move on to being angry about something else. Boil the frog slowly enough and eventually it won’t realize it has 11 fingers, 13 toes, and weird spindly wires coming out of its back.

    Read More: AI Creating ‘Art’ Is An Ethical And Copyright Nightmare

    As a cheerleader for AI technology, however, Microsoft’s role in this is especially egregious. The company is already promoting tools for AI-generated content in games, and encouraging all 20 Bing users to play around with its AI art tools. Never mind that no one is actually quite sure how the technology will make money, or if it’s even legal. If it can replace human creativity with predictable slop and reduce headcount, it must be a win-win.

    According to the MIT Technology Review, every AI-generated image requires as much energy as an entire smartphone charge. And Microsoft’s own internal environmental report blamed the technology for a 34 percent spike in its water usage to cool all the racks of computing power required for, among other things, enabling users to shitpost about Kirby doing 9/11. As Immortality game director Sam Barlow put it following the AI-generated ID@Xbox post, “Really impressive that just as we were finally starting to address the climate emergency, we invented stupid ways to undo all our progress.”

              

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    Ethan Gach

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  • January's PS Plus Games Bring B-Movie Thrills, Plague-Ridden Chills

    January's PS Plus Games Bring B-Movie Thrills, Plague-Ridden Chills

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    A new month is nearly here, as well as a new year, and that means updates to the PlayStation Plus catalog. January kicks off 2024 with three new games available for Premium, Extra, and Essential members to download starting on January 2, as well as some goodies if you happen to be a space ninja.

    This month in particular is great if you love third-person games. A Plague Tale offers satisfyingly beautiful stealth action, while Evil West is here to let you blow up some demonic bad guys. Also, don’t forget to snag December’s games (that includes Lego 2K Drive, Powerwash Simulator, and Sable) before the new month kicks off.

    PS5 and PS4: Evil West

    In our review of Evil West, Kotaku’s Zack Zwiezen praised the third-person shooter as “a simple, honest-to-god, linear and fun, goddamn video game:”

    There is no getting around it: Evil West is silly, but in a good way. Its narrative has a lot in common with the best B-movies and pulp stories from the past. Characters act more like people pretending to be people, than real humans. Dialogue is filled with swear words and exposition. All of it is cheesy and silly in the perfect kind of way. Combined with the steampunk gadgets, monsters, and violence, it really does play out like a grindhouse flick you might have caught on TV at like 2 am back in the 90s on TNT.

    Howlongtobeat.com estimates you can get through Evil West’s story in about 11 hours, or 19 if you want to take a completionist route.

    Get more from Evil West’s developer on PlayStation

    Are you a PlayStation Plus Premium or Extra subscriber? You can download Flying Wild Hog’s 2016 FPS Shadow Warrior 2. You can also snag its sequel, Shadow Warrior 3 on sale for just $14 until January 18. And if you’re in the mood for some side-scrolling, samurai hack ‘n slash fun, Trek to Yomi is on sale for $8 until January 18.

    PS5: A Plague Tale: Requiem

    This rat-infested third-person sequel to 2019’s A Plague Tale: Innocence features some gorgeous visuals and a lovely score. It might be a tad buggy from time-to-time, but if you like sneaking around in the dark and avoiding rats, this one is worth a download. On A Plague Tale: Requiem, former Kotaku writer Ashley Bardhan said:

    The environment itself is a spectacle, a black-and-white cookie sometimes lit by the Mediterranean coast’s burnt-orange sun, sometimes spotted with flies as Amicia trudges around the game’s stacks of dead bodies that get dumped and burned and forgotten. Requiem is also heavy on vibration feedback, and crouching through thick braids of grass and the misplaced brightness of lavender always feels good and tense.

    A Plague Tale: Requiem offers a 17-hour story, with close to 30 hours if you’re looking to complete everything it has to offer.

    Grab the first Plague Tale on sale before January 6, 2023

    Don’t like jumping into a sequel without playing the first game? Good news: A Plague Tale: Innocence, which introduces us to Amicia and Hugo, is on sale until January 6 for just $12.

    PS5 and PS4: Nobody Saves The World

    Nobody Saves The World impressed us back in 2022 with its satisfyingly grindy (yes, grindy like in a good way) progression and fun combat. In our impressions of it, Kotaku’s Ethan Gach said:

    If you like filling up meters and testing out new and creative builds for dispatching enemy mobs efficiently, like I do, it’s a recipe for several long nights of fun. Drinkbox has tried to keep tedium to a minimum by making new milestones come quickly and often. Dungeons you might have to grind a handful of times before taking down a larger boss subtly remix themselves each time in a roguelite fashion so they feel more like theme park rides than prisons.

    Free Warframe stuff!

    Looking to spice up your Tenno’s wardrobe? The Warframe: Syrinx Collection is a great way to add some new cosmetics to your existing collection or a great way to get some variety if you’re just starting out with this free-to-play sci-fi looter shooter. According to Sony’s official blog, you can claim the following items on January 2:

    • Syrinx Chest Plate
    • Syrinx Shoulder Plates
    • Syrinx Leg Plates
    • Baza Rifle
    • Cassowar Polearm
    • Storm Color Palette
    • Essential Base Damage Mod Bundle
    • Essential Critical Damage Mod Bundle
    • 2x Orokin Catalysts
    • 170 Platinum
    • 7-Day Affinity Booster
    • 7-Day Credit Booster

    Which game are you most likely to download first?

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    Claire Jackson

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  • The Best Video Game Surprises Of 2023

    The Best Video Game Surprises Of 2023

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    Screenshot: Larian Studios

    You’d expect a new Bethesda game would be the biggest RPG of the year, but nope. Instead, it was Baldur’s Gate 3, which officially launched earlier this year to rave reviews. We’ve written a lot about the game already on the site and you should check out those posts, too.

    What I wanted to talk about here is how incredible it was to see a turn-based, PC-focused, Dungeons & Dragons game developed by an independent studio and released via early access explode like the latest Call of Duty or GTA.

    Everyone I knew was playing it. Everyone online was sharing screenshots. Everyone was talking about all the people they were digitally fucking in the game.

    It was wild to watch and a reminder successful games don’t always need flashy years-long marketing campaigns featuring big stars and Super Bowl ads. Instead, sometimes, you can just make a really good game that people want and you’ll sell millions of copies. And maybe end up inspiring a lot of erotic fan fiction.


    Any big 2023 video game surprises we missed? What unexpected developments got you all excited this year?

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    Zack Zwiezen

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  • The Hottest Gaming Takes, From PS5 Pro To The Game Awards

    The Hottest Gaming Takes, From PS5 Pro To The Game Awards

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    Does anyone else feel like the PS5 just came out, not that long ago? Well, there’s already an abundance of chatter about a potential mid-gen Pro version of Sony’s strangely designed console. And we’ve also got a Game Awards rundown for you too.

    These are the week’s most interesting perspectives on the wild, wonderful, and sometimes weird world of video game news.


    Finally, A Clever Indie RPG For People Who Suck At Undertale

    The protagonist casts a spell that says "Dude" in Leximan.

    I wonder what happens if you cast “canola”?
    Screenshot: Marvelous Europe

    True confession: while I admire and enjoy the heck out of Undertale, the hugely influential 2015 indie RPG that rewards a peaceful approach to conflict, I’ve never actually managed to complete a pacifist run of the game. That’s because I stink at its bullet-hell combat, which demands lightning reflexes and near-perfect memorization throughout its lengthy and brutal boss battles. So you can imagine my delight when I happened upon an adorable RPG that swaps twitchy, rage-quit-inducing challenges for gentle word puzzles. – Jen Glennon Read More


    Kotaku Asks: What Do You Want From A Potential ‘PS5 Pro’?

    Image for article titled The Hottest Gaming Takes, From PS5 Pro To The Game Awards

    Photo: Hopix Art / Kotaku (Shutterstock)

    Rumors about a supercharged PS5 (or “PS5 Pro,” if you will) are floating around the internet once more. Whether there’s merit to these rumors, of course, remains to be seen. There’s little use speculating about specs for a rumored, potentially nonexistent console. So, instead, let’s ask if we would even want such a thing in the first place. – Claire Jackson Read More


    Toss Yourself In Front Of A Moving Car In This Wild Indie Game

    Photo of a street-based game that challenges visitors to avoid being detected by an AI-powered camera.

    This time, I know I’m onto a winning strategy. I’ve gathered three parking cones, and set about plopping one atop my head and the others on the ends of my arms, Mega Man buster cannon-style. I ask my friend nearby to punch the start button for me. Squishing my legs together as one, like I’m hopping on a tiny pogo stick, I bounce through the (fake) crosswalk, my silhouette on the large screen most closely resembling an 8-bit cactus. – Jen Glennon Read More


    A Beautiful Indie Game Makes Climbing Feel Sublime

    A Beautiful Indie Game Makes Climbing Feel Sublime

    Breath of the Wild and Assassin’s Creed could learn something from Jusant


    The Best Reveals From The Game Awards 2023

    The Best Reveals From The Game Awards 2023

    The industry’s big night delivered a slew of announcements and more than a few surprises


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    Kotaku Staff

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  • Here's What Kotaku Readers Want From A 'PS5 Pro'

    Here's What Kotaku Readers Want From A 'PS5 Pro'

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    Image: NurPhoto / Contributor / Kotaku (Getty Images)

    This story is part of our new Future of Gaming series, a three-site look at gaming’s most pioneering technologies, players, and makers.


    Time will tell if those “PS5 Pro” rumors have any truth behind them. But until then, discussion about a hypothetical PS5 upgrade is a good opportunity to flesh out what we’d even want from such a machine in the first place.

    So we turned to you, dear readers, to discover what would compel you to spend another couple-hundred bucks on an upgrade to Sony’s current console.

    As suspected, the desire for an upgrade to the PS5 isn’t universal. Many of you said there was no need for one, regardless of whatever bells and whistles it might offer. Meanwhile, others made it clear that if such a thing were to exist, then it ought to deliver very clear performance standards. Other desires drifted into the “probably never gonna happen” category, especially those concerning backwards compatibility for games that pre-date the PS4.

    Let’s dig into what you had to say about a possible “PS5 Pro.”

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    Claire Jackson

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  • The Week's Best Game Tips and Deals, From Baldur's Gate 3 to Assassin's Creed

    The Week's Best Game Tips and Deals, From Baldur's Gate 3 to Assassin's Creed

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    Video games make the world a better place. We’ve got honkin’ deals on Xbox Series X, a new genocide-free romance option in Baldur’s Gate 3, and wicked-strong Marvel Snap decks for your perusing pleasure.

    Here are the tips and deals we found most helpful this week.


    One Of The Best Assassin’s Creed Games Is Free On PC

    Image: Ubisoft

    Assassin’s Creed Syndicate, the Ubisoft stealth adventure series’ 2015 entry featuring dual protagonists that’s set in 19th century London, is currently free on PC until December 6. There’s just one twist: You’ll need to get it from Ubisoft Connect launcher (insert horror emoji). Don’t hate the messenger. Read More


    Baldur’s Gate 3 Patch Now Lets You Recruit Minthara Without Mass Murder

    Minthara stands in Moonrise Towers.

    Image: Larian Studios

    Minthara is one of Baldur’s Gate 3’s most interesting companions, but only a select few people tend to see much of the Drow Paladin in their playthrough because recruiting her typically requires you to help her slaughter Tiefling refugees. Despite this, fans have found creative workarounds to recruit her without having to engage in genocide, but in Baldur’s Gate 3’s fifth patch, Larian has implemented a streamlined way to add her to your team. Read More


    Baldur’s Gate 3’s New Patch Is The Best Reason Yet To Play More

    Shep, Karlach, Gale, and Shadowheart ride a boat in a dark cave.

    Screenshot: Larian Studios / Kotaku

    Baldur’s Gate 3’s Patch #5 is bringing more reasons than ever to go back to Larian Studios’ excellent RPG with new modes and, more importantly, a new epilogue that takes place six months after the main game. Read More


    60 Games Have Already Been Killed, And 2023 Ain’t Over Yet [Update]

    A collage of various characters from various dead games.

    Image: Arika / Bandai Namco Online / Digerati / EA / Gameloft / Secret Location / Ratloop Games / Square Enix / Hi-Rez / Good Luck Games LLC / Gun Media / Polyphony Digital / Warlogics / Sharkmob / Yager Development / Kotaku

    We’re still making it through 2023 and a surprising number of games have already been killed off, as devs have announced their impending deaths. Normally, we’d reserve this list for the end-of-the-year round-up, but we’re ringing the death knell early because, with 15 games already lined up for public execution, we need to start paying our respects now. So, let’s get right into it. Read More


    Say Goodbye To 2023 With December’s Game Releases

    Gif: Square Enix / Vertigo Games / Warner Bros. / Ubisoft / Cygames / Nintendo

    Well folks, the final 31 days of 2023 are upon us. While I expect you’ll likely have picked out your personal game of the year already, there’s still time for some more games to hit physical and virtual shelves, and maybe one of them will be a nice send-off to a wild year of killer games. Read More


    Xbox Series X Briefly Selling For $350 In Biggest Discount Yet

    An Xbox Series X glows green on top for all the savings.

    Image: Microsoft

    It’s no secret that the Xbox Series X hasn’t been selling great, and this holiday season Microsoft’s “next-gen” console is getting some huge discounts. For a brief period today, Amazon was selling the Starfield machine for as little as $350. Read More


    Kotaku’s Weekend Guide: 8 Games To Welcome December With

    Jesse Faden from Control, a sinister sort from Mediterranea Inferno, and a character from World of Warcraft are arranged in a collage.

    Image: Remedy Entertainment / Eyeguys / Blizzard

    Oh, hi again! We’re in the final month of what is arguably one of the most impressive years in gaming in recent memory. So when you find yourself at the end of the week looking to get some gaming in, how can you possibly choose among the embarrassment of riches that’s been released this year alone? Read More


    Stomp Your Foes & Look Fly Doing It With This Marvel Snap Deck

    Stomp Your Foes & Look Fly Doing It With This Marvel Snap Deck

    NYC’s one and only Kingpin of crime headlines this manipulative, movement-based decklist


    This Marvel Snap Deck Features A Devious, Devastating Combo

    This Marvel Snap Deck Features A Devious, Devastating Combo

    Hydra’s resident mad scientist headlines a destroy-centric decklist that’ll leave your opponents feeling some type of way


    The Week In Games: Dark Knights And Dark Princes

    The Week In Games: Dark Knights And Dark Princes

    A new Dragon Quest, Pixel Cafe, and SteamWorld Build are also dropping this week


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  • The Intellivision Amico Console Is Somehow Still Not Dead

    The Intellivision Amico Console Is Somehow Still Not Dead

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    We bet you’d forgotten about sort-of-Intellivision’s disastrous attempted console, the Amico. Revealed in 2020 as this super-cheap, super-exclusive, family-friendly gaming machine, replete with exclusive $8 games, the following years saw the business go through clusterfuck after clusterfuck. And yet it seems it’s still somehow not dead. There’s an attempt to rejuvenate interest in the wholly undesirable project by releasing an app for your telephones. Not one telephone, no. You need at least two. Oh, and wait until you see the prices. Let us take you through the whole sorry tale.

    The Amico, much like the also-disastrous but at least briefly extant Ouya, is an Android-driven console that was hoping to surf on people’s nostalgia for the late ‘70s Mattel home gaming device. Its initial fundraising effort saw it raise an astonishing $11.5 million. But since then, it’s been one colossal mess after another.

    A year after the initial announcement, the Amico’s intended price had increased by 50%, its game prices were up to $20 and no longer exclusive. In the meantime, Intellivision’s former CEO, Tommy Tallarico—who bought the rights to the name Intellivision and its games in 2018—had been very online in increasingly unhelpful ways, including following a range of white supremacists on Twitter.

    This non-releasing of a console reached what appeared its nadir in October 2021, when the company tried selling NFTs (remember them?) alongside physical RFIDs of games that didn’t exist for a console that didn’t exist. By this point, those game prices had increased from the proposed $8 to $150 for eight. And you couldn’t play them.

    Jump almost a year onward to June 2022 and everything got a whole lot worse. In February, GI.biz reported that the shambling zombie corpse of the once-loved Intellivision brand was in big financial trouble, saying it was going to struggle to make it to July. In June, emails were sent out to those who had pre-ordered the ethereal machine and were increasingly frustrated about the lack of news: in this it was revealed that another attempt at fundraising had gone (not unexpectedly) disastrously, falling short of an attempted $5 million by $4,940,000.

    This came with “significant” job losses, attempts to hawk the IP elsewhere, and remarks about how they were struggling to keep up with an “influx” of refund requests.

    Read More: Intellivision Is Selling NFT Games For A Console That Ain’t Even Out Yet

    Since then, both Intellivision and Tallarico have been much more quiet. Neither’s X accounts have updated since April 2022—for the latter, that’s likely an advantage, but for the former it’s not a great look. The official website for the “console” has had one news update since October 2021, which happened in May this year. This took the form of a screed from new CEO, Phil Adam, which instead of saying, “Here’s why we haven’t released the console we pretended to unbox last year,” rather opted for meandering nonsense about being “in the business of creating a living room experience that brings people of various ages together in group play…”

    The post went on to claim the imminent announcement of a “string of new partnerships,” once again suggesting they were just about to—any time now—start licensing out the IP. No further information on that has appeared.

    Extraordinarily, the post about having still failed to ship a hardware console went on to say, “We cannot solely be dependent on a traditional hardware console business model.” And then as if that weren’t enough, these incredible words appeared:

    We want to assure our fans that shipping a console remains a part of our product strategy.

    For “fans” one can presumably read, “the few people who haven’t demanded a refund.” It’s hard to imagine anyone among them who wasn’t thrilled to read that getting the thing they’d paid for would remain “part of” the company’s plans.

    It’s in this post that Adam first reveals the intention to “bring the Amico experience to other hardware platforms, starting with mobile devices.”

    “Amico Home,” he said, “will dramatically reduce the hardware footprint needed to enjoy Amico games.” No shit! Putting out Android games on Android phones sure doesn’t require a whole other console, although does perhaps somewhat fall short on the promise of its bespoke controllers and family-focused living room euphoria. (Although that footprint isn’t as reduced as you might think…)

    “Those who supported Intellivision early on,” he said, “helped set the foundation for all that we have been able to achieve.” Sadly he didn’t find room to list exactly what those achievements might be.

    What’s Amico Home like to use?

    And now we can bring things entirely back to where we started, and an update on the Amico’s fundraising page that appeared on Tuesday, November 22. (Thanks Brandon Sheffield!) Not shared on the official site, nor on social media, Phil Adam brings the news that the mobile app he promised was arriving in “the coming weeks” some six months ago is finally here! Sort of! In beta!

    Leap to your non-Apple (for now) electronic telephone and you can now install Amico Home (Early Access) for Android. I just did, and let me tell you, this is one janky piece of crap. Before I could even click on one of the plain-text options, a screen called “TIPS AND TRIVIA – Cool things you might like to know” appeared to inform me that “Amico Home requires a separate controller per player to operate. Use mobile devices running the free Amico Controller app or real Amico controllers.” And then stayed there. Impossible to close.

    Because, seriously, to use this you need another Android phone to act as a controller. I swear to God, I did this for you. And to be fair, it hooked the two phones together without even having to ask for permissions or run any setup. (Is that good? I’m really not sure.) However, I cannot tell you how stupid it feels to control the screen on one phone by moving a virtual analogue stick on another phone. Nor how unbelievably frustrating and fiddly those controls are.

    Image: Intellivision

    According to the update page, a whopping two games are available to play right now, with an eye-watering two more due soon. Yes, that’s four games. Currently available are Astrosmash and Missile Command, which yes, you’re right, are original Intellivision games from 1981 and 1980 respectively, with reworked graphics that look like freeware from around 1998. And of course, both are free to play during this early beta perio… HAHAHA! I was joking! THEY’RE $15 EACH!

    Sorry, but that was my limit. I’d take a photograph of how stupid it looked spread across two mobile phones on my desk, but I’m already using two mobile phones so don’t have a camera to hand.

    Astonishingly, this increasingly embarrassing attempt to keep their nightmare alive has driven someone to the point of writing these words:

    For many households that already have a family tablet, Amico HomeTM is an affordable way to enjoy family gaming entertainment. We are delighted to invite you to join the family gaming revolution today with Amico HomeTM!

    This is, to be clear, bullshit. It’s not affordable to create a system where you need to have a tablet and a telephone in order to be able to play a port of a 40-year-old arcade game, and then charge fifteen bucks per game! If you’re a family with a tablet, I’ve good news for you: the Google Play Store has fifty squillion free games you can download and enjoy right now, and you don’t even need to use your toaster and fridge to control them.

    (Those who bought into the NFT idiocy will be able to redeem those RFID chips against games for this clumsy app nonsense, you know, when those games are released.)

    But there’s good news! According to this rambling update, “The release of Amico HomeTM [sic] puts us on a better footing to attract such investment or to eventually fund manufacturing from the proceeds of Amico HomeTM game sales.”

    Oh my god, no. No it won’t. This bewilderingly idiotic two-phone system for playing four-decade-old games at $15 a pop, that isn’t being advertised anywhere outside of an update to the remaining marks who backed the project (who should get the games free anyway), isn’t going to make any money at all. This company has managed to make releasing Android games on Android phones into something unmanageably complicated, expensive and unpleasant. It’s going to be a disaster. As has every other aspect of this years-long debacle.

    Oh, you can still “pre-order” an Amico! Incredibly, it’s—um—free to do so. Although when it definitely comes out, it’ll now be $290 with one controller (and presumably a bit empty space on top) or $340 with two. I wouldn’t!

    We have, of course, reached out to Amico, and will be delighted to update when they get back to us.

     

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    John Walker

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  • The Last Of Us Part II Remastered Is Real, Out Next Year [Update: Full Details]

    The Last Of Us Part II Remastered Is Real, Out Next Year [Update: Full Details]

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    Update 11/17/2023 7:55 p.m. ET: Naughty Dog’s officially confirmed the existence of The Last of Us Part II Remastered, releasing a barrage of information about the upcoming re-release of its 2020 PlayStation 4 game in a post on its website, complete with an announcement trailer.

    Here’s the trailer:

    PlayStation / Naughty Dog

    Perhaps the most intriguing part of the remaster will be the new roguelike “No Return” mode, which sounds very involved. You choose a character and then try to survive in “randomized encounters”—it’s not clear if actual maps are randomized—and surviving lets you win meta-progression to enhance your character’s abilities, unlock cosmetics, and compete on global daily challenge leaderboards.

    Remastered” implies improved A/V aspects. The new release will indeed take advantage of the PlayStation 5’s enhanced capabilities, giving you the usual choice of a 4K “Fidelity” mode or a 1440p-upscaled-to-4K “Performance” mode that runs at 60fps. Whichever mode you choose, the game will look better in general thanks to variable refresh rate support, improved LoD settings, sharper textures, smoother animation rates, and so on. DualSense controller features like adaptive triggers will be leveraged, too.

    As is its tendency, Naughty Dog is also going big on behind-the-scenes features, with a wild-sounding amount of commentary from various creatives, including voice actors, and several new “lost levels” that will let you play through areas that were cut from the original Part II release.

    You can also expect an array of smaller additions, including a speedrun challenge mode, improved photo-taking functionality, bonus skins for various characters, and expanded guitar playing that will expand the sound possibilities and let you stage impromptu little concerts in different venues.

    Image: Naughty Dog

    Pre-orders open December 5. If you’d like to spend more money, a pricier The Last of Us Part II Remastered W.L.F. Edition will come in a SteelBook case and include four enamel pins, a clothing patch, and physical versions of 47 trading cards from inside the game. And in nice news for existing PS4 Part II owners, you can upgrade to the digital version of Remastered for $10.

    Original story continues below.


    The existence of The Last of Us Part II Remastered has leaked via a PlayStation Store listing that was spotted by fans online. A trailer has also leaked, which includes a release date of January 19, 2024.

    On November 17, a reputed listing for the yet-to-be-confirmed remaster was leaked online. The new remastered The Last of Us sequel will seemingly feature “native PS5 enhancements,” including a “a host of graphical improvements” and faster loading times.

    The store listing also mentions “No Return” which is described as a “roguelike survival mode experience.” Here’s the full description of that apparent new mode:

    Survive as long as you can in each run, as you choose your path through a series of randomized encounters. Play as a host of different unlockable characters, some never-before playable in The Last of Us franchise, each with unique gameplay traits. The variety of challenges feature different foes and memorable locations from throughout Part II, all culminating in tense boss battles.

    This remastered edition of The Last of Us Part II will also feature “Lost Levels” that will let players explore “early-development versions” of levels not seen in the main game. Some other interesting tidbits from the store listing include:

    • Hours of new developer commentary.
    • A new mode that lets you play the famous guitar minigame freely.
    • A speedrun-focused mode
    • New unlockable weapon and character skins for Abby and Ellie.

    This new remaster will seemingly be exclusive to PS5 and launches on January 19, 2024. The leaked trailer and store listing didn’t make mention of a PC port.

    This leak seemingly confirms rumors and reports from earlier this year about a The Last of Us Part II remaster or PS5 upgrade. Back in July 2023, Last of Us composer Gustavo Santaolalla suggested during an interview that an upgraded port of some kind was in the works.

    .

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    Zack Zwiezen

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  • Baldur’s Gate 3’s New Deluxe Edition Is A Steal For The Price

    Baldur’s Gate 3’s New Deluxe Edition Is A Steal For The Price

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    Baldur’s Gate 3 already has one special edition, in the form of its Collector’s Edition. We even unboxed it here at Kotaku, and it’s got a lot of cool knickknacks that pay tribute to its tabletop roots. Of course that was expensive, solely for PC and PlayStation 5 players, and didn’t include a physical copy of the game itself. But Baldur’s Gate 3 is coming to Xbox next month, so Larian Studios is taking the opportunity to release a new, Deluxe Edition for all three platforms. And given what comes in the box, I think it’s pretty darn affordable.

    The studio announced the Deluxe Edition, which includes physical game media on PC, PlayStation 5, or Xbox Series X/S. Oddly enough, because video game boxes are magic beyond our feeble comprehension, each version contains a different number of discs. Xbox Series X/S includes three, PlayStation 5 has two, and if you have a disc drive on your PC in 2023, that version only has one. Unlike the console versions, the PC edition doesn’t require the disc to play, and comes with a digital key. The DVD is just there to give you a custom installer.

    Image: Larian Studios

    Beyond the game itself, the Deluxe Edition includes 32 stickers, two patches, a world map, a gorgeous poster of a mind flayer, and a three-disc soundtrack, all in a box made to look like a book. The wild part is all of this comes in a $79.99 package, which is only $10 more than the base game.

    So if you want something to display on your shelf and a disc to put in your console, this is a pretty great way to buy one of 2023’s best games. Unfortunately, it won’t arrive until Q1 2024, so if you want some instant gratification you’re maybe better off just buying the game on PlayStation Store or Steam, or waiting until the Xbox version launches in December. Larian has confirmed it will announce the release date of the Xbox Series X/S version at The Game Awards on December 7.

    Baldur’s Gate 3 has become quite the cultural phenomenon since it launched in August, and with the Xbox version imminent, it’s about to ride another wave of people playing it for the first time. Larian has been updating the game frequently, with some patches fixing and tweaking over a thousand different variables. Some changes have addressed game-breaking issues, others simply shaved a cat after the community got upset when Larian gave it hair. You know, very normal stuff.

    For more on Baldur’s Gate 3, check out our interview with the team at Larian about its approach to directing sex scenes.

     

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    Kenneth Shepard

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  • PS5 Slim Disc Drive Comes With Bizarre Online Requirements [Update]

    PS5 Slim Disc Drive Comes With Bizarre Online Requirements [Update]

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    Sony’s forthcoming smaller PlayStation 5 will make the disc drive swappable, allowing owners to remove or connect it as they wish. However, a new leak of the upcoming slim redesign points to an internet connection being required for the Blu-Ray player’s initial setup, igniting fears it will one day become an obsolete solution for playing old PS5 discs.

    The surprise requirement was discovered through a new leak of the PS5 slim’s box as retailers begin stocking the console for its November launch. Shared with Call of Duty news account CharlieIntel, the images show a disclaimer on the box that reads, “Internet connection required to pair Disc Drive and PS5 console upon setup.”

    As the requirement began circulating online, it struck some as unusual and pernicious. “Uhhhh…if this is the case, that is highly concerning and very strange,” tweeted Digital Foundry’s John Linneman. “Hardware connectivity shouldn’t be determined by a server that may not always be available.”

    It’s not immediately clear if the internet connection requirement will truly be a one-time thing needed only the first time the console and disc drive are paired, or if it might be necessary every time the drive is taken off and reattached. One concern is that the requirement could make new PS5s unable to read discs at some point far in the future, if the servers utilized by Sony for the pairing are eventually taken offline. If so, it would be another big blow to video game preservation as the medium goes all-digital.

    Read More: PS5 Slim Is A Lot Smaller Than We Thought

    It’s possible that the requirement is just the company complying with an archaic bit of the Digital Millennium Copyright Act intended to prevent piracy. As pointed out by Lost in Cult CEO Jon Doyle and others, Section 1201 of the law makes it illegal to “circumvent a technological measure that effectively controls access to a copyrighted work.”

    That includes optical drive firmware, and it’s long been a thorn in the side of right to repair advocates. As Wired reported back in 2020, the language has led a lot of older consoles to end up in landfills rather than get resold or re-gifted. Section 1201 was re-examined by the U.S. Copyright office in 2021. While some protections for repair were expanded, it stopped short of adding a full exemption.

    According to Dealabs’ billbil-kun, the slimmer PS5 will officially release on November 8. While the standard model with the disc drive will be $500, the all-digital one will cost $450 with the stand-alone disc drive priced at $80. Sony has confirmed that once all current stock of launch PS5 consoles sells out, the slim models will be the only ones available.

    Update 11/10/2023 4:31: PS5 slims are now out in the wild, including its detachable disc drive. So how exactly does the DRM work? Well in addition to needing to sync it to the console online first before it can be used, it apparently has to be reconnected to the internet everytime the PS5’s database is rebuilt, something players do from time to time to keep the system working well or because an update or reset demands it.

    As the preservation account “Does it play” wrote, “In this scenario, once the service you need to connect to is gone, you can no longer use the disc drive.”

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    Ethan Gach

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  • PlayStation Is Losing The Reason Its Share Button Exists

    PlayStation Is Losing The Reason Its Share Button Exists

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    Image: Dimitrios Kambouris / Sony / Kotaku (Getty Images)

    PlayStation 5 is ditching its integration with Twitter, the social media platform recently rebranded as “X” after Elon Musk bought it for $44 billion and then promptly crashed it into a brick wall like a dad coming home from a mid-life crisis bender in his brand-new Ferrari. Nintendo Switch will soon be the only gaming console you can still tweet from.

    Sony announced the change in a new notification to PS5 users today. “As of November 13, 2023, interaction with X (formerly known as Twitter) will no longer function on PlayStation 5 and PlayStation 4 consoles,” the company wrote. “This includes the ability to view any content published on X on PS5/PS4, and the ability to post and view content, trophies, and other gameplay related activities on X directly from PS5/PS4 (or line an X account to do so).”

    Twitter was one of three main social media platforms alongside Facebook and YouTube that the PS4 directly connected to when its new sharing feature first debuted back in 2013. There was an entirely new button on the DualShock 4 dedicated just to capturing images and quickly flinging them across the internet. The ease with which secrets, spoilers, exploits, glitches, and all kinds of other gameplay discoveries could be instantly shared completely changed how people played games and talked about them.

    Mark Cerny discusses the share button at the PS4's reveal.

    It won’t be impossible to keep sharing game moments to social media when Twitter integration ends later this month, but it’s another reminder that the current internet is dying. YouTube is a pain and Facebook is, well, Facebook. Neither facilitate the constantly updating wire service-like feed Twitter once embodied. The best way to get images of your PS5 and PS4 now is to have them automatically sync with Sony’s dedicated PlayStation app. From there you can repost them to one of Twitter’s many new clones, make a video on TikTok, or send them to your favorite Discord server.

    Read More: PS4’s Share Button Was So Great Everyone Copied It

    Microsoft bailed on Twitter back in April, shortly after Musk announced he would start charging companies to have access to the platform’s API, the tool needed to make two programs work together. The tech billionaire accused the trillion dollar tech company of stealing Twitter’s idea to train its AI products. In the months since, celebrities, brands, and average users have all continued to abandon the dying platform. It lost roughly 13 percent of its users from a year ago, half its ad revenue, and is now apparently worth over $20 billion less than what Musk originally paid for it.

                

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    Ethan Gach

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  • 38 Years Ago, Nintendo Changed Pop Culture Forever

    38 Years Ago, Nintendo Changed Pop Culture Forever

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    At the start of the 1980s, video games were mostly relegated to coin-gobbling arcade machines, but their surging popularity prompted a Time Magazine cover story in January 1982 with a cringeworthy warning: “GRONK! FLASH! ZAP! Video Games are Blitzing the World!”

    If this sounds like Big Boomer Energy, that’s because Baby Boomers were between 20 and 40 years old at the time and represented the dominant group of consumers. Media panic about gaming addiction depicted arcades as depraved places for lowlifes. Meanwhile, an oversaturation of at-home consoles and a parade of middling games led the entire American game industry to crash in 1983.

    Nintendo pretty much single-handedly saved gaming with the NES (see on Amazon) back in 1985, and pop culture has never the same. Originally released in Japan as the Famicom (“Family Computer”), the NES is a redesign specifically tailored to western markets. Instead of a video game console, it was branded as an “Entertainment System” with a “Control Deck” that used “Game Paks.”

    A risky bet

    “It started with a phone call in 1981,” NES creator Masayuki Uemura told author and reporter Matt Alt in 2019, “President Yamauchi told me to make a video game system, one that could play games on cartridges. He always liked to call me after he’d had a few drinks, so I didn’t think much of it. I just said, ‘Sure thing, boss,’ and hung up. It wasn’t until the next morning when he came up to me, sober, and said, ‘That thing we talked about—you’re on it?’ that it hit me: He was serious.”

    Uemura, who had originally been poached from Sharp to develop light-gun technology for toys at Nintendo, then spent six months deconstructing and reverse-engineering rival consoles like the Atari 2600 and Magnavox to study the circuitry. The 8-bit Famicom he designed proved more powerful than its competitors, and the toy-like color scheme was hand-picked by a scarf that Nintendo President Yamauchi liked (the same red and white Mario wears on the cover of Super Mario Bros.). It helps that in 1984, Japanese legislators modified an act regulating entry to places like bars and casinos to include arcades out of concern that it impacted “public morals.” Younger Japanese had to resort to home consoles instead, so the Famicom came at the perfect time for it to boom.

    Famicom games on display at Tokyo used game store Super Potato.
    Photo: Tomohiro Ohsumi/Bloomberg (Getty Images)

    To capitalize on the American market, however, required a totally different approach—one that would pay off big-time.

    In a lecture at New York University in 2015, Uemura said the front-loading design of the NES was inspired by VCRs, a booming form of at-home entertainment in America at the time. The Game Pak cartridges are 5.25 x 4.75 x 0.75 inches, with a considerable amount of heft to them, and the simple, boxy grey design is nothing short of iconic. They slide into the front of the system, and then the user has to press the cartridge down so its brass-plated nickel connectors hit the cartridge slot’s connector pins. Frequent use actually wears down the pins, which can lead to a flawed connection.

    For years, gamers propagated the myth that blowing in the Game Paks to clear out dust would solve this problem, which instead exacerbated it due to the moisture in their breath. Still, sliding the paks in, pressing them down, pressing them again, pulling them out, blowing in them, and repeating the process felt like a game unto itself.

    The console’s most memorable and successful accessories was the NES Zapper, a light gun that launched alongside the console in America. “America loves guns,” Uemura said when talking about how Nintendo marketed the NES in the west. Most of us had the Super Mario Bros. / Duck Hunt dual cartridge and delighted in blasting ducks while that gleeful dog retrieved their bodies. For your typical millennial gamer, the Nintendo Entertainment System served as the primary gateway into a lifelong hobby that never let up. I have fond memories playing The Legend of Zelda with my grandmother. She would’ve loved Tears of the Kingdom.

    The origin of the classics

    Take one look at Nintendo’s biggest releases in the last couple years, and you can trace many of them all back to the NES: Super Mario, Zelda, Metroid, and Fire Emblem.

    By 1990, Nintendo had seized more than 90 percent of the U.S. video game market, thanks in no small part to a rigid third-party licensing agreement that still serves as a major industry precedent. Game developers that wanted to publish games for the NES had to agree to an exclusive licensing deal that restricted them from porting games to other consoles. Nintendo also directly approved each game to ensure a certain standard of quality.

    Konami, Capcom, Taito, and Namco all participated in this and remain prominent developers even today. Castlevania fan? Thank Nintendo and the NES for that. Even Square and Enix saw great success putting Final Fantasy and Dragon Quest on the NES. Now, 20 years after the companies merged into Square Enix, both franchises are still going strong.

    A NES deluxe set with original box and ROB the Robot.

    Photo: Reddit

    Despite all its success and rapid sales over a few short years, the NES doesn’t even break the top 10 best-selling video game consoles of all time at roughly 62 million units to date — even the widely panned PlayStation Portable sold more over time — but Nintendo’s breakthrough home console remains arguably one of the most important pieces of tech ever created.

    “When console games were popularized and presented to everyone, it felt like we were all exploring a new frontier of dreams together,” Masayuki Uemura told Used Games magazine in 2000. “Although some people may occasionally have wasted their money on a bad game here or there, both creators and players were obsessed with games then. I believe there’s still wonder to be found in that older generation of games.”

    He was right. The NES Classic Edition — a dedicated emulator featuring 30 NES classics — rolled out from late 2016 into 2017 with many of the 2.3 million units selling out immediately. The 2018 relaunch saw similar demand.

    The lasting legacy of the NES, however, lies with the Nintendo Switch which has sold more than 129 million units to date. With patents for what could be the successor to the Nintendo Switch, now’s as good a time as any to remember and appreciate what the Nintendo Entertainment System did for gaming 38 years ago.

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    Corey Plante

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  • Xbox Startup Screen Is Now Full-Page Modern Warfare III Ad

    Xbox Startup Screen Is Now Full-Page Modern Warfare III Ad

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    Screenshot: Microsoft / Activision

    If you fired up your Xbox today, you might’ve seen something you didn’t expect: A darn full-screen advertisement for the latest Call of Duty game, Modern Warfare III. Though Microsoft has done this before with exclusives like Starfield, it’s already rubbing some gamers the wrong way.

    Though 2023’s Modern Warfare III isn’t technically coming out in full form until November 10, those who want to get in on the campaign can do so right now by pre-ordering any edition of the game. So while that early access period might be enticing for those eager to follow the story of Task Force 141, it’s far from a universal desire, making the full-screen Call of Duty ad on Xbox’s start screen feel intrusive. The Modern Warfare III marketing blitz comes just weeks after Microsoft wrapped its acquisition of CoD’s publisher, Activision Blizzard.

    Task Force 141 briefs before a mission.

    Screenshot: Activision / Kotaku

    “Fight against the ultimate threat. Play the Campaign now,” the ad starts. Players are then given three options: “Buy Now,” “Get the Vault Edition Upgrade,” and “Exit.” While it’s not uncommon to see ads on consoles, a full-screen one that greets you the second you fire up your box is unusually aggressive.

    “Don’t hit me with ads that take my whole screen when I paid $500 [for] your machine,” reads one post on X (formerly Twitter).

    “This really is my push factor in building a proper PC,” reads one Reddit comment in reference to the ad. Though, as many were quick to respond, Windows (also owned by Microsoft) is far, far, far from an ad-free experience. Even after configuring much of the OS’s tendency to harass you with ads for Game Pass or Microsoft 365, it’s not uncommon to see other ads or unwanted pop-ups appear. The year of the Linux desktop can’t come soon enough.

    It’s frustrating when a machine you spend hundreds of dollars on doesn’t feel like it’s totally under your control. But who knows, maybe a decade from now, people will get nostalgic over the CoD ad from 2023 that greeted them upon starting up their Xbox.

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    Claire Jackson

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  • I Use My Xbox Series S For Shooters And My PS5 For Everything Else

    I Use My Xbox Series S For Shooters And My PS5 For Everything Else

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    On the frontline of the console wars, it’s difficult to find perspective. Whether you’ve already chosen a side and are deep in the trenches, or you’re just trying to figure out if an Xbox Series X (see on Amazon) or PS5 (see on Amazon) makes a better Christmas gift this year, you’d be hard pressed to find a measured, bipartisan take on the internet. Instead, the seemingly endless battle between Microsoft and Sony is littered with fanboys using Starfield ass mods to “dunk” on each other and CEOs arguing over console exclusives and their perceived value.

    I’m not a console warrior, nor am I a specs girl. I don’t care about framerates or ray tracing all that much; I’m not fussed about the power of processors. I grew up playing PlayStation until my high school boyfriend introduced me to Halo 2, then I bought an Xbox 360 so I could play Halo 3. I currently own a Series S and a PS5, both of which are jammed into a too-small entertainment console in my living room. But there is a distinct delineation between what kind of game I play on each device, and it’s worth discussing: I use my Series S for my competitive shooters, and my PS5 for almost everything else.

    Image: 343 Industries

    The Xbox comp game

    I spend a lot of time playing Overwatch 2 on my Series S, but I also use its rather small storage for Warzone, Apex Legends, and Halo Infinite. These are my core four shooters that I regularly rotate between—I never play those first three on my PS5, even with the console’s extra storage space making it a lot easier to keep (and update) huge games like Call of Duty. There are a few reasons why.

    Read More: Call of Duty: Modern Warfare III Will Bring Back Every OG MWII Multiplayer Map

    As I mentioned, I got an Xbox so I could play Halo 3, which means I cut my teeth in the FPS world using the heftier Xbox controllers. As such, my hands became molded to them, my fingers grew comfortable with their curves. Even with slight variations in their design since the 360 days (like the controversial d-pad change that removed the disc in the Xbox One controller, or the extra button added with the Series X/S model), Microsoft’s controller has felt ergonomically superior for years.

    The setup of the triggers and the joysticks, the way it rumbles, even the sheer heft of its plastic has always made Xbox controllers a more comfortable fit when compared to PlayStation’s DualShock and DualSense, whose symmetrical joysticks give me hand cramps. The size of the PlayStation controllers’ triggers also baffle me, and have historically made my attempts to play anything like Fortnite or Call of Duty rather miserable.

    A custom Xbox Series X/S controller featuring lavender base color, white buttons, and metallic purple D-pad

    My custom Xbox controller I use every night.
    Photo: Microsoft / Alyssa Mercante / Kotaku

    Then there’s the social aspect—I find it a lot easier to invite people to parties and chirp enemy players on Xbox’s interface. As Twitch streamer Jynxzi often shows during his play sessions, it’s easy in games like Rainbow Six Siege and Overwatch 2 to find a player in your match, navigate to their profile, and send them a friend request or, in Jynxzi’s case, an unhinged voice memo. I use this feature often to reach out to players in Overwatch comp who aren’t talking and (mostly) politely request that they swap a character or heal more when playing as Moira. I don’t find those features as simple on PlayStation.

    Of course, my Xbox preference would not exist were it not for Halo 3, the sole reason why I’m a shooter player in the first place. And Halo’s exclusivity to Xbox consoles is a large reason why those same consoles remain my preference for my daily competitive game session. When I have a few bad rounds in Overwatch, I can seamlessly swap to playing some lighthearted matches in Halo Infinite. Everything is right there, at my fingertips.

    But aside from Starfield, an Xbox-exclusive RPG that sucked up a good chunk of my time before proving a bore, if there’s a narrative-focused game, I’m playing it on my PS5.

    Spider-Man and his iron spider legs attack an enemy.

    Image: Insomniac Games

    The PlayStation prestige

    There’s two major reasons why the PS5 is my go-to console for big-budget campaigns: Sony (often exclusively) releases some of the best single player games, and the DualSense’s features make my gaming experience so much better.

    The controller’s groundbreaking haptic feedback system does a lot of impressive stuff. It offers different firing modes based on how far down you pull the trigger in Ratchet & Clank: Rift Apart and adds an extra layer to Prowler Stash puzzles in Marvel’s Spider-Man 2 by requiring you to apply different pressure on each side. And it feels great when it’s not offering more depth and just, literally, vibing—like when I swing through New York City as Miles Morales or ward off scaries in Alan Wake II. Swiping on the touch pad at its center adds even more layers to a gaming experience, and there’s nothing that delights me more than when a phone call emanates from the built-in speaker. And because Sony knows how powerful its DualSense is, all of the studios working on first-party games make the most of it.

    Read More: How To Get More Out Of Your $200 PS5 DualSense Edge Controller

    Those first-party titles are, by and large, some of the most polished modern gaming experiences you can get. Whether it’s God of War: Ragnarök or Horizon Forbidden West, Sony’s games are akin to Hollywood blockbusters or fine-tuned supercars—they’re written like ancient epics, acted by icons, and so often without the jankiness that can scar new releases. Whether or not that makes them demonstrably better than other games is not the conversation here, but it is undeniable that they feel like they’re worth $70, especially when you have all the power of the DualSense in your palms.

    Of course, the PS5’s storage size is a key element—though I may not care about frames per second, I do love that I can have Skyrim, Star Wars Jedi: Survivor, Elden Ring, Spider-Man 2, and Alan Wake II stored on there and regularly updated without having to uninstall anything.

    Without realizing it, I’ve trained myself to boot up my PS5 when I’m in the mood for a lengthy, relaxed night of gaming that involves scouring worlds for hard-to-find objects or taking on daunting bosses, or power up my Xbox Series S when I want to shoot shit and yell into my headset. The consoles have become intrinsically linked with those different play styles, to such an extreme that, when I tried to play last year’s Call of Duty Modern Warfare II on PS5, I almost immediately shut it off and swapped back to Warzone on my Series S instead.


    If you have both consoles, when do you play each and why?

    See the Xbox Series X on Amazon

    See the PS5 on Amazon

     

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    Alyssa Mercante

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  • In The Year 2023, One New Wii U Was Sold

    In The Year 2023, One New Wii U Was Sold

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    Photo: Scott Eells / Bloomberg (Getty Images)

    The Wii U was certainly not the most successful console Nintendo’s ever released, and while some may fondly remember it in 2023, at least one person actually bought a brand new Wii U from a store as if it was 2013 all over again.

    Launched in 2012, the Wii U was Nintendo’s follow up to its massively popular Wii console. While the Wii would go on to become one of the best-selling video game consoles of all time, things went much differently for the Wii U and its tablet controller. The console never came close to selling as well as the Wii, and by 2017 Nintendo had moved on to the Switch, which would go on to outstrip the Wii U’s lifetime sales in its first year. But we can now add one more Wii U sale to its total tally.

    This odd stat comes from Mat Piscatella, executive director at Circana (formerly NPD) who posted on Twitter (X? Whatever) that one (1) new Wii U was sold in the United States in September. According to Piscatella, this is the first time a new Wii U has been sold in the U.S. since May 2022. Which is also very strange, now that I think about it.For those unaware, Circana tracks “individual store level sales data” to keep tabs on what people are buying and selling. They then sell that data to folks who care. What that also means is that this Wii U wasn’t a used one at GameStop or something like that. This was a “new,” sealed Wii U console that was finally sold a decade after launch.

    How did this happen? We don’t know specifically, but as folks who have worked retail at big chains have explained in the comments below Piscatella’s tweet, this isn’t that uncommon. Speaking to some folks I know who have worked at stores like Walmart and Target, old shit can get buried in the back. Or maybe a Wii U had been sitting for the last decade on a store shelf in, like, Georgia or Montana and finally, after a decade, someone decided to buy it and play some Super Mario 3D World. I hope they enjoy it!

    Also, Piscatella added that three new PS Vitas were purchased in November 2021. I’m glad these forgotten consoles, sealed up in boxes and buried in storerooms or lost inside decrepit Best Buys, are finding homes. Brings a tear to my eye.

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    Zack Zwiezen

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  • PS5 Slim Is A Lot Smaller Than We Thought

    PS5 Slim Is A Lot Smaller Than We Thought

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    Image: Sony / Kotaku / timnewman (Getty Images)

    Earlier this week, Sony officially revealed the smaller and sleeker PlayStation 5 “slim.” Sure, the console looks a hell of a lot thinner than its gargantuan predecessor, but the PS5 slim’s white void-ass production shot doesn’t do gamers any favors in guesstimating exactly how much space they’d save by purchasing the new console when it launches in November. Luckily, a helpful Reddit user made a mock side-by-side comparison of the PS5 and the PS5 slim to better illustrate just how small it is.

    On Wednesday, Reddit user NatureCertain posted an image gallery to the r/PlayStation subreddit that uses 3D models to compare the two PS5 “slim” models to the original disc-playing PS5. Going off NatureCertain’s mock-up, both PS5 slim models are considerably smaller than the OG PS5. Here, take a look for yourself.

    An image shows a side by side comparison of the PS5 and PS5 slim.

    Screenshot: Kotaku / NatureCertain

    There are several more renders at the link.

    Read More: Sony Raising Price Of All-Digital PS5 By $50

    Prior to NatureCertain’s very helpful post, all prospective PS5 slim owners had to go off of on regarding the new console’s size was, Sony’s announcement blog post, which, toward its butt-end, divulged that the digital-only and disc drive versions are respectively 358 × 96 × 216mm and 358 × 80 × 216mm. But gamers are visual learners, Sony. Would it have been so hard to provide some sort of visual aid comparing the PS5 slim to the OG for scale?

    One shortcoming of NatureCertain’s 3D mock-up is that it omitted a side-by-side comparison of the PS5 slim with its disc-less predecessor, as well as an image of the upcoming console with its vertical stand attached for scale. That reminds me: If you were wanting to prop your PS5 slim up in the cool and correct upright position, it’ll cost you another $30 because Sony is selling the vertical stand separately. Sheesh.

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    Isaiah Colbert

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