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Tag: headsets

  • You Want an Audiophile Gaming Headset, but Just Not This One

    Boy, gaming headsets sure are getting expensive these days. There’s Sony’s Inzone H9 II, which costs $350, a sum that’s more than half the cost of a 1TB PlayStation with a disc drive. Then there are even more expensive options, like SteelSeries’ Arctis Nova Elite, which costs more than the aforementioned console at $600, though it does come with a separate hub. I’m not saying those gaming headsets don’t sound good—I tried the Inzone H9 II for myself and was impressed—but if you’re spending a several-hundred-dollar sum on a gaming headset (just a headset for Pete’s sake), it better be game-changing.

    That’s a high bar for a peripheral, to be sure, but one that I think resonates with most gamers willing to tread into the ultra-premium category. That being said, it’s a bar that can be met, as evidenced by Sony’s Inzone H9 II. Still, rising to the level of game-changing is no easy task, which is why I went into testing VZR’s Model One MKII Audiophile gaming headset with a raised eyebrow. With a $360 price tag, can the Model One MKII really deliver the goods at a level that makes the premium feel justified? The answer… is complicated.

    VZR Model One MKII

    The Model One MKII is an expensive headset that sounds good in moments but lacks modern conveniences.

    • Sounds good when set up the right way
    • Comfy
    • Feels sturdy
    • No option for Bluetooth or a 2.4GHz dongle
    • No active noise cancellation
    • Sounds mediocre when plugging into a Bluetooth controller

    An “audiophile game headset”

    Right out of the gate, VZR positions its Model One MKII as a gaming headset geared toward audiophiles. To back that claim up, it’s using something called CrossWave, the same technology in its previous headset, the MK One. CrossWave is a proprietary tech that is meant to more closely mimic the way sound naturally enters your ears. The idea here is that with precise acoustic tuning, it delivers more “natural” spatial audio that makes the headset ideal for first-person shooters, where hearing footfalls and other environmental noise can be make or break.

    © Raymond Wong / Gizmodo

    To augment that acoustic experience even further, VZR has included a “Talisman” in the Model One MKII, which is a patent-pending bass diffuser that, in VZR’s words, “brings tighter, harder-hitting lows that make every scenario feel massive.” That bass diffuser should also give you an indication as to where VZR intended to improve the sound in this iteration, which is to say, in the midrange frequencies. With less overpowering bass, you should be able to hear midranges and treble more easily.

    See VZR Model One MKII at Amazon

    So, that’s what VZR meant to do with the Model One MKII. The question is, does it actually achieve those goals? The answer? Sometimes yes and sometimes no. In my experience, the level of satisfaction with the Model One MKII depended largely on how I was using the headset. Using it the lazy way, which in my case is plugging directly into an Xbox controller (sometimes wired and sometimes not) and calling it a day, the gaming headset feels… lackluster. While I get a touch more spatiality while playing games like Fortnite, I wouldn’t describe the sound experience as groundbreaking. Footfalls and gunshots are perceptible, but not quite “wow, I’m right in the action” levels of sound.

    Similarly, plugging into a PlayStation 5 DualSense controller and playing Gears of War is a fine experience, but it didn’t quite leave me feeling like spending $360 would be a good idea.

    But this method isn’t the hi-fi way. If you’re buying this headset (spending nearly 400 freaking dollars to do so), you should think like an audiophile, and audiophiles don’t use Bluetooth like some regular-ass noob. Audiophiles take advantage of wires and the lossless audio they provide, in addition to the low latency. So, to test the headset like an audiophile would, I plugged the Model One MKII into Steel Series’ Arctis Nova Elite gaming hub, which is basically a digital-to-analog converter (DAC) that is meant to maximize sound quality and precision. The result was a marked improvement in sound quality and overall satisfaction with VZR’s hardware. Gears of War: Reloaded sounded a hell of a lot more immersive, with more spatiality and much higher fidelity sound—rock crumbling felt proximate, and enemies felt like they were in the room.

    Is it cheating to use a DAC? I don’t know; you tell me. Maybe it is, but I also imagine most people spending nearly $400 on a headset will have a proper setup at home to use said hi-fi headset, so in some ways, this feels like the better way to actually assess the Model One MKII’s audio chops. Ultimately, whether you feel satisfied with the Model One MKII’s sound quality will depend largely on your setup at home. If you’re taking the lazy approach and plugging this thing into a Bluetooth controller and calling it a day, beware. If you have the right interface to make the hardware sing, then it might be worth the investment.

    Quality, but not always convenience

    VZR’s Model One MKII brings quality in a lot of ways, and one of the areas you’ll notice immediately is the build. The Model One MKII feels sturdy, with a metal headstrap and a comfortable pleather band underneath that connects earcups made from heavy plastic. There’s a weight to the headset, but it doesn’t feel burdensome on your head, which means that it’s balanced well. Earcups, which contain memory foam, are also well-padded and comfortable in longer gaming sessions, though they don’t necessarily allow for the best heat dissipation.

    Overall, the Model One MKII looks and feels like it’s worth several hundred dollars, which is good because it costs (checks notes)… several hundred dollars.

    Vzr Model One Mk2 Review 06
    © Raymond Wong / Gizmodo

    The mic quality also holds its own, according to people I gamed with, and is detachable, which is great if you’re storing the Model One MKII between gaming sessions or if you want to toss the headset in its included carrying case without crunching the mic. The mic also picks up my voice well, even when it’s not ideally positioned, which is good if you happen to bump your mic mid-game and don’t have time to fix it. The mic positioning also holds up well compared to cheaper gaming headsets with less rigidity.

    There is one area that I have to take exception with, which is the fact that the headset is wired-only. For some people, that will be fine, and there’s no denying that wires provide unparalleled low latency and lossless audio, but I can’t help but feel like an option to use the headset with Bluetooth would be nice. I still think, despite the superiority of wires, that I prefer a dongle solution like Sony’s Inzone H9 II, which uses a 2.4GHz signal to transmit more audio information and cut down drastically on latency compared to regular Bluetooth connections. Sure, having to plug a dongle in and keep track of it isn’t ideal, but frankly, neither are wires, and the former solution looks a hell of a lot cleaner than dealing with all that black spaghetti on your desk.

    Vzr Model One Mk2 Review 04
    © Raymond Wong / Gizmodo

    Speaking of wires, the Model One MKII comes with revamped cables for more stability and better audio quality. I haven’t used the Model One that came before the MKII, so I don’t have much of a comparison, but I can tell you that the signal felt stable for the most part, though I did have some hiccups while plugged into my aging Xbox controller at home via Bluetooth. I’m going to give VZR the benefit of the doubt and say the signal instability was the controller’s fault, given the fact that the gaming headset operated fine when plugged into other controllers with less wear and tear.

    Is this thing really worth $400?

    Vzr Model One Mk2 Review 10
    © Raymond Wong / Gizmodo

    So, back to the original question: should you really spend $360 on a gaming headset? It’s hard for me to answer that since I don’t have access to your last bank statement, but I think if you are going to spend that much, there are gaming headsets that I would spring for before the Model One MKII. Sony’s Inzone H9 II, for example, has quality sound in a dongle solution that feels a hell of a lot more convenient, and while it may not have the same premium build, it gives you even more features like active noise cancellation (ANC), which the Model One MKII lacks.

    Also, Sony’s Inzone H9 II can be used wired via a 3.5mm cable if you really want to, so is there any real advantage to buying VZR’s Model One MKII? I’ll let you be the decider there, but if it were me spending almost $400 on a gaming peripheral, I’d want to have options. As high-quality as the Model One MKII can sound with the right setup, I find it a little too confining and not as full-featured as competitors that offer custom sound profiles, ANC, and options for wired/Bluetooth, while still bringing the A-game in the sound department. My advice? If you really feel like you need a premium headset, do yourself a favor and get one that does it all.

    See VZR Model One MKII at Amazon

    James Pero

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  • Samsung’s Vision Pro Killer Is Way Cheaper, but Still Very Expensive

    At long last, Samsung has fully unveiled Project Moohan, its rebuttal to the Apple Vision Pro, which we can now officially call the Galaxy XR. The headset wasn’t exactly under wraps to this point, given the fact that it was initially shown off in January of this year, but we now have all of the details, including the one major thing we were dying to know: the price. Without further ado: Samsung’s Galaxy XR headset costs *drum roll* $1,800…

    That is, as you may have noticed, quite a bit of money to spend on a headset. It is cheaper (about half the price) than the Vision Pro with M5, which still costs $3,500. It’s also $300 more expensive than the first “Pro” headset to make major splashes with its price, the Meta Quest Pro. As a refresher, that short-lived headset debuted at $1,500 in 2022, which caused a major uproar at the time. While that’s a lot of money to pay for a headset, Samsung is at least offering a Vision Pro-like experience on paper, so I guess (based on Apple’s absurd pricing) it’s technically a discount? Kind of?

    The Galaxy XR’s display is, like the Vision Pro, micro-OLED and clocks in at a resolution of 3,552 x 3,840 pixels per eye. That’s comparable to the Vision Pro, which has a resolution of 3,660 x 3,200 pixels per eye. The Galaxy XR headset will top out at 90Hz with a 72Hz default, while Apple’s Vision Pro with M5 brings a maximum refresh rate of 120Hz. For reference, the original Vision Pro (with M2 chip) topped out at 100Hz and had a 90Hz standard refresh rate.

    © Samsung

    In addition to the premium display, the Galaxy XR headset also has a similar UI to the Vision Pro that is centered on hand and eye tracking, allowing you to pinch and grab things in virtual space without a controller. To enable that Vision Pro-esque UI, which is built on Android XR in collaboration with Google and Qualcomm, there are two hi-res cameras for passthrough, six outward-facing cameras devoted just to tracking, four inward-facing cameras for eye tracking, and a depth sensor. All of that should deliver an experience that feels similar to the Vision Pro, but if you do want a more traditional controller-based experience, you can go ahead and purchase controllers for an additional… $250. If you’re thinking, “Jeez, that brings the price to more than $2,000!” I’m here to tell you that your math is unfortunately correct.

    Xr Controllers Gray
    © Samsung

    In the battery department, you’ll also find near-parity. Samsung says the Galaxy XR headset is rated for 2 hours of general use and 2.5 hours for video playback, while the newest Vision Pro with M5 chip is rated for 2.5 hours of general use and 3 hours for video playback. Both headsets use an external battery pack to help alleviate the weight from your face. Samsung’s Galaxy XR is naturally powered by Qualcomm’s Snapdragon XR2+ Gen 2, which is Qualcomm’s newest XR chip.

    But enough about hardware for now. You’re probably wondering what it is you can even do with this headset, and on that front, there are even more Vision Pro similarities. Samsung says Android XR is built for all sorts of standard XR stuff, including gaming and immersive sports, and can also “spatialize” 2D videos so that they can be watched in 3D on the headset. Given the close collaboration with Google, there’s also a noticeable dose of Gemini here. Samsung says that the Galaxy XR headset will feature a Gemini gaming coach and Gemini-powered features like Circle to Search.

    Google Maps Xr
    © Samsung / Screenshot by Gizmodo

    There will also be a few Google services that Samsung says are optimized for XR, including Google Photos, YouTube, and my personal favorite… Google Maps. I have no idea who is going to strap on a headset to use Google Maps, but Google has been building out Immersive View in Google Maps, which could be kind of cool to experience in XR, so I will suspend my disbelief until I try Google Maps in Android XR for myself.

    One area that I’m very curious whether Samsung will pull away in is comfort. Probably my biggest complaint about the Vision Pro is that it’s very heavy, and after long periods of use, it can really start to feel uncomfortable on your head and nose. The latest Vision Pro with M5 chip tries to combat that with a new headstrap with better counterbalances, but the Galaxy XR headset still has the Vision Pro beat in the weight department. According to Samsung, the Galaxy XR weighs 545g, while the latest Vision Pro with M5 weighs between 750 to 800g. A lot of the comfort does come down to how weight is distributed, so no winner can be decided on numerics alone.

    On paper, Samsung’s Galaxy XR sounds very similar to the Vision Pro, which could be a bad thing, but when you consider the huge difference in price, $1,800 looks a lot more palatable—especially when you consider headsets are still more of a toy than anything. If you’re eager to get your hands and your face on Samsung’s first headset, you can buy the Galaxy XR now on Samsung.com or in Samsung Experience Stores. Samsung is also offering 24-month financing, while Samsung Experience Stores are offering both 12- or 24-month financing options if the $1,800 price tag is too much in one sitting.

    James Pero

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  • ROG Pelta Headset: Versatile Audio for All Gamers

    ROG Pelta Headset: Versatile Audio for All Gamers

    ASUS Republic of Gamers (ROG) has unveiled its new Pelta gaming headset, designed for gamers seeking a balance between sound quality, comfort, and multi-device connectivity. With the growing demand for versatile peripherals, this headset offers several features that make it adaptable across gaming platforms. Whether you’re on a PC, console, or mobile, the ROG Pelta covers a broad spectrum of gaming needs without overcomplicating things.

    Connectivity Options for All Platforms

    One of the standout features of the ROG Pelta headset is its tri-mode connectivity, making it compatible with a variety of devices. Gamers can choose between Bluetooth, 2.4 GHz wireless (using ROG SpeedNova technology), or a wired USB connection. The SpeedNova wireless mode minimizes latency, ensuring that your audio stays in sync during high-stakes gaming moments. This flexibility makes it easy to switch between gaming on a PC, console, or even a mobile device without constantly dealing with settings adjustments.

    Enhanced Audio Performance with Specialized Drivers

    The ROG Pelta is equipped with ROG-exclusive 50 mm titanium-plated diaphragm drivers, which are designed to deliver rich, detailed sound with a frequency range of 20 Hz to 20 kHz. These drivers aim to provide a full-bodied audio experience, whether you’re listening for subtle in-game cues or enjoying immersive soundtracks. The headset also includes a 10 mm super-wideband boom microphone, which is optimized for clear communication even in fast-paced, noisy environments. It captures a broader frequency range, offering more natural and precise voice output, making team coordination smoother.

    Comfort and Customization for Long Sessions

    Comfort during extended gaming sessions is another focus of the ROG Pelta. The headset weighs 309 grams and features a breathable elastic fabric headband that adjusts to three levels, allowing users to find a fit that suits them best. The lightweight design aims to reduce pressure over long periods, making the headset a suitable choice for marathon gaming or streaming. While it doesn’t have excessive cushioning, it balances comfort and durability effectively, making it ideal for gamers who prioritize performance.

    Practical Battery Life and Versatility

    Battery life is always a concern with wireless headsets, and the ROG Pelta delivers up to 60 hours of continuous use in 2.4 GHz mode. If you’re short on time, a quick 15-minute charge provides around three hours of use, which is convenient for last-minute sessions. This battery performance ensures that the headset can handle extensive gaming without frequent recharges, making it practical for daily use.

    The ROG Pelta is an intriguing option for gamers who want a versatile and reliable headset without excessive frills. It’s designed to work well across multiple platforms while still providing high-quality audio and clear communication. Pricing and availability details are expected to follow ASUS’s typical distribution channels and product cycles, making it accessible to both casual and serious gamers alike. For more information, visit ASUS.

    Al Hilal

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  • Engadget Podcast: Reviewing the Apple Vision Pro

    Engadget Podcast: Reviewing the Apple Vision Pro


    We’ve spent the last week with the Apple Vision Pro and we have thoughts! This week, Senior Writer Sam Rutherford and Podcast Producer Ben Ellman join Devindra to chat about his Vision Pro review, as well as their first impressions of the headset. It’s far from a slam dunk, but it’s also one of the most fascinating devices we’ve ever seen. We dive into Apple’s impressive 3D Immersive Videos, the elegant simplicity of the Vision Pro’s eye tracking and hand gestures, and the trouble with wearing such a heavy headset.


    Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

    Topics

    • Devindra’s Apple Vision Pro review – 0:49

    • Microsoft’s gaming division is expected to announce former exclusive games going multiplatform – 51:06

    • Maliciously edited video of President Biden is allowed to stay by Facebook’s oversight board – 54:30

    • Add Taylor Swift to the list of celebrities who don’t want their jets tracked – 57:35

    • Working on – 1:00:10

    • Pop culture picks – 1:00:50

    Subscribe!

    Credits
    Hosts: Devindra Hardawar and Sam Rutherford
    Guest: Ben Ellman
    Producer: Ben Ellman
    Music: Dale North and Terrence O’Brien

    This article contains affiliate links; if you click such a link and make a purchase, we may earn a commission.



    Devindra Hardawar

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