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Tag: Game Pass

  • There Are No Ghosts at the Grand Is Exactly as Unusual as You’d Hoped – Xbox Wire

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    The first-ever public demo of There Are No Ghosts at the Grand takes me just under half an hour to finish. And yet, in that short time, this game morphs from a comedy hotel renovation sim, into boat repair, then an interactive musical, then a small-scale survival game, then a narrative horror and, finally, (checks notes) a first-person shooter that involves firing furniture at haunted armchairs with spider legs.

    If you, like me, watched the Xbox Games Showcase reveal and wondered “can it possibly include this much stuff?”, I’m happy to tell you: a) Yes it can, and b) This is going to be a real treat.

    For such an unexpected execution, this game starts from a remarkably grounded place. You play Chris David, an American who inherits The Grand, a dilapidated seaside English hotel – and subsequently upsets the entire town by deciding to renovate it (and, hopefully, hunt down its spectral secrets along the way).

    Lest you think this a po-faced take on gentrification, however, just a few moments with the demo will show you quite how wild developer Friday Sundae are going to get with that basic idea. Your main interaction with the world comes through a set of sci-fi tinged power tools – a blaster for breaking down useless items, a vacuum to clear them up (and eject them when you have a new use for them), a furniture placer that can move or create household items, and a paint sprayer. Oh, and they’re equipped with an… overenthusiastic Scottish AI.

    When the demo begins, they’re put to deeply satisfying use in the hotel – first, blast the paint off of the walls, repaint them in a colour of your choice, destroy broken furniture, adorn the room with new items, and vacuum up the debris, leaving a fresh new lounge behind you. It walks a line between letting you know exactly what you need to do, but with enough freedom to let you feel as though the decoration is your choice. Painting walls, for example isn’t a case of meticulously covering every surface – once you’ve filled enough space, it auto-completes the rest – but the paint you choose, and its accompanying vibe, is up to you.

    I genuinely could have spent my half-hour just doing this – but as soon as you get a handle on it, the demo switches gears. A less-than-friendly local, Maddie Green, shows up to introduce you to a wider mystery – unidentifiable slime has been washing up on the local beach, and she’s got a theory that it’s originating from a nearby island. Cue a (fully controllable) moped ride through the beautifully rendered town to the beach, a spot of boat maintenance (using the same tools to do so), a quick puzzle to enter the right coordinates to get to the island, and then a boat ride there.

    It becomes very clear, very quickly that this is a much bigger game than it first appears. And that’s before Maddie starts articulating her feelings about David through song. Yes, this is also a musical – and a musical you can take part in. Halfway through the song, you’re given dialogue options, both of which cause David to sing a different verse of his own. It’s a joyous moment of surprise.

    After an unfortunate crash onto the island, you’re then asked to use your tools for another purpose – scouring the area for materials with which you can patch the boat back up… before Maddie “accidentally” floats away, abandoning you on the island for the night. Suddenly, you’re in a whole new, freely explorable space – you search the island for a way into its abandoned World War 2 bunker, and use your tools to renovate one of its rooms… before the noises start, and a whole other piece of this game reveals itself.

    In the dead of night, you begin to find “memory bubbles” in the bunker – and puzzle sequences ask you to replace furniture that was part of these memories in order to learn more. At this point, you realize this is now a gentle horror game – with jump scares thrown in (not to mention that Bones, a cat that’s been accompanying you throughout, can talk, and is unaccountably Australian).

    After all of this, you emerge from a hidden passage back onto the beach – which is now covered in armchairs, a truly surreal moment that only gets odder once they sprout hideous legs and begin chasing you. Your power tools offer the option to “change mode” – and suddenly it’s a first-person shooter for a hot minute, as you fire vacuumed furniture at the monsters chasing you across the island.

    If all of this sounds bizarre – well, it is. But the real achievement here is that it holds together – Friday Sundae has managed to use the same set of tools to pull together all these disparate ideas, and built a game that feels cohesive, not scattered. It begs a happy question – if all of this is in a single demo, how much farther will the full game go?

    There Are No Ghosts at the Grand arrives in 2026 for Xbox Series X|S and Xbox on PC. It will be available day one with Game Pass, and is an Xbox Play Anywhere title.

    Xbox Play Anywhere

    There Are No Ghosts at the Grand

    Friday Sundae Studio Ltd




    When Chris David unexpectedly inherits a dilapidated English hotel, he has exactly 30 days and 30 nights to restore the crumbling edifice before it…or something else…claims him.

    Nothing is as it seems in the hotel – lurking beneath the veneer of paper and paint he applies by day, something horrible shivers and slithers in the night. Don’t believe them when they tell you that there are no ghosts at the Grand.

    Decorator by Day, Ghost Hunter by Night
    While the daylight lasts, restore the hotel’s faded grandeur by wielding friendly, talking power tools – a sand blaster, paint sprayer, furniture cannon, and daisy-chain gun. When night falls, those same tools transform into weapons against the supernatural. Unleash the vacuum on vengeful spirits, expose invisible assailants with the paint sprayer, or subdue slithering spooks with a well-aimed bookcase to the face using the furniture cannon.

    Restore the Hotel and the Surrounding Village
    Restoring the hotel by day demands sharp aim and some occasional lateral thinking. You’ll shoot paint and paper on the walls, blow out broken windows, and smash old furniture. At other times, you’ll need to slow down to consider light environmental puzzles, using the hotel’s dark past to unravel cryptic clues.

    An Eerie, Intriguing, Supernatural Mystery
    At the heart of the game lies a rich, supernatural mystery – one that winds through the Grand Hotel’s storied history, its former owners, and the player’s own buried past. The hotel and its surrounding village hold more than meets the eye, with every townsfolk guarding secrets of their own. Yet beneath the surface, even Chris harbors truths yet to be revealed…even to himself.

    A Ghost Story in Song
    There are No Ghosts at the Grand is many things, including a musical. Each mysterious character you meet or choose to help has their own story and song waiting to be uncovered. From spooky ska to wartime jazz to skater punk, each song is uniquely theirs and sometimes surprisingly so. Duet with them to reveal their deeper truths.

    A Village Worth Exploring
    The faded English seaside village is full of activities. Explore the streets on your scooter, play mini-golf, comb the beach with a metal detector, or snap photos on the old pier. Take the fishing boat out to explore hidden coves and dredge up sunken treasures. Just be sure to be home by nightfall, because around here, things change when the sun goes down.

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    Joe Skrebels, Xbox Wire Editor-in-Chief

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  • Dragon Age: The Veilguard Comes to EA Play August 28 – Xbox Wire

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    Summary

    • Immersive single-player RPG Dragon Age: The Veilguard comes to EA Play on August 28.
    • Select from different races and combat classes, customize your appearance, choose your character’s backstory, and begin your journey as Rook, Dragon Age’s newest hero.
    • Face larger-than-life foes as you traverse diverse environments in this dramatic campaign.

    Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities – steeped in conflict and secret magics. Now, a pair of corrupt ancient gods have broken free from centuries of darkness and are hellbent on destroying the world.

    Thedas needs someone they can count on. Rise as Rook, Dragon Age’s newest hero. Be who you want to be and play how you want to play as you fight to stop the gods from blighting the world. But you can’t do this alone – the odds are stacked against you. Lead a team of seven companions, each with their own rich story to discover and shape, and together you will become The Veilguard.

    Play Dragon Age: The Veilguard on The Play List. EA Play makes your games more rewarding, with access to great player benefits including a library of top titles, monthly member rewards, a 10% discount on purchases of EA digital content, and more.

    August Rewards

    EA Play is bringing great membership rewards across some of EA’s hottest titles. From Welcome Packs, XP boosts, to Weapon Charms, it’s the ultimate touchdown for fans.

    • Apex Legends Let it rip with the Apex Legends Gold Barrelman Buddy Weapon Charm
      • Available now through Sep 1
    • Battlefield 2042 Put boots on the ground with these Battlefield 2042 skins
      • LCAA Hovercraft Skin: Rising Wave available now through Aug 24
      • BSV-M Weapon Skin: Blue Flash available Aug 25 – Sep 29
    • EA Sports College Football 26 Lead your program to glory with the Loyalist Ultimate Team Pack
      • Available now through Aug 31
    • EA Sports F1 25 Take off through Podium Pass tiers with 5,000 XP
      • Available now through Aug 31
    • EA Sports Madden NFL 26 Get your team ready for big gameday moments with the EA Play Welcome Pack
      • Available now through Sep 11
    • EA Sports Madden NFL 26 Build your lineup in Madden NFL 25 Ultimate Team with this month’s Pack
      • Available now through Aug 31
    • EA Sports FC 25 Tackle the season in style with the Festival of Football Purple Sunglasses and Clubs Coins
      • Available now through Sep 18
    • EA Sports FC 25 Invest in your club’s future with this month’s Token
      • Available now through Sep 14
    • EA Sports NHL 25 Show out on the ice with WOC Battle Pass XP Modifier & CHEL Coins
      • Available now through Sep 11

    Membership to EA Play is included with Game Pass Ultimate and PC Game Pass subscriptions at no extra cost. Experience unlimited access to a collection of top EA titles, trials of select new games, member rewards, and a 10% discount on EA digital purchases.

    Stay up to date with the latest news and member benefits at the EA Play page or follow on X (Twitter) and Instagram @eaplay.

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    Joe Skrebels, Xbox Wire Editor-in-Chief

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  • Keeper’s First Extended Gameplay Shows Us an Ever-Changing Adventure – Xbox Wire

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    There’s a primal human pleasure in simply finding out what something does. It’s the reason you’d still want to push a button that says “do not touch”, or wonder what’s behind a locked door. Keeper thrives on that idea, building out a game of discoveries and experiments around it.

    Seeing extended gameplay for the first time at gamescom, Keeper’s key trick – of telling its story in a never-before-seen world, all without words – means that almost everything you do is less about completing an objective you’re told to follow, and more about finding out what the objective is.

    Shine Your Light

    First revealed at Xbox Games Showcase earlier this year, Keeper is a dreamy, otherworldly adventure that puts you in the misshapen body of a suddenly sentient walking lighthouse – but there’s no narrator, nor talking sidekick to explain where you are, what’s going on, and what you should be doing. Working these things out is the game.

    “A key tenet of this game is the unexpected,” Creative Director Lee Petty tells me. “We wanted players to be able to relax a bit, chill out a bit, and embrace the unexpected. So to that end, there’s some experimentation, but there’s nothing the player can do to die in this game. They can’t mess up the experience. We sort of get the player on board early so that, when something unexpected is thrown at them, it’s not a moment of panic that they don’t know how to get through.”

    In three portions taken from early sections, I see how Keeper slowly introduces new ideas in subtle ways. With only the ability to walk, shine a beacon, and the help of a bird companion called Twig, the player needs to work out what they should be doing through context clues.

    “The lighthouse beam has two main modes,” explains Petty. “It has an unfocused and a focused mode. The unfocused mode is for exploring – as you shine it around, you might see little subtle shimmers or reactions in the world. Bigger transformations occur when the player focuses that bigger, brighter beam on things, and that’s often used to solve puzzles as well.

    “Twig rides along on the lighthouse and can do things that the lighthouse can’t. The lighthouse doesn’t have arms, only legs. Twig however, can directly manipulate things in the world. So what the player can do, for example, to solve a puzzle is use a combination of that light ability and Twig’s ability to pick up and collect things.”

    I see this early on, as the lighthouse comes across a lumpen… thing blocking its path. Under the unfocused beam, the creature bristles slightly, enough to show you that it’s reacting – and, focusing the beam, it puts a claw in front of its eyes. This produces a shimmer, which attracts Twig, who flies to grab the claw, and an option to “tug” appears on the screen. Twig pulls at the creature, who flops to one side, revealing a seed that Twig stows away for a future puzzle.

    It’s a sequence of purely organic discovery – the game doesn’t tell you what you need to be doing, and the weirdness of it all means you don’t come in with a preconceived idea of what you should be doing, other than trying things out. And this is repeated throughout. I see the lighthouse effectively organising a dance of creatures attracted to its light to smash through a sheet of ice, a gorgeous discovery that touching a certain spore-like plant will allow the lighthouse to subvert gravity itself, and even a wild sequence in which it becomes apparent that the beam can control the flow of time on objects it touches in a certain area.

    The real ace in the hole here is that Keeper’s world is unlike any other – its bucolic landscapes inhabited by scuttling, alien-like creatures, trees with faces, and flora with unusual effects. It means that, even once you do work out where to go, or what to look at, the effects of your interaction remain a surprise. Crucially, Double Fine never want that feeling to go away:

    “We wanted the entire game to have this sort of organic, almost handmade, bespoke feel,” Petty adds. “It’s not a game of repeating actions as much as a game of wandering among unique areas and set pieces that change.”

    In just 15 minutes of gameplay, I see – by my count – 11 different puzzles (not to mention smaller interactions as you prod and poke at the world around you). It’s clear that the aim here is to keep surprising the player with what they realize they’re being asked to do. Not all of this is ‘mission-critical’, either – the more you explore, the more you’ll find:

    “There’s a lot of stuff for the player to discover along the experience,” adds Petty. “Some of those come in the form of environmental storytelling, some of those things are in the form of hidden interactions with the various creatures, and a lot of it is also just about the players’ interpretation of the games events, and finding meaning in the experience.”

    Crucially, though, this is all done with the same small pool of button presses. It might have been complex for the developers to find so many ways to play with these toys, but they didn’t want the player to be bogged down by an unwieldy control scheme:

    “We wanted Keeper to be an experience that wasn’t especially difficult to play,” says Petty. “It’s not a game about control, mastery or incredibly hard challenges, because we wanted this sort of unique, weird-but-chill experience for players to go on. We don’t have a need for all those buttons on the controller.

    “And we also just have a really big set of accessibility features where people can map the controls to what they want. If they prefer to play with keyboard and mouse, or they play on a controller, we support both of them.”

    For a game this overtly strange, it’s a way of easing you in – in all ways, Keeper has been designed as a welcoming experience, not an alienating one. You’re discovering this world, not being repelled by it – and it seems there’s a great deal to discover. What I’ve seen is from its earliest stages, and a literal cliffhanger at the end of the demo – in which the lighthouse tumbles into an abyss caused by a bridge, well, ceasing to exist under its feet – promises that there are far more surprises to come.

    Keeper arrives for Xbox Series X|S, Xbox on PC, Xbox Cloud, and Steam on October 17, priced at $29.99 USD. It will be an Xbox Play Anywhere title, and available day one with Game Pass.

    Xbox Play Anywhere

    Keeper

    Xbox Game Studios




    From Lee Petty and Double Fine Productions, Keeper is a beautiful and surreal otherworldly adventure, and a story told without words.

    On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of purpose and joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, an odyssey of mystifying metamorphosis, and an unexpected journey towards the center of the island, into realms beyond understanding.

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    Joe Skrebels, Xbox Wire Editor-in-Chief

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  • Game Pass Standard is now available on Xbox

    Game Pass Standard is now available on Xbox

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    The Xbox Game Pass Standard plan is starting today. Microsoft announced a revamp to its Game Pass subscription plans , introducing the Standard option alongside a price increase for the Ultimate tier. The Standard plan costs $15 a month, while Ultimate will run you $20 a month.

    The Standard subscription tier will offer the essential features of the Game Pass program: online multiplayer gaming, access to a large library of games, and discounts on select game purchases. The big difference between Standard and Ultimate is that Standard plan members will not be able to play some blockbuster releases, such as and , on day one. The wait time on Standard varies by title, but can last up to or longer than 12 months. Ultimate plans also include membership to EA Play and access to Xbox Cloud Gaming.

    Xbox has been struggling to compete with PlayStation in this console generation. That’s partially due to hardware differences: Microsoft offered to its console lineup this summer whereas Sony managed to for the announcement of its expensive new . But the Game Pass plan has also been struggling to generate continued revenue for Microsoft, with just subscribers reported in February.

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    Anna Washenko

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  • Towerborne Dev Diary #2

    Towerborne Dev Diary #2

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    The post Towerborne Developer Diary: Fights, Friends and Fat Loot appeared first on Xbox Wire.

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    Joe Skrebels, Xbox Wire Editor-in-Chief

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  • Xbox Game Pass subscriptions have begun to taper off

    Xbox Game Pass subscriptions have begun to taper off

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    Game Pass, Microsoft’s subscription service for games, has 34 million subscribers as of February 2024. Microsoft revealed the number in a blog post where it shared its plan about the future of the Xbox business.

    The latest number reveals that Game Pass growth has slowed down drastically. It took Microsoft three years since Game Pass launched in 2017 to get to 10 million subscribers in April 2020. In the next five months, the company added five million subscribers, and hit 18 million subscribers by January 2021, a growth rate of nearly 90 percent per year. A year later, the company announced that Game Pass had 25 million subscribers. Over the last two years, Game Pass has added nine million subscribers, which would be an average annual increase of just 18 percent.

    Game Pass lets players pay a monthly fee to Microsoft for unlimited access to an evolving library of games that they can play on their consoles or PCs. In an announcement on Thursday, the brand’s leaders revealed plans to bring Xbox games to more platforms including the PlayStation 5 and the Nintendo Switch, both of which have far more users than Xbox. There are currently no plans to offer Game Pass on either Sony or Nintendo’s platforms.

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    Pranav Dixit

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  • It's Only January, and Game Pass Is Already Off to a Strong Start

    It's Only January, and Game Pass Is Already Off to a Strong Start

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    With every new year comes the excitement for a year’s worth of games both new and old, especially with Xbox’s Game Pass service providing players access to an ever-changing library of titles. While it’s easy for a company to make resolutions, everybody knows that it’s easier to make them than it is to keep them.

    Those who take the act of making New Year’s resolutions seriously have referred to the 10th of January as being “Quitter’s Day,” meaning that it’s the day that most people give up on their resolutions. While companies often make promises to consumers regarding the bright and shiny things they’re planning for the future, it’s not always the case that it’s followed through with grace.

    Image Source: Xbox Game Studios

    Xbox has managed to do a lot with Game Pass since its launch and the resulting removal of the Games with Gold service. Not only do they manage to keep an ever changing library of games available for anyone with a subscription to play, Xbox does a great job of providing games that are actually worth people’s money.

    Take Assassin’s Creed, for instance. While Games with Gold were still available and being updated, the only games from the franchise that were ever made available were the much older entries or the smaller Chronicles games. Now, paying for a Game Pass subscription gets you Odyssey, Origins and Valhalla, all of which are massive games with plenty to do on top of the 30+ hour long main stories.

    The inclusion of Far Cry 6 to the service was one that I certainly wasn’t expecting, at least not after what feels like so soon after such a large game’s release. Game Pass makes sure to give its subscribers some real bang for their bucks, which is important at a time when every dollar counts as much as it does.

    turnip boy robs a bank screenshot
    Image Source: Graffiti Games

    To sweeten the deal a bit more, the Day 1 releases for certain games like Back 4 Blood make it so that players who are already paying for the service don’t have to feel like they’re missing out on new launches every time. Game Pass subscribers will be getting Turnip Boy Robs a Bank on January 18th, and for the Persona fans, Persona 3 Reload will be coming right at the beginning of February to start the year off on the right foot.

    The first days of the year have already been fruitful on Game Pass, with the additions of AC Valhalla, Figment: Journey into the Mind, We Happy Few and Hell Let Loose, to name a few. Xbox has clearly put in the work to make sure that there’s plenty of quantity, even bringing along sports titles like Super Mega Baseball 4, but the point of focus for this year’s collection is certainly looking to be quality.

    Last year’s acquisition of Activision by Microsoft should also be looking to bring some great games to the Game Pass library, but which ones and when are still anyone’s guess. At least up until the Xbox Wire comes out with the dates and lets players know what to expect for the month.

    The merger means that FPS fans and nostalgia junkies alike can relive the good ol’ days in some of the older Call of Duty titles, while the more puzzle focused players can get some achievements in Bejeweled all on the same service. The versatility of being able to use Game Pass on console or PC, as well as being able to game on the go with the Cloud Gaming service gives Game Pass an extra leg up on its competition.

    xbox activision merger games
    Image Source: Xbox Game Studios

    Speaking of the good ol’ days, whether you’re thinking of 1998 or 2019, fans of Resident Evil 2 will also be getting their fill early this year when the remake drops on Game Pass on the 16th. Given that Xbox has only announced what’s going to be added through the middle of the month, it’s only a matter of time until some more great games are handed to Game Pass subscribers this year.

    Not only are great games being added en masse, but Game Pass also does a great job at curating the games in it’s collection to make it easy to find something to play. Sometimes you’re just in the mood to play something quick and easy, and there’s a section for that. Maybe you’re looking for a certain genre or a simulator, there’s a way to quickly find what you’re looking for almost every time you open the app.

    If the start of this year is going to serve as any indication, it’s looking like 2024 is going to be a great year to be subscribed to Game Pass for people who like to play a lot of games whenever and wherever they want to. The games being added are getting bigger and better, and there’s always going to be something for anyone to enjoy. At least until 2025 when we can play GTA 6 and forget about the rest of our libraries.

    About the author

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    Nick Rivera

    Nick Rivera graduated from the University of Pittsburgh in 2021 studying Digital Media and started as a Freelance Writer with Twinfinite in early 2023. Nick plays anything from Halo to Stardew Valley to Peggle, but is a sucker for a magnetic story.

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    Nick Rivera

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  • Starfield’s Launch Set Record for Game Pass

    Starfield’s Launch Set Record for Game Pass

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    Starfield has been a big success for Bethesda and Microsoft. Not only was it the best-selling game in the US for September, but it’s also been a significant boon for Game Pass. According to Microsoft, the day of Starfield’s launch set a record for the highest number of new Game Pass subscribers.

    Starfield’s launch set a record for new Game Pass subscribers

    Microsoft recently held its 2024 first-quarter earnings call. The hour-long conference covered a lot of ground, including the recent completion of Microsoft’s Activision Blizzard buyout. However, it also touched on the success of Bethesda sci-fi RPG. This includes its launch day setting a red for Game Pass subscribers and Starfield crossing a massive sales milestone.

    “We released Starfield this quarter to broad acclaim,” said Microsoft CEO Satya Nadella. More than 11 million people have played the game to date. Nearly half of hours played have been on PC, and on launch day, we set a record for the most Game Pass subscriptions added on a single day ever.”

    The executive also reported that Game Pass saw more hours played than ever before. However, he did not specify precisely how many. He added that Minecraft surpassed 300 million units. Nadella also mentioned Microsoft’s strong holiday lineup featuring Call of Duty: Modern Warfare III and Forza Motorsport.

    Yesterday also saw Microsoft publish its 2024 Q1 earnings report. The company overall saw a 27% increase in net income. Gaming revenue grew by 9%, with Xbox content and services rising by 13%. However, Xbox consoles also experienced a dip in revenue, falling by 8%. Still, the beginning of 2024’s fiscal year has been good overall for Microsoft and its gaming division.

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    Daniel DeAngleo

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