ReportWire

Tag: Grand Theft Auto IV

  • The Best GTA Games, All 12 Ranked

    The Best GTA Games, All 12 Ranked

    [ad_1]

    Rockstar’s Grand Theft Auto franchise is one of the most popular and most profitable video game series in the year, and for good reason. They’re fun, they’re a real power fantasy, and they’re also the embodiment of the sandbox game that lets you do anything. Here’s our ranking of all 12 GTA games, from worst to best.

    12. Grand Theft Auto

    Image Source: Rockstar Games

    Let’s make one thing clear, none of the games on this list are bad. They not only helped to crate a whole new way of playing, but they have been influential in everything from design to tone. The game that started it off may be ‘last’ on this list, but that’s only because each of the games that followed it up were so incredible.

    The top down view may have been a bit difficult to get used to at first but once you got a hold of the freedom offered it became clear that this was a truly special game. Of course, it would be just a glimpse of the insanity that players would experience in the series’ future. The cities present in GTA (Liberty City, San Andreas, and Vice City) would become well known in the future as gaming evolved into something much bigger.

    11. Grand Theft Auto 2

    Image Source: Rockstar Games

    GTA 2 followed the mantra of “don’t fix it if it ain’t broke.” The game played almost identically to the first release, with its focus on thievery and more violent felonies in order to rack up points and progress in the game. Instead of taking place in a recreated city of the real world though, it instead takes place in Anywhere, USA, a somewhat futuristic city where apparently crime is still high.

    One new aspect added to this GTA was the gang system. Doing missions for one gang could potentially upset another causing serious problems for you and your constituents. It added a fun dynamic that took the game from just straight chaos, to having to actually think about what you did next. 

    10. Grand Theft Auto: London 1969

    Image Source: Rockstar Games

    GTA: London 1969 is technically an expansion to the original game (and also the first expansion to ever appear on the PS1). But, like with every successive entry, London 1969 manages to throw something into the mix that shows off the dev’s desire to keep improving.

    The 30 vehicles and 39 missions were more than enough, but changing all the language to match the setting of the new location, adding some cameos, and having the disk double as an audio CD made this game amazing. It showed that the team was more interested in creating something new than just rehashing the same old thing.

    9. Grand Theft Auto: Vice City Stories

    Image Source: Rockstar Games

    Liberty City Stories attempted to do the same thing that its predecessor Liberty City Stories did by creating a unique story set in the world of the critically acclaimed Vice City. The story is amazing, there’s no denying that. Vic Vance is out for blood after tying to live an upstanding life and being backed into a corner by a shady superior. It hits all the right narrative notes, but when it came to the delivery of the game, there were issues.

    The game had some trouble running on the PSP. It was great that Rockstar was more ambitious this time around, but performance is very important. The PS2 port fixed some of these issues, but was yet another almost completely direct port. Though a few activities were added, the upgrade to PS2 could have done so much more aside from just fixing some loading issues. Instead it brought you the very same game a few months later and proved to be a missed opportunity.

    8. Grand Theft Auto: Liberty City Stories

    Image Source: Rockstar Games

    Liberty City Stories was Rockstar’s first direct stab at making an original GTA for a handheld device. This one took players back to good old Liberty City and gave you control of a new protagonist, Toni Cipriani. It did much more than just gave you a new face though.

    Liberty City Stories also brought in a lot of the advancements from games that followed GTA III such as motorcycles, more interiors, and the ability to change clothing. It was a game that built upon the new base and was a solid entry on the PSP. Unfortunately, the PS2 version didn’t change anything and instead just ported the game over making it seem lazy in comparison. Liberty City Stories was solid on the PSP but didn’t do anything special on console and that pretty much held the game back from pushing past some of its fellow GTA entries.

     7. Grand Theft Auto IV

    Image Source: Rockstar Games

    Grand Theft Auto IV was the first ‘next gen’ entry into the series after an extremely large run on both the PS2 and PSP. It brought players back to Liberty City once again, the city that ushered the series into the third dimension on consoles, and it introduced a lot of new mechanics…maybe too many.

    The new graphics, lovable protagonist (Niko Bellic), and rich open world helped reestablish just why this series is so loved. Everyone other than Niko, though? They for some reason felt the need to constantly hound you at every single turn to go bowling, or some other trivial act. The social aspect added to characters was great, but very overdone. The game also took a step back in terms of customization and really moving up in the world, most likely to refocus.

    All in all, GTA IV set up a solid foundation that would be capitalized on a bit later, but its initial outing was impressive to say the least.

    6. Grand Theft Auto: Chinatown Wars

    Image Source: Rockstar Games

    Nintendo wanted in on the GTA action, and who could blame them? The series was hot, and its take no prisoners style while delivering the best in action gameplay was applauded with each release. But who could’ve expected that it would be so damn good?

    Chinatown Wars was a surprising return to the top down days of the past, only this time you could rotate the camera to get a better angle of the action. A deeper story set in GTA IV’s version of Liberty City, a new protagonist, and a comic book look made this entry pretty unique, which isn’t easy in this day and age. Plus the DS was used magnificently. The touch screen handled your bombs, radio, PDA, and map, while you took care of business on the top screen. The PSP version of course had to switch things around due to lack of a touch screen, but still managed to make it work and stay enjoyable.

    Instead of dumbing things down for the smaller systems, the game was allowed to evolve by leveraging the different tech. It was not only a great GTA for handheld but a truly great GTA, period.

    5. Grand Theft Auto: San Andreas

    Image Source: Rockstar Games

    San Andreas is often overlooked when discussing the best GTA games out there, and its largely due to the solid presence that another entry in the series had on the same platform. There’s also all of the attention it got for the whole ‘Hot Coffee’ situation, and that seemed to represent the game more than the actual game itself. San Andreas brought players into a world where low-riders and Chuck Taylors were badges of status, hip-hop controlled the streets, and you could go from a nobody to a mansion on the hills with just a bit of hard work…and a lot of bullets.

    San Andreas introduced a lot of RPG elements such as skill upgrades, character customization that affects how NPCs interact with you, the ability to learn different styles of combat, acquiring property, and even maintaining your health. It was a lot too chew on, and for some the game was a bit too ambitious but it gave the game a strong sense of its own identity.

    Gang wars, car mods, new types of crime, and even the ability to go into debt made the world seem more alive. It may have been a bit too ambitious for the PS2 platform, but it was the first view at what Rockstar was working on for the future. 

    4. Grand Theft Auto: Episodes From Liberty City

    Image Source: Rockstar Games

    GTA IV set up a solid foundation, but it was admittedly lacking in some departments. Although Niko was likable and easy to relate to (right down to the annoying family), the game itself felt like it really limited players in their personal progression unlike previous entries. The Ballad of Gay Tony and Lost and Damned took the world and injected new personality, action, activities, and standalone stories that were tough to put down,

    Lost and Gay Tony’s respective protagonists, Johnny and Luis, were two very unique individuals caught up in their own troubles as the events of the main game are taking place. Luis in particular is lead to a new life after being present during Niko’s bank robbery with Patrick, setting off a chain of events full of expensive cars, a fabulous nightlife, and lots of death.

    Each of the expansions also brought back a lot of elements that were in past games but didn’t make the cut for Niko’s adventure such as gang wars, fight clubs, multiple different employment opportunities, and a wider range of weapons and vehicles. Episodes From Liberty City turned GTA IV into the over the top adventure everyone expected when the game first released, and showed us that characters rule by letting each protagonist feel brand new even though everything took place in the same world.

    3. Grand Theft Auto III

    Image Source: Rockstar Games

    If you’re a fan of the series, there is no way you can hear the name of this title and not have your heart swell as the nostalgia washes over you. While the top down games introduced the franchise to the masses, it was GTA III that defined the series going forward. From the moment you first set eyes on the 3D Claude (so that’s his name) you know that this is going to be something you’ve never experienced.

    It’s the game that brought mayhem and helped to define an open world to 3D gaming and be copied to no end for many years to come (it’s still happening). It put the series on the map and turned it into a mainstream series with fans clamoring for sequels. The mission structure, the way characters came into your life, the sense of one big mission instead of several levels, and the freedom to do as you please became mainstays in the franchise. GTA III took the top-down action packed formula and turned it on its head by placing you in a city you could believe. It changed game development forever, and remains one of the best games ever made. 

    2. Grand Theft Auto V

    Image Source: Rockstar Games

    With everything that has gone on within the series, there was no telling what GTA V would do when it was released. Each game since III built on the sandbox that it made so famous and tried its best to add in something by which it would be remembered. Whether it was a new mini-game, a specific kind of music, certain weapons, or its setting. What this entry did was take everything that maybe didn’t work to well before and perfected it while also introducing us all to the future of the series.

    San Andreas’ RPG elements were combined with GTA IV’s social connections, a revamped online component, jaw dropping visuals in a truly open world, and three characters for you to live as all in a world that continues to live even when you’re away. This was all combined to make a game that starts to show Rockstar’s overarching vision for their grand franchise as players are thrust into a world perfectly in sync with the modern age. Where its celebrities are our own, and it effortlessly points out our flaws as it forces us to ridicule them.

    If IV was the series setting itself up for a new age, GTA V was it finally taking full advantage of everything it had learned and finally nailing ever single aspect.

    1. Grand Theft Auto: Vice City

    Image Source: Rockstar Games

    Vice City was incredible for a number of reasons. It maintained the same gameplay many had already fallen in love with in GTA III, along with improving upon it with additions like motorcycles, helicopters, smarter law enforcement, and better weapons (minigun, anyone?). That alone would have been enough for fans, but Rockstar didn’t stop there.

    Stunning music pulled straight from the ’80s? Check. Slick fashion to match? Check. Scarface’s mansion, a thrilling tale about betrayal and vengeance, tons of money and prestige, as well as lots of crime and action? Check to all of that. Vice City added life to GTA in a way that three failed to do, and it did so using color and music. The pastels donned by you and your pals were one thing, but once the night hit and the city was lit up with Neon as you made your way to your next mission, it all just clicked.

    Vice City combined the action with a dream, one that we saw in those movies we weren’t allowed to watch as children. While the entries to the series that followed Vice City added new mechanics and features, none could match the first time you got a sports car and bumped Africa by Toto as loud as you possibly could while pulling off a drive-by on your competition. Damn, Vice City was good.

    There’s a reason why GTA 6 is taking us back to Vice City and the state of Leonida after all, and we can’t wait to see what Rockstar does with it.

    All GTA Games in Chronological Order

    Of course, if you ever wanted to embark on the journey of playing all the Grand Theft Auto games in chronological order, here’s the list:

    1. Grand Theft Auto (1997)
    2. Grand Theft Auto 2 (1999)
    3. Grand Theft Auto: London 1969 (1999)
    4. Grand Theft Auto 3 (2001)
    5. Grand Theft Auto: Vice City (2002)
    6. Grand Theft Auto: San Andreas (2004)
    7. Grand Theft Auto: Liberty City Stories (2005)
    8. Grand Theft Auto: Vice City Stories (2006)
    9. Grand Theft Auto IV (2008)
    10. Grand Theft Auto: Chinatown Wars (2009)
    11. Grand Theft Auto: Episodes from Liberty City (2009)
    12. Grand Theft Auto V (2013)

    What’s your favorite GTA game? Let us know in the comments below.

    About the author

    Ishmael Romero

    Ishmael was a Senior Editor at Twinfinite from 2014 to 2018 covering every new release he could get his hands on. When he wasn’t playing through the latest titles, he was living his best life as a Guardian in Destiny 2. Outside of writing, he was just a wandering character from Brooklyn, NY, and a fan of horrible Spider-Man games, anime, and corny jokes.

    [ad_2]

    Ishmael Romero

    Source link

  • How GTA Online’s Halloween Update Made A GTA V Urban Legend Real

    How GTA Online’s Halloween Update Made A GTA V Urban Legend Real

    [ad_1]

    Grand Theft Auto Online’s latest update unleashes ghosts across the world of Los Santos, letting players track down and photograph them for rewards. And one of these ghosts might look kinda familiar if you’ve played GTA IV’s Lost and the Damned DLC

    Every October for years now, GTA Online has enjoyed an influx of spooky new game modes and creepy secrets to celebrate the Halloween season. Last time it was killer cars and aliens. This year, Rockstar has added 10 ghosts to the online crime sim and tasked players with photographing these haunting spirits. One of these phantoms is returning GTA character Johnny Klebitz, making real an old GTA urban legend.

    GTA Series Videos / Rockstar Games

    Fans have already figured out where and when all 10 ghosts appear, as seen in the video above. They’re spread out all around the large GTA Online map. Some appear in places you’d expect, like old cemeteries or abandoned homes. Others are chilling near waterfalls or inside trailers. The ghosts only appear during certain in-game hours, and players have to photograph them to “expose” them.

    One of these ghosts is not like the others…

    Once you’ve captured the first nine ghosts—who appear to be random, generic characters—on film, you can find a 10th and final ghost in Sandy Shores, north of Los Santos.

    This 10th apparition, haunting a trailer park, is none other than the ghost of Johnny Klebbitz, the protagonist from Grand Theft Auto IV: The Lost and the Damned. And, spoilers for a 10-year-old game, Klebitz was beaten to death by GTA V protagonist Trevor Phillips in the opening hours of that game. In fact [lowering voice and putting a flashlight under chin] he was killed in the same spot where, a decade later in 2023, his ghost now lingers! According to players visiting Klebitz’s spirit, you can hear him yelling about Trevor before you snap a pic.

    Seeing the ghost of a former GTA protagonist is a neat Easter egg by itself, but this is also Rockstar making real a previously debunked urban legend that after Klebitz was killed you could find his ghost hanging around the Sandy Shores trailer park. Although players claimed to hear his ghost yelling or found evidence of his spirit haunting the area, these were all lies and hoaxes spread online in the years following GTA V’s release.

    Once you’ve found Klebbitz’s ghost and have captured the final photo of him, you’ll walk away with $250,000, 5,000 XP, and a new skin for the Albany Brigham vehicle. This new skin turns the car into a legally distinct ride that resembles a certain ghost bustin’ vehicle from the movies. A pretty sweet reward for a fun round of Halloween shenanigans.

    .

    [ad_2]

    Zack Zwiezen

    Source link

  • GTA Publisher’s Boss Not Seeing Any ‘Pushback’ On $70 Games

    GTA Publisher’s Boss Not Seeing Any ‘Pushback’ On $70 Games

    [ad_1]

    During Take-Two Interactive’s recent earnings call with investors, CEO Strauss Zelnick was asked about other publishers selling AAA games at a discounted price shortly after launch. His company has been one of the many to start charging $70 for games, and at least according to him, he hasn’t seen any “pushback” on the new price point.

    On May 17, Take-Two Interactive—the publisher behind games like NBA 2K, GTA V, Borderlands, and BioShock—released its 2022 earnings report alongside a press release that seemed to hint at GTA VI-levels of success coming in the next year. As part of this process, the company also conducted a call with investors, who asked questions about Take-Two’s plans and past performance. It was here that one person brought up AAA game prices.

    As spotted by VGC, during the call an analyst pointed out that some other, unnamed, publishers had started providing discounts on new AAA games “within days and weeks” of launch. The conversation around game prices has been bubbling for a while now as more publishers (including Take-Two Interactive) join the $70 game club, including Nintendo with The Legend of Zelda: Tears of the Kingdom. But Zelnick claimed that consumers don’t really mind.

    “We’re not seeing a pushback on frontline price,” Zelnick said. “What we’re seeing is consumers are seeking to limit their spending by going either to the stuff they really, really care about, blockbusters, or to value, and sometimes it could be both. And the good news is, we have a bunch of blockbusters and we have a wonderful catalog.”

    The rise of $70 games

    Basically, Zelnick believes that gamers are just buying fewer games and focusing on getting a couple of big, expensive $70 blockbuster titles or are willing to pick up older or smaller games that cost less. As the video game industry continues to struggle with layoffs and big games failing to sell well, it seems odd that Zelnick is fine with people being unable to afford more games and instead having to “limit their spending.” But I’m not a big rich CEO, so what do I know?

    The reality is that while gamers are definitely vocally pushing back on $70 games—Zelnick should check out the comments on literally any story about these pricey titles—the reality is that publishers are going to move forward anyway. There’s too much money to be made, and as Tears of the Kingdom’s massive sale numbers have shown, a $70 game can sell like hotcakes if it’s good enough.

    And as Microsoft, Sega, and other companies confirm future releases will cost $10 more than the old $60 price point, it seems clear that, pushback or not, we are truly in the era of $70 games.

    [ad_2]

    Zack Zwiezen

    Source link

  • The Best And Worst Part Of Every Grand Theft Auto

    The Best And Worst Part Of Every Grand Theft Auto

    [ad_1]

    Screenshot: Rockstar Games

    Best: New Toys: It’s hard to choose one thing that I’d call the best part of Vice City, the GTA game that brought the series to Florida and the 80s, but if I have to (Editor’s note: You do.) then I’d pick the introduction of more vehicles to the sandbox. In Vice City, you could fly in planes and helicopters, drive scooters, golf carts, dirt bikes, various boats, and even pilot remote-controlled helicopters, too. All of this made Vice City a more fun playground to tinker with between missions.

    Worst: Crappy Combat: The annoying, crappy combat. While it’s mostly unchanged from GTA III, it stands out in Vice City more because everything else—like the improved visuals, larger map and better cutscenes—is so much better this time around. And Vice City has a ton of combat in it, making it even harder to ignore just how clunky and bad it is.

    [ad_2]

    Zack Zwiezen

    Source link