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Tag: heart machine

  • Old-school platforming, Metroidvania horror and other new indie games worth checking out

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    Welcome to our latest roundup of what’s going on in the indie game space. As ever, it’s been a busy week of new games arriving and details of upcoming releases emerging. Before we get to some of those though, the nominees for the second annual Indie Game Awards were announced this week.

    There’s a nice mix of big hitters and smaller, but equally worthy titles among the Game of the Year contenders. Those are:

    • Absolum – Dotemu, Guard Crush Games and Supamonks

    • and Roger – TearyHand Studio

    • Citizen Sleeper 2: Starward Vector – Jump Over the Age

    • Clair Obscur: Expedition 33 – Sandfall Interactive

    • Consume Me – Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P and Ken “coda” Snyder

    • Hades II – Supergiant Games

    • Hollow Knight: Silksong – Team Cherry

    • Keep Driving – YCJY Games

    • Pipistrello and the Cursed Yoyo – Pocket Trap

    Consume Me and and Roger are two I’ve been meaning to check out for a while. I’m also yet to hop into Clair Obscur: Expedition 33, which is arguably the frontrunner here — it’s looking like the favorite for top honors at The Game Awards next month as well.

    There are a whole bunch of worthy contenders in other categories, from hits like Discounty and the charmingly bittersweet Time Flies, to solo-developed projects like Spilled! and Vile: Exhumed. The supremely addictive Ball x Pit picked up a nod, but it’s going against the tremendous Öoo (and Absolum, Hades II and Silksong) in the gameplay design category. It’s neat to see Playdate game Taria & Como earn recognition too.

    The Indie Game Awards ceremony takes place on December 18 at 6:30PM ET. You can watch it on YouTube and Twitch.

    New releases

    The new release I’m most looking forward to trying when I have a chance is Windswept, a precision platformer that’s inspired by similar games from the ’90s like Donkey Kong Country. Marbles the duck and Checkers the turtle each have unique movement abilities, and you’ll need to swap between the pair to best navigate environments. You’ll be trying to help them get back home after a storm whisked them away.

    There are lots of secrets to discover across the 40-plus levels, animal buddies to ride and much more. I grew up with games like this one from WeatherFell and publisher Top Hat Studios, which looks completely up my alley. Windswept is out now on Steam, GOG, Nintendo Switch, PS4, PS5, Xbox One and Xbox Series X/S for $20.

    The Devolver Digital-published Possessor(s) is something a little different from Hyper Light Drifter studio Heart Machine. This is a horror-inflected Metroidvania and the developers drew inspiration from platform fighters for the combat. Here, high school student Luca forms an alliance with a demon in need of a host following “an interdimensional catastrophe.” They team up to stay alive and discover what led to the disaster.

    As with Heart Machine’s other games, it looks very pretty, but reviews for Possessor(s) — which is out on PS5 and PC — have been fairly mixed so far. Things haven’t exactly been going great for Heart Machine overall. The studio last month laid off staff and ended development of Hyper Light Breaker, which remains in early access.

    As with its earlier game Before Your Eyes, Nice Dream says its latest project, Goodnight Universe, is best played with a camera. There’s the option to interact with the game using your eye movement and facial expressions. That makes a lot of sense for Goodnight Universe, which casts you in the role of a six-month-old baby with psychic powers. Little Isaac just wants familial love, but a shadowy tech corporation is looking to take custody of him.

    Skybound Games is the publisher of Goodnight Universe, which is available on Nintendo Switch 2, PS5, Xbox Series X/S and Steam for $20. A Switch version is coming on December 18, and an update that will bring camera support to the Switch 2 edition is on the way.

    Bonaparte – A Mechanized Revolution is a turn-based strategy game that affords you the chance to shift the outcome of the French Revolution. An opportunity to revolutionize the revolution, as it were. You can defend, depose or even reform the monarchy.

    As the title suggests, you’ll have mechs at your disposal in battle — to that end, this reminds me a bit of the clockpunk soulslike Steelrising, which was also set during the French Revolution. Bonaparte – A Mechanized Revolution, from Studio Imugi and co-publisher 2P Games, left early access on Steam this week. It costs $20.

    Upcoming

    I’m very happy to continue this little run of including a dog game in this roundup every week with something new on the beautifully titled Barkour. As part of Steam Animal Fest (which runs until Monday and includes a sale on games like Tunic and Hello Kitty Island Adventure), Varsav Game Studios unleashed a new trailer and an updated Steam demo.

    Here, you play as Agent T.H.U.N.D.E.R., a special agent with gadgets galore and plenty of bite to go with the bark. On missions, you can play the stealthy way, fight your enemies head on or carry out barkour parkour runs. Varsav Game Studios is hoping to release Barkour in 2026.

    Next up, we have release dates for a pair of cafe sims, starting with Tailside. As a furry cafe owner, you’ll be looking to perfect the art of coffee making so you can serve delicious concoctions to your patrons. You can even create foam art on lattes for an extra-special touch.

    In this game from solo developer Coffee Beans Dev, you can customize your cafe to your liking. There are no timers to worry about, so you can play at your own pace. Tailside is coming to Steam on January 21. A demo is available now.

    As revealed during the State of Play Japan showcase this week, the latest entry in the Coffee Talk series is bound for Steam, PS5, Xbox One, Xbox Series X/S and Nintendo Switch on March 5. Chorus Worldwide Games and Toge Productions’ Coffee Talk Tokyo places you in the role of a barista who hears out their clientele.

    The drinks you make (which you can enhance with sprinkle stencils for latte art) help shape your conversations with customers and have a bearing on the branching storylines. Coffee Talk and Coffee Talk Episode 2 composer Andrew “AJ” Jeremy returned to craft another lo-fi soundtrack for the latest installment.

    A release window for InKonbini: One Store. Many Stories was confirmed during the State of Play Tokyo stream as well. It’s coming to Steam and consoles, including PS5, in April. There’s a Steam demo available now.

    From Nagai Industries, this simulator puts you in the role of a college student and employee of a small-town Japanese convenience store (a konbini) in the early 1990s. You’ll decide which products to sell, and order and restock goods. More importantly, you’ll have to deliver exceptional customer service. That involves having conversations with customers, which will sometimes end up having an impact on their lives. It seems quite lovely.

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  • Hyper Light Breaker studio will end the game’s development and lay off staff

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    Heart Machine will wind down development on the third-person roguelike Hyper Light Breaker, seemingly confirming that it will never make it out of early access. The follow-up to indie darling Hyper Light Drifter was first in 2022 and after several finally entered early access at the of 2025.

    But it looks like a 1.0 release won’t be arriving, with the studio confirming that it is ending development on the game and has had to lay off an unspecified number of its staff as a result. In a , Heart Machine said: “As we wrap up our work on Hyper Light Breaker, we’ve had to make the difficult decision to part with a number of talented team members. This was not our ideal path, but rather the only one available given the circumstances. While this path will include a conclusion on the project, it reflects broader forces beyond our control, including shifts in funding, corporate consolidation and the uncertain environment many small studios like us are navigating today.”

    The studio said it plans to continue making games with its consolidated workforce — the Devolver-published sci-fi side-scrolling action game  is still due to launch next month — and indicated that Hyper Light Breaker won’t meet an entirely abrupt end. The studio said it plans to “deliver something meaningful and as polished and complete as we can given our current circumstances” in January, but added that no further updates are planned for the remainder of 2025.

    Engadget’s Jessica Conditt of Hyper Light Breaker in March of last year, and called it the “perfect amalgamation of Hyper Light Drifter and Solar Ash” (the studio’s other game), while praising its hoverboarding gameplay.

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    Matt Tate

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  • Horror-tinged sidescroller Possessor(s) hits PC and PS5 on November 11

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    The long-awaited sidescroller Possessor(s) for PC and PS5. It’s a horror-tinged action game with Metroidvania elements. It also happens to .

    The game was developed by Heart Machine, which is the same company behind Hyper Light Drifter and its . Publishing duties fall to Devolver, which has had a hand in a boatload of recent indie hits from Enter the Gungeon to Cult of the Lamb. The developer just dropped a launch date trailer for Possessor(s) and it’s filled with both gameplay and story elements.

    As for that story, the game’s set in a quarantined metropolis that’s been invaded by ghostly forces. Exploration will slowly unravel what happened to the city. There’s an open-ended narrative with multiple paths and plenty of characters to meet.

    The combat looks really slick, with lots of melee using found objects. The protagonist can also slide down long corridors and swing from a grappling hook. Weapons can be upgraded and there looks to be a skill tree of some kind.

    We only have around five weeks until we can get our hands on this one. Pre-orders on both platforms are up right now, but there’s no price yet.

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    Lawrence Bonk

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  • Hyper Light Breaker hands-on: I’m here for the hoverboard

    Hyper Light Breaker hands-on: I’m here for the hoverboard

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    Hyper Light Breaker is a hoverboard sim. Technically, it’s a third-person roguelite adventure set in a luminous fantasy-cyberpunk universe, but after playing a 30-minute preview, it’s clear to me that Hyper Light Breaker is all about the hoverboard. Vicious beasts, secret alcoves and shiny weapons are secondary to the feeling of gliding over green hills and shallow waters on my glowing blue slab, finding joy in narrowly avoiding enemy encounters.

    Intentionally skipping battles was probably the opposite of what lead animator Chris Bullock wanted me to do during the first public hands-on opportunity with Hyper Light Breaker — but if that were the case, then he shouldn’t have told me about the hoverboard.

    Hyper Light Breaker

    Heart Machine

    Hyper Light Breaker is set to go live in early access on Steam this summer, complete with three-player online co-op. Developers at Heart Machine are letting people play it for the first time at Day of the Devs: San Francisco Edition, which is held in conjunction with GDC this week. I played a remote preview of the game at home, solo style, while Bullock watched on Discord (and probably cringed a whole lot).

    Breaker is an open-world game with a hub station called the Cursed Outpost, a futuristic strip mall with shops, upgrade stations and NPCs. I briefly explored the outpost, but the bulk of the game plays out in the Overgrowth, a landscape of ever-shifting biomes, and I focused on diving into these. Biomes in the Overgrowth are built with hand-crafted and procedurally generated elements so that players will never enter the same realm twice, and each one has a boss to defeat called a Crown. Despite my desire to peacefully hoverboard through the half-hour demo, I messed around with two loadouts, took out a few slime hordes and twice tried to slay one of those Crowns — a huge bipedal wolf warrior with a golden sword named Dro.

    In both of my battles with Dro, she started attacking instantly and with incredible force, swinging her blade wildly as she leapt in a giant arc across a temple and directly onto my head. I dodged and attempted to fill up her stagger meter by landing basic attacks with my sword and firearm, but the wolf was relentless, especially compared with the basic enemies I easily dispatched around the biome.

    Hyper Light BreakerHyper Light Breaker

    Heart Machine

    Dro defeated me twice. At the end of each fight, I heard the game’s siren song luring me in, making me believe I could beat the big bad wolf next time, if I just employed an updated strategy. Parrying was key in this fight, according to Bullock.

    “Her first opening attack, you immediately went for the parry on that,” Bullock said as I prepared to fight the boss again. “I love that you picked that up right away; that was the intention on that one.”

    The parry had been an accident on my part, but I’d immediately noticed how effective it was, giving me a half-second at the very beginning of the encounter to step back and strategize. What I’d experienced with the parry was a fury attack, Bullock explained. Some beasts in Hyper Light Breaker glow red and then perform big moves that have to be perfectly parried in order to cancel out the damage, reverse a projectile or stun the enemy. With a fury attack, a non-perfect parry will mitigate some damage only.

    “That is definitely the design goal, to make the combat clear, know when you’re doing something well,” Bullock said.

    These moments of tactical clarity are exactly what makes a roguelike or roguelite addictive. I can see how to beat the boss; now I just have to get good enough at the game to implement those moves before I’m killed.

    Hyper Light BreakerHyper Light Breaker

    Heart Machine

    There’s no dialogue in Hyper Light Breaker, much like its predecessor, Hyper Light Drifter. Drifter was an incredibly stylish 2D action RPG that came out in 2016 after a few years of crowdfunding and significant hype, and it solidified Heart Machine’s reputation as a stellar indie studio. Hyper Light Breaker is technically a prequel to Drifter, since it’s set 15 years before the events of that game.

    Drifter co-designer Teddy Dief went on to found Team OFK and release the musical visual novel We Are OFK, while lead developer Alx Preston stuck with Heart Machine and released Solar Ash in 2021. Much like Breaker, Solar Ash is set in the same general universe as Hyper Light Drifter, but it’s a vastly different game and it’s not a direct sequel. Solar Ash is a third-person action platformer built around an incredibly satisfying glide-step mechanic, and its world is filled with alien environments, massive monsters and vaguely threatening deities.

    Hyper Light was a way for me to get started, it was a way for me to be more grounded and put together a crew and understand, can I do this? Can I actually make games?” Preston told me in 2021, during the lead-up to Solar Ash’s release. “And so having answered that question, then the natural next step for me was something in 3D. Can I put something out there that really opens up the world and makes you feel like you can truly escape into something, a creation that is otherworldly, that you otherwise wouldn’t have the experience of? A lot of my childhood was spent escaping into those bigger experiences.”

    Hyper Light BreakerHyper Light Breaker

    Heart Machine

    Breaker feels like the perfect amalgamation of Hyper Light Drifter and Solar Ash. Replace the Solar Ash ice skates with a hoverboard, add some friends and you’re set. Developers at Heart Machine plan to keep Hyper Light Breaker in early access for about a year, though they noted that this timeline might change with player feedback.

    The full release of Hyper Light Breaker will support up to three players in online co-op, and it will have a handful of characters to choose from, each with customizable loadouts. I tried out a basic, slashy blade and a hefty buster sword, plus a standard rifle and a shotgun-type firearm, and they each performed well, though I ran out of ammo quickly and often. The heavy sword was slower than the simple blade, but it moved smoothly and hit hard. In the Cursed Outpost before loading up a new biome, I was also able to select four abilities called Holobytes from about a dozen options, such as increased armor or faster healing. My favorite trait was the blooming corpse seed, which planted an exploding AOE flower on the bodies of slain enemies.

    But once Bullock told me that hoverboarding was an option, it was all I wanted to do. I spent a good chunk of my Hyper Light Breaker demo time gliding along the bright green grass, landing small jumps and occasionally falling into a pond. I’m still itching to find Dro again and fine-tune my parrying abilities across a range of weapons (and corpse flowers). Mostly though, I’ll be dreaming of that bright blue board until Hyper Light Breaker hits early access this summer.

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    Jessica Conditt

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