ReportWire

Tag: Gotham City

  • Lego Batman: Legacy of the Dark Knight Captures Iconic Eras of Batman, Pre-Order Today – Xbox Wire

    Summary

    • Lego Batman: Legacy of the Dark Knight will launch on May 29, 2026, for Xbox Series X|S.
    • Standard and Deluxe Editon pre-orders are available today, and will receive The Dark Knight Returns Batsuit at launch.
    • New Heroes & Villains trailer spotlights Batman’s allies and Gotham City’s most infamous DC Super-Villains.
       

    The Caped Crusader, the World’s Greatest Detective, DC’s Dark Knight – whatever name you prefer, Batman has transcended the medium in which he was created and become modern day folklore; a tale we are all so familiar with, that stands shoulder to shoulder with ancient myths and legends… but this legend only comes out at night and has a really cool car.

    Batman first appeared in Detective Comics #27 in 1939, and his character was so popular that he eventually POW-ed and SWOOSH-ed his way off the page and onto television screens in 1943.

    Starring in the pages of DC’s comics from 1939 to today, Batman also influenced TV, film, and animation for decades before the Dark Knight eventually found himself in video games. Gaming became a whole new medium for Batman where he headlined many celebrated and award-winning titles, including one of the most loved gaming franchises of all time. Even now, Batman finds new ways to excite audiences, such as audiobooks, theme-park rides, virtual reality, etc.

    In the decades that Batman has entertained fans, he has been reinvented, reimagined, and recast countless times, with each approach varying drastically; the camp and colorful exploits of the 1960’s Batman TV show is worlds apart from the noir of the 2022 film, ‘The Batman’. So, with so much variety in tone, how do you possibly bring it all together into one project? The answer: with Lego minifigures and bricks!

    Our latest trailer shares a new glimpse into the exciting world of Lego Batman: Legacy of the Dark Knight, where you will be able to experience the essential Batman story, from origin to legend. That’s right. In this one game, you are going to play through decades of Bruce Wayne’s life, from a young boy on an ill-fated trip to the movies with his parents, through his time as a fledgling crime-fighter taking on Gotham’s organized crime, all the way to becoming a legend as the leader of the Bat-Family.

    To do this, we put together a timeline of comics, movies, and TV shows to identify the recurring beats and distill down what we believe to be the definitive Batman myth. It immediately became apparent that, to do it justice, we would have to amalgamate a multitude of Batman media in a way that has never been done before.

    That means players will be able to wheel The Joker from ‘The Dark Knight’ film through gameplay reminiscent of the opening section of the Batman: Arkham Asylum video game, and take a version of Jim Gordon inspired by The Batman movie into Ace Chemicals for a confrontation with Red Hood One that mirrors not only the 1989 Batman film, but a number of iconic comics too.

    In a bid to make this game the most authentic as possible, we made it our duty to put fans first and attempt to pay respect to as much Batman media as we could.

    But wait, there are so many different versions of these beloved characters, how do you pick just one? Great question, reader. The new trailer shows off a fresh look at several playable characters joining the Caped Crusader in the fight to save Gotham City, including Robin, Nightwing, Batgirl, and Catwoman, all equipped with their own unique skills and gadgets. We think you’ll especially enjoy Selina Kyle’s signature whip and drone kitten.

    You’ll also notice a number of new DC Super-Villains in the trailer. For some, we chose iterations we felt we could have the most fun with, for others we chose what we believe are the indisputably iconic portrayals. And for a special few, we wanted to have our cake and eat it too. Come on – how are we supposed to feature just one iteration of The Joker? And what are we supposed to do with the Penguin now that ‘The Batman’ has given us yet another iconic interpretation of Oswald Cobblepot?

    It’s impossible to choose, right? Well, with Bruce Wayne, we knew we were going to see him grow and evolve on his journey to become a crime-fighting legend, so we thought: why don’t we do that with some of the villains, too? In the game, the villains, the heroes, and Gotham City itself, all evolve with Batman, just like they have over the years. Lego Batman: Legacy of the Dark Knight is an all-new Batman experience, but one that we promise will feel familiar, no matter who your favorite Batman is.

    Lego Batman: Legacy of the Dark Knight is scheduled to launch on May 29, 2026, for Xbox Series X|S. Standard and Deluxe Edition pre-orders are available now and will receive The Dark Knight Returns Batsuit at launch, inspired by the acclaimed comic book series. Deluxe Edition pre-orders will also receive three-day early access to the game beginning on May 26, in addition to The Dark Knight Returns Batsuit.

    LEGO® Batman™: Legacy of the Dark Knight

    Warner Bros. Games


    5

    Full base game includes:

    • Main Story
    – Bruce Wayne’s journey from origin to legend as he trains with The League of Shadows, becomes the hero of Gotham City, and forges a new family of allies with Jim Gordon, Catwoman, Robin, Nightwing, and Batgirl. Confront an ever-growing threat from across Batman’s Rogues Gallery as you face The Joker, The Penguin, Mr. Freeze, Poison Ivy, Bane, and more.

    • 7 Playable Characters
    – Batman, Jim Gordon, Robin, Nightwing, Batgirl, Catwoman, and Talia al Ghul each bring unique skills and signature gadgets as you uncover crimes, complete challenges, and explore an immersive Gotham City full of secrets and surprises.

    • 100 Suits
    – Inspired by Batman’s 86-year legacy, you’ll find an array of Batsuits alongside individual outfits for every playable character.

    • 20+ Vehicles
    – A range of Batmobiles and Batcycles to drive around Gotham City’s open world in style. Including iconic rides like the legendary Tumbler.

    • 250+ Batcave Props & Trophies
    – Customize and display a wide range of items to personalize your Batcave and celebrate your achievements.

    Are you ready to build the legacy of the Dark Knight?

    Danielle Partis, Xbox Wire Editor

    Source link

  • Gotham: Cast and Creators Look Back on Fox’s Batman Prequel

    Gotham: Cast and Creators Look Back on Fox’s Batman Prequel

    There’ve been plenty of Batman TV shows over the years, both animated and live-action. But Fox’s Gotham is probably one of the more out there series: a prequel focused on Jim Gordon (Ben McKenzie) investigating the Waynes’ murder while Bruce himself (David Mazouz) is just a kid? And his future Rogues Gallery is either around his age or young adults?

    Despite that odd premise, things paid off. Gotham had a solid five-year run spanning 100 episodes, a prequel series in Pennyworth: The Origin of Batman’s Butler, and a passionate fanbase that still has affection for it. Ahead of the show’s 10-year anniversary on September 22, IGN published a lengthy retrospective on the series featuring interviews with the core cast, creator Bruno Heller, and executive producer (and recurring director/writer) Danny Cannon. As Heller explains it, the show came about after Warner Bros. and CBS passed on his legal drama The Advocates (which also starred McKenzie), and he was considering what to pitch next. He’d settled on a Batman series because the character was so TV-ready, but he said his son Felix (an avid comics reader) helped him realize the show should focus on Gordon rather than Batman himself.

    “From that, a young detective investigating the Wayne murders was a natural concentration of ideas,” said Heller. “As soon as that notion hit, that he was the cop that investigates the death of the Waynes…The whole series is right there. It’s Batman as a boy, the origin stories of all those characters like the Joker and the Riddler and the Penguin, but as young people.”

    Cannon said Heller had two firm ideas for the first season: Gordon trying to keep his promise to Bruce to investigate the Wayne murders, and the story of Penguin’s (Robin Lord Taylor) rise to power. “You had one kid’s journey losing his parents, and you had this other kid who had nothing,” he told IGN. “One was going to build his life up with his butler and with Jim Gordon, and look into his parents’ death and become inquisitive. […] And this other one, the only way he could become a man and become the person he wanted to be was by treading on the skulls of the dead, and making it happen for himself in a nefarious way.”

    Making anything Batman-related comes with a lot of baggage, and there was understandable secrecy around the show starting out. Most of the cast admitted they didn’t initially realize they were even trying out for a Batman show to begin with. While McKenzie was told by Heller that Gordon was written with him in mind, Sean Pertwee (Alfred) learned in a conversation with Heller and Cannon just before the audition; and it fully clicked for Camren Bicondova (Selina Kyle) the moment she was told she got the part. “I think they said, ‘You’re Catwoman,’ but the first thing they said was ‘meow.’ And I was like, ‘What? I don’t understand,’” she recalled.

    Like McKenzie, Mazouz knew he was auditioning for Bruce, even as he admitted to not remembering how he learned that information. Heller claims he was at the top of their list “pretty early on,” and Cannon considered it lucky that Mazouz was a lead on Fox’s two-season series Touch, whose creators recommended him to Cannon and Heller. Mazouz landed the part in early 2014, and he recalled being his Bar Mitzvah and seeing his friends with Batman on their clothes. That moment, he said, marked the first time it really landed for him that he was going to be Batman, regardless of whether or not he’d don the suit.

    Looking back on Gotham, its cast and crew have fond memories of working on the series. Pertwee said he does his best to keep in contact with his former costars, and many consider it a show that just couldn’t be made these days. Taylor noted a 22-episode, big budget superhero show “doesn’t sound like a thing coming back anytime soon” on network TV, to say nothing of the freedom it had to play around with the Batman mythos on a weekly basis. “We showed we were able to play with canon and to play with these classic storylines in a way that was brave in many ways and also unexpected by many fans. Ultimately, [it’ll] prove to be just an endlessly refreshing take on these stories that have been around for 80 years.”

    Bicondova said the show “brought an edge to comic book stories” you couldn’t find in other shows back then, or even now. Pertwee echoed that sentiment and believed people would find elements of the show that were “correct” and “humanized the craziness” of the Batman corner of the DC universe. Speaking to those characters, he added the show’s backstories on Batman and his rogues would reverberate through other incarnations across media.

    McKenzie paid respect to other DC shows in the years since, but believed Gotham was “quite different from a lot of the others that existed then and now. Without Gotham, I don’t know that they would be making a show about the Penguin,” said McKenzie. “[It’s] a testament to both Robin’s portrayal, but also to showing that you can make what’s essentially, at least PG-13, if not R-rated show on network television by not dumbing it down to the audience, by keeping the plot lines intricate, the characters three dimensional. I’d like to think that we pushed the ball forward there.”

    “The legacy of a show is, did people enjoy doing it, and did they walk away feeling like they were treated well and they had a good time, and that they’ve made friends with people and they feel proud?” said Heller. “[Gotham] is a tiny part of a massive Batman mythology.” Likening Batman to a saint of pop culture, he said he “hope we did justice [and] took it seriously enough to honor that, and took it with enough lightness to make it work as a TV show.”

    You can read the full tell-all on Gotham here, which covers the show’s production design, embracing the more superhero side of Batman, and more. While you’re here, look back on Gotham and its whole Gotham-ness in the comments below.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

    Justin Carter

    Source link

  • Batman Beyond Shouldn’t Have to Beg for a Movie

    Batman Beyond Shouldn’t Have to Beg for a Movie

    Earlier in the week, My Dad the Bounty Hunter creator Patrick Harpin and Yuhki Demers, a visual artist on Sony Animation’s Spider-Verse films, revealed their concept art for an animated Batman Beyond movie they’re trying to get made. They’re both fully aware nothing might come of this, and talks are still happening. But it didn’t stop said art from going viral, both because it looks really cool, and also because it’s Batman Beyond, a fan-favorite character who’s always felt like he’s within spitting distance of a big bat-break.

    If you work in a creative field, you likely have to pitch something to your boss before actually starting on it. That’s particularly true in animation, and that’s doubtful to change anytime soon. But there’s something ugly, for lack of a better word, in seeing Harpin and Demers have to publicly rally for support to prove their project’s “worthy” in this way to WB. It wasn’t that long ago that we learned the studio’s executives, led by Warner Bros. Discovery CEO David Zaslav, are likely going to cancel Coyote vs. Acme without really considering any of the deals offered to them, or having actually seen the film. The people in charge of WB seem very anti-art in a way that makes this all come off as rather cruel, especially when folks have been so vocal about their love for Batman Beyond over the years.

    Legacy superheroes have become so widespread nowadays, but Terry McGinnis was an early example of that working to great success. Separate from their love of Batman: The Animated Series, fans have had an affection for 1999-2001 animated series Batman Beyond and Terry’s exploits as the Batman of Neo-Gotham. It wasn’t just that the show was offering a new take on the Dark Knight, it was also really good and not just coasting off the novelty of a teenager in a high-tech Batsuit. And while he briefly showed up in Justice League Unlimited, DC didn’t make any active moves to continue Terry’s story, and largely closed the book on him after JLU revealed he was Bruce’s son.

    Comics-wise, Terry’s actually been doing fairly well for himself in the past decade, where he was weaved into the prime DC universe. In his recent solo runs, he’s crossed paths with more recent Batman mainstays like Damian Wayne and the Court of Owls, and he’s now at the point where he’s on his own now that Bruce is dead. Yet even with that, WB has never tried to give him a bigger presence outside of the comics: a live-acton Batman Beyond movie was junked several years ago, much like an animated one rumored in 2019. He hasn’t been revived via the animated movies that WB likes to put out three or four of every year, and he doesn’t even have a video game presence beyond being costumes for Bruce in the Lego or Arkham games.

    Outside of comics, WB has always handled Batman’s supporting cast oddly. Sometimes it puts embargoes on specific characters so there can’t be multiple versions; sometimes other characters can headline shows for about half a decade or be a supporting player in the story of another, bigger Batman character. The studio constantly overcomplicates itself for no real reason, and the same is true here—it loves Batman to death, and DC’s often been at its best when animated. Harpin and Demers’ hypothetical movie checks both those boxes, and gives audiences something they’ve never seen in theaters before: Batman being a detective in the cyberpunk future is a cool idea! And again, folks have been clamoring for more Terry for years.

    Image for article titled Batman Beyond Shouldn't Have to Beg for a Movie

    Image: Warner Bros. Animation

    In a sane universe, a Batman Beyond movie in a Spider-Verse art style would probably be out by now. But this WB is trying to burn money and stall for time ahead of a likely buyout, so we’re watching an interesting idea by a pair of creators more than eager to work on it be held hostage. Batman Beyond isn’t owed this just because Harpin and Demers asked, or even because he’s been around for 25 years. What he’s owed is a legitimate chance to have something with him move forward with people who care about the property at the helm. But the focus on the bottom line means WB will be making moves that are more dystopian than the actual dystopia of Gotham City 2049.


    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

    Justin Carter

    Source link

  • Gotham Knights Is Kinda Mid

    Gotham Knights Is Kinda Mid

    Robin looks out over a middling open world.

    Screenshot: Warner Bros. Games

    Gotham Knights came out a week ago and I’ve found it exceedingly difficult to find anything to love about the open-world loot brawler. Red Hood’s snickerdoodle recipe, maybe? The latest Batman game borrows from a ton of other, mostly better rivals, and struggles to craft a clear identity in the process. Kotaku’s Levi Winslow also spent the last week trying to save Gotham city from feuding gangs and supervillains, and the two of us sat down to try and hash out what the game does well, what it does poorly, and all the ways it left us confused.

    Image for article titled Gotham Knights Is Kinda Mid

    Levi Winslow: Ok. So, like, I feel Gotham Knights is a bifurcated game, something that has two separate identities living within itself. First, there’s the narrative action-adventure stuff where you’re solving crimes, meeting the villains, beating up goons before getting a cutscene taking you back to The Belfry. That is a solid gameplay loop. Then you hit the open world. I don’t dislike it, There’s some enjoyment in grapple-hook-jumping from one rooftop to another, but the RNG RPG-ness of it, the Diablo-like nature to the unnecessary loot grind, makes for some of the most tedious parts of the whole game. What do you think? How do you feel about the linear narrative juxtaposed with the open-world grind?

    Ethan Gach: I’m incredibly underwhelmed by both so far. Everything just fits together so awkwardly, and I mean everything. The individual scripted cutscenes? Great. Love ’em. Completely fine. But everything else, going room-to-room in a story mission, crime-to-crime in the open world, and even enemy-to-enemy during the big brawls, all just feels rough and uneven and not good. Like you could describe the back-of-the-box bullet points of this game, and I’d go, sure, that sounds fine. It’s not the new Arkham I want, but I love the Batman comics, I love the universe, lets go jump off some rooftops and solve some mysteries. And yet almost nothing in this game feels actually good to do in my opinion.

    The gang solves crimes using a super computer.

    Screenshot: Warner Bros. Games / Kotaku

    Levi: Can’t argue with you there. The gameplay is especially clunky and imprecise. I don’t mind the combat. It isn’t as smooth as Marvel’s Spider-Man or as impactful as the Arkham games, but it definitely carries more weight and feels way better than Marvel’s Avengers, which is the closest comparison I could give. Like you said, something about it all just feels off and awkward. I really can’t stand the stealth and how sticky and slippery the characters are. You wanna open this chest after busting some skulls, but you gotta stand in this exact spot to trigger the contextual button input. Deviate from it just a little bit, like barely even a centimeter, and the prompt will disappear. Or you’re perched on this ledge to scope the area, looking for some stealth takedowns but, whoops, you accidentally flicked the left stick forward and now your vigilante has just jumped off and lands in front of the enemies you were trying to stealth. It’s frustrating.

    Ethan: Yeah I basically haven’t even bothered with stealth for that reason, especially because the rest of the incentives feel like they are pushing me toward just complete chaos. Who have you been playing as? I’ve rotated every mission, but so far I think Red Hood is my favorite, mostly because he feels the most substantial and least slippery. Batgirl is a close second.

    Levi: Lol, I’m just a perfectionist who wants to complete all the challenges. So when it’s like “Perfect whatever number stealth takedowns,” I’m like, “Bet.” But yeah I started with Nightwing, then switched to Batgirl, who’s been my main ever since. She’s just so OP, it’s insane. I’ve heard Red Hood is pretty good so I’m gonna have to give him a try. What do you think of Robin? Considering how frustrating stealth is, I couldn’t imagine playing him because of how stealth-focused he is. His bo staff’s looks cool.

    Batgirl takes to the streets on her motorcycle.

    Screenshot: Warner Bros. Games / Kotaku

    Ethan: There are too many big enemies and dudes that will come at you from off-screen, to the point that I just didn’t want to bother with Robin after the first time I tried him. I also really don’t like Gotham Knights’ version of the character. I’m a huge fan of The Animated Series’ take on Tim Drake, and this feels more like a weird cross between Spider-Man’s Peter Parker and Star Wars Jedi: Fallen Order’s Cal Kestis, if that makes any sense.

    I also don’t really feel any compulsion to grind, which is weird, but I think mostly stems from just how diffuse everything is. There are not nearly enough villains in this world to beat up to sustain an entire upgrade and crafting loop.

    Levi: Very that, both on Robin’s timidity and the unsatisfying number of villains in the open world. Gotham here truly feels lifeless. Sure, there are citizens wandering the streets and GCPD patrolling their headquarters (or getting bullied by some dudes), but there’s no energy to the city. I know I compared Gotham Knights to Marvel’s Avengers—which I admittedly did like for a hot minute—but I can’t help but wanna play Marvel’s Spider-Man every time I’m protecting Gotham. There’s something about the bland color palette and the sameness of the districts that strips Gotham of its character.

    Ethan: I think the city itself looks cool, and I like the way they tried to play off the four heroes’ iconic color palettes with the neon lights and how steam and fog hang on the skyline. But I also kept thinking of Spider-Man, mostly because I was always frustrated I couldn’t chain the grappling hook together like I was web slinging.

    Nightwing encounters an important clue marked "top secret."

    Screenshot: Warner Bros. Games / Kotaku

    I think a large part of that is how much space you have to cover because of how scattered the actual things for you to do are. I would have preferred a much smaller but denser section of the city than having to hopscotch around all the dead space. Usually, open-world games thrive on constantly finding things on the way to your objective that distract, intrigue, and send you down an entirely separate rabbit hole. Here it really does feel like moonlighting as an Uber driver in the worst-paved metropolis in the world.

    Levi: Yeah, like, there really isn’t a whole lot to do in this world. And what’s available to do is incredibly repetitive: Go here, beat up some guys, check out a clue, escape before GCPD shows up, rinse and repeat. Don’t get me wrong, I’m having fun dominating dudes as Batgirl. But the fun isn’t as satisfying as in other, better superhero action games that have come out recently.

    Ethan: I also feel like the game is in a very weird place tonally. Batman’s family is left to figure out what their relationships are without him to orient them, but they are all pretty unfazed by the actual fact that he’s dead. And despite the dramatic premise, things get off to a very slow start. I will say I prefer aspects of Gotham Knights’ gameplay to Marvel’s Avengers’—whose combat felt indistinct and very much in the licensed game bucket—but the way the latter was shot felt like a much better approximation of the feel of the MCU than Gotham Knights is for the DCU.

    Batgirl demolishes a guy.

    Screenshot: Warner Bros. Games / Kotaku

    As a Destiny guy who loves a mindless gameloop I can sink into at the end of the day, I thought I was primed to see the glass half full in Gotham Knights, but that’s just not what’s happened.

    Levi: Same. I really wanted a mindless loop that offered solid gameplay with an intriguing story, and Gotham Knights misses the landing. There are good elements here, don’t get it twisted. The combat is fine, serviceable actually. And the sometimes tender, sometimes tense moments between characters during cutscenes is captivating. But the actual meat and potatoes of the game, the core gameplay loop, just isn’t as satisfying as I was hoping. I’ll finish it, though. I’ve completed Nightwing’s Knighthood challenges to get his Mechanical Glider, so I gotta do the same for Batgirl. And I wanna play some co-op to see just how untethered the experience is, but I can’t imagine thinking too much about Gotham once I finished the story. It isn’t sticking in the same way Marvel’s Spider-Man did.

    Maybe that’s an unfair comparison, but truly, in my head canon, Gotham Knights is somewhere between Marvel’s Spider-Man and Marvel’s Avengers. It’s fine, but I don’t know if that’s necessarily a good spot to be in.

    Nightwing is tired of patrolling Gotham like a gig worker on Fiverr.

    Screenshot: Warner Bros. Games / Kotaku

    Ethan: I’m still only about halfway through the game, but feeling much less generous. It’s an indecisive mix of a bunch of games without any one solid thing to hold onto. The co-op that I’ve tried so far is very decent overall, and I think certainly sets a kind of standard for games like Far Cry—which have traditionally struggled with multiplayer that feels consistent and rewarding—to aim for.

    But man, every aspect of the Batman mythos recreated here feels like it’s done better elsewhere. Maybe when the four-player mode comes out it’ll be closer to the 3D brawler it should have been. At this point I almost wish it were a live-service game. At least then there might be a shot at a better 2.0 version a year from now.

    Levi: Right? Gotham Knights certainly feels like it could’ve been a live-service game. I’m hoping that four-play co-op mode Hero Assault extends to the open-world stuff too. There are four heroes. This game should be chaotic as hell, kinda like that underground Harley Quinn mission with that punk rendition of “Livin’ La Vida Loca.” That, so far, has been the most memorable part of the whole game.

    Ethan Gach and Levi Winslow

    Source link