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  • All hidden face locations in Hellblade 2

    All hidden face locations in Hellblade 2

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    You’ll find hidden stone faces scattered throughout Senua’s Saga: Hellblade 2. Finding these collectibles — and focusing on them — will open a new path leading to a tree containing a bit of lore.

    Our Hellblade 2 guide will show you where to find all 17 hidden faces in Senua’s Saga. We’ll break them down by chapter below. When you open the Chapters screen, you’ll be able to select a subsection of each chapter. We’ll also note which subsection the hidden stone faces appear in if you want to go back and find any you missed.


    Hidden faces rewards in Hellblade 2

    Each hidden face you find will reveal a secret path when you focus on it. Down that path, you’ll find a small tree — a version of Yggdrasil. Focusing on the tree will give you a snippet of lore.

    Image: Ninja Theory/Xbox Game Studios via Polygon

    Finding all 17 hidden stone faces will earn you the “Glimpses of the Gods” achievement. It’ll also unlock a new section in the Extras menu — Landdisasteinar Stories — where you can listen to the stories again.


    Chapter 1: Reykjanesta hidden faces

    There are no stone faces in chapter 1, “Reykjanesta.”


    Chapter 2: Freyslaug hidden faces

    There are two stone faces to find in chapter 2, “Freyslaug.” There is one during “Return Home” and one during “Meeting the Stranger.”

    Return Home stone face location

    After you solve the first rune puzzle, the “Return Home” section starts with Senua’s memory of home. After you find her mirror and learn to fight with it, you come back to the real(er) world.

    Hellblade 2 route to the Return Home stone face location

    Image: Ninja Theory/Xbox Game Studios via Polygon

    You’ll cross a gruesomely decorated bridge to more of the village and have to pass through a house with a man hanging from a hook inside.

    Hellblade 2 route to the Return Home stone face location

    Image: Ninja Theory/Xbox Game Studios via Polygon

    When you get back outside, continue along the path until you reach the torch you see ahead of you.

    Hellblade 2 Return Home stone face location

    Image: Ninja Theory/Xbox Game Studios via Polygon

    The first stone face is impossible to miss — you have to focus on it to open the path.

    Meeting the Stranger stone face location

    Hellblade 2 route to the Meeting the Stranger stone face location

    Image: Ninja Theory/Xbox Game Studios via Polygon

    After you rescue Fargrimr from the draugar, he’ll lead you away from the village. Not far into your walk, you’ll come to a broken bridge.

    Hellblade 2 Meeting the Stranger stone face location

    Image: Ninja Theory/Xbox Game Studios via Polygon

    When you reach it, look to the left. You’ll spot the next hidden face along an outcropping of rock there.


    Chapter 3: Raudholar hidden faces

    There are five stone faces to find in chapter 3, “Raudholar.” There are two during “Red Hills” and three during “On the Hill.”

    Red Hills stone face location 1

    Hellblade 2 route to Red Hills stone face location 1

    Image: Ninja Theory/Xbox Game Studios via Polygon

    Not long into your walk with both Fargrimr and Thorgestr, you’ll walk down a hill while Fargrimr starts to tell you about his village. You’ll come to the ruins of a few scattered buildings.

    Hellblade 2 route to Red Hills stone face location 1

    Image: Ninja Theory/Xbox Game Studios via Polygon

    Take a right as soon as you enter the clearing. There’s a path there that will lead back and to the right.

    Hellblade 2 Red Hills stone face location 1

    Image: Ninja Theory/Xbox Game Studios via Polygon

    It will bring you to a small, circular clearing. Look to the left to find the next stone face.

    Red Hills stone face location 2

    In the same area, go back to the main path. This time, head to the left.

    Hellblade 2 Red Hills stone face location 2

    Image: Ninja Theory/Xbox Game Studios via Polygon

    Walk away from the main path again, and you’ll pass what’s left of a house. Keep walking straight back from that house to find the next hidden face.

    On the Hill stone face location 1

    After your trip through the dark and horror-filled forest, you’ll have another conversation with Fargrimr. He’ll set you on your trip to finding the hiddenfolk.

    Hellblade 2 route to On the Hill stone face location 1

    Image: Ninja Theory/Xbox Game Studios via Polygon

    The path with lead you through a shallow puddle. Just past that, watch for the path to split.

    Hellblade 2 On the Hill stone face location 1

    Image: Ninja Theory/Xbox Game Studios via Polygon

    Take the left fork, and you’ll be looking directly at the next hidden face.

    On the Hill stone face location 2

    After you complete the first of the hiddenfolk’s puzzles, head through the gate you just opened.

    Hellblade 2 On the Hill stone face location 2

    Image: Ninja Theory/Xbox Game Studios via Polygon

    On your way up the hill, just a little past the first puzzle, you’ll spot the next stone face in the stones on your right.

    On the Hill stone face location 3

    After the second hiddenfolk puzzle, pass through the gate. The path will lead you up and then down a hill, and you’ll have to drop off a pair of ledges.

    Hellblade 2 route to On the Hill stone face location 3

    Image: Ninja Theory/Xbox Game Studios via Polygon

    In the next clearing, the main path goes off to the left and past another shallow puddle. Over on the right side, look for another pair of ledges to climb.

    Hellblade 2 On the Hill stone face location 3

    Image: Ninja Theory/Xbox Game Studios via Polygon

    At the top, the next stone face will be immediately next to you on the right.


    Chapter 4: Huldufolk hidden faces

    There are four stone faces to find in chapter 4, “Huldufolk.” There are three during “Enter the Caves” and one during “Act of Sacrifice.”

    Enter the Caves stone face location 1

    Hellblade 2 route to Enter the Caves stone face location 1

    Image: Ninja Theory/Xbox Game Studios via Polygon

    When you enter the caves at the beginning of “Enter the Caves,” you’ll squeeze through a narrow passage and then drop off a ledge. Just past that, you’ll have to crouch through a small doorway.

    Hellblade 2 Enter the Caves stone face location 1

    Image: Ninja Theory/Xbox Game Studios via Polygon

    As you pass through, keep an eye on your left to find the next stone face in the wall.

    Enter the Caves stone face location 2

    Continue along and you’ll find the first brazier. Lighting that one reveals a ramp up to the main path. Keep following it through the tunnels until you reach the second, already-lit brazier.

    Hellblade 2 Enter the Caves stone face location 2

    Image: Ninja Theory/Xbox Game Studios via Polygon

    When you loop around to the right to reach the brazier and extinguish it, it’ll reveal the doorway to the next section. Instead of dropping down, turn around. The next hidden face was, well, hidden behind a section of rock that you passed on your way.

    Enter the Caves stone face location 3

    Hellblade 2 route to Enter the Caves stone face location 3

    Image: Ninja Theory/Xbox Game Studios via Polygon

    Just past that second brazier, you’ll come to a hole in the floor that you have to drop through. When you land, you’ll be in waist-deep water.

    Hellblade 2 Enter the Caves stone face location 3

    Image: Ninja Theory/Xbox Game Studios via Polygon

    As soon you land, turn around. The tunnel extends behind you, and that’s where you’ll find the next hidden face.

    Act of Sacrifice stone face location

    Hellblade 2 route to the Act of Sacrifice stone face location

    Image: Ninja Theory/Xbox Game Studios via Polygon

    After a long and tense trip through the dark while being led by the hiddenfolk’s lights, you’ll eventually come to a naturally lit cave with floating boulders. There’s a hole with floating rocks to the right — the way out — and another to the left. The left one is where you’re heading.

    Hellblade 2 Act of Sacrifice stone face location

    Image: Ninja Theory/Xbox Game Studios via Polygon

    As you approach the edge of the hole, look to your left to find the next hidden face.


    Chapter 5: Bardarvik hidden faces

    There are six stone faces to find in chapter 5, “Bardarvik.” There is one during “To the Sea,” two during “Sjavarrisi,” and three during “Another Question.”

    To the Sea stone face location

    At the start of “To the Sea,” you’ll be walking with Fargrimr and Thorgestr along some cliffs. The hiddenfolk will start talking to Senua and the men will disappear so she can reflect on the beauty of the place.

    Hellblade 2 To the Sea stone face location

    Image: Ninja Theory/Xbox Game Studios via Polygon

    Keep following the path until you cross a small stream. To the right, there’s a tiny waterfall. The next hidden face is just to the right of it.

    Sjavarrisi stone face location 1

    Hellblade 2 route to Sjavarrisi stone face location 1

    Image: Ninja Theory/Xbox Game Studios via Polygon

    A short time later, you’ll run into Astridr and her people. Once the tension is diffused, you’ll begin walking with her. Not long into the walk, Astridr will squeeze through a narrow gap in the rock.

    Hellblade 2 Sjavarrisi stone face location 1

    Image: Ninja Theory/Xbox Game Studios via Polygon

    Before you follow her through, look to the right to find the next hidden face.

    Sjavarrisi stone face location 2

    After you solve the first rune puzzle in Bardarvik, you’ll get back on the main path.

    Hellblade 2 Sjavarrisi stone face location 2

    Image: Ninja Theory/Xbox Game Studios via Polygon

    Just a little way farther along, the path will go right up to the cliff edge and you might be able to spot Astridr in the distance. Look to the right to find the next stone face.

    Another Question stone face location 1

    The next hidden face can actually be found during the second rune puzzle here. Go through to puzzle until you find the middle rune — the curved or ψ-shaped one.

    Hellblade 2 route to Another Question stone face location 1

    Image: Ninja Theory/Xbox Game Studios via Polygon

    After you find it, you’ll head to a second cove. Before you start flipping stones around on your way to the third rune, drop down to the beach. Behind the shipwreck directly ahead of you, there’s a narrow gap that leads into a tunnel.

    Hellblade 2 Another Question stone face location 1

    Image: Ninja Theory/Xbox Game Studios via Polygon

    Follow the tunnel to the end — there’s a lorestangir down at the beach. Just as you exit the tunnel, turn around. You would’ve run right past the hidden face on your way through.

    Another Question stone face location 2

    Once you solve the second rune puzzle and head into the beach cave, you’ll go into a dreamy underwater sequence where the hiddenfolk share Sjavarrisi’s story.

    Hellblade 2 route to Another Question stone face location 2

    Image: Ninja Theory/Xbox Game Studios via Polygon

    When that’s done, Senua will find herself back on the (a?) beach. Head up the hill into the town. You’ll pass by a lit torch and then turn to walk downhill. At the second torch you pass, there will be a pole with cowbells hanging from it. Just past that, take a right to head behind the house.

    Hellblade 2 Another Question stone face location 2

    Image: Ninja Theory/Xbox Game Studios via Polygon

    You’ll find the next hidden face between the fence and the house’s roof.

    Another Question stone face location 3

    Hellblade 2 route to Another Question stone face location 3

    Image: Ninja Theory/Xbox Game Studios via Polygon

    From that stone face, turn around and head back to the main path. Take a right to start following it again, and then take the first left off of it.

    Hellblade 2 Another Question stone face location 3

    Image: Ninja Theory/Xbox Game Studios via Polygon

    The dimly lit path will go path a house and snake through some low walls before leading you past another lorestangir. Keep following it to the end where you’ll find a house. Walk around to the right side and to the torch at the back. Turn to the left to find the final hidden face.


    Chapter 6: Borgarvirki hidden faces

    There are no stone faces in chapter 6, “Borgarvirki.”

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    Jeffrey Parkin

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  • 3 years in, Hellblade 2 on Xbox Series X finally gives us a next-gen moment

    3 years in, Hellblade 2 on Xbox Series X finally gives us a next-gen moment

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    This console generation has been pretty short of “next-gen moments” — those dazzling, techy epiphanies when you see a game do things that were inconceivable on earlier hardware. You can make a case for Ratchet & Clank: Rift Apart’s lightning-fast loading or Starfield’s potato physics, but there have been relatively few instances where you can watch the future arrive in real time.

    There are a few reasons for this. One is that console supply issues and pandemic-driven development delays led to an unusually long cross-generational phase. Until last year, most games were still being released on PlayStation 4 and Xbox One as well as their successors. Another is that Unreal Engine 5, the latest iteration of Epic Games’ ubiquitous graphics engine, lagged a little behind the new console generation, and large-scale UE5 productions have been slow to appear, with a couple of exceptions.

    All of this is why I wasn’t expecting to experience a next-gen moment when I traveled to Cambridge, U.K., to visit the Ninja Theory studio and play Senua’s Saga: Hellblade 2. But I got one. It’s an astonishingly lifelike narrative action game that applies UE5’s tech, Microsoft’s resources (the company owns Ninja Theory), and the unique processes of a smallish team of technical artists to create something at once grounded and vividly hyperreal. There’s nothing else quite like it.

    This won’t come as a total surprise if you played 2017’s Hellblade: Senua’s Sacrifice. Both Hellblade games blend horrific, quasi-mythological action with a realistic approach to the psychology of their heroine, Senua, an eighth-century Celtic warrior with psychosis. Both games have a photoreal visual style with heavy emphasis on performance capture — an area Ninja Theory has specialized in since collaborating with Andy Serkis on its 2007 action game Heavenly Sword.

    Quite a lot has changed for Ninja Theory since 2017, however. In 2018, the studio was acquired by Microsoft. It hasn’t grown much since — with 100 people, around 80 of whom are working on Hellblade 2, this remains a modestly sized team — but Microsoft’s investment is evident in beautiful new offices with a large, dedicated motion capture studio (and, at the insistence of some extremely British local planning regulations, an in-house pub). On my visit, there was no sign or mention of Ninja Theory’s flamboyant founder and Hellblade writer-director Tameem Antoniades. An Xbox spokesperson later confirmed to Polygon that he is no longer with the studio. Antoniades was involved in Hellblade 2 in the early stages, but the game now has a trio of creative leads: environment art director Dan Attwell, visual effects director Mark Slater-Tunstill, and audio director David Garcia.

    You would expect a dedication to craft in any game led by three technical artists, but that still wouldn’t prepare you for the extraordinary lengths Ninja Theory is going to in its pursuit of realism. In Hellblade 2, Senua journeys to Iceland on the hunt for Norse slavers who are decimating her community in the northern British Isles. As press toured the studio, Attwell explained that the route of her adventure had been plotted in the real world, and locations were captured using a mixture of satellite imaging, drone footage, procedural generation, and photogrammetry. The team spent weeks on location in Iceland, studying the landscape, photographing rocks, and piloting drones. They also studied building techniques of the time and virtually constructed doors out of 3D-scanned planks of wood, rather than modeling them. They even made their own rough wood carvings and scanned them in.

    Character art director Dan Crossland showed us real costumes that had been made to fit the actors by a London-based costume designer using period-appropriate techniques, and then scanned in by the studio. Behind Crossland’s desk there was a mannequin plastered in mesh, putty, feathers, and deconstructed scraps of fabric — a spooky, hand-sculpted prototype enemy design.

    Image: Ninja Theory/Xbox Game Studios

    Over in the combat team’s section, principal action designer Benoit Macon, a very tall and ebullient Frenchman, explained that the game’s fight sequences weren’t traditionally animated, but 100% mo-capped. I watched stunt professionals act out finishing moves on the performance capture stage while animation director Guy Midgley shot them in a close, roving handheld style, using a phone in a lightweight rig.

    The playable results of this fully mo-capped fighting system are quite unique. Combat in Hellblade 2 is one on one only, slow-paced, and very brutal. In the fight scenes of the demo I played — which also featured pattern-spotting puzzles and some atmospheric, grueling traversal — there’s a heightened sense of threat as Senua faces hulking and aggressive opponents, and the characters loom large in the unusually tight camera angles. This might not be the over-the-top combat of DmC: Devil May Cry, but it’s still very effective.

    In a small, soundproofed studio on the top floor, Garcia worked with the two voice actors playing the Furies, which is how Senua thinks of the voices in her head who keep up a constant commentary on the action and her state of mind. (As with the first game, scriptwriter Lara Derham has worked with psychology professor Paul Fletcher and with people who have experienced psychosis on the portrayal of the condition’s effects.) The actors prowled around a binaural microphone — essentially a mannequin head with microphones for ears — hissing and murmuring their lines as if at Senua herself. Garcia, a Spaniard with an infectious sense of wonder, is called a “genius” by his co-workers. His growling, chattering soundscapes are players’ principal point of access into Senua’s state of mind, and they’re as overwhelming now as they were in 2017.

    Senua, seen from the waist up, holds a sword with her back to the player. She faces an indistinct enemy holding a fiery sword whose appearance is fractured

    Image: Ninja Theory/Xbox Game Studios

    The lengths to which Ninja Theory is going to ground this digital video game in physical reality might seem quixotic — even contradictory — but the proof is in the playing. The game, which I played on Xbox Series X, looks stunning, whether it’s rendering the black, smoking slopes of an Icelandic volcano or the pale, haunted eyes of Senua performer Melina Juergens. But beyond that, Hellblade 2 has a tactile immediacy that seems to operate at an almost subconscious level. Ninja Theory’s artists are seeking an emotional connection with the player that, they believe, can only form if the player thinks that what they are seeing is real.

    “I think that the human mind does [a thing where] you think you know what something looks like, but then actually, when you look at what that thing is, in reality there’s way more chaos in it. It’s not quite the same as what you picture in your head,” Slater-Tunstill said. “If you were just sculpting off the top of your head, the environments or the characters or whatever, it just is going to lose some of that nature, some of that chaos.”

    Attwell said that Unreal Engine 5 has made this realist approach more more achievable, both because of the level of fidelity available in the engine’s Nanite geometry system, and because “the turnaround between scanning the thing and putting it in the level is drastically cut, and you can spend that time finessing.”

    “You can think more about the composition,” Slater-Tunstill agreed. “And with the kind of lighting volumetrics we can now do, everything just beds in much better. It’s more believable.”

    Overall, the sense from the Ninja Theory team is that UE5 has removed a lot of barriers for video game artists, and that players are only just starting to see the results. “It feels like the graphical leap that we’ve managed with this is like… We’re on the trajectory we wanted,” Attwell said.

    Senua grimaces while stabbing an enemy with her sword in Hellblade 2. They are lit harshly from the right against a plain blue background.

    Image: Ninja Theory/Xbox Game Studios

    You only need to lay eyes on Hellblade 2 briefly to understand that you’re seeing the next evolution of game technology. It’s not just the engine, though — there are a bunch of factors aligning to make Hellblade 2 a tech showcase. For one, the game design is extremely focused. This isn’t some wild open-world simulation; it’s a linear, narrative-first action game. As an Xbox first-party studio, Ninja Theory has the luxury of building for fewer formats. Also, it’s been given the time to experiment. Touring the studio, Microsoft’s investment in Ninja Theory starts to make a lot of sense. The tech giant hasn’t just acquired a boutique developer, but also an R&D unit that explores the technical and artistic frontiers of a specific game-making process.

    The result is a game made with an unusual degree of focus. Hellblade 2 won’t necessarily be to everyone’s taste with its slow pace, deliberate inputs, and highly scripted, cinematic presentation. It struck me as a modern successor to something like the 1983 interactive animation Dragon’s Lair. As intense and dramatic as the section I played was, it remains to be seen whether the game’s story — a more outward journey for a more mentally balanced Senua — can connect as deeply as Hellblade’s trip into her darkest fears. But there’s no doubting the craft on display, or the immersive sense of presence this game has. It may be a sequel, but it feels like the start of something — like a true next-gen experience should.

    Senua’s Saga: Hellblade 2 will be released May 21 on Windows PC and Xbox Series X.

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    Oli Welsh

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