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Tag: Historical fiction

  • Why The Samurai of the Red Carnation Will Surprise You

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    Book Overview: The Samurai of the Red Carnation

    Content Warnings: violence, war, fire, heartbreak, betrayal

    Summary: An irresistibly winning romantic historical adventure, set in medieval Japan and tinged with fantasy, revolving around the art of waka poetry.

    Matsuo is expected to be a samurai, like his father before him. But as he is training in the art of war, he realises he was destined for a different art altogether. Turning his back on his future as a warrior of the sword, he decides instead to do battle with words, as a poet.

    Thus begins a story of intrigue and adventure, passion and betrayal. Matsuo’s quest to find his true self, and his true love, takes him across medieval Japan, through bloody battlefields and burning cities. But his ultimate test will be the uta awase – a tournament where Japan’s greatest poets engage in fierce verbal combat for the honour of victory, and where Matsuo will find himself fighting for his life.

    The Samurai of the Red Carnation is both a thrilling, swashbuckling adventure and a sensitive meditation on love and poetry. Denis Thériault, is known for his award-winning novel, The Peculiar Life of a Lonely Postman, which also made extensive use of original poetry in Japanese styles and which won the author the Japan-Canada Book Prize.

    Image Source: Courtesy of Penguin Random House

    Imagine training with a sword and realizing your true weapon is a poem. Denis Thériault’s novel mixes swashbuckling adventure with tender romance in a lyrical way. It’s like watching a grand samurai film with a poetry score. From its vivid medieval Japan scenes to an epic poetry duel, the story feels fresh and full of wonder. For those of you who crave both adrenaline and artistry, this tale delivers something truly new!

    The Samurai of the Red Carnation follows Matsuo, born into a samurai family but secretly a poet. Instead of wielding a sword, he picks up a pen. Bending tradition, the biggest battles in his life shift from war to words; Matsuo must fight for his life with verses instead of blades. His journey begins with one bold choice: abandon his destiny as a warrior. That kind of passion, choosing art over duty, makes Matsuo surprisingly relatable.

    A Samurai By Name, A Poet By Nature

    From the start, Matsuo is torn between duty and desire. He trains as a warrior, but a secret longing for poetry calls. When he walks away from his armor, he shows courage of a different sort: the courage to follow his true self. He learns waka, a classical form of Japanese verse, from a wild Zen master on his journey. This mischievous teacher, more rogue monk than sensei, turns Matsuo’s world upside down with riddles and verses. Thériault lets us feel Matsuo’s dreams and doubts. Even when Matsuo stumbles, he remains a hero you root for!

    An Ancient Japan Painted In Words

    The setting is a major draw. Thériault, long fascinated by Japan, paints Heian-era Kyoto and beyond with vivid detail. You can almost smell incense in a shrine and feel the heat of a burning city. In fact, the novel opens on a night when Kyoto is ablaze, hinting at intrigue to come. Peace and turmoil live side by side: in one chapter Matsuo meditates in a garden; in the next he hides from samurai on a mountainside path. You sense an era where beauty and danger collide… where courtly grace meets clan rivalries on the horizon.

    Battles Of Wit And Wordplay

    Forget sword duels; the book’s fiercest fights are poetry contests called uta-awase. Picture a medieval rap battle: poets duel with clever verses and sharp insults. A panel of nobles listens as if lives depend on each line (because they often do). Losing can mean ruin. Thériault treats these word duels like life-or-death matches. Between the quips and metaphors, you really feel the tension. Fans of wordplay will relish it. Every so often, even a single line can feel as sharp as a blade!

    Forbidden Love And Family Loyalties

    Of course there’s romance. Matsuo falls for a princess’s attendant, a poised young woman with a secret smile, who is already promised to a powerful general. Their situation feels like star-crossed fate: an ache anyone who’s loved from afar will recognize. Even with war swirling around them, their quiet connection blooms. This romance brings real heat and heartbreak. Family expectations and battle pressures add drama! Each choice tests Matsuo’s loyalty and honor. Yet hope flickers through it all, and each setback strengthens his resolve while keeping the story moving.

    Mystery, Myth, And A Touch Of Fantasy

    The novel isn’t just historical… it hints at something mystical! Heian Japan was said to be “haunted by spirits of Nature,” and Thériault weaves in that sense of the uncanny. The story opens with a mysterious figure watching Kyoto burn, casting a strange shadow over Matsuo’s path. Other moments feel dreamlike: a shrine that murmurs secrets, or a poem that reads like a prophecy. The line between reality and myth blurs in small, eerie ways! These touches give the journey a magical sheen.

    Thériault’s Poetic Legacy

    Denis Thériault’s earlier hit The Peculiar Life of a Lonely Postman also mixed Japanese verse into its tale; it even won the Japan–Canada Book Prize. Fans of that quirky, lyrical style will find plenty here! Thériault’s prose often reads like poetry itself: carefully chosen, rhythmic, and full of gentle humor. Even the action scenes have an elegance, as if choreographed. The English version keeps that charm, making the verses and jokes land smoothly. All in all, it feels like a novel as carefully crafted as a poem.

    For anyone who wonders if the pen is mightier than the sword, Matsuo’s world might have the answer!

    What are your thoughts on The Samurai of the Red Carnation? You can get a copy here if you don’t have one already! Let us know all your thoughts in the comments below or over on TwitterInstagram, or Facebook!

    Want more book reviews? Check out our library!

    TO LEARN MORE ABOUT DENIS THERIAULT:
    WEBSITE

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    Asia M.

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  • Let’s Get Ready to Rumble in ‘Those About To Die’

    Let’s Get Ready to Rumble in ‘Those About To Die’

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    Ancient Rome has fascinated us and fueled our imaginations for centuries. We have held this mighty empire’s stories in high regard for over a thousand years. Now, we return to it with Peacock’s new epic historical drama, Those About to Die.

    The new TV series is Peacock’s answer to recent epic-scale productions like House of the Dragon and The Lord of the Rings: The Rings of Power, though this is set in a historical world rather than a fantasy one. The series is adapted from the 1958 novel of the same name written by Daniel P. Mannix, a novel which already inspired the Academy Award-winning film, Gladiator. It seems we will be treated to plenty of oiled-up muscular men this year since the sequel to Gladiator is also hitting theatres in the fall.

    What’s ‘Those About to Die’ about?

    The series will follow the lives of various characters in Ancient Rome, focusing on those who live and die in the newly built Colosseum. We enter the corrupt world of gladiatorial competition, overseen by Emperor Vespasian, played by the award-winning Anthony Hopkins, at the height of Rome’s power and might. In a city where the rich have everything they could ever desire and the masses must be placated, the only thing left to provide is entertainment, and that comes in the form of steel and blood.

    Beyond entertainment, the bloody sporting games also present an opportunity for the plebians to rise up and pull the rich and powerful off their pedestals. The recently released trailer gives us a look at the sheer scale of the production, which reportedly has cost the streamer $140 million.

    The series is being directed by Roland Emmerich (Independence Day) and Marco Kreuzpaintner (The Collini Case) with the script written by Robert Rodat (Saving Private Ryan).

    When do we head to the Colosseum?

    Production was reportedly underway early in 2023, with filming taking place in Rome’s large film studio Cinecittà. The series will release all ten episodes on Peacock on July 18 and will be made available for international audiences on Amazon Prime Video ten days later, on July 28.

    Who will we meet there?

    The series is very much an ensemble production and the cast is pretty stacked, especially with Hopkins serving front and center as Emperor Vespasian, a real historical figure. It would seem that Peacock has poached one of Game of Thrones‘ actors to add a little more oomph as Iwan Rheon takes on the role of Tenax.

    Joining them is Jojo Macari (Sex Education) as Vespasian’s son Domitian Flavianus, Dimitri Leonidas (The Monuments Men) as famed Roman charioteer Scorpus, Sara Martins-Court (Death in Paradise) as Cala, Gabriella Pession (On the Brink) as Antonia, Moe Hashim (Ted Lasso) as Kwame, and Tom Hughes (The English) as Titus Flavianus, Vespasian’s oldest son. Other cast members include Johannes Johanneson, Rupert Penry-Jones, Emilio Sakraya, David Wurawa, Pepe Barroso, Gonçalo Almeida, Eneko Sagardoy, and Romana Maggiora Vergano.

    We really have been spoiled with the sheer scale of the productions we have been receiving lately, and I am totally here for epic battles, scary beasts, sordid sex scenes, and plotting and machinations. Let the games begin!


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    Laura Pollacco

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  • Assassin’s Creed Comic May Have Hidden Message From Frustrated Artist

    Assassin’s Creed Comic May Have Hidden Message From Frustrated Artist

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    Assassin’s Creed Valhalla – The Converts
    Image: Ubisoft / Kotaku

    This year the Assassin’s Creed franchise turns 15 years old. In that time, the franchise has expanded into multiple games, mobile spin-offs, books, movies, shorts, and more. It’s a big, complicated universe that involves historical conspiracies, shadowy cults, and ancient aliens. And those ancient aliens, the Isu, have a complex language, and it’s that language that seems to have frustrated an artist working on a newly released Assassin’s Creed comic.

    Since 2007’s original Assassin’s Creed adventure, each installment in the franchise has added more and more lore. At this point, it’s a batshit-wild universe and one key part of the madness are ancient beings, later named the Isu, who were technologically advanced, lived on Earth like gods long ago, and were wiped out 77,000 years ago following a war with ancient humans who they’d enslaved. Anyway, the Isu created all sorts of gizmos and trinkets that, thousands of years later, are still being sought after by humans obsessed with power. And many of these items are covered in the Isu language, which was largely untranslated until 2021, when fans finally cracked it.

    But apparently working with this language is a pain in the ass, as seemingly revealed by a bit of text in the recently released comic book, Assassin’s Creed Valhalla – The Converts. At one point, we see a close-up of an ancient Isu tablet of some kind which is covered in the ancient aliens’ language. And translated, part of the text reads says:

    “If somese as esplasi how to write this shit it would be muc appreiated”

    It’s pretty easy to see what this person was likely trying to say using the Isu language, even if it has a few mistakes. The message was likely meant to say:

    “If someone can explain how to write this shit it would be much appreciated.”

    This funny little message was first spotted by the Assassin’s Creed super fans over at Access The Animusthe same people who first cracked the Isu language a few years back. They also spotted “multiple bits of incorrect Isu language” in the comic, suggesting the artists or writers involved weren’t given enough information or direction about the Isu language, hence the mistakes and frustration.

    Kotaku has reached out to Ubisoft, the comic book writer, and the artists.

    While some fans had a good laugh at this angry Easter egg, others were upset that the creators behind the comic book didn’t consult fan guides and translation tools before working on the book. However, it should be noted that it would be very weird for an official Ubisoft-approved Assassin’s Creed comic to rely on fan translations, assuming the people behind the comic even knew of that work. (Which would explain why they included this Isu Easter egg at all: Maybe they didn’t expect anyone else to read it!)

    Personally, as a big fan of Assassin’s Creed and its wild lore, I totally get how frustrating it must be to try and tell stories within that universe. It’s fun to experience the mess from the outside looking in, but working on it is likely a pain in the ass at times and I don’t begrudge an artist for sneaking in a little jab at how annoying and absurd it must be.

     

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    Zack Zwiezen

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  • This Killer Narrative Game From Obsidian Is A Must-Play

    This Killer Narrative Game From Obsidian Is A Must-Play

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    Welcome to 16th-century Europe. You are Andreas Maler, an artist living among the people of the fictional town of Tassing, where things are about to change in the wake of a murder. How will they change? That’s what you’ll decide in Pentiment, a narrative adventure game that brings together evocative art, roleplaying elements, and a low barrier to entry thanks to its point-and-clicky gameplay. The individual elements that make up Pentiment all tie together so seamlessly and effortlessly that they combine into a rich tapestry of game design and storytelling. To be sure, there’s more story and reading here than there is anything else, but it’s hard to put this mystery and its engaging cast of characters down.

    Developed by Obsidian Entertainment, Pentiment (available on Windows and Xbox, standalone or via GamePass) is a wonderful blend of historical fiction, point-and-click adventure, and roleplaying-esque decisions that have branching narrative consequences. With a 2D art style inspired by medieval manuscripts, you’ll guide Andreas about Tassing as he unravels the details behind a shocking and suspicious murder. Who you talk to, what you do with what you learn, and how you choose to roleplay as Andreas all assemble in unique and unexpected ways. I haven’t yet arrived at the ultimate conclusion of this game, but the characters and story have me so hooked, I’m certain I’ll give this another play once I’m done.

    Don’t worry, I’ll spare you the details of any spoilers here so you can dive into this delightful work of historical fiction yourselftrust me, you’ll want to go into this blind. If you want to know a bit of what you’re getting into, know that Pentiment can be a little dark–there’s discussion of murder, sexual assault, and mental illness to name a few. But one of the most important things this setting and these characters bring to mind is how relatable and real they feel.

    And I’m saying that as a trans woman living in New York City in the 21st century about the portrayal of fictional characters in the 16th century living in rural medieval Europe. After spending a number of hours living in the shoes of Andreas, Pentiment is shaping up to be one of my favorite games this year–if not my favorite, full stop.

    Thomas tells Andreas about a character in the game Pentiment.

    You and me both, Amalie.
    Screenshot: Obsidian / Kotaku

    While I’ll leave those with far more education than I to weigh in on just how true to history Pentiment is, as someone who took a pretty intensive medieval studies course in college and was raised Protestant, it certainly feels accurate. It also never feels like it’s just running down a checklist of historical terms. This is a story set in history; not a story larping with old words. It’s also not taking historical signifiers to tell a completely fictional story with the illusion of realism—more on that point later.

    As a narrative alone, Pentiment a lovely work of historical fiction. If you are at all into medieval history, there’s a lot to appreciate here, be it artistic depictions of the Danse Macabre, the history and cultural significance of saints’ relics, the history of Christianity and paganism in Europe, the class dynamics between clergy, peasants, and nobles, and more. It’s filled with wonderful details and references that sit naturally within the narrative and together weave a setting that the characters fit nicely into.

    Two characters have a discussion about Ethiopia.

    Screenshot: Obsidian / Kotaku

    Unlike other games and works of media that proclaim to base their fiction on historical realities, particularly those that allege they’re borrowing from the very period Pentiment is set in, humanity feels far more real and far more true to history here than in other games that claim to base their fiction on this point in history and in these kinds of geographical spaces.

    Pentiment isn’t trying to portray a might-makes-right pseudo-historical fantasy where everyone’s accepting of a dark, miserable cynicism about the brutality of the world, filled with perfectly white, straight, and Christian folks and no one else. The diversity of human appearance, sexuality, thought, and belief, are a part of this narrative. They serve as a contrast to the rigid class structure and hierarchy that the world wishes humans would neatly slot into.

    That said, the game does take place in Europe in the 16th century. The story is set in a mostly white town where people are largely pursuing heterosexual lives in accordance with Christian values and there are clear divisions of labor and life among men and women. But it has both a direct and indirect awareness of the broader world and the broader reality of how diverse humans are in appearance and behavior, especially under systems with strict delineations of power and control. And that has the effect of making these characters feel real—not just projections of the writers’ idea of a certain kind of ideal.

    A depiction of the Danse Macabre is found in a large room.

    Screenshot: Obsidian / Kotaku

    Since you spend so much of the game reading, it helps that the writing is both concise and descriptive. Characters speak memorable lines of dialogue that you will often find yourself quoting or stopping to think about. On more than a handful of occasions, I paused for a lengthy period of time at certain statements, lines of dialogue, and various exchanges. Some lines of dialogue are worth sitting with for a little while, be that because it relates to the plot in an interesting way, or because a character says something that I’m relating my personal life to.

    However, perhaps my only real criticism concerns the style of the dialogue boxes themselves. While I appreciate that Obsidian spent time to add the details of dialogue text animating and filling in with ink, even at the fastest setting I found it to still be a bit too slow for my reading speed and started to grow tired of the scratchy “writing sound” that accompanies it. The accessibility settings do allow you some malleability and comfort, including voice assist to read off any words on screen, including dialogue, menu, and action prompts (characters don’t have voice actors). The only setting I would’ve liked is to be able to turn off the writing sound. There it is: The only point of criticism I have about this game.

    Your dialogue choices in Pentiment allow for a decent amount of freedom when it comes to filling in Andreas’ backstory. Who Andreas is, which peasant class he lives with, and his areas of expertise are all up to you as well. You have the choice of how to respond to delicate situations, who you wish to break your fast and have supper with, and (when it comes to the murder mystery you have to unravel), which angles of investigation you’ll persue.

    Pentiment is played with simple direction and action commands. On mouse and keyboard, it feels like a point-and-click game—and you can play it with either just a mouse, just a keyboard, or a gamepad. While most of my playthrough has been on a desktop PC, Pentinment works very well in portable format. I can’t speak currently to its verified status on Steam Deck, but the review copy provided by Microsoft worked on my Deck with little issue. I also enjoyed playing it on a reversible, tablet style laptop (I had to flip back to the keyboard to get out of a specific menu instance once, so it’s not completely tablet-safe). Given the art style, if you can get this game into your hands and off a fixed screen, I highly recommend it.

    And the art style is no gimmick. All of the game menu elements feel like a genuine manuscript; pages turn when you step into a new area, you can jump back to the margins to recall a quick fact of history that’s underlined in the dialogue, and there’s a beautiful balance of animation and stillness that gives life to the environment and characters without ever feeling exaggerated or out of place. The characters in particular convey a wonderful sense of personality through elegant, simple animations and excellent dialogue.

    I’d recommend Pentiment not only to history buffs, but also to anyone who enjoys medieval fantasy or other works that aim to capture the spirit of medieval times. It’s striking how a game set in a time and place many other works claim to take inspiration from lacks many of the strange, stubborn commitments to painting inaccurate depictions of humanity that other works attempt over and over again while claiming to be historically or reality-based. Pentiment in some ways sets the record straight about a time and place that many works of media claim to get, but clearly fail to.

    If you’re looking for a clever murder mystery with interactive narrative decisions, beautiful 2D art, and a wonderful historical fiction treatment, you owe it to yourself to check out Pentiment.

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    Claire Jackson

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