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  • ‘All You Need Is Kill’ Director Felt Destined to Tackle the ‘Perfect’ Sci‑Fi Epic’s Anime Adaptation

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    All You Need Is Kill might sound like a punch-you-in-the-face-titled new anime film brought to the U.S. by GKids to the average moviegoer, but to those in the know, the movie is actually the latest in a long line of adaptations of its source material.

    Inarguably, the most popular adaptation here is Tom Cruise and Emily Blunt’s cult-classic sci-fi film Live Die Repeat, also known as Edge of Tomorrow. However, its roots go even further back than the Hollywood flick. Originally a 2003 novel by Hiroshi Sakurazaka, it was adapted into a manga by Ryosuke Takeuchi and illustrated by Death Note artist Takeshi Obata. In essence, the new adaptation’s trajectory into anime is somewhat backward, at least by traditional anime industry standards.

    It follows Keiji, a foot soldier in Earth’s effort to push back an alien species, with our only recourse, awesomely, being mech suits to kill off the invasive hordes. Upon his untimely death, Keiji discovers he’s trapped in a time loop that repeats the day, with his only way out hinging on finding a way to break free. But he’s not alone. With him is humanity’s toughest soldier, Rita, who, tethered to a death loop that resets whenever either of them dies, fights (with a giant cyber axe) alongside Keiji to break out of their purgatory and win the war once and for all.

    As with any work with the adage “adaptation” attached, its diehard fandom is cautiously optimistic while having reservations about seeing their baby brought to life once more by Studio 4°C (Children of the Sea). However, while fan scruples aren’t lost on Studio 4°C’s Kenichiro Akimoto, the director sat down with io9 to discuss why he felt compelled to stake his directorial debut on breathing new life into the lauded series.

    Despite All You Need Is Kill being Akimoto’s first time in the director’s chair—his resume includes serving as a CG artist for the Berserk: The Golden Age Arc trilogy and as a CGI director for Netflix’s Children of the Sea—to him, taking on All You Need Is Kill boiled down to fate and “great” timing. 

    “I had already been talking with our president, [Eiko] Tanaka, about possibly helming a project. And at the same time, Warner Bros. put together a proposal for an All You Need Is Kill animation project,” Akimoto said. “It just happened to all work together as perfect timing.”

    Time‑loop stories are often inherently about trauma, memory, and identity—and, in a case of art imitating life, All You Need Is Kill’s fandom has felt its own version of that cycle, split between purists and those resigned to the series’ lot in life as a tale so popular it’s been adapted numerous times. So while Studio 4°C’s stab at reimagining All You Need Is Kill will certainly be novel to many flocking to theaters, it faces an uphill battle with its diehards, whose community remains famously divided between pessimistic and cautiously optimistic fans awaiting how the story will change.

    After all, even by Akimoto’s own estimation, the original novel’s quality is both “complete and very perfect,” while the Hollywood live-action film, for taking its concept in a slightly different direction, was still “very entertaining.” By far the most apparent change in Akimoto’s adaptation of the story is that it follows Rita rather than Keiji, a first for the series, and adds more texture to the warrior by fleshing out her backstory beyond the tough exterior that Keiji and fans encounter in other adaptations. To Akimoto, this change helped Studio 4°C to craft a brand-new All You Need Is Kill adaptation worthy of standing alongside the earlier adaptations.

    “When I was put in charge of the animation, I wanted to approach it as a challenge to have our own originality into the project itself. And I know as a fan, I would have felt the same, like, ‘Wait, please don’t change it.’ But at the same time, I also wanted to create something that was different. That’s why this is the approach we took.”

    Given that Studio 4°C’s film is All You Need Is Kill‘s third adaptation, Akimoto understood it would invite comparisons. Still, his hope is that the movie will not only be truer to the title’s name, both thematically and in its 3DCG action, but also capture the beauty of its dystopian sci-fi world in a way only animation can.

    “I wanted to showcase something beautiful within the story,” he said, specifically noting how important Keiji and Rita become to one another despite the doomed circumstances of their initial meeting. “Even though the story and the concept are the same, I wanted to have everybody experience a different form of entertainment.”

    One way the film certainly differs from All You Need Is Kill’s other adaptations is its provocative, psychedelic art style. Compared with the dark, gritty look of the manga and the template-leaning sci-fi Hollywood look of the 2010s (see Elysium and District 9), Studio 4°C’s aesthetic feels like a mesmerizing, moving contradiction—one where the character models and background art are pastel, precise, and clean, yet also rough‑hewn and intriguingly scribbly. It’s kind of like if the elastic yet kinetic action of ’90s anime Crayon Shin-chan was placed smack dab in the middle of a 2D-meets-3DCG sci-fi action thriller. A sentence that goes hard for anime fans in the know.

    Regarding All You Need Is Kill‘s striking look, Akimoto praised character designer Izumi Murakami for slow-cooking the anime film’s unique aesthetic. In addition to serving as Akimoto’s directorial debut, the movie also marked Murakami’s first time as a character designer. Although Akimoto admitted to giving her some rough ideas for how he envisioned Rita to look in the early stages of the movie’s development, the visual palette the All You Need Is Kill audience will see in theaters is a far cry from the early suggestions he floated. Which, to Akimoto’s estimation, was for the better.

    “Murakami took a lot of inspiration from movie characters, and she drew a lot of different concept art for us. Initially, the character design for Rita was very photorealistic,” he said. “But as she brushed it up, it’s like it started to become more and more flat. That’s what I really like about the design. As Murakami was working on the sketches on her own, she started to get the concept of Rita in her mind. So that’s how her character design came to life.”

    © Studio 4°C

    From there, Akimoto says he didn’t need to submit many requests or changes to Murakami once her distinctive, stylistic identity as Rita rippled into the rest of All You Need Is Kill. A visual tone, he says, was paramount in meshing Studio 4°C’s penchant for appealing 3D animation—a hard‑found rarity in an industry where CG is often a whipping boy, dismissed as something that never quite comes together with anime fans outside a few rare‑case studios.

    “The flatness of the character design is really important in my film, because these flat characters are going to be dropped into this 3DCG animation background. If the characters are too realistic, then the contrast would be too abrupt.  So I wanted to challenge myself into creating this very flat sort of animation style, and so that’s how this came to be.”

    All You Need Is Kill hits theaters on January 16.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Isaiah Colbert

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  • Anime Movies Faced a Defining, Precarious Theatrical Crossroads in 2025

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    If the question of whether anime is mainstream was still on anyone’s lips, 2025 emphatically etched the medium in stone as an emphatic hell yes. Still, despite the banner year anime has had in theaters, it’s also been a year at an impasse about whether we’ll see it in its brilliant final form or only get glorified previews and compilation events masquerading as cinematic experiences moving forward.

    Just to get them out of the way, because we’ve thoroughly glazed them in the past and their accolades bear repeating, anime films in 2025 were defined by the meteoric success of ufotable’s Demon Slayer: Infinity Castle and Mappa’s Chainsaw Man – The Movie: Reze Arc. As they should be. The former, arguably the repopularized inception point of anime as a theatrical experience, exceeded already high expectations among its fandom with the studio’s crisp animation, a likeable ensemble, and blisteringly fast action, which added to the spectacle of being the first of a film trilogy to conclude the series, a hat on top of a hat of hype.

    But most importantly, what Demon Slayer: Infinity Castle had to showcase was new and felt like a movie (with the conceit of the first leg of a film trilogy). Chainsaw Man – The Movie: Reze Arc had the same high quality, yet somehow more so, in that it encompassed a complete arc of Tatsuki Fujimoto’s series as a cinematic experience that’ll occupy real estate in the frontal lobe of anime fans for years to come. 

    © Mappa

    Still, despite these two big marquee films of 2025, fans were also graced with the gift of theatrical releases of movies that deserve as much shine for being a cinematic experience, mostly thanks to the effort of GKids and its initiative to make anime films more than just rereleases of retro greats like Studio Ghibli’s Princess Mononoke and Studio Deen’s Angel’s Egg remastered in 4K. Those films include the likes of Science Saru’s synesthesia-fueled music anime The Colors Within, Rock’n Roll Mountain‘s film adaptation of Orb: On the Movements of the Earth, and creator Uoto’s emotional track-and-field epic, 100 Meters.

    One recently established format of anime in cinemas that’s quickly become a bit of an annoying hanger-on is theatrical preview events. Whether they be compilations of past seasons of shows like Jujutsu Kaisen or episodes stitched together as a three-episode test sampling of newer shows like Witch Watch, these events have started to leave a lot to be desired as theatrical experiences.

    On paper, they were interesting. Basically, they were for the FOMO-averse who wanted to check out assuredly hot anime like Dan Da Dan before spoilers hit their timeline, as well as a way of being a part of those who beat the artificial scarcity of watching Mobile Suit Gundam GQuuuuuuX weeks before they hit streaming platforms. They had some growing pains at the start, adding documentary content from creators positioned before the episodes themselves, scooping whatever surprises lay in wait. But this phenomenon began to lose its luster in part because of the forthcoming cinematic explosion of Demon Slayer and Chainsaw Man and the diminishing returns of this format.

    Mappa Anime Jujutsu Kaisen Jjk 2
    © GKids/Mappa

    The first pang of annoyance with this anime film format was inevitable: having to wait for new episodes, weeks into shows that had finally aired. It’s basically like having the blowback from a gun you shot smacking you in the face. Sure, it was your fault for buying into the preview ahead, but strong-arming your disposable income for a steeply priced movie ticket to basically watch three (maybe four) episodes of an anime to feel like the “They don’t know” meme whenever patient anime fans have water cooler talk online about said episodes routinely became a bitter pill to swallow.

    Aside from seeing the opening themes of those shows, moviegoers were basically resigned to not really feeling part of the whole weekly experience because they ponied up the cash to be cursed with knowing where things were going.

    And while Jujutsu Kaisen fans know no shame regarding spoiler culture etiquette, nobody wants to be that guy who accidentally ruins the fun for folks because they basically did what video games have been admonished for with paid service subscriptions: accessing a game days earlier than everyone else. Speaking of Jujutsu Kaisen, its hybrid compilation film-preview event for its upcoming season, Jujutsu Kaisen: Execution, was among the worst of both worlds in this format.

    As a compilation film, it didn’t do a good job of showcasing the season’s best moments. Not to be mean, but TikTok content creators do a better job of not cutting around the emotional thrust of these sorcery-fighting moments. The film’s handling of it only highlighted the weaker points of the series’ fair-weather story when condensed rather than spread out in an episodic format. And because the series is such a dense information dump of concepts and power sets, the actual new content in it wasn’t worth the squeeze, with its inevitable cliffhanger ending making even its action, the series’ strong point, feel a bit pyrrhic on the big screen, as the whole thing was bogged down by jerry-rigging itself into an arc redolent of an actual movie.

    To be fair to JJK, it was a far cry from the worst of these formatted anime movies (in name only) theatrical experiences. That’d probably be Shaft’s Virgin Punk Clockwork Girl, a mostly documentary film and a preview event. While pretty, it wasn’t giving FOMO but ROMO (relief of missing out), given how expensive movies are and how little it lived up to the price of admission.

    But in the wake of films like Demon Slayer and Chainsaw Man proving that anime is best experienced as a complete cinematic experience rather than a glorified trailer for streaming platforms, the anime industry feels like it’s on the razor’s edge in how it’ll release its projects moving forward. Either it can take its mainstream status as a launching pad to treat its movies as full-arc experiences, or it can continue to position itself as a neat novelty act. Hopefully, the global industry will decide to make its future theatrical experiences more like Reze Arc and less like glorified preview events from now on.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Isaiah Colbert

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  • ‘Angel’s Egg’ Still Embodies Anime’s Wonderous Ability to Move Without Words

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    In a world where celebrated creatives tend to take influence from Mœbius and Giger, Mamoru Oshii’s Angel’s Egg feels right at home in the latter camp. Yet, somehow, it also supersedes all influences and has earned the reputation of a cult classic original video anime the industry will never see the likes of again.

    Forty years later, it’s returning to theaters, restored in 4K by Gkids and exposing a new generation to a lauded paragon of the anime industry. If ever there were a film synonymous with “show, don’t tell,” while verging on the unparsable yet deeply felt, it is Angel’s Egg—a work long whispered about in anime forum corners as something everyone must experience at least once, and a gem that feels virtually unspoilable even decades after its release.

    While it historically exists as a film that bombed and left its director out of work for a spell, only later ordained as a surreal masterpiece, what makes Angel’s Egg such an albatross of an OVA is that it is celebrated yet rarely spoken of. No one can readily say what Angel’s Egg is “about,” as if it were some hallowed-ground anime meant to be experienced rather than explained (because it is). That hushed reverence makes it a difficult film to recommend (and to review) because, despite how narratively thin the “what” is, the “why” is what lies beneath the tip of that iceberg and is what makes it a seminal film.

    Angel’s Egg follows a nameless girl who awakens like a listless Victorian child, the kind who might rest her head on a windowsill while absentmindedly nursing blossoms from the ivy crawling up her Rapunzel-esque castle wall. Except here, instead of ivy vines, she tends to a giant egg, hidden and kept warm beneath her billowy pink dress.

    Her whole existence revolves around protecting this egg as she wanders through derelict, cold-blue cityscapes, collecting glass vials and other receptacles and noshing on mason jars of jams she pilfers from abandoned houses for no discernible reason. She’s a meek little creature, clearly on some pilgrimage from on high. Along the way, she encounters a boy, also nameless, who seems to have arrived on what must be Earth from a spaceship that’s wholly Giger-esque. He’s clearly seen some things, burned out from the unsung weight of them, yet behind his dead fish eyes lingers an insatiable curiosity—the same question the audience shares: what is the deal with the egg? So he follows her.

    Their journey is one of rare words, exchanged instead through perturbed or apathetic glances, all underscored by Yoshihiro Kanno’s haunting score. What happens after that feels as open to interpretation as it is inevitable, with her tepid imploring of the boy to promise not to take her egg and the boy, lugging around an auspicious “could definitely split a giant egg”-sized staff, never offering her so much as a grunt that could be taken as him saying, “Sure thing.”

    And there lies the mesmerizing nature of Angel’s Egg: its spoken lines wouldn’t fill more than two pages of dialogue, leaving silence and imagery to carry the weight of its vexing, all-encompassing, visual presence.

    It’s almost disarming how Angel’s Egg is so hushed yet quietly thunderous. That tone is established immediately in its glacial, slow-moving opening: you sit (quite literally in the dark) in solitude before a black screen with no score, wondering if the film forgot to start. It didn’t—it’s simply in no rush, taking you down the scenic route to wherever it’s fixing to take you. Once you move past that hump, its avant-garde yet matter-of-fact beauty takes hold, and its 71-minute runtime flies by. The film practically beckons you to sit still in fascinated anticipation for even the smallest thing to occur on screen, a miracle born of its methodical, indulgent, downright lackadaisical pace. It’s the kind of rhythm that would invite you to stop and smell the flowers—except this derelict earth is bereft of Mother Nature, save for the promise of whatever lies inside its bowling-ball-sized egg.

    Director Oshii—of Ghost in the Shell fame—and studio Deen were almost terrifyingly bold to have crafted a film in 1985 with so little dialogue yet such trust in the audience to follow along. That choice is what gives the film its unparsable “all vibes” feel. A feeling that was enough to make fellow anime statesmen like Hayao Miyazaki pause, reportedly remarking that he “appreciates the effort, but it is not something others would understand” and that Oshii “goes on a one-way journey without thinking of how to get back.” Yet it’s precisely through this lack of narrative clarity, through its lush, painterly artistry—wispy Yoshitaka Amano illustrations fully committed to film—that the work sings.

    In 2025, the concept of an anime film that permits itself the luxury of leisure is just as alien as it was 40 years ago. Still, set against contemporary movies of the moment, which often lead with dazzling (at times illegible) visuals to overwhelm audiences, Angel’s Egg pumps the brakes and simply vibes, luxuriating in its immaculately crafted, overtly bleak, and oppressive atmosphere. It’s the kind of film where gestures and micro-expressions carry a ton of weight. A curl of the lips, a mistrustful stare—all tiny cues that speak volumes between two companions who rarely speak but remain bound together.

    Its artistry extends to the film’s ornate, impressionistic backgrounds, where the gurgle of a brook is juxtaposed with the strained chugging of machinery as tanks crawl through towering buildings on cobbled roads, which feels like being pulled into the undertow of the anime’s visuals. Angel’s Egg is rife with ephemeral moments audiences wouldn’t usually pause to appreciate in their daily lives. Yet, here they become wide-eyed at the resplendent vestiges of beauty in a desolate world. All the while, two strangers wander through this grim world as the rest of the film plays like a lucid dream where statuesque men spear fish the shadows of whales dancing about the skyline of its entombed city.

    Angel's Egg Gkids
    © Gkids

    Angel’s Egg is the film equivalent of a one-way mirror, a surface onto which you project meaning and, in perpetuity, discover new things. Some will run with the Noah’s Ark analogy of its derelict world, others with its alien, militaristic invaders as allegory—fodder for the inevitable YouTube explainer with red arrows promising “details your plebeian brain missed.” But the film resists being chewed and digested that way. It is Lynchian in its refusal to be solved, a work that invites interpretation without ever demanding it.

    Its imagery suggests environmental ruin—nature long fossilized, eons gone, with only two living figures wandering what remains. At its center lies the egg, a Schrodinger-like entity: perhaps harboring the promise of life in a lifeless world, maybe nothing more than another hollow shell mirroring the emptiness around it.

    While its setup is as straightforward as it is ambiguous, its ending opens into a vastness of interpretation, teeming with meaning yet refusing to settle into one. Is it an environmentalist call to action? A religious shakedown of hubris and humanity’s folly? Or a secret third thing—something ineffable, tugging at the spirit but beyond articulation? Whatever it is, Angel’s Egg is nothing short of a religious experience, a once-in-a-lifetime beauty of visuals and music lying in wait that everyone owes themselves the chance to witness at least once, if only to understand the unstatable miracle of what anime, at its most daring, can be.

    Angel’s Egg is playing in theaters now.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Isaiah Colbert

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  • 10 Impeccable Studio Ghibli English Dubs, Including The Boy and the Heron

    10 Impeccable Studio Ghibli English Dubs, Including The Boy and the Heron

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    Image: Studio Ghibli

    In defense of English dubs, no one does it better than Studio Ghibli. It’s not a matter of either-or; with the incredible global talents that span the original Japanese voices and the English casts, it just means we get more!

    With the release of The Boy and the Heron, which features Robert Pattinson’s dedicated vocal bird transformation, we’re looking back at the best Studio Ghibli dubs. When it comes to Hayao Miyazaki’s films, care has always been taken between by the Disney and GKIDS distributors to cast the English roles with incredible talent. It’s no easy feat to perform in sync with animation, let alone in a foreign language, but it helps to have the guidance of directors such as Pixar’s Pete Docter (Howl’s Moving Castle) who approach the task with appropriate reverence. While we understand the importance of subtitles—and we’d never take away from the wonderful work of the original Japanese voice casts—dubs help make the films accessible to more audiences. And as an animation fan, I love dubs because I can bask in the art and storytelling without reading and then revisiting with subtitles. It’s a preference and a gateway for more global animation to travel the world.

    Here’s a list of the top 10 English Studio Ghibli dubs we love.

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    Sabina Graves

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