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Tag: Grand Theft Auto V

  • 10 Video Games That Feel Like Playing A Movie

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    Do you ever find yourself sitting in the movie theatre, yelling at the screen, annoying everyone around you? You just can’t help yourself! If those movie characters would just make better decisions, then you wouldn’t feel compelled to tell them what to do! Do you ever wish you could control the actions of movie characters? With a little known technology called “video games,” now you can. Picture this: a movie where you get to call all the shots. You want the main character to jump off a cliff? That’s your prerogative. With these 10 video games that feel like playing a movie, you get to be the director, the actor, and the screenwriter all at once!

    Venom Snake sits in a helicopter in "Metal Gear Solid: The Phantom Pain"
    (Konami)

    Created by the incomparable game designer genius Hideo Kojima, the Metal Gear series is easily one of the most cinematic video game franchises ever made. A military alternate history that takes place across decades, each game in the series feels like its own film sub-genre. Metal Gear Solid is a gritty 90’s spy thriller. Metal Gear Solid 3 is a 60’s Cold War flick with its own James Bond-style theme song. Metal Gear Solid 4 is a sci-fi dystopian epic. But when it comes to pure cinema, Metal Gear Solid 5: The Phantom Pain is the franchise’s crown jewel. Centered around a mercenary company caught in the middle of the Russia-Afghanistan war, the plot follows a grizzled soldier’s attempt to seek revenge against the man who nearly destroyed everything he and his comrades built. When your main character is motion captured and voice acted by Kiefer Sutherland himself, you know you’re making video game movie magic.

    The Last of Us Series

    Ellie in The Last of Us Part 2
    (Sony Interactive Entertainment)

    The franchise that elevated video game narratives into full blown Oscar bait, The Last of Us series feels like a play-through of a Best Picture winner. The franchise is set in a post-apocalyptic world ravaged by a fungus, one that has turned human beings into mushroomy zombies. The first game follows grizzled smuggler named Joel on his quest to deliver his most precious cargo yet: a little girl who is immune to the virus. While the brutal gameplay and emotional weight of the game make it feel like post-apocalyptic greats such as Children of Men and 28 Days Later, the true “movie” quality of the games comes from the choices that it forces you to make. Much of the series’ narratives revolve around morally complicated choices that are made for you, that the game expects you to execute on. And when I say “execute,” I mean that in the most homicidal sense of the word. You are not the main character – their choices are their own. You might control the pace of the plot, but you can’t change the script.

    Hellblade: Senua’s Sacrifice

    (Ninja Theory)

    If A24 ever decided to make a game, it would probably look a lot like Hellblade: Senua’s Sacrifice. A mythological folk horror, the plot follows 8th century Pict warrior Senua on a quest into Helheim in order to save the soul of her lover. Carrying her beloved’s severed head with her, Senua navigates the abyss at the cost of her own sanity. Deeply cerebral, the game is essentially a downward spiral into madness – Senua’s mental state becomes more tortured the deeper she goes. The boss fights are close quarters affairs that feel more like nightmare sequences than standard gameplay combat. There’s something deeply troubled about this game – it’s a haunted version of The Northman. A decaying Green Knight. Beowulf dipped in blood.

    Red Dead Redemption 2

    A man rides a horse while carrying a gun in the game 'Red Dead Redemption 2'
    (Rockstar Games)

    While Red Dead Redemption was an epic Western in its own right, the sequel upped the cinematic feel of the series to Sergio Leone levels. Set in the dying days of the Old West, the story follows a group of outlaws on the run from the long arm of the law – and they’re running out of places to hide. As Pinkerton agents close in on all sides, the gang’s charismatic leader Dutch van der Linde slowly begins to lose his composure, while the group’s strongman Arthur Morgan begins to question the morality and sustainability of the outlaw life they lead. Red Dead Redemption 2 is bigger than a movie, it’s an entire HBO series like Deadwood. A larger than life epic about one man’s relationship to honor – honor upheld or left behind.

    Grand Theft Auto V

    The cast of "Grand Theft Auto V" looking ready for business
    (Rockstar)

    The ultimate video game satire, Grand Theft Auto V is a sardonic reflection on the modern age. It feels like if Black Mirror abandoned its sci-fi trappings and decided to take a stab at the world of today – painting L.A. with its dark and cynical brush. Set in the mirror world of Los Santos, the story follows a trio of criminals from separate walks of life, all attempting to get rich quick in a rat race world. It’s got the madcap crime thriller humor of a Guy Ritchie movie combined with the American sleaze of Heat and Scarface. Nasty people in a nasty world who are tired of keeping up nice appearances – not that the sociopathic Trevor was ever concerned about his appearance to begin with, but you get what I mean.

    Okami

    A wolf with a burning shield on her back stands gloriously in "Okami"
    (Capcom)

    One of the most underrated games of all time, Okami feels like a Studio Ghibli film that never was. The plot is set in mythological Japan, and the player takes control of a wolf named Amaterasu who is the reincarnation of the sun goddess. Winding her way through a stunning, brushstroke world, Amaterasu comes face to snout with characters from Japanese folklore. Maiden devouring serpents, drunken samurai warriors, demon-possessed royals, wandering gods, and young girl who was born out of a stalk of bamboo. While it lacks the cinematic cutscenes of more modern games, it makes up for it with is gorgeous brushwork worlds that feels straight out of Princess Mononoke.

    The Uncharted Series

    An adventurer stands in front of smoldering wreckage of a plane in the desert in "Uncharted 3"
    (Naughty Dog)

    The video game version of Indiana Jones, the Uncharted series is a Spielberg-esque globe trotting romp. The franchise follows historian and adrenaline junkie Nathan Drake on his never-ending quest for artifacts lost to time. The game takes the player into classic adventure film worlds: steaming jungle ruins, forgotten mountain temples, lost cities of the desert, and forgotten coves where pirates stashed loot long ago. With its run and gun play style and stunning set pieces, the game feels like you’re flying by the seat of your cargo pants. The train level in Uncharted 2? Perhaps one of the cinematic gaming sequences ever designed.

    Detroit: Become Human

    An android looks inquisitive in "Detroit: Become Human"
    (Quantic Dream)

    Building off of the “playable movie” groundwork of genre pioneer Heavy Rain, Detroit: Become Human is a sci-fi epic that stands alongside Blade Runner. Taking place in 2038, the action is set in a world where androids live alongside humans – though they are (supposedly) deprived of free will and emotion. You cycle between playing as one of three androids – a police investigator, a housekeeper, and a caretaker for an elderly painter. After bearing witness to a morally grey legal system, domestic abuse, and android discrimination respectively, each character embarks on a “choose your own adventure” style journey that will change their city forever. There aren’t traditional combat sequences, rather playable cutscenes with timed dialogue options and the choice between different prescribed actions. It’s the most traditionally “cinematic” game on this list – a movie where instead of yelling at the screen when a character makes a bad decision, you can yell at yourself when you make one.

    God of War

    A man holds a young boy's face in his hands in an image from the game God of War
    (Santa Monica Studio)

    While the God of War franchise made a name for itself with its breathtakingly cinematic combat sequences, the series reached its video game movie apex in the modern era. God of War trades the hack and slash brutality of its predecessors to tell an emotional story based around an older and (somewhat) wiser Kratos – an emotionally stunted man attempting to bond with his young son. The most cinematic aspect of the game is its “one take” cinematography. The “cutscenes” don’t cut at all, but rather the game’s over the shoulder camera simply tracks the characters cinematically during narrative moments. Like Metal Gear Solid 5: The Phantom Pain, the lack of cuts make the game feel as impressive as real one take wonder films like Victoria – made all the more jaw dropping by its mythological magnitude.

    Max Payne 3

    A man with a shaved head jumps through the air in "Max Payne 3"
    (Rockstar)

    An underrated Neo-noire gem, Max Payne 3 plays like a combination mobster movie and gritty crime thriller. The plot follows alcoholic hero Max Payne, whose marksmanship skills are equally as sharp as his one-liners. Hired to serve as a bodyguard to a wealthy South American family, things quickly go awry after the family’s socialite children are kidnapped by criminals. The gameplay is made cinematic as hell through the use of “bullet time” which allows Max to launch himself through the air in slow motion while picking off foes with surgical precision. The plot unfolds with the brutality of crime epics like City of God and Elite Squad, buoyed by Max’s dry humor noir witticisms – “I had a hole in my second favorite drinking arm” is a favorite line to this day.

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    Sarah Fimm

    Sarah Fimm (they/them) is actually nine choirs of biblically accurate angels crammed into one pair of $10 overalls. They have been writing articles for nerds on the internet for less than a year now. They really like anime. Like… REALLY like it. Like you know those annoying little kids that will only eat hotdogs and chicken fingers? They’re like that… but with anime. It’s starting to get sad.

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  • The Best GTA Games, All 12 Ranked

    The Best GTA Games, All 12 Ranked

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    Rockstar’s Grand Theft Auto franchise is one of the most popular and most profitable video game series in the year, and for good reason. They’re fun, they’re a real power fantasy, and they’re also the embodiment of the sandbox game that lets you do anything. Here’s our ranking of all 12 GTA games, from worst to best.

    12. Grand Theft Auto

    Image Source: Rockstar Games

    Let’s make one thing clear, none of the games on this list are bad. They not only helped to crate a whole new way of playing, but they have been influential in everything from design to tone. The game that started it off may be ‘last’ on this list, but that’s only because each of the games that followed it up were so incredible.

    The top down view may have been a bit difficult to get used to at first but once you got a hold of the freedom offered it became clear that this was a truly special game. Of course, it would be just a glimpse of the insanity that players would experience in the series’ future. The cities present in GTA (Liberty City, San Andreas, and Vice City) would become well known in the future as gaming evolved into something much bigger.

    11. Grand Theft Auto 2

    Image Source: Rockstar Games

    GTA 2 followed the mantra of “don’t fix it if it ain’t broke.” The game played almost identically to the first release, with its focus on thievery and more violent felonies in order to rack up points and progress in the game. Instead of taking place in a recreated city of the real world though, it instead takes place in Anywhere, USA, a somewhat futuristic city where apparently crime is still high.

    One new aspect added to this GTA was the gang system. Doing missions for one gang could potentially upset another causing serious problems for you and your constituents. It added a fun dynamic that took the game from just straight chaos, to having to actually think about what you did next. 

    10. Grand Theft Auto: London 1969

    Image Source: Rockstar Games

    GTA: London 1969 is technically an expansion to the original game (and also the first expansion to ever appear on the PS1). But, like with every successive entry, London 1969 manages to throw something into the mix that shows off the dev’s desire to keep improving.

    The 30 vehicles and 39 missions were more than enough, but changing all the language to match the setting of the new location, adding some cameos, and having the disk double as an audio CD made this game amazing. It showed that the team was more interested in creating something new than just rehashing the same old thing.

    9. Grand Theft Auto: Vice City Stories

    Image Source: Rockstar Games

    Liberty City Stories attempted to do the same thing that its predecessor Liberty City Stories did by creating a unique story set in the world of the critically acclaimed Vice City. The story is amazing, there’s no denying that. Vic Vance is out for blood after tying to live an upstanding life and being backed into a corner by a shady superior. It hits all the right narrative notes, but when it came to the delivery of the game, there were issues.

    The game had some trouble running on the PSP. It was great that Rockstar was more ambitious this time around, but performance is very important. The PS2 port fixed some of these issues, but was yet another almost completely direct port. Though a few activities were added, the upgrade to PS2 could have done so much more aside from just fixing some loading issues. Instead it brought you the very same game a few months later and proved to be a missed opportunity.

    8. Grand Theft Auto: Liberty City Stories

    Image Source: Rockstar Games

    Liberty City Stories was Rockstar’s first direct stab at making an original GTA for a handheld device. This one took players back to good old Liberty City and gave you control of a new protagonist, Toni Cipriani. It did much more than just gave you a new face though.

    Liberty City Stories also brought in a lot of the advancements from games that followed GTA III such as motorcycles, more interiors, and the ability to change clothing. It was a game that built upon the new base and was a solid entry on the PSP. Unfortunately, the PS2 version didn’t change anything and instead just ported the game over making it seem lazy in comparison. Liberty City Stories was solid on the PSP but didn’t do anything special on console and that pretty much held the game back from pushing past some of its fellow GTA entries.

     7. Grand Theft Auto IV

    Image Source: Rockstar Games

    Grand Theft Auto IV was the first ‘next gen’ entry into the series after an extremely large run on both the PS2 and PSP. It brought players back to Liberty City once again, the city that ushered the series into the third dimension on consoles, and it introduced a lot of new mechanics…maybe too many.

    The new graphics, lovable protagonist (Niko Bellic), and rich open world helped reestablish just why this series is so loved. Everyone other than Niko, though? They for some reason felt the need to constantly hound you at every single turn to go bowling, or some other trivial act. The social aspect added to characters was great, but very overdone. The game also took a step back in terms of customization and really moving up in the world, most likely to refocus.

    All in all, GTA IV set up a solid foundation that would be capitalized on a bit later, but its initial outing was impressive to say the least.

    6. Grand Theft Auto: Chinatown Wars

    Image Source: Rockstar Games

    Nintendo wanted in on the GTA action, and who could blame them? The series was hot, and its take no prisoners style while delivering the best in action gameplay was applauded with each release. But who could’ve expected that it would be so damn good?

    Chinatown Wars was a surprising return to the top down days of the past, only this time you could rotate the camera to get a better angle of the action. A deeper story set in GTA IV’s version of Liberty City, a new protagonist, and a comic book look made this entry pretty unique, which isn’t easy in this day and age. Plus the DS was used magnificently. The touch screen handled your bombs, radio, PDA, and map, while you took care of business on the top screen. The PSP version of course had to switch things around due to lack of a touch screen, but still managed to make it work and stay enjoyable.

    Instead of dumbing things down for the smaller systems, the game was allowed to evolve by leveraging the different tech. It was not only a great GTA for handheld but a truly great GTA, period.

    5. Grand Theft Auto: San Andreas

    Image Source: Rockstar Games

    San Andreas is often overlooked when discussing the best GTA games out there, and its largely due to the solid presence that another entry in the series had on the same platform. There’s also all of the attention it got for the whole ‘Hot Coffee’ situation, and that seemed to represent the game more than the actual game itself. San Andreas brought players into a world where low-riders and Chuck Taylors were badges of status, hip-hop controlled the streets, and you could go from a nobody to a mansion on the hills with just a bit of hard work…and a lot of bullets.

    San Andreas introduced a lot of RPG elements such as skill upgrades, character customization that affects how NPCs interact with you, the ability to learn different styles of combat, acquiring property, and even maintaining your health. It was a lot too chew on, and for some the game was a bit too ambitious but it gave the game a strong sense of its own identity.

    Gang wars, car mods, new types of crime, and even the ability to go into debt made the world seem more alive. It may have been a bit too ambitious for the PS2 platform, but it was the first view at what Rockstar was working on for the future. 

    4. Grand Theft Auto: Episodes From Liberty City

    Image Source: Rockstar Games

    GTA IV set up a solid foundation, but it was admittedly lacking in some departments. Although Niko was likable and easy to relate to (right down to the annoying family), the game itself felt like it really limited players in their personal progression unlike previous entries. The Ballad of Gay Tony and Lost and Damned took the world and injected new personality, action, activities, and standalone stories that were tough to put down,

    Lost and Gay Tony’s respective protagonists, Johnny and Luis, were two very unique individuals caught up in their own troubles as the events of the main game are taking place. Luis in particular is lead to a new life after being present during Niko’s bank robbery with Patrick, setting off a chain of events full of expensive cars, a fabulous nightlife, and lots of death.

    Each of the expansions also brought back a lot of elements that were in past games but didn’t make the cut for Niko’s adventure such as gang wars, fight clubs, multiple different employment opportunities, and a wider range of weapons and vehicles. Episodes From Liberty City turned GTA IV into the over the top adventure everyone expected when the game first released, and showed us that characters rule by letting each protagonist feel brand new even though everything took place in the same world.

    3. Grand Theft Auto III

    Image Source: Rockstar Games

    If you’re a fan of the series, there is no way you can hear the name of this title and not have your heart swell as the nostalgia washes over you. While the top down games introduced the franchise to the masses, it was GTA III that defined the series going forward. From the moment you first set eyes on the 3D Claude (so that’s his name) you know that this is going to be something you’ve never experienced.

    It’s the game that brought mayhem and helped to define an open world to 3D gaming and be copied to no end for many years to come (it’s still happening). It put the series on the map and turned it into a mainstream series with fans clamoring for sequels. The mission structure, the way characters came into your life, the sense of one big mission instead of several levels, and the freedom to do as you please became mainstays in the franchise. GTA III took the top-down action packed formula and turned it on its head by placing you in a city you could believe. It changed game development forever, and remains one of the best games ever made. 

    2. Grand Theft Auto V

    Image Source: Rockstar Games

    With everything that has gone on within the series, there was no telling what GTA V would do when it was released. Each game since III built on the sandbox that it made so famous and tried its best to add in something by which it would be remembered. Whether it was a new mini-game, a specific kind of music, certain weapons, or its setting. What this entry did was take everything that maybe didn’t work to well before and perfected it while also introducing us all to the future of the series.

    San Andreas’ RPG elements were combined with GTA IV’s social connections, a revamped online component, jaw dropping visuals in a truly open world, and three characters for you to live as all in a world that continues to live even when you’re away. This was all combined to make a game that starts to show Rockstar’s overarching vision for their grand franchise as players are thrust into a world perfectly in sync with the modern age. Where its celebrities are our own, and it effortlessly points out our flaws as it forces us to ridicule them.

    If IV was the series setting itself up for a new age, GTA V was it finally taking full advantage of everything it had learned and finally nailing ever single aspect.

    1. Grand Theft Auto: Vice City

    Image Source: Rockstar Games

    Vice City was incredible for a number of reasons. It maintained the same gameplay many had already fallen in love with in GTA III, along with improving upon it with additions like motorcycles, helicopters, smarter law enforcement, and better weapons (minigun, anyone?). That alone would have been enough for fans, but Rockstar didn’t stop there.

    Stunning music pulled straight from the ’80s? Check. Slick fashion to match? Check. Scarface’s mansion, a thrilling tale about betrayal and vengeance, tons of money and prestige, as well as lots of crime and action? Check to all of that. Vice City added life to GTA in a way that three failed to do, and it did so using color and music. The pastels donned by you and your pals were one thing, but once the night hit and the city was lit up with Neon as you made your way to your next mission, it all just clicked.

    Vice City combined the action with a dream, one that we saw in those movies we weren’t allowed to watch as children. While the entries to the series that followed Vice City added new mechanics and features, none could match the first time you got a sports car and bumped Africa by Toto as loud as you possibly could while pulling off a drive-by on your competition. Damn, Vice City was good.

    There’s a reason why GTA 6 is taking us back to Vice City and the state of Leonida after all, and we can’t wait to see what Rockstar does with it.

    All GTA Games in Chronological Order

    Of course, if you ever wanted to embark on the journey of playing all the Grand Theft Auto games in chronological order, here’s the list:

    1. Grand Theft Auto (1997)
    2. Grand Theft Auto 2 (1999)
    3. Grand Theft Auto: London 1969 (1999)
    4. Grand Theft Auto 3 (2001)
    5. Grand Theft Auto: Vice City (2002)
    6. Grand Theft Auto: San Andreas (2004)
    7. Grand Theft Auto: Liberty City Stories (2005)
    8. Grand Theft Auto: Vice City Stories (2006)
    9. Grand Theft Auto IV (2008)
    10. Grand Theft Auto: Chinatown Wars (2009)
    11. Grand Theft Auto: Episodes from Liberty City (2009)
    12. Grand Theft Auto V (2013)

    What’s your favorite GTA game? Let us know in the comments below.

    About the author

    Ishmael Romero

    Ishmael was a Senior Editor at Twinfinite from 2014 to 2018 covering every new release he could get his hands on. When he wasn’t playing through the latest titles, he was living his best life as a Guardian in Destiny 2. Outside of writing, he was just a wandering character from Brooklyn, NY, and a fan of horrible Spider-Man games, anime, and corny jokes.

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  • The Week's Hottest Gaming Takes, From The Game Awards And Fallout To GTA 6

    The Week's Hottest Gaming Takes, From The Game Awards And Fallout To GTA 6

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    It was a big week for the scantily clad at Kotaku this week, with both GTA 6 and Like a Dragon: Infinite Wealth giving players plenty of skin. We’re also feeling very excited about the new Fallout show, but decidedly less enthusiastic about the minimal focus on the actual awards at this week’s Game Awards.

    These are the week’s most interesting perspectives on the wild, wonderful, and sometimes weird world of video game news.


    God I Hope My Xbox Series S Can Run GTA 6

    Gif: Rockstar Games / Kotaku

    Grand Theft Auto 6 looks gorgeous. Unless its debut trailer this week was faked, it might end up being one of the best-looking games of this console generation when it comes out in 2025. By that time, my Xbox Series S will be five years old. I shudder to think of that sleek little white box trying to play Rockstar Games’ latest open-world blockbuster. – Ethan Gach Read More


    The First Hours Of Ubisoft’s New Avatar Game Are Gorgeous, Fun, And Empty

    Screenshot: Ubisoft

    I’ve played about six hours of Ubisoft’s new Avatar: Frontiers Of Pandora and my big takeaway is that Avatar sickos will love this game, Far Cry Primal fans will get a kick out of Ubisoft returning to this formula, and everyone else, well… uh…dang, the game sure is pretty, huh? – Zack Zwiezen Read More


    GTA 6 Proves 2023’s Best Video Game Trend Is Here To Stay

    The protagonists of Grand Theft Auto VI share an intimate moment.

    An intimate moment in GTA 6.
    Screenshot: Rockstar / Kotaku

    Good news, everyone! Unless you’ve been living in a monastery, you’re likely aware that 2023 is the year that video games got horny again. And no, I don’t mean tastefully Hades frisky, I mean Leisure Suit Larry and Night Trap levels of unhinged lust, the likes of which “mainstream” gaming (whatever that means) hasn’t seen since the 1990s. – Jen Glennon Read More


    The Fallout TV Show Trailer Is Melting Away My Skepticism

    A character wearing Fallout power armor stands next to a person in a promotional image for the Fallout TV show.

    Screenshot: Amazon

    Historically, TV and film adaptations of video games don’t have the greatest track record. The last few years, however, have started turning that around. Pikachu, Sonic, and Mario have all starred in successful movies, and earlier this year The Last of Us got a proper prestige adaptation that certainly left a mark on fans. – Claire Jackson Read More


    The Game Awards Needs To Drop The Act And Just Become Winter E3

    An image shows host Geoff Keighley smiling awkwardly.

    Screenshot: The Game Awards / Kotaku

    And so that’s that. The Game Awards 2023 are over. 32 awards were handed out over three and a half hours. You might think, with that much time to spare, the show took its time and truly celebrated all the creators and games nominated for what the show calls “Gaming’s Biggest Night.” Nope. Instead, more so than before, the show sped through them at a rapid pace, making me wonder why it still pretends to be an award show at all. – Zack Zwiezen Read More


    Hope For A Final Fantasy Tactics Remaster Springs Eternal

    Final Fantasy Tactics' characters await their PC port.

    Image: Square Enix

    Final Fantasy Tactics is one of the best games Square Enix ever produced, and it’s not available anywhere on modern consoles or PC. A remaster is an obvious way to fix that problem, and it seemed like all signs were pointing to one getting announced any day now. So it’s an especially cruel twist of fate that the original game’s director, Yasumi Matsuno, keeps toying with fans’ emotions about whether a remaster is actually happening or not. – Ethan Gach Read More


    Cyberpunk 2077′s Romance Update Is Sweet, But Underlines A Big Problem

    V lays on Kerry's lap on a couch.

    Screenshot: CD Projekt Red / Kotaku

    Cyberpunk 2077 is in a pretty good spot these days. After a dumpster fire of a launch, the next-gen update, 2.0 patch, and Phantom Liberty expansion have gotten CD Projekt Red’s open-world RPG to a respectable state. The 2.1 patch that launched this week adds a nice little bow to the game as its “last big update.” It has long-requested features like a working subway you can take across Night City, and it also lets V, its mercenary protagonist, spend a little time with their lover in their apartment. The results are an adorable stay-at-home date with your paramour, but for as sweet as it is, these hangouts underline something that felt left out of the Cyberpunk 2077 redemption arc: the romance. – Kenneth Shepard Read More


    Rockstar Is Really Good At Making GTA Trailers

    An image shows a director from GTA Vice City.

    Image: Rockstar Games / Kotaku

    The first trailer for Rockstar’s next Grand Theft Auto game, likely to be named GTA VI, comes out December 5. What can we expect the trailer to reveal? Well, based on Rockstar’s past GTA trailers, which are fantastic, there’s a pattern that can help us predict what we might see during GTA VI’s official debut. – Zack Zwiezen Read More


    The 11 Best Video Game Sequels, According To Kotaku Readers

    An image shows screenshots from Skyrim, Mass Effect and Street Fighter.

    Image: BioWare / Bethesda / Capcom

    Earlier this week, we asked you all to give us your choice for the best video game sequel. Any sequel would count and everyone was free to suggest any game they wanted, no matter how old, obscure, or divisive. And we tallied up all the answers, crunched the numbers, and figured out your top ten sequels. – Zack Zwiezen Read More


    2024’s Best Minigame Is Already Here

    A sicko lounges on the sidewalk in Like A Dragon Infinite Wealth

    Sultry singlets everywhere, oh my!
    Screenshot: Sega

    The secret is out: the Yakuza / Like a Dragon series has great minigames. Whether you enjoy playing retro arcade brawlers like Virtua Fighter, dumping dozens of hours into becoming a real-estate tycoon, or chatting up bodacious babes at the hostess club, Sega’s goofy action series has plenty of pleasant timesinks to wile away the hours. Though it’s still several weeks away, it’s already clear that the upcoming Like a Dragon: Infinite Wealth is no exception to that rule. – Jen Glennon Read More


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  • New Steam Sale Contains Some Of The Best Games Ever

    New Steam Sale Contains Some Of The Best Games Ever

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    The 2023 Game Awards are happening on December 7. And to celebrate a night of mostly trailers, ads, and celebrities with maybe (if we’re lucky) a few awards tossed in, Steam and The Game Awards have teamed up for a big sales event discounting some of the best games of the last decade.

    There are some genuinely great games on sale right now, including newer titles like Mortal Kombat 1, Cocoon, the Dead Space remake, and Hi-Fi Rush. These are all games that are nominated for various awards this year. But, interestingly, this sales event—which ends December 11—also features discounts on games that won in Game Awards of old. So that means stuff like Control, The Witcher 3, Gris, and Grand Theft Auto V are also discounted for a limited time on Valve’s digital PC store.

    If you are one of the 27 people on Earth who have yet to buy and play GTA 5, now’s as good a time as any to check it out before GTA 6 in 2025.

    Here are some highlights we spotted in the massive Game Awards sale happening now on Steam.


    2023 Nominees

    Company of Heroes 3 – $48 (20% off)

    Terra Nill – $18 (30% off)

    Venba – $15 (20% off)

    Hi-Fi Rush – $22 (25% off)

    Viewfinder – $20 (20% off)

    Diablo IV – $42 (40% off)

    Starfield – $49 (30% off)

    Mortal Kombat 1 – $49 (30% off)

    Star Wars Jedi: Survivor – $39 (45% off)

    Cocoon – $20 (20% off)

    Dead Space – $27 (55% off)


    2022-2020 Winners

    Stray – $20 (34% off)

    As Dusk Falls – $10 (67% off)

    It Takes Two – $12 (70% off)

    Kena: Bridge of Spirits – $20 (50% off)

    Tales of Arise – $20 (50% off)

    Guilty Gear Stive – $20 (50% off)

    Mortal Kombat 11 – $5 (90% off)

    No Man’s Sky – $30 (50% off)

    Phasmophobia – $13 (10% off)


    2019 – 2014 Winners

    Gris – $3.75 (75% off)

    Control – $10 (75% off)

    Dragonball FighterZ – $14 (85% off)

    Celeste – $5 (75% off)

    The Messenger – $5 (75% off)

    Wolfenstein II – $6 (85% off)

    What Remains of Edith Finch – $5 (75% off)

    Hellblade Senua’s Sacrifice – $5.50 (85% off)

    Injustice 2 – $5 (90% off)

    Doom (2016) – $4 (80% off)

    Civilization VI – $6 (90% off)

    Inside – $2 (90% off)

    The Witcher 3 – $10 (75% off)

    Mortal Kombat X – $5 (75% off)

    Her Story – $2 (80% off)

    Dragon Age: Inquisition Game of the Year Edition – $8 (80% off)

    Shadow of Mordor – $5 (75% off)

    Grand Theft Auto V – $15 (63% off)

    Valiant Hearts – $3.75 (75% off)

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    Zack Zwiezen

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  • GTA 6 Trailer Makes Tom Petty Song Explode On Spotify

    GTA 6 Trailer Makes Tom Petty Song Explode On Spotify

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    Earlier this week, Rockstar Games released the long-awaited first trailer for Grand Theft Auto VI, the massive sequel to 2013’s GTA 5. And while the trailer itself is quickly racking up millions of views every hour, the Tom Petty song featured in it is also doing pretty dang well, too.

    I probably don’t need to tell you that on December 4, after a small leak, Rockstar released the first GTA 6 trailer a bit early and, in the process, blew up the internet. That trailer, which revealed the game won’t be out until 2025 and also showcased some incredible-looking NPCs, has since hit over 100 million views already, breaking some world records in the process. And the trailer’s song, “Love Is a Long Road,” is predictably blowing up too, according to Spotify.

    Rockstar Games

    As reported by IGN, Tom Petty’s “Love Is a Long Road” has seen a ridiculous increase in streams since the trailer went live. According to Spotify, streams of “Love Is a Long Road” have increased by 36,979% compared to last week. As of December 6, the song has over 11 million plays on Spotify.

    Originally released in 1989, Tom Petty’s “Love Is a Long Road” was included on his massively successful album, Full Moon Fever, alongside hits like “Free Fallin’,” “I Won’t Back Down,” and “Runnin’ Down a Dream.” While “Love Is a Long Road” will no doubt continue to explode online thanks to the GTA 6 trailer, this isn’t the first time Petty—who died in 2017—has had his music featured in a GTA game.

    Tom Petty / UMG

    If you played GTA San Andreas back in 2004, you know that “Runnin’ Down A Dream” was included on the game’s classic rock radio station K-DST. According to the official Tom Petty Twitter account, the famous singer “loved contributing” the song to Rockstar’s massively successful open-world sequel.

    I’d like to think if he was still alive today, Petty—who was born in Florida— would love his song being featured in a trailer for what looks to be the ultimate “Florida game.

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    Zack Zwiezen

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  • GTA 6 Trailer Reaction Livestreams Hit With Takedowns

    GTA 6 Trailer Reaction Livestreams Hit With Takedowns

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    Screenshot: Rockstar Games / Kotaku

    Grand Theft Auto reveals are arguably among the biggest cultural events in all of gaming. It was no surprise, then, that hype for GTA VI blew through the roof as thousands of people patiently stared at a black screen, waiting for the official trailer to release. However, after someone leaked the trailer on Twitter, Rockstar made the decision to publish it early, which left livestreamers scrambling to Go Live as soon as possible to provide their reactions. Unfortunately, at least some of those reactions were hit with copyright strikes.

    According to IGN, content creators reacting to the GTA VI video ran into some trouble. Streams across TikTok were muted, possibly because the trailer makes use of Tom Petty’s “Love Is a Long Road.” The song is copyrighted, after all, and most platforms have restrictions on copyrighted materials. Meanwhile, some streams on other platforms were taken down entirely. In the video below, for instance, YouTuber TheProfessional details how his reaction video was hit with copyright strikes. Thankfully, after some time passed, most content was brought back.

    TheProfessional

    It’s hard to specify how widespread the issue was given that it was temporary, but the strikes point to the chaotic flurry surrounding the trailer’s release. GTA VI has been in development for many years now, with copious leaks providing tons of information on the highly anticipated crime simulator. We’ve learned that the game will take place in Vice City and really bring theFlorida energy, and will feature two protagonists in a Bonnie and Clyde kind of relationship. Kotaku readers also shared their many wants from the next Grand Theft Auto, and we’ve learned that it will skip PC when it launches sometime in 2025.

    The trailer sure looks stunning, with richly detailed environments and character models. Let’s hope the Xbox Series S can handle it.

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    Levi Winslow

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  • 10 Big Improvements GTA 6 Needs to Reinvigorate the Franchise

    10 Big Improvements GTA 6 Needs to Reinvigorate the Franchise

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    After almost a decade of playing Grand Theft Auto 5 and its many re-releases, the hype for the next entry is at a fever pitch. When GTA VI releases the game will likely become one of the biggest entertainment launches in history, just like previous entries. However, if Rockstar intends to impress gamers once again, they’ll need to make these 10 big improvements to avoid letting down gamers the same way that recent triple-A titles have.

    Focus the Narrative Again

    Image Source: Rockstar Games

    Grand Theft Auto 5 broke new ground for the series by crafting a narrative featuring the three playable characters; Micheal, Trevor, and Franklin. Each character felt distinct and interesting in their way. However, the story is told from three perspectives making the game’s overall themes seem convoluted to a certain extent.

    In Red Dead Redemption 2 it’s arguably easier to understand the motivations of Arthur Morgan along with the direction that the writers took the story. Meanwhile, many missions and plot points in GTA 5 felt like simple excuses for major set pieces. Hopefully Rockstar can give players the same the level of immersion and connection that many players felt with Arthur Morgan.

    Improve the Gunplay

    Image Source: Rockstar Games

    Rockstar is the same company that developed and published Max Payne 3 which has some of the smoothest gunplay in any third-person shooter even after 10 years of being on the market. So for this reason, it’s baffling that most Rockstar titles are objectively less fun to play in comparison to other shooters.

    There are two possible explanations for this strange phenomenon. One reason may be that Rockstar values realism and immersion above anything else and all of their playable characters have to move in realistic ways unlike the common protagonist of a Call of Duty game. Another reason is that Rockstar wants to compensate for their realistic movement by giving casual players the chance to effectively take out enemies with ease. With the next entry it would be nice to experience smoother gunplay that challenges the player.

    Give Meaning to Money

    The pursuit of money is something that’s a driving force for the narratives of most GTA games. For this reason, it’s somewhat ironic that halfway through most titles money becomes irrelevant for most players. Whether a player steals the cars they want or buys all the weapons they need, money eventually becomes a random number in the top right of the corner for most players. The next entry has the chance to make the player truly value every dollar they earn through illicit means.

    Maybe have a permanent health upgrade associated with money or have a system in place that makes it imperative that you learn how to manage your money for the overall benefit of your character. Of course, players shouldn’t have to become accountants to succeed at the game, but it would be interesting to see if Rockstar can shake things up.

    Increase Player Interaction

    offer-more-activities-for-the-player-in-gta-6
    Image Source: Rockstar Games

    A minor and major feature of Red Dead Redemption 2 was the dialogue system that let players talk to every NPC in the game. Of course, players couldn’t have Mass Effect-style conversations with every NPC but players got the chance to express themselves and learn more about the characters of RDR 2. If Rockstar could build off of this system they have the opportunity to potentially make GTA 6 one of the most immersive games ever released. Not only that but Rockstar could also go the extra mile and allow players to enter even more buildings within whatever city they decide to visit in the next release.

    Make GTA: Online Accessible

    make-gta-online-more-accessible-in-gta-6
    Image Source: Rockstar Games

    Have you tried playing Grand Theft Auto: Online in 2023? Whether new or old, players are bombarded by tons of content that’s either confusing to navigate to or requires tons of grinding just to experience. And while having tons of content updates is what keeps GTA: Online around, Rockstar can do a better job of updating certain systems within the game.

    For example, most players are aggressively pushed to buy microtransactions and the game preys on players with limited time who want to experience the latest updates. This is a far cry from the days of the multiplayer of Grand Theft Auto 4 where players simply had the entirety of Liberty City at their fingertips.

    Now players have to treat the online portion as a second job to feel a sense of satisfaction. Of course, Rockstar will probably continue down this path due to its success but hopefully, the next iteration of GTA: Online can focus on providing a fun experience instead of an overly grindy one.

    Post-Launch Expansions

    gta-6-needs-post-launch-expansions
    Image Source: Rockstar Games

    Do you realize the last time we got an expansion was GTA IV, a year after its release? GTA V didn’t get a single expansion. If you want to experience any kind of new GTA content, you have to play GTA Online, and that means dealing with the game’s exhausting grind.

    No, what we need is something akin to Red Dead Redemption’s Undead Nightmare and GTA IV: The Lost and Damned. It’d be a great opportunity to explore characters further, new content, another campaign, and add some longevity to the main game overall. Not every fan wants to play GTA Online, you know? And go wild with the content, too, like the Undead Nightmare expansion did with zombies!

    Customizable Player Houses

    grand-theft-auto-fans-need-customizable-housing-in-gta-6
    Image Source: Rockstar Games

    At some point in Grand Theft Auto, you have so much money you don’t even know what to do with it. With millions in the bank, you’ll have plenty for stocking up on ammo, cars, and player housing. Aside from weapons and vehicles, what’s the point of buying other houses? It’s nothing more than a money sink.

    This can be easily rectified in GTA VI if we could furnish our house or, at the very least, be able to purchase different themes. Customization is a tad basic in GTA V, so it’d be a breath of fresh air if we could alter more than just our character and car.

    More Immersive NPC AI

    better-npc-ai-in-grand-theft-auto-6
    Image Source: Rockstar Games

    While the NPCs in Starfield don’t react to you letting off a few rounds in town, the ones in GTA V certainly do. They might take off in fear or even pull out a gun themselves, but let’s be honest, a lot of the time NPCs can be downright dumb. Their driving is a particular blind spot, especially the cops, which you can so easily exploit. What GTA VI needs are more reactive NPCs and variation.

    For example, why not implement citizen’s arrest? If you’re terrorizing a bunch of folks, maybe someone decides to take matters into their own hands and you get busted. I’d also like to see police use more aggressive driving techniques, too. Watching cops ramp the back in an effort to throw me off balance is a good start, but it’s still easy to outrun and outmaneuver the police with even basic driving skills.

    Local Multiplayer

    bring-back-local-multiplayer-in-gta-vi
    Image Source: Rockstar Games

    Whatever happened to local multiplayer? It was such a fun feature in GTA: San Andreas, but was never revisited again. It wouldn’t even have to be split-screen or necessarily fleshed out. I just want to be able to wreak havoc on people with a buddy without resorting to GTA Online or taking turns. Maybe throw in a few side missions that are split-screen only. Please, Rockstar?

    Bring Back Turf War Mechanics

    bring-san-andreas-turf-warfare-into-gta-6
    Image Source: Rockstar Games

    Speaking of San Andreas, one of the best features that entry had was turf warfare. If you drove around town, you’ll quickly notice there are multiple roving gangs, denoted by their matching colors. On your map, you could see which gang owned which sections and, if you were feeling bold, you could overthrow them with your own gang. It was an awesome mechanic that wasn’t just fun, but it played into the whole theme of San Andreas.

    We could seriously use something similar in GTA VI. It wouldn’t have to be gangs specifically—let that be unique to San Andreas. However, there’s no doubt we’re doing illegal stuff in the next installment, so why not bring that feature back in a different light? Perhaps you’re expanding a criminal organization and, in an effort to give a purpose, maybe certain missions and side missions are only available once you’ve seized enough land.

    Can you think of anymore improvements for GTA 6? Tell us down below!

    About the author

    Brady Klinger-Meyers

    Brady is a Freelance Writer at Twinfinite. Though he’s been at the site for only a year, Brady has been covering video games, and the industry itself, for the past three years. He focuses on new releases, Diablo 4, Roblox, and every RPG he can get his hands on. When Brady isn’t focused on gaming, he’s toiling away on another short story.

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    Brady Klinger-Meyers

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  • GTA VI Patent Hints At Rockstar’s Most Immersive Game Yet

    GTA VI Patent Hints At Rockstar’s Most Immersive Game Yet

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    A recently uncovered Rockstar Games patent suggests the developer could be using new technology to make NPCs in its games more immersive, particularly when it comes to the highly anticipated action-adventure crime sim GTA VI.

    As spotted by Reddit user Tobbelobben30 (via Eurogamer), former Rockstar Games lead AI and gameplay programmer Tobias Kleanthous issued a patent in April called “System And Method For Virtual Character Locomotion.” The 11-page document, as Kleanthous described on LinkedIn, was “architected and implemented for games” at the Grand Theft Auto and Red Dead Redemption studio. According to the paper’s abstract, the patent houses “a system and method for controlling the animation and movement of in-game objects.” In layperson’s terms, Kleanthous’ tech should make characters way more life-like. Tobbelobben30 detailed the patent’s contents in their Reddit post:

    “Based on this patent, it seems like they’re using a clever system. They’ve built a library of small building blocks for character movements. These blocks can be combined in various ways to create a wide range of animations. For instance, think about a character in the game walking in the rain, feeling tired, or getting injured. Instead of designing separate animations for each of these situations, they use these building blocks to put together the character’s movements naturally. This means GTA 6 can have more diverse and lifelike animations. So, when you play GTA 6, you’ll see characters moving in ways that match the weather, their energy level, and their injuries. This makes the game feel more immersive. It’s like having characters that can adapt to different situations, making the game world feel more real and thrilling.”

    “Immersive” can so often be an empty marketing buzzword thrown around ahead of game releases, but when it comes to this patent, the adjective couldn’t be more apt. Based on the tech described, Rockstar Games’ games—particularly GTA IV—should have characters with more dynamic animations, giving their worlds unparalleled realism. While Tobbelobben30 couldn’t verify if the system was used in Red Dead Redemption 2, they did say that the animations in Rockstar’s upcoming game will be “incredible.” (Kleanthous gave a talk during GDC 2021 about some similar tech used in the cowboy RPG.)

    Various Reddit users have shared their reactions to this new locomotion patent. “Yeah it’s gonna be mind-blowing, even in the leaks the animations and physics looked insane,” ArkhamIsComing2020 said, referring to leaked development footage from September 2022. “Soo procedural animation? Niceeeee,” quipped ProceduralFish. “So basically if my arm gets hit with a bat I won’t be able to shoot as well? That’s kinda cool,” noted rustynutsbruh.

    Kotaku reached out to Rockstar Games and Tobbelobben30 for comment.

    We still don’t have a definitive release date for Grand Theft Auto VI, despite learning a lot about the game in recent months and years. A plethora of details have been made public, though, including the city in which the game will take place and the characters we’ll play as, all thanks to an 18-year-old hacker who used an Amazon Fire Stick to gain access to Rockstar Games from a hotel room.

     

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    Levi Winslow

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  • How GTA Online’s Halloween Update Made A GTA V Urban Legend Real

    How GTA Online’s Halloween Update Made A GTA V Urban Legend Real

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    Grand Theft Auto Online’s latest update unleashes ghosts across the world of Los Santos, letting players track down and photograph them for rewards. And one of these ghosts might look kinda familiar if you’ve played GTA IV’s Lost and the Damned DLC

    Every October for years now, GTA Online has enjoyed an influx of spooky new game modes and creepy secrets to celebrate the Halloween season. Last time it was killer cars and aliens. This year, Rockstar has added 10 ghosts to the online crime sim and tasked players with photographing these haunting spirits. One of these phantoms is returning GTA character Johnny Klebitz, making real an old GTA urban legend.

    GTA Series Videos / Rockstar Games

    Fans have already figured out where and when all 10 ghosts appear, as seen in the video above. They’re spread out all around the large GTA Online map. Some appear in places you’d expect, like old cemeteries or abandoned homes. Others are chilling near waterfalls or inside trailers. The ghosts only appear during certain in-game hours, and players have to photograph them to “expose” them.

    One of these ghosts is not like the others…

    Once you’ve captured the first nine ghosts—who appear to be random, generic characters—on film, you can find a 10th and final ghost in Sandy Shores, north of Los Santos.

    This 10th apparition, haunting a trailer park, is none other than the ghost of Johnny Klebbitz, the protagonist from Grand Theft Auto IV: The Lost and the Damned. And, spoilers for a 10-year-old game, Klebitz was beaten to death by GTA V protagonist Trevor Phillips in the opening hours of that game. In fact [lowering voice and putting a flashlight under chin] he was killed in the same spot where, a decade later in 2023, his ghost now lingers! According to players visiting Klebitz’s spirit, you can hear him yelling about Trevor before you snap a pic.

    Seeing the ghost of a former GTA protagonist is a neat Easter egg by itself, but this is also Rockstar making real a previously debunked urban legend that after Klebitz was killed you could find his ghost hanging around the Sandy Shores trailer park. Although players claimed to hear his ghost yelling or found evidence of his spirit haunting the area, these were all lies and hoaxes spread online in the years following GTA V’s release.

    Once you’ve found Klebbitz’s ghost and have captured the final photo of him, you’ll walk away with $250,000, 5,000 XP, and a new skin for the Albany Brigham vehicle. This new skin turns the car into a legally distinct ride that resembles a certain ghost bustin’ vehicle from the movies. A pretty sweet reward for a fun round of Halloween shenanigans.

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    Zack Zwiezen

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  • Xbox Expected A Red Dead Redemption 2 Next-Gen Update, Wanted It On Game Pass

    Xbox Expected A Red Dead Redemption 2 Next-Gen Update, Wanted It On Game Pass

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    Fans have long wanted Rockstar Games to release a next-gen patch or updated version of Red Dead Redemption 2 that would let the large game take advantage of the more powerful PS5 and Xbox Series X/S consoles. That’s not happened yet, even though many have speculated about it. And new documents reveal that even Microsoft was expecting a next-gen RDR 2 to be out by now.

    Released in 2018, Red Dead Redemption 2 is a massive open-world western and a prequel to the original, critically acclaimed Red Dead Redemption. When RDR 2 was first launched, there weren’t any next-gen machines out yet, so the game only came out on Xbox One, PS4, and PC. However, after Grand Theft Auto V and GTA Online received fancy next-gen upgrades in 2022, many assumed RDR 2 would get similarly improved ports. Five years after its initial launch, it still hasn’t happened, leaving many fans disappointed and frustrated.

    In newly leaked documents and emails, it turns out the folks at Xbox were, like so many Rockstar fans, also expecting a next-gen update. In a document showing Summer 2022 emails between Xbox boss Phil Spencer and other execs about acquiring more games for the company’s subscription service, Game Pass, we see a chart that is basically a wishlist of potential games to add. And listed in that chart is an entry for RDR 2’s “gen 9” release.

    Screenshot: Kotaku

    According to Microsoft, the company expected Rockstar Games to launch this “gen 9” version of RDR2 in FY23Q2 aka between October and November of 2022. In the doc, Microsoft suggests that Rockstar and parent company Take-Two Interactive will want around $5 million a month to bring the next-gen version of RDR2 to Game Pass on day one. Further, it estimated around 10 million hours of the game would be played each month.

    Based on the chart, Microsoft considered its chances to secure RDR2’s next-gen port as a day one Game Pass launch “very low” and listed its “Wow Factor” at medium. It also wasn’t sure if it would be able to get RDR2’s 2 PC port as part of the deal.

    Of course, all of this planning and preparation was for nothing, as Red Dead Redemption 2 still doesn’t have a next-gen update or port. It’s a shame, as the game would look wonderful on the more powerful machines and would likely be able to run at 60fps, a big upgrade over the 30fps the game is currently locked to. Alas, it seems Rockstar is focused on the future and is busy developing the next entry in the Grand Theft Auto franchise, which we know quite a bit about thanks to a separate, different leak from last year.

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    Zack Zwiezen

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  • Take-Two CEO: $50 For Red Dead Redemption On Switch, PS4 Is ‘Great Value’

    Take-Two CEO: $50 For Red Dead Redemption On Switch, PS4 Is ‘Great Value’

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    Today, during a Take-Two earnings call, the publisher’s CEO, Strauss Zelnick, responded to the $50 price tag attached to the upcoming PlayStation 4 and Nintendo Switch ports of beloved cowboy adventure Red Dead Redemption. According to him, that’s the right price. And he had no additional news for PC players hoping to play the classic game on their preferred platform.

    On August 7, following endless rumors online, Rockstar announced new PS4 and Switch conversions of the original Red Dead Redemption. The PS4 version will also be playable on PS5 and, alongside the Switch port, will launch on August 17. Fans weren’t happy though, as the ports appear to be just that, rather than a more ambitious remake or remaster. Sure, it’s nice that a beloved game like RDR will now be available on more platforms, but the $50 price tag, along with news that these new versions wouldn’t include multiplayer or any enhanced visual options, led to plenty of people online being (rightfully) disappointed. And now, the day after announcing the news, Rockstar parent company Take-Two Interactive held an earnings call in which its CEO seemed impassive to the fan disappointment and backlash.

    As reported by IGN, after the earnings call, Zelnick was asked why the publisher had picked such a high price point for the relatively barebones ports, especially as the 2010 Xbox 360 version is cheaper and has been out for years via backward compatibility.

    “That’s just what we believe is the commercially accurate price for it,” Zelnick said.

    Rockstar Games / Nintendo

    Take-Two’s EVP of finance, Hannah Sage, mentioned that the newly revealed releases aren’t just the original Red Dead Redemption, but also include the DLC expansion, Undead Nightmare. When Zelnick was asked if the expansion being included was the reason for the $50 price tag, he didn’t give a straight answer.

    “[Red Dead Redemption] was a great standalone game in its own right when it was originally released, so we feel like it’s a great bundle for the first time, and certainly a great value for consumers,” the CEO replied.

    The original Xbox 360 Red Dead Redemption is currently $30 on the Xbox store and Undead Nightmare is $10. That adds up to $40, less than the $50 price tag of the upcoming, plain-jane ports. (And keep in mind that many players already bought the Xbox 360 version back in the day, so won’t have to rebuy the game to enjoy it via Xbox Series X/S backward compatibility.)

    Take-Two dodges questions about Red Dead Redemption coming to PC

    When Kotaku asked for a follow-up statement via email, a Take-Two representative declined to comment further on the game or Zelnick’s answer. Take-Two also ignored questions about the existing backward-compatible Xbox 360 version.

    Continuing the trend of ignoring or dodging questions, during the post-call meeting, Zelnick was asked by IGN about a possible PC port of RDR, and answered vaguely, telling the outlet he leaves those announcements for studios to make.

    “It depends on the vision that the creative teams have for a title,” said Zelncik. “And in the absence of having a powerful vision—for something that we would do with a title—we might bring it [back out] in its original form. We’ve done that. And in certain instances we might remaster or remake, so it really depends on the title and how the label feels about it, the platform, and what we think the opportunity is for consumers.”

    I didn’t spot an answer in that mess of vague words and sentences. Perhaps, after Red Dead Redemption re-releases on PS4 and Switch on August 17, we can get a PC version, or at least a better answer as to why there might never be one.

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    Zack Zwiezen

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  • GTA Online’s Next Big Update Will Finally Add A Long-Requested Feature

    GTA Online’s Next Big Update Will Finally Add A Long-Requested Feature

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    Grand Theft Auto Online might be close to a decade old, but it’s still popular and getting big updates from developer Rockstar. In fact, its next big, free expansion is out later this month with a focus on aerial warfare and smuggling. But it’s also adding some nice quality-of-life changes that’ll make it easier to run around Los Santos.

    Since its initial launch in October 2013, GTA Online has continued to be updated, expanded, and ported as millions of players keep returning to the game’s large open world to commit more crimes alongside (or against) other players and NPCs. At this point, GTA Online has been around so long it has had to leap across three different console generations to keep up with players and the ever-changing video game industry. It also keeps receiving updates every year, like the just announced June 13 update: San Andreas Mercenaries.

    On Friday, Rockstar shared the first details about GTA Online’s next big expansion on the company’s official website. This time around players will be teaming up with vets and military pilots to take on Merryweather Security, a large PMC that has been in the game for years, but is now apparently expanding its operations and interfering with criminal operations. To combat the evil private security force, players will join a new mercs group known only as the Los Santos Angels and take on new jobs, including stealing data from server farms, launching raids against the PMC, and dropping bombs on valuable targets spread across the state.

    According to Rockstar, this new update will expand the functionality of the aircraft hangar added in the Smuggler’s update back in 2017. That’s nice, as that piece of the game had long felt abandoned and old. The publisher is also promising changes to improve the already-existing Avenger, a large aircraft added in a previous update.

    GTA Online’s next free update adds more quality-of-life changes

    As has become the norm in recent updates, Rockstar isn’t just adding big new missions and business opportunities to GTA Online with June 13’s update. It’s also once again adding some long-requested features in its continued effort to make the game less of a hassle to play.

    One big one is that players will finally be able to choose a new option for sprinting. Currently, players have to continually mash the X or A button to sprint in GTA Online. The faster you mash, the faster your character runs. It’s a neat idea but has long been considered annoying and possibly a barrier for some players who don’t have the dexterity to repeatedly and quickly mash buttons. Now, Rockstar is adding a “hold to sprint” option to the game, which is greatly appreciated.

    Another nice quality-of-life change is that, after June 13, players will be able to replace all their destroyed vehicles via Mors Mutual Insurance at once. Another nice change that makes me wonder “Why wasn’t it like this to begin with?” Rockstar is also expanding the content creation tools by adding more props and snow options.

    All told, it’s a solid update that isn’t the most exciting in the game’s history, but one that will be appreciated by folks who have spent the past decade tapping X for hundreds of hours just to run faster. Finally, we are free.

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    Zack Zwiezen

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  • 10 Of The Best Ways Games Put Dirty Cheaters In Their Place

    10 Of The Best Ways Games Put Dirty Cheaters In Their Place

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    Rockstar Games / KoingWolf

    Back in 2015, Grand Theft Auto Online players found a way to spawn a car that is usually only available in Grand Theft Auto V’s single-player campaign. While some developers might simply patch the exploit out of the game, Rockstar decided that wasn’t enough, and that these cheaters deserved a punishment fitting of a Grand Theft Auto game. So instead of removing the car, the studio made it so that whenever a player attempted to get inside it, the vehicle would spontaneously explode, leaving the cheaters with a sudden “Wasted” game over and a jump scare for good measure.

    Why was this car so significant? It was the Duke O’ Death, given only to players who upgraded from the PlayStation 3 and Xbox 360 versions of Grand Theft Auto V to the PlayStation 4 and Xbox One ports. Rockstar eventually made the car available to all players in 2021, even in Grand Theft Auto Online, but at one point it was a prized possession that Rockstar went the extra mile to keep out of multiplayer.

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    Kenneth Shepard

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  • The Best And Worst Part Of Every Grand Theft Auto

    The Best And Worst Part Of Every Grand Theft Auto

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    Screenshot: Rockstar Games

    Best: New Toys: It’s hard to choose one thing that I’d call the best part of Vice City, the GTA game that brought the series to Florida and the 80s, but if I have to (Editor’s note: You do.) then I’d pick the introduction of more vehicles to the sandbox. In Vice City, you could fly in planes and helicopters, drive scooters, golf carts, dirt bikes, various boats, and even pilot remote-controlled helicopters, too. All of this made Vice City a more fun playground to tinker with between missions.

    Worst: Crappy Combat: The annoying, crappy combat. While it’s mostly unchanged from GTA III, it stands out in Vice City more because everything else—like the improved visuals, larger map and better cutscenes—is so much better this time around. And Vice City has a ton of combat in it, making it even harder to ignore just how clunky and bad it is.

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    Zack Zwiezen

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  • Retro Game Consoles Reportedly Stolen In Literal Highway Robbery

    Retro Game Consoles Reportedly Stolen In Literal Highway Robbery

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    Image: Blaze Entertainment

    The CEO of the company behind some of the best retro consoles on the market has announced on their website than an entire shipment of units, due for release all over the world, has been stolen in a robbery in the UK.

    Andrew Byatt, whose Blaze Entertainment makes the excellent Evercade VS, has written the statement to not just keep fans in the loop, but to particularly address those customers who pre-ordered one of the units (in this case the Evercade EXP Limited Editon handheld) that has been reportedly stolen, and as such are unlikely to get the consoles they’ve paid for until replacements can be manufactured.

    Byatt says that “in the early hours” of December 6 a truck “carrying Evercade EXP Limited Edition stock was subject to a suspected targeted robbery”, and that while “nobody was hurt in this criminal act”, the stolen units had been intended “for despatch to all UK, USA, and rest of world customers”.

    European customers are unaffected, as are those buying the regular edition of the Evercade EXP, since it was only the limited edition units that were stolen. Byatt adds that they’re currently working with British police, and are “hopeful of recovering the stock”, but in case that doesn’t pan out they have already begun the process of manufacturing replacement units.

    To compensate those whose are now going to have to wait for their orders, Byatt also says that they’re creating a “Heroes” list “which will be added to our EXP console credits, thanking those people that stuck by us at this time”. Since the consoles were only available for sale on their official site, and are now sold out, Byatt is reminding people that any units turning up for sale elsewhere are “likely stolen goods”.

    The full statement is below:

    Dear Evercade customers and fans,

    I’m writing to inform you of some very sad news. In the early hours of yesterday morning, a lorry carrying Evercade EXP Limited Edition stock was subject to a suspected targeted robbery. Nobody was hurt in this criminal act, but a theft of our Limited Edition stock was carried out.

    This stock was moving between warehouses for despatch to all UK, USA, and rest of world customers – all of the stock was taken in this terrible, possibly organised attack. EU stock was not affected and has arrived in Funstock’s European warehouse successfully.

    Since learning of the crime, we have been tirelessly working behind the scenes, liaising with the Police, evaluating the situation, and defining a plan of action that we can communicate to our customers and fans as accurately and as quickly as possible.

    This is especially devastating for our most committed fans who supported us with their pre-orders for our special Limited Edition version of the Evercade EXP. We feel this impact keenly and are determined to not let this situation overshadow the excitement around our new product launch. This is an unprecedented situation in the history of Blaze and Funstock and we deeply sympathize with all our fans and customers who are the victims of this theft.

    We at Blaze are hugely frustrated and angry that this has occurred, and with these products so close to release the timing could not be worse. We have shared all the information, including evidence of theft, with the UK Police and we await news of their investigations. Whilst we are hopeful of recovering the stock, we expect this to be challenging and time consuming. We are working hard on making this right for Limited Edition customers. Please be aware that the EXP Limited Edition could only be purchased from Funstock.co.uk and is no longer on sale. Any other sources are likely stolen goods.

    What happens next?

    I have immediately started production on replacements for this stock at our factory and we will endeavour to get these into your hands as fast as humanly possible. We recognise that this will be disappointing for our customers and as a mark of our gratitude for their patience while we remanufacture the goods, we will be creating a list of “Heroes” which will be added to our EXP console credits, thanking those people that stuck by us at this time. We will also add a screen protector set into the reproduced goods and Funstock will include a 20% off voucher on a future order.

    We firmly believe that the customers of Blaze and Funstock are victims here and we apologise for the impact this event will cause. We hope all our customers can join us in condemning the actions of these criminals and ensuring this event will not be allowed to stop our enjoyment of the classic gaming experience that Evercade provides.

    Yours Sincerely,

    Andrew Byatt

    CEO

    Blaze Entertainment

    Thanks Vincent!

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    Luke Plunkett

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