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  • Phillies invite young fan to meet Harrison Bader after viral home run ball dispute

    Phillies invite young fan to meet Harrison Bader after viral home run ball dispute

    YOU HAVE THIS BEAUTIFUL FAMILY HERE TODAY, ALL WEARING T SHIRTS TO CELEBRATE YOU. AND YOU GET TO BE DOWN HERE ON THE FIELD AND YOU’RE GOING TO THROW OUT THE FIRST PITCH. AS A LIFELONG ORIOLE FAN, I MEAN, I CAN’T IMAGINE A MUCH BETTER DAY. WELL, YES, FOR FIRST, THE FAMILY. WE HAVE A WONDERFUL FAMILY. THEY’RE ALL GREAT. THREE CHILDREN AND THEIR SPOUSES, NINE GRANDKIDS AND NINE GREAT GRANDKIDS. AND THEY’RE ALL GOOD AND THEY’RE ALL SMART AND THEY’RE ALL SUCCESSFUL. YOU MUST BE SO PROUD. I AM. BOB STRASBURG WAS DRAFTED INTO THE ARMY IN 1943. VERY QUICKLY. THEN HE MADE HIS WAY TO EUROPE. I WAS 18 WHEN THEY DRAFTED ME. AND THEY SOMEHOW GOT ME IN THE ARMY ENGINEERS. I HAD BEEN GOING TO COLLEGE FOR AN ENGINEERING AT THE TIME, BUT EVERYBODY GOT DRAFTED AT 18. ULTIMATELY, AFTER TRAINING AND SO FORTH, I ENDED UP IN ITALY. WE DID BRIDGES, WE DID ROADS, WE DID STUFF LIKE THAT, AND WE WERE ABOUT THE BEST OUTFIT IN ITALY. SO THEY SAID, WE’RE GOING TO GO TO JAPAN, OKAY. OH, WOW. WELL, WE DIDN’T WANT TO GO THERE. WE WEREN’T AT THE PORT OF THE PORT TO LEAVE WHEN THE WAR ENDED. SO THAT WAS GOOD. WE HAD A PARTY OR SOMETHING. AS FAR AS THE BASEBALL PORTION FOR MONDAY, BOB WAS READY. LET HER RIP. RIGHT. AND IF THE ORIOLES NEED AN OLD RIGHT HAND UNDERHAND PITCHER, I’M AVAILABLE. TO BE FAIR, PITCHING HAS BEEN A BIT OF AN ISSUE, SO I WOULD STAY NICE AND LOOSE. OH YEAH, DON’T ASK ME ABOUT ORIOLE PITCHING. WHEN IT WAS BOB’S TURN FOR THE CEREMONIAL FIRST PITCH, THE CROWD ROARED AND HE LOVED IT. STANDING AT FULL ATTENTION AND DRAWING EVEN MORE, HE WHISTLED A ONE HOPPER RIGHT OVER THE PLATE. A MOMENT HE, HIS FAMILY AND EVERYONE THAT WATCHED WON’T SOON FORGET. THANK YOU BOB, AND NATURALLY, I ASKED BOB THE KEY TO LIVING A VERY LONG LIFE. AND HE SAID, MAKE SURE TO SURROUND YOURSELF BY GOOD PEOPLE AN

    Phillies invite young fan to meet Harrison Bader after viral home run ball dispute

    Updated: 9:09 PM PDT Sep 5, 2025

    Editorial Standards

    The Philadelphia Phillies invited a young fan to meet Harrison Bader following their 9-3 win over the Miami Marlins on Friday night after an apparent dispute over a home run ball hit by the center fielder during the game. Bader hit a solo home run into the left field stands in the fourth inning at loanDepot Park. Several fans scrambled for the ball before a man came up with it and walked over and gave it to the boy and hugged him. Both were wearing Phillies gear.Video above: WWII vet throws ceremonial first pitch on Memorial DayMoments later, a woman, also wearing Philadelphia apparel, approached and appeared to shout at the man, who then grabbed the ball from the boy and gave it to her. It isn’t clear from videos circulating on social media who initially secured the ball when it landed. Later in the game, a member of the Marlins’ staff was seen giving the boy a prize pack, and he ended up going home with a signed bat from Bader, who met with him outside of the Phillies’ clubhouse after the game.The bizarre scene quickly went viral on social media and comes just days after another viral memorabilia-snatching moment in which a man took tennis player Kamil Majchrzak’s hat from a young fan at the U.S. Open and was widely criticized for the act.He apologized on social media on Monday and said he has returned it.

    The Philadelphia Phillies invited a young fan to meet Harrison Bader following their 9-3 win over the Miami Marlins on Friday night after an apparent dispute over a home run ball hit by the center fielder during the game.

    Bader hit a solo home run into the left field stands in the fourth inning at loanDepot Park. Several fans scrambled for the ball before a man came up with it and walked over and gave it to the boy and hugged him. Both were wearing Phillies gear.

    Video above: WWII vet throws ceremonial first pitch on Memorial Day

    Moments later, a woman, also wearing Philadelphia apparel, approached and appeared to shout at the man, who then grabbed the ball from the boy and gave it to her.

    It isn’t clear from videos circulating on social media who initially secured the ball when it landed.

    Later in the game, a member of the Marlins’ staff was seen giving the boy a prize pack, and he ended up going home with a signed bat from Bader, who met with him outside of the Phillies’ clubhouse after the game.

    The bizarre scene quickly went viral on social media and comes just days after another viral memorabilia-snatching moment in which a man took tennis player Kamil Majchrzak’s hat from a young fan at the U.S. Open and was widely criticized for the act.

    He apologized on social media on Monday and said he has returned it.

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  • Subtle Signs of Seduction That Have Us in Our Feels (15 GIFs)

    The art of seduction is one of subtlety, confidence, and a touch of humor. That being said, do any of us truly know what we’re doing? Do any of us really know how to flirt?

    Honestly I believe that we’re all just winging it until something sticks. Thanks to Reddit, we’ve gathered some signs and strategies that may or may not be helpful in this area.

    Enjoy these subtle signs of seduction!

    Zach

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  • Powerball’s top prize grows to $1.1 billion, fifth-largest jackpot in game’s history

    The Powerball jackpot continued its climb over the holiday weekend, reaching an estimated $1.1 billion, the game’s fifth-largest prize, organizers said.

    No one drew all six winning numbers Saturday. The winning numbers were white balls 3, 18, 22, 27 and 33 and red Powerball 17, according to a Powerball news release.

    Nine tickets across the U.S. matched all five white balls, four of which were sold in California. Those locations included two in Southern California — a 7-Eleven in Duarte and Ontario Liquor in Ontario — as well as a 7-Eleven in Milpitas and a Mobil station in Pleasant Hill.

    Each of those winners will receive $1,165,399, the lottery says. In California, prize payouts are “pari-mutuel,” with the amount changing depending on how many tickets are sold for that draw and how many winners are at the same level.

    If a player wins Monday’s jackpot, they would have a choice between periodic payments totaling an estimated $1.1 billion or a lump sum estimated at $498.4 million, the Powerball bulletin said.

    A winner who selects the annuity option would receive one immediate payment followed by 29 annual payments that increase 5% each year.

    Both prize options are calculated before taxes.

    No one has won the jackpot since May 31, when a single ticket sold in California took the $204.5 million prize.

    The odds of winning the jackpot are 1 in 292.2 million, according to organizers.

    David Zahniser

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  • Lee Corso’s final ‘College GameDay’ at Ohio State holds special significance

    It is rare for a sports broadcasting figure to retire on his own terms or to be able to accept the tributes or adulation of colleagues and fans.Lee Corso got to experience that on Saturday.Corso made his final appearance as part of ESPN’s “College GameDay” crew before No. 3 and reigning national champion Ohio State hosts top-ranked Texas.Video above: Lee Corso dons Ohio State headgearSince announcing his retirement earlier this year, Corso has received his share of acclaim and send-offs. He was honored at the ESPY Awards in July and received a standing ovation before boarding his flight in Orlando, Florida, on Thursday.”It’s a gamut of different emotions. I’m trying to stay in the celebratory lane this weekend,” said GameDay analyst Kirk Herbstreit, who has sat next to Corso since 1996. “We don’t want to be emotional or sad when it’s his last show. We can be sad next week. But this weekend, we need to be celebrating him. Everything he’s meant to us and to the sport.”Corso, who turned 90 on Aug. 7, has been a part of “GameDay” since its start in 1987 and has made pregame shows entertaining under a simple philosophy: “Football is just the vehicle. It’s entertainment, sweetheart.””Almost everyone, no matter what they accomplish in our industry, sort of gets dragged out boots first. They don’t really get a chance to say farewell,” GameDay host Rece Davis said on Friday after a production meeting. “I think it’s a real blessing that we’re able to give Lee his flowers on a day when he’s feeling great, doing great, and excited for a game.”GameDay’s 26th appearance in Columbus also marks a full-circle moment for Corso. It was outside Ohio Stadium on Oct. 5, 1996, where Corso’s popular headgear prediction segment began. Video below: Lee Corso visits Nebraska“This is one of the easiest picks I’ve ever made. Texas is loaded. Texas is number one. They have a Manning at quarterback. Poor, Ohio State. They ain’t got a chance. Give me my first love!” Corso said before putting on Brutus’ head for the 46th time.It ended up being prophetic as the Buckeyes defeated the Longhorns 14-7.Corso made the prediction on the 50-yard line at Ohio Stadium in front of 107,524 fans 16 minutes before kickoff, quite a change from the first time in 1996 when it was done in the parking lot outside the Horseshoe.The Ohio State band — which spelled out Corso during its pregame routine — was on the field and behind Corso as he made his pick.Corso donned Brutus Buckeye’s head before Ohio State faced Penn State, and the rest is history.Corso has worn 69 different schools’ mascot headgear and has dressed up as Notre Dame’s Fighting Irish leprechaun, the Stanford tree, and historic figures James Madison and Benjamin Franklin. However, Brutus remains Corso’s first love, wearing it 45 times.”When we looked at the schedule, the obvious place was to try to go to Tallahassee, where he played (at Florida State), but this game is so big. The fact that it’s a noon game. It became a no-brainer to have it here,” Herbstreit said. “It is very kind of storybook. The fact that we started with this and and end it here in Columbus.”Corso has a 66.5% winning rate on his headgear predictions (286-144), which is much better than his 73-85-6 mark in 15 years as a coach at Louisville, Indiana, and Northern Illinois.”Now that his career, obviously coaching but now as a broadcaster, is ending, you look back on the impact that you made. And he certainly made a major impact on a lot of people,” Ohio State coach Ryan Day said. “For him to be here for his last mascot game in his last year means a lot to all of us.”When GameDay started, Corso was the analytical one known for hot takes, while the late Beano Cook was the funny one who made game predictions a production.The show took place at ESPN’s studios in Bristol, Connecticut, until it went on the road for the first time in 1993, before Notre Dame hosted Florida State in a No. 1 vs. No. 2 matchup. The show has been on the road regularly since 1995.Chris Fowler was the host from 1990 through 2014 before Davis took over. Besides Herbstreit, Desmond Howard has been with the show since 2006, Pat McAfee joined in 2022, and Nick Saban last year after retiring from Alabama.Fowler, who will call Saturday night’s game between No. 9 LSU and fourth-ranked Clemson, will also be a part of the GameDay crew on Saturday.Texas coach Steve Sarkisian said the beauty of Corso and “College GameDay” is that they allow fans to experience the flavor of being at a game at Texas or Alabama on television.”Coach Corso was able to bring the aspect of a coach and a very analytical approach to the games being played, but then the entertainment and doing the headgear at the end of every show,” Sarkesian said. “I know that was something we all used to look forward to. What was he going to do? Like that was going to determine who would win the game or not, but that was the beauty of the show, getting people excited about every Saturday for college football.”

    It is rare for a sports broadcasting figure to retire on his own terms or to be able to accept the tributes or adulation of colleagues and fans.

    Lee Corso got to experience that on Saturday.

    Corso made his final appearance as part of ESPN’s “College GameDay” crew before No. 3 and reigning national champion Ohio State hosts top-ranked Texas.

    Video above: Lee Corso dons Ohio State headgear

    Since announcing his retirement earlier this year, Corso has received his share of acclaim and send-offs. He was honored at the ESPY Awards in July and received a standing ovation before boarding his flight in Orlando, Florida, on Thursday.

    “It’s a gamut of different emotions. I’m trying to stay in the celebratory lane this weekend,” said GameDay analyst Kirk Herbstreit, who has sat next to Corso since 1996. “We don’t want to be emotional or sad when it’s his last show. We can be sad next week. But this weekend, we need to be celebrating him. Everything he’s meant to us and to the sport.”

    Corso, who turned 90 on Aug. 7, has been a part of “GameDay” since its start in 1987 and has made pregame shows entertaining under a simple philosophy: “Football is just the vehicle. It’s entertainment, sweetheart.”

    “Almost everyone, no matter what they accomplish in our industry, sort of gets dragged out boots first. They don’t really get a chance to say farewell,” GameDay host Rece Davis said on Friday after a production meeting. “I think it’s a real blessing that we’re able to give Lee his flowers on a day when he’s feeling great, doing great, and excited for a game.”

    GameDay’s 26th appearance in Columbus also marks a full-circle moment for Corso. It was outside Ohio Stadium on Oct. 5, 1996, where Corso’s popular headgear prediction segment began.

    Video below: Lee Corso visits Nebraska

    “This is one of the easiest picks I’ve ever made. Texas is loaded. Texas is number one. They have a Manning at quarterback. Poor, Ohio State. They ain’t got a chance. Give me my first love!” Corso said before putting on Brutus’ head for the 46th time.

    It ended up being prophetic as the Buckeyes defeated the Longhorns 14-7.

    Corso made the prediction on the 50-yard line at Ohio Stadium in front of 107,524 fans 16 minutes before kickoff, quite a change from the first time in 1996 when it was done in the parking lot outside the Horseshoe.

    The Ohio State band — which spelled out Corso during its pregame routine — was on the field and behind Corso as he made his pick.

    Corso donned Brutus Buckeye’s head before Ohio State faced Penn State, and the rest is history.

    Corso has worn 69 different schools’ mascot headgear and has dressed up as Notre Dame’s Fighting Irish leprechaun, the Stanford tree, and historic figures James Madison and Benjamin Franklin. However, Brutus remains Corso’s first love, wearing it 45 times.

    “When we looked at the schedule, the obvious place was to try to go to Tallahassee, where he played (at Florida State), but this game is so big. The fact that it’s a noon game. It became a no-brainer to have it here,” Herbstreit said. “It is very kind of storybook. The fact that we started with this and and end it here in Columbus.”

    Corso has a 66.5% winning rate on his headgear predictions (286-144), which is much better than his 73-85-6 mark in 15 years as a coach at Louisville, Indiana, and Northern Illinois.

    “Now that his career, obviously coaching but now as a broadcaster, is ending, you look back on the impact that you made. And he certainly made a major impact on a lot of people,” Ohio State coach Ryan Day said. “For him to be here for his last mascot game in his last year means a lot to all of us.”

    When GameDay started, Corso was the analytical one known for hot takes, while the late Beano Cook was the funny one who made game predictions a production.

    The show took place at ESPN’s studios in Bristol, Connecticut, until it went on the road for the first time in 1993, before Notre Dame hosted Florida State in a No. 1 vs. No. 2 matchup. The show has been on the road regularly since 1995.

    Chris Fowler was the host from 1990 through 2014 before Davis took over. Besides Herbstreit, Desmond Howard has been with the show since 2006, Pat McAfee joined in 2022, and Nick Saban last year after retiring from Alabama.

    Fowler, who will call Saturday night’s game between No. 9 LSU and fourth-ranked Clemson, will also be a part of the GameDay crew on Saturday.

    Texas coach Steve Sarkisian said the beauty of Corso and “College GameDay” is that they allow fans to experience the flavor of being at a game at Texas or Alabama on television.

    “Coach Corso was able to bring the aspect of a coach and a very analytical approach to the games being played, but then the entertainment and doing the headgear at the end of every show,” Sarkesian said. “I know that was something we all used to look forward to. What was he going to do? Like that was going to determine who would win the game or not, but that was the beauty of the show, getting people excited about every Saturday for college football.”

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  • Lee Corso’s final ‘College GameDay’ at Ohio State holds special significance

    It is rare for a sports broadcasting figure to retire on his own terms or to be able to accept the tributes or adulation of colleagues and fans.Lee Corso got to experience that on Saturday.Corso made his final appearance as part of ESPN’s “College GameDay” crew before No. 3 and reigning national champion Ohio State hosts top-ranked Texas.Video above: Lee Corso dons Ohio State headgearSince announcing his retirement earlier this year, Corso has received his share of acclaim and send-offs. He was honored at the ESPY Awards in July and received a standing ovation before boarding his flight in Orlando, Florida, on Thursday.”It’s a gamut of different emotions. I’m trying to stay in the celebratory lane this weekend,” said GameDay analyst Kirk Herbstreit, who has sat next to Corso since 1996. “We don’t want to be emotional or sad when it’s his last show. We can be sad next week. But this weekend, we need to be celebrating him. Everything he’s meant to us and to the sport.”Corso, who turned 90 on Aug. 7, has been a part of “GameDay” since its start in 1987 and has made pregame shows entertaining under a simple philosophy: “Football is just the vehicle. It’s entertainment, sweetheart.””Almost everyone, no matter what they accomplish in our industry, sort of gets dragged out boots first. They don’t really get a chance to say farewell,” GameDay host Rece Davis said on Friday after a production meeting. “I think it’s a real blessing that we’re able to give Lee his flowers on a day when he’s feeling great, doing great, and excited for a game.”GameDay’s 26th appearance in Columbus also marks a full-circle moment for Corso. It was outside Ohio Stadium on Oct. 5, 1996, where Corso’s popular headgear prediction segment began. Video below: Lee Corso visits Nebraska“This is one of the easiest picks I’ve ever made. Texas is loaded. Texas is number one. They have a Manning at quarterback. Poor, Ohio State. They ain’t got a chance. Give me my first love!” Corso said before putting on Brutus’ head for the 46th time.It ended up being prophetic as the Buckeyes defeated the Longhorns 14-7.Corso made the prediction on the 50-yard line at Ohio Stadium in front of 107,524 fans 16 minutes before kickoff, quite a change from the first time in 1996 when it was done in the parking lot outside the Horseshoe.The Ohio State band — which spelled out Corso during its pregame routine — was on the field and behind Corso as he made his pick.Corso donned Brutus Buckeye’s head before Ohio State faced Penn State, and the rest is history.Corso has worn 69 different schools’ mascot headgear and has dressed up as Notre Dame’s Fighting Irish leprechaun, the Stanford tree, and historic figures James Madison and Benjamin Franklin. However, Brutus remains Corso’s first love, wearing it 45 times.”When we looked at the schedule, the obvious place was to try to go to Tallahassee, where he played (at Florida State), but this game is so big. The fact that it’s a noon game. It became a no-brainer to have it here,” Herbstreit said. “It is very kind of storybook. The fact that we started with this and and end it here in Columbus.”Corso has a 66.5% winning rate on his headgear predictions (286-144), which is much better than his 73-85-6 mark in 15 years as a coach at Louisville, Indiana, and Northern Illinois.”Now that his career, obviously coaching but now as a broadcaster, is ending, you look back on the impact that you made. And he certainly made a major impact on a lot of people,” Ohio State coach Ryan Day said. “For him to be here for his last mascot game in his last year means a lot to all of us.”When GameDay started, Corso was the analytical one known for hot takes, while the late Beano Cook was the funny one who made game predictions a production.The show took place at ESPN’s studios in Bristol, Connecticut, until it went on the road for the first time in 1993, before Notre Dame hosted Florida State in a No. 1 vs. No. 2 matchup. The show has been on the road regularly since 1995.Chris Fowler was the host from 1990 through 2014 before Davis took over. Besides Herbstreit, Desmond Howard has been with the show since 2006, Pat McAfee joined in 2022, and Nick Saban last year after retiring from Alabama.Fowler, who will call Saturday night’s game between No. 9 LSU and fourth-ranked Clemson, will also be a part of the GameDay crew on Saturday.Texas coach Steve Sarkisian said the beauty of Corso and “College GameDay” is that they allow fans to experience the flavor of being at a game at Texas or Alabama on television.”Coach Corso was able to bring the aspect of a coach and a very analytical approach to the games being played, but then the entertainment and doing the headgear at the end of every show,” Sarkesian said. “I know that was something we all used to look forward to. What was he going to do? Like that was going to determine who would win the game or not, but that was the beauty of the show, getting people excited about every Saturday for college football.”

    It is rare for a sports broadcasting figure to retire on his own terms or to be able to accept the tributes or adulation of colleagues and fans.

    Lee Corso got to experience that on Saturday.

    Corso made his final appearance as part of ESPN’s “College GameDay” crew before No. 3 and reigning national champion Ohio State hosts top-ranked Texas.

    Video above: Lee Corso dons Ohio State headgear

    Since announcing his retirement earlier this year, Corso has received his share of acclaim and send-offs. He was honored at the ESPY Awards in July and received a standing ovation before boarding his flight in Orlando, Florida, on Thursday.

    “It’s a gamut of different emotions. I’m trying to stay in the celebratory lane this weekend,” said GameDay analyst Kirk Herbstreit, who has sat next to Corso since 1996. “We don’t want to be emotional or sad when it’s his last show. We can be sad next week. But this weekend, we need to be celebrating him. Everything he’s meant to us and to the sport.”

    Corso, who turned 90 on Aug. 7, has been a part of “GameDay” since its start in 1987 and has made pregame shows entertaining under a simple philosophy: “Football is just the vehicle. It’s entertainment, sweetheart.”

    “Almost everyone, no matter what they accomplish in our industry, sort of gets dragged out boots first. They don’t really get a chance to say farewell,” GameDay host Rece Davis said on Friday after a production meeting. “I think it’s a real blessing that we’re able to give Lee his flowers on a day when he’s feeling great, doing great, and excited for a game.”

    GameDay’s 26th appearance in Columbus also marks a full-circle moment for Corso. It was outside Ohio Stadium on Oct. 5, 1996, where Corso’s popular headgear prediction segment began.

    Video below: Lee Corso visits Nebraska

    “This is one of the easiest picks I’ve ever made. Texas is loaded. Texas is number one. They have a Manning at quarterback. Poor, Ohio State. They ain’t got a chance. Give me my first love!” Corso said before putting on Brutus’ head for the 46th time.

    It ended up being prophetic as the Buckeyes defeated the Longhorns 14-7.

    Corso made the prediction on the 50-yard line at Ohio Stadium in front of 107,524 fans 16 minutes before kickoff, quite a change from the first time in 1996 when it was done in the parking lot outside the Horseshoe.

    The Ohio State band — which spelled out Corso during its pregame routine — was on the field and behind Corso as he made his pick.

    Corso donned Brutus Buckeye’s head before Ohio State faced Penn State, and the rest is history.

    Corso has worn 69 different schools’ mascot headgear and has dressed up as Notre Dame’s Fighting Irish leprechaun, the Stanford tree, and historic figures James Madison and Benjamin Franklin. However, Brutus remains Corso’s first love, wearing it 45 times.

    “When we looked at the schedule, the obvious place was to try to go to Tallahassee, where he played (at Florida State), but this game is so big. The fact that it’s a noon game. It became a no-brainer to have it here,” Herbstreit said. “It is very kind of storybook. The fact that we started with this and and end it here in Columbus.”

    Corso has a 66.5% winning rate on his headgear predictions (286-144), which is much better than his 73-85-6 mark in 15 years as a coach at Louisville, Indiana, and Northern Illinois.

    “Now that his career, obviously coaching but now as a broadcaster, is ending, you look back on the impact that you made. And he certainly made a major impact on a lot of people,” Ohio State coach Ryan Day said. “For him to be here for his last mascot game in his last year means a lot to all of us.”

    When GameDay started, Corso was the analytical one known for hot takes, while the late Beano Cook was the funny one who made game predictions a production.

    The show took place at ESPN’s studios in Bristol, Connecticut, until it went on the road for the first time in 1993, before Notre Dame hosted Florida State in a No. 1 vs. No. 2 matchup. The show has been on the road regularly since 1995.

    Chris Fowler was the host from 1990 through 2014 before Davis took over. Besides Herbstreit, Desmond Howard has been with the show since 2006, Pat McAfee joined in 2022, and Nick Saban last year after retiring from Alabama.

    Fowler, who will call Saturday night’s game between No. 9 LSU and fourth-ranked Clemson, will also be a part of the GameDay crew on Saturday.

    Texas coach Steve Sarkisian said the beauty of Corso and “College GameDay” is that they allow fans to experience the flavor of being at a game at Texas or Alabama on television.

    “Coach Corso was able to bring the aspect of a coach and a very analytical approach to the games being played, but then the entertainment and doing the headgear at the end of every show,” Sarkesian said. “I know that was something we all used to look forward to. What was he going to do? Like that was going to determine who would win the game or not, but that was the beauty of the show, getting people excited about every Saturday for college football.”

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  • ‘It doesn’t get any better than this’: Grant High hosts Folsom Bulldogs in nationally televised game

    THIS IS KCRA THREE NEWS AT 11. TONIGHT, TWO OF OUR REGION’S TOP RANKED FOOTBALL TEAMS GOING HEAD TO HEAD UNDER THE NATIONAL SPOTLIGHT. GRANT HIGH HOSTING THE FOLSOM BULLDOGS IN A GAME TELEVISED LIVE ON ESPN. BETWEEN THOSE TWO TEAMS, THERE ARE MORE THAN 30 STUDENT ATHLETES WITH D-1 OFFERS. THANK YOU FOR JOINING US AT 11. I’M CECIL HANNIBAL. YOU KNOW, BUT FOLSOM IN THAT GAME CAME OUT ON TOP. THAT SCORE 51 TO 13. KCRA 3’S PEYTON HEADLEE TAKES A LOOK INSIDE OF WHAT WAS A BIG OPPORTUNITY FOR BOTH OF THE SCHOOLS AND THEIR PLAYERS. THE STADIUM LIGHTS IN DEL PASO HEIGHTS SHINE A LITTLE BRIGHTER THIS SATURDAY. I PERSONALLY BELIEVE IT’S THE BIGGEST GAME IN SACRAMENTO HISTORY, AS THE GRANT HIGH SCHOOL PACERS AND FOLSOM HIGH SCHOOL BULLDOGS PREPARE FOR A KICKOFF, BEING WATCHED ACROSS THE COUNTRY. THIS MEANS, BIG MAN. THIS IS THIS IS NATIONALLY. YOU KNOW, A LOT OF EXPOSURE FOR THE KIDS. IT’S HUGE. AND WE YOU KNOW, THEY DESERVE IT. IT’S JUST A HUGE FACTOR WITH ESPN BEING HERE AND JUST ALL THE I’S. ESPN CHOSE THIS POWERHOUSE MATCHUP. FOR THEIR HIGH SCHOOL FOOTBALL KICKOFF SERIES. IT’S JUST YEAH, IT’S SO COOL AND SUCH A PRIVILEGE. THIS RIGHT HERE IS POSITIVE FOR I THINK IT’S JUST SUCH A GREAT OPPORTUNITY FOR YOUNG KIDS AND THESE BOYS AND THESE HIGH SCHOOL PROGRAMS. IT’S A NATIONAL SPOTLIGHT, NOT ONLY ON THE SCHOOLS AND THE PLAYERS, BUT ON THE COMMUNITIES THEY’VE CREATED. WE WANT TO HIGHLIGHT THE BEAUTY, THE GREATNESS THAT EXISTS IN DEL PASO HEIGHTS COMMUNITY NEED THIS. AND IT’S UPLIFTING. IT KIND OF BRINGS EVERYONE TOGETHER. THE KIDS ARE INTO IT. THE COACHES, THE COMMUNITIES ARE INTO IT. LIKE IT DOESN’T GET ANY BETTER THAN THIS. I THINK IT REALLY BRINGS A SENSE OF COMMUNITY TOGETHER, AND I THINK THAT THAT’S A LOT OF WHAT WE ALL NEED. THE GAME, GIVING THESE PLAYERS AN OPPORTUNITY TO SHINE WITH THEIR SEASON ONLY JUST BEGINNING IN DEL PASO HEIGHTS. PEYTON HEADLEE KCRA THREE NEWS. DO YOU REMEMBER THOSE TEAMS PLAYED EACH OTHER ON ESPN BACK IN 2010, AND THAT GAME WAS IN FOLSOM, BUT GRANT WON THAT 149 TO 14. NOW WE’RE INTO THE HIGH SCHOOL FOOTBALL AND FLAG FOOTBALL SEASON ACROSS NORTHERN CALIFORNIA. WE WANT TO SEE YOUR PICTURES. SO SCAN THE QR CODE ON YOUR SCREEN TO SUBMIT YOUR PHOTOS. ALSO, BE SURE TO LEAVE A MESSAGE ABOUT WHAT SCHOOL YOU’RE SUPPORTING AND WHO KNOWS. YOU CAN SEE SOME O

    ‘It doesn’t get any better than this’: Grant High hosts Folsom Bulldogs in nationally televised game

    ESPN chose this powerhouse matchup for their annual High School Football Kickoff series.

    Updated: 11:22 PM PDT Aug 23, 2025

    Editorial Standards

    The Grant High School Pacers hosted the Folsom Bulldogs in a sold-out, high-profile Saturday night football game broadcast live on ESPN. Between the two teams, there are more than 30 student-athletes with Division 1 college offers. The game gave players an opportunity to shine, with their season only just beginning.”I personally believe it’s the biggest game in Sacramento history,” Caleb Tate, Grant High School Football Fan, said. “The kids are into it. The coaches, the communities are into it. Like it doesn’t get any better than this.”The game was part of ESPN’s annual High School Football Kickoff series. The national spotlight was not only on the schools and the players but also on the communities they have created. “It is absolutely well deserved. We want to highlight the beauty, the greatness that exists in Del Paso Heights,” Gina Warren, Grant High School Alumna, said. “It’s a special place with special people.”“I think it’s just such a great opportunity for young kids and these boys and these high school programs. They work so hard,” Melissa Murphy, parent of a Folsom High School Varsity Football player, said. “I think it really brings a sense of community together. And I think that’s a lot of what we all need.”This matchup was reminiscent of their previous encounter on ESPN back in 2010, which took place in Folsom, where Grant won 49-14.

    The Grant High School Pacers hosted the Folsom Bulldogs in a sold-out, high-profile Saturday night football game broadcast live on ESPN.

    Between the two teams, there are more than 30 student-athletes with Division 1 college offers. The game gave players an opportunity to shine, with their season only just beginning.

    “I personally believe it’s the biggest game in Sacramento history,” Caleb Tate, Grant High School Football Fan, said. “The kids are into it. The coaches, the communities are into it. Like it doesn’t get any better than this.”

    The game was part of ESPN’s annual High School Football Kickoff series. The national spotlight was not only on the schools and the players but also on the communities they have created.

    “It is absolutely well deserved. We want to highlight the beauty, the greatness that exists in Del Paso Heights,” Gina Warren, Grant High School Alumna, said. “It’s a special place with special people.”

    “I think it’s just such a great opportunity for young kids and these boys and these high school programs. They work so hard,” Melissa Murphy, parent of a Folsom High School Varsity Football player, said. “I think it really brings a sense of community together. And I think that’s a lot of what we all need.”

    This matchup was reminiscent of their previous encounter on ESPN back in 2010, which took place in Folsom, where Grant won 49-14.

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  • 2026 Esports World Finals are coming to Los Angeles and El Segundo

    The city of Los Angeles, an epicenter of sport championship events, is adding yet another tournament to its host list: global competitive esports.

    The Global Esports Federation announced Tuesday that it had selected the city of Los Angeles to host the 2026 Global Esports World Finals Games, with the Los Angeles Times Media Group serving as a host partner.

    “The Los Angeles 2026 games will stand as a symbol of how esports is shaping the next generation, driving opportunity for building digital skills and inspiring cultural change,” said Paul Foster, CEO of the Global Esports Federation, from The Times building in El Segundo.

    The media group will embark on reinventing a warehouse adjacent to The Times building, off of Imperial Highway, which will become a virtual arena for players and spectators, said Dr. Patrick Soon-Shiong, Los Angeles Times Media Group’s executive chairman.

    “We now have a challenge where by July 2026, Los Angeles’ first and largest global esports stadium will have to be built on this campus and El Segundo Mayor Chris Pimentel has graciously given us his support,” Soon-Shiong said.

    The arena will house the weeklong competition and event celebration slated for Dec. 4, 2026.

    Los Angeles and El Segundo beat out eight other international cities prior to selection, and Los Angeles Mayor Karen Bass said the two cities were uniquely positioned to host the global event. “We are adding yet another major international event to the lineup, showing that Los Angeles is where the world comes to compete in every form, from the field to the arena to the digital stage.”

    This is the first time the esports world finals will be hosted in the United States. The relatively new global competition has been held previously in Singapore, Istanbul, Riyadh and Lima.

    The competitive video gaming event will feature a mix of team sports and individual games and an estimated 1,000 athletes representing more than 100 countries.

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  • Alice Soper: How sold-out World Cup signals a turning point for women’s rugby

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  • Women’s rugby final to set record with 80,000 fans at Twickenham

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  • Clippers subjected Kawhi Leonard to ‘unsafe and illegal treatment,’ ex-trainer says

    Clippers subjected Kawhi Leonard to ‘unsafe and illegal treatment,’ ex-trainer says

    Kawhi Leonard’s tenure with the Clippers has been marred by numerous injuries, and his status for this season remains in doubt.

    As the organization plays its opening season in the newly completed Intuit Dome, a new complication has arisen: A lawsuit filed Thursday by a former trainer alleges unsafe treatment of the franchise’s star player.

    Randy Shelton was the strength and conditioning coach at San Diego State and worked closely with Leonard during the player’s time with the Aztecs. The lawsuit says the Clippers began their pursuit of Leonard — using Shelton as an intermediary — in 2017, two years before Leonard joined the team.

    Following a devastating ankle injury for Leonard during the Western Conference finals in 2016, Clippers assistant general manager Mark Hughes emphasized discretion as he sought out the San Antonio Spurs star’s private health information through Shelton, the lawsuit states.

    Hughes and Shelton spoke around 15 times by phone and seven times in person, Shelton says. The offer: a job as the Clippers’ strength and conditioning coach if the team could persuade Leonard to join.

    The team got its wish, with Leonard and Shelton joining in the 2019 offseason. From there, Shelton was relegated to the sidelines as a new assistant coach, Todd Wright, took over his responsibilities, the lawsuit says.

    Shelton’s remaining job was to take care of Leonard, a task that the suit claims deliberately was made more difficult as the team excluded Shelton from meetings and “withheld necessary medical treatment and information that impacted Leonard’s training and health.”

    Leonard’s health woes continued. He suffered a torn anterior cruciate ligament in the 2021 playoffs, and Shelton set a recovery target of two years — a timetable the Clippers were unwilling to accept, he says.

    Upon Leonard’s return for the 2022-23 season, the team promised a minutes restriction and that the forward would not play back-to-back games but failed to uphold that promise, Shelton claims. After the first two games, Leonard complained of knee swelling and inflammation, and an MRI revealed cartilage damage.

    The lawsuit says Leonard was “given biologics to band-aid the problem” instead of allowing the player the necessary time to heal. Less than a month later, in November 2022, Leonard returned to play and suffered two ruptured ligaments in his ankle within a week.

    Again, Shelton claims, the team demanded productivity, circumventing Shelton’s advice and withholding information from him. Shelton says the team began to force him out shortly thereafter.

    As Leonard battled through these injuries and the team’s record suffered, his minutes per game increased from 32 in December 2022 to 35 in January and 38 in February.

    This heavier load, which included one set of back-to-back games in March and April 2023, helped lead the team to a playoff berth. In the first round against Phoenix, Leonard tore his meniscus and suffered cartilage damage on his repaired ACL, requiring another surgery.

    After the injury, Shelton complained to the team. He said, according to the lawsuit, that “the mishandling of Kawhi Leonard’s injury and return-to-play protocol has been mind-blowing,” and that “the disregard for his recovery process is unacceptable.”

    The Clippers conducted an internal investigation, which concluded in June 2023 and found no wrongdoing. In July, President Lawrence Frank fired Shelton without cause, according to Shelton.

    Last season, Leonard again suffered a breakdown that necessitated another surgery. Shelton blames the team for pushing Leonard too hard.

    “The Clippers place revenue and winning above all else, even the health and safety of their ‘franchise’ player in Leonard,” the lawsuit says.

    Leonard missed the Olympics and is out to start the season. His return date is unclear.

    The Clippers did not immediately respond to requests for comment.

    In a statement provided to Chris Haynes, the NBA reporter who first reported on the lawsuit, the Clippers said: “Mr. Shelton’s claims were investigated and found to be without merit. We honored Mr. Shelton’s employment contract and paid him in full. This lawsuit is a belated attempt to shake down the Clippers based on accusations that Mr. Shelton should know are false.”

    Terry Castleman

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  • Florida Woman Won $2 Million Top Prize Playing Scratch-Off Game

    Florida Woman Won $2 Million Top Prize Playing Scratch-Off Game

    The Florida Lottery recently announced that Dianna Baker, of Inglis, claimed a $2?million?top prize from the FLORIDA 100X THE CASH?scratch-off game.

    The Levy County woman chose to receive her winnings as a one-time, lump-sum payment of $1,390,000.00.

    Baker purchased her winning ticket from Kwik Stop, located at 529 US Highway 40 West in Inglis. The retailer received a $4,000 bonus commission for selling the winning scratch-off ticket.

    She claimed the Florida 100X The Cash top prize?at the Lottery’s Gainesville District Office.

    Scratch-off games are an important part of the Lottery’s portfolio of games, comprising approximately 74 percent of ticket sales in fiscal year 2023-2024. Additionally, since inception, scratch-off games have awarded more than $63.1 billion in prizes, created 2,175 millionaires, and generated more than $19.24 billion for the state’s Educational Enhancement Trust Fund (EETF).

    The Florida Lottery is responsible for contributing more than $46 billion to enhance education and sending more than 983,000 students to college through the Bright Futures Scholarship Program. The Florida Lottery reinvests 99 percent of its revenue into Florida’s economy through prize payouts, commissions to more than 13,600 Lottery retailers, and transfers to education. Since 1988, Florida Lottery games have paid more than $95.7 billion in prizes and made more than 4,000 people millionaires.

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  • Florida Woman Wins $1 Million Playing $20 Scratch-Off Game

    Florida Woman Wins $1 Million Playing $20 Scratch-Off Game

    The Florida Lottery recently announced that Nancy Rinehart, of Englewood, claimed a $1 million prize from?the $20 Gold Rush Limited scratch-off game.

    The Charlotte County woman chose to receive her winnings as a one-time, lump-sum payment of $795,200.00.

    The Florida woman purchased her winning ticket from Englewood Food Store, located at 2680 Placida Road in Englewood. The retailer received a $2,000 bonus commission for selling the winning scratch-off ticket.

    She claimed the winning prize at the Lottery’s Fort Myers District Office.

    The $20 scratch-off game, GOLD RUSH LIMITED, features 32 top prizes of $5 million and 100 prizes of $1 million. Additionally, this ticket is filled with more than 33,000 prizes of $1,000 to $100,00.

    The game’s overall odds of winning are 1-in-2.65.

    Scratch-off games are an important part of the Lottery’s portfolio of games, comprising approximately 74 percent of ticket sales in fiscal year 2023-2024. Additionally, since inception, scratch-off games have awarded more than $63.1 billion in prizes, created 2,175 millionaires, and generated more than $19.24 billion for the state’s Educational Enhancement Trust Fund (EETF).

    The Florida Lottery is responsible for contributing more than $46 billion to enhance education and sending more than 983,000 students to college through the Bright Futures Scholarship Program. The Florida Lottery reinvests 99 percent of its revenue into Florida’s economy through prize payouts, commissions to more than 13,600 Lottery retailers, and transfers to education. Since 1988, Florida Lottery games have paid more than $95.7 billion in prizes and made more than 4,000 people millionaires.

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  • Central Florida Man Wins Top Prize Playing $50,000 A Year For Life Scratch-Off Game

    Central Florida Man Wins Top Prize Playing $50,000 A Year For Life Scratch-Off Game

    A Central Florida man won the top prize playing the $50,000 A Year For Life scratch-off game.

    The Florida Lottery announced that Edin Galindo, of Tampa, claimed the top prize from the $50,000 A YEAR FOR LIFE scratch-off game at Lottery Headquarters in Tallahassee.

    The Hillsborough County winner chose to receive his winnings as a one-time, lump-sum payment of $815,000.00.

    “I was very excited and shocked that I won,” Galindo said.

    He purchased his winning ticket from Quick Mart, located at 2209 East Bearss Avenue in Tampa. The retailer received a $2,000 bonus commission for selling the winning scratch-off ticket.

    Turn $2 into a lifetime of adventures with the $50,000 A Year For Life game. This scratch-off game features more than 8.4 million winning tickets and over $52 million in cash prizes, including eight top prizes of $50,000 a year for life.

    The overall odds are 1-in-4.43.

    Scratch-off games are an important part of the Lottery’s portfolio of games, comprising approximately 74 percent of ticket sales in fiscal year 2023-2024. Additionally, since inception, scratch-off games have awarded more than $63.1 billion in prizes, created 2,175 millionaires, and generated more than $19.24 billion for the state’s Educational Enhancement Trust Fund (EETF).

    The Florida Lottery is responsible for contributing more than $46 billion to enhance education and sending more than 983,000 students to college through the Bright Futures Scholarship Program. The Florida Lottery reinvests 99 percent of its revenue into Florida’s economy through prize payouts, commissions to more than 13,600 Lottery retailers, and transfers to education. Since 1988, Florida Lottery games have paid more than $95.7 billion in prizes and made more than 4,000 people millionaires.

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  • Florida Woman Wins $1 Million Playing Monopoly Scratch-Off Game

    Florida Woman Wins $1 Million Playing Monopoly Scratch-Off Game

    The Florida Lottery recently announced that Soignese Youte, of Miramar, claimed a $1 million top prize from the $5 MONOPOLY DOUBLER scratch-off game at the Lottery’s Miami District Office.

    The Broward County winner chose to receive her winnings as a one-time, lump-sum payment of $798,985.00.

    The South Florida woman purchased her winning ticket from Le Phare Food Market, located at 16784 Northeast 2nd Avenue in North Miami Beach. The retailer received a $2,000 bonus commission for selling the winning scratch-off ticket.

    The $5 Monopoly Doubler scratch-off game features more than 9.4 million winning tickets and over $132.6 million in cash prizes, including 12 top prizes of $1 million.

    The game’s overall odds of winning are 1-in-3.98.

    Scratch-off games are an important part of the Lottery’s portfolio of games, comprising approximately 74 percent of ticket sales in fiscal year 2023-2024. Additionally, since inception, scratch-off games have awarded more than $63.1 billion in prizes, created 2,175 millionaires, and generated more than $18.95 billion for the state’s Educational Enhancement Trust Fund (EETF).

    The Florida Lottery is responsible for contributing more than $46 billion to enhance education and sending more than 983,000 students to college through the Bright Futures Scholarship Program. The Florida Lottery reinvests 99 percent of its revenue into Florida’s economy through prize payouts, commissions to more than 13,600 Lottery retailers, and transfers to education. Since 1988, Florida Lottery games have paid more than $95.7 billion in prizes and made more than 4,000 people millionaires.

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  • there really only was one dragon age game also a rant

    there really only was one dragon age game also a rant

    what is developer’s obsession with making aliens/fantasy/humanoid species have real world human faces?

    there really only was one dragon age game also a rant. what is developer's obsession with making aliens/fantasy/humanoid species have real world human faces? co

    couldn’t make an actual alien? just a green scaly human?

    there really only was one dragon age game also a rant. what is developer's obsession with making aliens/fantasy/humanoid species have real world human faces? co

    quake champions may be a garbage quake game but I still play it from time to time and I like the alien designs in that game.

    there really only was one dragon age game also a rant. what is developer's obsession with making aliens/fantasy/humanoid species have real world human faces? co

    BG3 at least had solidly depicted dragonborn

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  • Central Florida Man Wins $50,000 a Year for Life from Scratch-Off Game

    Central Florida Man Wins $50,000 a Year for Life from Scratch-Off Game

    A Central Florida man won $50,000 a Year for Life scratch-off game from the Florida Lottery.

    41-year-old Edin Galindo chose to receive his winnings as a one-time, lump-sum payment of $815,000. He claimed his winning ticket at Lottery Headquarters in Tallahassee.

    The Tampa winner bought the winning ticket at a Quick Mart located at 2209 East Bearss Avenue. The store will receive a $2,000 bonus commission for selling the ticket.

    According to the Florida Lottery, the $2 scratch-off game offers over $52 million in cash prizes. There are a total of eight top prizes of $50,000 a year for life.

    The overall odds of winning are 1-in-4.43.

    Scratch-off games are an important part of the Florida Lottery’s portfolio of games, comprising approximately 72 percent of ticket sales in fiscal year 2022-2023. Additionally, since inception, scratch-off games have awarded more than $61.9 billion in prizes, created 2,103 millionaires, and generated more than $18.95 billion for the state’s Educational Enhancement Trust Fund (EETF).

    The Florida Lottery is responsible for contributing more than $46 billion to enhance education and sending more than 983,000 students to college through the Bright Futures Scholarship Program. The Florida Lottery reinvests 99 percent of its revenue into Florida’s economy through prize payouts, commissions to more than 13,500 Lottery retailers, and transfers to education. Since 1988, Florida Lottery games have paid more than $94.2 billion in prizes and made more than 4,000 people millionaires.

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  • Isles of Sea and Sky taught me it’s okay to move on

    Isles of Sea and Sky taught me it’s okay to move on

    Sometimes, turning a linear game into an open world just makes sense. Whether it’s Elden Ring or Breath of the Wild, plenty of franchises have found that their core gameplay loops map well to an open world iteration. With Elden Ring, you can disperse the intense FromSoft difficulty across a map that invites players to “git gud” at their own pace. With Breath of the Wild, the entire world is now a dungeon, every hill and valley a puzzle. Playing both, it almost feels as though each franchise and its mechanics were just waiting to be spread across a sprawling map. They just feel right.

    By contrast, Isles of Sea and Sky, an open-world Sokoban game, isn’t quite as obvious a fit. But just because something isn’t immediately obvious doesn’t mean it won’t work.

    Released in late May, Cicada Games’s Isles of Sea and Sky employs Game Boy Color-era Zelda aesthetics in pursuit of a genre mashup that produces harmony and dissonance in equal parts. The game makes a great first impression. It evokes that feeling of playing Link’s Awakening DX (pre-remake), to the point where you’d be forgiven for mistaking one of Isles’ beaches for Awakening’s. Moving from screen to screen is a nostalgic joy, with a Vocaloid-infused soundtrack that imbues the game with even more personality, which is good, because at its core, open world or no, this is a Sokoban-ass Sokoban game.

    You will push blocks in Isles of Sea and Sky. You will push many, many standard-issue blocks into standard-issue holes, allowing you to cross over those holes in order to push more blocks. You will also push things that aren’t blocks, like little boulder dudes (definitely not Gorons) who roll as far as they can in the direction you push them, crushing any boxes they encounter. Or little water guys, who can extend riverways if you push them downstream. The puzzles start simply, easing you into the game’s increasing difficulty one screen at a time, until eventually you find yourself stumped. And, in being stumped, you will find yourself pushing up against the contradictions inherent to Isles’ mixture of freedom and linearity.

    Image: Cicada Games

    One of the pleasures of Sokoban games is the underlying conceit that, though you may feel frustrated by an individual puzzle, you always have the necessary abilities to get through the level. Each stage is then simply a matter of thinking and working through what things you have tried and not yet tried. You’re stuck, sure, but you’re not lacking anything you need to achieve the solution.

    Not so in Isles of Sea and Sky. Early on, you will be presented with puzzles you are not yet able to complete until you unlock a new ability. While plenty of games include this kind of lock-and-key design, where you must first unlock an ability before you can access certain areas, this runs contrary to genre expectations for Sokoban titles. Going into Isles, the player might reasonably expect that, if they’re stuck, they just need to keep trying different solutions. Such a mentality will get you through similar games like Baba Is You or A Monster’s Expedition. The solution is there. You just need to keep at it. By contrast, in Isles, you are often meant to move on, to travel elsewhere in the game’s map and overworld. In short, you are meant to give up when you get frustrated.

    At first, I found myself stymied by this dynamic. How am I meant to know when I am failing to understand a puzzle versus lacking the ability to solve it? When is my frustration an intended element of the solution and when is it futile? To its immense credit, Isles goes out of its way to reduce some of this frustration by allowing the player, at any point, to rewind their actions step-by-step, or to reset the entire puzzle, each with the press of a button. But you cannot rewind the real-life time you are putting into the game. You cannot undo the minutes spent bashing your head against the wall, stubbornly trying to solve something you are simply unable to solve. Encountering this, I found myself asking why anyone would design a game in this way, when they must know that players will get stuck like this.

    That’s when it hit me. They know players will get stuck like this.

    Full disclosure: I can be a bit stubborn. I like to think of myself as a creative problem-solver, but my general approach is to stick to something until it’s done. This can be a good trait (sticktoitiveness and all that), but it can also be a problem (see: my description above of bashing my head against the wall). Traditional Sokoban titles are designed with this kind of player in mind — someone like myself, who will spend hours trying out different things until finally they figure something out. The folks at Cicada Games clearly love this genre, as is evident by the sheer number and variety of puzzles they’ve crammed into Isles, but what they clearly don’t love is that feeling of being stuck without any recourse, of being unable to move on.

    Not to quote a meme, but to quote a meme: Isles of Sea and Sky is here to say “Just Walk Out. You Can Leave!!!” What began for me as a frustration with the game turned into a bit of self-reflection when I stopped to consider why, exactly, I felt the need to stay frustrated, when, at any point, I could simply leave, or, to quote our generation’s preeminent philosopher dasharez0ne, “hit da bricks!!!” Sure, there are some areas you cannot access before completing at least a certain number of puzzles, but in general, you can well and truly leave behind most anything that’s too frustrating in Isles and find something you’d rather be doing. The challenge, at least in my case, was in allowing myself to do so.

    As I’ve argued, Sokoban games are not an obvious fit for an open world iteration. Their inherent linearity rubs up against a style of game best known for its variety and, well, openness. The focus required of the player feels categorically different than the desirable distraction of asking, “What’s over that hill?” With Isles of Sea and Sky, specifically, there’s an immediate dissonance between how you expect to play a block-pushing puzzle game and how you’re meant to play this block-pushing puzzle game. But dissonance can resolve into consonance, to harmony and stability, and in Isles’ case, you’re pushed not only toward accepting limitation, but toward the inclination to free yourself.

    For me, it was difficult, at first, to see moving on as a valid strategy, having become so accustomed to the habit of pushing through mental blocks, both in Sokoban titles and in life. But once I did, I found that mentality extending beyond the game. Is stubbornness helping or hurting here? Do I have to sit in this feeling? Why do I think of moving on as giving up?

    In the end, I was happy to play a game that inspired this kind of self-reflection. Isles of Sea and Sky challenged me to take a step back, to reassess, and to move on. Maybe it’ll do the same for you.

    Isles of Sea and Sky was released May 22 on Windows PC. The game was reviewed with code provided by Cicada Games. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygon’s ethics policy here.

    Grayson Morley

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  • Copa América chaos hits Los Angeles, with massive brawl during game

    Copa América chaos hits Los Angeles, with massive brawl during game

    A showing of the Copa América final Sunday night ended in chaos after police said a fight involving at least 200 people broke out at a Colombian restaurant in Los Angeles and at least one person was stabbed.

    Police were called to the 800 block of South Union Avenue about 7:30 p.m. Sunday in response to reports of a fight. When officers arrived, they requested additional help because of the size of the brawl, Los Angeles police spokesperson Norma Eisenman said.

    At least 200 people appeared to have been involved in the melee, Eisenman said.

    Two people were taken to a hospital, including one with stab wounds, she said.

    Details on their conditions, the number of officers responding to the fight and whether anyone was arrested were not immediately available Monday morning.

    Argentina beat Colombia in the final 1-0.

    Joseph Serna

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  • ‘The Acolyte’ Episode 7 Recap: The Jedi Blame Game

    ‘The Acolyte’ Episode 7 Recap: The Jedi Blame Game

    Boy, that escalated quickly. I mean, that really got out of hand fast.

    One day you’re doing some surveying, gathering moss samples, and searching for a Force hot spot with your metal vergence detector on a seemingly uninhabited planet. The next day, you discover that the planet has inhabitants after all. And the day after that, it goes right back to being almost uninhabited, because you kinda killed your new acquaintances. Oops! What a whirlwind.

    After Episode 3 of The Acolyte gave us Osha’s side of what went down on Brendok 16 years before the series’ present, we knew another flashback was coming. As expected, it arrived in Episode 7, “Choice,” which featured the same director (Kogonada) and one of the same writers (Jasmyne Flournoy, along with Charmaine DeGraté and Jen Richards) as the first flashback. And wouldn’t you know it: While nothing we saw in Episode 3 was strictly false, most of it was true only from a certain point of view.

    The series took its sweet time getting to the big Brendok reveal—and I’ll take my sweet time getting to the part of this piece where I discuss the season’s structure—but now that we’ve watched a more comprehensive account of the coven’s demise, we can finally play the blame game. The Jedi did indeed behave badly, but they weren’t the only ones. Let’s assign responsibility, via bullet points and percentages:

    Sol: 51 percent (a symbolic majority share)

    • Bizarrely obsessed with saving twins from imagined danger, an impulse that ends up placing them in danger.
    • Contradicts the Council’s instructions to stop meddling in the coven’s affairs: major main character syndrome. Shows no respect for the chain of command, family relationships, or private property.
    • Kills Aniseya, who was seemingly just trying to whisk Mae away. (After this episode, can anyone explain why Mae suddenly decided to turn herself over to the Jedi in Episode 4?) Granted, it’s easy to misinterpret intent when the witch standing next to you starts making like the smoke monster from Lost, but still: He started it. Aniseya appears to have been unarmed; is that why Mae’s master demanded that Mae kill an unarmed Jedi to complete her mission of vengeance? (Or did he demand that she kill a Jedi without being armed? It’s still tough to say for certain.)
    • Mistakes Mae for Osha, just as he does on Khofar 16 years later. His whole “I feel a connection to Osha; … I feel she is meant to be my Padawan” stance would be a bit more persuasive if he could tell the twins apart. (In fairness to Sol, because the twins are two halves of the same consciousness—hence their creepy rhyme—they’re even more alike than regular twins or clones.)
    • Showed piss-poor telekinesis skills in maxing out at one twin saved from the falling bridge. For Sol, size seems to matter very much. (This is the guy who goes on to train the next generation of Jedi?) But, hey, it’s OK: You don’t have to hold the whole bridge up. Just grab the twins! How hard can that be for someone who’s reputed to be as powerful as Sol—even a younger Sol who hasn’t made master? Are you telling me this man’s max lift is one little girl? (I get that this is a stressful situation, Jedi abilities vary, there could be complications from proximity to the vergence, etc., but it would be nice if Star Wars stories were slightly more consistent about what their space wizards can and can’t do.)
    • It wasn’t his idea to lie about what happened, but he didn’t mount much of a protest. (That goes for Kelnacca and Torbin, too.)

    Indara: 10 percent

    • Sure, she wasn’t the instigator—if Sol and Torbin had followed her lead, all would’ve been well—but she let herself be swayed by Sol at first. As the ranking Jedi on the expedition, the buck stops with her. She’s the one who’ll have to file the very vague incident reports.
    • Her “That’s why I have a Padawan and you do not” crack apparently put Sol on tilt.
    • Waited seven weeks to tell her Padawan why he was wandering around Brendok saving seed samples. Which was handy for the writers of The Acolyte, who got to treat Torbin as an audience proxy as they explained the concept of a vergence, but seemed inconsiderate otherwise. I guess that was part of “teach[ing] him to seek the answers for himself.” No wonder he wanted out.
    • I don’t think she meant to kill almost the entire coven when she forced the witches from Kelnacca’s mind, but, well, that’s what happened. Which, on the witches’ end, seems like a serious flaw in that particular Force power. Excuse me, Thread power. Speaking of which, what happened to that “the Thread is not a power you wield” rhetoric from Episode 3? Desperate times, desperate measures, but maybe the witches would’ve been better off practicing what they preached. Or, you know, not practicing. I suppose it’s possible that the witches died not when they were booted from Kelnacca’s brain but in the subsequent explosion, but regardless, the result is the same: carnage of the kind the Nightsisters suffered at the hands—er, mechanical claws?—of General Grievous.
    • She’s the one who perpetrates the cover-up—ostensibly because Osha, who’s already lost everything else, won’t get to fulfill her dream of training to be a Jedi if the unvarnished truth comes out—but we can’t take this quartet at their word when it comes to their “noble intentions.” In this case, the crime is worse than the cover-up, but both are bad.

    Mother Aniseya: 10 percent

    • In an attempt to drive the Jedi away from Brendok, turns Torbin’s desire to get back to the bright lights and big city into a pressing need, which backfires when he comes to see the twins as his ticket home.
    • Like Sol, puts her emotional attachment over what’s good for the group—though at least the girl she’s emotionally attached to is her daughter, as opposed to someone else’s daughter whom she met yesterday.
    • It’s good to give your kid some autonomy. But if she’s still a minor—even a Force-sensitive minor whose consciousness was split into two identical bodies by a vergence—you don’t have to let her leave to be “raised by an institution instead of a family.” Especially when you’ve foreseen—maybe through the vergence’s vision-granting power—the destruction of “every Jedi in the galaxy.”
    • In the midst of a tense standoff, a heads-up about the smoke monster transformation probably would’ve been wise.

    Torbin: 10 percent

    • Dangerously homesick for Coruscant. Torbin, buddy, I know the feeling of wanting to head home after an interminable business trip, but I draw the line at trespassing. Of course, Torbin might have too, if he’d been in his right mind. Honestly, Torbin is sort of a scapegoat and pays a disproportionate price. Not only was he the only Jedi not to escape physically unscathed, but he also had the decency to withdraw from the world in penance (after he made master, anyway). Though now that we’ve seen what part he played, the decade-long Barash Vow, followed by a poison snack, seems like literal overkill. You were just a Padawan, acting under the influence of a Force witch. These are major extenuating circumstances! Give yourself a break!

    Koril: 10 percent

    • Clearly spoiling for a fight from the start; flouts Aniseya’s prohibition of violence. Definitely not trained in de-escalation techniques.
    • Tells Mae to “get angry,” which helps spark (so to speak) the catastrophic outcome. I must have skipped that page in the parenting playbook.
    • Suspiciously absent after the brief, one-way melee with Sol—“Fight me!,” she screams, anticipating Mae’s “Attack me with all your strength!”—and thus seemingly the lone member of the coven to survive, aside from the twins.

    Mae: 5 percent

    • So, no, she didn’t mean to start a fire, but she did practice poor fire safety after locking her sister in her room and seemingly sealing everyone else inside the base.
    • Also, all those midi-chlorians and much-ballyhooed blocking abilities, and you can’t extinguish a tiny fire before it mysteriously rages through a stone settlement and blows up a big generator? (By the way: The Jedi frame Force potential in terms of “M-count.” Does the coven call it Thread count?)

    Kelnacca: 4 percent

    • He sliced the coven’s elevator. Indara told him to, but still, rude.
    • He allowed his head to get hijacked by the coven, even after seeing the same thing happen to Torbin. Amateur move.

    The tragedy on Brendok doesn’t directly implicate the order itself: The Council actually rebukes the quartet for meddling too much even before the body count climbs. One could chalk this disaster up to the actions of a couple of rogue Jedi, and one wouldn’t be wrong. But the roots of the conflict extend deeper.

    Because of their past wars with the Sith and their present primacy among Force users, the Jedi are both wary and dismissive of other Force-sensitive sects. Hence Sol’s instant suspicion of the witches and concern for the twins, even though there’s no real evidence that the latter are in any trouble. (Granted, the two quotes from Mae’s mom that Mae cites at her entrance exam—“Everyone must walk through fear” and “Everyone must be sacrificed to fulfill their destiny”—might raise an eyebrow over at CPS also. And then there’s the virgin vergence birth.)

    Likewise, while we still haven’t learned the coven’s origin story, we’ve known since the third episode that they were “hunted, persecuted, [and] forced into hiding” because “some would consider [their] power dark.” No wonder they’re on high alert when the Jedi show up. The Jedi and the witches on the scene started the fire, yes, but this is more of an “It was always burning since the world’s been turning” scenario; the powder kegs were pre-supplied.

    A lot of ill-advised actions have to be taken for this worst-case outcome to occur, but then, a lot of real-life disasters do arise from dumb mistakes. And it’s not as if there’s no reason for these characters to make missteps like these. Although there’s been some speculation that the Sith may have masterminded this confrontation and conflagration, there was no sign of them this week. Nor were they needed. Bias, bad blood, and intergenerational trauma could have caused these tragic misunderstandings without Sith assistance.

    In Episode 3, we saw the same events through Osha’s eyes. This time, we seem to be seeing a wider-ranging version of events—perhaps some amalgamation of the content contained in Sol’s confession to Mae and Osha’s vision in Qimir’s cortosis helmet. If so, it’s possible that we won’t actually see him come clean to the twins next week. But we’ll certainly see the aftermath. When Sol said “I got you” and pulled Osha up from the edge of an abyss in Episode 3, it seemed like a rescue. This time, it seems like a capture. When we reunite with Osha next week, she’ll probably be viewing her whole history with Sol in a new light, too.

    Next week, by the way, is the season finale. (Though not the series finale, Leslye Headland hopes.) We can’t fully assess the season’s structure until we see how it ends, but so far, I can’t say it’s working that well for me. I give The Acolyte’s creators kudos for trying something nonstandard for Star Wars—not a shocker, coming from the cocreator and Season 1 showrunner of Russian Doll—but the pacing, timeline hopping, and hoarding of reveals have hurt the spectator experience, at least as a week-to-week watch.

    The first full-episode flashback came when we were still familiarizing ourselves with the world of the show, and it didn’t add a lot to our understanding of the present time frame. Saving other big beats for the penultimate episode forced the writers to stall in the interim, withholding or parceling out morsels of information in ways that sometimes seemed contrived. Worse, it meant that we watched most of this season knowing that we didn’t really know the main characters: Our foreknowledge of a deep, dark secret that was due to be unveiled prevented us both from bonding with anyone in the interim and from being surprised when we learned what the storytellers had been holding back. Thus, I’ve watched much of The Acolyte at an emotional remove—which, if nothing else, simulates the Jedi lifestyle. Throw in the abrupt endings to episodes that seemed like they could have been trimmed and combined (especially Episodes 4 and 5) and the momentum-killing absences of core characters during the protracted flashbacks—this week, Manny Jacinto’s mesmerizing “Stranger” remains one to us—and the overall flow seems disjointed.

    Let’s hope next week’s big finish smooths it out. But for now, let’s also end in a disjointed fashion: with some stray observations.

    • Well, we finally saw a live-action Wookiee swing a lightsaber on-screen, albeit for a less-than-heroic cause. I’m glad Kelnacca got to do some slashing and hacking, however misguidedly, which fulfilled a fan desire that George Lucas supposedly opposed. (Wookiee Jedi are scarce in the current canon, especially outside of The High Republic.) His fighting style is suitably brutal. But I still say Star Wars needs to let the Wookiees win—not by choking Torbin, but by speaking in an intelligible fashion. Why do Star Wars movies, shows, and comics subtitle the speech of crime lords and low-budget bounty hunters but not the most faithful and forceful of walking carpets? It may be tradition, but it ain’t right.
    • There’s such a stark disparity between the combat in The Acolyte and … well, almost everything else. That’s not to say the series has no other redeeming qualities, but the fight choreography is the one aspect we can confidently point to and pronounce The Acolyte the best in class in Star Wars during the Disney era. If that turns out to be the most lasting legacy of the series—and if some of its influence rubs off on future projects—there are worse ways to be remembered.
    • I’m still a little confused by an Indara line from Episode 3 that we hear again this week: “Mother Aniseya, you cannot deny the Jedi have a right to test potential Padawans. With your permission, of course.” Does this “right” extend to non-Republic worlds? And if it is a right that Aniseya “cannot deny,” then what good would withholding permission do? Presumably, the “permission” part is just a fig leaf obscuring the power dynamic that enables the Jedi to do what they want.
    • “A hundred years ago, this planet was cataloged as lifeless because of a hyperspace disaster,” Indara says about Brendok. That’s one of the series’ rare references to the High Republic books and comics—in this case, a shout-out to the aptly named Great Hyperspace Disaster, in which a freight transport ship broke apart in hyperspace, with devastating consequences. The pieces emerged from hyperspace unpredictably, bombarding various population centers as part of a terrorist plot by an enemy organization known as the Nihil. It’s an extremely long story.
    • Two of Sol’s lines from the Ascension ceremony in “Destiny” are missing in “Choice.” In Episode 3, between Mother Aniseya’s promise, “The scouts will bring Osha to your camp at midday,” and Indara’s response, “We appreciate your cooperation,” Sol interjects, “Both girls. Her sister, too.” In Episode 7, he doesn’t. This omission probably doesn’t reflect anything other than the creators’ desire to limit the amount of repeat material in this episode—which they did a decent job of, given that the format makes some rehashing inevitable—but it does reinforce the impression of unreliable narration. More obviously, Mae didn’t say “I’ll kill you!” to Osha this time. Memory is malleable!
    • Is Sol deluded in thinking that he and Osha are meant to be together, or will he turn out to be right, in a roundabout fashion? The Force works in mysterious ways; maybe Osha was meant to be Sol’s Padawan, despite all the pain their pairing has caused. Osha was seemingly created via vergence; Anakin Skywalker was a vergence. Obi-Wan Kenobi’s mentorship of Anakin didn’t have a happy ending, but as Qui-Gon Jinn anticipated, it worked out for the best for Anakin to leave his mother to join the Jedi, bringing-balance-to-the-Force-wise. (Just forget about the countless people killed by Darth Vader before balance was temporarily achieved.)
    • Now that the Jedi’s lies! and deceptions! have been laid bare, what’s the biggest remaining mystery and/or source of intrigue heading into the finale? Osha confronting Sol about how he misled her? Osha and Mae making up? Which one, if either, becomes the titular acolyte? The question of Sol’s survival, seeing as he may have to take his knowledge of the Sith’s existence to an early grave? The details of Mae’s survival on Brendok, and, relatedly, the whereabouts of Koril? More backstory about the Brendok witches, what the Ascension ceremony does, and whether Sol was right about the vibes being off? The potential for the Stranger to make clear how he fits into the history of the Sith and/or Knights of Ren? (Is that Darth Plagueis’s music?!) Vernestra confronting the Stranger, her possible Padawan of old? (We haven’t seen those characters interact at all, so I’m gonna go with “no” on that, though the prospect of Darth Teeth/Biceps vs. a lightwhip is tasty.) The potential for more of Jacinto to make it past the prudes at Disney? There are plenty of items of interest on this list, but Episode 7 didn’t do much to tee them up.
    • A pop song playing over Star Wars credits? Sure, why not? We’ll have the same song play us out today; take it away, Victoria Monét.

    Ben Lindbergh

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  • Microsoft clearly still cares about Game Pass. Exclusives? Not so much

    Microsoft clearly still cares about Game Pass. Exclusives? Not so much

    Last week, I posited that the Xbox showcase on June 9 would be the most important in the history of Microsoft’s gaming division. If it wasn’t, that could be because this slick prerecorded show couldn’t possibly compete for historical impact with, for example, the garbage fire that was the 2013 Xbox One reveal event, or the bungled E3 show that followed it. It was confident and smooth in its orchestration, impressive in a way that was almost calming after the awkward anticlimax of Summer Game Fest two days earlier. But it was still immensely significant: for its indication of the seismic publishing power Microsoft now holds, for the questions it answered about Xbox’s future, and for the questions it didn’t.

    In fact, the two most telling bits of news emerged outside the boundaries of the show itself. The first was the confirmation, more than a week before the show, that Call of Duty: Black Ops 6 will be released on Game Pass on day one. The second, which was not mentioned by Microsoft during its showcase but slipped out in a press release alongside it, is that Doom: The Dark Ages (one of the biggest first-party reveals of the event) is also coming to PlayStation 5.

    Between them, these two facts spell out Microsoft’s strategy quite clearly: Game Pass is everything, and Xbox consoles aren’t. Microsoft is doubling down hard on its subscription service, and bringing its new, almost terrifying might as a game publisher to bear on the Game Pass catalog. But the company had little to say about Xbox hardware, and its attitude to console exclusivity for Microsoft-owned games remains ambivalent at best.

    Doom: The Dark Ages’ PS5 version was quietly the most significant news of the night.
    Image: id Software/Bethesda Softworks

    After the shock release of four former Xbox exclusives on PlayStation 5 and Nintendo Switch earlier this year, many Xbox fans were looking to Sunday’s showcase for explicit reassurance that Microsoft was still investing in Xbox consoles by getting its vast army of first-party studios to make exclusive games for them. That reassurance did not come. In fact, Xbox console exclusivity was not mentioned once. The words “coming to Xbox Series X and PC” appeared as much at the end of trailers for games in storied Xbox franchises like Fable and Gears of War as they did for multiplatform releases from third-party publishers like Dragon Age: The Veilguard and Assassin’s Creed Shadows. There was no attempt at differentiation on this score.

    Reports indicate that Microsoft has “no red line” internally when it comes to which of its games it will consider for release on other platforms, and the wording (or lack of it) used on Sunday shows that the company is keen to keep its options open. It’s striking that Microsoft chose to open the showcase with two heavy hitters that’ll be available on PlayStation: Black Ops 6, which was already slated for PS5 (per Microsoft’s Call of Duty deal with Sony), and Doom: The Dark Ages, which wasn’t.

    The Dark Ages’ PS5 release is a clue to how Microsoft intends to handle exclusivity in the short term, at least as far as games from Bethesda, Activision, and Blizzard are concerned. Speaking to IGN after the showcase aired, Xbox boss Phil Spencer said, “Doom is definitely one of those franchises that has a history of so many platforms. It’s a franchise that I think everyone deserves to play. When I was in a meeting with Marty [Stratton, id Software studio director] a couple years ago, I asked Marty what he wanted to do, and he said he wanted to sell it on all platforms. Simple as that.”

    Spencer’s explanation — as well as Microsoft’s handling of Minecraft — suggests that Microsoft does not intend to make previously multiplatform game series exclusive. It’s a strong indication that Bethesda’s The Elder Scrolls 6, for one, will get a PlayStation release. For everything else, it’s an open question. It might seem unthinkable that Gears of War: E-Day or Fable will come out on PS5, but nothing said (or unsaid) on Sunday indicates that that’s off the table.

    Title cards for 16 games above the words “Play day one with Game Pass”

    Microsoft is keen to ram home Game Pass’ value to subscribers.
    Image: Xbox

    As far as Game Pass goes, however, Microsoft could not have been more emphatic. “Play it day one with Game Pass,” boomed the stinger on the end of trailer after trailer after trailer. Of the 30 games, expansions, and updates featured in Sunday’s showcase, 20 will go straight to Game Pass. Of those 20 Game Pass titles, 13 come from Microsoft-owned studios; nine are scheduled to debut in 2024, eight in 2025, and three have no release windows yet.

    Call of Duty, Doom, Gears of War, State of Decay, Perfect Dark, Fable, Indiana Jones, STALKER, Flight Simulator, Avowed… all coming to Game Pass as soon as they’re released. There are blockbuster shooters and role-playing games, strategy and sim games, wistful indies, and, thanks to partnerships with companies like Kepler Interactive and Rebellion, a good helping of AA Eurojank (perhaps the ideal kind of Game Pass game).

    In a way, it’s more illustrative to look at what from the showcase won’t be coming to Game Pass. Those 10 titles include big third-party franchises like Metal Gear Solid and Assassin’s Creed; a handful of smaller third-party games; and expansions for Starfield, Diablo 4, The Elder Scrolls Online, and World of Warcraft. Selling DLC for Game Pass-included titles like Starfield, Diablo 4, and TES Online is a big part of the Game Pass business model, so you could still consider those titles under the Game Pass umbrella. (World of Warcraft is the outlier here as the only Microsoft-owned game featured that isn’t on Game Pass at all — and indeed, the only one not available on Xbox consoles.)

    If Microsoft has doubts about the commercial viability of console-exclusive releases in the long term, it certainly doesn’t seem to have those doubts about Game Pass. With subscriber numbers seeming to have plateaued (according to Microsoft’s rarely released figures), and with the presumed considerable loss of revenue resulting from rolling a guaranteed seller like Black Ops 6 into a subscription service, many were wondering if Microsoft’s “Netflix for games” approach made economic sense. It’s possible that this debate has been ongoing in Microsoft until recently: Black Ops 6 developer Treyarch told Game File’s Stephen Totilo “it wasn’t that long ago” that the studio was informed that the game would launch on Game Pass. But taken as a whole, the showcase was a resounding vote of confidence in the service, and an indication that it will go on to provide great value to subscribers through 2025 and beyond.

    An image of a white all-digital Xbox Series X, a white Series S with 1 TB of storage and a black Series X with 2 TB of storage

    New Xbox console variants with more storage were announced with little fanfare.
    Image: Xbox

    After its acquisition of Activision Blizzard, Microsoft is now the third-biggest gaming company in the world by revenue — and arguably the biggest in terms of intellectual property and publishing might. Sunday’s showcase demonstrated quite convincingly how it intends to fill those massive boots: dozens of solid-looking games in famous, fan-favorite franchises, stretching far into the future. Quality and quantity. The surprise inclusion of a few long-gestating titles that had reportedly been stuck in development hell, like Perfect Dark and State of Decay 3, seemed like a pointed message that Microsoft can be trusted to keep all these projects on track, despite its spotty record in studio management.

    But Xbox hardware only got the briefest mention, in the form of three new console configurations and a promise that “we’re hard at work on the next generation.” The rumored handheld announcement did not materialize. And exclusivity remains a glaring open question.

    Regarding Microsoft’s position in the broader game industry, it seems we have our answer: It’s now a publisher first, a subscription platform second, and a console hardware platform a distant third.

    Oli Welsh

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