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  • Winter storm power outage tracker: Check your county’s status

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    Winter storm power outage tracker: Check your county’s status

    Could you eat for 3 days without cooking? That is the question I want you to ask yourself ahead of this winter storm. Here’s what FEMA says you need to have on hand just in case you lose power. First, always follow guidance from your local officials and emergency management, but generally FEMA recommends having at least *** 3 day supply of food that is safe and easy to eat if the power goes out. So that means shelf stable foods that don’t require. Cooking or *** lot of prep. So think canned items like tuna, chicken, fruits, vegetables, beans, also things like peanut butter, bread, protein bars. Go ahead and check what’s already in your pantry first before you go out and buy anything. And also find your can opener now. Now if you want to cook your food, FEMA says things like candle warmers, chafing dishes, fondue pots, or fireplaces are safe to use during an emergency. But when it comes to Things like *** portable grill, *** camping stove, also your generators, those need to go outside. Carbon monoxide poisoning is extremely dangerous. It can kill you. For water, FEMA recommends 1 gallon per person per day, and that may sound like *** lot, but it’s meant to cover drinking and basic hygiene, so things like brushing your teeth and washing your hands. This is *** basic starting point, and we’re sharing more detailed guidance on our website. So head there for our full checklist.

    Winter storm power outage tracker: Check your county’s status

    Updated: 8:18 AM PST Feb 23, 2026

    Editorial Standards

    A powerful winter storm is bringing blizzard conditions to the northeastern United States. The Get the Facts Data Team is tracking power outages by county. The data comes from PowerOutage.com and tracks outages for homes and businesses. Data will update throughout the day in the maps below.National MapMassachusettsNew JerseyDelawareMarylandNew York PHNjcmlwdCB0eXBlPSJ0ZXh0L2phdmFzY3JpcHQiPiFmdW5jdGlvbigpeyJ1c2Ugc3RyaWN0Ijt3aW5kb3cuYWRkRXZlbnRMaXN0ZW5lcigibWVzc2FnZSIsKGZ1bmN0aW9uKGUpe2lmKHZvaWQgMCE9PWUuZGF0YVsiZGF0YXdyYXBwZXItaGVpZ2h0Il0pe3ZhciB0PWRvY3VtZW50LnF1ZXJ5U2VsZWN0b3JBbGwoImlmcmFtZSIpO2Zvcih2YXIgYSBpbiBlLmRhdGFbImRhdGF3cmFwcGVyLWhlaWdodCJdKWZvcih2YXIgcj0wO3I8dC5sZW5ndGg7cisrKXtpZih0W3JdLmNvbnRlbnRXaW5kb3c9PT1lLnNvdXJjZSl0W3JdLnN0eWxlLmhlaWdodD1lLmRhdGFbImRhdGF3cmFwcGVyLWhlaWdodCJdW2FdKyJweCJ9fX0pKX0oKTs8L3NjcmlwdD4=

    A powerful winter storm is bringing blizzard conditions to the northeastern United States.

    The Get the Facts Data Team is tracking power outages by county. The data comes from PowerOutage.com and tracks outages for homes and businesses. Data will update throughout the day in the maps below.

    National Map

    Massachusetts

    New Jersey

    Delaware

    Maryland

    New York

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  • We Asked: “How Do You Get to Your Restaurant Job?”

    We Asked: “How Do You Get to Your Restaurant Job?”

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    A version of this post originally appeared on September 9, 2024, in Eater and Punch’s newsletter Pre Shift, a biweekly newsletter for the industry pro that sources first-person accounts from the bar and restaurant world. Subscribe now for more stories like this.


    While Chicago’s public transit system isn’t as reliable as New York’s, it’s not as scarce as LA’s. Last year, the Chicago Transit Authority (CTA) provided 279 million rides, many of which were for hospitality staff, getting them to and from their place of employment. The Bear found a friend in the CTA, and for three seasons, the FX-produced TV show has relied on the city’s public transit system for plenty of footage, showing Chicago’s famous elevated train system, the El. Much of Season 3, Episode 6 is spent showing Tina Marrero (played by Liza Colón-Zayas) relying on trains and buses during her frantic job search.

    But the CTA has drawn much ire in recent years. Low-wage workers like Tina rely on the system, but the city’s network of buses and trains hasn’t proved worthy. That’s especially true on the South and West sides, areas where the network doesn’t fully extend. For example, restaurant owners in Hyde Park, a South Side neighborhood where the University of Chicago is located, have shared that it’s been challenging to lure experienced hospitality workers. They’d rather work on the North Side, where there are more restaurants and it’s easier to get home at night.

    While many restaurant workers also depend on their cars for their daily commute, despite Lake Michigan’s infamous spine-chilling winter winds, the city has its share of all-season cyclists, too. We connected with restaurant staff about their commute, talking about convenience, parking, and the power of bike lanes.


    Diana Dávila at Mi Tocaya Antojería.
    Nick Fochtman

    Name: Diana Dávila, chef and owner, Mi Tocaya Antojería
    Length of commute: Two miles
    Mode: Bike

    “I have been a biker for — it’s crazy — the past 20 years. The first place I started biking was [now-closed] Butter. When I moved to D.C., I biked to work… I remember the bike rides when there weren’t bike lanes and I would take different routes, and that was part of the fun, finding which ways to take.

    “It’s funny, I never nerded out about bikes. I would just go into the bike store and pick out which one looked nice. Shit, I’ve never been depressed, I’ve always been a super positive person, as a default. But once I didn’t feel like getting out of bed and I didn’t want to see anybody… Those 10-minute rides made such a big difference. It is a service to myself and is 100 percent a stress de-escalator at work for me — open air and sunlight or moonlight.

    “Most of our employees live super close, and not everyone has cars. Cars eat income, which is why so many of us cooks ride bikes! Cars are a big responsibility, with permits, parking, insurance, tickets. Bike riding, scooting, and carpooling are great solutions. Just like what we used to do in school.”


    Rishi Manoj Kumar from Mirra

    Rishi Manoj Kumar from Mirra.
    Barry Brecheisen/Eater Chicago

    Name: Rishi Manoj Kumar, chef, Mirra
    Length of commute: Two blocks
    Mode: Walking

    “The market to find apartments right now is horrible. The Bucktown neighborhood was hard, but I just kept searching and searching, and then suddenly, one day, I found what I’m living in now. It’s a block behind Mirra. It was a duplex and a duplex at two grand. Shit, this is unheard of in Chicago. So even before looking at it, I knew the proximity, I knew what it would bring for my peace of mind, like avoiding the traffic and even being able to go in on my days off. I can just walk through the restaurant and just check on things while I’m walking my dog, you know. And that proximity gives you so much freedom mentally, too. So it’s pretty dope.

    “Avoiding a bad commute gives you a peace of mind coming to work. Otherwise you spend so much time getting ready, or getting stuck in traffic, like, ‘Oh shit, I’m stuck, I’m an hour late because of something like Lollapalooza going downtown.’ It takes forever to get downtown. For me, I worked eight years downtown, like, just getting to work meant preparing an extra 45 minutes just to make sure I’m turning up on time. That mental burden is gone once you can just, like, wake up, change, go to work in two minutes. It’s a whole different lifestyle.”


    Billy Zureikat at a pop-up at Pequod’s.
    Barry Brecheisen/Eater Chicago

    Name: Billy Zureikat, pop-up chef, Tripping Billy
    Length of commute: Varies
    Mode: Car

    “I drive everywhere. I don’t take public transportation anymore because it’s just too hard to navigate crowds. I got invited to the Windy City Smokeout and I’m like, ‘I’m gonna pass on that.’ It’s just too hard navigating with a cane [having limb girdle muscular dystrophy]. In an electric car, if I take my foot off the gas, the car will come to a straight-up complete stop. It regenerates your brakes, saving and repowering the battery, and is wonderful for me because I don’t have to pick up my legs and move around as much… It’s so much more comfortable and I feel safer when I drive.

    “I have to allow myself more time. There’s a big lack of available parking, especially accessible parking. I’m not trying to walk three or four blocks to get to a pizzeria to do a pop-up. I’m going to circle that block for a while until I find a spot that’s fairly close, because many times I have to carry lots of equipment. And I can’t walk multiple blocks carrying a bunch of heavy things, so I have to allow myself time to get parking.

    “I work remotely, so I can do my day job from anywhere. And that allows me the freedom to do these collaborations and pop-ups where I can go in the mid-morning, middle of the day — when it’s maybe a little quieter, traffic-wise — to get something done, or I can do it later in the evening. I have flexibility, and because I have a disability, my body has kind of changed over the years.”


    exterior of Obélix

    The exterior of Obélix.
    Chris Peters/Eater Chicago

    Name: Gustavo Lopez, food runner, Obélix
    Length of commute: Five miles
    Mode: Bike

    “Recently, I got a Divvy [bikeshare] membership. I dragged my heels about it, but I thought, I’ll get it for the gimmick, because those e-bikes really interested me. I hopped on one, like, ‘Oh, wow. This is amazing.’ There’s so much power in those electric bikes. Since then, I’ve been on Divvy for about three years. The docking stations are sprawled all over the city, so it’s very convenient. I can get to my destination within minutes.

    “If you want to bike [to the restaurant], and you’re chronically late, it’s more of a time management issue. I’m giving you a little leeway, but if you’re not here at the set time you’re supposed to be, then it just ruins the flow with the rest of the team. It doesn’t matter what the position is: server, expediter, food runner… We just pick up plates and just clear the table. The servers have to pick up the slack. It does add up. If there’s an event with traffic, I’m usually pretty vigilant about checking the news on Facebook and Instagram. I’ll avoid the busy streets. But, you know, you always have residual traffic. Thank God for bike lanes.”

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    Ashok Selvam

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  • Target’s ‘buy 2, get 1 free’ sale is the perfect Prime Day aperitif

    Target’s ‘buy 2, get 1 free’ sale is the perfect Prime Day aperitif

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    While Amazon’s Prime Day doesn’t kick off until next week, Target is hosting an excellent sale on board games, movies, books, and more that you’ll definitely want to check out. Through July 13, Target Circle members can get a third item free when they purchase two other eligible items of equal or greater value. While this deal is restricted to members, joining Target Circle is free, and grants you access to free two-day shipping, in addition to exclusive discounts and promotions.

    There are literally hundreds of eligible products included in this sale, but we’ve picked out some of our favorites from different categories and listed them below.


    Board Games



    Battletech Essentials

    Prices taken at time of publishing.

    The Battletech Essentials kit has everything you need to start playing the Battletech tabletop game. Each box comes with a pair of assembled mechs, a double-sided game map, quick-start rules booklet, and more.



    Mice & Mystics

    Prices taken at time of publishing.

    1-4 players, age 7+

    • Playtime: 60-90 minutes

    Books and Graphic Novels



    Dune Hardcover Trilogy

    Prices taken at time of publishing.

    A striking hardcover collection of the first three books in the Dune saga, featuring amazing cover art in addition to an illustrated poster inside each dust jacket.

    The deluxe hardcover version of the first book in the Dune: The Graphic Novel collection is currently on sale at Target for $27.99 (was $50). The standard version of the second book is available for $13.99 (was $24.99). The third volume isn’t due to launch until July 16, but it’s currently available for pre-order for $25.99.

    The Illustrated version of the Lord of the Rings illustrated edition includes 30 color illustrations, in addition to removable maps and sketches detailing Frodo’s journey and the greater geography of Middle-Earth. You can currently pick up a copy at Target for just $38.99 (was $74.99).

    The pocket-sized, leatherette-bound box set featuring The Hobbit and The Lord of the Rings trilogy is also on sale at Target for $34.99 (was $59.99).

    Movies



    Starship Troopers (25th Anniversary)

    Prices taken at time of publishing.

    The 25th-anniversary edition of Paul Verhoeven’s sci-fi satire Starship Troopers has been re-released for 4K UHD formats, complete with unique steelbook box art.



    The Warriors

    Prices taken at time of publishing.

    Walter Hill’s gritty New York odyssey The Warriors has been remastered for 4K UHD formats, complete with collector’s edition packaging. Can you dig it?



    Ghost in the Shell (1995)

    Prices taken at time of publishing.

    The 1995 anime cyberpunk classic Ghost in the Shell is now available on 4K UHD formats, and comes packaged in a collector’s edition steelbook.



    Aliens

    Prices taken at time of publishing.

    Undeniably the most quotable movie in the Alien franchise, James Cameron’s classic 1986 action-horror movie Aliens is now available as a 4K Blu-ray.

    Video Games



    Dragon’s Dogma 2 standard edition

    Prices taken at time of publishing.

    Capcom’s open-world fantasy RPG Dragon’s Dogma 2 offers spectacular vistas, a massive world to explore, and monsters to slay. It’s dangerous to go alone, but Dragon’s Dogma 2 also features a unique take on cooperative gameplay by allowing you to recruit characters other players have made, turning them into NPCs.



    Final Fantasy 7 Rebirth standard edition

    Prices taken at time of publishing.

    Final Fantasy 7 Rebirth builds on the foundation of Final Fantasy 7 Remake, taking Cloud Strife and the rest of his crew beyond Midgar to regions filled with new minigames and quests — some of which were not present in the original 1997 version.

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    Alice Jovanée

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  • How to get to the Abyssal Woods in Elden Ring: Shadow of the Erdtree

    How to get to the Abyssal Woods in Elden Ring: Shadow of the Erdtree

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    The Abyssal Woods from Elden Rings DLC, Shadow of the Erdtree, is a land of horrors and madness. Frenzied Flame followers inhabit the woods and nightmarish creatures skulk about. It can be quite tricky to reach as you’ll need to do a bit of exploration, but should you find its entrance, you’ll be warned to turn back whence you came.

    Should you heed their warnings and retreat? Or should you continue on face the madness? Read on to find out how to get to the Abyssal Woods in Elden Ring.


    How to get to the Abyssal Woods in Elden Ring: Shadow of the Erdtree

    To find the Abyssal Woods, you’ll first need to reach the Ruins of Unte, which is hidden behind an illusionary wall in the Shadow Keep.

    Graphic: Johnny Yu | Source images: FromSoftware/Bandai Namco via Jeffrey Parkin

    Starting from the Storehouse, First Floor Site of Grace, head down the elevator behind you, which will lead you back towards the main gate of the Shadow Keep.

    Defeat or run past the Fire Knight, and turn to the left towards the golden boats. On the left side of the path, you’ll find a ladder leading down to a lower level of the Shadow Keep. Climb down the ladder and walk into the waterfall to reveal a hidden space.

    Ladder leading to the hidden wall in the Shadow Keep of Shadow of the Erdtree.

    Graphic: Johnny Yu | Source images: FromSoftware/Bandai Namco via Johnny Yu

    Go down the ladder ahead of you and follow the path to find a room with the “Domain of Dragons” painting. On the southwestern wall, you’ll spot two torches and a seemingly ordinary wall between them. Hit the space between the two torches to reveal an illusionary wall.

    Hidden doorway in the Shadow Keep of Elden Ring Shadow of the Erdtree.

    Image: FromSoftware/Bandai Namco via Johnny Yu

    Follow the path to find a stone coffin that will take you to the Castle Watering Hole Site of Grace.

    From the Castle Watering Hole Site of Grace, head southeast to find a pathway along the rockface, which has the Recluses’ River Upstream Site of Grace. Follow the path and jump over the gaps until you can cross over to the path on your right.

    Path from the Castle Watering Hole Site of Grace to the Abyssal Woods in Elden Ring’s DLC, Shadow of the Erdtree.

    Graphic: Johnny Yu | Source images: FromSoftware/Bandai Namco

    Continue along the path and drop off the southern end to find the Recluses’ River Downstream Site of Grace. Look over the eastern edge of the cliff to find gravestones that lead to the bottom of the waterfall. Hop your way to the bottom and head southeast to find another set of gravestones at the edge of the cliff.

    Path along the Recluses’ River that leads to the Abyssal Woods in Elden Ring’s DLC, Shadow of the Erdtree.

    Graphic: Johnny Yu | Source images: FromSoftware/Bandai Namco

    Make your way to the bottom of the cliff and cut through the woods to the east to find the entrance to the Darklight Catacombs. Progress through the Darklight Catacombs and defeat Jori, Elder Inquisitor to make it to the Abyssal Woods.

    Entrance to the Darklight Catacombs and the boss, Jori, Elder Inquisitor in Elden Ring’s DLC, Shadow of the Erdtree.

    Images: FromSoftware/Bandai Namco via Johnny Yu


    Looking for more Shadow of the Erdtree guides? Check out our guides on new Elden Ring DLC weapons, armor, map fragments, sites of grace, and talismans. We’ve also got location guides on where to find Scadutree Fragments and Revered Spirit Ashes, and an interactive Elden Ring DLC map.

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    Johnny Yu

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  • How to finish ‘Zero Hour’ and get Outbreak Perfected in Destiny 2

    How to finish ‘Zero Hour’ and get Outbreak Perfected in Destiny 2

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    “Zero Hour” is the second secret mission to ever come to Destiny 2, and it’s finally back in the game as part of the Into the Light update and the May 14 reset. Much like the reprised “The Whisper” mission and its Whisper of the Worm reward, the updated version of “Zero Hour” rewards a fully craftable version of the Exotic pulse rifle Outbreak Perfected.

    In this Destiny 2 guide, I’ll walk you through how to complete “Zero Hour” and get the pattern for Outbreak Perfected. Whether this is your first time experiencing “Zero Hour” or it’s just been too many years for you to remember the path, I’ve got you covered.


    How to start ‘Zero Hour’ in Destiny 2

    Image: Bungie via Polygon

    To start “Zero Hour,” all you need to do now is talk to Ada-1.

    Head to the Tower Annex — the landing point over by the Drifter — and head up to Ada-1, the vendor who normally just handles transmog. She’ll give you the “Asset Protection” quest. With the quest in hand, all you need to do is open up the “Into the Light” submenu in the Director and select “Zero Hour.”

    Completing the Exotic mission and finishing the quest at Ada-1 will reward you with the pattern for Outbreak Perfected.


    ‘Zero Hour’ walkthrough in Destiny 2

    You have 40 minutes to beat this mission on the Normal difficulty.

    Navigating the Destiny 1 Tower in ‘Zero Hour’

    “Zero Hour” starts out with a lot of combat as you first adventure through the Destiny 1 Tower. You’ll be dealing with some powerful Fallen here, so make sure to put on your best gear and an assortment of ad-clearing weapons. As with all dense Fallen encounters, the Riskrunner Exotic submachine gun will serve you well if you’re having trouble.

    Bungie via Polygon

    Make your way through the bazaar and into the small vent. On the other side, you’ll be where the Speaker’s chambers once were. Clear the enemies, and move through the sweeper bot hallway.

    You’ll find yourself in the courtyard, which is filled with enemies of varying type and power. There’s even a Brig here now, an enemy type that didn’t exist when the original mission came out. Take them all down to unlock the rest of the path.

    Bungie via Polygon

    Continue through the old tower until you reach the flaming scaffolding where the original opening mission of Destiny 2 takes place. Slide under the big door next to the M and drop down the elevator shaft. Climb in the vent and follow it.

    Bungie via Polygon

    You’ll emerge in a giant shipyard. Turn immediately left, and you’ll see a ship sitting below you. Run up to it and crouch under its nose. Follow the path and take a right into the vent. Follow the hallway you drop into and take the other vent above you. Take a left and enter another vent behind the toolbox.

    Bungie via Polygon

    Follow the vent and take your first right. There are a few doorways below, but you only need to take the one directly under you. If you’re the first player to arrive, you’ll have a handy metal lip to stand on. If you’re following a teammate, it’ll have broken off by now. Step off the ledge, turn around, and push forward against the wall as you fall. Climb into the ledge and follow the vent.

    Bungie via Polygon

    Jump onto the first piece of yellow scaffolding and then onto the next. Look toward the tower. There are two drain openings and a platform to your left. Depending on your class, you can either jump straight to the landing or hop your way to the landing through the drain openings.

    Bungie via Polygon

    On the landing, look off and down toward the tower. You’ll see a small protrusion. This is your target. Jump off the landing and move toward the wall. Land on the antenna.

    Bungie via Polygon

    Look out toward where the city and turn left. Jump on the pipes until you reach the next landing. You can pull a switch here to help your friends catch up.

    Bungie via Polygon

    Jump onto the scaffolding above you and run up to the open vent. Jump in and follow the path. You’ll be in a big elevator shaft. Start climbing up a few flights until you’re at the second from the top. Shoot open the vent on the right and climb through.

    Bungie via Polygon

    Now you’ll be surrounded by spinning fans, each of which have an Explosive Shank in the middle. Look for the red lights and jump into them. If you hold against the wall, you’ll save yourself from the fans. When you land, be careful — don’t hit the ground too hard and skid off into another fan. Repeat this process, carefully taking out or maneuvering around the Shanks, until you’re at the bottom of the shaft. Climb in another vent.

    Bungie via Polygon

    You’ll now find yourself in a long hallway that looks completely blank. Jump off the ledge and onto the silver vents hanging off the wall. These are tricky to stand on, so limit your movement. Jump to the next one and finally into the open door on the far side. Once again, there is a switch here to help your friends through the puzzle if they’re lagging behind.

    How to navigate the ‘Zero Hour’ maze

    Bungie via Polygon

    Follow the vents until you get to Ventilation. Walk forward and take a look at the map, which you can see clearly in the image above.

    This is the maze section of “Zero Hour,” and it looks much scarier than it actually is. The white lines represent hallways you can walk through, with the red arrows denoting switches you need to hit. You start the map in the center of the bottom-most rectangle’s southern white line. When you’ve had a good look at the map, turn around and drop down two floors of vents.

    You’re in the maze now, just like in the picture. We recommend sending one player right and another left, just to speed the process up. The instructions below are for the right-side player, so left-side players should just mirror my instructions.

    Bungie via Polygon

    1. Run forward and take a left. Keep running until you find a split in the hall.
    2. Turn right and into another rectangle.
    3. Follow the path and hit the first switch.
    4. Keep running until you reach the original hallway.

    Bungie via Polygon

    Here, you’ll likely have to wait for a wall of electricity to pass. If the electricity is just starting to arc, you can run through. Otherwise, you’ll have to sit and brood — Darth Maul style.

    Bungie via Polygon

    When the electricity drops, take a right turn. You should start hearing an unsettling sound about now. An electric shredder is also running the maze with you, named TR3-VR by Bungie and the Destiny community. There are some alcoves to hide in so it can pass, but just to your left you should see a giant cavern with pipes in it.

    Jump on the pipes and wait for the machine to pass. You can tell if the shredder is chasing you by its sound or giant red light.

    Bungie via Polygon

    With the machine gone, jump back over to your hallway and take a left. Follow the path until a hallway opens on the right. Go hit the switch like last time and return to your normal hallway.

    Bungie via Polygon

    Take a right and follow the path until you can take another right. This is the exit. If you’ve hit all four switches, the doors will be open.

    Run into the new room and hop on one of the elevators to your right or left. Hit the button and wait for them to slowly lift you into the rafters.

    Bungie via Polygon

    Jump onto the platform and shoot out the vent. Head down the chute and stay in the center of the slide. Jump to slow your momentum, or risk death by splattering against a wall. When you come out of the chute, turn left and then immediately right. Crawl through the vent on the floor.

    How to navigate the vault maze in ‘Zero Hour’

    Bungie via Polygon

    You’ll be in the old Cryptarch Vault now, and the mission is nearly done.

    On the opposite side of the Vault’s door, you’ll see some pipes on the wall. Next to the pipe, you’ll see the Cryptarch symbol. Go stand by it and the secret door will open. Run forward until you reach the section with white floor panels. You’ll need to step on these in the correct order or you’ll get incinerated.

    There are six rows of panels, each are five panels across. We’ve numbered the panels below in order, so R1 – 1 is the farthest left panel on the first row, R1 – 2 is the farthest left panel in the second row, R3 – 5 is the farthest right of the third row, and so on.

    You’ll start on the second tile from the right on the first row. From there, here’s the order you should follow, with the direction you need to head in in parentheses:

    • R1 – 4 (Start)
    • R2 – 4 (Forward)
    • R2 – 3 (Left)
    • R2 – 2 (Left)
    • R2 – 1 (Left)
    • R3 – 1 (Forward)
    • R4 – 1 (Forward)
    • R5 – 1 (Forward)
    • R5 – 2 (Right)
    • R5 – 3 (Right)
    • R4 – 3 (Back)
    • R4 – 4 (Right)
    • R4 – 5 (Right)
    • R5 – 5 (Forward)
    • R6 – 5 (Forward)

    Once you’re through the panels, head to the end of the vault.

    Bungie via Polygon

    At the broken case, take a right and you’ll see a burned hole in the ground. Drop through it. Run forward and hop into another vent. It’s time to fight.

    How to defeat Siriks in ‘Zero Hour’

    Bungie via Polygon

    When you drop down, you’ll find a Fallen Captain wielding a Scorch Cannon: Siriks. They’re surrounded by an army of Fallen.

    Take out Siriks’ Fallen allies. They’ll summon turrets, big Servitors that grant immune shields to everything (these are very annoying, so kill them first) and a ton of Shanks. Just keep killing everything until Siriks’ health is about one-third full. You’ll get a message on your screen that says “Siriks retreats… for now” and the boss will disappear.

    Two Fallen Walker tanks will appear on the raised platforms on your left and right, along with some additional Fallen. Take everything out and you’ll get another ominous message: “Siriks returns… heavily armed.”

    Siriks will drop back into the area in a massive Brig mech. This thing has full health, so it’s going to take some time and work to take it out. Once you manage to blast off theshield on the Brig, the boss will start lobbing massive tank and constant airstrikes. Just keep moving to dodge these attacks and you’ll eventually take it down.

    With Siriks dead, head up to the chest that spawns, say hi to Mithrax, and grab the Outbreak Perfected schematic. Head back to the Tower and talk to Ada-1. She’ll give you the Outbreak Perfected, complete with the pattern attached. Ada-1 will also give you the “Outbreak Refined 1” quest, which you can complete for some additional crafted perk options on your new Outbreak Perfected.

    If you already have the Catalyst for Outbreak Perfected from the original version of “Zero Hour,” you’ll instantly be able to place it on your newly crafted gun. However, if this is your first time running the mission, you’ll need to hop back in on Heroic mode in order to pick up the Catalyst and improve your Outbreak Perfected.

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    Ryan Gilliam

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  • Chicago’s Ukrainian Community Can’t Get Enough of This New Lincoln Park Cafe

    Chicago’s Ukrainian Community Can’t Get Enough of This New Lincoln Park Cafe

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    When Ukrainian couple Artur and Iryna Yuzvik opened their first U.S. coffee shop in late January in Lincoln Park, they tried to moderate their expectations. Their brand, Soloway Coffee, was a new entrant in Chicago’s dense and competitive coffee scene, and they weren’t sure if local caffeine aficionados would embrace their approach.

    Whatever fears the couple — also behind roastery and cafe chain Karma Kava in their hometown of Ternopil, Ukraine — harbored were put to rest almost immediately after the doors swung open at 2275 N. Lincoln Avenue. “We learned about long lines in Ukraine, but that’s nothing like here,” says Artur Yuzvik. “It was crazy, six or seven hours of a nonstop line.”

    Soloway Coffee owners Artur (left) and Iryna Yuzvik.
    Soloway Coffee

    Chicagoans aren’t the only ones beating a path to Soloway. One woman drove to Lincoln Park from Pennsylvania to get her hands on a Dotyk dripper, a sculptural ceramic brewing device sold at the cafe that’s made with clay from the city of Slovyansk in the Donbas region of eastern Ukraine, an area decimated by Russian military actions over the past two years. Ukrainian Americans are visiting the cafe from states like Wisconsin, Connecticut, and New York, with some “driving for five or six hours to refresh their memories of home [in Ukraine],” Artur Yuzvik says.

    The Chicago area is home to the second-largest Ukrainian American population in the U.S., with 54,000 people identifying as having Ukrainian ancestry. The community has dwelled in Chicago for more than a century, and recently, a fresh crop of Ukrainian American chefs has brought new attention to the country’s cuisine at spots like Anelya in Avondale and Pierogi Kitchen in Bucktown. On the East Coast, another Ukrainian coffee entrepreneur is putting down roots. Maks Isakov owned a coffee company in Vinnytsya, Ukraine, but was forced to abandon his business and flee the country when the Russian military invaded. He’s since founded Kavka Coffee in Camden, Maine.

    In Chicago, the enormity of the response from customers has prompted the Yuzviks to accelerate their expansion. They plan to soon sign a lease for a second location but aren’t yet ready to announce the address or neighborhood, divulging only that it will be “nearby” the original. They also say that it will be an all-day affair that transitions from morning to evening and will feature a large selection of sweets.

    A cafe filled with people.

    Soloway now only allows computers at two tables near the windows.
    Soloway Coffee

    At the original cafe, the couple has partnered with Chicago carb whiz Dan “the Baker” Koester on a menu of pastries like chewy cinnamon knots, flakey croissants (strawberry, lemon, and almond), and impossibly creamy burnt Basque cheesecake (“ugly outside but pretty inside,” Artur Yuzvik says). There’s also a selection of savory items including sandwiches and avocado burrata toast, though they plan to expand that lineup significantly and add more fresh produce. An outdoor patio, which the owners call “summer seating,” will open in May or June with more than two dozen seats. It’ll kick off with a borscht pop-up that aims to evoke memories of the traditional Ukrainian soup with a contemporary culinary flair. They’ve held numerous pop-ups in Ukraine and hope to continue that practice in Chicago.

    The first few months have been instructive for the Yuzviks, who say they were surprised to discover that their American customers tend to avoid sugary treats in the morning, instead ordering croissants and cheesecake around 2 p.m. They also hadn’t expected demand for iced drinks in the winter, but say they’ve seen entire families order cold brew on some of the chilliest days of the year.

    A table and stool inside a cafe.

    The cafe’s design is sleek and minimalistic.
    Soloway Coffee

    A shelf of coffee beans and jewelry.

    Iryna Yuzvik designs and sells coffee-themed jewelry.
    Soloway Coffee

    The most significant lesson since the cafe’s debut, however, emerged from a conversation the couple overheard among customers waiting in line. The group mentioned that employees at Chicago’s lauded Metric Coffee had praised Soloway and encouraged them to visit. The Yuzviks are friendly with Metric founders Xavier Alexander and Darko Arandjelovic and leaned on them for beans when they unexpectedly sold out weeks before the next shipment was due to arrive. Still, the idea of a coffee shop directing their customers elsewhere was entirely unexpected.

    “We were shocked and surprised,” Iryna Yuzvik says in Ukrainian, which her husband translates into English. “In Ukraine, it’s a bit different. In the U.S., it’s more about good relations and more friendly business.”

    Soloway Coffee, 2275 N. Lincoln Avenue, Open 7 a.m. to 5 p.m daily.

    Iryna Yuzvik smiles and poses while holding a tray of food.

    Soloway Coffee founder Iryna Yuzvik.
    Soloway Coffee

    A minimalistic cafe space.

    Soloway Coffee

    An employee in an apron stands behind the counter.

    Soloway Coffee

    A person pushes a tray of baked goods into an oven.

    The cheesecake is made with a Yuzvik family recipe.

    A ham sandwich on a plate.

    Ham sandwich (Swiss, parmesan, basil oil).
    Soloway Coffee

    A plate of avocado burrata toast.

    Avocado burrata toast (guacamole, scrambled eggs, arugula, cucumber).
    Soloway Coffee

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    Naomi Waxman

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  • Taylor Swift’s Imperial Phase Is Already Unprecedented. And It May Still Get Bigger.

    Taylor Swift’s Imperial Phase Is Already Unprecedented. And It May Still Get Bigger.

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    To Tom Ewing’s knowledge, only two prominent musical artists have publicly used the phrase “imperial phase”: Neil Tennant and Taylor Swift.

    Tennant, the taller half of British synth-pop duo Pet Shop Boys, coined the term in his notes for a 2001 reissue of the group’s 1987 album, Actually. Ewing helped popularize it in a 2010 piece for Pitchfork. And Swift completed the trifecta last December, when she invoked the concept in an interview for the cover story that accompanied her selection as the first entertainer to be named Time’s Person of the Year. As the author of the piece, Sam Lansky, wrote: “She went full-throttle pop for 2014’s 1989, putting her on top of the world—‘an imperial phase,’ she calls it.”

    Ewing, who writes about no. 1 songs, has become a kind of oracle of the imperial phase ever since he introduced the idea to anyone who couldn’t already quote the liner notes for Pet Shop Boys reissues. So it didn’t take long for him to be alerted to the fact that the world’s most imperial pop star had veered into his lane with a metatextual take on her career. “I got a message saying, ‘Oh my God, have you seen this?’” he says. “And I thought it was very funny.”

    It was also potentially telling, as Ewing saw it, that Swift was the second pop star to employ the self-referential phrase. Swift’s fame is to Tennant’s as Tennant’s is (or was) to a subway busker’s, yet the two share a common quality. “Both Neil Tennant and Taylor Swift think very carefully about their careers, about their career moves, about the shape of their careers, and the ‘What did I do before? What am I going to do now?’” Ewing says. “There’s a real level of directional thinking, which obviously is balanced against instinct and all the other things that creators have. But both of them, they feel like the kind of stars who would think in those slightly helicopter-view terms.”

    Those terms are where this term comes in handy, however vague it is. Tennant applied it to a roughly yearlong run of chart-topping singles from 1987-88, a period when Pet Shop Boys, he said, possessed “the secret of contemporary pop music” and “knew what was required.” When Ewing attempted to refine the definition further in 2010, he proposed three prerequisites: “command, permission, and self-definition.” In other words, being in the zone, creatively; generating “public interest, excitement, and goodwill” toward one’s work; and forever being associated with and judged against that work.

    Allen J. Schaben / Los Angeles Times via Getty Images

    Ewing also intimated that imperial phases are inherently short-lived: They’re “accelerated moments in a career, times where intense scrutiny meets intense opportunity,” which makes them “a mix of world-conquering swagger and inevitable obsolescence.” According to Tennant, Pet Shop Boys’ phase ended in September ’88, when “Domino Dancing,” whose Latin sound represented a departure for the group, debuted at no. 9 on the U.K. charts—a relatively chilly reception to the lead single from their (on the whole, pretty popular) third album, Introspective.

    If Tennant—himself a former music journalist during a pre-imperial, early-’80s stint as an editor of Smash Hits—hadn’t supplied such a seductive designation, some other expression would suffice. We could call one of these fleeting, incandescent streaks “owning the moment,” as Ewing did elsewhere in his seminal piece. We could call it “being on a roll.” We could even call it “Reaganing,” if we were Jack Donaghy. It’s more than a mere creative and/or commercial peak, though it often overlaps with one; it’s the point when a pop star seemingly can’t make a misstep. Cyndi Lauper was sensational; Madonna was imperial.

    Last year, Swift was the world’s most-streamed artist on Spotify, and five of the top 10 albums in the U.S. (including two rerecordings of old albums) were hers. This Sunday, Swift swallowed the Grammys, becoming the first artist to win Album of the Year four times and announcing her next album, The Tortured Poets Department—available April 19, preorder now—during her acceptance speech for Best Pop Vocal Album (just as she announced Midnights during her acceptance speech for Video of the Year at the 2022 VMAs). Next Sunday, her boyfriend will be in the Super Bowl, with Swift presumably looking on—which, in a sign of her status, is seen as a windfall for the NFL. In between, she’ll play four shows at the Tokyo Dome on the Eras Tour, which has broken revenue records both live and in theaters (and threatened to topple the ticketing cartel).

    By all appearances, she’s in love and beloved, except by right-wingers who say she’s a psyop. Even those conspiracy theories are, in some sense, a testament to Swift’s ever-increasing sway: You have to be pretty popular and powerful for people to posit that the country’s preeminent entertainment (professional football) could be rigged in your favor or that your endorsement could decide the presidential election. Swift has gone imperial before, but never quite like this.

    The appeal of the imperial phase is its potential to impose precision on the nebulous arena of artistic achievement. It’s a rubric that makes it possible to apply sports-style analysis to art—to delineate dynasties in the absence of objective indicators such as winning percentages and championships. Yet even in sports, dynasty definitions are divisive and squishy, and half the fun of discussing imperial phases is trying to pinpoint when they start and stop. We can have this debate about Taylor, too. (Though even Stephen A. Smith and Skip Bayless can’t muster a contrarian Taylor take.) Shockingly, Swift’s publicist did not respond to my request for clarification about how Swift defines the “imperial phase” and how she views her “eras” in relation to it. Thus, it falls to us to classify the success of the inescapable star.

    However we slice it, Swift is unique. The difficulty lies in determining the exact way in which her supremacy is unprecedented. So why consider just one way? With assistance from Ewing and other Swift whisperers, let’s examine three possible interpretations of Taylor’s career through the lens of the imperial phase: that she’s had the most imperial phases ever; that she’s had the longest imperial phase ever; and that she’s simply transcended the idea of the imperial phase, rendering the notion obsolete.

    The Most Imperial Phases

    Last October, Billboard published a staff ranking of the 500 best pop songs that have made the Hot 100 since its genesis in 1958. “Anti-Hero,” the lead single from Taylor’s 10th album, 2022’s Midnights, placed 364th. Billboard called it “the undeniable four-quadrant pop detonation to blast off Taylor Swift’s third and somehow-biggest-yet imperial phase.”

    Three imperial phases! That’s one for each Cleon clone on Foundation that Demerzel calls “Empire.” It’s one for each Napoleon named Emperor of the French. It’s one for each incarnation of Swift in the “Anti-Hero” video!

    That “Anti-Hero” blurb was written by Billboard deputy editor Andrew Unterberger, who explains his thinking via email: “Not scientific, obviously, but I’d generally say her two prior imperial phases were the Fearless era (2008–2009) and the 1989 era (late 2014–early 2016)—two absolutely monster blockbuster albums with myriad hit singles, award wins, and plenty of extracurricular stuff both on and off-record. (And two extremely defined and distinct periods where it generally seemed like she was everywhere and could basically do no wrong.)”

    Swift was the bestselling album artist of 2008, and Fearless, which made Swift the youngest artist ever to win a Grammy for Album of the Year, was the bestselling album of 2009. On the other hand, none of the singles from Fearless went to no. 1 (even though the album did), and critics weren’t overwhelmed.

    There’s no disputing Taylor’s contention that the 1989 boom was an imperial phase. As for what’s happening now, Ewing says, “It’s huge and fits the definition of an imperial phase, except for the fact that she’s already had her imperial phase.” Just to play devil’s advocate, Ewing notes, “What she’s doing now, so much of it is about looking back and career overview. The Rolling Stones don’t go into a new imperial phase every time they do a massive, arena, ‘This is all our hits’ [tour]. … So it can’t just be ‘OK, it’s making an unbelievable amount of money.’” As Ewing acknowledges, though, it’s not just that: It’s Midnights, it’s the concert film that’s “more like an artistically arranged retrospective,” and it’s the “astonishing marketing coup” of turning the traditionally “slightly desperate,” post-imperial tactic of rerecording classic albums into a means of empowerment. (Which helped inspire other artists to do the same.) Heck, if eliciting “public interest, excitement, and goodwill” is a key component, then maybe meet-cutes and kisses with Travis Kelce count too.

    Thus, if we accept Unterberger’s version of events—and does a Fearless-era imperial phase seem like such a stretch?—Swift may already be in uncharted territory. Very few of the artists in the ultra-selective imperial-phase club have had a second one, let alone an imperial trilogy. Ewing argues that even though the Beatles never ceased to be popular, they had two separate imperial phases—the mop-top, British Invasion, “yeah, yeah, yeah” imperial phase and the bearded, druggy, studio-only imperial phase, each of which received its own greatest hits compilation. David Bowie had two, Ewing adds, sandwiching the critically acclaimed but less mainstream Berlin Trilogy. “If you could locate three distinct ones,” Ewing says, “then, yeah—three distinct ones, I think, would be unique.”

    Madonna may be the closest competitor. “If you think of the ’87, ’88 period as a dip, then she has one, and then she comes back with Like a Prayer and has another one,” Ewing says. “And then does she have a third one with Ray of Light and Music? That’s a possibility. … But I don’t think that she monopolized world attention to the extent that she did in the Like a Virgin and Blond Ambition eras.” Admittedly, one could say the same about Fearless-era Taylor; her ascendance since then—in contrast to other imperialists of the late 2000s or early 2010s, like Katy Perry or Lady Gaga—may make her earlier period appear more imperial in retrospect. (It probably says something about the evolving perception of Swift that the review scores for Taylor’s Version albums are so much higher than the originals’ corresponding scores.)

    If we count the Fearless phase and give Madonna credit for the maximum imaginable number, we would have a tie. Unless … well, let me get my auctioneer on. Two Taylor imperial phases, three Taylor imperial phases. Do I hear four?

    Sold, to Stereogum’s Tom Breihan—a different Tom who writes about no. 1 songs. “The ‘eras’ are basically all imperial phases,” Breihan contends. For him, the country-inflected early albums “would be anybody else’s career peak, … a gigantic imperial phase.” Then there’s the pure-pop phase, starting with Red or 1989 (when Swift called her pop metamorphosis “official”). “And then,” he continues, “Folklore is this quarantine record that has to even outperform her expectations, I would expect. That thing was so big.”

    Put it all together, and Breihan sees the present Taylor imperial phase “as the beginning of a fourth, with Folklore as its own little thing. … This seems like the most imperial of the imperial phases, but there’s been so many.”

    Of course, if Swift has arguably crammed more than two imperial phases into a recording career that spans less than 20 years, she can’t have had any very long lulls. Essentially, Swift’s case in this category comes down to whether her late-2000s breakout qualifies as imperial—and, maybe more importantly, whether she ever actually lost enough steam after entering her first imperial phase that she had to build back up to the imperial level again. If you aren’t sold on the latter, then have I ever got the theory for you!

    The Longest Imperial Phase

    For critic David Cooper Moore, the primary problem with the “most imperial phases” position is that it presupposes that Taylor’s reign was ever interrupted. In the fourth installment of a recent six-part Substack series on Swift, Moore argues, “By November of 2008 it is easier to imagine the end of the world than the end of Taylor Swift.” In Moore’s mind, the poppier trappings that helped Fearless become a crossover hit didn’t usher in a series of ups and relative downs; they were the start of “what looks to be a 20-year unabated imperial phase.”

    Moore elaborates via email: “My main claim in the Taylor Swift series is that we’ve been living in Taylor Swift’s 2008 for about 15 years. I think you can debate when it was obvious Taylor was at the top of the pop star heap, but I think it’s hard to argue she was very far from the top after Fearless was released, and it’s indisputable by Red.” Like Moore, both Breihan and Ewing argue (persuasively) that Red was at least as big as the records that preceded it, which makes the idea of a Fearless-only imperial phase that wasn’t repeated until 1989 seem slightly more tenuous. As Breihan puts it, “Any metric that you can look at, she’s been so far beyond everybody for so long. … Taylor Swift’s biggest flop would be almost anybody else’s biggest hit.”

    Moore continues: “The other big claim that I make is that her 15 years have been remarkably steady. Most Taylor Swift drama plays out as a sort of kayfabe, which makes it easy to forget that she’s never really had major competition—she’s never been ‘dethroned.’”

    In the Time piece, Swift implies that her 1989 imperial phase ended amid the backlash to her spike in popularity, her spat with Kanye West and Kim Kardashian, her 2016-17 hiatus, and the less rapturous critical response to her Joe Alwyn–era records, Reputation and Lover. (Lover was better regarded than Reputation but didn’t produce any no. 1 singles—until the unparalleled impact of Swift’s latest peak catapulted the 4-year-old “Cruel Summer” to the top of the charts last October.) “The most interesting question of Taylor’s career, critically, is: What do you make of Reputation?” Ewing says. “Because if you’re saying she’s in a perpetual imperial phase, or if you’re saying she’s had two, Reputation feels like, … ‘OK, I am enormous, I can’t get any bigger at the moment, so I need to take the pressure off myself a bit.’”

    This is what Moore is driving at with his kayfabe comparison: Can an imperial phase end if the star in question doesn’t dim that much and is never outshined? Even if the star feels like they’ve lost some luster? As Defector’s Kelsey McKinney noted, even Lansky had his doubts about the comeback narrative, though he held them in until after the interview. Here’s how he expressed his reservations in Time:

    Swift has told me a story about redemption, about rising and falling only to rise again—a hero’s journey. I do not say to her, in our conversation, that it did not always look that way from the outside—that, for example, when Reputation’s lead single “Look What You Made Me Do” reached No. 1 on the charts, or when the album sold 1.3 million albums in the first week, second only to 1989, she did not look like someone whose career had died. She looked like a superstar who was mining her personal experience as successfully as ever.

    As post-imperial drop-offs go, that’s not exactly “Domino Dancing.” As Ewing recalls, “There was definitely a slight critical falloff when [Reputation] came out. And then there were also people who were like, ‘No, this is just as good.’” Reputation poses a quandary for imperial-phase scholars, he says, because “it’s very common for stars to release [a] ‘This is my stepping back’ album, [but] it’s less common for it to be, ‘This is my stepping back, but I’m still going to be the most famous pop star in the world.’”

    This question is important for our purposes, because if Reputation wasn’t the, um, endgame of the post-1989 phase, then Taylor almost indisputably holds the record for the longest continuous imperial phase. (Provided a cameo in Cats doesn’t disqualify her; that debacle clearly wasn’t Taylor’s fault.) This is all somewhat subjective, but the most prolonged phase to date, Ewing believes, would be about seven years: the Beatles from Beatlemania to breakup; or Prince from, say, 1999 to Batman (also seven years). If we give Michael Jackson Off the Wall to Bad (despite the five-year gap between Thriller and Bad) or stretch Madonna’s imperial phase from Like a Virgin through the lead-up to Erotica, we could push the previous record to eight years.

    Taylor Swift Fearless Tour 2009 In New York City

    Photo by Jason Kempin/Getty Images

    If Swift gets credit for Fearless through the present, then she’s almost doubled the lengths of those legendary runs, even as she’s pivoted from country to pop to the “folklorian woods” of the lockdown albums to the more electronic elements of Midnights. “She’s obviously matured as a songwriter and tried different things,” Ewing says. “She shows a different enough facet each time that it never becomes stale, which is one of the risks of a very long imperial phase. She’s very Prince in that [way], … where every new album was very recognizably Prince being Prince, but each of them was also playing with a different stylistic palette.” Whatever twists and turns she takes along the way, personally or sonically, Ewing says, “the narrative always ends at, ‘And she’s done it again. She’s back on top.’” (As if she ever left.)

    Even if we start the clock at 1989, Swift’s imperial phase (or is it an imperial era?) is coming up on a decade, which would still take the title—unless Reputation reset the clock. So, was Swift’s sixth album a streak stopper or a streak extender? Call it what you want.

    There’s one other way we could go with this, though. You say the most imperial phases, I say the longest imperial phase. Let’s call the whole thing off.

    Overthrowing the Imperial Phase

    The matter of Taylor Swift’s claim to imperial-phase fame defies easy answers. But maybe, as Chief Danvers would say, we’re just not asking the right questions. Maybe what we should be asking is: Does the concept of an imperial phase still apply to Taylor Swift in 2024? Or, for that matter, to popular music more broadly?

    When Ewing codified Tennant’s term in 2010, one hallmark, he wrote, was that “the phase always ends.” If it doesn’t end, it’s no longer a phase—it’s just an empire. And if we can conceive of an indefinite tenure at the top, it’s a sign of a serious phase shift (so to speak). As Swift sang in part of a line from a previously unreleased track on the rerecorded Red: “It’s not just a phase I’m in.”

    Maybe, then, we should era-adjust the imperial phase to account for changing economic and cultural conditions, as we do with sports stats (and dynasties) that were compiled in wildly different scoring and competitive environments. Which takes us to the Ewing Theory (no, not that one): The era of the imperial phase is over.

    “When I originally wrote about imperial phases,” Ewing says, “it was very much working from an assumption that pop audiences work in the same way they worked when Neil Tennant coined the phrase; i.e., they’re inherently transient. They are deeply interested in something and then move on to something else. … It feels to me what Taylor is doing—and is the best at doing out of a bunch of people who attempt it—is cultivating an audience that is invested in her to the extent that they don’t move on, and she keeps that attention perpetually.”

    As it turns out, this is basically the Breihan and/or Moore Theory as well. Both see Swift as being, in Breihan’s words, “ridiculously global-level famous for about 15 years now,” but both also see it as somewhat oxymoronic to describe that sort of sustained dominance as a phase. “I think Taylor Swift has done something different from maintaining an imperial phase or having multiple imperial phases,” Moore says. “I think she’s essentially risen above the (American/Western) pop music landscape that made an imperial phase possible. She’s just putting out Taylor Swift records, and there’s no one next in line.”

    A few factors have created the conditions that promote permanent pop stardom. In earlier eras, Ewing notes, most pop fans followed music through the mass media, which had “built-in novelty-seeking incentives.” (The fact that physical albums were one-time purchases that didn’t generate revenue each time they were played also made it more important for record companies to serve up something new.) In the social internet age, consumers can get info on artists straight from the source, which fosters intense attachment to fan favorites.

    “Fandom is not a new phenomenon,” Breihan says. “People identifying with a famous person is not a new phenomenon. But when people kind of construct online identities around fandom, that strikes me as being relatively new.” Swift, he adds, has “really engaged with and stoked” those stans.

    Which may be another reason to retire Tennant’s phrase. “The imperial phase posits that stars are ‘cashing in’ their broad success for something weirder, more personal, etc.,” Moore says. “By spending this capital, it ultimately comes back to bite you. … It’s not clear to me that Taylor Swift has ever had to ‘spend’ anything of her credibility or reputation to do whatever she wants. And whatever Taylor Swift wants always seems to be exactly what her audience wants.”

    Night Two Of Taylor Swift | The Eras Tour - Kansas City, MO

    Photo by Fernando Leon/TAS23/Getty Images for TAS Rights Management

    And, perhaps, what it will always want. Because in modern music, Ewing says, “Once you have a level of fan attention and engagement, it’s now very hard to lose it.” If they let you into the imperial lounge, you belong for life. As a result, Breihan says, “A lot of the people who in previous eras would’ve faded away are still huge,” while “the age of one-hit wonders seems to be mostly over.” It’s like Tony tells Christopher in The Sopranos Season 1, when the younger mobster pleads to be a made man: “The books are closed. They’re not accepting any new members, OK?” (Imperioli phase—is that anything?)

    All of that said: If, as the trailer for Alex Garland’s Civil War contends, ‘all empires fall,’ then how might Taylor’s?

    On one level, it can’t, barring some Lizzo-like blow to her, er, reputation. If she never released another song, she could sell out stadiums as long as she lived, à la Billy Joel (who, to be fair, did just release a song). “She’s become a franchise,” Ewing says. “Her fandom is something more similar [to] Star Wars or Marvel—stronger, at the moment, because obviously those brands have put out too much substandard product, and they’re now paying the penalty. But as long as she puts out stuff that is good enough, or just re-puts out the old stuff, it’s difficult to imagine people stopping being a Taylor Swift fan.”

    Eight years after her latest album, Rihanna remains an A-lister, and Swift herself has hit a new high-water mark for fame almost a year and a half after releasing her last new, original song (though even her newly unearthed leftovers can climb to no. 1). If anything, it’s safer not to release something: At this level of stardom, you can only decline, and the overexposure pitfall is real. Swift’s ubiquity has built up to the point that she inspires passive publicity, whether she wants to or not. Even when she isn’t onstage or in the studio, she makes headlines because of the stories surrounding her, such as theGaylorwars, “main character”–type tweets, or, more dismayingly, a stir surrounding AI-generated graphic deepfakes.

    It’s probably easier to not know Swift’s music in the 2020s than it was to not know the tune to every track on Thriller in the ’80s, when musical tastes and listening habits weren’t so siloed. But Swift’s celebrity is almost omnipresent, and some people are pretty tired of Taylor updates. Granted, they may mostly be people who were non-Swifties to start, like Larry David and dudes who can’t stand seeing Swift on their screens for roughly 0.4 percent of a football broadcast. But even Richie Jerimovich, a man who blasts “Love Story” in the car, can reach a point of too much Taylor.

    Swift is savvy enough to know when she’s less wanted. As her 2015 tour wound down, she admitted, “I think people might need a break from me.” A rumored announcement of a Reputation remake (which Swift appeared to tease before the real reveal of an all-new album) seemed like it might give her another chance to lie low for a while. “Just as Reputation was the curtain on her original imperial phase, Reputation (Taylor’s Version) might be a very knowing, ‘OK, I’m stepping away from it again,’” Ewing speculated before the Grammys. And then, on Sunday, Swift started the countdown to her next inevitable blockbuster, which will surely extend her stay on center stage for many more months.

    But even if Swift never willingly withdraws from the spotlight, the passage of time could pose a threat. You can be a pop icon at virtually any age, based on career accomplishments. But broadly and historically speaking, pop stardom—in terms of active, vital contributions to the zeitgeist and the perception that a performer is still doing their best work—has been the province of the young. Can the 34-year-old Swift keep reaching new listeners and retain her intergenerational hold on the culture in the decades to come? (Pet Shop Boys are still releasing records, but “Domino Dancing” ended their imperial phase when Tennant was as old as Taylor is now.) What if Kelce is her soulmate, they settle down, and she no longer writes songs or fuels tabloid stories about losing or looking for love? Can she conquer music’s aging curve like she’s conquered its charts?

    “I don’t think it’s impossible at all, because I don’t think anything that she’s doing with her music requires a youth’s perspective,” Ewing says. “And I think she’s primed her audience, partly with the Eras Tour, to say, ‘This is my journey from girlhood to young womanhood to maturity.’ And the implication in that is, ‘And the journey is going to keep on going.’”

    There’s also every indication that listeners will want to go with her. Instead of aging out of the audience, Ewing says, “People are now pop music fans for life. And that then means, because we’re an aging population generally, that the slice of attention given to music that is mainly or exclusively listened to by young people just shrinks and shrinks and shrinks.” In that respect, pop stars could age like actors and politicians, as the few who broke through before the monoculture cratered serve as headliners for longer and longer (for better or worse). Maybe that’s already happening: The Beatles broke up before they were 30 (though their success persisted solo) and Elvis had to make a comeback at 33, but Drake and Beyoncé are about as big as ever at 37 and 42, respectively.

    Swift will soon run out of old albums to rerecord, and her current tour wraps at the end of the year, so she needs a new era to enter. “She’s probably got the next five moves plotted out already,” Breihan told me, and now we know one of them: the 16-track Tortured Poets Department. (Plus a bonus track called “The Manuscript,” to highlight the literary theme and sell lots of vinyl.) And after that? Maybe she’ll make movies or really write a book or start a label or be a brand and a business tycoon—the millennial Dolly Parton. Maybe she’ll just keep cranking out hits. “All I wanna do is keep doing this,” she proclaimed on Sunday, lining up her next award while grasping the last one.

    At some point, Ewing says, “There will undoubtedly be a step down. … What I can see is, in 10 years or so, the people who like Taylor Swift being not as big a force in media and in terms of what gets covered, … and she moves into a phase where she is just a huge star and everyone knows who she is, but the extent to which she owns the culture has receded a bit, in the way that it did for Madonna.”

    For a worst-case scenario, that doesn’t sound so bad. It beats the first verse of “Castles Crumbling,” a previously unreleased track on Speak Now (Taylor’s Version):

    Once I had an empire in a golden age
    I was held up so high, I used to be great
    They used to cheer when they saw my face
    Now, I fear I have fallen from grace

    That’s the sentiment of someone who’s mourning the end of an imperial phase. Which, for the foreseeable future, doesn’t seem like something Swift has to fear.



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    Ben Lindbergh

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  • One More Shot’s director on trying to get an entire action movie through airport security

    One More Shot’s director on trying to get an entire action movie through airport security

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    In 2021, One Shot blasted into action fans’ hearts, making full use of Scott Adkins’ varied skill set. It’s a high-octane tactical action movie with a fun gimmick: The whole movie is designed to look like one continuous take.

    The newly released sequel, One More Shot, now available everywhere you rent or purchase movies digitally, is a more confident, polished effort than the original, adding a compelling and familiar action-movie setting (an airport), more action legends (Tom Berenger and Michael Jai White), and a string of exciting fight sequences that make the most of the location, the conceit, and the talent.

    One More Shot also reunites director James Nunn with Adkins and fight choreographer Tim Man, who’ve each worked with Nunn four times. But this movie is Nunn and Adkins’ most accomplished collaboration yet. Polygon spoke with Nunn about the difficulties of shooting an action movie in one take, following in the wake of Sam Mendes’ Oscar winner 1917, hiding the cuts, what he learned from the first movie, and his hopes for the future of the series.

    This interview has been lightly edited for length and clarity.

    Image: Sony Pictures Entertainment

    Polygon: As someone who’s filmed more conventional action movies, like Eliminators, what do you think is different for the audience when a movie is portrayed as one continuous take?

    James Nunn: Well, it’s funny, because it started as an exercise in How can I push something? How can I be different? How can I be unique? How can I use Scott’s raw, amazing ability to the best? And how can I use my technical knowhow? So it actually started as more of an experiment in just proving to people, I’m really good technically, he’s really good physically and on camera — merge them skills, make a movie. That was where the initial pitch came from. But as time went on, and as we started filming it, honestly, I’ve kind of fallen in love with doing it this way. You realize that you’re pushing this immersion on your audience.

    All movies have a ticking clock. That’s the premise of a lot of stories: You’re going from A to B, or A to Z, but it’s not about the letters, it’s about the journey between. There’s always a ticking-clock narrative, especially in action movies. Whether it’s a bomb going off or saving your loved one because she’s about to fall into acid, there’s always a timer. And I think what happens when you don’t manipulate time with cuts is, you’re actually forcing people to, almost on a subconscious level, just feel that timer a bit more, feel the urgency, and be a bit more present in it.

    Now look, a lot of problems come with the style, because you can’t film Scott as the best martial artist in the world, necessarily, because you can’t do the angles that really show off what he can do. Equally, he can’t be like, spinning around doing amazing butterfly pirouette kicks, because it would just be of a different world. So the format comes with restrictions. And we know what we’re doing. We try to hold back on the flashiness and go for, like, this grounded CQC [close-quarters combat] military vibe, which fits really well. I think the elongated take of it, whether you like it or not, you’re just being sucked in.

    Certain actors will really rise to the occasion and be the best you’ve ever seen, because they’re like, I don’t want to be the one in this 10-minute take who messes it up. So they switch on to this level of authenticity and focus, and you can feel that as well. But then equally, if you’ve got a slightly weaker performance, it’s harder to hide away from that.

    I’ve fallen in love with it. I won’t do it forever. I will return to normal, conventional moviemaking soon, I’m sure. But I’m having a lot of fun. And I am so pleased with the reception that we’ve had.

    Tom Berenger looks dour and points a gun in One More Shot

    Image: Sony Pictures Entertainment

    What did you learn from One Shot that you applied to One More Shot? The movie feels more confident — did it feel that way to you while shooting?

    For sure, we did. And I say “we” because I’ve got a very solid core team who I love working with, and they’re all on the same train with me. I think the first movie, although I was confident… Look, I tried to keep it a bit of a secret in the first one, but we all know there’s hidden cuts in the movie. Don’t get me wrong, I will run a take as long as I can. There’s three reasons to break: safety, geography, or actor availability, if you have to shoot out of sequence. Those are really the reasons I cut. If not, I’ll go for as long as I can within that time frame. So you’re really looking at, like, eight- to 10-minute takes.

    On the first movie, I knew we could do it, but we hadn’t done it, in that we hadn’t actually hidden cuts before. So I put a lot of the focus in the first movie on making sure that we could hide the cuts. The difference with the second movie was that weight had been lifted. We’d done it. I knew we could do it. I knew how to do it. I knew how to get myself out of a bind, even if something wasn’t working on the day and I needed to get out of it. Because we’d tried and tested it before.

    So that weight had been lifted off my shoulders. So it’s like, OK, well, now I’ve actually got the time to think a bit more about being more elaborate with the camera. And also, we had a tiny bit more money on this one. So we could do stuff like hand the camera out of the car and throw the camera down a stairwell on a rig and know it would be OK. We were able to be a little bit more tricksy.

    How did you manage filming at London Stansted Airport?

    That was the most difficult part of this whole process, filming in the working environment of an international airport. We knew we wanted to go bigger. The fan response to the first one was overwhelmingly positive, and much more than we’d anticipated. Obviously when you set out on these ventures you believe in the movie — you have to, otherwise you wouldn’t do it. But I really wanted it to land. And it didn’t necessarily get the big push I hoped for, because of COVID at the time, but it did enough to really find an audience.

    We listened to the feedback of the fans. Not necessarily the big paper reviews, but the fans. And we tried to respond to that in this movie and give them more fights, give them more hand-to-hand, give them more plot, but also make it not feel as low-budget of a location, which was something we bumped into a lot in the comments.

    So once we found out we were given the lucky opportunity to go down the road for number two, we embarked on what we’re going to do, and we were like, We’re never gonna get an airport. We’re just imagining we’re gonna get, like, some private little runway. It’s gonna be rubber, it’s gonna feel low-budget anyway. So the producer, Ben Jacques, was tasked with Can you get an airport? And as if by some sort of miracle, the fourth-largest airport in England, Stansted Airport, showed an interest. They were like, Oh, we love the sound of this. Yeah, come on down. And so we did.

    Michael Jai White, wearing a bulletproof vest and with a rifle hanging on his shoulder, talks to another man wearing a bulletproof vest while hostages are lined up against the airport baggage carousel in One More Shot.

    Image: Sony Pictures Entertainment

    So we went down and we looked, and we thought it’d be perfect. And then we wrote the script around it. But this is where it became tricky. The first movie, we had a derelict location, which we could film for 11 hours a day, no questions asked, easy-peasy. But going to Stansted came with a huge amount of restrictions, the same restrictions you face as a traveler flying internationally. You’re going through the metal detector, you’re going through the screening thing. Getting a hundred crew in with guns, with knives, with fake explosives takes an hour off your day easily.

    Equally, you’ve got tourists running around waiting to catch their flights and stuff. In the U.K., you can’t fly between midnight and 4 a.m. They basically close it down so that people can sleep. And that was when we shot the movie. So we’d get in the airport at like 7 or 8 at night, do some rehearsals, have a bit of food. And then we really started kicking off between midnight and 4. It was a hard stop at 4, because the planes were coming in, or people getting on planes.

    One particular night, we were in the baggage claim area, and we had a long take and an hour to go. And we’ve had months and months of meetings about this. But you know, there’s always one guy who’s never at the meetings who shows up and is like, Oh, you’ve got to wrap in 20 minutes. We managed to get two takes that were nine minutes each. The second one’s in the movie.

    Everyone knows the layout of an airport, so it becomes a lot easier for the audience to ground themselves in where things are, what access-restricted locations look like, that kind of stuff. But it lets you interact more with the environment in terms of the action. What else did the airport location add to the film?

    It’s kind of like how I feel about 1917. One thing we faced coming out after 1917, even though [One Shot] had originally been written before 1917, was that people struggled a little bit with the backstory. There wasn’t a huge amount of backstory being told. And the problem with doing things in real time as a one-shot thing is, you can’t stop in the middle of a fight and start calling your mom or your wife, because the audience knows what you’re doing. You’re crowbarring in a backstory, but it just starts to feel hokey and not real.

    And the advantage that 1917 had over us is that the nation and the world’s collective understanding of a soldier in World War I — everybody’s studied it in school. You immediately have some idea or backstory knowledge of that soldier. So it’s not necessarily that 1917 even has more backstory than we do. But what makes a difference is that there’s this unwritten understanding of World War I that you just understand. It’s in your subconscious, generally speaking, as a Western audience.

    And that’s the same, probably, with the airport. Not everybody’s seen a Guantanamo-style base [the setting of One Shot] outside of a movie. Whereas everybody knows an airport. And I think that’s where [One More Shot] heightens as well, is that we’ve gone to somewhere that you all kind of understand: Oh, there’s gonna be an escalator, there’s gonna be this, there’s gonna be that. So I think to harp on your point, I agree with you totally. And then you just start enjoying the fruits of what you can find, you’re walking around and you design the [fall] going over the rails, or fighting on the metro.

    Scott Adkins stands next to a wounded Hannah Arterton, with a bandage on her arm, in the airport in One More Shot.

    Image: Sony Pictures Entertainment

    By the way, that’s my favorite fight in the movie.

    Me too. We don’t cut during the fights. That’s part of the reason that Scott loves doing it as well, is that we really make him do it for two, three minutes. And what I love about the metro fight is because of all of the foreground, poles, beams, and glass, it’s actually impossible to have even put a cut in there. So that is just two physically amazing on-screen fighters [Adkins and Aaron Toney] really going for it. And I’m privileged that they did that for us on a moving train at about 30 miles per hour.

    What strikes me as one of the hardest storytelling challenges of the format are the transition sequences. How did you approach getting from scene to scene within this structure?

    [That’s where] the advantage of going to the location [came in]. Having a 10-page outline, finding the location, then writing the script around the location, and then doing set visits backward and forward. And also it being a [real] location, not being something we were building that people had to try and understand.

    Because there’s a lot of One Shot that is actually a set. Like, we use the exterior terrain, but actually all the interiors are generally fudged together in a gym on the location. And that was much easier for [screenwriter] Jamie [Russell] to write those passages of time. And then I had a couple of actor friends come down about three months before we shot the movie, and on a GoPro, we walked every scene just for script timings.

    You want to do another one of these? One Last Shot, perhaps?

    Yeah, I do want to do another one. I’ve got no spoilers for you. There’s no green light yet. I’m gonna try my best and knock on every door to hopefully get us there. But there’s no news, other than the title. And it seems like the internet has found the title itself.

    I mean, you set us up for it.

    [Laughs] Me and the producers have talked about it in the past, but it’s sort of organically been like this little bit of a roller coaster online, which is fun and exciting. So I desperately would love to do that movie, but we’re not there yet. Let’s see.

    One More Shot is available for digital rental or purchase on Amazon, Apple TV, and Vudu.

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    Pete Volk

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  • You get very strange gifts when you work in a hotel

    You get very strange gifts when you work in a hotel

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    A guest of mine who I made a good impression on, apparently, decided to gift me this gold plated dollar bill. It’s legal tender in several places, honest to god, but I’m going to get it graded and then professionally framed and put in my office. With this and the Lions winning tonight, I’m doing pretty damn good lately.

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  • What to know about Lego Fortnite if you’re just getting started

    What to know about Lego Fortnite if you’re just getting started

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    The people behind Fortnite, the popular build-and-battle-royale game, have released a new, kid-friendly take on the game: Lego Fortnite. The game uses Lego bricks and characters to give players a different kind of experience that focuses on long-term survival, crafting, building, and online cooperation with friends. It’s a lot like another survival/crafting game, Minecraft, but powered by Lego bricks and familiar characters.

    Lego Fortnite was a hit from day one; Millions of players are building and battling monsters together in online worlds full of characters to meet, creatures to slay, and mysteries to discover. It’s also free (unlike Minecraft), and co-developers Epic Games and The Lego Group have gone to great lengths to make it safe for kids to enjoy.

    Here’s a quick rundown of what Lego Fortnite is, where to download it, and everything else you should need to know about Fortnite’s popular new spinoff.

    What is Lego Fortnite?

    While the popular version of Fortnite is a battle royale game where players fight each other to be the last player standing, Lego Fortnite isn’t a shooter or a battle royale at all. It’s a game of exploration, building with Lego bricks, and crafting items (like pickaxes and torches).

    In Survival mode, players take on the role of a little Lego hero character. They’ll gather resources, build structures, tools, and weapons, and explore a huge open world. They’ll also interact with other Lego characters who will join their group and help them out with missions. There’s some combat too, but it’s mainly against Lego versions of skeletons, wolves, spiders, and other beasts. This mode is called Survival because players have to gather and craft what they need: food to stave off hunger, wood to build structures and craft tools, and other elements to create more complex items.

    There’s also a non-violent Sandbox mode, where players can simply build whatever they want with Lego bricks to get creative and explore the world freely.

    How to download Lego Fortnite

    Playing and downloading Lego Fortnite is free. You’ll need an Epic Games account to play, which is also free. All you have to do is download the main Fortnite game client, and you’ll find Lego Fortnite on the main screen of a menu that looks like a Netflix library screen.

    On game consoles like Nintendo Switch, PlayStation 5, and Xbox Series X, you can download Fortnite by searching each platform’s store, or by using the links below from a web browser:

    Note that if you find and download Lego Fortnite from one of the above online stores, you’re actually downloading the full Fortnite game client, through which you can play Lego Fortnite. Confusing, yes, but at least everything’s centralized.

    How to get and activate an Epic Games account

    To play Lego Fortnite (or any Fortnite game), you’ll need an Epic Games account. You can sign up for one using an email address at the Epic Games website, use an existing login from Apple, Facebook, Lego.com, or Google, or log in with an existing account from Nintendo, PlayStation, Xbox, or Steam.

    You can also create a version of that account called a Cabined Account, which is intended for children 13 years old or younger. Players with Cabined Accounts can play Lego Fortnite, but they won’t be able to access features like voice chat or make in-game purchases with money until their parent or guardian provides consent. You can read more about parental controls in Fortnite games at Epic’s website.

    How V-Bucks work with Lego Fortnite (and how to redeem them)

    Epic Games’ virtual currency for Fortnite, known as V-Bucks, works in the core version of Fortnite and new experiences like Lego Fortnite, Rocket Racing, and Fortnite Festival. V-Bucks can be spent on in-game items, like outfits and other virtual items.

    V-Bucks can be purchased within Fortnite and via gift cards. You can redeem V-Bucks gift cards at the official Fortnite website.

    If you (or your child) have spent V-Bucks in Fortnite battle royale, most of the cosmetics in that game carry over to Lego Fortnite. There are some exceptions, like characters in Fortnite who have guns as part of their design, but many cosmetics tied to a core Fortnite account can be used across games.

    Lego Fortnite multiplayer and playing with friends

    You can play Lego Fortnite with friends online. Up to eight players can play together cooperatively in the same game world.

    But you can’t play Lego Fortnite (yet) in split-screen mode on the same platform. If you have multiple kids playing Lego Fortnite, they’ll all need their own console, tablet, or PC to play. Lego Fortnite supports cross-play across all platforms, so players on Switch, for example, can play with their friends on PlayStation 5, Android, PC, and anywhere else Fortnite is available.

    Do you need a separate online subscription to play Lego Fortnite?

    Lego Fortnite, like other Fortnite games, does not require an online subscription like Nintendo Switch Online, PlayStation Plus, or Xbox Live Gold/Xbox Game Pass to play.

    Guides for Lego Fortnite

    Lego Fortnite is new, but already pretty big. Here’s how to get started, with some answers to a few tricky questions:

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    Michael McWhertor

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  • Dimension 20 documentary sweats the small stuff, focusing on master of miniatures Rick Perry

    Dimension 20 documentary sweats the small stuff, focusing on master of miniatures Rick Perry

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    Back when I was running the game for my local Dungeons & Dragons group, I would always pride myself on bringing something handmade each time we got together around the table. Maybe it was a leather-bound book filled with vintage David Sutherland illustrations of the Tomb of Horrors, or a 3D map of a few rooms from Castle Ravenloft with just the right assortment of miniatures from my collection. As a lifelong fan of D&D, Rick Perry knows that impulse well. But as production designer and creative producer on Dropout’s Dimension 20, he’s operating at a scale that’s on another level entirely.

    Season 21 of Dimension 20, an actual play program on the streaming television service Dropout, will premiere on Jan. 10, 2024. It’s an incredible run that shows no sign of slowing down, and Perry’s work has been integral in its popularity. To celebrate his impact, Dropout has released a feature documentary titled The Legendary Rick Perry and the Art of Dimension 20. In advance of its release, Polygon sat down with the lifelong Texan, now a resident of Washington state, to discuss his work.

    A miniature high school dance inside the gymnasium at Fantasy High.
    Image: Dropout

    While world class Dungeon Masters like Brennan Lee Mulligan, Aabria Iyengar, Gabe Hicks, and Matthew Mercer lead each game at the start of each Dimension 20 season with a high-level creative direction, it’s up to Perry and his team of skilled artists to bring that vision to life in miniature on the table. That means creating hundreds of inch-tall figures from scratch using clay and sculpting tools; kitbashing dozens of scale models into fantastical landscapes to anchor the viewer in the world; and crafting dynamic, multi-tiered battle maps where skilled improv actors can chew up the set.

    Just like the props you bring to your home games, it’s bait, really, that he willfully uses to draw players — and viewers — closer to the center of whatever complex story he’s trying to tell.

    Dimension 20 [requires] a massive amount of creative genesis to create a 20-episode series,” Perry said, “[one that] that takes place in a completely new world where we don’t know what color the sky is, or what food the people are eating. So there’s this massive amount of creative activity that has to start at the beginning of it, and that takes a big chunk of time.”

    The documentary details how that creative work begins at his homestead on Lopez Island in San Juan County, Washington at an outdoor sink first cobbled together by his father-in-law in the 1970s. It then moves into a converted three-car garage that once held farming equipment, but is now filled with bins labeled for the miniatures they contain — a box of trolls here, bugbears in the corner. Only after weeks, sometimes months of effort on the farm with a whole team of designers do the larger pieces get crated up and shipped to Los Angeles. Often, Perry said, that’s where the real work begins.

    Rick Perry in a blue ball cap stands next to three of his teammates inside a rough hewn shop with exposed timbers. Bins of miniatures sit on shelves in the background.

    Rick Perry (right) with his team on Lopez Island taking the original Fantasy High Dungeon Master’s screen from storage for the first time in four years.
    Image: Dropout

    The trick, he went on, is to stay nimble — even when you’re building maps for tabletop encounters that won’t happen for weeks.

    “It’s part of the DNA of Dimension 20,” Perry said, “because at the very beginning when we decided we wanted these eight battle maps that are custom, that have this mix of say high school and fantasy, it’s not like something we can just crank out really fast. We need to know ahead of time in order to make skater dwarves, and all this sort of stuff.

    “That means that we have to map all that out down to every detail — as much as we can,” Perry continued. That sort of on-rails gameplay is, unfortunately, anathema to modern role-play, which emphasizes creative freedom for the Dungeon Master as well as the players at the table. It’s always a challenge, Perry said, to keep things on track. But with a miniature set that, often times, costs just as much as a full-scale one, it’s up to everyone involved to keep the trains running on time.

    “That tells the Dungeon Master that these are landmarks,” Perry said. “These [scenes that we are building] are places that you have to pilot the ship through these little hoops. We try to build in as much flexibility, as much opportunity for improvisation as possible, meaning that sometimes where a battle map falls, they could switch places or we could cut one. We try not to cut one because they cost money to make. And it’s a business venture, the show, and we want all that production value to appear on screen.”

    The nearly 45-minute film goes even further in its exploration of Perry and his work, delving deep into his childhood and his time spent in college as a member of a troupe of performance artists. For fans of Dimension 20, it’s a rare behind-the-scenes look at how its particular brand of storytelling comes to life. But for artists, craftspeople, or even just casual hobbyists who paint miniatures on the weekend for fun, it’s the story of a kindred spirit who has found a vital, transformative role in the creative industry.

    The Legendary Rick Perry and the Art of Dimension 20 is now streaming on Dropout.

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    Charlie Hall

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  • Zelda: Tears of the Kingdom devs on why we likely won’t get a Zelda Mario Maker game

    Zelda: Tears of the Kingdom devs on why we likely won’t get a Zelda Mario Maker game

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    In The Legend of Zelda: Tears of the Kingdom, players didn’t just play through another story set in Hyrule. The sequel to Breath of the Wild took the previous game’s sandbox elements several steps further, allowing players to use a new set of powers to construct machines, weapons, and tools using items in the world. By introducing this, Tears of the Kingdom encouraged players to be truly creative and push the limits of building in the game.

    Fans responded to this new level of freedom by devising awe-inspiring creations and sharing them online. In the time since Nintendo released the game, fans have made nifty items like skateboards to intricate machines like a mechanized kaiju that looks like Godzilla. Given the game’s emphasis on creativity, Polygon asked Zelda producer Eiji Aonuma and game director Hidemaro Fujibayashi about the possibility that fans would ever get a Zelda game that purely focused on building their own creations, like Super Mario Maker. From the sounds of their answers, it seems unlikely Nintendo will release a Zelda game that’s purely about creating levels or dungeons.

    “When we’re creating games like Tears of the Kingdom, I think it’s important that we don’t make creativity a requirement. Instead, we put things into the game that encourage people to be creative, and give them the opportunity to be creative, without forcing them to,” Aonuma told Polygon through an interpreter in an in-person interview.

    Image: Nintendo/Nintendo EDP

    In Super Mario Maker and Super Mario Maker 2, players can design their own Mario levels from scratch using an in-game editor. This has allowed players to create custom levels of all sorts in Mario. Players can make ultra-difficult levels that challenge the most seasoned Mario players or zany creations where a Mario level becomes an homage to Splatoon. No matter the approach, a huge aspect of the Super Mario Maker games is that they rely on player creativity.

    Now, it’s no secret that the developers of Tears of the Kingdom were inspired by fan responses to Breath of the Wild. Developers saw players stretch the creative limits of Breath of the Wild, and they later created a game that doubled down on these sandbox elements. Given this, Zelda fans have long wondered if a version of Zelda that works like Mario Maker — where players could create or design dungeons or worlds — could ever come out. But when asked directly about a Mario Maker-style game for Zelda, Aonuma had an interesting answer about the nature of Zelda games and what they offer to players.

    an image showing a goofy level created in mario maker 2

    Image: Nintendo

    “There are people who want the ability to create from scratch, but that’s not everyone,” Aonuma said. “I think everyone delights in the discovery of finding your own way through a game, and that is something we tried to make sure was included in Tears of the Kingdom; there isn’t one right way to play. If you are a creative person, you have the ability to go down that path. But that’s not what you have to do; you’re also able to proceed to the game in many other different ways. And so I don’t think that it would be a good fit for The Legend of Zelda to necessarily require people to build things from scratch and force them to be creative.”

    Given Aonuma’s response, it seems unlikely that Zelda will ever get its Mario Maker equivalent. If we did get more creative elements, it seems they would have to be nestled into a larger game where players could proceed in multiple ways. So those holding out hope for a Zelda builder might be better off finding other games that currently offer similar options — which, luckily for us, already exist.

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    Ana Diaz

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  • How to get the Shard of Dawn Aspect in Diablo 4’s Midwinter Blight event

    How to get the Shard of Dawn Aspect in Diablo 4’s Midwinter Blight event

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    The Shard of Dawn Aspect is a brand new Legendary Power added in Diablo 4’s Midwinter Blight holiday event. It features a complex buff: Night’s Grasp.

    This new power increases your movement speed and attack speed under certain conditions, but can be very difficult to understand when reading the tooltip. Thankfully, we’re here to help.

    In this Diablo 4 guide, we’ll show you how to get the Shard of Dawn Aspect and explain how the Night’s Grasp buff works.


    How to get the Shard of Dawn Aspect in Diablo 4

    Image: Blizzard Entertainment

    You can buy The Shard of Dawn Aspect from Gileon’s shop in Kyovashad in the Fractured Peaks for 10 Midwinter Proofs.

    In order to get Midwinter Proofs, you’ll need to exchange one of three currencies at the Collection Table in town: Blighted Fragments, Lost Heirlooms, and Red-Cloaked Trophies.

    You’ll find each of these currencies out in the world of the Fractured Peaks during the Midwinter Blight event. Hop onto your horse and ride around killing enemies (which typically drop Blighted Fragments) and destroying the Frigid Husk ice statues (which drop Lost Heirlooms).

    The most efficient way to farm these items is in a new event called Blighted Revelry. As you ride around, look for an event where a bunch of little freaks are jumping around in a circle around a broken cart. Kill the little freaks and interact with the cart to start the event. Protect the cart until the fire gets large enough to unfreeze the Frigid Husks nearby. Use this method to destroy all five Frigid Husks to spawn the Red-Cloaked Horror. Defeat this big goat boss to finish the event, get some loot, and pick up the Red-Cloaked Trophy.

    Back in town, you can convert 300 Blight Fragments, 30 Lost Heirlooms, or one Red-Cloaked Trophy into 1 Midwinter Proof. Once you have 10 Midwinter Proofs, you can buy the Shard of Dawn Aspect from Gileon.

    If you need more Midwinter Proofs for cosmetics or if you don’t yet have enough for the Aspect, just head back out into the Fractured Peaks to explore (and maybe do the “Secret of the Spring” quest while you’re out there), kill monsters, and collect the currencies that you can exchange for more Proofs.


    How Night’s Grasp works in Diablo 4

    A look at the Shard of Dawn Aspect in Diablo 4’s Midwinter Blight event

    Image: Blizzard Entertainment

    The Shard of Dawn Aspect reads like stereo instructions if you haven’t progressed far enough into the Midwinter Blight event. And even then, it’s hard to understand. Let’s break it down.

    After 30 seconds of Night’s Grasp, gain Dawn’s Haste, increasing your Attack Speed by 25-35% and Movement Speed by 20% for 12 seconds. While empowered by the Midwinter Ward, killing an enemy reduces Night’s Grasp’s duration by 1 second.

    There are three buffs mentioned in that description, but it only tells you what one of them does.

    First, let’s talk about Night’s Grasp. This is a buff that appears on your character when you’re in combat and wielding the Shard of Dawn. However, it doesn’t do anything. All it’s there for is to denote that you don’t have the Dawn’s Haste buff currently active on you. But once you’ve had Night’s Grasp on you for 30 seconds, you’ll gain the benefits of Dawn’s Haste, which increases your attack speed and movement speed for 12 seconds. Once Dawn’s Haste ends, Night’s Grasp returns and the cycle starts over again.

    Dawn’s Haste is a pretty slick buff, as attack speed is desirable for most generator/spender builds and movement speed is valuable for all builds. To wit, you want to lower that 30 second window if at all possible. That’s where the Midwinter’s Ward buff factors into the Shard of Dawn, as it reduces the 30-second cooldown between Night’s Grasp and Dawn’s Haste by 1 second each time you kill an enemy.

    Midwinter’s Ward is a buff that you can acquire from a special totem inside Kyovashad, next to Gileon’s shop. However, you’ll need to upgrade your Midwinter Tribute level to Tier 3 before it even appears in town. To gain Tribute experience and level up, all you need to do is exchange the Midwinter Blight currencies for Midwinter Proofs at the Collection’s Table. Once you’ve leveled up all the way to Tier 3, you’ll be able to acquire the Midwinter Tribute buff, which lasts for about six minutes and also gives you some bonus damage against Blightfiends and the Red-Cloaked Horror.

    Finally, it’s worth noting here that the Shard of Dawn Aspect does not appear in the Codex of Power. Instead, you’ll need to repurchase it for 10 Midwinter Proofs every time you want to apply it to a new piece of gear. So make sure you choose your gear piece carefully when applying the Aspect at the Occultist.

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    Ryan Gilliam

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  • Where to get marble in Lego Fortnite

    Where to get marble in Lego Fortnite

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    In Lego Fortnite, you’ll need marble to both upgrade your village and build better structures and tools.

    Below we detail where to find marble in Lego Fortnite and what tools you’ll need to harvest it.


    Where to find marble in Lego Fortnite

    You can grab marble in caves, which are scattered about everywhere. Notably, they’re the same caves that have knotroot. As you walk around, you’ll see huge rocky cavern entrances popping out of the ground, which you can enter. Inside, you can see the marble jutting out of the walls, like in the image at the top of this post.

    Note that you do need an uncommon pickaxe in order to harvest marble. To make an uncommon pickaxe, you’ll need to upgrade your workbench and grab bone and knotroot, the latter which you can harvest with a normal axe. Once you have knotroot, you’ll need to use a lumber mill to turn it into rods to make an uncommon pickaxe.

    Some of the marble may be on the ceilings, so you’ll want to bring some regular wood into the cave with you. This way, you can build some easy stairs to reach all that marble.

    Image: Epic Games via Polygon

    Remember to be ready for potential battles when you enter the cave, too. Caves are teeming with skeletons and spiders and you don’t want to die while you’re in there.

    Once you have marble, you can use it to build bigger chests and upgrade your Village Square.


    Looking for more on Lego Fortnite? We have guides on how to play multiplayer with your buddies, where to find planks, and how to build a successful village.

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    Julia Lee

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  • Books, movies, vinyl, and more are buy two, get one free at Target

    Books, movies, vinyl, and more are buy two, get one free at Target

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    Target is hosting one of the best promotions we’ve seen yet during Black Friday — and that’s saying something, given how good these early Black Friday deals are. Through Nov. 25, virtually all books, movies, and music in the retailer’s catalog are buy two, get one free. Just add three items to your cart, and the least expensive item is free. The only exceptions are pre-order items and new releases that came out this week.

    There is a wide array of products that are eligible during this sale, including 4K movies, manga box sets, art books, and vinyl, so we’ve rounded up some recommendations from each category we think you’ll like. However, if you’re not moved by our picks, you can head over to Target’s Black Friday deals page to check out the wares yourself.


    Target book deals

    • A hardcover, leatherbound box set of the Game of Thrones saga is on sale for $62.16 (was $85).
    • The hardcover collection of The Complete Calvin and Hobbes is currently available for $225. The three-book set features every Calvin and Hobbes cartoon penned by Bill Watterson from 1985 to 1996.
    • Normally $219.99, you can currently find the 35th Anniversary box set of Akira on sale for $127.99. The clever clamshell case holds six hardcover volumes of the manga in addition to the Akira Club art book and an embroidered patch sporting the iconic pill design.
    • The three-book Silo Series by Hugh Howey (the very same stories that inspired the Apple TV Plus show) is currently on sale for $40.99 (was $60).
    • While they aren’t exactly game-ready references, The Dungeons & Dragons Young Adventurers Collection is a great, stat-block-free, introduction to the world of D&D. The four-book box set is currently on sale at Target for $23.49 (was $32.99).
    • The $99.99, 11-volume box set of Chainsaw Man is currently on sale at Target for $59.99.

    Target graphic novel deals

    • Thought to be in permanent retirement, Calvin and Hobbes author Bill Watterson returned with his first original work in over 28 years, The Mysteries. A hardcover copy of The Mysteries is currently available from Target for $16.57 (was $19.99).
    • Normally $39.99, you can currently find the first and second volumes of the Simpsons Treehouse of Horror Omnibus for just $31.99 each at Target. Each hardcover book features a collection of short works by Matt Groening and a variety of other talented illustrators.
    • Dune is an amazing work of science fiction, but it can be a bit dense. However, the three-volume graphic novel adaptation cuts through some of that with some excellent illustrations courtesy of Raul Allen and Patricia Martin. The first two volumes, Dune and Muad’dib, are each currently available from Target, with the final volume launching in June.

    Target art book deals

    • The Star Wars Archives: 1977-1983 is a massive 604-page tome containing concept art, set photos, and script pages to provide insightful commentary on the original Star Wars trilogy. The paperback version is available for $32 at Target.
    • Star Wars Art: Ralph McQuarrie is a two-volume, hardcover compendium of McQuarrie’s work, showing off his conceptual paintings and costume designs, along with several exclusive illustrations and commentaries on each piece. This box set is currently on sale at Target for $210.99 (was $300).


    Star Wars Art: Ralph McQuarrie

    Prices taken at time of publishing.

    This two-volume compendium of McQuarrie’s work shows off his conceptual paintings and costume designs, along with several exclusive illustrations and commentaries on each piece.

    • A hardcover-bound visual collection of the complete works of Studio Ghibli is currently on sale at Target for $22.49 (was $34.95). The 160-page book features concepts and stills from 26 films from the house of Miyazaki.

    Target movie deals

    • The Fifth Element is essential viewing for sci-fi fans who also get a kick out of anything that has Bruce Willis in it. Target is currently offering the 4K Blu-ray version of The Fifth Element with a Steelbook case for $29.99.
    • The 4K Blu-ray version of Batman: Mask of the Phantasm, the inaugural animated feature starring The Dark Knight (that still really holds up), is currently available from Target for $23.49.
    • The 40th anniversary edition of Ridley Scott’s earliest hit, Alien, is currently available in 4K Blu-ray format from Target for $18.99.
    • The summer’s pinkest existential crisis caught on film, Barbie, is now available in 4K Blu-ray format from Target for $24.99.

    Target music deals

    • The quintessential Danny Elfman opus, The Nightmare Before Christmas soundtrack, is currently available on vinyl from Target for $29.97.
    • I can’t tell you what the plot of Tron Legacy was, but I can tell you that Daft Punk provided nothing but bangers for the soundtrack. Right now, you can get the original soundtrack on vinyl at Target for $24.99.
    • It’s difficult to point to a singular work of composer John Williams, but The Empire Strikes Back is inarguably one of his best. This single LP captures the majesty of the National Philharmonic Orchestra in the way only vinyl can. Currently, you can pick up this soundtrack from Target for $29.99.
    • Hans Zimmer, the composer responsible for the scores for countless epic films, teamed up with the Odessa Orchestra and Choir to record some of his most famous pieces for a vinyl set. The four-LP vinyl box set available from Target includes pieces from Gladiator, Dune, Interstellar, and more.
    • Inarguably the pinkest album of the year, the Barbie soundtrack pressed onto bubblegum-colored vinyl is available from Target for $27.99.

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    Alice Newcome-Beill

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  • How to get a broom in Hogwarts Legacy

    How to get a broom in Hogwarts Legacy

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    The world outside of Hogwarts is huge, so you’ll definitely to get a broom in Hogwarts Legacy.

    Although quidditch was banned by Headmaster Black, you can still fly wherever you want. Unfortunately, you don’t start out with a broom when you arrive, but you’ll unlock one fairly early on.

    Read on to learn when you get a broom in Hogwarts Legacy, whether there is such a thing as the best broom (spoilers: there is not) and a list of all brooms and where to buy them.


    How to get a broom in Hogwarts Legacy

    To get a broom in Hogwarts Legacy, you need to complete the main story quest “Flying Class.” If you were to only complete main story line quests, you would find these quests fairly early on — meaning it’s possible to get your first broom in your first few hours of playing.


    Hogwarts Legacy brooms list, and is there a ‘best’ broom?

    There are a total of 13 brooms in Hogwarts Legacy, and all of them have the same speed. None are faster than the others; the only difference you’ll find between brooms is a matter of appearance. Other than that, there are no differences between brooms in Hogwarts Legacy – meaning there is no one ‘best’ broom.

    To see what all of the brooms look like, check out the gallery below. If you’re searching for where you can unlock the brooms and how much those brooms cost, read on to the next section.


    Where to buy brooms in Hogwarts Legacy

    You can unlock brooms by purchasing them from a vendor or by popping balloons while riding your broom. Some vendors have prerequisite quests that you must complete before purchasing their brooms:

    • Arn: Complete the side quest “Carted Away” and the main quest “Flight Test”
    • Leopold Babcocke, Priya Treadwell, Rohan Prakash: Complete the main quest “Flight Test”

    Check out the gallery and table below to see how to unlock all of the brooms and how much they cost.

    All of the brooms in Hogwarts Legacy

    Broom Name How to unlock Cost
    Broom Name How to unlock Cost
    Aeromancer Purchased from Rohan Prakash 3,000 gold galleons
    Bright Spark Pop balloons challenge Pop 32 sets of balloons
    Ember Dash Purchased at Spintwitches Sporting Needs 600 gold galleons
    Family Antique Purchased from Pryia Treadwell 2,500 gold galleons
    Hogwarts House Purchased at Spintwitches Sporting Needs 600 gold galleons
    Lickety Swift Pop balloons challenge Pop 7 sets of balloons
    Moon Trimmer Purchased at Spintwitches Sporting Needs 600 gold galleons
    Night Dancer Pop balloons challenge Pop 2 sets of balloons
    Silver Arrow Purchased from Arn 5,000 gold galleons
    Sky Scythe Purchased from Leopold Babcocke 5,000 gold galleons
    Wild Fire Pop balloons challenge Pop 17 sets of balloons
    Wind Wisp Purchased at Spintwitches Sporting Needs 600 gold galleons
    Yew Weaver Purchased at Spintwitches Sporting Needs 600 gold galleons

    How do I upgrade my broom in Hogwarts Legacy?

    After you purchase a broom for the first time, you’ll start a series of side quests given by Albie Weekes at Spintwitches Sporting Needs, which can be found in Hogsmeade. In these side quests, you’ll test your broom upgrades against Imelda Reyes, a Slytherin student, in a series of time trials. To easily beat Imelda’s times, make sure to fly through the golden bubbles as you progress through the race. These bubbles will refill your boost meter and increase your speed for a short period of time.

    After you complete the time trials, return to Albie Weekes, and he’ll begin working on the next broom upgrade. You’ll need to complete three time trials to unlock the ability to purchase the three broom upgrades. These upgrades will increase the speed for every broom you own, not just the one that you have equipped. Check out the table below to see when you can upgrade your broom, and how much it costs to upgrade it.

    Broom Upgrades at Spintwitches Sporting Needs

    Upgrade Quest name Cost
    Upgrade Quest name Cost
    First upgrade Sweeping the Competition 1,000 gold galleons
    Second upgrade The Sky is the Limit 4,000 gold galleons
    Third upgrade After The Sky is the Limit 7,500 gold galleons

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    Johnny Yu

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  • How to get the Hang Ten trophy in Spider-Man 2

    How to get the Hang Ten trophy in Spider-Man 2

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    Hang Ten is one of the more difficult trophies to pull off in Spider-Man 2. A puzzling aerial challenge, completing this trophy requires you to perform 30 individual tricks while in the air.

    In this guide, we’ll cover everything you need to know about how to earn the Hang Ten trophy, including suit upgrades, locations and techniques.

    How to prepare for the Hang Ten trophy

    Image: Insomniac Game/Sony Interactive Entertainment via Polygon

    There are a few upgrades that make the Hang Ten trophy much easier to complete. First off, in the Shared skill tree, you can both the Spider-Jump and Spider-Dash upgrades in the middle tree, as two parallel skills near the end.

    Spider-Jump boosts you into the air when you press L1 + X, and Spider-Dash is a horizontal dash which you can activate with L1 + Triangle. When you’re running out of momentum in the air, these skills can be triggered to buy you more time, allowing you to pull off extra stunts and build your combo.

    The caveat with these upgrades is that they have a cooldown timer, which can get in the way of success. We recommend investing in the Aerial Escapades upgrade, too, which is right after both skills in the same tree. Aerial Escapades allows you to replenish your Spider-Jump and Spider-Dash cooldowns quicker by performing tricks in the air, creating a feedback loop that allows you to maintain an airborne state.

    A menu shows the Active Spider skill in Spider Man 2 on PS5.

    Image: Insomniac Game/Sony Interactive Entertainment via Polygon

    You can also buff these skills with the Suit Tech Traversal upgrade Active Spider, which boosts the height of Spider-Jump and the distance of Spider-Dash. While this upgrade isn’t essential to completing the trophy, it might help if you are still struggling.

    How to get the Hang Ten trophy in Spider-Man 2

    You can attempt the trophy anywhere, though we recommend using the coastal edges of Manhattan. When you’re in the middle of the city, you might find yourself accidentally slamming into buildings and other obstacles, negating your success. The one thing to be wary of along the coast are the bridges, of course, which can get in the way due to their varying heights.

    Once you’ve found a good spot with a long, clear line of buildings to your right or left side, you’re ready to start your attempt.

    Spider Man swings above the FDR in Manhattan in Spider Man 2 on PS5.

    Image: Insomniac Game/Sony Interactive Entertainment via Polygon

    You can either climb up a tall building or jump up from the ground, but in both cases, start with a huge swing and boost out of it by tapping X at the height of your momentum. Once you’re at a decent altitude and peeling through the air, hold the Square button and jostle the left stick in all directions to string together a variety of tricks. The combo multiplier will only increase when you switch between tricks, so don’t hold anything for long — just keep activating new tricks in order to juice the multiplier all the way to 30.

    When you begin to fall, and it gets a bit sketchy, use your Spider-Jump and Spider-Dash skills to avoid hitting the ground by pressing L1 + Triangle or L1 + X. If you chose to upgrade the Aerial Escapades skill, you’ll find that as you complete tricks in quick succession, you’ll earn back your Spider-Jump and Spider-Dash, creating a sustainable loop of momentum. Your mileage may vary, but this should ensure you don’t run out of steam, and before long, you will have put together a 30 trick combo. Keep going as long as you can just to be safe, and then hit the ground gracefully to pop the trophy.


    For more Spider-Man 2 trophies, see where to find Big Apple Ballers Stadium (for the Home Run! trophy), Aunt May’s Grave (for the You Know What To Do trophy), or the science trophy (for the Just Let Go trophy). You can also learn the best way to get the maddening Soar trophy.

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    Sarah Thwaites

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  • I accomplished a thing

    I accomplished a thing

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    I’ve been trying to get this 1CC for a while now. And now I got it! Havin a good ******* night and I just wanted to share the good vibes cause this ******* challenge was way harder than I thought it was gonna be. That final level is brutal even when you know what you’re doing.

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