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Tag: Genshin Impact

  • Zenless Zone Zero Is Stylish, Fun, And A Letdown

    Zenless Zone Zero Is Stylish, Fun, And A Letdown

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    Above all else, Zenless Zone Zero is beautiful to look at. HoYoverse’s latest action RPG gacha title, following 2020’s Genshin Impact and last year’s Honkai: Star Rail, has a lot much going for it, with a beautifully detailed world, characters, and animations. Underneath that style there is even some substance, but the game may not be able to best HoYoverse’s other successful titles in the long run.

    Smart features that lessen the gacha grind make ZZZ perhaps the most player-friendly title in HoYoverse’s growing library, but it lacks a good hook that will keep the player coming back for more. In the dozen or so hours I’ve spent with ZZZ it takes shape as a promising melting pot of useful features and gorgeous design that I’m worried won’t garner the same avid fan base as its siblings.

    Damn, Zenless Zone Zero has style!

    In Zenless Zone Zero you take on the role of a Proxy, a person who guides agents (the characters you control in combat) through dangerous pocket dimensions called Hollows. These Hollows have valuable resources, so the residents of New Eridu (where the game is set), are always in want of a good Proxy to guide them in hopes of turning a profit. At the start of ZZZ, you help a trio of agents escape the Hollows and fall into a rabbit hole of intrigue and mystery that only gets deeper the more you play.

    Image: HoYoverse

    Immediately upon starting, New Eridu and its inhabitants stand out visually, thanks to the game’s incredible urban punk aesthetic that blends the futuristic and nostalgic. The protagonist duo Belle and Wise (per HoYoverse’ tradition since Genshin Impact, you get to pick to play as a female or male main character) are another great example of ZZZ’s wonderful design. Belle has a simple gray and orange color palette only contrasted by the dark blue of her stylish short hair. She’s wearing a fashionable ensemble with geometric patterning that alternates between her main colors while also sporting a walkman-like device on her hip. It’s a fit that would be right at home in the most fashionable neighborhoods of New York City.

    That high-quality design extends to the rest of the game’s cast, each of whom is stylish and could very well be your new favorite character, which is the ideal for a game that asks you to pay real-world money to get the characters you want. I especially love the variety ZZZ offers, which includes non-human characters, like a bear named Ben Bigger, a first for aHoYoverse game. Similarly, New Eridu is a shining city filled with a love of the real world’s past. The central neighborhood you explore while not actively on missions (we’ll get to those) is littered with stores dedicated to physical media (what a concept). Belle and Wise run a video rental store that you get to manage while they aren’t doing their less-than-legal activities guiding people through the Hollows.

    ZZZ’s core gameplay loop is centered around the Hollows. You can accept missions that send your party of three into the dangerous dungeons to fight and gain loot. Some missions progress the story, some are side activities, and some are combat-focused challenges to test your skill. In contrast to the open-world of Genshin Impact or the more expansive space traveling escapades of Honkai: Star Rail the world of ZZZ feels small. That extends to missions, which you begin not by traveling a long distance to a location, but by launching into them from a simple menu. It reminds me most of HoYoverse’s Honkai Impact 3rd, but that’s not where the similarities end. ZZZ’s entire combat system feels most like HI3.

    A maid with a shark tail swings a scythe at a large green creature

    Image: HoYoverse

    Even when it works, I kind of wish I was playing something else

    In ZZZ, you control one member of your party at a time in real time combat against hordes of enemies. Each character has a basic, special, and ultimate attack, with the latter two charging up as you perform basic attacks. This alone is fairly simple and probably will feel familiar to anyone who has played HI3 or Genshin Impact. However, ZZZ’s special sauce is it sassist attacks. Before an enemy attacks, a short sparkle signals to switch characters. If timed perfectly, you dodge the incoming attack and can in turn do some big damage. With this system, combat encounters take on a certain flow that can feel exceptionally good when you string together assist attack after assist attack, unleashing ultimates and decimating the enemy in no time.

    HoYoverse constantly iterates from one title to the next, and ZZZ’s combat is clearly the result of some great iteration on Genshin Impact, which to this day has a pretty boring combat loop. Combat shines even brighter thanks to some of the best animations I’ve seen HoYoverse put to screen. When compared to Genshin Impact, it’s a wonderful improvement, however it can’t reach the same heights as this year’s HoYoverse competitor, Wuthering Waves. WuWa still feels much more engaged than ZZZ, as even in the latters’ most challenging fights the combat loop can lean towards button-mashing without the need for much thought.

    Naturally, ZZZ’s combat loop is in service of gaining in-game resources by which you can unlock and upgrade new characters and weapons. Thankfully, that gacha grind isn’t nearly as bad as something like Genshin Impact or Honkai: Star Rail. Everything feels more easily accessible to the player through the limited collection of activities. You can probably get your favorite character with a lot less work than it would take in other HoYoverse games due to ZZZ’s approach, which shows the developer is clearly attempting to make quality of life improvements to its games (and something I desperately hopes makes its way back to Genshin Impact and HSR). Combined with the smaller world and simple mission design, ZZZ is HoYoverse’s most approachable and player-friendly title. Yet it still hasn’t gotten its hooks into me.

    HoYoverse

    Ironically I think the reason for that is because ZZZ sands maybe one too many edges off the HoYoverse formula. While combat is the most impressive it’s ever been in a HoYoverse title, it feels too easy, which makes moment-to-moment gameplay unengaging. The characters and world are gorgeously designed, but the story itself isn’t very enticing as of yet. The stories of Genshin Impact and Honkai: Star Rail are what keep me coming back, but even with ZZZ’s a lower barrier to entry I find its narrative to be easy to bounce off of. To be fair, the game is in its first week and has barely gotten started on the narrative front, so things could get better, but right now, it’s not gripping me. More than anything, while playing ZZZ I find myself wishing its improved features could just be put in the HoYoverse games I’d rather be playing.

    As much as I love many things in Zenless Zone Zero, I can’t quite place it in the HoYoverse portfolio. Alongside Genshin Impact, Honkai: Star Rail, and Honkai Impact 3rd, Zenless Zone Zero feels like it has the biggest hurdles in the way of its success. Genshin is already an established hit with an avid fan base thanks to a sprawling open-world matched by an equally sprawling story. Honkai: Star Rail has become popular in its own right after only being released a year ago on the strength of its tight turn-based combat and enthralling space opera adventure. Then there’s Honkai Impact 3rd, which despite releasing back in 2016, still has loyal fans. This all stretches the potential player base for ZZZ even thinner. I hope it does find its audience, however, as there is a lot to love.


    Zenless Zone Zero is now available on Android, iOS, PC, and PlayStation 5.

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    Willa Rowe

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  • Genshin Impact’s The Road Not Taken Anime: Everything You Need To Know

    Genshin Impact’s The Road Not Taken Anime: Everything You Need To Know

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    The developers of the popular open-world RPG Genshin Impact have recently released a new anime short titled ‘The Road Not Taken,’ which features the game’s playable protagonists, twins Aether and Lumine.

    The anime reveals more about the world of Teyvat – which is where the game is set –  as well as some glimpses into what transpired during the time the two were separated. Here’s everything you need to know about the Genshin Impact anime short.

    ALSO READ: Why Is Genshin Impact Getting Canceled In China? EXPLAINED

    Genshin Impact anime short: when did it release?

    ‘The Road Not Taken’ was released on the official Genshin Impact YouTube channel on May 24, 2024, during the Version 4.7 Special Program. The short is a music video performed by HOYO-MiX, and runs for approximately 3.5 minutes. 

    It features the vocals of Aimer, a renowned Japanese singer known for her work with anime series such as Fate/stay Night (Brave Shine) and Demon Slayer (Zankyosanka). ‘The Road Not Taken’ has quickly garnered attention as it has captivated fans with its tear-jerking storyline and stunning animation. 

    ALSO READ: Top 10 Most Emo Anime Characters From Ciel Phantomhive to Zuko

    The Road Not Taken Animated Short | Genshin Impact [MiHoYo, HoYoVerse, Cognosphere, HOYO-MiX, Ziyu Che, Aimer]

    What is Genshin Impact’s The Road Not Taken about?

    Genshin Impact’s anime short film focuses on the twin siblings, Aether and Lumine, who are separated after their ill-fated encounter with the Unknown God, also known as the ‘sustainer of the Heavenly Principles.’  The anime depicts Lumine and Aether’s parallel journeys after they wake up in Teyvat.

    On one hand, it depicts Lumine’s travels with Dainsleif in the past as she understands this new world and eventually becomes connected to Khaenri’ah (though this is only hinted at). On the other, we see Aether’s current voyage with Paimon 500 years later through the same nations, seemingly paralleling their twin in as they travel through Mondstadt, Liyue, Inazuma, and Sumeru.

    It can be noted that the title, ‘The Road Not Taken,’ refers to Robert Frost’s famous poem of the same name, likely due to the themes of choice and divergence that seem to exist within the siblings’ paths. Genshin Impact’s anime short includes scenes that have sparked numerous fan theories about the twins’ backstory and the events leading up to their arrival in Teyvat as well.

    ALSO READ: From Anya To Chopper, Top 10 Cutest Anime Characters For Kawaii Overdose

    Genshin Impact anime short: music production, animation and more

    As stated earlier, the music for ‘The Road Not Taken’ was produced by HOYO-MiX, with Ziyu Che composing the piece and Aimer providing the vocals. The song enhances the emotional resonance of the short, with lyrics that reflect the twins’ journey and their enduring bond throughout their separation.

    Although specific details about the animation studio involved remain undisclosed, HoYoverse, the company behind Genshin Impact, has a history of collaborating with top-tier studios. Previous projects included partnerships with Ufotable, known for their work on Fate/Zero and Demon Slayer, suggesting that a similar level of quality can be expected.

    The dedicated Genshin Impact animation team at miHoyo has previously produced high-quality animated shorts as well, so fans can expect to see a truly visually stunning masterpiece when the anime is officially out.

    ALSO READ: Top 10 Best Monster Anime Characters Like Meruem And Ryuk

    The Road Not Taken Animated Short | Genshin Impact [MiHoYo, HoYoVerse, Cognosphere, HOYO-MiX, Ziyu Che, Aimer]

    Fan reactions to Genshin Impact’s The Road Not Taken

    The release of ‘The Road Not Taken’ has reignited discussions among fans about the highly anticipated Genshin Impact anime series, which was first announced in September 2022. While updates on the series have been sparse, the quality of the new short has definitely heightened fans’ expectations for the anime.

    Fans have taken to social media to express their admiration for the short and their hopes for the upcoming anime. Comments praising the animation and storytelling reflect the community’s eagerness for more content of similar caliber.

    ALSO READ: From Fiery Hinata Shoyo To Comical Kagura, Here Are Top 10 Anime Characters With Orange Hair

    The Road Not Taken Animated Short | Genshin Impact [MiHoYo, HoYoVerse, Cognosphere, HOYO-MiX, Ziyu Che, Aimer]

    Genshin Impact’s promotional activities

    In conjunction with the release of ‘The Road Not Taken,’ HoYoverse launched several promotional events. These included social media raffles offering prizes such as the Spark Knight Klee 1/7 Scale Figure, the Ganyu Plenilune Gaze 1/7 Scale Figure, and Amazon Gift Cards. These events are part of HoYoverse’s broader strategy to engage with the game’s fanbase and maintain excitement around new content.

    ‘The Road Not Taken,’ with its beautiful animation, emotional storytelling, and music, has set a high bar for future projects from Genshin Impact’s developers. Now, fans excitedly await more news about the full-length anime series that will reveal more about the depth and beauty inherent in the Genshin Impact universe.

    Keep an eye on Pinkvilla for more updates on the Genshin Impact anime and the rest of the animeverse.

    ALSO READ: From Kurumi Tokisaki To Rory Mercury, Here Are Our Top 10 Gothic Anime Characters

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    1137106

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  • I Hope You Have Enough Primogems, Because Arlecchino from ‘Genshin Impact’ Is Almost Here

    I Hope You Have Enough Primogems, Because Arlecchino from ‘Genshin Impact’ Is Almost Here

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    I couldn’t be the only one who fell in love with Arlecchino from Genshin Impact when she first appeared in A Winter Night’s Lazzo in 2023. Now that she’s almost here, I fear for the safety of my primogems.

    If you need a new pyro DPS with a cool scythe, Arlecchino should be a good investment based on her gameplay from the Version 4.6 special program alone. Arlecchino’s banner will be available in the first phase of Version 4.6 of Genshin Impact from April 24, 2024, to May 14, 2024.

    Lyney’s banner will also rerun in the first phase, which makes it tough for anybody who wants this father-son duo. Not that they’ll ever work in an actual team composition together, but that’s beside the point. May the gacha gods bless you with primogems.

    Arlecchino Having the Best Genshin Impact Animatic Ever

    For anybody caught up with the Archon Quest in Fontaine, then you’ve already seen Arlecchino’s involvement in the story. She may have different interests, which we’re about to explore in Version 4.6, but she and the House of the Hearth were essential in providing aid to the people of Fontaine swept by the great flood.

    She’s also one of the first people we’ve seen confront Furina about her lack of a plan to save her people. It’s never good to try to assassinate your leaders, but nobody holds them accountable like Arlecchino has. But she is still a Harbinger, and so all she’s done so far couldn’t have been for charity.

    (featured image: Hoyoverse)


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    Vanessa Esguerra

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  • Genshin Impact Voice Actors Say They Aren’t Getting Paid, Want Game Unionized

    Genshin Impact Voice Actors Say They Aren’t Getting Paid, Want Game Unionized

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    Genshin Impact is one of the biggest, most successful video games in the world, bringing in tens of millions of dollars a month for developer/publisher miHoYo. However, according to some voice actors involved with the popular game, they don’t get paid for months, and it’s causing some to possibly fall behind on rent.

    Launched in 2020, Genshin Impact is a free-to-play gacha-driven online anime-themed action-RPG featuring a large roster of characters who work together to defeat enemies using elemental magic attacks. The game has been a massive hit from the moment it first went live and has spawned a giant community of players around the world. However, despite all the money and success the game has brought developer miHoYo, two voice actors who have worked on the game have publicly shared frustration about their pay on Twitter.

    On July 12, Corina Boettger and Brandon Winckler, two voice actors who have voiced characters in Genshin Impact, tweeted how frustrated they were and claimed that money owed to them had yet to be paid months later. Boettger voices popular NPC Paimon and Winckler voices various minor characters in the RPG.

    Winckler explained that he has sent five emails to miHoYo asking for the company to pay him, but has yet to receive any response. He said it was “inexcusable” that he has had to wait over four months for his paycheck, while he estimates the publisher brings in over $85 million a month. Between 2020 and 2021, Genshin Impact reportedly generated a total of $3.7 billion.

    “It’s really hard to justify working on something for the sake of work when you can’t afford to eat,” tweeted Winckler. “Many non-union productions have this problem, I’ve waited anywhere from four to eight months for payment, and even then, it isn’t much to ask. $1000 here, $500 there, and it adds up fast.”

    Winckler added that while he loves working on video games, he won’t be working on Genshin Impact anymore, saying that the game should be a “union production” with a union contract and protections.

    Fellow actor Corina Boettger also tweeted about frustrations over lack of pay, saying they had worked for “months” unpaid on a “big project.” Boettger claims they are owed thousands of dollars and is currently struggling to pay rent because of the delayed payments. While Boettger didn’t directly say Genshin Impact in the tweets, follow-up replies make it clear what project the actor is referring to in their public statements.

    “This project has made BILLIONS,” said Boettger. “This project should be Union. This wouldn’t happen if the game was union. Tell them to make the game SAG.”

    Boettger further added that while they’re not sure if the developers, publisher, or someone else are to blame for the payment issues, they believe that if the game was union none of this would be happening.

    Kotaku contacted miHoYo, Boettger, and Winckler for comment, but didn’t hear back before publication.

    Unions in the video game industry aren’t as common as in other industries, like film or manufacturing, but that has started to change in recent years. First, QA testers at Call of Duty studio Raven Software unionized, followed by testers at BioWare, Blizzard, and Bethesda. Developers at Proletariat Studio previously tried to unionize everyone at the studio outside of management but were ultimately unsuccessful. And on Monday, Sega of America’s office in Irvine, California successfully voted to unionize.

    Outside of Microsoft, no video game publisher has volantarily recognized any of these unions, and Activision has reportedly tried to bust up the unions within its large organization.

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    Zack Zwiezen

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  • Genshin Impact Devs Are Making A Space Fantasy RPG With Persona 5-Like Combat

    Genshin Impact Devs Are Making A Space Fantasy RPG With Persona 5-Like Combat

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    Image: HoYoverse

    After seeing Honkai: Star Rail for a few minutes during a live media preview, I mostly liked what I saw. HoYoverse’s “space fantasy” RPG doesn’t reinvent turn-based combat, but the performance was smooth. The fighting animations were among some of the best I’ve seen out of anime games in recent years. The combat’s turn tracker, team combos, type matchups, and battle animations were reminiscent of games like Shin Megami Tensei and Persona 5. But HoYoverse absolutely does not want you to think of it as either of those games. Besides the seeming identity confusion, my conversation with the developer left me without much optimism about racial inclusion in Star Rail’s space fantasy.

    Here’s how Star Rail works: Although you start off with a protagonist character, most of your roster will come out of rolling for wives and husbands through the gacha system. You use them to explore maps filled with enemy encounters (rather than real-time combat like in HoYoverse’s current mainstay Genshin Impact).

    Once you run into an enemy, you’ll start a turn-based battle. Each of your four party members will have two skills. Some will be offensive, while others will be support or healing based. Each attack corresponds with an element, and using elemental type matchups effectively will allow you to break shield bars. Once an enemy is vulnerable, you can use team combination attacks to kick them while they’re down.

    Four characters are engaged in combat.

    Screenshot: HoYoverse / Kotaku

    Despite the relatively simple combat, the game will feature an auto-battle mechanic. This should make it easier to grind daily battles for resources, which is an essential feature some modern gacha use to keep the games alive.

    Star Rail will have a main story campaign and regular sidequests. While it shares similar characters from Honkai Impact 3rd, Fish Ling, a representative from HoYoverse, assured me that there wouldn’t be any story crossover with their incredibly lore-heavy real time action game.

    Driving Honkai: Star Rail’s development was HoYoverse’s desire to diversify its portfolio from the usual action games it’s released, according to Michalel Lin, another representative for the developer. Secondly, HoYoverse felt turn-based combat was conducive to “the story that we want to tell.” Its design philosophy was driven by the desire to make turn-based combat approachable for newcomers.

    Things got murkier, however, when I tried to ask who the target audience is. The Star Rail presentation mentioned that the game would feature different cultures. Remembering how badly Genshin Impact flubbed depicting darker skinned people and Southwest Asians in the Sumeru update, I asked how the developers intended to improve representation in Star Rail. What lessons did they learn from the overseas community?

    “The game is set in a fictional world,” Lin said. “What we do is dependent on how the IP grows. As a combination of cultures in our world, there’s not a specific culture we target. We will continue listening to fans’ feedback, but how the world will be built, we can’t say for certain.”

    A Chinese inspired city in Star Rail.

    Screenshot: HoYoverse

    It’s 2023, and Asian RPGs keep dropping the ball on diversity. This immensely disappointing answer reminded me of Final Fantasy XVI producer Naoki Yoshida’s response as to whether or not that game would include people of color. Their answer was that their world was fantasy, so it couldn’t be held to any diversity standards at all. Star Rail includes characters who are culturally Chinese, so it feels really shitty that its launch characters seem to be even more light-skinned than those in Genshin Impact. Once again, we have to start holding Asian RPGs to higher standards.

    I got similarly vague answers when I asked where Star Rail took its inspiration from. “We think turn based RPGs are very engaging and have an active audience in the market,” Lin said. It took me a couple of minutes to remember that the Persona series has sold 16.8 million units globally and was probably at least one of the games alluded to. When I pressed about the studio’s creative inspiration, Lin told me Star Rail’s team consists of 500 individual developers. Therefore, it would be impossible to narrow down specific influences.

    I can guess why HoYoverse is being so coy about its Persona 5 game set in space. It’s likely because the internet tore into Genshin Impact at launch for its similarities to Breath of the Wild, to the point where the developer had to reassure players that the game was more than a clone. But Star Rail will likely release sometime this year, and people will be able to see the Persona DNA embedded in how the game plays.

    So here’s the honest summary of Star Rail: It’s a space fantasy game that you’ll probably enjoy if you’re a fan of the Persona or Shin Megami Tensei series. Be careful of the gacha system, and don’t hold your breath over improved diversity from what we’ve seen so far.

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    Sisi Jiang

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  • Sonic Frontiers Fans Are Convinced Genshin Impact Is Bribing Its Community For TGA Votes

    Sonic Frontiers Fans Are Convinced Genshin Impact Is Bribing Its Community For TGA Votes

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    Aether, Nahida, and Paimon are menaced by Wanderer's mech.

    Image: HoYoverse

    There’s a corruption controversy rocking The Game Awards, and it’s about…Genshin Impact? Apparently, there are a lot of Sonic Frontiers fans and TGA fans who think the gacha game’s ascent in the Players’ Voice award category has been suspicious, and they’re loud about their displeasure. Things got so heated that TGA host Geoff Keighley addressed bribery and botting accusations in today’s Reddit AMA.

    Genshin Impact has a premium currency called primogems, which is used to roll for limited time gacha characters. Primogems are distributed sparingly compared to other gacha games, so the community likes to joke that Genshin players will do anything for them.

    You probably see where I’m going with this. Rather than organic popularity and interest, there’s been speculation that Genshin players are instead motivated by primogems. Last year, Genshin Impact won the “Best Mobile Game” award at TGA. After the show, HoYoverse gave 10 gacha rolls to all of its players. Kotaku reached out to HoYoverse to ask whether or not it plans to distribute free primogems after TGA this year but did not receive a response by the time of publication.

    One redditor went on Keighley’s Reddit AMA to ask what he was going to do about “bribery” and “botting” in the player’s choice awards.

    “I think it’s fan bases activating to support a game, or a game promoting its nomination to its fan base,” Keighley wrote. “This is part of the reason we don’t have 100 percent fan voting in the main categories.” However, he promised that TGA would be “looking into this now.”

    It’s been interesting to see which games players believe should win over Genshin. Some were upset that it might win over God of War Ragnarök or Sonic Frontiers. God of War, I understand. The blockbuster action-adventure game was beloved by critics across the board. On the other hand, critics panned Sonic for being tedious. Maybe it’s more accurate to say that both Sonic and Genshin are benefitting from having a high profile IP. Except one series is considered more institutionally legitimate than the other.

    To those who are genuinely upset about the possibility of HoYoverse utilizing its fanbase to push Genshin to the top: You know that The Game Awards is a marketing engine, right? I promise you that this is not a corruption scandal on par with the Panama Papers or Watergate. Personally, I prefer to rely on friends or certain video game bloggers to tell me what games are good.

    As of writing, Sonic Frontiers is at the top of the Players’ Voice category with 17 percent of the vote.

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    Sisi Jiang

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