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Tag: Hideo Kojima

  • How Hollywood Fell For Guillermo del Toro’s ‘Frankenstein’: “I’ve Never in 30 Years Had This Reaction”

    As the clock crossed midnight on Labor Day, the tide at this year’s Telluride Film Festival started to turn against Frankenstein. After Guillermo del Toro’s lavish adaptation of the Mary Shelley novel had launched in Venice days earlier to strong if not effusive reviews, star Oscar Isaac hopped on a plane to introduce the film’s secret, ultimately unfortunate North American debut at a late-night screening in the Colorado Rockies. I’ve been to screenings in Telluride like this before, where you can hear the restlessness in the room, feel the sense that it’s not playing as the filmmakers surely hope. My colleague Scott Feinberg wrote that the U.S. premiere “engendered a more muted response,” questioning its viability as an awards contender. Most coming out of that screening felt the same way. 

    Three months later, Frankenstein has re-emerged as a heavyweight, consistently racking up nominations totals in the same league as front-runners One Battle After Another, Sinners and Hamnet. (It’s up for best picture, directing, and acting at the Golden Globes and Critics Choice Awards.) A best picture nomination suddenly seems assured, and Jacob Elordi is a strong supporting actor contender. While Kathryn Bigelow’s A House of Dynamite played better in Venice, and Noah Baumbach’s Jay Kelly surged in Telluride, there’s no denying that del Toro’s film has secured the top spot among Netflix’s typically busy slate.

    The robust response from audiences continues to fuel the momentum. Immediately after Telluride, Frankenstein was the runner-up for the Toronto International Film Festival’s crucial People’s Choice Award; it now has a 94 percent verified audience score on Rotten Tomatoes, among the best of any player in the field. Del Toro has been reposting fan art and testimonials of folks who’ve seen the movie over and over. “Because I’m Mexican, I have what I call the immigration test. When I go through immigration, if they say, ‘What are you working on?’ I say, ‘Oh, the movie’s not going to land,’” del Toro tells me. “But if they say, ‘Oh, I can’t wait to see Frankenstein’ — which is what started to happen — I go, ‘Oh, it’s happening!’” 

    Guillermo del Toro and Oscar Isaac on the set of ‘Frankenstein’

    Ken Woroner/Netflix

    The film ranks within the Netflix platform’s top five most-viewed films of the year (within their first five weeks of release) and has been a quiet theatrical success. That latter point is key, since Netflix’s contenders rarely drum up much box-office noise in their qualifying runs — a point that’s been magnified in the conversation around Warner Bros.’ potential sale to the company (which is pending regulatory approval and the fending off of Paramount’s hostile-takeover bid). Indeed, while Netflix does not release box-office data — hence the “quiet” descriptor — Frankenstein has sold out just under 1,000 theaters globally, per sources familiar. 

    Two months out from its October release, it continues to play in theaters in Los Angeles, New York, Miami, Philadelphia, and more cities around the country. “What is insane for me is the way the audience has reacted. I’ve never in 30 years had this reaction. It’s a massive tidal wave of affection,” del Toro says. “I’ve been getting public and private communications from filmmakers I absolutely adore and worship, that talk about the movie with admiration or with great pride.”

    In conversations with voters and peers, speaking anecdotally, few filmmakers are brought up as often as del Toro. They’ve felt his support for their own careers. His chants of “fuck AI” at major industry screenings elicit regular cheers, and have become a refrain for like-minded filmmakers such as Rian Johnson. And it’s widely known that Frankenstein is the film that del Toro has long been working towards.

    “Since I’ve known you — and that has been awhile — you’ve always talked about, at some point, doing a Frankenstein,” del Toro’s longtime buddy Alfonso Cuarón told him at a recent industry screening. “Your awareness of Frankenstein and cinema go hand in hand.” Meanwhile, Margot Robbie said at a separate event, “I feel like, Guillermo, this is your magnum opus — this is the movie you were born to make.”

    Celebrity moderators of post-screening panels for guilds and Academy members are now a staple of any all-out Oscar campaign, but this season, there’s no equivalent for who’s come out for del Toro. Among them, in addition to Robbie and Cuarón: Bill Hader, Jon Favreau, Jason Reitman, Ava DuVernay, Bradley Cooper, Celine Song, Emerald Fennell and Hideo Kojima. Above, you can watch Martin Scorsese emceeing a larger discussion for the film. “It’s a remarkable work, and it stays with you,” he said to the audience. “I dreamed of it.”

    Del Toro has already won an Oscar for a Netflix film, with his dark stop-motion take on Pinocchio from 2022 taking home the best animated feature trophy. He’s also a recent best picture and best director winner for 2017’s The Shape of Water. But the Academy’s growing affection for the Guadalajara native arguably became most obvious a few years back, when his divisive and less-seen noir remake Nightmare Alley still eked out a best-picture nod. 

    Just how far del Toro can run with Frankenstein remains to be seen — the film remains on the bubble for both writing and directing nominations — but his genuine enthusiasm for simply promoting and speaking about it continues to work wonders for the campaign. Even if it’s simply del Toro’s way of coping with having completed his life’s work. “In the middle of the shoot, and then in releasing the movie, I realized that I was entering the most massive postpartum depression,” del Toro admits. “It feels overwhelming, and it leaves you without a horizon.” Fortunately, this creature isn’t just alive, but growing by the day.

    David Canfield

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  • Hideo Kojima’s ‘P.T.’ Demo is Helping Japanese Kids Learn English

    It’s been over a decade since Kojima Productions released P.T.an interactive PlayStation 4 demo meant to set up the studio’s next project, Silent Hills. The demo was pulled after the game’s cancellation, but it’s found new life over in Japan as a tool to speak English.

    Per Automaton, the Niigata Prefecture’s Tsunan Secondary School recently began having a fifth-year class—roughly high school sophomores for those in the west—play through P.T. entirely in English, from the dialogue to the menu text. After certain sections, the teacher pauses the demo to ask students what direction to go, and they’d have to answer in English with phrases like “walk around the room” or “answer the phone.” From there, they’d dictate the player’s next action.

    In a translated school blog, the teacher revealed the demo spooked the students a few times with its jumpscares, but ultimately called the class “an atmosphere that was a mixture of excitement and excitement” as the students learned the new language.

    The Niigata Prefecture’s use of P.T. adds an interesting wrinkle to the demo’s ongoing legacy. After its release and delisting, several games like Layers of Fear and Resident Evil 7 (and the Director’s Cut of Kojima’s own Death Stranding) referenced or took clear inspiration from it. There’s also been several fan-made remakes released for free on PC and VR, and Christophe Gans, director/writer of the upcoming Return to Silent Hill movie, used the demo as a reference point during production. Even Kojima hasn’t fully left P.T. behind: his next title, the horror game ODhas drawn comparisons to his formerly playable teaser. It’s too bad the demo and game are both lost to time, but they’re preserved in more ways than one.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

    Justin Carter

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  • Hades 2, slot machine horror and other new indie games worth checking out

    Welcome to our latest roundup of what’s going on in the indie game space. It’s been a packed week, with tons of new releases worth highlighting and Tokyo Game Show taking place.

    Before we get started, make sure to check out our recap of Kojima Productions’ 10th anniversary showcase if you need to catch up. I can’t quite get my head around how a literal walking sim from Hideo Kojima might work. Sony had a bunch of things to show off during its PlayStation State of Play this week, including a few tasty-looking indies like Chronoscript: The Endless End. So too did Xbox in its Tokyo Game Show stream — Double Dragon Revive looks neat, as does Rhythm Doctor.

    Also, the developers and publishers of several of this week’s arrivals delayed them to get some breathing space from Hollow Knight: Silksong… only to run right into Hades 2. That’s extremely unfortunate. But the teams behind some newcomers — Baby Steps, CloverPit, Aethermancer, Star Birds and Deadly Days: Roadtrip — are doing something about that. They’ve teamed up for a special Steam sale and bundle of their games. Love to see indie developers supporting each other.

    New releases

    Hades 2 is finally out of early access on PC. The full game is now available on Nintendo Switch and Switch 2 as well.

    Reviews have been pretty stellar for Supergiant’s sequel. I played a little of it in early access last year, but decided to hold off getting in too deep until the full version arrived. And, of course, I now have a ton of other games to play. I’ll absolutely spend some time with Hades 2 eventually. But there’s another roguelite that’s soaking up a lot of my time right now…

    I feel grimy when I’m playing CloverPit. I’m imprisoned in a tiny, rusty, metallic room that wouldn’t look out of place in Silent Hill‘s Otherworld. I have a debt to pay and deadlines to meet, with some coins, lucky charms and a slot machine to help me reach my goals and hopefully escape. Failure means plunging into a dark abyss.

    Whenever I haven’t been playing EA Sports FC 26 in my free time, I willingly keep returning to this disgusting cell. I try desperately to find synergies between the lucky charms to break the slot machine and make sure I earn enough coins to resolve the arrears. Offers made by telephone, almost Deal or No Deal-style, can help while perhaps adding a greater risk of losing all my coins.

    Panik Arcade has stressed that this is a horror game, not a gambling simulator. The whole idea is to bend the rules in your favor. 

    I haven’t yet had a successful run. I did pretty well a few times with builds focused on cherries and diamonds, though deadline 11 has remained out of reach for me thus far. No spoilers here, but there’s a big jump from the 10th deadline’s debt level. 

    The game is incredibly sticky, and I can see myself sinking many, many more hours into CloverPit. (I won’t be alone there. I just watched a video of someone who put 155 hours into the demo.)

    CloverPit, which is published by Future Friends Games, is out now on Steam

    I had fun with the Baby Steps demo this summer, but after looking forward to this literal walking simulator for a couple of years, I realize that I’m more likely to watch a YouTube video of someone playing it than try to beat it myself. I’d probably do that on a treadmill so I can get my own steps in at the same time.

    This is the latest game from Bennett Foddy (QWOP, Getting Over It), Gabe Cuzzillo and Maxi Boch, who previously made Ape Out together. It sees “an unemployed failson” being forced to get up off his rear end and make it to the peak of a mountain. To take Nate there, you’ll need to pick up one foot and move it onto (hopefully) stable ground before moving his other leg, taking one clumsy step at a time to reach his destination.

    Baby Steps is supposed to be as funny as it is frustrating. You will fall. A lot. Sometimes in a way that erases much of your progress. But as with working out, progress is the point. If only Nate would actually use his damn arms for stability as well. Then you might really start to see some results.

    Baby Steps is out now on Steam and PS5.

    I’ve had my eye on Bloodthief for a while. It’s a vampiric, medieval take on fast-paced dungeon running in the vein of Ghostrunner with Ultrakill-style murdering. A solo developer who goes by Blargis is behind this game, which hit Steam this week.

    Giving so much of my attention to CloverPit and don’t-call-it-FIFA (and a few others we’ll get to momentarily) means I haven’t much time to check out Bloodthief yet. Still, I look forward to being as terrible at it as I am at Ghostrunner 2.

    One of the highlights of Playdate Season 2 is Blippo+, a parody of cable TV. The FMV experience from Yacht, Telefantasy Studios, Noble Robot and publisher Panic has moved into the color TV age, as it’s now available on Nintendo Switch and Steam.

    As you channel surf the otherworldly broadcasts and observe the offbeat alien TV personalities doing their thing, you might start to piece together a deeper story that’s playing out across the shows and news programs. Blippo+ is such a strange, wonderful thing. I’m glad it exists and that more people have the chance to enjoy it.

    Consume Me is a coming-of-age life sim about a student who is entering her last year of high school and dealing with the stress and complexity of that painful time. For Jenny, that means managing chores (such as laundry and walking the dog), her studies, dates with her boyfriend and an eating disorder. Time management is a key factor, and you’ll try to stay on top of everything by playing minigames.

    Consume Me, which is based in part on co-developer Jenny Jiao Hsia’s own experiences as a teenager, won the Seamus McNally Grand Prize at this year’s Independent Games Festival. AP Thomson, Jie En Lee, Violet W-P and Ken “coda” Snyder are the other developers of the game, which Hexecutable published. Consume Me is out now on Steam for PC and Mac.

    Hotel Barcelona brought together two famed game directors, Swery (Hidetaka Suehiro), of Deadly Premonition fame and No More Heroes creator Suda51 (Goichi Suda). The latter came up with the concept for this game, which Swery announced all the way back in 2019. So the roguelite had been in the works for quite some time before it checked in to PC and consoles this week.

    Here, you’ll fight your way through a hotel that serial killers have overrun. You can rope in a couple of friends to help you thanks to multiplayer support. In the style of many FromSoftware titles, you’ll also have the option to invade other players’ games and play spoiler by taking them out and undoing their progress. That seems really mean, though. I don’t know why anyone would do that.

    Hotel Barcelona, from Swery’s White Owls Inc. and publisher Cult Games, is out now on Steam, Xbox Series X/S and PS5. 

    Upcoming 

    Annapurna Interactive is always a publisher worth paying attention to given its strong track record. This week, it revealed three upcoming adventure games during a showcase at Tokyo Game Show. I checked out demos for a couple of them, and I’ve already added all three to my wishlist.

    D-topia is set in an apparent utopia run by artificial intelligence. You play as a maintenance worker who tries to keep things humming along by solving logic puzzles in the factory and helping out others with their problems. Your choices decide how the story plays out and, shock horror, things might not be going entirely smoothly behind the scenes.

    I dig the very clean look here. It reminds me a bit of Mirror’s Edge. The dialogue in the demo is fun too. Expect to see this narrative-driven puzzler from Marumittu Games land on Steam, Epic Games Store, Nintendo Switch, Switch 2, PS5, Xbox Series X/S and Windows PC via the Xbox App in 2026.

    Also coming to Steam, Epic Games Store, PS5, Xbox Series X/S and Windows PC via the Xbox App next year is People of Note by Iridium Studios. This is billed as a “musical narrative adventure” that sees pop singer Cadence seeking stardom with the help of other musicians who specialize in other genres. You’ll need to time your attacks to the beat to make them more effective, while genres play a role in making battles more dynamic. 

    Turn-based combat generally isn’t my bag and I didn’t enjoy it in this demo either. However, Iridium wants people to be able to play the game their way. People of Note will include the option to disable things like turn-based combat and environmental puzzles. That immediately makes the game more appealing to me, especially because I like what I’ve seen of the world, story and characters. The promise of “full-length cinematic musical sequences” sure sounds good to me too.

    The third game Annapurna showed off is Demi and the Fractured Dream. I haven’t had a chance to try the demo for this one as yet, but it looks like a Zelda-esque action adventure with environmental puzzles, platforming and plenty of hacking and slashing. As Demi, a cursed hero who is trying to save the world by slaying a trio of Accursed Beasts, you’ll have a variety of tools and spells at your disposal. Time your dodges just right, and you’ll power up your next set of attacks. 

    This game from Yarn Owl is coming to Steam, Epic Games Store, Nintendo Switch, Switch 2, PS5, Xbox Series X/S and Windows PC via the Xbox App in 2026.

    This week’s State of Play included a gameplay trailer for Halloween, from IllFonic and co-publisher Gun Interactive. We also got a release date for it. The horror game is coming to PlayStation, Xbox, Steam and Epic Games Store on September 8, 2026. Why it’s not dropping in late October is beyond me.

    This is an asymmetric multiplayer game in the vein of Friday the 13th: The Game (also from IllFonic and Gun) and The Texas Chain Saw Massacre, which Gun published. Three teammates will play as civilians who are trying to save the intended NPC victims of Jason Voorhees. If you’d rather go it alone, though, you can terrorize Haddonfield, Illinois as the legendary killer in a single-player mode.

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  • The Death Stranding anime now has a title and its first trailer

    The long-running joke about Hideo Kojima is that he’d secretly rather be making movies than video games. Kojima somehow nearly got into double figures on Metal Gear games without any of them receiving the adaptation treatment (though not for the lack of on his part), but it’s looking like a very different story for the Death Stranding series on which he’s been working since departing Konami.

    A live-action adaptation of the post-apocalyptic walking simulator landed a back in the spring, and it was a few months later that an animated Death Stranding movie was also on the way, with Aaron Guzikowski (Raised by Wolves) penning the screenplay. We now know what will be called, and there’s a trailer.

    Death Stranding Mosquito is directed by ABC Animation’s Hiroshi Miyamoto, with Kojima himself serving as a producer, and will apparently tell an original story within the “surreal and emotionally resonant” Death Stranding universe. If you’ve played the original game or its 2025 sequel, the teaser will look very familiar, with the film seemingly focusing on a character who definitely isn’t Norman Reedus’ Sam Porter Bridges, but is sporting very similar get-up.

    The hooded figure comes face to face with what appears to be a BT-ified doglike creature, and then has a brutal fist fight with another character. We don’t get any more context than that, nor any whiff of a release date, but visually Death Stranding Mosquito looks absolutely stunning.

    It’s been a busy few days for Kojima-related announcements. We got the first for Kojima Productions’ upcoming horror game, OD, and found out that Kojima is also releasing his own credit card in Japan. Yes,

    Matt Tate

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  • Hideo Kojima Finally Reveals OD Footage, And It’s Utterly Terrifying

    Hideo Kojima’s OD finally has its first trailer, and yes, of course, it’s entirely cutscene, but oh my word, what a cutscene. You’ll oscillate between “Good grief, I can’t believe this is the Unreal Engine and not real life, and “Oh god, what the fuck is that?” throughout its three minutes.

    During Kojima Productions’ tenth anniversary celebrations, Hideo Kojima finally revealed some moving images of his forthcoming horror game OD, a project he’s co-creating with horror maestro Jordan Peele. What we get is an incredibly tense scene in which the perfectly rendered hands of Sophia Lillis (ItI Am Not Okay With This) attempt to light a whole mess of candles. It’s tense because of far too many sounds, from Lillis’s own terrified breathing, the ambient sounds of adjacent apartments, and that infernal knocking at the door.

    By the end, whoever was knocking clearly ran out of patience and let themselves in. We see the sinister, shadowy figure over Lissis’s shoulder (and note the face-shaped scars all over her own face), its thudding footsteps unnervingly slow, as it whispers demonically. Then, in case you were wondering if everything was going to be OK, it grabs for her and she screams. After the titles we cut back to see vast, grey hands clutching Lissis’s face in a truly iconic image.

    Which is all lovely and scary! It, of course, tells us precisely nothing whatsoever about the game, other than that it’ll feature baby-shaped candles and be dreadfully frightening. There are so many horror elements taking place at once here, from the worms crawling out of a candle in writhing bundles to the awful image of the cartoonish baby-faced candle melting to reveal its wick, accompanied by the noises of a real baby screaming nearby. Oh, and the tall, awful demon-thing—I’m yet to be convinced he’s a goodie.

    At the live event, there was all sorts of empty bluster about how the game will change the very fabric of reality, perhaps requiring that humanity once again reset the yearly clock to a new After OD era, while not actually saying anything at all about what happens in the game. Microsoft’s Phil Spencer declared it “truly visionary” while Kojima, modest as ever, added “this is totally different, even as a system.” But best was Kojima’s declaration that as he travels all around the world scanning spooky locations for the photorealistic game, “I want to scan a ghost for the first time, and I want to get an award for that.” Good luck with that.

    Still, the trailer is freaking cool.

    John Walker

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  • How To Get Ready For Diablo IV Vessel of Hatred, Nab Games For Cheap, And More Helpful Hints

    How To Get Ready For Diablo IV Vessel of Hatred, Nab Games For Cheap, And More Helpful Hints

    Image: Square Enix, 505 Games, Capcom, Ryu Ga Gotoku Studios / Sega, Blizzard, Sega, Blizzard, Kojima Productions, Screenshot: Capcom

    It’s the start of a new month, which means there’s a host of hot, new games coming your way. It can get overwhelming, scanning through the various game marketplaces to decide what you should spend your hard-earned money on, so we’ve gathered 34 games coming out this month that we’re stoked for. We’ve also spotted some great sales you may want to take advantage of, like Eiyuden Chronicle: Hundred Heroes, the original Resident Evil trilogy, Diablo 4 ahead of its huge expansion, and a bunch of turn-based RPGs at a steal.

    We also beg you to check out Yakuza 0 before watching the upcoming Amazon Prime series, let you in on the things we wish we knew before playing the Dead Rising Deluxe Remaster, and highlight everything Hideo Kojima is working on. Click through for all the helpful hints of the week. You’re welcome.

    Kotaku Staff

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  • George Miller Wants Mad Max to Take Another Ride Into Video Games

    George Miller Wants Mad Max to Take Another Ride Into Video Games

    The newly released Furiosa has the world blazing with Mad Max fever. Some are celebrating the occasion by rewatching 2015’s Fury Road, if not all four movies. Others are thinking about what could’ve been, particularly as it pertains to the 2015 Mad Max game from Just Cause creator Avalanche Studios.

    During a recent interview with Gaming Bible at Cannes, franchise director George Miller talked about the game, which he isn’t too hot on. He was candid in calling it “not as good as I wanted it to be.” To him, it failed because the team had to “give all our material” to Avalanche instead of being involved directly, and “I’m one of those people that i’d rather not do something unless you can do it at the highest level, or at least try to make it at the highest level.”

    If he had his way, another Mad Max game would happen, but one with Hideo Kojima at the helm. The Metal Gear Solid and Death Stranding creator has openly been a fan of Fury Road since it came out, and Miller called him the perfect guy to take on that endeavor. “I’ve just been speaking to him,” the director added. “[But] he’s got so much fantastic stuff in his own head that I would never ask him.” (Kojima, for what it’s worth, saw Furiosa at Cannes and called it a “masterpiece.”)

    Avalanche’s Mad Max game launched months after the release of Fury Road, and is in fact set in between that and Beyond Thunderdome. The game got solid reviews when it launched, but the big thing that did it in was releasing on September 1, 2015… aka, the same day as Metal Gear Solid V: The Phantom Pain. When two fairly big games go up against one another on the same day, there’s typically a loser, and in this case, it was ol’ Max Rockatansky.

    Here’s where things get a little murky, though: putting Mad Max out on that date was apparently out of Avalanche’s hands. Christofer Sundberg, who co-founded the studio in 2003, revealed on X that Warner Bros. wouldn’t budge when he suggested the game shift from its September 1 release. As a result, “they blamed us for the bad sales and cancelled a bunch of awesome DLC that was just sitting there waiting to be released.” To this day, he admits that he doesn’t know why WB was so adamant about it.

    Sundberg also took Miller’s thoughts on his game to task, alleging that WB tried to force Mad Max into a linear game when Avalanche’s bread and butter is big, open-world titles. A year into development, the studio was told to convert it into a non-linear game, and he chalked up Miller’s comments to “complete nonsense and [it] just shows complete arrogance. […] Mad Max was a hell of a great game, the potential was missed due to political nonsense.” And if Kojima did try a stab at making a Max game, he thinks it’d be a “completely different experience.”

    In the years since its release, Mad Max has been looked back on fondly and achieved a bit of cult classic status. To date, it’s playable on both PC and consoles via backwards compatibility. Maybe with the franchise being the hot topic of the weekend, the game will see a little more love over the next few days.

    Furiosa is in now in theaters.

    [via PC Gamer]


    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

    Justin Carter

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  • Grab These PlayStation-Exclusive Action Games On Sale Right Now

    Grab These PlayStation-Exclusive Action Games On Sale Right Now

    Screenshot: Insomniac Games

    Sony is currently running a pretty awesome sale for a number of its first-party games, particularly those in the action genre. Whether you’re looking to check out Nathan Drake’s swan song in Uncharted 4, Sam Porter Bridges’ strange trip through the apocalypse in Death Stranding, or Kratos’ dramatic shift into sad dad mode in 2018’s God of War, there’s a ton here to check out.

    Most of these deals are for PS4 versions, many of which you can upgrade to the PS5 version either for free or at a small cost. All of these deals run from now until April 1, 2024.

    We also threw in a list of action-adjacent games you may wish to check out as well.

    Claire Jackson

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  • Everything We Saw At Sony’s January State Of Play

    Everything We Saw At Sony’s January State Of Play


    Screenshot: PlayStation / Square Enix

    Were you bummed Final Fantasy VII Rebirth didn’t make an appearance? Well you’re not alone. Good news, though! On February 6, 2024, we’ll be treated to yet another State of Play showing, this time with a closer look at the upcoming second chapter of the Final Fantasy VII remake project.


    And that wraps everything we saw at tonight’s State of Play. Which games are you most excited about?



    Claire Jackson

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  • If The Game Awards Is All About The Devs, Then Let Them Speak

    If The Game Awards Is All About The Devs, Then Let Them Speak

    At the opening of last night’s 2023 edition of The Game Awards, host Geoff Keighley hyped the event as an evening “to recognize outstanding creative work in games in 2023.” But as the night went on, the luminaries who were being awarded for their “outstanding creative work” seemed like they weren’t given much time to actually speak about said work.

    Read More: Everything We Saw At The Game Awards 2023

    The Game Awards is held at the end of every year, ostensibly to celebrate and award the labor that goes into the video games we spend countless hours enjoying. As at most awards shows, it’s customary for winners to give a bit of a speech, thanking those who helped make their game, and thus the award, possible. But this year it felt like time was cut short for most developers. Some have speculated that The Game Awards was worried someone might mention the serious labor issues facing the industry, or yet scarier, the current conflict in Gaza, thus inviting that most dreaded of phenomena: controversy. Whatever the reason, it was a night that always felt too out of time for the people it was ostensibly supposed to be about.

    Read More: We Have To Talk (Again) About How War Games Depict The Middle East

    Throughout the night, orchestral music floated in very soon after most award winners began speaking. That might be a good policy for keeping such a stacked event moving, but when you consider just how much time was devoted to celebrities, muppets, and conversations with high-profile developers like Hideo Kojima (who Aftermath estimates gobbled up as much time as 13.5 of the night’s truncated winner speeches would have), it’s not hard to feel like The Game Awards failed to prioritize its time well. And many awards, probably most, went without anyone coming up on stage at all, getting just quick, cursory-feeling readouts of the winners from Keighley or his cohost before it was time to cut to another ad break, announce a new game, or invite a celebrity onstage.

    After a year of constant, highly public layoffs across the industry, ushering developers offstage while granting celebrities all the time they could ask for feels uniquely out of step. Running large events relying on commercial support is no easy task, but surely there must be a better way to schedule things out so that, in Keighley’s own words, we can actually “recognize outstanding creative work.”

    Read More: Here Are All Of The 2023 Game Award Winners (And Losers)

    Attendees report a large, ominous teleprompter message reading “Please Wrap It Up,”” which as Javier Cordero pointed out on Twitter (presently known as “X”), was even on display while people from Larian Studios tried to talk about what developing the game meant to them while they accepted the most prestigious award of the night: Game of the Year.

    The speech of Larian’s Swen Vincke brought tears to the eyes of his team members in the audience. He talked about what Baldur’s Gate 3 meant to the team, how it was the team’s pandemic project and how they lost Jim Southworth, lead cinematic artist on Baldur’s Gate 3, to cancer just last month. This was easily one of the most human moments in the nearly four-hour onslaught of non-stop commercialism, but hey, Please Wrap It Up, right?

    Another odd moment came when CD Projekt Red took home the award for Best Ongoing Game. After being introduced by actor Anthony Mackie, who spent a chunk of time bantering with the audience (to everyone’s confusion) and plugging season two of Twisted Metal on Peacock. But when Gabriel Amatangelo and Paweł Sasko actually got on stage to collect their award, they were given scant time before the music started up.

    This morning, Geoff Keighley himself recognized that, “while no one was cut off,” the music indeed felt like it came in too quickly.

    But, as AxiosStephen Totilo shared, it’s not like the “wrap it up music” was automated. “I can confirm” he wrote on Twitter, “there was manual control of when to start the 30-second countdown to the ‘please wrap it up’ sign, manual control of when to make it flash. Was tweakable.”

    Celebrities are entertaining and ads do pay the bills necessary to keep a show running, but hopefully future Game Awards shows will allocate developers as much time as Gonzo the muppet was given to talk about the work they and their teams put in to earn their recognition. Give folks time to enjoy their deserved moment in the spotlight, or else let’s just call The Game Awards what it is: Winter E3.

    Claire Jackson

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  • Death Stranding Players Discover Troy Baker Can Bite Your Freaking Ear Off

    Death Stranding Players Discover Troy Baker Can Bite Your Freaking Ear Off

    A Death Stranding player just discovered that if you don’t put up enough of a fight in its climactic boss battle, antagonist Higgs will pull a Mike Tyson and bite your character’s ear off. It’s not just an attack animation, either. Once bitten, a good chunk of Sam’s ear is gone for good.

    On Sunday, Twitter user naven0m uploaded a Death Stranding clip of themself uncovering the hidden gameplay detail in its final climatic boss fight. In the clip, protagonist Sam Porter Bridges (Norman Reedus) is facing villain Higgs Monaghan (Troy Baker) in a knock-down, drag-out battle of fisticuffs. The sequence even has Tekken-like health bars that appear above the characters, making the walking simulator’s climactic face-off feel like something out of a genuine fighting game. It’s kinda wild, but then, it is a Kojima game, after all.

    However, if you refuse to jab Higgs in his very punchable face while blocking his attacks, he’ll eventually guard-break Bridges and chomp the tip of his right ear clean off. The presentation and horrifying energy of it all is weirdly reminiscent of what clickers often do to Joel, also played by Troy Baker, when you get killed in The Last Of Us.

    In a follow-up post, naven0m posted screenshots of Bridges’ ear post-boss fight, revealing that a sizable chunk of it remains missing. You can check out the gnarly clip below.

    Read More: Death Stranding: The Kotaku Review

    According to GamesRadar, the event will only be triggered by players blocking every one of Higgs’ blows and never countering him when prompted. Most players would never stumble upon this, since the game clearly expects you to fight back, and since Higgs is such a dastardly scamp who can’t keep getting away with more demonic acts of terrorism.

    Kojima Productions / PlayStation

    Read More: Death Stranding 2 Stars An Older Sam Bridges And… Octopus Babies?

    Last December, director Hideo Kojima revealed his next project was a direct sequel to Death Stranding titled Death Stranding 2, and he showcased a typically bizarre trailer featuring a noticeably older Bridges, with Léa Seydoux also reprising her role as Fragile. While the game doesn’t have a release date, it’ll be neat to discover if there’s a unique Bridges character model reflecting the possible outcome that players got Sam’s ear noshed off by Higgs.

       

    Isaiah Colbert

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  • Relive Sony’s Hilariously Awkward 2006 E3 Press Conference In HD

    Relive Sony’s Hilariously Awkward 2006 E3 Press Conference In HD

    Sony’s big press conference at E3 2006 rapidly became the stuff of legend. Awkward, baffling, hilarious, and stilted all at once, the presser—which touted the PSP and revealed the price point for the PlayStation 3—was easily one of the company’s most memorable, albeit unintentionally so, spawning an early, viral YouTube video memeing its most absurd moments, as well as other widespread mockery. And now, thanks to the preservation work of documentarian Danny O’Dwyer, you can watch the broadcast in stunning 4K.

    Read More: 43 Games Have Already Been Killed, And 2023 Ain’t Over Yet [Updates]

    Through his crowdfunded documentary channel Noclip, O’Dwyer has been slowly digging up and publishing decades of video game history. From gameplay of unreleased titles to a scrapped 10-year-old Hideo Kojima interview to never-before-seen trailers, he’s got it all. And on July 21, he uploaded Sony’s two-hour E3 2006 presentation in the highest possible quality: 2160p at 60fps. Y’all, this is a time capsule worth watching for the first time if you’ve never seen it,, or reliving in HD if you have. Trust me, you’re in for a great time. So strap in, and let’s briefly remember this silly conference.

    Noclip Game History Archive

    The presentation had some cool games

    There were some pretty cool games shown during the presentation. Syphon Filter: Dark Mirror, the fifth entry in the now-dormant third-person stealth-shooter series, was featured, along with PS3 launch title Genji: Days of the Blade. The best God of War clone, Heavenly Sword, was revealed with some cinematic gameplay. And we got our first look at what would become Uncharted: Drake’s Fortune, a game that would go on to introduce one of Naughty Dog’s most iconic IPs. On the games front, Sony’s E3 2006 press conference was serving it up, period.

    The awkward moments were memeable

    But in between these gameplay demos and teaser trailers were some truly stilted moments. Then-president and CEO Kaz Hirai trying to hype the crowd up by yelling, “It’s Riiiidge Racer!” The Genji: Days of the Blade presenter touting the game’s historical roots before fighting a giant enemy crab with a weak point you could strike for massive damage. Some random guy on the street talking about how it’s going to hurt when he beats you in PS3 games because “I don’t know.” It was a bonkers presentation that was as legendary as it was hilarious.

    Donovansan

    The price of the PlayStation 3 was a ‘yikes’

    While the presentation opened with the high of Hirai talking about the fantastic success of the PS2, the best-selling console of all time, the ending was a serious dud. After all this boasting about the previous generation and showing off dope games for the next, Hirai revealed the PS3’s price: $500 for a 20GB console and $600 for a 60GB one. The announcement went over like a ton of bricks, perhaps in part due to the fact that the Xbox 360, already on the market for months, was considerably cheaper. It was a baffling price point that left me gagging, but the PS3 still wound up selling slightly more units than the Xbox 360 across its lifespan.

    Saving footage that could have been lost forever

    In an email to Kotaku, O’Dwyer detailed the work that went into uploading this memorable press conference. Saved on two HDCAM tapes by a video game website and bound for the landfill before O’Dwyer rescued them, he said that he “did basically nothing” to the footage, merely ripped it from the tapes and converted it to HD.

    “The process is pretty simple, we use a professional HDCAM tape deck to pull the signal from [Series Digital Interface (SDI)],” O’Dwyer said. “I used a converter to swap that to HDMI and use a high-grade capture device to record that. Once I have it on a PC, I export a 4k version for YouTube (to access the higher bitrates available) and a 1080p version for archive as that’s its native resolution and we can upload the file to archive without it being re-rendered.”

    Noclip

    Asked why he thought Sony’s E3 2006 presentation became so notorious, O’Dwyer theorized that because memes were a lot rarer back then, it was easy for phrases as simple as “Riiiidge Racer” and “giant enemy crab” to live rent-free in our heads. Whatever the forces behind it, conferences like these are among the coolest pieces of video game history he’s stumbled upon since embarking on preserving the “few thousand tapes” that were almost lost forever.

    Speaking of other favorites, O’Dwyer said, “The Nintendo Spaceworld demo is another because it’s such a beloved piece of footage that nobody had a clean copy of,” O’Dwyer said. “My personal favorite may be the Knights of the Old Republic E3 demo that had never been seen before. Especially given where that franchise is.” [A remake announced in September 2021 has been indefinitely delayed.] “I know that fandom has loved dissecting that video. A few days ago, I found a cache of E3 2004 press kits full of screenshots and videos, too. So every day we stumble on exciting new stuff.”

    Read More: The Decade-Long Struggle To Fund Oakland’s Scrappy Video Game Museum

    What O’Dwyer is doing is incredibly important work. Considering that 87 percent of classic games are being lost to time, mostly because old hardware is difficult to find and hard to maintain, there’s some comfort in knowing that there are folks out there working to preserve video game history. Because if we don’t remember where we’ve been, we can’t ever know where we’re going.

     

    Levi Winslow

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  • The Best Games That Let You Kill Robots And AI-Powered Monsters

    The Best Games That Let You Kill Robots And AI-Powered Monsters

    Image: Bethesda

    Long after the world has burned and civilization has fallen apart, the robots of Fallout continue to function. Even centuries after Earth has been nearly destroyed by nukes and humanity barely clings on, the AI-powered robots of humanity’s heyday roam the wasteland and continue to do their jobs.

    Some may say they are impressively dedicated. I think it just shows how stupid and awful these robots tend to be. They can’t even tell the world has ended, they just mindlessly do what they were programmed to do. They can’t create art, invent anything, or really provide any benefit of their own to humanity because they are merely tools we created.

    And in Fallout, they aren’t just idiots still trying to run diners after the nukes have fallen, but dangerous enemies, too. Their AI-powered brains—unable to understand context, history, or emotion—will attack most people on sight. Ironic, isn’t it, that robots and AI in the Fallout universe might end up killing us all and destroying all we have created when they themselves are our own creations? Anyway, grab a laser rifle and double-tap any robobrains you see in Fallout 3. They deserve it. —Zack Zwiezen

    Zack Zwiezen

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  • Metal Gear Solid: Master Collection Will Include Five Games You Need To Play

    Metal Gear Solid: Master Collection Will Include Five Games You Need To Play

    Image: Konami

    The official reveal of a Metal Gear Solid 3 remake was one of the headliners of Sony’s recent PlayStation 5 showcase, but it likely won’t be finished for some time. Fortunately, a collection of Metal Gear classics is coming to modern platforms this fall and it will actually include more games than originally expected.

    Announced alongside Metal Gear Solid 3 Delta, Konami’s Metal Gear Solid: Master Collection Vol. 1 will come to PS5, Xbox Series X/S, and PC by way of Steam in just a few months, and the PlayStation store page (via Eurogamer) now shows that the original Metal Gear 1 and 2 will also be a part of the package, both of which laid the groundwork for a sprawling framework of political intrigue, Cold War paranoia, and a super complex family tree of guys named Snake.

    That means the entire thing will house the first give games in the espionage stealth series:

    • Metal Gear
    • Metal Gear 2: Solid Snake
    • Metal Gear Solid (Including VR Missions/Special Missions)
    • Metal Gear Solid 2: Sons of Liberty (HD Collection version)
    • Metal Gear Solid 3: Snake Eater (HD Collection version)

    The first two games were on the MSX2, Solid was on PS1, and Sons of Liberty and Snake Eater were on PS2. This is essentially the 2012 Metal Gear Solid HD Collection which brought these same games (minus Peace Walker on the PSP) to PS3 and Xbox 360, but which isn’t currently accessible on modern platforms. The only game not included from Metal Gear’s initial 20 year run is Snake’s Revenge, the first follow-up to the original game that wasn’t actually directed by writer and creator Hideo Kojima.

    All of these games were previously delisted from older storefronts in 2021 over issues around “licenses for select historical archive footage used in-game.” Konami says the new collection will contain the original versions of the games with “minimal edits to copyrighted contents.”

    In either case, it’s a lot of Metal Gear, and if it’s on par with Konami’s other classic collections, will hopefully be a decent tribute to and preservation of the franchise. We don’t have an exact price or a specific release date yet, but it should keep fans occupied until the Snake Eater remake, for better or worse, finally arrives.

    Correction 5/26/2023 6:03 p.m. ET: Fixed the original platform for the first and second Metal Gear.

    Ethan Gach

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  • The Last Of Us Fans Think The HBO Series Has Cast Its Abby

    The Last Of Us Fans Think The HBO Series Has Cast Its Abby

    Big arms big arms big arms.
    Image: Sony / Naughty Dog /Kotaku

    We’re only one episode deep into HBO’s live-action adaptation of The Last of Us and fans think they’ve discovered the actor who’ll play Abby.

    In a recent tweet, The Last of Us News, a community-run TLoU fan account, uploaded a screenshot of the game creator, Neil Druckmann, following actor Shannon Berry on Instagram. Of course, Druckmann’s following of The Wilds actor could just be his way of pulling a Hideo Kojima by showing interest in actors who star in shows that are similar to his own works.

    But give the internet an inch and they’ll take a mile because Twitter has been buzzing about how perfect Berry’s casting would be for Abby, especially when you consider how closely her face resembles the former Firefly and surprise co-star of The Last of Us Part II. It probably also doesn’t help that Berry’s followed Druckmann back on Insta, but that’s show business baby!

    “Hey, she’s 22. Bella Ramsey is 19. Their age difference is spot on for Ellie and Abby,” one Twitter user wrote.

    “God, I hope it happens. She’s the perfect Abby,” wrote another.

    “Whoever gets the role I really hope they don’t get the abuse Laura Bailey did!! Neither Laura or whoever gets the role for the series deserves it!” another observed.

    “Becoming a Shannon Berry Abby Anderson truther as we speak,” wrote one Twitter user, who went the extra mile by making a Kpop-style fancam video of the actor after someone’s suggestion that Florence Pugh would be a good Abby.

    Should Abby appear in TLoU (prestige TV edition), “Abby Anderson truthers” think the show should save her appearance for the final episode of the season, so as to create a neat throughline between the original game’s ending and its sequel.

    Read More: HBO’s The Last Of Us Is A Safe Show That’s Caught Between Big Changes, Expectations

    The Worst (And Not-So-Bad) Video Game Movies

    Since The Last of Us premiered on the streamer, fans and critics alike have heralded the HBO show as the one that’s finally broken the terrible video game adaptation curse. While I think the show knocked it out of the park with its 80-minute pilot episode, I can’t help but notice the pop culture zeitgeist’s tendency to haphazardly regurgitate that accolade whenever a new video game adaptation that isn’t dog water comes out.

    The ‘95 Mortal Kombat movie (which is good, don’t @ me), Paramount Pictures’ Sonic films, and Netflix’s Castlevania, League of Legends, and Cyberpunk 2077 shows have all rightfully received the same praise for their overall quality and respect for source material. But much like how Disney keeps having new “first LGBTQ characters,” gamers always tout the latest video game adaptation hotness as finally having “broken the curse” despite us having gone through this whole song and dance like five times over the past two years or so. I suppose recency bias is a bitch.

    Regardless, we’ll have to wait and see whether the internet’s admittedly parasocial stalking of Druckmann’s Insta follows results in Berry’s casting as Abby. But right now let’s just appreciate how yoked out Abby is.

    Isaiah Colbert

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  • Kojima: MGS2 ‘Seemed Impossible To Release’ After 9/11, Nearly Quit

    Kojima: MGS2 ‘Seemed Impossible To Release’ After 9/11, Nearly Quit

    Hideo Kojima holds a spaceship figure at a gaming convention.

    Photo: Neilson Barnard (Getty Images)

    Those well-versed in their Metal Gear Solid trivia will know that the original ending for Metal Gear Solid 2 was changed before release. Scenes involving a massive ship crashing into Manhattan island were a bit too much in a very young post-9/11 world, with images and videos of planes striking the World Trade Center a constant in the media. In a recent interview, director Hideo Kojima talked about the complicated nature of releasing such a game after a world changing event and how it nearly drove him to quit Konami.

    Metal Gear Solid 2: Sons of Liberty released in November of 2001 to much anticipation. As a series focused on “Tactical Espionage Action,” the games have never shied away from political themes, be they a part of the fictional story or commentaries on world events and history. While it’s been known for some time now that elements of the game were changed at the last minute due to the September 11 attacks, recent comments reveal that the stress and challenge of handling such a release were enough to push Hideo Kojima to quit Konami at the time. A conversation with Konami’s chairman, Kagemasa Kozuki was what convinced Kojima to stay back then.

    Read More: Metal Gear Solid 2 Retrospective: Be Careful What You Wish For

    Speaking with Shuka Yamada for IGN, Hideo Kojima described an awkward and tough situation after Metal Gear Solid 2, due to release in the Fall of 2001, contained images of the World Trade Center and other sites that were attacked on 9/11.

    9/11 took place in 2001 right before the release of Metal Gear Solid 2. We’d just sent off the master, but the game featured both the World Trade Center and the Pentagon. It seemed impossible to release the game. I was called to the board of directors and they all turned pale when I explained the situation. Nobody would tell me what to do, with the exception of Mr. Kozuki, who tackled the issue.

    As I thought about what to do, I went to speak with Mr. Kozuki about possibly quitting the company. That’s when he told me: ‘When this game comes out and society has their say about it, they’ll be talking about you, its creator, and me, the person who sold it. I doubt they’ll say anything about anyone else. What will you do? I’m ready for whatever happens.’

    When I heard how far he was willing to go, I made the firm decision that we’d release it together. The rest is history.

    MGS2 would go on to receive critical acclaim. The game’s tactical stealth gameplay was a dramatic evolution of what came before it and its meta-narrative filled with postmodern themes about digital information, virtual realities, among many others, is still relevant and widely discussed.

    After MGS2 shipped, Kojima found himself in dire need of recovery. “I became completely exhausted, and I always end up in an awful state when I finish making a game,” he said. “After the first Metal Gear Solid, even after it was done I wasn’t recovering at all and ended up being passed from one hospital to the next.”

    9/11 and the themes of Metal Gear Solid 2 weren’t the only time Kojima would face the need to alter his work. As we found out during The Game Awards this year, Kojima rewrote the original story for the sequel to the narrative-driven, post-apocalyptic delivery-service simulator, Death Stranding; the game’s themes of loneliness, isolation, and world-altering events were too close to what we all went through (and are still struggling with). The Covid-19 pandemic followed Death Stranding’s 2019 release by only a few months.

    “Fiction changes when something that big happens,” Kojima told IGN. He continued:

    That’s why I completely rewrote [Death Stranding 2]. You can’t pretend that something this big never happened. While the games themselves are based on characters who are not bound by our reality, the players themselves have gone through the pandemic, and a story written before that experience just wouldn’t resonate with them in the same way, whether it was a fantasy story or a sci-fi one.

    Kojima Productions is currently working on Death Stranding 2. The company is also working on an unnamed game with Microsoft, a project Kojima says other publishers turned down; though he pitched the idea to a few places, he describes the game as requiring “infrastructure that was never needed before.” Other companies seemed to not be as into the idea, “they really seemed to think I was mad.”

    Whatever that new game is, let’s hope he’s not predicting an awful future for us yet again.

    Claire Jackson

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