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Tag: Game consoles

  • The best Thanksgiving Black Friday deals for 2025: Save on AirPods, PS5 consoles, Disney+ and more

    The food coma may be strong right now, but it’s wise to check out the internet for the best Thanksgiving Black Friday deals you can get this year. With Black Friday no longer being a one-day affair, that means you can find excellent discounts online even on Thanksgiving when all brick-and-mortar locations are closed. It’s also wise to shop early for anything you think might sell out — that category typically includes a lot of tech, like AirPods, game consoles, new video games and more. Check out our curated list of the best Thanksgiving deals you can get right now below.

    Best Thanksgiving Black Friday deals

    Apple AirPods Pro 3 for $220 ($29 off): Apple’s latest flagship wireless earbuds are the ones to get if you have an iPhone and any other Apple gear. They have improved sound quality, impressive ANC improvements, extra features like Live Translation and even better battery life. Most other AirPods are also on sale, including the AirPods 4 and AirPods Max.

    Read more: The best Apple Black Friday deals on iPads, AirPods, Apple Watches and more

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    iPad A16 for $274 (21 percent off): The entry level iPad doesn’t support Apple Intelligence, but that didn’t bother us when we reviewed the new slate. We found the speed to be plenty for what most people need an iPad for: casual gaming, streaming, browsing, answering some emails. We wish the display was laminated and had some anti-glare coating. But this is the lowest-priced way to get your hands on a current-model iPad. Also at Walmart, Target and Best Buy.

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    Disney+ Hulu bundle — $60 for one year: The Disney+ and Hulu (with ads) bundle is on sale for $5 per month for one year (for a total of $60) through December 1. New and eligible returning subscribers can take advantage of this deal, and considering the bundle typically costs $13 per month, this deal represents more than a 50 percent discount on the standard monthly price.

    Read more: The best Black Friday streaming deals: Save on Disney+, Hulu, HBO Max and more

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    Apple TV+ — 6 months for $36: Apple TV+ is offering six months of access for only $36 for Black Friday, which comes out to a discounted price of $6 per month for the six-month period. The deal is live now for new and eligible returning subscribers and runs through December 1, giving you a chance to stream shows like Silo, The Morning Show and For All Mankind for less. The biggest caveat to the deal is that you must subscribe directly through Apple and not through a third-party service.

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    Nintendo Switch 2 + Mario Kart World bundle for $499: Black Friday Nintendo sales were announced and, unsurprisingly, there aren’t many true deals out there this year. There are no straight discounts on the Switch 2 console, so your best bet is to pick up a bundle that saves you some cash on a Switch 2 game. One of the best is the Mario Kart Wold bundle, but Pokémon fans should consider the Pokémon Legends: Z-A bundle, too. Also available at Walmart.

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    Amazon Smart Plug for $13 (48 percent off): Those who use Alexa often will get the most out of this smart plug. We like that it’s super simple to set up and can turn almost anything with an on-off switch “smart,” allowing you to control it via your phone or with Alexa voice commands.

    Read more: The best Black Friday deals for $50 or less

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    Philips fabric shaver for $13 (32 percent off): Consider this the Black Friday tech deal you didn’t know you needed. If you have shirts, sweaters, pants, even blankets that have pilled over time, this handy little fabric shaver can get them looking more like new again. I bought this on a whim after wishing I could refresh some of my most-loved wardrobe staples without spending hours pulling pills off myself. Philips’ fabric shaver has delivered and then some, and my clothes look much fresher than before.

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    Meta Quest 3S VR headset for $250 ($50 off): We consider this to be the best VR headset for newbies or those on a budget. It’s comfortable to wear for long sessions, has solid performance, comes with excellent controllers and you’ll have access to a large app library with it.

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    Sony WH-1000XM5 headphones for $248 ($158 off): While the new XM6 headphones have replaced these as Sony’s flagship cans, that doesn’t mean the XM5 aren’t worth buying. They were our top pick for the best wireless headphones for years before the XM6 came around, and they still have excellent ANC, great sound quality, long battery life, a comfortable fit and handy extra features like multipoint connectivity.

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    LEGO Star Wars Millennium Falcon A New Hope 25th Anniversary Collectable 75375 for $68 (20 percent off): This is a set that any Star Wars fan will love to build and then love to display once it’s complete. The 921-piece set features a fully-detailed Millennium Falcone, buildable stand and nameplate.

    Read more: The best Lego Black Friday deals for 2025

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    Anker Laptop Power Bank (25K, 100W) for $88 (35 percent off): A top pick in our guide to the best power banks, this Anker brick is kind of a one-and-done device. It has enough capacity to charge all sorts of devices from smartphones to laptops to handheld gaming consoles, and it has two built-in USB-C cables so you don’t even have to remember to bring your own to use it. Also available at Anker.

    Read more: The best Anker Black Friday deals on power banks and other charging gear

    Engadget

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  • Clair Obscur leads the AP’s list of 2025’s top video games

    It’s been a difficult year for the people who create video games, with layoffs persisting while the tech industry tries to force us to use artificial intelligence for everything. But great games emerged nonetheless — and I can’t imagine AI ever being able to deliver the kind of thrilling, rewarding adventures we’ve seen in 2025.

    The biggest story this year was the release of Nintendo’s new console, the Switch 2. It’s a terrific piece of hardware, but it doesn’t yet have the killer app that makes it essential.

    The second biggest story was the arrival, seemingly out of nowhere, of one marvelous game that left many of us slack-jawed with wonder. It’s as profound an example of interactive storytelling as I’ve ever seen, and an easy choice for game of the year.

    1. Clair Obscur: Expedition 33

    The debut release from French studio Sandfall Interactive pays tribute to classic turn-based role-playing adventures like 1990s Final Fantasy, with a crew of intrepid fighters on a mission to confront a potentially world-destroying entity. But, man, does it take some surprising twists — I can’t remember a game had me gasping so often, either in horror or delight. The graphics and music are stunning throughout, and it’s all anchored by impeccable voice acting that made me care deeply about every single character. Altogether, a landmark achievement.

    2. The Outer Worlds 2

    Scenes from “The Outer Worlds 2.” (Xbox Game Studios via AP)

    This image released by Xbox Game Studios shows a scene from the video game "The Outer Worlds 2." (Xbox Game Studios via AP)

    This image released by Xbox Game Studios shows a scene from the video game “The Outer Worlds 2.” (Xbox Game Studios via AP)

    California’s Obsidian Entertainment has become one of the premier studios in the U.S., and this spacefaring romp is its best game yet. It drops you into a galactic feud among three political philosophies: totalitarianism, hypercapitalism and a math-based religion (think of the most annoying techbro you know). There’s plenty of satisfying combat against radioactive mutants and renegade robots, but even the grimmest situations are juiced with healthy doses of satire as you try to navigate the demands of all three would-be overlords.

    3. Silent Hill f

    The latest chapter of Konami’s long-running franchise digs into its J-horror roots, moving the action from America to Japan in the 1960s. Hinako Shimizu, the teenage protagonist, not only has to confront the trauma of high school — she has to fight off the grotesque monsters that have invaded her small town. What makes Silent Hill f fascinating is the way the two nightmares seem to be related. It’s the scariest horror game in years.

    4. Assassin’s Creed Shadows

    Another young Japanese woman takes center stage in this sprawling adventure from Ubisoft. Naoe is a crafty ninja in feudal Japan who’s out to avenge her father’s murder. She’s soon joined by Yasuke, a powerful samurai. The mission variety here is impressive, letting you switch on the fly between Naoe’s stealthy attacks and Yasuke’s brute force. It’s a shining example of Ubisoft’s do-it-your-way approach to the open-world format.

    5. Donkey Kong Bananza

    The best new game on Nintendo’s Switch 2 is ideal for those times when all you want to do is punch something. The big ape’s bananas have been stolen and he has to dive into a vast underworld to retrieve them. Almost all of the environments are destructible, but when you get tired of pounding there are plenty of clever puzzles and minigames that often hark back to DK’s swinging jungle adventures.

    6. The Séance of Blake Manor

    In this haunting mystery from Ireland’s Spooky Doorway, a group of mystics have gathered around Halloween 1897 to commune with the dead. You’re called in to investigate when one of the living humans vanishes. It’s a classic point-and-click puzzle game in which everyone has something to hide. It also digs deep into Irish folklore and history, adding an urgent element of class struggle to a very effective ghost story.

    7. Avowed

    Scenes from the video game "Avowed." (Xbox Game Studios via AP)

    Scenes from the video game “Avowed.” (Xbox Game Studios via AP)

    This image released by Xbox Game Studios shows a scene from the video game "Avowed." (Xbox Game Studios via AP)

    This image released by Xbox Game Studios shows a scene from the video game “Avowed.” (Xbox Game Studios via AP)

    Speaking of class struggle, Obsidian Entertainment’s other big role-playing game of 2025 doesn’t shy away from politics either. You are an emissary sent to investigate a deadly plague in the quasi-medieval Living Lands. Problem is, few of the locals are happy to see you, and they’re too busy fighting each other to help much. Again, Obsidian’s mastery of role-playing action is on full display, this time with swords and spells rather than lasers.

    8. Ghost of Yōtei

    Scenes from the video game "Ghost of Yōtei." (Sony via AP)

    Scenes from the video game “Ghost of Yōtei.” (Sony Interactive Entertainment via AP)

    This image released by Sony shows a scene from the video game "Ghost of Yōtei." (Sony via AP)

    This image released by Sony shows a scene from the video game “Ghost of Yōtei.” (Sony via AP)

    Yet another Japanese woman takes the lead in this revenge drama from Sony’s Sucker Punch Productions. Atsu is a mercenary who returns to rural Japan in the 1600s to hunt down her family’s killers, stirring rumors that an “onryō” — a vengeful ghost — is on the loose. The narrative is tighter than that in AC Shadows, but this is a real treat for fans of classic samurai movies — especially if you play in black-and-white “Kurosawa mode.”

    9. South of Midnight

    This fantasy from Canada’s Compulsion Games is a hypnotic evocation of the mythology of the U.S. Deep South. After a hurricane rips through her neighborhood, a woman named Hazel ventures into the bayou. The creatures she meets — a talking catfish, a massive gator, a blues-playing ghoul — are gorgeously rendered in stop-motion-inspired animation. The gameplay is fairly simple, but the art and music make for a memorable journey.

    10. The Alters

    In this survival adventure from Poland’s 11 Bit Studios, you are a humble engineer left on a hostile planet. Fortunately there’s a movable base nearby — but you can’t run it alone, so you’re going to have to clone yourself. Each clone has different personality tics, and the result is a fascinating metaphysical brainteaser that will have you wondering how long you’d be able to put up with half a dozen versions of you.

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  • Japanese game maker Nintendo reports zooming sales, profit on its Switch 2 machine

    TOKYO — Japanese video-game maker Nintendo’s net profit jumped 85% in April-September from the year before, as its sales more than doubled following the launch of its hit Switch 2 console in June, the company said Tuesday.

    Nintendo, based in Japan’s ancient capital of Kyoto, said its profit for the half-year totaled 198.9 billion yen, or $1.3 billion, up from 108.6 billion yen the year before.

    Sales for the first half of this fiscal year rose to nearly 1.1 trillion yen ($7.1 billion) from 523 billion yen in the same period of 2024.

    Nintendo, which makes Super Mario and Pokemon games, did not provide a break down of quarterly data.

    Nintendo’s video game sales were solid, although with no new movies revenue from its content business slowed.

    Nintendo raised its profit forecast for the full fiscal year through March 2026 to 350 billion yen ($2.3 billion). Previously, it had expected a 300 billion yen ($1.9 billion) profit.

    It also raised its forecast for Switch 2 machine sales to 19 million units from the earlier 15 million.

    Nintendo says it had sold more than 10 million Switch 2s by the end of September. Popular Switch 2 game software include “Mario Kart World” and “Donkey Kong Bananza.”

    Sales of the older Nintendo Switch have fallen, but Switch game sales are still going strong because they can be played on Switch 2 machines.

    Analysts expect Nintendo’s earnings to stay strong with the upcoming holiday season, when it tends to do well. They also expect key new games in the Pokemon and Kirby franchises.

    Nintendo stocks, which have been rising relatively steadily over the past year, fell 0.8% on Tuesday.

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  • Nintendo reports trailing profit as sales of aging Switch game console slide

    Nintendo reports trailing profit as sales of aging Switch game console slide

    TOKYO — Japanese video game maker Nintendo reported Friday a 55% drop in profit in the April-June quarter as sales slipped in both machines and game software compared to last year.

    Game machine sales tend to trail off after they hit the market. The Nintendo Switch is in its eighth year after sales began, with more than 140 million already sold.

    Profit at Nintendo Co., owner of the Super Mario and Pokemon franchises, totaled 80.95 billion yen ($543 million) in the last quarter, down from 181 billion yen a year earlier. Quarterly sales declined 46.5% to 246.6 billion yen ($1.7 billion).

    Nintendo did not release any new information about a promised Switch successor. Earlier this year, its president, Shuntaro Furukawa, said an announcement will be made before April 2025.

    There’s an estimated 128 million Switch players around the world. Quarterly sales of the Switch machine for the latest period fell 46% year-on-year to 2.1 million machines from 3.9 million.

    Software sales declined 41%, despite million-seller games including a take on the Super Mario series called “Paper Mario,” and a new Luigi game.

    Nintendo said the declines in sales and profit reflected especially strong results last year, when they got a powerful boost from a Super Mario Brothers movie. Nintendo stressed that its recent profits and sales, which were in line with analysts’ forecasts, were comparable to what it racked up January-March.

    Another Super Mario film is promised for 2026, as Nintendo leans on its prized intellectual property to keep its business rolling.

    The latest in the Mario Party, Donkey Kong and Zelda series is being promised for the next several months.

    “Other software publishers also plan to release a wide variety of titles, and we will strive to invigorate the platform by continually introducing new titles in addition to the existing titles,” Nintendo said.

    The company vowed to keep wooing people to its games. Later this year the Nintendo Museum will open in Japan’s ancient capital of Kyoto, where the company is based. A Nintendo store is due to open in San Francisco’s Union Square next year.

    Nintendo stocks dropped 2.3% in Tokyo trading, shortly before earnings were announced. The overall Nikkei benchmark plunged 5.8% on Friday.

    Nintendo’s shares have recent fallen as the U.S. dollar has weakened against the yen, trading at about 149 yen. It had earlier cost above 160 yen. A weak yen is a plus for exporters like Nintendo because it boosts the value of their overseas earnings.

    Nintendo kept its profit forecast for the year through March at 300 billion yen ($2 billion).

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    Yuri Kageyama is at X: https://x.com/yurikageyama

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  • Nintendo to announce Switch successor in this fiscal year as profits rise

    Nintendo to announce Switch successor in this fiscal year as profits rise

    TOKYO — Japanese video-game maker Nintendo said Tuesday that it will make an announcement about a successor to its Switch home console sometime before March 2025.

    In reporting its financial results, Nintendo gave no details about the announcement, including about whether it would launch that successor product during this fiscal year, or just announce its plans for it.

    “We will make an announcement about the successor to Nintendo Switch within this fiscal year. It will have been over nine years since we announced the existence of Nintendo Switch back in March 2015,” the company’s president, Shuntaro Furukawa, said in a statement.

    Kyoto-based Nintendo Co. reported a 13% rise in profit for the fiscal year that ended in March, boosted by solid demand for Switch software like “The Legend of Zelda: Tears of the Kingdom.”

    Nintendo’s net profit for the fiscal year through March 2024 totaled 490.6 billion yen ($3 billion), up from 432.7 billion yen in the previous fiscal year. Annual sales rose 4% to 1.67 trillion yen ($11 billion), nearly 80% of it from outside Japan.

    Besides “The Legend of Zelda,” whose global sales for the fiscal year totaled 20.6 million units, “Super Mario Bros. Wonder” sold 13.4 million units, and “Pikmin 4” sold nearly 3.5 million, according to Nintendo.

    The release a year ago of the film, “The Super Mario Bros. Movie,” also helped sales.

    The yen’s weakness against the dollar, which lifts the value in yen of overseas earnings of Japanese exporters like Nintendo, also helped. The U.S. dollar has averaged about 151 Japanese yen over the past fiscal year, up from 133 yen in the previous fiscal year.

    Nintendo, which did not break down quarterly numbers, was less optimistic about its financial results for the fiscal year through March 2025, forecasting net profit to fall to 300 billion yen ($1.9 billion).

    Nintendo has sold more than 141 million Switch machines, 15.7 million of them during the fiscal year that just ended.

    Such sales tend to gradually decline over the years, so offering a steady stream of fun games is crucial.

    “Endless Ocean Luminous,” which went on sale this month, has the player go on a virtual scuba diving adventure, complete with whales, colorful fish and other sea creatures. “Luigi’s Mansion 2,” featuring the plumber Mario’s brother, goes on sale next month.

    Nintendo is also planning a new film for worldwide release in April 2026. It’s counting on the openings of Donkey Kong Country in Universal Studios Japan, as well as a museum on Nintendo in Kyoto, both scheduled for later this year, to woo more fans to its franchise.

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    Yuri Kageyama is on X: https://twitter.com/yurikageyama

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  • Nintendo to announce Switch successor in this fiscal year as profits rise

    Nintendo to announce Switch successor in this fiscal year as profits rise

    TOKYO — Japanese video-game maker Nintendo said Tuesday that it will make an announcement about a successor to its Switch home console sometime before March 2025.

    In reporting its financial results, Nintendo gave no details about the announcement, including about whether it would launch that successor product during this fiscal year, or just announce its plans for it.

    “We will make an announcement about the successor to Nintendo Switch within this fiscal year. It will have been over nine years since we announced the existence of Nintendo Switch back in March 2015,” the company’s president, Shuntaro Furukawa, said in a statement.

    Kyoto-based Nintendo Co. reported a 13% rise in profit for the fiscal year that ended in March, boosted by solid demand for Switch software like “The Legend of Zelda: Tears of the Kingdom.”

    Nintendo’s net profit for the fiscal year through March 2024 totaled 490.6 billion yen ($3 billion), up from 432.7 billion yen in the previous fiscal year. Annual sales rose 4% to 1.67 trillion yen ($11 billion), nearly 80% of it from outside Japan.

    Besides “The Legend of Zelda,” whose global sales for the fiscal year totaled 20.6 million units, “Super Mario Bros. Wonder” sold 13.4 million units, and “Pikmin 4” sold nearly 3.5 million, according to Nintendo.

    The release a year ago of the film, “The Super Mario Bros. Movie,” also helped sales.

    The yen’s weakness against the dollar, which lifts the value in yen of overseas earnings of Japanese exporters like Nintendo, also helped. The U.S. dollar has averaged about 151 Japanese yen over the past fiscal year, up from 133 yen in the previous fiscal year.

    Nintendo, which did not break down quarterly numbers, was less optimistic about its financial results for the fiscal year through March 2025, forecasting net profit to fall to 300 billion yen ($1.9 billion).

    Nintendo has sold more than 141 million Switch machines, 15.7 million of them during the fiscal year that just ended.

    Such sales tend to gradually decline over the years, so offering a steady stream of fun games is crucial.

    “Endless Ocean Luminous,” which went on sale this month, has the player go on a virtual scuba diving adventure, complete with whales, colorful fish and other sea creatures. “Luigi’s Mansion 2,” featuring the plumber Mario’s brother, goes on sale next month.

    Nintendo is also planning a new film for worldwide release in April 2026. It’s counting on the openings of Donkey Kong Country in Universal Studios Japan, as well as a museum on Nintendo in Kyoto, both scheduled for later this year, to woo more fans to its franchise.

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    Yuri Kageyama is on X: https://twitter.com/yurikageyama

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  • Insider Q&A: AbleGamers founder Mark Barlet on the importance of making gaming accessible

    Insider Q&A: AbleGamers founder Mark Barlet on the importance of making gaming accessible

    Mark Barlet founded AbleGamers in 2004

    ByBARBARA ORTUTAY AP technology writer

    October 23, 2023, 7:35 AM

    (AP Illustration/Peter Hamlin)

    The Associated Press

    Mark Barlet founded AbleGamers in 2004. It’s a nonprofit that works to combat social isolation among people with disabilities using “the power of video games.” Most recently, his organization worked with Sony to help create its new Access controller for the PlayStation, designed to make it easier for people with disabilities to play.

    Answer: We’ve had a relationship with Sony for other projects for a while. Sony has been on the forefront on the software side of creating accessible experiences. But about five years ago, they reached out to us and said, we have an idea. Can we talk to you about what this idea is?

    A: They wanted to create a controller that really supported players with disabilities and wanted to learn from our organization on what the experience was like — what were they solving? When they came to us, they were looking at what do we need to worry about — this disability or this disability? And we talked to them about how disabilities, you know, show me a person with multiple sclerosis and I’ll show you a person who can be, hard of hearing, I can show someone who has a visual impairment or a motor impairment. So thinking on the label of a disability is not the approach to take. It’s about the experience that players need to bridge that gap between a game and a controller that’s not designed for their unique presentation in the world.

    A: I mean, oftentimes it was cobbling things together in order to play. It was making compromises on how they could position a standard controller in a really unique way or 3D printing a solution that helped them reach this button over here or over there or gravitating away from consoles and maybe moving into PC gaming where there were many more options at the time for USB type things to plug in. It was really about compromising and finding what best got us there. Those solutions oftentimes came with drawbacks like fatigue, discomfort and various things like that.

    A: The reality is people with disabilities are 56% more likely to be socially isolated than their non-disabled friends. Think about what gaming is today — we game with our friends, we game with our families. There’s so many social interactions that belong in gaming. And when you look at someone, especially a profoundly disabled person, you know, a system that allows them a good controller and a well-crafted video game gives them an opportunity to really get out there and make friends and find those shared loves that we build friendships on.

    And the other thing is the fact that I’m disabled isn’t the defining factor of who I am. It’s that we’re sharing this game and I’m good at it. And so that creates these rich social experiences that oftentimes people with disabilities have a much harder time having because of the accouterments that come with being disabled.

    A: I’ll say I think it’s the hard, hard work of organizations such as myself who have really taken to task developers from gaming and our console makers on the importance of gaming to people with disabilities. The advent of social media was a catalyst as well. My organization, you know, has been talking to developers since 2004. But all of a sudden social media is allowing people with disabilities themselves to amplify that message and to hold creators to task. I think that kind of came together and we saw companies really jump into this as an important issue that we need to fix. The last five years I have seen the game accessibility movement go from indie studios working on some features, to triple-A games, being able to be played by people who identify as blind. In five years, it’s been breathtaking.

    A: I would like to see more of it. And I will tell you, making games is a long path. Game companies are working on that. We have sensitivity readers in our organization and we’re getting scripts and we’re getting mocap (motion capture) ideas from game companies so that they can represent disabilities in a really unique way. So there are people with disabilities reading scripts on storylines of individuals with disabilities to make sure it’s accurate. And so I think we’re going to see more representation in the future.

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  • Microsoft spent two years trying to buy Activision Blizzard. For Xbox CEO, that was the easy part

    Microsoft spent two years trying to buy Activision Blizzard. For Xbox CEO, that was the easy part

    After two years co-piloting the biggest acquisition in video game history past an onslaught of challenges, Xbox CEO Phil Spencer now moves on to his next quest: making Microsoft’s takeover of Activision Blizzard worth the hassle.

    Microsoft, which owns the Xbox gaming system, closed its $69 billion deal to buy game-maker Activision Blizzard on Friday after fending off global opposition from antitrust regulators and rivals.

    It marks a career-defining moment for Spencer, who first joined Microsoft as an intern in 1988 and has helmed Xbox since 2014. After years of lagging behind rival Sony’s PlayStation, acquiring Activision’s collection of popular game titles gives Microsoft a rare chance to catch up.

    “His job really just starts today,” said analyst Gil Luria, technology strategist at D.A. Davidson, after the deal’s closure. “All he’s been doing is preparing for today where he actually gets to integrate the business.”

    And it marks the end of an era for Activision Blizzard CEO Bobby Kotick, who’s led the Southern California maker of Call of Duty and other blockbuster franchises since 1991 after helping to buy it from bankruptcy. Kotick said he’s assisting with the transition until the end of the year.

    Activision Blizzard was still reeling from worker protests, lawsuits and government investigations over allegations of workplace harassment against women and unequal pay when Microsoft privately reached out about buying the company in 2021.

    When the companies announced a planned merger in January 2022, Microsoft CEO Satya Nadella made clear it would be “critical for Activision Blizzard to drive forward” on its commitments to improve its workplace culture.

    That was just the start of Microsoft’s challenges in bringing home the deal. After negotiations with Spencer faltered, top rival Sony brought its concerns about losing access to the Call of Duty franchise to regulators around the world. The strongest opposition came from U.S. antitrust enforcers emboldened by President Joe Biden’s administration to take a tougher look at big tech deals, as well as their counterparts in the United Kingdom who finally relented in approving the deal Friday only after Microsoft agreed to make concessions.

    “Microsoft didn’t have a choice. If they wanted to be long-term competitive with Sony and the PlayStation platform, they need to have a much more robust content offering,” Luria said.

    But, “in retrospect, they should have read the writing on the wall in terms of the difficulty of closing the deal,” Luria said. “They needed to do the deal to stay competitive, but knowing what they know now, they might have done it differently.”

    A key moment came in June, when a federal judge weighed the U.S. Federal Trade Commission’s attempt to block the merger while it awaited further review. In an unusual move for a CEO that telegraphed the deal’s importance, Spencer spent the better part of two weeks at the defendant table of a San Francisco courtroom conferring with Microsoft’s lawyers. The judge eventually dismissed the FTC’s request, though the agency is still seeking to unwind the deal.

    Microsoft’s success in integrating Activision’s business is “not guaranteed, especially as its track record with acquisitions has been a mixed bag,” said George Jijiashvili, senior principal analyst at research and advisory firm Omdia. Last year, Microsoft spent $7.5 billion to acquire ZeniMax Media, the parent company of video game publisher Bethesda Softworks, maker of Elder Scrolls and Fallout.

    Microsoft’s two key game launches this year from its Bethesda merger, Redfall and Starfield, have “been met with mixed reactions at best,” Jijiashvili said. “However, with globally popular game franchises such as Call of Duty now under its wing, the company is strategically much better positioned.”

    Another challenge for Microsoft will be overcoming the workforce challenges that dogged Activision before the takeover.

    As of late last year, Activision Blizzard had 13,000 employees, about 72% in North America, according to a regulatory filing. Microsoft has already pledged it will stay neutral if the nearly 10,000 workers in the U.S. and Canada seek to organize into a labor union, part of a 2022 agreement with the Communications Workers of America meant to address U.S. political concerns about the merger’s effects.

    “It is a new day for workers at Activision Blizzard,” said CWA President Claude Cummings Jr. in a statement Friday.

    “Over two years ago, workers at Activision Blizzard’s studios captured the country’s attention through walkouts and other protests over discrimination, sexual harassment, pay inequity, and other issues they were facing on the job,” Cummings Jr. said. “Their efforts to form unions were met with illegal retaliation and attempts to delay and block union elections. Now these workers are free to join our union through a fair process, without interference from management.”

    In a Friday welcome email to Activision employees, Spencer said he wanted to “reiterate that we hold ourselves to a high bar in delivering the most inclusive and welcoming experiences for players, creators, and employees.”

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  • Microsoft spent two years trying to buy Activision Blizzard. For Xbox CEO, that was the easy part

    Microsoft spent two years trying to buy Activision Blizzard. For Xbox CEO, that was the easy part

    After two years co-piloting the biggest acquisition in video game history past an onslaught of challenges, Xbox CEO Phil Spencer now moves on to his next quest: making Microsoft’s takeover of Activision Blizzard worth the hassle.

    Microsoft, which owns the Xbox gaming system, closed its $69 billion deal to buy game-maker Activision Blizzard on Friday after fending off global opposition from antitrust regulators and rivals.

    It marks a career-defining moment for Spencer, who first joined Microsoft as an intern in 1988 and has helmed Xbox since 2014. After years of lagging behind rival Sony’s PlayStation, acquiring Activision’s collection of popular game titles gives Microsoft a rare chance to catch up.

    “His job really just starts today,” said analyst Gil Luria, technology strategist at D.A. Davidson, after the deal’s closure. “All he’s been doing is preparing for today where he actually gets to integrate the business.”

    And it marks the end of an era for Activision Blizzard CEO Bobby Kotick, who’s led the Southern California maker of Call of Duty and other blockbuster franchises since 1991 after helping to buy it from bankruptcy. Kotick said he’s helping with the transition until the end of the year.

    Activision Blizzard was still reeling from worker protests, lawsuits and government investigations over allegations of workplace harassment against women and unequal pay when Microsoft privately reached out about buying the company in 2021.

    When the companies announced a planned merger in January 2022, Microsoft CEO Satya Nadella made clear it would be “critical for Activision Blizzard to drive forward” on its commitments to improve its workplace culture.

    That was just the start of Microsoft’s challenges in bringing home the deal. After negotiations with Spencer faltered, top rival Sony brought its concerns about losing access to the Call of Duty franchise to regulators around the world. The strongest opposition came from U.S. antitrust enforcers emboldened by President Joe Biden’s administration to take a tougher look at big tech deals, as well as their counterparts in the United Kingdom who finally relented in approving the deal Friday only after Microsoft agreed to make concessions.

    “Microsoft didn’t have a choice. If they wanted to be long-term competitive with Sony and the PlayStation platform, they need to have a much more robust content offering,” Luria said.

    But, “in retrospect, they should have read the writing on the wall in terms of the difficulty of closing the deal,” Luria said. “They needed to do the deal to stay competitive, but knowing what they know now, they might have done it differently.”

    A key moment came in June, when a federal judge weighed the U.S. Federal Trade Commission’s attempt to block the merger while it awaited further review. In an unusual move for a CEO that telegraphed the deal’s importance, Spencer spent the better part of two weeks at the defendant table of a San Francisco courtroom conferring with Microsoft’s lawyers. The judge eventually dismissed the FTC’s request, though the agency is still seeking to unwind the deal.

    Microsoft’s success in integrating Activision’s business is “not guaranteed, especially as its track record with acquisitions has been a mixed bag,” said George Jijiashvili, senior principal analyst at research and advisory firm Omdia. Last year, it spent $7.5 billion to acquire ZeniMax Media, the parent company of video game publisher Bethesda Softworks, maker of Elder Scrolls and Fallout.

    Microsoft’s two key game launches this year from its Bethesda merger, Redfall and Starfield, have “been met with mixed reactions at best,” Jijiashvili said. “However, with globally popular game franchises such as Call of Duty now under its wing, the company is strategically much better positioned.”

    Another challenge for Microsoft will be overcoming the workforce challenges that dogged Activision before the takeover.

    As of late last year, Activision Blizzard had 13,000 employees, about 72% in North America, according to a regulatory filing. Microsoft has already pledged it will stay neutral if the nearly 10,000 workers in the U.S. and Canada seek to organize into a labor union, part of a 2022 agreement with the Communications Workers of America meant to address U.S. political concerns about the merger’s effects.

    “It is a new day for workers at Activision Blizzard,” said CWA President Claude Cummings Jr. in a statement Friday.

    “Over two years ago, workers at Activision Blizzard’s studios captured the country’s attention through walkouts and other protests over discrimination, sexual harassment, pay inequity, and other issues they were facing on the job,” Cummings Jr. said. “Their efforts to form unions were met with illegal retaliation and attempts to delay and block union elections. Now these workers are free to join our union through a fair process, without interference from management.”

    In a Friday welcome email to Activision employees, Spencer said he wanted to “reiterate that we hold ourselves to a high bar in delivering the most inclusive and welcoming experiences for players, creators, and employees.”

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  • Microsoft’s bid for Activision gets UK approval, removing last hurdle to the deal

    Microsoft’s bid for Activision gets UK approval, removing last hurdle to the deal

    LONDON — Microsoft’s purchase of Call of Duty maker Activision Blizzard won final approval Friday from Britain’s competition watchdog, reversing its earlier decision to block the $69 billion gaming deal and removing the final obstacle for one of the largest tech transactions in history.

    The Xbox maker’s quest to acquire Activision — maker of other blockbuster games like Candy Crush, World of Warcraft, Diablo and Overwatch — could close imminently ahead of a Wednesday deadline. That would wrap up a merger delayed for close to two years by intense scrutiny from authorities around the world.

    The blessing from the U.K.’s Competition and Markets Authority was expected after it gave preliminary approval last month to a revamped Microsoft proposal meant to address concerns that the deal would harm competition and hurt gamers, especially in the emerging cloud gaming market where players can avoid buying pricey consoles and stream games to their tablets or phones.

    “The new deal will stop Microsoft from locking up competition in cloud gaming as this market takes off, preserving competitive prices and services for UK cloud gaming customers,” the watchdog said.

    Microsoft President Brad Smith said the tech giant was grateful for the “thorough review and decision” and that the deal “will benefit players and the gaming industry worldwide.”

    Activision CEO Bobby Kotick also welcomed the news: “We look forward to becoming part of the Xbox Team.”

    Gamers will benefit from the deal, said Joshua Chapman, managing partner at venture capital firm Konvoy, which invests in video game startups.

    Plus, it will be “productive for the gaming industry as a whole and healthy for competition in the gaming market,” he said.

    Since the deal was announced in January 2022, Microsoft has secured approvals from antitrust authorities covering more than 40 countries. Crucially, it got a thumbs-up from the 27-nation European Union after agreeing to allow users and cloud gaming platforms to stream its titles without paying royalties for 10 years.

    But the deal faced resistance from British and American regulators who worried it would stifle competition in the video game industry. Top rival Sony also feared it would limit PlayStation gamers’ access to Call of Duty, Activision’s long-running military shooter series.

    The U.S. Federal Trade Commission lost a court bid to pause the deal so that its in-house judge could review it. The FTC hasn’t given up, appealing the decision and last month filing notice of its plan to resume that trial. That signals the U.S. regulator’s intention to unwind the deal even after it closes.

    In the meantime, the U.K. regulator was the last major obstacle to the transaction going through. To gets its approval, Microsoft will sell off cloud streaming rights outside the EU and three other European countries for all current and new Activision games released over the next 15 years to French game studio Ubisoft Entertainment.

    British regulators had initially blocked the transaction over concerns Microsoft could withhold Activision titles from the cloud gaming market. Then, in an unprecedented move, the U.K. watchdog said it needed to reconsider.

    One factor was the EU’s approval, granted after Microsoft promised to automatically license Activision titles royalty-free to cloud gaming platforms. Another “material change of circumstance,” according to court documents, was an agreement Microsoft signed with Sony to make Call of Duty available on PlayStation for at least 10 years.

    But the regulator still criticized how the deal came together and warned other companies not to use the “tactics employed by Microsoft.”

    “Microsoft had the chance to restructure during our initial investigation but instead continued to insist on a package of measures that we told them simply wouldn’t work,” the watchdog’s CEO, Sarah Cardell, said in a statement. “Dragging out proceedings in this way only wastes time and money.”

    The U.K. regulator “deserves credit for imposing a structural remedy on Microsoft that is significantly stronger than the weak commitments accepted by the European Commission,” said Max von Thun, director of the Europe office of the Open Markets Institute, a proponent of stronger antitrust enforcement.

    But the CMA’s flip-flopping makes the U.K. regulator look “weak and indecisive,” he said.

    “Moving forward, there is now a serious risk that in their dealings with the CMA, merging companies and their advisors will no longer take no for an answer,” von Thun said.

    ___

    AP Technology Writer Matt O’Brien contributed from Providence, Rhode Island.

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  • Microsoft’s bid for Activision gets UK approval. It removes the last hurdle to the gaming deal

    Microsoft’s bid for Activision gets UK approval. It removes the last hurdle to the gaming deal

    LONDON — Microsoft’s purchase of video game maker Activision Blizzard won final approval Friday from Britain’s competition watchdog, reversing its earlier decision to block the $69 billion deal and removing a last obstacle for one of the largest tech transactions in history.

    The Competition and Markets Authority’s blessing was expected after it gave preliminary approval last month to a revamped Microsoft proposal meant to address concerns that the deal would harm competition and hurt gamers.

    It signals certain victory in the Xbox maker’s quest to acquire Activision, maker of the popular Call of Duty game franchise.

    The companies had agreed to extend an original mid-July deadline to Oct. 18 to overcome the British regulator’s objections. The approval also helps Microsoft avoid paying Activision a $4.5 billion penalty if the deal doesn’t close.

    “The new deal will stop Microsoft from locking up competition in cloud gaming as this market takes off, preserving competitive prices and services for UK cloud gaming customers,” the watchdog said.

    Microsoft President Brad Smith said the company was grateful for the “thorough review and decision.”

    “We have now crossed the final regulatory hurdle to close this acquisition, which we believe will benefit players and the gaming industry worldwide,” he said.

    Activision CEO Bobby Kotick also welcomed the news: “We look forward to becoming part of the Xbox Team.”

    Since the deal was announced in January 2022, Microsoft has secured approvals from antitrust authorities covering more than 40 countries. Crucially, it got a thumbs-up from the 27-nation European Union after agreeing to allow users and cloud gaming platforms to stream its titles without paying royalties for 10 years.

    But the deal faced resistance from British and American regulators who worried it would stifle competition in the video game industry. Top rival Sony also feared it would limit PlayStation gamers’ access to Call of Duty, Activision’s long-running military shooter series.

    The U.S. Federal Trade Commission lost a court bid to pause the deal so that its in-house judge could review it. The FTC hasn’t given up, appealing the decision and last month filing notice of its plan to resume that trial. That signals the U.S. regulator’s intention to unwind the deal even after it closes.

    In the meantime, the U.K. regulator was the last major obstacle to the transaction going through. The CMA’s approval came after Microsoft updated its offer in August.

    Under the restructured deal, Microsoft will sell off cloud streaming rights outside of the EU and three other European countries for all current and new Activision games released over the next 15 years to French game studio Ubisoft Entertainment.

    British regulators had initially blocked the transaction in April over concerns Microsoft could withhold Activision titles from the emerging cloud gaming market, where players can avoid buying pricey consoles and stream games to their tablets or phones.

    Then, in an unprecedented move, the U.K. watchdog delayed its final decision, saying it needed to reconsider and agreeing with Microsoft to put appeal proceedings on hold.

    One factor was the EU’s approval, granted after Microsoft promised to automatically license Activision titles royalty-free to cloud gaming platforms. Another “material change of circumstance” that the watchdog said it needed to consider, according to court documents, was an agreement Microsoft signed with Sony to make Call of Duty available on PlayStation for at least 10 years.

    ___

    AP Technology Writer Matt O’Brien contributed from Providence, Rhode Island.

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  • Microsoft submits new Activision Blizzard takeover deal to British regulator after initial block

    Microsoft submits new Activision Blizzard takeover deal to British regulator after initial block

    Microsoft logo is seen on a smartphone placed on displayed Activision Blizzard’s games character.

    Dado Ruvic | Reuters

    Microsoft on Tuesday submitted a new deal for the takeover of Activision Blizzard, offering a spate of concessions after U.K. regulators rejected its initial proposal.

    The U.S. technology giant first put forward the $69 billion acquisition of Activision in January 2022, but has since faced regulatory challenges in the U.S., Europe and U.K.

    On Tuesday, the U.K.’s Competition and Markets Authority confirmed it has blocked the original deal. However, it said Microsoft and Activision have agreed to a new, restructured agreement, which the CMA will now investigate with a decision deadline of Oct. 18.

    The Redmond tech giant anticipates the review can be completed before this time, Microsoft President Brad Smith said in a Tuesday statement.

    Under the restructured deal, Microsoft will not acquire cloud rights for existing Activision PC and console games, or for new games released by Activision during the next 15 years, the CMA said. Instead, these rights will be divested to French game publisher Ubisoft Entertainment prior to Microsoft’s acquisition of Activision, the CMA added.

    Ubisoft shares were up more than 4% in early Europe trade.

    CMA blockade

    The CMA has been the toughest critic of the takeover, citing concerns that the deal would hamper competition in the nascent cloud gaming market.

    Cloud gaming is seen as the next frontier in the industry, offering subscription services that allow people to stream games just as they would movies or shows on Netflix. It could even remove the need for expensive consoles, with users playing the games on PCs, mobile and TVs instead.

    Regulators previously argued that Microsoft could also take key Activision games, like Call of Duty, and make them exclusive to Xbox and other Microsoft platforms.

    Authorities in the European Union were the first major regulator to clear the deal back in May. To cross that line, Microsoft offered concessions, such as offering royalty-free licenses to cloud gaming platforms to stream Activision games, if a consumer has purchased them.

    The CMA refused similar measures at the time, which it felt would allow Microsoft to “set the terms and conditions for this market for the next ten years.”

    In the U.S., the Federal Trade Commission was fighting a legal battle with Microsoft in an effort to get the Activision takeover scrapped. In July, a judge blocked the FTC’s attempt to do so, clearing the way for the deal to go ahead in the U.S.

    Just hours later, the CMA said it was “ready to consider any proposals from Microsoft to restructure the transaction” and allay the regulator’s concerns.

    Microsoft’s new proposal to the U.K.

    The restructured deal and cloud rights divestment to Ubisoft are intended to provide an independent third-party content supplier with the ability to supply Activision’s gaming content to all cloud gaming service providers, including to Microsoft itself.

    Ubisoft will be able to license out Activision content under different business models, including subscription services.

    The deal would also require Microsoft to provide versions of games on operating systems other than Windows, which it owns.

    “Microsoft has notified a new and restructured deal, which is substantially different from what was put on the table previously,” Sarah Cardell, CEO of the CMA, said in a statement.

    “As part of this new deal, Activision’s cloud streaming rights outside of the EEA (European Economic Area) will be sold to a rival, Ubisoft, who will be able to license out Activision’s content to any cloud gaming provider. This will allow gamers to access Activision’s games in different ways, including through cloud-based multigame subscription services.”

    Cardell emphasised this is not a signal of an approval for the deal.

    “This is not a green light. We will carefully and objectively assess the details of the restructured deal and its impact on competition, including in light of third-party comments.”

    For its part, Microsoft will be compensated for its divestment to Ubisoft “through a one-off payment and through a market-based wholesale pricing mechanism, including an option that supports pricing based on usage. It will also give Ubisoft the opportunity to offer Activision Blizzard’s games to cloud gaming services running non-Windows operating systems,” Smith said Tuesday.

    “We’re dedicated to delivering amazing experiences to our players wherever they choose to play,” Chris Early, senior vice president of strategic partnerships and business development at Ubisoft, said on Tuesday. “Today’s deal will give players even more opportunities to access and enjoy some of the biggest brands in gaming.”

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  • Nintendo’s profit jumps as Super Mario franchise gets a boost from hit film

    Nintendo’s profit jumps as Super Mario franchise gets a boost from hit film

    Nintendo is reporting a 52% increase in profit for the first fiscal quarter following the success of its Super Mario movie and the new Zelda video game

    ByYURI KAGEYAMA AP Business Writer

    FILE – A traveler walks past an advertisement featuring a Nintendo character at Narita airport in Narita near Tokyo on June 10, 2022. Nintendo reported Thursday, Aug. 3, 2023, a 52% increase in net profit for the first fiscal quarter on the back of the success of its Super Mario movie and the new Zelda video game.(AP Photo/Shuji Kajiyama, File)

    The Associated Press

    TOKYO — Nintendo reported a 52% increase in net profit for the first fiscal quarter on Thursday following the success of its Super Mario movie and the new Zelda video game.

    Demand was strong for Nintendo Switch game software, which received a boost from the release earlier this year of the film about the jumping plumber called “The Super Mario Bros. Movie,” according to Nintendo Co.

    The film has so far drawn more than 168 million people globally, grossing $1.3 billion.

    That makes it one of the top-selling animation films on record, second only to “Frozen II,” and the top animation film based on a video game. The “Lion King” 2019 remake, while it uses computer graphics and was an even a bigger hit, isn’t categorized as an animation film.

    Also helping lift Nintendo’s results was the popularity of “The Legend of Zelda: Tears of the Kingdom” game, released in May, the latest in the hit action-adventure series.

    The Japanese video game maker’s April-June net profit totaled 181 billion yen ($1.3 billion), up from nearly 119 billion yen a year ago. Quarterly sales surged 50% to 461.3 billion yen ($3.2 billion).

    Hardware sales jumped nearly 14% to 3.9 million Nintendo Switch machines, while software sales also grew, increasing 26% to 52 million games sold.

    Nintendo also got a healthy boost in revenue from its intellectual property business, exemplified by the Super Mario film but also other royalties.

    Nintendo has been pushing the idea of having several Nintendo Switch consoles per household, not just one, with family members each working a machine to play together.

    Among the popular games for such playing was “Pikmin 4,” which went on sale last month. That also came in a downloadable version, an area that’s a growing source of income for Nintendo.

    Nintendo, based in the ancient Japanese capital of Kyoto, is planning more games in coming months including “Super Mario Bros. Wonder,” set to go on sale in October.

    Nintendo kept its full year profit forecast unchanged at a 340 billion yen ($2.4 billion), down 21% on year.

    ___

    Yuri Kageyama is on Twitter https://twitter.com/yurikageyama

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  • Microsoft and Activision extend deadline to close $69 billion deal under close regulatory scrutiny

    Microsoft and Activision extend deadline to close $69 billion deal under close regulatory scrutiny

    The deadline for Microsoft’s $69 billion acquisition of video game company Activision Blizzard has been extended as the companies seek to close a deal that has been challenged by regulators in the U.S., as well as by the U.K.’s Competition and Markets Authority.

    Microsoft believes that pushing back the deadline to Oct. 18 will provide enough time to work through the remaining regulatory issues, said Brad Smith, the company’s president.

    “We are confident about our prospects for getting this deal across the finish line,” Smith said.

    The extension comes with a bigger termination fee, should the deal be called off, and a number of other new agreements.

    Tuesday marked an important deadline for the deal announced 18 months earlier. Both Microsoft and Activision had agreed that either party could walk away from the planned merger if it hadn’t closed by then, triggering Microsoft to potentially have to pay a $3 billion breakup fee unless both sides decided to renegotiate.

    That termination fee has been increased to $3.5 billion with the extension. If the deal does not close by Sept. 15, it will increase to $4.5 billion.

    “I am happy to share that based on our continued confidence in closing our deal, the Activision Blizzard and Microsoft boards have mutually agreed not to terminate the deal until after October 18,” Activision Blizzard CEO Bobby Kotick said in a note to employees.

    He emphasized that it’s already been granted approval in 40 countries, which includes those in the European Union, and he was confident the U.K. concerns would be resolved.

    Microsoft spent this month working to resolve longstanding legal challenges from antitrust enforcers in the U.S. and U.K. who argued the merger would harm competition.

    The deal was effectively clear to go in the U.S. this week, especially after the Supreme Court decided against hearing a last-ditch effort to block the takeover from gamers who have described themselves as fans of popular Activision titles Call of Duty, World of Warcraft, Overwatch and Diablo.

    Justice Elena Kagan rejected the emergency appeal without comment on Tuesday. Kagan handles emergency matters from California and other western states.

    But the U.K. remained an obstacle, though one that’s likely to be surmounted.

    The Competition and Markets Authority initially rejected the deal, but later pushed back its final decision so it can consider Microsoft’s argument that new developments mean its acquisition can go through.

    A judge on Monday conditionally approved a joint request from Microsoft and the British regulator to delay upcoming proceedings, enabling both sides to further negotiate.

    Daniel Beard, an attorney representing Microsoft in the U.K. case, told the judge Monday he was grateful the process is moving quickly because “the U.K. is the only impediment to closing and speed is of the essence.”

    Among the additional information sought by the judge was Microsoft’s Sunday announcement of a deal addressing concerns from top rival Sony, maker of the PlayStation console that’s a competitor to Microsoft’s Xbox. Microsoft said it signed a deal with Sony to keep Call of Duty on PlayStation for at least 10 years.

    Such a deal would also appear to address at least one of the concerns about loss of competition brought by the U.S. Federal Trade Commission, which sued in December to stop the deal.

    The FTC hasn’t said if it will continue to fight the takeover after a federal judge and a federal appeals court both denied its attempt to stop the deal from closing. The FTC could still continue a case set for the agency’s in-house judge in August, but that wouldn’t preclude the two companies from completing the merger beforehand.

    Phil Spencer, head of Microsoft’s Xbox division, said in an email to employees: “While we can technically close in the United States due to recent legal developments, this extension gives us additional time to resolve the remaining regulatory concerns in the UK.”

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  • Microsoft agrees to keep Call of Duty on Sony Playstation after it buys Activision Blizzard

    Microsoft agrees to keep Call of Duty on Sony Playstation after it buys Activision Blizzard

    Microsoft has signed an agreement with Sony to keep the Call of Duty video game series on PlayStation after the tech giant buys video game maker Activision Blizzard

    FILE – Visitors passing an advertisement for the video game ‘Call of Duty’ at the Gamescom fair for computer games in Cologne, Germany, Aug. 22, 2017. Microsoft has signed an agreement with Sony to keep the “Call of Duty” video game series on PlayStation following the tech giant’s acquisition of the video game maker Activision Blizzard. The announcement was made Sunday, July 16, 2023 in a Twitter post by Phil Spencer, who heads up Microsoft’s Xbox. (AP Photo/Martin Meissner, File)

    The Associated Press

    NEW YORK — Microsoft has signed an agreement with Sony to keep the Call of Duty video game series on the PlayStation console after the tech giant acquires video game maker Activision Blizzard.

    The announcement was made Sunday in a Twitter post by Phil Spencer, who heads up Microsoft’s Xbox division.

    “We look forward to a future where players globally have more choice to play their favorite games,” Spencer said in the post.

    Call of Duty has been at the center of a corporate tug-of-war between Microsoft’s Xbox and Sony’s PlayStation over Microsoft’s planned $69 billion purchase of Activision Blizzard, which makes the best-selling Call of Duty lineup.

    As it tried to persuade regulators around the world to approve the deal, Microsoft struck deals with Nintendo and some cloud gaming providers to license Activision titles like Call of Duty for 10 years and offered the same to Sony. Until now, Sony hadn’t signed on. It has now, as Microsoft inches closer to completing the buyout.

    On Friday, a U.S. appeals court rejected a bid by federal regulators to block Microsoft’s acquisition.

    Microsoft struck the deal for Activision in January of 2022 to expand its video game imprint beyond Xbox, which has less market share than longtime industry leader Sony and its PlayStation device. The company has been seeking regulatory approval in the U.S. and abroad over the past few months, trailed by objections from Sony, which feared losing access to what it describes as a “must-have” game title.

    In testimony given during the U.S. Federal Trade Commission’s legal dispute over the acquisition, Sony executive Jim Ryan said he initially expressed little worry about the deal after private conversations with Activision Blizzard CEO Bobby Kotick and Spencer.

    Ryan said he later came to believe Microsoft would leverage Call of Duty’s popularity to disadvantage PlayStation, whose players might get a more “degraded experience.”

    Sony did not immediately reply to a request for comment Sunday. Microsoft confirmed the agreement will run for 10 years.

    “From Day One of this acquisition, we’ve been committed to addressing the concerns of regulators, platform and game developers, and consumers,” Microsoft President Brad Smith said in a tweet. “Even after we cross the finish line for this deal’s approval, we will remain focused on ensuring that Call of Duty remains available on more platforms and for more consumers than ever before.”

    The tech giant must close the acquisition by Tuesday to avoid a potential $3 billion termination fee.

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  • Microsoft agrees to keep Call of Duty on Sony Playstation after it buys Activision Blizzard

    Microsoft agrees to keep Call of Duty on Sony Playstation after it buys Activision Blizzard

    Microsoft has signed an agreement with Sony to keep the Call of Duty video game series on PlayStation after the tech giant buys video game maker Activision Blizzard

    ByAssociated Press Associated Press

    FILE – Visitors passing an advertisement for the video game ‘Call of Duty’ at the Gamescom fair for computer games in Cologne, Germany, Aug. 22, 2017. Microsoft has signed an agreement with Sony to keep the “Call of Duty” video game series on PlayStation following the tech giant’s acquisition of the video game maker Activision Blizzard. The announcement was made Sunday, July 16, 2023 in a Twitter post by Phil Spencer, who heads up Microsoft’s Xbox. (AP Photo/Martin Meissner, File)

    The Associated Press

    NEW YORK — Microsoft has signed an agreement with Sony to keep the Call of Duty video game series on the PlayStation console after the tech giant acquires video game maker Activision Blizzard.

    The announcement was made Sunday in a Twitter post by Phil Spencer, who heads up Microsoft’s Xbox division.

    “We look forward to a future where players globally have more choice to play their favorite games,” Spencer said in the post.

    Call of Duty has been at the center of a corporate tug-of-war between Microsoft’s Xbox and Sony’s PlayStation over Microsoft’s planned $69 billion purchase of Activision Blizzard, which makes the best-selling Call of Duty lineup.

    As it tried to persuade regulators around the world to approved the deal, Microsoft struck deals with Nintendo and some cloud gaming providers to license Activision titles like Call of Duty for 10 years and offered the same to Sony. Until now, Sony hadn’t signed on. It has now, as Microsoft inches closer to completing the buyout.

    On Friday, a U.S. appeals court rejected a bid by federal regulators to block Microsoft’s acquisition.

    Microsoft struck the deal for Activision in January of 2022 to expand its video game imprint beyond Xbox, which has less market share than longtime industry leader Sony and its PlayStation device. The company has been seeking regulatory approval in the U.S. and aboard over the past few months, trailed by objections from Sony, which feared losing access to what it describes as a “must-have” game title.

    In testimony given during the U.S. Federal Trade Commission’s legal dispute over the acquisition, Sony executive Jim Ryan said he initially expressed little worry about the deal after private conversations with Activision Blizzard CEO Bobby Kotick and Spencer.

    Ryan said he later came to believe Microsoft would leverage Call of Duty’s popularity to disadvantage PlayStation, whose players might get a more “degraded experience.”

    Sony did not immediately reply to a request for comment Sunday. Microsoft confirmed the agreement will run for 10 years.

    “From Day One of this acquisition, we’ve been committed to addressing the concerns of regulators, platform and game developers, and consumers,” Microsoft President Brad Smith said in a tweet. “Even after we cross the finish line for this deal’s approval, we will remain focused on ensuring that Call of Duty remains available on more platforms and for more consumers than ever before.”

    The tech giant must close the acquisition by Tuesday to avoid a potential $3 billion termination fee.

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  • Microsoft can move ahead with record $69 billion acquisition of Activision Blizzard, judge rules

    Microsoft can move ahead with record $69 billion acquisition of Activision Blizzard, judge rules

    A federal judge has handed Microsoft a major victory by declining to block its looming $69 billion takeover of video game company Activision Blizzard. Regulators sought to ax the deal saying it will hurt competition.

    U.S. District Judge Jacqueline Scott Corley said in a ruling that the merger deserved scrutiny, noting it could be the largest in the history of the tech industry. But federal regulators were unable to show how it would cause serious harm and wouldn’t likely prevail if they took it to a full trial, she wrote.

    The Federal Trade Commission, which enforces antitrust laws, “has not raised serious questions regarding whether the proposed merger is likely to substantially lessen competition” between video game consoles or in the growing markets for monthly game subscriptions or cloud-based gaming, Corley said.

    A ruling favorable to Microsoft was not a surprise after the company’s lawyers had the upper hand in a 5-day San Francisco court hearing that ended late last month. The proceeding showcased testimony by Microsoft Chief Executive Officer Satya Nadella and longtime Activision Blizzard CEO Bobby Kotick, who both pledged to keep Activision’s blockbuster game Call of Duty available to people who play it on consoles — particularly Sony‘s PlayStation — that compete with Microsoft’s Xbox.

    “Our merger will benefit consumers and workers. It will enable competition rather than allow entrenched market leaders to continue to dominate our rapidly growing industry,” Kotick said in a written statement after Tuesday’s ruling.

    The FTC had asked Corley to issue an injunction temporarily blocking Microsoft and Activision from closing the deal before the FTC’s in-house judge can review it in an August trial.

    Both companies suggested that such a delay would effectively force them to abandon the takeover agreement they signed nearly 18 months ago. Microsoft promised to pay Activision a $3 billion breakup fee if the deal doesn’t close by July 18.

    The FTC hasn’t said whether it will appeal Corley’s ruling.

    “We are disappointed in this outcome given the clear threat this merger poses to open competition in cloud gaming, subscription services, and consoles,” FTC spokesperson Douglas Farrar said in a prepared statement. “In the coming days we’ll be announcing our next step to continue our fight to preserve competition and protect consumers.”

    The decision is a setback for the FTC’s heightened scrutiny of the technology industry under Chairperson Lina Khan, who was installed by President Joe Biden in 2021 because of her tough stance on what she sees as monopolistic behavior by tech giants such as Amazon, Google and Facebook parent Meta.

    Another judge rebuffed the FTC’s attempt earlier this year to stop Meta from taking over the virtual reality fitness company Within Unlimited. And on Thursday, Khan is expected to face tough questioning from Republicans in Congress who have called her to testify at a House hearing about the commission’s record of enforcement actions as well as her management of the agency staff.

    Corley, herself a Biden nominee, expressed skepticism about the FTC’s case during the proceedings, particularly about the hypothetical harms caused if Microsoft were to remove Call of Duty from rival platforms or offer a subpar experience on competing consoles.

    “The gist of the FTC’s complaint is Call of Duty is so popular, and such an important supply for any video game platform, that the combined firm is probably going to foreclose it from its rivals for its own economic benefit to consumers’ detriment,” Corley wrote in her ruling.

    But she said the FTC hadn’t make a strong case that Microsoft would likely pull Call of Duty from rival Sony’s PlayStation. As antitrust investigations and legal challenges mounted in the U.S. and around the world, Microsoft pledged that Call of Duty would appear on Nintendo’s Switch console, Nvidia’s cloud gaming service and other platforms for at least a decade.

    In that way, the “scrutiny has paid off,” Corley concluded in her ruling, repeating a message she relayed to regulators in the courtroom last month.

    “In many ways you won,” Corley had told the FTC’s lead trial attorney on the case, James Weingarten.

    “I don’t think we won,” Weingarten responded, saying there was no evidence that the “hastily agreed to” contracts would sufficiently protect the market.

    Microsoft valued the deal at $68.7 billion when it announced the acquisition in early 2022, “inclusive of Activision Blizzard’s net cash,” though Microsoft agreed to pay $95 in cash for each share of the gamemaker, closer to $75 billion.

    Shares of Activision Blizzard Inc. jumped more than 11% Tuesday on the ruling, a high for the year.

    The ruling removes the biggest, but not the only obstacle, to the merger.

    A number of other countries and the European Union have approved the Activision Blizzard takeover, but it still faces opposition from the U.K.’s Competition and Markets Authority. The company was set to challenge that decision at a tribunal hearing scheduled for later this month but the FTC’s ruling appeared to have forced a rethink.

    The British regulator and Microsoft both said Tuesday they have jointly applied to put the hearing on hold while they work out a way to resolve their differences so that the deal can go ahead.

    “We stand ready to consider any proposals from Microsoft to restructure the transaction in a way that would address the concerns” outlined in the merger decision, the CMA said in a prepared statement.

    Microsoft President Brad Smith said in a statement that the company is looking to modify its transaction “in a way that is acceptable to the CMA,” though it disagrees with the agency’s concerns.

    Canadian regulators are also investigating the transaction and have concluded it is “likely to result” in preventing or lessening competition, according to a letter to Microsoft filed in the U.S. case late last month that echoed the FTC’s concerns.

    In the U.S., advocates for tougher antitrust enforcement are urging the FTC to ask an appeals court to pursue an emergency stay of Corley’s decision so that a trial can proceed. Some are calling attention to a perceived conflict of interest involving the judge’s son, who works for Microsoft. Corley disclosed the relationship in court.

    “The fact that Judge Corley’s son works for Microsoft taints the outcome at a time when judicial ethics are top of mind for many,” said a prepared statement from Lee Hepner, legal counsel at the American Economic Liberties Project.

    _______

    AP Business Writer Kelvin Chan contributed to this report from London.

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  • Microsoft can move ahead with record $69 billion acquisition of Activision Blizzard, judge rules

    Microsoft can move ahead with record $69 billion acquisition of Activision Blizzard, judge rules

    A federal judge has handed Microsoft a major victory by declining to block its looming $69 billion takeover of video game company Activision Blizzard. Regulators are seeking to ax the deal because they say it will hurt competition.

    U.S. District Judge Jacqueline Scott Corley said in a ruling that the Federal Trade Commission, which enforces antitrust laws, has not shown a likelihood it would prevail if it took the case to trial.

    “The FTC has not raised serious questions regarding whether the proposed merger is likely to substantially lessen competition in the console, library subscription services, or cloud gaming markets,” Corley wrote.

    Microsoft appeared to have the upper hand in a 5-day San Francisco court hearing that ended late last month. The proceeding showcased testimony by Microsoft Chief Executive Officer Satya Nadella and longtime Activision Blizzard CEO Bobby Kotick, who both pledged to keep Activision’s blockbuster game Call of Duty available to people who play it on consoles — particularly Sony’s PlayStation — that compete with Microsoft’s Xbox.

    “Our merger will benefit consumers and workers. It will enable competition rather than allow entrenched market leaders to continue to dominate our rapidly growing industry,” Kotick said in a written statement after Tuesday’s ruling.

    The FTC had asked Corley to issue an injunction temporarily blocking Microsoft and Activision from closing the deal before the FTC’s in-house judge can review it in an August trial.

    Both companies suggested that such a delay would effectively force them to abandon the takeover agreement they signed nearly 18 months ago. Microsoft has promised to pay Activision a $3 billion breakup fee if the deal doesn’t close by July 18.

    The case was an important test for the FTC’s heightened scrutiny of the technology industry under Chairperson Lina Khan, who was installed by President Joe Biden in 2021 because of her tough stance on what she sees as monopolistic behavior by tech giants such as Amazon, Google and Facebook parent Meta.

    Another judge rebuffed the FTC’s attempt earlier this year to stop Meta from taking over the virtual reality fitness company Within Unlimited.

    Corley, herself a Biden nominee, expressed skepticism about the FTC’s case during the proceedings, particularly about the hypothetical harms caused if Microsoft were to remove Call of Duty from rival platforms or offer a subpar experience on competing consoles.

    “It all comes down again to Call of Duty,” she said. “We’re here because of Call of Duty.”

    Near the close of the hearing, Corley said the FTC had already achieved a victory for consumers because of promises Microsoft made to some rivals as it sought to clear a path for the Activision Blizzard deal to go through.

    As antitrust investigations and legal challenges mounted in the U.S. and around the world, Microsoft pledged that Call of Duty would appear on Nintendo’s Switch console, Nvidia’s cloud gaming service and other platforms for at least a decade.

    “In many ways you won,” Corley told the FTC’s lead trial attorney on the case, James Weingarten.

    “I don’t think we won,” Weingarten responded, saying there was no evidence that the “hastily agreed to” contracts would sufficiently protect the market.

    A number of other countries and the European Union have approved the Activision Blizzard takeover, but it still faces opposition from the U.K.’s Competition and Markets Authority. Microsoft is appealing the British regulator’s move to block the deal and a tribunal hearing on that is set to begin later this month.

    Canadian regulators are also investigating the transaction and have concluded it is “likely to result” in preventing or lessening competition on gaming consoles, subscription services and cloud-based gaming, according to a letter to Microsoft filed in the U.S. case late last month.

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  • Fate of record tech industry tie-up heads to judge as Microsoft defends $69B Activision deal

    Fate of record tech industry tie-up heads to judge as Microsoft defends $69B Activision deal

    SAN FRANCISCO — The fate of what could be the priciest merger in tech industry history is now in the hands of a federal judge who must decide whether to stop Microsoft from closing its deal to buy video game company Activision Blizzard.

    Federal antitrust enforcers have sued to block the $69 billion acquisition that they say will harm competition between Microsoft and gaming industry competitors such as Sony and Nintendo.

    And much of the decision could rest on a single Activision blockbuster franchise, the military commando game Call of Duty, and whether Microsoft could harm competition by controlling how it is distributed to gamers.

    “All of this is for a shooter video game,” said U.S. District Judge Jacqueline Scott Corley, expressing a hint of exasperation about the nature of the dispute near the end of a 5-day San Francisco court hearing Thursday. “We’re concerned about the competition for this one shooter video game.”

    Microsoft has largely had the upper hand in the court proceedings that ended Thursday, calling in its CEO Satya Nadella and other executives, including longtime Activision Blizzard CEO Bobby Kotick, to testify in favor of the merger.

    The Federal Trade Commission, which enforces antitrust laws, has asked Corley to issue an injunction that would temporarily block Microsoft and Activision from closing the deal before the FTC’s in-house judge can review it in an August trial.

    Both Microsoft and Activision have suggested that such a delay would effectively force them to abandon the deal they signed 17 months ago. Microsoft promised to pay a $3 billion breakup fee to Activision if the deal doesn’t close by July 18.

    “The relief the FTC seeks is not only unprecedented but deal-killing,” said Microsoft’s lead attorney, Beth Wilkinson, in a final written defense filed Thursday.

    The case is an important test for the FTC’s heightened scrutiny of the technology industry under its Chair Lina Khan, installed by President Joe Biden in 2021 because of her tough stance toward what she sees as monopolistic behavior by tech giants such as Amazon, Google and Facebook parent Meta. A loss for the FTC could repeat what happened earlier this year, when another judge rebuffed the FTC’s attempt to stop Meta’s takeover of a virtual reality fitness company.

    Corley has shown skepticism of the FTC’s arguments against the Activision deal, particularly on Thursday when she stopped the agency’s lead attorney during his closing arguments to ask him to pin down “exactly what is the harm” to consumers.

    “Why don’t you sort of be a little bit more precise?” Corley said. She added later: “It’s not the harm to Sony we care about. It’s the harm to the consumer.”

    Sony, the deal’s most vocal opponent in the game industry, has told regulators that it fears Microsoft will deprive its dominant PlayStation game console of popular Activision franchises such as Call of Duty or offer a subpar version of those titles to drive gamers to desert PlayStation for Microsoft’s Xbox system.

    Nadella, Kotick and other Microsoft witnesses sought to dispel those concerns this week, arguing that it was better for business to keep games like Call of Duty on multiple platforms and that pulling it from PlayStation would lead to a gamer backlash.

    “The possibility of making Call of Duty exclusive to Xbox was never assessed or discussed with me, nor was it even mentioned in any of the presentations to or discussions with the Board of Directors,” said Microsoft’s chief financial officer, Amy Hood, in written testimony filed before Thursday’s court session. Hood sat in the courtroom Thursday but wasn’t asked to take the stand.

    The FTC’s lead attorney in the case, James Weingarten, on Thursday sought to undercut Microsoft’s assertions that it didn’t care much about making games exclusive. Weingarten grilled a financial executive at Microsoft’s Xbox division about the company’s internal strategy discussions for the Activision Blizzard acquisition as well as its 2021 purchase of another top game-maker, ZeniMax, for $7.5 billion.

    Xbox’s chief financial officer, Tim Stuart, was asked about the stir he caused when he told an investor conference in 2020 after the ZeniMax deal was first announced that Microsoft’s long-run plan was to differentiate its platform by making its games “either first or better or best.”

    Stuart confirmed there were internal discussions about how a drop in sales from making games exclusive to Xbox could be offset by the money made from selling more Xbox consoles and subscriptions to Microsoft’s Game Pass monthly subscription service.

    Microsoft has since made some of ZeniMax’s games, such as the upcoming release Starfield, exclusive to Xbox. But in response to concerns about the Activision deal, Microsoft offered to make binding deals to keep Call of Duty on other platforms for at least ten years. Nintendo agreed to such a deal for its Switch console, while Sony has rebuffed it.

    Both Microsoft and the FTC made their closing arguments Thursday. Corley didn’t say when she would issue the ruling but said she was mindful of the timeliness of the case.

    The deal also faces opposition from another major regulator, the U.K.’s Competition and Markets Authority, while other countries and the European Union have approved it.

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  • FTC sues to block Microsoft’s takeover of video game maker Activision Blizzard

    FTC sues to block Microsoft’s takeover of video game maker Activision Blizzard

    The Federal Trade Commission has sued to block Microsoft from completing its deal to buy video game company Activision Blizzard, the latest antitrust challenge to the proposed merger but one that could hasten a conclusion to the drawn-out dispute.

    The FTC’s Monday filing in a San Francisco federal court seeks a temporary restraining order and injunction to stop Microsoft’s $69 billion purchase of the California company behind hit games such as Call of Duty, World of Warcraft and Candy Crush.

    Microsoft, maker of the Xbox game system, has been struggling to win worldwide approval for the deal with just over a month before the deadline to close it, according to the contract it signed with Activision. While a number of countries have approved the acquisition, regulators for two important economies — the U.S. and the United Kingdom — have argued it could suppress competition in the video game market.

    “We welcome the opportunity to present our case in federal court,” said a statement Monday from Brad Smith, Microsoft’s vice chair and president. “We believe accelerating the legal process in the U.S will ultimately bring more choice and competition to the market.”

    Activision CEO Bobby Kotick in a letter to employees also characterized Monday’s FTC filing as a ”positive development” because the companies would be able to more quickly present their arguments to a federal judge.

    The FTC already took Microsoft to court last year to block the merger, but that case was brought to the U.S. agency’s in-house judge in a trial set to start on Aug. 2. That administrative process didn’t preclude the parties from closing the deal.

    The contract between Microsoft and Activision says the deal is supposed to close by July 18, but the FTC’s latest action seeks to stop that from happening. If Microsoft closes the deal now, and an FTC judge later finds that it was unlawful, it “would be difficult, if not impossible” to reverse course, the FTC said in asking a judge for a preliminary injunction halting the acquisition.

    For example, the FTC said, the combined companies could begin altering Activision’s operations and game development, access sensitive information and eliminate key personnel.

    “Microsoft and Activision Blizzard have represented in the past that they cannot close their deal due to antitrust reviews of the transaction in other jurisdictions,” the FTC said in a statement Monday. “But Microsoft and Activision have not provided assurances that they will maintain that position. In light of that, and public reporting that Microsoft and Activision Blizzard are considering closing their deal imminently, we have filed a request for a temporary restraining order to prevent them from closing while review continues.”

    One of Microsoft’s thorniest obstacles is in the U.K., where antitrust regulators made a surprise decision this spring to block the acquisition.

    The all-cash deal announced in January 2022 has been scrutinized by regulators around the world over fears that it would give Microsoft and its Xbox console control of Activision’s hit franchises and give it an unfair boost in the emerging business of cloud-based game subscriptions. It could be the priciest tech industry merger in history.

    Fierce opposition has been driven by rival Sony, which makes the PlayStation gaming system.

    Microsoft sought to counter the resistance by striking a deal with Nintendo to license Activision titles like Call of Duty for 10 years and offering the same to Sony if the deal went ahead.

    European regulators representing the 27-nation bloc approved the deal last month on condition that Microsoft make some promises meant to boost competition in the cloud-based gaming market. A number of other countries, including China, Japan, Brazil and South Korea, have also approved it.

    But the blockbuster deal has remained in jeopardy because of the decision by the U.K.’s Competition and Markets Authority and the ongoing case in the U.S.

    Microsoft in late May filed an appeal of the British regulator’s decision and has voiced strong public opposition directed at top government officials. If Microsoft were to close the deal without Britain’s approval, it could face new legal challenges there or possibly decide to suspend its broader game business in the country.

    U.S.-based consumer advocacy group Public Citizen, an opponent of the deal, welcomed the FTC’s move Monday.

    “Microsoft is pushing to culminate the purchase of Activision before the agency can finish its process,” said a statement from Public Citizen’s competition policy advocate Matt Kent. “”By filing in federal court to enjoin the transaction, the FTC is showing that it won’t back down in the face of Microsoft’s escalatory tactics.”

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