After shutting down multiple Bethesda studios, Xbox and Bethesda leadership held a town hall meeting with staff to discuss the closures, explaining that the company’s studios had been spread too thin and that it wanted to focus on fewer projects moving forward.
Thank You, PS Plus, For Making My Backlog Even Bigger
On May 7, Xbox announced that it was closing three studios—Tango Gameworks (Hi-Fi Rush), Arkane Austin (Redfall), and Alpha Dog Games (Mighty Doom)—with a fourth support studio, Roundhouse Studios, being absorbed by the team behind Elder Scrolls Online. According to a new report, on May 8, in the aftermath of these surprising shutdowns, Xbox President Matt Booty and Zenimax head Jill Braff held a large meeting with staff and laid out the reasoning behind the cuts.
As reported by Bloomberg, during the meeting Booty praised Hi-Fi Rush, but wouldn’t go into specific details on why the studio behind the colorful action game had been shut down.
Speaking more broadly about the closings, Booty reportedly explained that Xbox and Bethesda’s studios had become spread too thin, like “peanut butter on bread,” and that team leaders felt understaffed. The idea being that by closing studios, Xbox would free up resources elsewhere within the company. Booty also told staff at the meeting that Akrane Austin’s closing had nothing to do with Redfallflopping with fans and critics.
Reportedly both Tango and Arkane Austin had pitched games to work on next, including a Hi-Fi Rush sequel and possibly a new Dishonored or similar single-player immersive sim-like game. Those likely won’t happen.
Braff allegedly said that she hoped the closing of some studios would allow Bethesda/Zenimax to focus on fewer projects in the future.
“It’s hard to support nine studios all across the world with a lean central team with an ever-growing plate of things to do,” she said, according to a recording Bloomberg reviewed. “I think we were about to topple over.”
Tango and Arkane were trying to hire more people while pitching new games, and both Braff and Booty reportedly suggested that the long, expensive road those teams faced before being able to release something new was the main reason for closing the studios, implying that it was just bad timing as Microsoft looks to trim down costs and overhead. It’s reported that more cuts are likely for Xbox, according to people who spoke to Bloomberg.
It’s also reported that ever since the massive $69 billion Activision Blizzard acquisition in 2023, Microsoft leaders have been ramping up their scrutiny of the Xbox division. The Verge reported on Wednesday that executives at Microsoft and Xbox had discussed not adding Call of Duty games to Game Pass, and raising the price of Game Pass Ultimate. However, nothing is concrete yet.
Microsoft’s leaders taking a bigger interest in Xbox might help explain why Booty and others are looking to cut costs. Either way, it’s likely more folks at Xbox will lose their jobs in the future.
In a twist no one saw coming, it is heavily rumored that Xbox might put some of their games onto PlayStation platforms. It’s a move that could see a huge shift in the entire hierarchy of the video game industry. While the stand-out titles we hope will appear on PlayStation are Halo and Gears of War, all the speculation got us thinking about the other Xbox exclusives we would love to see on PlayStation.
Sunset Overdrive
Imager Source: Xbox Game Studios
Insomniac Games is best known for making PlayStation franchises like Ratchet and Clank and Marvel’s Spider-Man now, however back in 2014 they released the Xbox One exclusive Sunset Overdrive. Colorful and kinetic, of all the games on this list Sunset Overdrive is the game I’d most like to see on PlayStation.
The open world of Sunset City is a parkour playground where players zip across the city on grind rails and bounce from building to building. Jet Set Radio meets Ratchet and Clank as the player character tries to save the world from an evil energy drink that is turning people into hordes of orange mutants.
Ryse: Son of Rome
Image Source: Xbox Game Studios
Ryse: Son of Rome was an Xbox One launch title back in 2013. A third-person hack and slash, it was developed by German studio Crytek and recounts the life of fictional Roman general Marius Titus. Marius is deployed to Britain and plays an important role in the historic Roman invasion of the island, even capturing the legendary tribal leader Boudica, before fending off a barbarian horde alongside Emporer Nero.
The game received mixed reviews at launch but with graphics that still hold up today, an interesting premise, and a unique setting, it would be cool to see Ryse: Son of Rome move over to PlayStation.
Quantum Break
Image Source: Remedy Entertainment
Remedy Entertainment’s Quantum Break was the studio’s biggest experiment in multi-media storytelling yet when it was released in 2016. The time travel narrative was told both in-game and via live-action television episodes interspersed between levels. Quantum Break starred Shawn Ashmore (The Dark Pictures: Man of Medan), as a man caught in the middle of a time travel experiment gone wrong.
The game is a third-person shooter with the player combining firearms and time-bending superpowers to manipulate the environment and enemies around them. The cast list also included Aiden Gillen (Game of Thrones), Dominic Monaghan (The Lord of the Rings), and the late Lance Reddick (John Wick).
Hi-Fi Rush
Image Source: Tango Gameworks
Shadow-dropped onto Xbox Series X|S in January 2023, Hi-Fi Rush is a vivid, cell-shaded rhythm-action game from experienced horror developers Tango Gameworks and published by Bethesda. In the game, players control Chai, an aspiring rockstar who accidentally gets a music player fused to his heart.
The world moves in rhythm and matching the beats during combat increases Chai’s combo score. The game was a sleeper hit on release with critics complimenting Hi-Fi Rush’s style and soundtrack as it reached 2 million players in just four months.
Sea of Thieves
Image Source: Rare
Developed by Rare, Sea of Thieves got off to a rough start when it was first released in 2018, but in the years since has turned itself around and is now one of the most popular multiplayer games around. In this sea-faring adventure, ghost ships, reanimated skeletons, and Krakens stand in the way of you and your crew’s quest for fame and treasure.
Centered on ship combat, Sea of Thieves has a chaotic open world, a healthy player base, and still receives regular updates. With a new adventure almost every month, including a free cross-over with The Legend of Monkey Island series, there is a lot for players to dive into.
Grounded
Image Source: Obsidian Entertainment
What if Honey I Shrunk The Kids was a survival game? That’s the basic premise of Grounded, a co-op title developed by Obsidian Entertainment. After they are accidentally shrunken to a minuscule size, a group of teenagers have to survive the terrors found in the grass and soil of their backyard.
The game features the usual genre tropes of scavenging resources, gathering supplies, and building bases, but places them in a unique environment full of giant (in comparison to your player character at least) insects and some of the scariest spiders to ever appear in video games. Luckily for players with arachnophobia, Obsidian implemented a feature that allows them to make the frankly terrifying Wolf Spiders a little more palatable.
Ori Duology
Image Source: Xbox Game Studios
2015’s Ori and The Blind Forest and its 2020 sequel Ori and The Will of the Wisps are a pair of beautiful Metroidvanias from Austrian developer Moon Studios. In the platformers, players control two spirits, Ori and Sein as they traverse the mysterious Forest of Nibel and set out to bring light back to the forest.
The sequel meanwhile gave the characters 3D models, new abilities, and a larger world to explore. Both games received widespread praise for their art design and presentation.
Hellblade: Senua’s Sacrifice
Image Source: Xbox Game Studios
A fascinating examination of psychosis and grief, Hellblade: Senua’s Sacrifice follows titular Pict warrior Senua as she travels to Helheim to rescue her partner’s soul from the goddess Hela. Exploring both Norse mythology and Celtic culture, Hellblade features a mix of puzzles and combat encounters.
Hellblade has some really interesting sound design as the voices in Senua’s head (called Furies) help guide her on her journey, so playing with headphones is a must. Developed by Ninja Theory, a sequel, Senua’s Saga: Hellblade 2, is scheduled to release in 2024.
Killer Instinct (2013)
Image Source: Xbox Game Studios
Allow me to rattle off just a few of the characters on the roster of 2013’s Killer Instinct: an alien with ice powers, a The Ring-style spirit trained in the ways of the samurai, a Battletoad, the Arbiter from Halo, and a fire-breathing velociraptor. If that doesn’t pique your interest in Iron Galaxy’s fighting game I don’t know what will!
Fighting games are as popular as ever and Iron Galaxy has worked hard to keep Killer Instinct online for nearly a decade. The core game went free-to-play in November 2023 (with a paid Anniversary edition available) and cross-platform tests with PC players began in February 2024. The game is still alive and kicking (pun intended) and it would be cool to play as a fire-breathing raptor on Sony’s platforms.
Dead Rising 3
Image Source: Capcom
Dead Rising 3 is the third installment in Capcom’s zombie-slaying franchise. It features a new protagonist, mechanic Nick Ramos, and transfers the action into an even bigger playground. Rather than a mall, Dead Rising 3 is set across a whole city. The story, which begins three days into the latest zombie outbreak, has Nick looking for a way to escape the city of Los Peridos.
As is tradition, Dead Rising 3’s campaign puts players on a timed deadline and equips them with a bunch of crazy improvised weapons. This time around the franchise’s trademark Psychopaths are based on the Seven Deadly Sins and, while it probably doesn’t reach the heights of Dead Rising 1 and Dead Rising 2, it’s the only game in the series not on PlayStation and that’s a shame.
What do you think of the current state of Xbox and their potential plans? Let us know in the comments below.
About the author
Alex Johnson
Alex has been writing about games for over four years and if there is one thing he fears in life it is writing a bio. He studied film at the University of Lincoln, has a small obsession with Fortnite and hopes to actually finish a FromSoftware game one day.
Hi-Fi Rush, a game built around the concept of pure joy, was notable last week for two things. One, it’s really, really good! And two, it achieved that rarest of video game feats: a successful surprise release.
By surprise I mean absolute surprise. One minute nobody knew the game even existed, the next it was available to download and play on Xbox and PC. In this, The Year Of Our Lord 2023, how often does that happen…to anything? Anywhere? Never, that’s how often!
As a result the game doesn’t feel like a breath of fresh air, it feels like gust blowing us off our feet, and while I don’t want to undersell any aspect of the game itself when talking about its success, let’s be honest here: this game feels so fresh not just because it’s an amazing game, but because it wasn’t wrung dry for 12 months by a drawn-out marketing campaign.
What I’m about to say here isn’t meant to directly disparage anyone working in video game marketing: you have jobs to do selling video games, and in the vast majority of cases that involves people doing very good work. Whether it’s putting together blockbuster trailers or just chatting with (potential) fans on social media, it’s a tough job and one that in the majority of cases I completely understand and empathise with, especially since the system within which they’re operating—selling games on shopfronts obsessed with preorders and wishlists—demands it.
But I’m not responsible for making a single advertising campaign. I, like you, am on the receiving end of thousands of them, all at once, everywhere we look. From previews on big sites to YouTube to Twitter to Discord anyone interested in video games on the internet is under siege from the second we log on to the second the log off. Here’s a thing, preorder it, learn more about this thing, preorder it.
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I’ve covered this in my Deathblood saga pieces previously, but video game marketing always has a certain predictability to it. Not in terms of specific aspects of their campaign—a AAA blockbuster obviously has a different marketing budget to a small indie release—but in the way that they can so often be guaranteed to leave us feeling exhausted.
It’s not enough that we are shown a game’s world, genre and premise. We have to be told each major character’s backstory. Shown a lore explainer for the world. We’re told how many lines of dialogue are in the script, how many thousands of hours it might take to finish, who every voice actor is. We’re conditioned, and in many cases expected, to by the time of release be fans of a game that we haven’t even played yet. Which, of course, is the whole point.
Screenshot: Hi-Fi Rush
Imagine if, instead of appearing out of nowhere, Hi-Fi Rush had been subjected to a traditional Bethesda marketing campaign. Picture seeing it revealed at The Game Awards back in December 2021, its bright light dimmed by the weight of the bigger, more expensive games it was revealed alongside. Imagine being subjected to Chai’s worst lines as part of a character reveal trailer on YouTube, instead of warming to his Fry-From-Futurama-esque charms over the course of the game’s opening hours. What if instead of the game being able to take so much delight in revealing its cast and world on its own terms we’d had that spoiled for us already by a Meet Project Armstrong documentary?
It would have sucked! The game itself would still have been great, of course, but so much of the joy of discovery that has accompanied its release, a modern day schoolyard buzz, would have been lost. To be clear, like I’ve said already, I don’t say any of this to shame any particular worker, studio or agency involved in marketing any other video game. The trees aren’t the problem here. It’s the forest.
Which is what makes Hi-Fi Rush so special. It’s one of the only games that could get away with this. Note I haven’t called for an end to video game marketing here, or said more games should try this, because the former would be pointless (it’s a big forest!) and the latter would be reckless advice. As much as Hi-Fi Rush feels like a remastered GameCube game, and unlike anything else out there, it was developed by a noted AAA studio and published by Bethesda, then released on Xbox Game Pass so people could try it for “free”. It was blessed to be perhaps the only possible combination of style, scope and pedigree that could afford to even try this, let alone hope to get away with it.
So I don’t want to say Hi-Fi Rush should be an example. I just want to say we should all treasure this game for what it is, and how it came to us, because in both cases the circumstances are as perfect as we could ever have hoped them to be, and we may never see them align like this again. Surprises are nice, but few are as nice as a good video game surprise.