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Tag: Harley Quinn

  • Harley Quinn Behavior Takes Hold in Suburbia: Lady Gaga’s “Disease” Video

    Harley Quinn Behavior Takes Hold in Suburbia: Lady Gaga’s “Disease” Video

    While Lady Gaga’s current focus might be to shake the disease of Lee Quinzel after her foray into the DC Universe with Joker: Folie à Deux, she’s actually embodying her version (and even a dash of Margot Robbie’s) of the character more than ever in the video for “Disease.” Directed by Tanu Muino (always expanding her “directing stars” repertoire, from Cardi B to Lil Nas X to Doja Cat), the setting for the video takes place in an “Anywhere, USA” type of suburbia (Gaga is clearly cosplaying in and with this backdrop, what with being a “big city girl” her entire life)—granted, is there any other type? In fact, the first frame almost recalls the look of the neighborhood in Edward Scissorhands, except without the pastel color palette.

    Indeed, this particular neighborhood is decidedly drab, complete with the beige cars that pass Lady Gaga by while she’s bowled over on the hood of a car, blood coming out of her nostrils. The driver responsible for hitting her? Why, herself, of course. Or at least the version of herself that looks like she’s wearing an updated edition of the plague doctor costume (you know, the one with the beaked mask) with some Freddy Krueger-esque gloves. Part of that update is showing only one extremely bloodshot eye through her leather gimp mask. In fact, this entire “aesthetic” and scene seems straight out of a Ryan Murphy series (and, yes, Gaga has been “under his tutelage” before, so it doesn’t surprise).

    Unfortunately, just as the two appear to get somewhat comfortable with one each other’s presence, yet another hostile version of Gaga in a sandy blonde wig shows up behind the black-haired Gaga to attack. This all speaks to Gaga’s statement about the music video, which she distilled via her Instagram account by saying, “I think a lot about the relationship I have with my own inner demons. It’s never been easy for me to face how I get seduced by chaos and turmoil. It makes me feel claustrophobic. ‘Disease’ is about facing that fear, facing myself and my inner darkness, and realizing that sometimes I can’t win or escape the parts of myself that scare me. That I can try and run from them but they are still part of me and I can run and run but eventually I’ll meet that part of myself again, even if only for a moment.” To be sure, there is a lot of running in “Disease,” mainly by the black-haired “matrix” Gaga (to use a term from The Substance).

    It is this “real,” “core” self that is perpetually attacked by other, more hostile iterations of her personality. In this sense, too, Gaga doesn’t seem to have fully shed her “Lee Quinzel skin.” Which is perhaps why the next “milieu shift” out of the suburban exterior is in a dark indoor setting that looks like an “office-ified” version of Arkham (and also kind of like that office Billie Eilish is in for the “Birds of a Feather” video). Chained to a metal bar that runs across the room at almost ceiling length, the only thing that keeps Gaga from total wrist and arm torture is being able to step on another Gaga below her while Plague Gaga looks on from behind a glass window. As for the pair of Gagas she’s observing, the two are in the same “skivvies” getup and wig (one with blonde roots and black hair) as they get into a tussle with one another. Nothing Madonna didn’t already do in the 2002 video for “Die Another Day.”

    In the next scene, Plague Gaga is in the car again in hot pursuit of Matrix Gaga, who realizes this bitch is trying to run her over (talking of Madonna, the A Functioning Gay Instagram account made a series of memes with various pop stars in cars during one of their music videos, cut in such a way so that it looked like they were the ones about to mow her down—obviously, Madonna in the “What It Feels Like For A Girl” video was the first slide among the many). Determined to “hit her mark,” Matrix Gaga is equally as determined to outrun this hostile version of herself. Alas, as Gaga also added to the above statement, “Dancing, morphing, running, purging. Again and again, back with myself. This integration is ultimately beautiful to me because it’s mine and I’ve learned to handle it.” In short, to “embrace her inner darkness.”

    That much is effectively done with a scene of Plague Gaga in the middle of the suburban street dancing erratically (which has been her way in the past—namely, the circa The Fame and Born This Way eras that her “Little Monsters” idealize so much) as many fall leaves blow violently around her. Which, of course, is in keeping with the suburban aesthetic, what with gardeners and their leaf blowers being a staple of that environment. Her “willingness to look ugly” (even if in a still-manicured way) is also in keeping with the Harley Quinn school. Because the motto remains: “Cute but psycho, psycho but cute” (even if the cuteness isn’t always “coiffed”). And that Plague Gaga sort of is as she vomits black bile onto Matrix Gaga while the latter lies prostrate on the pavement in front of her.

    Apparently, this grotesque gesture is all it takes for Matrix Gaga to fathom that Plague Gaga is not the enemy—she’s just the “slightly kooky” side of herself that she can’t suppress. Therefore, it’s better to treat that aspect of herself with kindness if they’re to inhabit the same headspace (even though that trick wouldn’t work at all if this were set in the Smile universe—and, speaking of, Gaga was the model for the Skye Riley [Naomi Scott] character in Smile 2).

    The peace between the two is ephemeral, however, with Matrix Gaga suddenly running away from Plague Gaga again, only to end up trapped in the space between two houses that start closing in on her (relating to the claustrophobic feeling Gaga mentioned above). And as Matrix Gaga appears to accept being “stuck,” the final scene cuts to Plague Gaga strutting down the suburban street, her back to the camera—off to the next destination where she might torment someone from the inside. Harley Quinn, a former psychologist (before becoming more “patient material”), also knows the power of such mental warfare.

    Genna Rivieccio

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  • Everything You Need To Know About Batman: Arkham Shadow

    Everything You Need To Know About Batman: Arkham Shadow

    Once in a while, a remarkable game comes along to the too-often underdeveloped space of VR, that challenges the belief that magic head-goggles are a niche product. Could Batman: Arkham Shadow be one such example? Here’s everything you need to know.

    Early word suggests that like Half Life: Alyx before it, Batman: Arkham Shadow could be a stellar showing for the VR world, that grants full control of the world’s greatest detective as he solves a new mystery in Gotham City—and beats down a bunch of bad guys in the process, obviously. If you’ve been curious about Batman: Arkham Shadow let’s see if we can answer your questions.

    Is Batman: Arkham Shadow a direct sequel?

    It’s been a long while since we’ve received a game in the Arkham series, so you might be delighted to hear that Batman: Arkham Shadow is set within that same universe.

    Taking place between the events of Batman: Arkham Origins and Batman: Arkham Asylum, it casts you as the Caped Crusader once again, as he seeks to protect Gotham City from a fresh threat known as the Rat King. This new villain has abducted a variety of officials from the city, with plans for their execution, giving Batman only a week to rescue them and enact justice once more.

    Despite being part of the grander Arkham universe, though, you shouldn’t feel the need to have played the other games in the series. While there are plenty of references and plot points that franchise fans will no doubt pick up on, Batman: Arkham Shadow remains a perfectly enjoyable standalone Gotham adventure.

    Who developed Batman: Arkham Shadow?

    Batman: Arkham Shadow was developed by Meta-owned developer Camouflaj, the team behind 2020’s fairly well-received PSVR exclusive, Iron Man VR. Before getting bought by Meta to work in-house on VR games, Camouflaj also made episodic stealth game, République.

    What platforms is Batman: Arkham Shadow available for?

    Batman: Arkham Shadow is exclusively available for the Meta Quest 3 VR headset. As of this writing, Camouflaj has not revealed any plans to bring the game to competing headsets like PlayStation VR2, although given they’re owned by Meta, that seems very unlikely. It’s Meta Quest 3 or nothing if you’re interested in playing it anytime soon.

    The good news is that anyone who buys a Meta Quest 3 or Meta Quest 3S before April 25, 2025 will receive Batman: Arkham Shadow included with the purchase of the headset. If you’ve been VR-curious but haven’t taken the plunge yet, I’d say that’s a pretty good incentive!

    That being said, the Meta Quest 3 can feel a bit pricey at $499. If you don’t mind the slight (though admittedly noticeable) downgrade in pixel count and resolution, the Meta Quest 3S retains a lot of the same technology for $299.

    Who voices Batman in Batman: Arkham Shadow?

    Screenshot: Oculus Studios / Kotaku

    Fans will be thrilled to hear that Arkham Origins’ Roger Craig Smith returns once again to voice The Dark Knight himself. Smith, also known for voicing popular video game characters like Ezio from Assassin’s Creed and Chris Redfield from Resident Evil, is often rated as one of the best actors to bring life to Bruce Wayne and his ass-kicking detective alter ego, since the sad death of Kevin Conroy in 2022.

    Other notable stars in the game include Elijah Wood as Scarecrow, Tara Strong as Harley Quinn, Troy Baker as Harvey Dent, and The Walking Dead’s Khary Payton as The Ratcatcher (not to be confused with the Rat King). All in all, it’s clearly a star-studded cast.

    How long is Batman: Arkham Shadow?

    Many VR games are on the shorter side, so you may be surprised to hear that Batman: Arkham Shadow can take quite a while to complete. As a matter of fact, clearing the game without any side content can take 8 to 10 hours. If you want to see and do everything in this VR recreation of Gotham City, you can spend up to 15 hours tracking down various types of collectibles and completing unique challenges.


    Batman: Arkham Shadow is available now on Meta Quest 3 and Meta Quest 3S for $49.99.

    Billy Givens

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  • On Lady Gaga’s Harley Quinn as An Exemplification of Being a Poverty/Mental Illness Tourist

    On Lady Gaga’s Harley Quinn as An Exemplification of Being a Poverty/Mental Illness Tourist

    While people have chosen to lambast Joker: Folie à Deux for all the wrong reasons (mainly because it doesn’t fit in any way with the fanboy expectation of the DC Universe—much the same fate that befell Marvel’s She-Hulk series), no one appears to be looking at all the very clear trolling Todd Phillips is doing. Not just of the so-called fans, but of a certain kind of person…as embodied by Harley “Lee” Quinzel. And while, obviously, Lady Gaga’s iteration of the character could never have been as iconic as Margot Robbie’s, Phillips and co-writer Scott Silver wield her for purposes beyond merely having Halloween costume cachet (which, by the way, this version of Harley does not).

    To mirror the phoniness of everyone who claims to be a supporter of Joker (Joaquin Phoenix), it seems inevitable that Lee should turn out to be a total poseur as well. Accordingly, she initially tells Arthur at Arkham, “I grew up in the same neighborhood [as you]. Me and my friends used to take that staircase to school every day.” This said when Arthur steals a moment with her after being placed in the same B Ward music class, despite his assignation to the E Ward (a.k.a. where the dangerous and violent are relegated). Because, for whatever reason, one of the usually bullying security guards, Jackie Sullivan (Brendan Gleeson, still bearing an Irish name in character, naturally), decides to get him into the class. (Based on certain information given later, who’s to say that Lee wasn’t the one to make that happen?)

    Having encountered Lee while walking past that class a few weeks prior, Joker is only too eager to attend—especially since Lee flashed him a flirtatious sign by wielding her index finger and thumb as a gun and pantomiming killing herself with it. Talk about love at first sight. Or so she wanted to manipulate him into believing….

    This comes complete with further laying it on thick with her “poor me” backstory so that Joker will feel even more “kindred” with her as she tells him, “My parents didn’t give a fuck about me either. My father beat the shit out of me.” And then died in a car accident. An elaborate sob story, to be sure. Along with her explanation for being at Arkham: “I set fire to my parents’ apartment building.” As a result, “My mother had me committed. She says I’m psychotic.” Per Lee’s version of events, anyway. But even before she expresses contempt for her own matriarch, Arthur, apparently feeling comfortable in her midst, confesses, “Nobody knows, but I also killed my mother.” Lee smiles at him fondly, as though he’s just told her the sweetest thing ever (though, based on some women’s mothers-in-law, the smile isn’t totally out of left field). She then makes him feel even safer about parading his crazy around her by responding, “I should have done that.”

    Although Lee’s secret intention is to make Arthur bring out his “true” self—Joker—the effect she ends up having on him is quite the opposite. For he falsely believes that Lee loves the “real” him, not the man who took leave of his senses for a few days, culminating in the murder of Murray Franklin (Robert De Niro) on live television. To Lee’s dismay, that’s not who he is—because, like many of us, he gave in to a single moment that caused him to snap. A blind rage-sadness that made him do something he wouldn’t have ordinarily done. And now everyone, including Lee, wants him to be that guy. The one Harvey Dent (Harry Lawtey) describes on the news as follows: “His depraved acts of violence are only admired by his followers, not only in our city, but all over the country… And they are still willing to commit acts of violence in his name. Now these people, they believe Arthur Fleck to be some kind of martyr.”

    Soon after Dent’s public declaration, Fleck appears on a TV special with interviewer Paddy Meyers (Steve Coogan). This arranged by his lawyer, Maryanne Stewart (Catherine Keener), as a means to funnel a bit more goodwill in Arthur’s direction. Indeed, Maryanne seems to be the only one in Arthur’s life who actually wants him to “just be himself.” Paddy, on the other hand, wants to invoke the beast for the sake of his viewership. Even after Arthur firmly tells him of the person that killed five (er, six) people, “That’s not me anymore. That’s not who I am.”

    When Paddy demands what’s changed, Arthur announces that he’s not alone now. Paddy, like most of Gotham, is aware of who he’s referring to, with Lee’s overt displays of affection for Joker making headlines everywhere—especially since she’s out of Arkham and ready to talk to whoever will listen. Of course, she tells Arthur that the reason she’s being “sent home” is because “they’re saying you’re a bad influence on me.” This after the two “escaped” (a.k.a. danced a bit outside the confines of the prison) together when Lee insisted they ditch a screening of The Band Wagon, with Phillips strategically homing in on the scene during which “That’s Entertainment!” is sung.

    Perhaps not aware of just how meta that choice would be, it bears noting that The Band Wagon was initially regarded as nothing more than a box office disappointment before going on to garner the eventual respect it deserved (one can only hope the same might happen for Joker: Folie à Deux). The choice is overt in its pointedness, placing especial emphasis on the lyrics, “Anything that happens in life/Can happen in a show/You can make ‘em laugh/You can make ‘em cry/Anything, anything can go/The clown/With his pants falling down/Or the dance/That’s a dream of romance/Or the scene/Where the villain is mean/That’s entertainment!”

    Making mention of a “clown” isn’t the only thing that applies to Arthur, with his own dream of romance causing him to be blind to the fact that, as Maryanne warns him, “She’s playing you for a fool.” And even though Arthur tells Paddy, “You’re just like Murray, you just, you want sensationalism. You don’t care about—you just wanna talk about my mistakes, you wanna talk about the things I did in the past, not about who I am now, not how I’m different now,” it’s something he could just as well be saying to Lee. After all, she just wants him to be the bad boy that will assist her in securing her own fame. A viable fear of Arthur’s that leads into one of Joker’s musical fantasies of the two doing a duet as Sonny and Cher (except they’re Joker and Harley).

    Soon, Lee starts to get a little too interested in her solo—a rendition of the Bee Gees’ “To Love Somebody”—with the crowd going quiet when Joker stops singing to tell her, “You weren’t even looking at me anymore. You were making it all about yourself. And the song is about loving meeeee!” The two then make nice as Lee agrees, “You’re right, let’s give the people what they want.” Joker assumes this to mean they’ll take it from the top again with their lovey-dovey song and vibes, only for Lee to pull a gun out and shoot him. For that is, in the end, what the people want. Because the Joker they had in mind didn’t live up to the ideal, with Lee, too, feeling exactly the same way after seeing far too much Arthur shine through.

    And, in the end, her only motive for checking herself into Arkham was for the purpose of “seeing” Joker, like some sort of private museum display meant solely for her to enjoy and exploit however she wants. In the end, she doesn’t “see” him at all though. Nor does Arthur really see her. Not for what she is. That unveiling is left to Maryanne, who informs her client, “She didn’t grow up in your neighborhood. She lives on the Upper West Side with her parents [this clearly being a nod to the frequent shade thrown at Gaga’s own real-life background]. Her father is not dead, he’s a doctor. She voluntarily committed herself to the hospital and then just checked herself out when she wanted to.”

    Arthur is still insistent that the lies Lee told him are true, prompting Maryanne to then ask, “Did she mention she went to grad school for psychiatry?” Needless to say, she’s a mental illness tourist—someone who likes to pick and choose certain facets of the DSM and try them on to see if it might make them more interesting. Not to mention a lover of poverty porn (à la Nicola Peltz-Beckham with Lola). Incidentally, Arthur sings a lyric from “Bewitched (Bothered and Bewildered)” that cuts to the core of who Lee is even before he finds out the truth, singing to Paddy, “She’s a fool and don’t I know it/But a fool can have her charms,” then shrugging, “Lost my heart, but what of it?/She is cold, I agree.”

    And it’s true, her coldness knows no bounds by the end of Folie à Deux, when she emotionally gut-punches him right on the very staircase that made him iconic, breaking the news, “We’re not going away Arthur. All we had was the fantasy, and you gave up… There is no Joker, that’s what you said, isn’t it?” In effect, because he doesn’t want to play along with the fantasy that she and everyone else has of him, she’s got to move on. This by way of singing “That’s Entertainment!” to convey that spectacle is all anyone truly wants—from him and in general.

    Arthur begs, “I don’t wanna sing anymore. Shh. Just talk to me.” He tries to cover her mouth while urging, “Just talk, please stop singing.” But she can’t be stopped. “That’s Entertainment!” must be sung in all its glory. Even though Phillips opts to leave out the additionally applicable lyrics, “The world is a stage/The stage is a world/Of entertainment!” and “The dame/Who is known as the flame/Of the king/Of an underworld ring/He’s an ape/Who won’t let her escape.” Funnily enough, that last line speaks to the version of Joker that Margot Robbie’s Harley Quinn gets wet for. The one that Lee wants to enjoy, too.

    Only she’s instead saddled with this flaccid incel type who hardly lives up to previous images of Joker played by the likes of Jack Nicholson, Heath Ledger and even Jared Leto (panned as Suicide Squad was, Leto still delivered on being the kind of “sexy” Joker Lee wants). A disappointment that effectively ends Lee’s “tour” of how the other half lives.

    Genna Rivieccio

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  • Bad Romance: Joker: Folie à Deux Shows That Projection in Relationships Always Results in Dashed Expectations

    Bad Romance: Joker: Folie à Deux Shows That Projection in Relationships Always Results in Dashed Expectations

    In many ways, the real reason the sequel to Joker is called Joker: Folie à Deux has little to do with a shared delusion between Harley Quinn and Arthur “Joker” Fleck, and more to do with Todd Phillips and Scott Silver calling out the delusions that fans have about those they worship. A delusion that can be shared by both parties in the situation only so long as the “revered” obliges the projections being cast onto them (see: Taylor Swift). Once they stop, however, the fans’ “love” for them suddenly disappears, turning often to hate—hence the expression: “there’s a fine line between love and hate.”

    In Harleen “Lee” Quinzel’s (Lady Gaga) case, the love she claims to feel disappears as soon as Arthur Fleck (Joaquin Phoenix) refuses to be “the guy” (read: Joker). The one she fell “in love” with when she watched him blow Murray Franklin’s (Robert De Niro) brains out on live TV. Or the one who was portrayed in the “really good” (Lee’s words) TV movie about the entire course of events (presumably including dramatized scenes of Fleck’s hyper-shitty early life). So it is that, like fans with celebrities, Lee’s first connection with Arthur is entirely parasocial.

    At first, of course, he’s only too willing to play the part she expects of him, knowing on some level that her attraction is rooted in what she knows of him through the media’s portrayal—which only focuses on his “Joker era.” As such, he’s often reluctant to be “full Arthur” around her, while simultaneously being amazed that she could possibly be interested in him in any capacity—Joker or otherwise. And yet, like many who have been glamored by lovebombing, Joker falls for Lee’s flattery easily, letting her beguile him with the notion that they’re both two broken souls who can “mend” one another. To boot, that he is powerful and can do anything he wants—a feeling that becomes even more adrenaline-boosting when buttressed by notions of “two against the world”-type love. As for Lee, she sees in Joker someone who can be her diabolical savior. The “sexy” solution to all her “psychotic” woes because he accepts them, is unfazed by them. And because his are so much worse.

    Accordingly, it doesn’t take long for the pair to start projecting all of their unhinged ideals and fantasies onto one another—with Joker in particular constantly fantasizing about Lee in various musical settings that often remind one of a sort of “macabre La La Land” (particularly that sequence when they’re dancing with a giant moon behind them). Indeed, in one of many contrasts to the usual telling of Joker and Harley’s story, it is so clearly Joker who is more obsessed and smitten with Harley than the other way around (as Margot Robbie’s version elucidates in Suicide Squad and Birds of Prey). Because, as he tells his interviewer, Paddy Meyers (Steve Coogan), he’s a changed man now thanks to “not [being] alone anymore.” Falling prey to the old adage, “You’re nobody until somebody loves you” (which really should have been a musical number in the movie at some point). Or until you create a sinister alter ego and go on a killing rampage like Joker. Thereby becoming a magnet for freaks and faux freaks alike. Lee, as it turns out, subscribes to the latter category—ostensibly looking to Joker to make her “legitimate” on the disturbed and deranged front. As it transpires though, she’s ultimately more fucked-up than Joker in terms of callousness and plotting. Discarding him with ease once he renounces his Joker identity on live TV.

    Up until that moment, however, she was willing to do whatever it took to be with him based on her false projection, hoping against hope that he’ll take her cues about how he’s “supposed to be.” Case in point, she even insists upon Arthur wearing the Joker makeup she smuggles into his prison cell. So committed is she to upholding this projection of hers. Joker, meanwhile, is still too blinded by his “love” for her (read: his own false projection), dumbly remarking, “You brought makeup.” Lee asserts, “I wanna see the real you.” She then starts to apply the signature Joker colors to his face. This apparently getting her “wet” enough to not be totally repulsed when Arthur asks her, “Can you do it?” before they start to fuck. As in: can she guide him/his penis on how to even “do sex”? The scene is among the grimmest in the movie, with no fantastical/musical elements added to it as a means to mitigate the drab, grotesque “consummation” of their “relationship.” A relationship that is a folie à deux in that each person has their own separate but shared delusion about the other.

    Perhaps one of the most overt examples of this from Lee is her wording of the phrase, “When I first saw Joker—when I saw you on Murray Franklin… for once in my life, I didn’t feel so alone anymore.” That she has to remind herself that the pathetic, maquillage-free person in front of her is “technically” Joker—not Arthur—seems telling of the fact that she’s already noticed a disconnect between the man on the screen and the flesh and blood man in front of her. Who, if she’s being honest, can’t quite measure up to the projection she already saw and then built further up as her own.

    Arthur’s parallel belief in Lee as a kindred spirit (especially since she lies to him and says she’s from the same neighborhood and also had an abusive childhood) is also doomed to be dashed sooner or later. Particularly since his “living in a fantasy world” tendencies start to ramp up as he dreams of the two of them together in various musical scenarios, singing such love songs as “Folie à Deux” (one of the original songs on Harlequin) and “To Love Somebody” (originally sung by the Bee Gees). The lyrics of the former are most telling of each person’s respective projection as Lee lackadaisically sings, “In our minds, we’d be just fine/If it were only us two.” This line indicates that without the inevitable outside influence of others, maybe their delusions about one another could stand a chance and the relationship could still survive…albeit on a bed of lies.

    Lee then adds, “They might say that we’re crazy/But I’m just in love with you.” And yes, it is an adage widely disseminated in various art forms that the word (and act of) “love” is synonymous with “crazy.” To name a few examples, “The things we do for love,” “Love makes you do crazy things,” “Your love’s got me lookin’ so crazy right now,” etc. But the “crazy” in Joker: Folie à Deux is all about the insanity of projection rather than true love itself being the thing that makes a person go “crazy.”

    Then again, isn’t every form of falling in love ultimately a product of projection? People fall in love with the version of someone they build up in their head only to unearth some form of disappointment after they’ve already convinced themselves it’s love. Gone too far down the rabbit hole to turn back. But for Lee, it isn’t too late (as it never is for rich girls) once she realizes that Arthur refuses to be “who he really is.” Or rather, who she and everyone else so desperately wanted him to be: Joker.

    Genna Rivieccio

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  • Joker: Folie à Deux: The Symbol Becomes More Powerful Than the Real Person Behind It

    Joker: Folie à Deux: The Symbol Becomes More Powerful Than the Real Person Behind It

    It was Todd Phillips himself who said that Joker was never intended to have a sequel. In many regards, that’s not what Joker: Folie à Deux is, so much as a “second act” or “companion piece” that follows up the rise of Joker with the fall of Arthur Fleck (Joaquin Phoenix). Regardless, a large majority of viewers and critics haven’t been able to receive Joker: Folie à Deux in the spirit with which it was intended.

    From the beginning of the announcement of the movie’s existence, the automatic reaction upon hearing that a “sequel” to Joker would arrive in the form of a musical was met with more than slight hesitancy on the part of many “purists.” That Lady Gaga was going to be cast in the role of Harley Quinn—brandishing the diminutive “Lee” instead, as though to differentiate from Margot Robbie’s untouchable performance—was meant, perhaps, to assuage those who were nervous about the film’s viability. Granted, there are just as many who lost even more faith in it upon seeing Gaga’s name next to Joaquin Phoenix’s. And yet, it is not really supposed to be taken seriously as a musical (those who do are naturally going to pan the movie). That genre merely being a tool to exemplify the artifice and spectacle that ensues after a person achieves notoriety-turned-laudability/“respectable” fame. As Arthur Fleck does in Joker after going on a killing rampage spurred, ultimately, by his total ostracism from society.

    Ending up at Arkham Asylum at the end of Joker, Arthur has developed more than a mere cult following for his presumed anti-Establishment, anti-wealthy, generally anarchic tendencies. Whether he wanted to or not, he becomes a symbol. Something that the alienated and disenfranchised can project their disillusionments onto. And, although Arthur was seemingly happy to become that symbol at the end of Joker, his reluctance about being some kind of figurehead for chaos and misanthropy has waned in Joker: Folie à Deux, as he realizes that, once again, no one is actually seeing him—Arthur. They just want Joker, and he’s no longer sure if that’s who he “is,” or if it was who he became during a moment of weakness/a general nadir.

    Taking place two years after the rampage he went on in 1981 (even though five years have lapsed since Joker came out in 2019), the movie, nonetheless, has a decidedly 1970s feel and aesthetic, complete with sartorial choices—particularly during the fantasy sequences—and a blatant nod to The Sonny and Cher Show (hence, calling it The Joker and Harley Show) when Lee and Joker are singing the Bee Gees’ “To Love Somebody” on a TV stage in front of a live audience. By this point in the movie, Arthur has fallen hopelessly and blindly in love with Lee, forced to question that love when his lawyer, Maryanne Stewart (Catherine Keener), reveals to him that everything she’s told him about herself is a lie—particularly the fact that she grew up in the same neighborhood as Arthur with similarly abusive parents when, in fact, she’s from the Upper West Side (a meta detail considering Gaga’s own origins there) and her father is a well-to-do doctor. It is after this moment that he not only has The Joker and Harley Show fantasy (wherein said fantasy is tainted by the reality that she might not be all that she seems), but also starts to comprehend that maybe the only reason anyone is interested in him at all is because of their false projections. Much as he falsely projected onto her the ideal of a perfect “other half” who might save him from his misery.

    The misery that Phillips and his co-writer, Scott Silver (who also co-wrote Joker), highlight in the very first few minutes of the movie via an “old-timey” WB cartoon called “Me and My Shadow,” in which Joker struts into the Franklin Theater (in ironic honor of Murray Franklin [Robert De Niro], one imagines) with his shadow starting to act out in ways far more sinister than Peter Pan’s. Eventually, the shadow self overtakes the real Joker long enough to go out onstage, wreaking havoc before and during the performance so that when he finally is subdued by the real Joker again, it is that real Joker who is blamed for everything his shadow self did.

    It also bears noting that, in the title card of “Me and My Shadow,” while the flesh and blood Joker is wielding his index finger and thumb in the shape of a gun, his shadow self is toting a real gun—this being the ultimate clue that Joker is merely Arthur’s id, not who he really is a.k.a. who everyone, including Lee, wants him to be. That musicals themselves are entirely rooted in fantasy and fantastical elements further accentuates the idea that Arthur is now living in a distorted reality, a nightmare that he didn’t entirely create. For it is the public that has perpetuated this image of him as Joker…even if he’s no longer necessarily certain that’s who he wants to be (hell, if that’s who he ever was). And even if that acknowledgement means not getting the girl in the end as a result.

    And yes, it becomes increasingly difficult for Arthur not to notice what a “social climber,” for lack of a better word, Lee is. Which is ironic considering she’s already at the top of the social stratum. But what gets her off is “slumming it” with Joker, who she visits in prison at one point to wistfully encourage him, “You should see it out there, they’re all going crazy for you” (Gaga loves a Madonna reference, after all). Only they’re not going crazy for “him,” but rather, “Joker.” A man who doesn’t really exist. When Arthur finally admits that to everyone in the final courtroom scene, any “public sympathy” he might have had by pleading some “insanity defense” by way of the “it wasn’t me, it was my alter ego” excuse disappears entirely. And with it, his devoted following who wanted him to be “that guy.” The guy that could represent all of their ideals and beliefs because he, too, possessed them. In the end, however, Arthur is still the confused, emotionally insecure incel that audiences first met in Joker (even if he does get to give Lee a few pathetic thrusts during an impromptu conjugal visit).

    Yet, even though this very public admission should have been the death of Joker and all that he “means,” it instead opens the door for those who simply want to cherry-pick various “tenets” of his message to form their own factions, leaving the title available for a new, truly nefarious Joker who will take the helm without hesitation or any “pussy” qualms about doing what “needs” to be done. Because the Joker can be anyone, everyone. In some sense, it’s akin to how Trump is the latest symbol for white supremacy and fascistic conservatism, yet his “acolyte,” JD Vance, is the next-generation, more extreme version of it, poised for a takeover with Trump being too decrepit (and concerned with being “liked”) to maneuver his so-called beliefs toward an “optimum” level.

    In another sense, Arthur’s reluctance to accept his notoriety without questioning why people are so obsessed with him (or rather, his false image) also echoes another au courant occurrence: Chappell Roan renouncing fame and insisting she’ll abandon music altogether if her fans keep acting batshit. Arthur, too, has these same kinds of feelings, but doesn’t have the, let’s say, “likeability” aspect that Roan has going for her to carry it off. What’s more, Roan has yet to be knocked off her “pedestal” the way Joker is in Folie à Deux. Though that does seem inevitable since, to loosely quote Madonna, there is nothing the public loves more than elevating and then desecrating those they “worship.”

    This, in part, is what makes the reaction to Folie à Deux so predictable, with critics lining up to condemn it despite how in love they were with Joker in the first film. And perhaps that was Phillips’ intent in making Folie à Deux: to show something to the world about itself and the way it treats their “gods.” Even if they still can’t seem to see it.

    Genna Rivieccio

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  • Great Game Deals, Shooter Recs, And More Tips Of The Week

    Great Game Deals, Shooter Recs, And More Tips Of The Week

    Image: Ryu Ga Gotoku Studios / Sega

    At the beginning of the year, Like a Dragon: Infinite Wealth launched a hell of an opening salvo. The latest installment in the long-running Like a Dragon/Yakuza series is comically full of things to do. On one hand, it’s a turn-based RPG epic, splitting its narrative between two larger-than-life protagonists in entirely different settings complete with their own villains, party members, and side stories. On the other hand, it is more game than anybody could possibly need, housing several side activities, minigames, and at least two-full sized games within itself. If you’re a person whose chief concern about a game is getting the absolute most bang for your buck, there has rarely been a better game to pick up than Like a Dragon: Infinite Wealth, which is now discounted at $42 on both PlayStation and Steam. – Moises Taveras Read More

    Kotaku Staff

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  • Joker: Folie à Deux’s First Trailer Sends in the Clowns

    Joker: Folie à Deux’s First Trailer Sends in the Clowns

    After what feels like years of waiting—mostly, because it has been—we finally have our first extended look at Joker: Folie à Deux in action, bringing laughs, sorrow, and music to Todd Phillips’s vision of the Batman’s most legendary foe.

    It stars Joaquin Phoenix, reprising his Oscar-winning role of Arthur Fleck, now fully transformed into the clown prince of crime known as the Joker after the events of the 2019 film. Folie à Deux—which, in a surprising turn, is a jukebox musical—also introduces pop-sensation-turned-actress Lady Gaga as another iconic DC character in Harleen Quinzel, aka Harley Quinn.

    Joker: Folie à Deux | Official Teaser Trailer

    Joker: Folie à Deux also stars Zazie Beetz, returning from the first film alongside Leigh Gill and Sharon Washington, as well as Brendan Gleeson, Catherine Keener, Jacob Lofland, Steve Coogan, Ken Leung, and Harry Lawtey. It’s set to hit theaters on October 4.


    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

    James Whitbrook

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  • Joker 2 Is Apparently Aiming to Be DC’s First Jukebox Musical

    Joker 2 Is Apparently Aiming to Be DC’s First Jukebox Musical

    Image: DC Studios

    Get ready to see Todd Phillips send in the clowns in Joker: Folie à Deux—the jukebox musical! Though we’ve long heard the DC Studios film starring Lady Gaga as Harley Quinn and Joaquin Phoenix as the Joker will be a musical, we now know a bit more about the off-kilter romantic showdown.

    Variety cites insider sources as revealing Joker 2 will be “mostly a jukebox musical,” with at least 15 covers of “very well-known” songs with room for original music. I mean they have Lady Gaga so one would hope some original music will be in the mix. Composer Hildur Guðnadóttir, who won an Oscar for Best Original Score for 2019’s Joker, is also aboard the sequel, and Variety’s source notes her “haunting” musical cues will have a presence once more.

    Among the cover songs is “That’s Entertainment” from The Band Wagon, a 1953 musical starring Judy Garland (which just so happens to open with the lyric “A clown with his pants falling down”). We can imagine that the music will harken mostly to old Broadway showtunes as opposed to a broader playlist of classic and modern hits like Baz Luhrmann’s Moulin Rouge. There’s definitely an old Hollywood romance vibe to all the imagery we’ve seen of the duo in their dreamlike mad love story.

    Joker: Folie à Deux from DC Studios Elseworlds is set for release October 4.


    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

    Sabina Graves

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  • CW Boss Claims Superman & Lois Died For James Gunn’s Man of Steel

    CW Boss Claims Superman & Lois Died For James Gunn’s Man of Steel

    The CW’s Arrowverse was once the talk of the superhero town, and arguably DC’s more successful live-action venture in the 2010s. But in recent years, the network’s superhero outings have all been shuttered, with Superman & Lois standing as the last Arrowverse hurrah for one more season.

    In a recent interview with TheWrap, CW’s entertainment president Brad Schwartz and overall company president Dennis Miller talked about keeping some shows from the old regime. Superman & Lois has apparently performed quite well in previous seasons, but it was allegedly Warner Bros.’ call to cap it at four seasons. “They don’t want a competing Superman product in the marketplace,” Schwartz explained, effectively laying the blame for the show’s end at 2025’s Superman: Legacy from James Gunn.

    This isn’t the first time the Arrowverse has been put in this position: WB asked Arrow’s creators to put in several Suicide Squad regulars like Deadshot and Amanda Waller in its show to get audiences used to them before their silver screen debut. The show was also apparently keen to do something with Harley Quinn, but those plans had to be junked once she was a principal lead in the film. Both Deadshot and Waller, along with Katana, were killed off or disappeared. The same was true of Deathstroke, who was a recurring character on the show: when it seemed like he’d be getting a solo movie (or be the villain in a planned solo movie for Ben Affleck’s Batman), Arrow’s Deathstroke had to walk into the mist, never to be seen again.

    It’s a weird situation DC has put the Arrowverse in, least of all because it let Grant Gustin’s version of the Flash stick around for Ezra Miller’s (possible) entire tenure as the Flash in the movies. Batman’s also been fairly exempt from this rule, since Gotham was on during Affleck’s Bat-tenure, and Robert Pattinson’s version is getting to co-exist with the evental Bats who’ll headline The Brave & the Bold.

    However, it’s also worth noting that the new CW regime is about saving (and eventually making) money lost by the old bosses. Schwartz even admitted when he and Miller came onboard, the network had “lost a lot of money.” And like WB Discovery, it’s in a penny-pinching move: Superman & Lois has had to dump several longtime series regulars and writers for its final season, and the episode count has been slimmed down from a standard 13-15 range to just 10. Schwartz similarly told TheWrap other veteran shows like All American and Walker will stick around on the network…as long as their budgets stay relatively the same.

    Either way, four seasons is a solid run for any show, and getting too long in the tooth has long been an issue with the medium (especially ones on this network). It’s not ideal, but at least Superman & Lois gets to go out on its own terms and deliver as much of an ending as it can.


    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

    Justin Carter

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  • Suicide Squad: Kill The Justice League: The Kotaku Review

    Suicide Squad: Kill The Justice League: The Kotaku Review


    After years of trailers, delays, controversy, and leaks, Rocksteady’s big, live-service, open-world, villain-themed, DC third-person looter shooter—Suicide Squad: Kill The Justice League—is finally out (for real). The narrative that has formed around this game over the last few years has grown as large and epic as a superhero movie. Some folks want Suicide Squad to crash and burn. Others want it to succeed, hoping Rocksteady has built something amazing, a game worth their money and time. Sadly, as with many modern superhero films, the ending to this saga is anticlimactic and won’t appease either folks hungry for blood or hopeful for fun. Instead, what we have here is something decidedly middle-of-the-road.

    Suicide Squad: Kill The Justice League is not only developed by Rocksteady, the makers of the popular Arkham games, but also set in that same universe. The game takes place a few years after the end of Arkham Knight. Batman faked his death, joined up with the Justice League, and headed over to Metropolis to be super pals with Wonder Woman, Superman, Flash, and Green Lantern. Things were going well, until Brainiac and his alien minions arrived, mind-controlled all of them—except Wonder Woman—and turned the powerful heroes against their own planet. Now, it’s up to Harley Quinn, Captain Boomerang, King Shark, and Deadshot—DC supervillains with bombs implanted in their heads—to save the world by, well, as the game’s name implies, killing the Justice League.

    While the Suicide Squad’s story never truly surprised me or broke any new ground in the superhero genre, it’s still a well-written comic book adventure with enough twists and turns to keep you hooked. It also helps that every character in the game, even those barely involved in the action, are fleshed out, with their own goals, flaws, personalities, and feelings.

    WB Games / Gamespot

    As you might expect, Harley, Deadshot, King Shark, and Boomerang get the biggest spotlight. Rocksteady has done a fantastic job not just visually capturing these characters with some of the best-looking faces I’ve seen this generation, but also making them feel distinct. Each character in the squad also has their own arc and they all intertwine throughout the game so that by the end I was totally on board with these loser misfits coming together to save the day. It also helps that their dialogue—both in the game’s gorgeous cutscenes and out in the open world during gameplay—is peppered with solid jokes and genuine moments of reflection and growth.

    But boy howdy, is this game talkative! I lost count of the number of times when up to three different conversations were happening all at once, sometimes overlapping each other or completely blocking out important or interesting lore. To the game’s credit, I didn’t hear many repeated chats, but sadly, I also missed a lot of stuff because while the squad was chatting about one thing, I’d shoot a drone and trigger a conversation about something else, ending the one that was already happening. Still, even overlapping dialogue isn’t too bad. What is bad is almost everything else between the dialogue and cutscenes.

    Over and over and over…

    Suicide Squad’s main campaign features a strong and impressive intro that quickly establishes the “heroes,” explains how the team’s boss—Amanda Waller—controls them, and sets up the stakes of the invasion. This confident and perfectly paced first few hours instantly won me over. However, once the game opens up more and lets you loose in its digital city, things quickly go downhill. Do you like guarding locations, shooting crystals, or saving people? Well, I hope so, because that’s basically all this game is outside of the intro and a few boss fights.

    The structure of Suicide Squad goes like this: You watch a cool cutscene, learn what the next step is in the plan to save the world, and then do a type of mission that you’ve already done before but maybe in a new location or with some new enemies. Maybe. Repeat that for about 15 to 20 hours depending on how much of the game’s side content you check out. (Though, be warned, all the side content in this game beyond Riddler challenges are the same types of missions you do in the main campaign.)

    It’s a credit to Suicide Squad’s fantastic and satisfying combat that during most of these missions, I wasn’t bored out of my mind. But I’d be lying if I said I was having fun guarding the same plants or destroying the same crystals over and over and over again. At one point, I was tasked with escorting a slow-moving vehicle through a dangerous area. Normally, escort missions aren’t anything to celebrate, but it was a completely new type of mission, after 10 hours of play. I was pumped! And then that same type of mission popped back up multiple times afterward. (And yeah, escort missions still suck.)

    Worse, Rocksteady seems to understand how boring this might be, so some missions add annoying modifiers that force players to complete missions in specific ways. The problem is that sometimes these mods—like enemies only dying to grenades—didn’t fit with my character’s build. While you can switch between all four playable villains at any point in the open world when playing solo, during missions you are stuck with whoever you started the mission as. This made some missions extremely frustrating.

    It’s a shame because, as I said, the combat in this game is awesome. Top-notch shit. Guns feel dangerous and loud. Blasting purple alien monsters with a sniper rifle that sets them and nearby baddies on fire remained fun even after I did it 200 times. Also, shout-out to the shotguns in this game. They destroy enemies and feel incredible. I also enjoyed how mobile each squad member is, even the big tank-like character King Shark. Zipping around as a giant shark with a chaingun or flying around with a jetpack as Deadshot during big firefights is fun, even if I’m doing the same missions I’ve done a number of times before.

    Screenshot: WB Games / Kotaku

    There’s also a lot to dig into with the game’s combat system. There are elemental afflictions, various stats that can be modded, perks that can be unlocked, attributes to improve, ways to earn back your shield, ways to counter enemy attacks using precisely timed special moves, and a host of other things to keep in mind during and outside of fights. At times it can feel overwhelming and I imagine most players will pick a few strong guns, upgrade them when needed, and do fine. But for folks who like to really get into a game and craft perfect builds with tons of synergy, Suicide Squad provides more than enough options.

    Funnily enough, for the most part, at least, you can ignore that Suicide Squad is a live-service, always-online shooter. I played through the entire game solo and, with one exception, didn’t run into any server disconnects. The game also doesn’t bang you over the head with messages telling you to “Hop Online And Play With Pals,” or lock any content behind having a clan or playing with others. For a long time, it felt to me like a decent-enough game with some live-service stuff I could engage with if I wanted to, but that didn’t really interfere with my experience at all.

    Then I reached the end of the game, and things changed.

    Suicide Squad hides its true identity until the end

    Before the credits even rolled, as the game built toward a climactic encounter with Brainiac, I was told that, actually, there are 13 Brainiacs across the multiverse and I’ll need to kill all of them to save the day. To do this, players will need to engage in Suicide Squad’s endgame which consists of repeated missions and boss fights that award you a currency that lets you challenge new Brainiacs in different universes. When you arrive, guess what? You have to do a few more of those same missions you’ve been doing for hours and hours already before you get to fight Brainiac. Oh, and the final fight against Brainiac (spoilers) is a reskinned boss fight from earlier in the game against Flash. Womp womp. Credits roll.

    Instead of ending on a triumphant note with our squad proving they are more than just dirtbags, Suicide Squad ends by going, “You need to play for months and months to truly finish your mission. Get ready to play even more of the same shit over and over again, too.” It robs the game of a dramatic, satisfying ending and reveals its true nature to all: This is a forever game. A live-service shooter. WB and Rocksteady want you to play this game for a long time, all the while hoping you buy up skins and battle passes to make this extremely expensive bet pay off. It’s an extremely sour note to end the game on.

    A screenshot shows Deadshot shooting purple aliens.

    Screenshot: WB Games / Kotaku

    Sure, the combat is some of the best third-person shooter action I’ve played in years. And the story, cutscenes, and writing are as compelling as anything in the Arkham games.

    Yet, unfortunately, Suicide Squad just had to be something bigger than another 12-15 hour single-player adventure. It had to be a live-service video game that could support months or even years of content. The game does a good job of hiding this fact for a large chunk of its runtime, but by the end, it’s laid bare and impossible to ignore. That’s assuming you even reach the end and don’t get bored by the same six missions being copied and pasted around the city to pad things out and make Suicide Squad feel bigger than it really is.

    In the end, Suicide Squad is just…okay. Fine. Not amazing. Not a trainwreck. Folks wanting this game to be a complete disaster will be disappointed to discover a totally fine shooter that only succumbs to live-service corruption at the end. And for folks wanting something they can play for years, well, I hope you like shooting purple crystals over and over.

    Suicide Squad is a poster child for the kind of games that live between great and awful. While that might be enough for some, I can’t imagine the devs who worked hard on Suicide Squad (or publisher WB, who footed the bill for the game) wanted it all to end with what amounts to a shrug emoji. Yet, here we are. At least the shotguns are cool.

    .



    Zack Zwiezen

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  • If Publishers Want To Charge Players For Early Access, The Servers Have To Work

    If Publishers Want To Charge Players For Early Access, The Servers Have To Work


    Last year, we saw the rise of video game publishers offering a few days of early access to big AAA games for a price. This year, it’s only going to get worse as it seems every large game publisher is holding games hostage and charging players a ransom fee to play a few days early. But what happens when you pay $80, $90, $100, or even more for a game and early access to it and don’t actually get to play the game? Well, we’re seeing that play out with WB Games and Rocksteady’s Suicide Squad: Kill The Justice League. 

    After numerous delays, Rocksteady—the developer behind the Arkham games—finally (sort of) launched its next big title, Suicide Squad. But unlike the Batman games it previously developed, this new game is a live-service (yes it is) co-op looter shooter starring iconic villains like Harley Quinn. As a result, a lot of Batman fans were disappointed by the game’s reveal and things have only gotten worse with each delay, leak, gameplay trailer, and preview. And now, the game is out for folks who paid $100 (plus tax) on the game’s special edition, a version of the game that comes with some extra goodies and one significant “perk”: three-day early access. Yet, for most of January 29, players have been unable to play the game they spent all that money on.

    Technically, players in some time zones who purchased the game’s $100 deluxe edition were supposed to be able to start playing Suicide Squad today. That hasn’t been the case, though, because of a bug that meant some players booted up the game and discovered the entire campaign was already completed. Oops! In response, Rocksteady yanked the servers down and, because the game doesn’t have an offline mode (yet), that made it unplayable.

    Sure, the deluxe edition comes with some extra cosmetics and a free one-time-use token that lets you upgrade a battle pass to its premium version. But checking Twitter and elsewhere, it’s clear that most players bought the fancy version because they wanted to play the game early. And now they can’t.

    Normally, I’d say: Hey, games are hard to make and servers are complicated things to run, so let’s cut everyone some slack while they figure things out. Not this time though.

    Sorry, but if you treat early access to a video game as a premium marketing point—something you will advertise endlessly and hype up for weeks—you have to deliver that experience. Yes, I know there’s a blurb at the bottom of the store listing that says they can’t guarantee you’ll get to play 72 hours of early access. I know. But that doesn’t change the fact that WB happily took all of these players’ $100 pre-orders and won’t be able to provide them with what they wanted: early access.

    And there’s no way to fix that. If the servers are still down for most of tomorrow, players might—at best—get 24 hours of early access. WB isn’t going to delay the game for everyone else by two days to make sure the folks who paid more get to play “early.” They just get screwed and maybe learn a lesson: Don’t pay these publisher ransom fees to play something early.

    You aren’t actually playing games “early”

    Remember that these games, like Starfield and Mortal Kombat 1, aren’t actually being launched early for folks who pay extra. The game went through all the certifications, testing, checks and other hoops needed to launch a game on consoles. That’s the only way WB can sell you Suicide Squad on the Xbox Store or PSN. So all of these games are (assuming the servers are up) ready to launch for everyone. All the publisher is doing is delaying the game for a few days for the folks who aren’t willing to pay an extra fee on top of the standard $70 asking price.

    I know the argument that some people make is that this is a choice. If some people are willing to pay the money, why not let them? Because we shouldn’t let companies get away with being evil, greedy assholes just because someone out there is willing to go “Okay, sure, I’ll pay.” You think the world is a bad place now? Imagine if corporations could do whatever they want as long as someone, anyone, was willing to pay.

    So yeah, I get it. The market supports this. People will pay. Blah blah blah. But hopefully, what today has shown is that paying for early access is for suckers, especially for online-only titles. You pay more for a possibly less stable and more broken version of a game and the publisher can’t even guarantee you that you’ll actually get to play whatever you paid for early at all.

    Hopefully you can. And if not well, tough luck and enjoy your extra digital hats or whatever, I guess. Is that worth $100? I’m not so sure.

    .





    Zack Zwiezen

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  • Our Favorite Cosplay From WonderCon 2023

    Our Favorite Cosplay From WonderCon 2023

    WonderCon, held every year in LA at the Anaheim Convention Center, is a show we haven’t been able to get to for a few years, so it’s great that we’re now back and able to run a feature on some of the incredible cosplay present at the event for 2023.

    I haven’t been able to find attendance figures for the 2023 show (which ran in late March), but the 2019 event—the last pre-Covid one—brought in over 66,000 people, so I’d imagine this year’s event was in that ballpark.

    As usual all photos and video here are provided by Mineralblu, and you can check our way more of his stuff at his Facebook page. And as usual, every photo has a watermark on it detailing the cosplayer’s social media information and the character they’re cosplaying as.

    THIS IS WONDERCON 2023 BEST COSPLAY MUSIC VIDEO ANIME EXPO 2023 LOS ANGELES COMIC CON BEST COSTUMES

    Luke Plunkett

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  • Suicide Squad Gets Massive Delay, Might Be Gaming’s Newest Cursed Blockbuster

    Suicide Squad Gets Massive Delay, Might Be Gaming’s Newest Cursed Blockbuster

    Suicide Squad: Kill the Justice League, the upcoming online co-op action shooter from Rocksteady, has officially been delayed from its planned May release to February 2024. This follows a report of a previous delay in March and the release of new gameplay footage in February that was met with a flood of negative reactions from fans and critics alike.

    First revealed way back in August 2020, Rocksteady’s Suicide Squad game stars popular DC villains like Harley Quinn and Captain Boomerang and is based on a long-running series of comics about villains being recruited by government agent Amanda Waller to take on wildly dangerous threats and complete ethically dubious missions. It’s also connected to the Arkham games, unlike 2022’s previous DC co-op flop, Gotham Knights. But if you were still excited to play Rocksteady’s next big game, you’re going to have to wait nearly a year.

    On Thursday, following a March report about a possible delay from Bloomberg, WB Games and Rocksteady officially confirmed that their Suicide Squad game has been delayed until February 2, 2024.

    We have made the tough but necessary decision to take the time needed to work on getting the game to be the best quality experience for players. Thank you to our amazing community for the continued support, patience, and understanding. There is so much more to share in the months ahead and we look forward to seeing you in Metropolis next year.

    What this might mean for the Suicide Squad game

    In March, Bloomberg reporter Jason Schreier explained on Twitter that the then-reportedly short delay was likely not intended to “overhaul the core gameplay” and instead would be just about “polishing” what was already present. However, the delay announced today turned out to be much lengthier than first reported, and it seems that the devs are going to have a lot more time to possibly rip out some of the live-service aspects prospective players reacted cooly toward.

    While I’m not sure you can expect WB and Rocksteady to rip out all the live-service crap, multiple currencies, or the game’s always-online requirement, I wouldn’t be shocked if some of that stuff got cut or streamlined by the time the game finally comes out in 2024. (Assuming no further delays, of course.) Fully expunging all live-service aspects seems unrealistic, and would require a much longer and more expensive delay.

    Also, keep in mind, this isn’t the first time Rocksteady’s DC shooter has slipped. Suicide Squad: Kill the Justice League was originally scheduled to ship last year, but in early 2022 it got delayed until spring 2023. Now the troubled shooter will miss that planned release date, too. And while it’s not nearly as much of a saga as Ubisoft’s oft-delayed pirate game, it’s starting to feel like Suicide Squad might be the next AAA video game cursed to be forever stuck in development hell. Let’s hope it gets out soon for the sake of all the folks working on it.

    Update 4/13/2023 4:35 p.m. ET: This post was originally published on March 9, 2023. It has been updated and expanded to account for the official announcement of the game’s delay into 2024. 

    Zack Zwiezen

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  • Gotham Knights Is Kinda Mid

    Gotham Knights Is Kinda Mid

    Robin looks out over a middling open world.

    Screenshot: Warner Bros. Games

    Gotham Knights came out a week ago and I’ve found it exceedingly difficult to find anything to love about the open-world loot brawler. Red Hood’s snickerdoodle recipe, maybe? The latest Batman game borrows from a ton of other, mostly better rivals, and struggles to craft a clear identity in the process. Kotaku’s Levi Winslow also spent the last week trying to save Gotham city from feuding gangs and supervillains, and the two of us sat down to try and hash out what the game does well, what it does poorly, and all the ways it left us confused.

    Image for article titled Gotham Knights Is Kinda Mid

    Levi Winslow: Ok. So, like, I feel Gotham Knights is a bifurcated game, something that has two separate identities living within itself. First, there’s the narrative action-adventure stuff where you’re solving crimes, meeting the villains, beating up goons before getting a cutscene taking you back to The Belfry. That is a solid gameplay loop. Then you hit the open world. I don’t dislike it, There’s some enjoyment in grapple-hook-jumping from one rooftop to another, but the RNG RPG-ness of it, the Diablo-like nature to the unnecessary loot grind, makes for some of the most tedious parts of the whole game. What do you think? How do you feel about the linear narrative juxtaposed with the open-world grind?

    Ethan Gach: I’m incredibly underwhelmed by both so far. Everything just fits together so awkwardly, and I mean everything. The individual scripted cutscenes? Great. Love ’em. Completely fine. But everything else, going room-to-room in a story mission, crime-to-crime in the open world, and even enemy-to-enemy during the big brawls, all just feels rough and uneven and not good. Like you could describe the back-of-the-box bullet points of this game, and I’d go, sure, that sounds fine. It’s not the new Arkham I want, but I love the Batman comics, I love the universe, lets go jump off some rooftops and solve some mysteries. And yet almost nothing in this game feels actually good to do in my opinion.

    The gang solves crimes using a super computer.

    Screenshot: Warner Bros. Games / Kotaku

    Levi: Can’t argue with you there. The gameplay is especially clunky and imprecise. I don’t mind the combat. It isn’t as smooth as Marvel’s Spider-Man or as impactful as the Arkham games, but it definitely carries more weight and feels way better than Marvel’s Avengers, which is the closest comparison I could give. Like you said, something about it all just feels off and awkward. I really can’t stand the stealth and how sticky and slippery the characters are. You wanna open this chest after busting some skulls, but you gotta stand in this exact spot to trigger the contextual button input. Deviate from it just a little bit, like barely even a centimeter, and the prompt will disappear. Or you’re perched on this ledge to scope the area, looking for some stealth takedowns but, whoops, you accidentally flicked the left stick forward and now your vigilante has just jumped off and lands in front of the enemies you were trying to stealth. It’s frustrating.

    Ethan: Yeah I basically haven’t even bothered with stealth for that reason, especially because the rest of the incentives feel like they are pushing me toward just complete chaos. Who have you been playing as? I’ve rotated every mission, but so far I think Red Hood is my favorite, mostly because he feels the most substantial and least slippery. Batgirl is a close second.

    Levi: Lol, I’m just a perfectionist who wants to complete all the challenges. So when it’s like “Perfect whatever number stealth takedowns,” I’m like, “Bet.” But yeah I started with Nightwing, then switched to Batgirl, who’s been my main ever since. She’s just so OP, it’s insane. I’ve heard Red Hood is pretty good so I’m gonna have to give him a try. What do you think of Robin? Considering how frustrating stealth is, I couldn’t imagine playing him because of how stealth-focused he is. His bo staff’s looks cool.

    Batgirl takes to the streets on her motorcycle.

    Screenshot: Warner Bros. Games / Kotaku

    Ethan: There are too many big enemies and dudes that will come at you from off-screen, to the point that I just didn’t want to bother with Robin after the first time I tried him. I also really don’t like Gotham Knights’ version of the character. I’m a huge fan of The Animated Series’ take on Tim Drake, and this feels more like a weird cross between Spider-Man’s Peter Parker and Star Wars Jedi: Fallen Order’s Cal Kestis, if that makes any sense.

    I also don’t really feel any compulsion to grind, which is weird, but I think mostly stems from just how diffuse everything is. There are not nearly enough villains in this world to beat up to sustain an entire upgrade and crafting loop.

    Levi: Very that, both on Robin’s timidity and the unsatisfying number of villains in the open world. Gotham here truly feels lifeless. Sure, there are citizens wandering the streets and GCPD patrolling their headquarters (or getting bullied by some dudes), but there’s no energy to the city. I know I compared Gotham Knights to Marvel’s Avengers—which I admittedly did like for a hot minute—but I can’t help but wanna play Marvel’s Spider-Man every time I’m protecting Gotham. There’s something about the bland color palette and the sameness of the districts that strips Gotham of its character.

    Ethan: I think the city itself looks cool, and I like the way they tried to play off the four heroes’ iconic color palettes with the neon lights and how steam and fog hang on the skyline. But I also kept thinking of Spider-Man, mostly because I was always frustrated I couldn’t chain the grappling hook together like I was web slinging.

    Nightwing encounters an important clue marked "top secret."

    Screenshot: Warner Bros. Games / Kotaku

    I think a large part of that is how much space you have to cover because of how scattered the actual things for you to do are. I would have preferred a much smaller but denser section of the city than having to hopscotch around all the dead space. Usually, open-world games thrive on constantly finding things on the way to your objective that distract, intrigue, and send you down an entirely separate rabbit hole. Here it really does feel like moonlighting as an Uber driver in the worst-paved metropolis in the world.

    Levi: Yeah, like, there really isn’t a whole lot to do in this world. And what’s available to do is incredibly repetitive: Go here, beat up some guys, check out a clue, escape before GCPD shows up, rinse and repeat. Don’t get me wrong, I’m having fun dominating dudes as Batgirl. But the fun isn’t as satisfying as in other, better superhero action games that have come out recently.

    Ethan: I also feel like the game is in a very weird place tonally. Batman’s family is left to figure out what their relationships are without him to orient them, but they are all pretty unfazed by the actual fact that he’s dead. And despite the dramatic premise, things get off to a very slow start. I will say I prefer aspects of Gotham Knights’ gameplay to Marvel’s Avengers’—whose combat felt indistinct and very much in the licensed game bucket—but the way the latter was shot felt like a much better approximation of the feel of the MCU than Gotham Knights is for the DCU.

    Batgirl demolishes a guy.

    Screenshot: Warner Bros. Games / Kotaku

    As a Destiny guy who loves a mindless gameloop I can sink into at the end of the day, I thought I was primed to see the glass half full in Gotham Knights, but that’s just not what’s happened.

    Levi: Same. I really wanted a mindless loop that offered solid gameplay with an intriguing story, and Gotham Knights misses the landing. There are good elements here, don’t get it twisted. The combat is fine, serviceable actually. And the sometimes tender, sometimes tense moments between characters during cutscenes is captivating. But the actual meat and potatoes of the game, the core gameplay loop, just isn’t as satisfying as I was hoping. I’ll finish it, though. I’ve completed Nightwing’s Knighthood challenges to get his Mechanical Glider, so I gotta do the same for Batgirl. And I wanna play some co-op to see just how untethered the experience is, but I can’t imagine thinking too much about Gotham once I finished the story. It isn’t sticking in the same way Marvel’s Spider-Man did.

    Maybe that’s an unfair comparison, but truly, in my head canon, Gotham Knights is somewhere between Marvel’s Spider-Man and Marvel’s Avengers. It’s fine, but I don’t know if that’s necessarily a good spot to be in.

    Nightwing is tired of patrolling Gotham like a gig worker on Fiverr.

    Screenshot: Warner Bros. Games / Kotaku

    Ethan: I’m still only about halfway through the game, but feeling much less generous. It’s an indecisive mix of a bunch of games without any one solid thing to hold onto. The co-op that I’ve tried so far is very decent overall, and I think certainly sets a kind of standard for games like Far Cry—which have traditionally struggled with multiplayer that feels consistent and rewarding—to aim for.

    But man, every aspect of the Batman mythos recreated here feels like it’s done better elsewhere. Maybe when the four-player mode comes out it’ll be closer to the 3D brawler it should have been. At this point I almost wish it were a live-service game. At least then there might be a shot at a better 2.0 version a year from now.

    Levi: Right? Gotham Knights certainly feels like it could’ve been a live-service game. I’m hoping that four-play co-op mode Hero Assault extends to the open-world stuff too. There are four heroes. This game should be chaotic as hell, kinda like that underground Harley Quinn mission with that punk rendition of “Livin’ La Vida Loca.” That, so far, has been the most memorable part of the whole game.

    Ethan Gach and Levi Winslow

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