Welcome to Exp. Share, Kotaku’s weekly Pokémon column in which we dive deep to explore notable characters, urban legends, communities, and just plain weird quirks from throughout the Pokémon franchise. This week, we’re looking at how Spinda, an unassuming critter from Generation III, went from a novelty to an apparent nuisance for The Pokémon Company to work with because of its multiple forms.
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27 years after Pokémon Red and Green, alternate forms and designs in Pokémon have become a mainstay in the series. From Shiny Pokémon to event ‘mons like the spiky-eared Pichu, most Pokémon can look a little bit different from their original versions. However, there is one Pokémon that has more forms than any other one else in the series, and that’s Spinda. Because of how its designed is determined, it can have somewhere around four billion different forms.
Spinda is a normal-type Pokémon introduced in Ruby and Sapphire for the Game Boy Advance. While the swirly-eyed little bear seems mostly unremarkable on the surface, it has a gimmick in its appearance that’s resulted in its own a cult following within the Pokémon community. The character has a spot pattern on its coat that, similar to shiny odds, is entirely determined by background math that can give it up to four billion possible variations. It’s a mainstay of its Pokédex entries across the games, with several saying that no two Spinda have the same spot patterns.
How does Spinda have so many forms?
Spinda’s appearance is determined by its individual personality value, or encryption constant in more recent entries, which is a 32-bit integer ranging from zero to 4,294,967,295. This number is assigned the first time you meet a Pokémon in a save file, and where it lands determines the placement of its spots, as well as other things like gender and nature. On top of this, each of these variations could be Shiny, doubling its variations. This is a neat idea that has helped Spinda stand out among its third-generation contemporaries and has made it a centerpiece in its own Pokémon community.
Because Spinda’s possible forms are so vast, communities such as the Spinda’s Cafe subreddit are dedicated to documenting every variation of its spot pattern. There’s even an in-browser app called Spinda Painter that lets you test different personality values and shiny possibilities to see the resulting spot patterns. While it’s a strictly cosmetic change, it’s the closest Pokémon has ever gotten to replicating how different real-world animal fur patterns can look from one another.
Image: The Pokémon Company / Kotaku
How has this affected Spinda in recent games?
But that variation is why Spinda has been an issue for Game Freak and The Pokémon Company in terms of transferring the character and all its variants to future games. Pokémon Home, the app players use to transfer and store Pokémon between games, can’t transfer Spinda to and from Pokémon Go or Brilliant Diamond and Shining Pearl remakes because they’re inconsistent with how other games determine the character’s spot pattern. Pokémon Go only has nine predetermined patterns rather than the several billion found in most games, and the Diamond and Pearl remakes have a glitch associated with how it reads the numbers that determine Spinda’s forms. This means that the value these games assign to Spinda could result in a completely different spot pattern being assigned to the same Pokémon. As a result, Spinda is the only Pokémon obtainable in Brilliant Diamond and Shining Pearl that can’t be transferred to and from these games.
While it’s unclear if these billions of possible designs are responsible, Spinda has notably not been obtainable in a new game since Game Freak retired the National Dex that allows players to transfer any and all old Pokémon to new games. Spinda was conspicuously absent from Sword and Shield and Scarlet and Violet. Given that The Pokémon Company is running into compatibility issues with Spinda on several fronts, it will be interesting to see if Spinda appears in a mainline Pokémon game ever again. But even if the dizzy bear doesn’t show up in a new Pokémon game any time soon, at least there are corners of the Pokémon fandom that are taking steps to ensure what makes it special isn’t forgotten.
In 2023, Pokémon is part of the fabric of our lives. It exists all around us, has for decades, and even if you’re not a fan you will at least know the basic premise.
They’re Pokémon! You catch em all! They fight, they faint, they go in a little ball, there are some kids, some of them (the Pokémon, not the kids) look like dinosaurs, some of them look like animals. You would know that much just be being alive in the 21st century, as you would have been exposed to the series, repeatedly, everywhere from the movie theatre to the supermarket to the clothes section of a department store.
Which is why it’s sometimes extremely fun to look back to the times we didn’t all know about Pokémon, and there are few examples better to illustrate this period of human history than this commercial (uploaded by Dinosaur Dracula, who found it on an old VHS), made for the US market in 1999 for the Pokémon trading card game’s launch in the market (the first video games, meanwhile, had only just been released in the US in late 1998):
How the hell are we going to market this to American kids?, you can hear the suits asking across a 90s boardroom table, before someone raises a hand and tentatively says like sports, they know sports, and everyone else cheers and slaps each other on the back and says you just bought yourself a raise, Thompson.
It’s not the worst idea! To its credit the commercial has aged extremely well, helped by the fact Pokémon still has an incredibly active tournament scene, and at no point is it ever embarrassed or afraid to embrace what it is. OK, maybe the “You got game” part has not aged well, but everything else has.
Shiny Pokémon are typically just a rare aesthetic anomaly, but one new addition in Pokémon Scarlet and Violet may have some competitive edge if you’re using a shiny variation: Tatsugiri.
The combination dragon- and water-type Pokémon already made a splash in the competitive scene because of its compatibility with Dondozo in double battles. Tatsugiri is able to hop inside Dondozo’s mouth and give it a stat boost. There aren’t a lot of examples of specific Pokémon having contextual interactions with their battle partner, so just as a cool gimmick, Tatsugiri and Dondozo have become a pretty notable competitive team since they debuted in Scarlet and Violet in November. However, Wolfey, one of the top competitive players in the scene, points out that using a shiny Tatsugiri can maybe help you get one over on an opponent.
Tatsugiri has three forms: its curly form, droopy form, and stretchy form. Each form gives Dondozo a different stat boost, and which form you’re using is most readily identifiable by its color. When you have a Shiny Tatsugiri, that makes things a bit trickier, because not only are these different colors than their original, the Shiny droopy form is very close in color to the standard curly form. Wolfey suggests that the closeness in color is in and of itself a deceptive advantage, as the opponent might have a harder time distinguishing one form from the other.
The one glaring flaw in this strategy is that shiny Pokémon have stars that appear around them when they’re sent out to the field, which would signal to an opponent that they’re looking at a shiny variation. This can throw a wrench into the strategy, though these are less noticeable in 2v2 battles where the camera won’t focus on Tatsugiri as it’s sent out. The strategy relies on your opponent’s either ignorance or lack of attention, but it’s still an interesting idea.
Countering Tatsugiri and Dondozo is all about knowing what buff to expect, and to adjust your plan accordingly. If Dondozo gets an attack boost, having a strong physical defender would be ideal. If it gets a defense boost, having a stronger special attacker that can circumvent the increase entirely is the way to go. Dondozo can be a powerhouse with the right composition, but preparing for what Tatsugiri boosts is how you keep it from wiping out your team. A shiny Tatsugiri might not fool every player, but it’s an interesting wrinkle to the Pokémon’s competitive career, which has already been fun to watch unfold since Scarlet and Violet’s launch.
If you want to become the very best, you’ve gotta beat the very best.Screenshot: The Pokémon Company / Kotaku
Defeating the Elite Four and the regional champion in battle is a rite of passage in most Pokémon games, and that includes Scarlet and Violet. These are supposed the most-powerful Pokémon trainers in the Paldea region, and overcoming them and their teams is the only way to become the regional champion yourself.
But what should your team look like if you’re going to take on these trainers? Before we go trainer by trainer and talk about what weaknesses you’ll need to exploit to become Paldea’s champion, let’s touch on some general tips.
Level up before you go-go
Between all the trainers you’ll fight in the Paldea Pokémon League, you’ll face Pokémon whose levels range from 57 to 62. Since you’ll have already beaten all eight regional gym leaders, you’ll notice Scarlet and Violet have a sizable gap between the most powerful gym leader and the first of the Elite Four. Grusha, the Glaseado gym leader, had his Pokémon in the late 40s, and the Elite Four starts out 10 levels higher. So definitely do some training beforehand to get your team leveled up to at least the mid-50s.
“You need healing!”
Pokémon veterans will tell you that before you challenge the Elite Four, you need to stock up on healing items. These fights all happen in sequence, and you won’t be able to leave to heal your team and come back between them. However, you will have a chance to use healing items before each fight to your heart’s content. The PokéMart right outside the Pokémon League building will have plenty of Hyper Potions and Revives for you to buy. These will be helpful both between battles and during them, as it’s likely you’ll need to heal up if one of the Elite Four manages to take out some of your team.
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Jack of all trades is better than a master of one
Over the years, I’ve seen a handful of Pokémon players who like to play with teams that double up on moves of the same type, rather than having a nice spread of attacks that lend themselves to more diverse situation. I prefer greater versatility. For example, during the main game, my Raichu had Thunderbolt (Electric), Play Rough (Fairy), Iron Tail (Steel), and Focus Blast (Fighting). Between these four moves, he could reasonably deal damage to nine out of Pokémon’s18 creature types by himself. This is the kind of moveset I try to have with my entire team, which gives me more options for whatever situation the game throws at me.
If Raichu could use a super-effective Iron Tail on a rock/ground-type Pokémon, but would still be in danger of being one-shot by a devastating Earthquake, I could switch to my Quaquaval and use a water or fighting move without having to worry about him succumbing to the same weaknesses Raichu would. Versatility is a good rule of thumb to keep in mind when you’re building a team, because a team of six Pokémon can’t cover this many weaknesses without learning moves outside its base typing. While it’s important to keep in mind what moves your Pokémon will get a bonus for thanks to their base typing or tera typing, don’t put all your Poké eggs in one Poké basket: You’ll just limit yourself and make fights harder than they need to be.
Save between fights
It can feel cheesy, but you should always be saving between fights at the Elite Four. If you lose a battle, all you’ve gotta do is close the game and reopen it to start where you left off. Do this before you’re transported back to the Pokémon Center in order to circumvent the autosave (or turn it off in the options menu), and you’ll be able to just try each fight again with new knowledge. You can also use this time to change your team’s movesets around if you find yourself lacking a super-effective response to one of your opponents’ Pokémon.
Without further ado, let’s talk about the Elite Four and the champion of Paldea.
Rika specializes in ground-type Pokémon and will stomp you into the ground if you’re not prepared.Screenshot: The Pokémon Company / Kotaku
Rika, the ground-type master
She is beauty, she is grace, but Rika’s team of ground-type Pokémon is full of a bunch of doofuses. Between Whiscash, Dugtrio, and Clodsire, half her team has big “not a thought behind those eyes” energy. But they’ve still got some hard-hitting moves and effective defenses that can take you by surprise if you’re not prepared.
Dugtrio and Donphan are the most straightforward of Rika’s team, as they’re standard ground-type Pokémon weak to all of ground’s weaknesses: grass, ice, and water. Having a mix of these types of attacks will be important, however, as the other three Pokémon she uses have inherent counters to each of these types.
Rika’s Whiscash sets a precedent for how you should approach her party: You can’t just stick to one of ground’s typical weaknesses for the entire fight. As a water/ground-type Pokémon, Whiscash is only weak to grass-type moves, but it is double weakened by them, as they overpower water and ground-type Pokémon. So a grass-type move is best to start with, but be mindful of its Blizzard attack, as that will knock most grass-type Pokémon out real quick. Luckily, Whiscash is fairly slow, so if you can get a reasonably strong, risk-free attack like Energy Ball—or Meowscarada’s signature attack Flower Trick for those who chose Sprigatito as their starter—Whiscash’s double weakness to grass should do a lot of the heavy lifting for you.
Camerupt also requires a bit of forethought, as its fire/ground typing makes it more resistant to grass and ice attacks. However, water attacks will do four times as much damage against it, as both fire and ground are weakened by it. Unlike Whiscash, who could severely damage a grass-type Pokémon who weakened it, Camerupt doesn’t have a strong offensive option for the average water-type Pokémon. Its moves lean hard into its fire and ground typing, but it does have a steel-type move in Flash Cannon, which could be rough on any rock Pokémon in your roster if you decide to target its ground weakness rather than water. So the safest course of action is to use a water move like Aqua Tail or Quaquavel’s signature Aqua Step to take advantage of its lower physical defense stat.
Clodsire is Rika’s final Pokémon, and one of her trickiest. She will use her tera orb on it to overwrite its poison/ground typing and make it simply ground, so if you were planning on using a psychic attack to exploit its poison base typing, you’ll have to adjust. On top of this, Clodsire also has Water Absorb as its ability, which negates water attacks and also heals its HP by a quarter of its health. So it’s not just a wasted turn to try and use a water attack, it’s actively beneficial to Rika’s big oaf. Clodsire’s weaknesses in this scenario are grass, water, and ice.
Normally, I would advise against using a grass-type Pokémon against it because of its base poison typing, but Clodsire doesn’t have any damaging poison moves that could weaken a grass-type Pokémon. It does have Toxic, but that will only inflict the poison status, rather than do poison damage. The biggest struggle with Rika’s Clodsire is that, if you go in expecting to use certain moves, its tera typing or ability can trip you up. But once you know its actual spread of weaknesses, it’s a bit more straightforward.
Clodsire has a bulky special defense, but its physical defense is much lower. So if you can hit it with a physical ice or water move (such as Ice Spinner, Ice Hammer, or Aqua Tail), or fall back on the Aqua Step (if you’ve got it), Clodsire should go down pretty quickly.
Poppy’s cutesy personality is a façade hiding a powerhouse party of steel-type Pokémon.Screenshot: The Pokémon Company / Kotaku
Poppy, the steel-using child labor law violation
The second of the Elite Four is a case study in juxtaposition between trainer and Pokémon, as Poppy is probably the youngest trainer in the Paldea region, but has some hefty steel-type brawlers on her team. All that being said, fighting her team requires the same flexibility as Rika’s, as her Pokémon ebb and flow between the steel type’s strengths and weaknesses. As nice as it would be to pick your strongest fire type and set them all ablaze, Poppy’s team has a few notable counters for the types that weaken steel.
Poppy leads with her Copperajah, and it’s an immediate counter to fire types. It just has a simple steel typing, but with moves like High Horsepower, it can go toe-to-toe with a fire-type Pokémon with little issue. It also acts as a setup Pokémon because it has Stealth Rock, which will scatter stones around your team, dealing rock damage to any Pokémon you send out throughout the battle. This is especially bad for fire-type Pokémon, as they’re weakened by rock attacks.
You have a few options to counter this. One is to just knock Copperajah out so quickly it doesn’t have the chance to use Stealth Rock, which is best accomplished by using a powerful fire, fighting, or ground attack. Copperajah has a lot of HP and can pack a punch, but its defenses are pretty middle of the road, and it’s exceptionally slow. So if you can manage to outspeed it (fairly easy) and knock it out in one hit (challenging, but doable) you can circumvent the danger of Stealth Rock altogether.
I generally avoid teaching my Pokémon the most powerful moves in their respective typings because they often come with drawbacks to accuracy or recharge time, but if you want to be thorough here, a Fire Blast or High Jump Kick can wipe Copperajah out before it has a chance to set up. These are often overkill in typical play, but when you’re facing a match-long threat like Stealth Rock, better safe than sorry.
If you’re not so lucky to take Copperajah out quickly, having a Pokémon who can clear enemy hazards is always smart. Pokémon like Donphan, Forretress, or Coalossal can learn Rapid Spin, which will clear out the Stealth Rock without being in too much danger from Poppy’s steel Pokémon.
Magnezone is fairly straightforward, as its double weakness to ground-type moves makes it an easy one-hit knockout. Corviknight is also pretty simple, as it doesn’t have much to counter its fire and electric weaknesses.
Bronzong is a bit trickier, as it has plenty of counters for fire-type Pokémon with Rock Blast and Earthquake. It also has the Levitate ability, which makes it immune to ground-type moves most steel Pokémon would be susceptible to. As such, it’s better to focus on its psychic typing, rather than steel. A good dark-type Pokémon would be an ideal counter thanks to its immunity to Bronzong’s psychic attacks, and one that has high physical defense would be able to withstand all of its moves. Umbreon would be a good fit, as it has strong physical defense, and its base dark typing would give it immunity to Bronzong’s psychic moves, as well as strengthen its dark-type attacks like Dark Pulse or Crunch.
Poppy’s last Pokémon is its Tinkaton, which she will terastalize into a full steel-type. Even without the tera type, Tinkaton’s physical moveset packs a punch, so it’s a force to be reckoned with if you’re not careful. Luckily, its weaknesses don’t really change too much with this typing beyond adding fighting. So, if you have fire-, fighting-, or ground-type moves (which you will probably have needed to get this far in the fight), you should be good to take out Tinkaton.
I’d recommend opting for ground, as Poppy will likely exploit either of the other two with Play Rough and Stone Edge, which weaken fighting and fire, respectively. Tinkaton has a hefty special defense, so using a physical-based ground move like Earthquake is your best bet.
Larry, the star of the show, can’t show up only once in Pokémon Scarlet and Violet.Screenshot: The Pokémon Company / Kotaku
Larry returns to fly to new heights
I can’t lie, he made such a positive impression on me as a gym leader earlier in Pokémon Scarlet and Violet that I lost my mind when Larry, Pokémon’s embodiment of the Dolly Parton song “9 to 5,” showed up as a member of the Elite Four. But while his normal-type team required one strategy, his flying-type party in the Pokémon League requires another.
Unlike Rika and Poppy, most of Larry’s trickiest Pokémon lead his team. While most flying-type trainers in this series can be easily handled with a good electric-type Pokémon like Raichu or Jolteon, Larry’s Tropius, Oricorio, and Altaria all require you to look for alternate weaknesses.
Tropius is a grass/flying type, which means it’s double weak to ice. Historically, I don’t typically make space for an ice-type Pokémon on my team because most water-type Pokémon can reliably learn ice moves, but Tropius is kitted out with Sunny Day and Solar Beam, which is a combo that can make short work of any water-type that dares to enter the field. So if you don’t have an ice-type Pokémon to throw out a quick Ice Beam or a water-type that’s both fast and strong enough to interrupt this setup, it might be best to opt to target one of its other weaknesses.
Luckily Tropius has many with its grass/flying typing, so we can pick from fire, flying, rock, or poison, as well. Presumably, you have a fire-type Pokémon from your fight with Poppy, so that’s a good Pokémon to lead with and get a good Flamethrower out before Tropius has a chance to set up its Solar Beam.
Oricorio’s electric/flying typing is interesting, because separately, those two elements have straightforward weaknesses to exploit. But together they limit your options because it will be immune to ground moves and relatively resistant to electric ones. Its remaining weaknesses are rock and ice, Either option is as effective, but be mindful that it also knows Icy Wind, which can be super effective on some rock-type Pokémon if they have a secondary ground affinity.
Larry’s Altaria is one of the Pokémon you’ll face that feels directly spec’d to counter its usual weaknesses. The dragon/flying Pokémon knows Moonblast (Fairy), Flamethrower (Fire), Ice Beam (Ice), and Dragon Pulse (Dragon), which is a hard counter for almost anything you can throw at it…almost.
Altaria can counter dragon and ice pretty handily, but it doesn’t have much to take out fairy Pokémon, or defend against fairy-type moves. It has pretty respectable physical and special defense, but its physical defense is a tad lower. So if you’ve got someone on your team that knows Play Rough, it’s a solid counter that exists in the gaps of Altaria’s moveset.
Then all that’s left is Starapator and a terastalized flying-type Flamigo. You can take out both of these handily with strong electric attacks. It’s best to avoid ice-type Pokémon for these last two, as both of them have fighting attacks that could do significant damage.
Hassel teaches art at the academy in Paldea, but he also teaches the art of Pokémon battling as a member of the Elite Four.Screenshot: The Pokémon Company / Kotaku
Hassel teaches one final lesson
The final fight before the champion is against Hassel, the art teacher in Paldea’s academy. He specializes in dragon-type Pokémon, and his team includes a few ‘mons you likely won’t have seen by this point in your playthrough. So it’s good to be prepared for the twists and turns of this battle.
Noivern leads Hassel’s team, and it’s one of the simplest in the group. It’s weak to all of dragon-type’s usual weaknesses, but its flying/dragon typing makes it twice as weak to ice-type moves. So blow a gentle, cold breeze in its direction (Ice Beam) and it should fall pretty quickly. Flapple is also pretty straightforward, as its grass/dragon typing makes it extremely susceptible to ice attacks, which it doesn’t have any real counters for.
Haxorus is also just a dragon-type, but it has a wider type coverage with its attacks. With Dragon Claw, Crunch, Iron Head, and Rock Tomb, it can reliably counter both ice and dragon Pokémon, so your best bet is to exploit the fairy-sized gap in its offensive capabilities as you did with Larry’s Altaria. Its physical defense is notably stronger than its special defense, so if you have Pokémon like Sylveon with an attack like Moonblast in your bag, you can make short work of Haxorus.
Dragalge is complicated because it can easily take down dragon and fairy Pokémon with its poison-type Sludge Bomb and dragon-type Dragon Pulse. So the safest weakness to exploit is likely psychic. You could also try ground, but do keep in mind Hassel’s Dragalge knows Hydro Pump, which can drop ground-type Pokémon in a single turn. Meanwhile, it doesn’t have any real counters for a psychic Pokémon, making it the poison/dragon-type’s biggest vulnerability.
Finally, we have Baxcalibur, Hassel’s ace and Scarlet and Violet’spseudo-legendary. Hassel’s strategy with this Pokémon is pretty simple: Terastalize into a full dragon-type, and then use its signature move Glaive Rush until it wipes your team. If you have a fairy-type Pokémon you’ll be immune to this attack, so that will take the greatest threat off the table. But, oddly enough, Hassel’s Baxcalibur only knows two other moves, the ice-type Icicle Crash and fighting-type Brick Break. Fairy Pokémon are resistant to fighting attacks, and damaged normally by ice. So if you’ve got a fairy with decent special attack like the aforementioned Sylveon, you can carve your way through this Pokémon.
Geeta charges her tera orb as if it will make any meaningful impact on this battle. Go, girl. Give us nothing.Screenshot: The Pokémon Company / Kotaku
Here comes the final challenger, Geeta
After you defeat all the members of the Elite Four, you’ll be given a complementary party heal before you face Geeta, the champion of the Paldea region.
As fans have noted since Scarlet and Violet launched, Geeta’s team is a bit underwhelming for a champion, even compared to the Elite Four who are supposedly under her. She doesn’t specialize in any one typing, so there’s not the same subversion and adaptation you see in the other trainer fights. No one on her team is particularly powerful like Hassel’s Baxcalibur or Poppy’s Tinkaton. The weirdest part of all of it is that Glimmora, which is treated as her signature Pokémon, is a setup Pokémon by design, but she uses it last and wastes its Toxic Debris ability. As such, the only real strategy with her is simply having Pokémon who know attacks that weaken hers.
More than half of her team has a one-type elemental affinity, with psychic-type Espathra, grass-type Gogoat, and ice-type Avalugg all starting out as such, and Glimmora becoming one by terastalizing into a rock-type.
Espathra and Gogoat are mostly lacking in hard counters to their weaknesses. A ghost, dark, or bug attack will take Espathra out, though be wary of its Dazzling Gleam if you choose to go the dark route. Gogoat has basically nothing to combat a fire, bug, or flying Pokémon. Avalugg fares a bit better—Earthquake gives it something to fight off any fire or rock Pokémon—but its remaining moves feel like they’re there to fill spaces rather than help it overcome anything you throw at it. So feel free to safely use a steel or fighting attack.
Veluza and Kingambit have dual typings, which makes them a little more complicated, but their movesets are still pretty straightforward. Veluza is a water/psychic type, but those types together don’t create any sort of interesting resistances or immunities to be aware of. It’s weak to everything those types are weak to, so a bug, ghost, grass, electric, or dark move will be super effective. Geeta also hasn’t taught it any moves that weaken its usual vulnerabilities, with the closest thing to a subversion in its kit being Ice Fang, and ice moves are fairly predictable for a water-type Pokémon to have. As such, there’s not much to worry about here.
Kingambit has one saving grace, in that the dark/steel Pokémon knows Zen Headbutt, a psychic move that would make short work of a fighting-type Pokémon who would otherwise be able to exploit its double weakness to fighting. But the Pokémon is also terribly slow, so if you can outspeed it, you have a chance to avoid the attack altogether.
Then there’s Glimmora, whose puzzling placement just really underlines how suboptimal Geeta’s team is. The rock/poison Pokémon will terastalize into a rock type, which does halve its normal double weakness to ground into just a standard one, but it is still very much weak to fighting, steel, and water. This change also opens itself up into a grass weakness it didn’t have before.
When it comes to attacking those weaknesses it has Dazzling Gleam to handle fighting-type Pokémon and Sludge Wave to handle any grass-type Pokémon without a secondary type to resist it. So the safest type to use is water, but Glimmora is also slow enough that you can probably get those attacks out fast enough to defeat it anyway.
There are hints in Pokémon Scarlet and Violet’sendgame that Geeta and Glimmora are tied into story elements that have yet to be explored. As such, it makes some sense that narratively Geeta would use Glimmora as her partner Pokémon and ace in battle. But the way the Pokémon is built as a setup Pokémon through its Toxic Debris ability, which lays out Toxic Spikes on the battlefield after it’s hit with a physical attack, means it doesn’t make sense for it to be utilized this way in battle. All of Geeta’s team just feels like it lacks the same forethought of the rest of the Elite Four. What an odd fight.
After you defeat Geeta, that’s the last time you can face the Elite Four in this sequential structure. This is a departure from previous games, which let you challenge the Pokémon League multiple times. However, you can still face all of these trainers in the postgame Academy Ace Tournament, where their teams will be slightly stronger and have different movesets. Geeta’s team still sucks, though!
Terastallizing isn’t the only way to power up a Pokémon.Screenshot: The Pokémon Company / Kotaku
For most players, Pokémon games are a pretty straightforward affair of attacking enemies’ weaknesses and scoring that sweet one-shot. But Pokémon can become incredibly overwhelming once you start playing competitively. What’s an IV? What’s an EV, if not the cute brown fox who can evolve into a bunch of other, more colorful and elaborate foxes?
In fact, they refer to hidden numbers and background math that competitive players like to tweak and manipulate to create the strongest versions of their favorite ‘mons. EV and IVs stand for Effort Values and Individual Values. These hidden numbers determine the final state of a Pokémon’s six stats, and understanding how they work and how to influence them can give you an upper hand in competitive battling. Let’s take a closer look.
Listen up, students! It’s time to learn how to make your Pokémon the very best.Screenshot: The Pokémon Company / Kotaku
Not Eevee…EV!
Manipulating Effort Values is quite a time investment, as they’re entirely based on what you expose a Pokémon to as you raise them. Each Pokémon has up to 510 total EV points to distribute among all six stats, but each stat can only have 252 EVs individually.
You raise EVs by using items like vitamins and feathers, which each boost specific stats. Vitamins are the most immediately effective, as each will raise an individual stat by 10 EVs. Before Pokémon Sword and Shield, Vitamins were only effective up to a Pokémon’s first 100 EVs, but now, these items will work to max out an individual stat to the ceiling of 252. Feathers aren’t as powerful, raising an EV by only one point. Pretty straightforward so far, but influencing a Pokémon’s EVs while you train them in battle requires a little more planning.
Every Pokémon you battle grants specific EV boosts when defeated, often reflective of its own base stats. The amount of EVs you’ll get per stat depends on how powerful the Pokémon you’re fighting is. For example, if your Pokémon beats a Pichu, it will add one EV point added to your creature’s Speed stat. However, if you’re fighting its fully-evolved form Raichu, that will net you three Speed EV points. If you felt so compelled, you could go beat up a bunch of unsuspecting Pichu to raise a Pokémon’s Speed EVs, but you’ll hit the stat-specific 252 limit much faster if you’re battling more powerful Pokémon.
Some Pokémon don’t dump all their EVs into a single stat like Raichu does, however. Take Butterfree, for example. It divides its three EVs into Special Attack and Special Defense. So while there are better Pokémon to fight for either individual stat, defeating Pokémon who earn you a spread of EVs is a way to raise multiple EVs at once. It’s just a matter of your goals for stat raising and how you want to spend your time.
One thing worth noting about EVs is that, because modern Pokémon games allow an entire party to gain experience after battles, EVs gained are shared through your party as they gain experience, even if they’re not on the field. So be mindful of what you’re training against and what Pokémon you have waiting in the wings to join the fight, as their EVs will be influenced by these battles even if you’re not using them directly.
Grinding EV can take some time, but you can speed up the process of raising specific EV stats by equipping Pokémon with power items that correlate with a specific stat, such as the Power Anklet that increases Speed EVs, or the Power Belt that increases Defense EVs. All of these are purchasable at Delibird Presents stores for $10,000 each.
This man will help your Pokémon overcome their natural stat deficiencies.Screenshot: The Pokémon Company / Kotaku
“The circumstances of one’s birth are irrelevant”
Individual Values, known as IV, are a bit more complicated. IVs are essentially Pokémon genetics, in that these are stat boosts inherent to the specific Pokémon you have, which range from zero points to 31 points. Once unchangeable, the Pokémon series has implemented various ways to influence them over the years.
Imagine you had two level 100 Raichus and one had 31 Speed IVs and the other had zero. Even if you trained these two Raichus exactly the same way and curated the same EV build, the one that was born with 31 Speed IVs would have a Speed stat 31 points higher than the other. A lot of competitive players will breed Pokémon to try and attain optimal IVs, as parent Pokémon pass on higher IVs based on their own to their offspring.
In more recent games, Pokémon has given players the ability to “Hyper Train” their ‘mons to increase their IVs in exchange for Bottle Caps. This can be done in locations like Montenevera in Scarlet and Violet by talking to a trainer standing close to the town’s Pokémon Center. Bottle Caps can be hard to come by. You can buy them at the Delibird Presents stores around Paldea, but they’re pretty pricey at $20,000 per cap. You can also win them in high-level tera raids, but often just as a random drop. So while it might seem more immediate to be able to use Hyper Training, acquiring those Bottle Caps can take time, which is why some players opt to max out a Ditto’s IVs and use it to breed better versions of whatever Pokémon they’re trying to raise.
My Raichu is not EV/IV optimized, I’m simply showing you the menu where you look at them. Do not yell at me. He is a good boy.Screenshot: The Pokémon Company / Kotaku
“Just tell them that it’s Pokémon nature”
But no matter what a Pokémon’s EVs and IVs are, a few additional factors will determine whether or not it’s is inherently effective in certain builds compared to others.
Each Pokémon has a set of base stats inherent to its species that grow as you raise your critter, and the direction those numbers go will be determined by how its EVs and IVs pan out. Raichu’s base stats position it as a fast, special attack-driven Pokémon. It has a base speed stat of 110, and its special attack stat of 95 outshines its base physical attack, which is 85.
This helps you determine what attacks are probably most effective for it to learn. Its physical attack stat is still respectable, but at a glance, Raichu is meant to primarily be a special attacker. Understanding EVs and IVs can help you shift those scales, or at the very least make up for certain deficiencies. Raichu’s base physical defense stat is much lower than the rest, coming in at just 50, so if you wanted to help make up for that, raising its IVs through Hyper Training or fighting Pokémon that naturally raise physical defense EVs can help it bulk up a little. But those base stats can be influenced by another factor that can play into how you divvy up your EVs and IVs: Natures.
Alongside its universal base stats as a species, every individual Pokémon you come across will also come with a Nature. These appear in the status summary screens as a means to give you a sense of your Pokémon’s personality, but they also determine one increased stat and one decreased stat. As such, some players will breed multiple versions of a Pokémon in an effort to get one with the most desirable Nature and stat distribution for the build they want.
There are 25 total Natures in Pokémon games right now, and the stats they increase and decrease are as follows, courtesy of Serebii:
Hardy: No change Lonely: Attack/Defense Brave: Attack/Speed Adamant: Attack/Special Attack Naughty: Attack/Special Defense Bold: Defense/Attack Docile: No change Relaxed: Defense/Speed Impish: Defense/Speed Lax: Defense/Special Defense Timid: Speed/Attack Hasty: Speed/Defense Serious: No change Jolly: Speed/Special Attack Naive: Speed/Special Defense Modest: Special Attack/Attack Mild: Special Attack/Defense Quiet: Special Attack/Speed Bashful: No Change Rash: Special Attack/Special Defense Calm: Special Defense/Attack Gentle: Special Defense/Defense Sassy: Special Defense/Speed Careful: Special Defense/Special Attack Quirky: No Change
While Natures themselves are fixed, Sword and Shield introduced Mints, a new set of items that can change the stat distribution associated with them. For example, a Modest Mint will increase a Pokémon’s Special Attack, but reduce the Attack stat as if the Pokémon’s Nature had changed. This won’t change the actual personality it talks about in their summary (that would be brainwashing), but it will allow you to tweak their stats for any competitive schemes you might have in mind.
He’s happy because I just told him we’re going to go change up his EV/IVs so the Kotaku comments won’t roast him for his unoptimized build.Screenshot: The Pokémon Company / Kotaku
Different pokés for different folks
All of these moving parts can be a lot to keep track of, and these mechanics are really there for the sickest of competitive sickos. It can be rewarding to get a Pokémon to the competitive state you want and see them excel in battles, but it’s also a huge time investment to get your team’s numbers precisely dialed in. But if you’re curious about the world of competitive Pokémon, understanding EVs and IVs is a good metric for whether or not this side of the scene is for you. And if it’s not, you can still do cool tera raids with your friends, like the ongoing Charizard one happening in Scarlet and Violet right now.
Ever since Arceus made the world in its image, Pokémon fans have had to grapple with a huge choice for every mainline game: which version to get. That quandary will remain in place for the latest games, Pokémon Scarlet and Violet, with many more unique features than usual, some even pertaining to the distant past or the far-flung future. We’re breaking down every difference between the two, to help you know which version to pick up.
Every generation of Nintendo’s monster-hunting RPGs splits up some of its roster of Pokémon, with a handful showing up in one game while remaining absent from the counterpart (and vice versa). This strategy makes a certain degree of sense, if somewhat cynically. Making some Pokémon available in one version but not the other certainly drives some to buy two copies of essentially the same game. Or, less cynically, it forces players to actually engage with each other and trade. But in Scarlet & Violet, there are many other core differences that might influence your decision, including whether you want things prehistorically themed, or perhaps decorated by the distant future.
The Pokémon Company / Kotaku
Screenshot: Game Freak
Pokémon Scarlet Legendary Exclusive
Koraidon (“ride-on,” geddit?) will be the motorcycle-inspired dragon beast that comes with Scarlet. Like it’s partner Poké Miraidon, it’s described as having “powers that far surpass those of other Pokémon,” but Nintendo has deliberately kept much about them both a mystery.
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Koraidon is, as you might imagine, a mostly red monster, sporting what unquestionably look like a pair of wheels. Wheels it…doesn’t use. Instead, Koraidon gallops on its legs, which raises so many evolutionary questions. It has a feathery appearance, a bit like a prehistoric bird. Rideable, this Legendary can also fly and swim, making it quite the means of transport as you explore Scarlet’s open world.
Screenshot: Game Freak
Pokémon Violet Legendary Exclusive
Miraidon is Violet’s far more futuristic Legendary, and as you’d expect, it’s predominantly purple. Like Koraidon, it can take three different forms (formes?), using Drive Mode, Aquatic Mode, and Glide Mode. It too has a vehicular style, also sporting (albeit more subtle) vestigial wheels. Seeming like the lovechild of Pokémon and a Transformer, it has a metallic sheen, and a pixel display for eyes.
Quite where either Legendary will appear in the game is unclear, given we’ll now be able to tackle the game’s gyms in any order—perhaps they’ll simply trigger once you’ve done whichever proves to be your eighth. Or maybe we’ll get lucky, and they’ll be introduced earlier to make movement around the large game easier.
Image: Game Freak
Pokémon Scarlet Pokémon Exclusives
Larvitar, a rock-ground-type lizard creature who first debuted in Pokémon Gold and Silver.
Pupitar, the second-stage evolution of Larvitar. It floats for some reason. Though Pupitar hasn’t been officially confirmed, we’re including it since it evolves from a confirmed Pokémon. (One caveat though: In Pokémon Sword and Shield, Slowpoke, who has been part of the series since the days of Red and Blue, could not evolve unless you picked up the expansions.)
Tyrannitar, the final stage of Larvitar’s evolution chain. Unlike the prior two evolutions, Tyrannitar drops the ground-type affiliation and is rock-dark-type.
Stonjourner, a rock-type from Pokémon Sword and Shield who, I guess, is supposed to be a play on the famous Stonehenge monument in England.
Armarouge, a fire/psychic-type, brand new for Gen 9, with the appearance of a knight.
Koraidon, Scarlet’s legendary Pokémon and cover model.
Screenshot: Game Freak
Pokémon Violet Pokémon Exclusives
Bagon, a dragon-type Pokémon who debuted in Pokémon Ruby and Sapphire
Shelgon, the second-stage evolution of Bagon. The same logic that applies to Larvitar’s evolution chain applies to Bagon’s, too.
Salamence, a dragon-flying type Pokémon and the final stage of Bagon’s evolution chain. Some people (guilty as charged) are convinced Salamence is the coolest Pokémon of all time, ever.
Eiscue, an ice-type penguin Pokémon with a giant ice cube for a face.
Ceruledge, not a relation of Honege, but a brand-new bipedal Pokémon with dual types, fire and ghost. With blades for arms, it’s a terrifying futuristic counterpart to Scarlet’s more Medieval Armarouge.
Miraidon, Violet’s legendary Pokémon and cover model.
For Scarlet players, you’ll be guided through your times in Paldea by Professor Sada. Given the Spanish influences on Paldea, it’s no coincidence that the Spanish for “past” is “pasada”—in other translations, her name varies between other words for “past” and “ancient,” while the Japanese original is Olim, the Latin for “once upon a time.”
Sada, like her partner Professor, Turo, is involved in researching Terastal Pokémon, and the phenomena of Terastallisation. She also appears to be dressed like a scientist from The Flintstones.
Pokémon Violet Professor Exclusive
Meanwhile, Violet players will be accompanied by ol’ smoothy-chops, Professor Turo. Again, the Spanish for “future” is “futuro,” and his name in the Japanese version is Futu, seemingly derived from the Latin for “future”, “futūrum.”
While Sada is dressed in cavewoman clothing, Turo is garbed in a space-age bodysuit beneath his lab coat. He too is studying the crystalline nature of Terastal Pokémon. Hmmmm, might time travel also come into this story in some way?
Image: Game Freak
Pokémon Scarlet & Violet Outfit Exclusives
As you set out in the world of Pokémon Scarlet or Violet, you’ll discover that your own character’s clothing is determined by the version you bought. If you get Scarlet, you’ll be dressed in orange, but if you picked up Violet you’ll be decked out in purple. Both are uniforms for the school you’ll attend.
You can change your outfits in the game, however, once you find a shop to buy new clothes from.
Image: Game Freak
Pokémon Scarlet & Violet School Exclusives
Even the school you’ll attend is determined by the version you buy. Your school, where you’re taught about Pokémon, is in the largest town of Paldea, Mesagoza. However, if you get Scarlet it will have a different name, emblem and color-scheme than if you got Violet.
In Scarlet,the school is called the Naranja Academy, with an orange emblem featuring a spoked orange shape on its shield. (Naranja is, of course, Spanish for Orange.)
In Violet, you’ll instead go to the Uva Academy, where the emblem is purple, featuring some grandly displayed grapes. (And yes, Uva is Grape in Spanish.)
Funnily enough, both academies are run by the same person—Clavell—but he’ll be in orange or purple depending on the version.
And why orange and not red? Well, it’s Nintendo.
Pokémon Scarlet and Violet are set to reimagine other long-standing aspects of the series. Set in a region called Paldea, inspired by the IRL Iberian Peninsula, these games are fully open-world for the first time in series history. There’s four-player co-op. Gyms are back, with one leader in particular leaving many fans sexually confused. And in lieu of debatably silly features like “Mega Evolution,” some Pokémon are capable of a thing called—this is a very real word, by the way—“terastallizing,” which means they cover themselves in crystals and can change their type on the fly.
Updated: 11/18/2022, 11:15 a.m. ET: Well, Scarlet and Violet are now upon us. If you’re venturing out into the Paldea region, we wish you happy hunting. If you’re still on the fence about which version to buy or whether you even want to take the plunge into the latest Pokémon adventure, you should know that, although the gameplay fundamentals seem more than sound, Nintendo’s five-year-old hybrid console sure seems to be struggling with the game on a technical level.