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Tag: Graphics cards

  • Oh, Hey, Halo Infinite Works On PCs With Nvidia Graphics Cards Again

    Oh, Hey, Halo Infinite Works On PCs With Nvidia Graphics Cards Again

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    Screenshot: 343 Industries / Claire Jackson / Kotaku

    It ain’t perfect, but damn do I love Halo Infinite. So naturally, I wasn’t all too thrilled when it suddenly kept crashing before it even reached the main menu and nothing seemed to fix it. Verifying the game’s file integrity, reinstalling it, restarting Windows, casting spells and rituals in the forest. Nothing! Turns out, the problem for me and many other players was that we were using Nvidia driver 555.99.

    Released on June 4, 2024, Nvidia Game Ready and Studio Driver 555.99 caused quite a bit of havoc for many fans of Halo Infinite as it rendered the game unplayable for most who had an Nvidia card and were timely with their driver updates. The workaround, of course, was to roll back to driver version 555.85. Halo developer 343 Industries acknowledged the issue early on. It released a statement via the official Halo Support X account stating that it was working with Nvidia to be sure the issue wouldn’t persist into the next driver update. Thankfully, driver version 556.12 was released on June 27 and lets Halo Infinite launch and run without issue.

    How to update your Nvidia driver to play Halo Infinite

    Odds are if you found your way to Nvidia driver 555.99, you probably know how to update your system to the latest version to get back into some Halo. If not, you can download the driver via Nvidia’s GeForce Experience app (which is how I prefer to manage my drivers), or by downloading the driver directly from Nvidia’s website. The latter is a handy way to locate past drivers should you run into any other issues.


    While rolling back to the previous driver was the solution to playing Halo Infinite on a PC with an Nvidia card, it’s usually preferable to keep your machine’s drivers as up-to-date as possible. But now that 556.12 fixed the Halo issue, I have a can of Monster energy, an aggressively frantic metal playlist, and endless rounds of Husky Raid with my name on them.

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    Claire Jackson

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  • Nvidia’s RTX 4090 Graphics Card Frenzy: Supply Crisis Hits Hard Amid Global Demand Surge and US Sanctions

    Nvidia’s RTX 4090 Graphics Card Frenzy: Supply Crisis Hits Hard Amid Global Demand Surge and US Sanctions

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    Nvidia Corp (NASDAQ:NVDA), a leading player in the semiconductor industry, finds itself at the center of a supply crisis exacerbated by heightened demand for its RTX 4090 graphics cards.

    The shortage of these cards, particularly pronounced in regions like Southeast Asia and Taiwan, underscores the challenges facing consumers and manufacturers alike.

    This surge in demand comes amidst the backdrop of tightened export controls on advanced chips to China by the U.S. government, further complicating supply chain dynamics, Nikkei Asia reports

    Also Read: Nvidia’s Key Market China Wants To Beat US Embargo, Boosts Chipmaking Machinery Imports by 14%

    Consequently, retailers report steep price hikes of up to 60% since the chip’s launch in 2022, as buyers scramble to secure available inventory for resale in lucrative markets like China and Hong Kong.

    This frenzy surrounding the RTX 4090, coupled with the sustained demand for Nvidia’s H100 chips used in AI training, exacerbates the semiconductor shortage, impacting gaming enthusiasts and industries reliant on advanced computing technology.

    Last October, purchasing agents emptied shelves in a frenzy at Taiwan’s Guanghua Digital Plaza, particularly for Nvidia’s sought-after RTX 4090 graphics cards. These agents, flush with cash, aimed to exploit a lucrative price gap by reselling the cards in markets restricted by the U.S.

    The RTX 4090, initially designed for rendering high-quality images in video games and capable of AI model training, found a booming market in Hong Kong and China despite the U.S. sanctions kicking in. Previous reports highlighted how U.S. sanctions led to the emergence of a captive underground market for AI chips in China.

    Meanwhile, Nvidia has begun accepting pre-orders for its latest AI chip, the H20, explicitly designed for the Chinese market to directly challenge Huawei Technologies Co’s similar offerings in terms of price.

    Meanwhile, industry experts echo concerns regarding the broader semiconductor industry. Foxconn Chairman Young Liu and Wistron Chairman Simon Lin caution about the uncertainties looming over consumer electronics amid geopolitical tensions and trade disputes. They emphasize the importance of adapting to geopolitical shifts and diversifying supply chains to mitigate risks.

    Furthermore, Towa’s CEO, Hirokazu Okada, highlights the robust demand for artificial intelligence chips, reflecting the growing reliance on AI technology across various sectors.

    Acer Chairman Jason Chen’s remarks on expanding manufacturing efforts in India align with the broader trend of tech companies seeking to capitalize on emerging markets and navigate evolving regulatory landscapes.

    Price Action: NVDA shares traded lower by 0.15% at $699.92 on the last check Thursday.

    Disclaimer: This content was partially produced with the help of AI tools and was reviewed and published by Benzinga editors.

    Photo via Wikimedia Commons

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    This article Nvidia’s RTX 4090 Graphics Card Frenzy: Supply Crisis Hits Hard Amid Global Demand Surge and US Sanctions originally appeared on Benzinga.com

    © 2024 Benzinga.com. Benzinga does not provide investment advice. All rights reserved.

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  • New Starfield Patch Finally Adds Those Graphics Options You Wanted

    New Starfield Patch Finally Adds Those Graphics Options You Wanted

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    Screenshot: Bethesda

    After some beta testing, Bethesda has released Starfield’s latest patch for PC and Xbox. This new update adds DLSS support, the ability to eat food you find in the world instantly, some much-needed graphical options, and plenty of bug fixes, too.

    Starfield’s 1.8.86 update is now live on Xbox Series X/S and PC. This update was first beta-tested via Steam earlier this month. It appears those tests went well, as Bethesda has now pushed the new update live for everyone. This means that after months of paid mods and community drama, Starfield finally has official DLSS support, letting folks with compatible Nvidia graphics cards use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation. But that’s not all that’s been added in this update.

    The new 1.8.86 update also adds the ability to eat food and drink items that you find in the world without having to pick them up first and chow down on them via the inventory screen. It’s a small change, but it should help keep you immersed in the world and spend less time digging through menus. Plus, it will be fun to just run around places and eat every Chunk I see like an out-of-control cartoon character.

    This patch also adds brightness and contrast sliders to the massive open-world space RPG. There are some HDR brightness settings, too for platforms that support that. And yes, it’s still wild that in 2023 a big-budget AAA video game from a veteran game studio shipped without brightness and contrast sliders. What a world!

    Anyway, here are the full 1.8.86 patch notes for Starfield:

    PERFORMANCE AND STABILITY

    • Addressed a number of memory-related issues and leaks.
    • Added some GPU performance optimizations, which will be more impactful on higher-end cards.
    • Improved renderer threading model, improving CPU usage most notably on higher-end systems.
    • Various stability and performance improvements.

    GAMEPLAY

    • Added the ability to eat the food placed in the world.
    • Adjusted stealth to be a bit more forgiving.
    • Fixed an issue where Andreja’s head would stay permanently cloaked.
    • Fixed an issue that could prevent players from firing their weapons.
    • Fixed issues where some NPC could be seen not wearing clothes (Note: This issue may resolve itself over time).
    • Fixed an issue where already in-progress skill challenges could stop progressing after reaching “the Unity” and starting a new game.
    • Fixed an issue that could temporarily prevent opening the inventory or saving after entering “the Unity”.
    • PC: Fixed an issue where mouse movement could be choppy.
    • Fixed a rare issue that could cause the home ship to be lost.
    • Fixed an issue where the ship services technician might be missing.
    • Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.

    GRAPHICS

    • Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
    • Optimized initial shader compilation that occurs on start-up.
    • Added the ability to adjust Brightness and Contrast in the Display Settings menu.
    • Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
    • Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
    • Fixed various visual issues related to the new FOV slider options.
    • Improved the appearance of the eyes on crowd characters.
    • Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
    • PC: Addressed additional visual issues related to DLSS.

    QUESTS

    • All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
    • Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
    • Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
    • Eye of the Storm: Fixed an issue where players’ quest progression could potentially be blocked due to a missing docking prompt.
    • Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
    • No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
    • Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
    • Sabotage: Fixed an issue where David Barron could potentially not be found by players.
    • Short-Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
    • The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.

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    Zack Zwiezen

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  • Half-Life 2 Will Soon Have Ray-Tracing

    Half-Life 2 Will Soon Have Ray-Tracing

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    GPU manufacturer Nvidia announced its plans to remaster, with full ray-tracing, Valve’s 2004 first-person shooter Half-Life 2 on August 22. Development will be handled by myriad Half-Life 2 mod teams, including those that made Half-Life 2: VR, united under new studio Orbifold, and it’ll be released for free.

    Half-Life 2 RTX, which “is early in development,” a blog Nvidia posted to its site says, does not yet have a release date, but it relies on the tech company’s also unreleased, free modding platform RTX Remix. Through its “latest version,” Nvidia says, Orbifold is “rebuilding materials with Physically Based Rendering (PBR) properties, adding extra geometric detail via Valve’s Hammer editor, and leveraging NVIDIA technologies including full ray-tracing, DLSS 3, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers.”

    A trailer showcasing stunning improvements to environments indicates as much. But before any diehard fans get giddy about their favorite game’s makeover, it seems likely that, when Half-Life 2 RTX releases, it’ll be hard to find a PC that can handle it.

    Nvidia’s free-to-play modding project from earlier this summer, Portal: Prelude RTX, currently has a “mostly negative” review rating on Steam because of frequent crashes (and bad puzzles).

    “I figured I would give this a shot,” says a top-voted review. “I have a 13900K, a 4090 [GPU], 64 gigs of RAM, and the most recent drivers and patches. Nope, the game lasted about 10 seconds before it froze with stuttering audio.”

    But, you know, we’re talking about free mods. There are few meaningful setbacks to trying out Half-Life 2 RTX once it’s out, especially as its source material, as Riley MacLeod says with Delphic pronunciation in a 2016 Kotaku review, is “a place more than a game.”

    “It creates a player who is in control,” he writes, “who can effortlessly navigate the game world to do what they want to do, who feels confident and empowered and all the words games trip over themselves to promise us now.”

     

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    Ashley Bardhan

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