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  • City-Building in Your Hands: Adapting Frostpunk 2’s Depth to a Gamepad – Xbox Wire

    Summary

    • Out now and available day one with Xbox Game Pass.
    • Fully reworked control scheme and interface tailored for gamepads.
    • Complex strategy gameplay translated into an intuitive console experience.

    With many intuitive solutions carried over from the original Frostpunk’s console UI and control scheme, one might assume that porting its sequel to Xbox Series X|S would be a simpler task. After all, the groundwork was already there – a society survival city-builder adapted for gamepad and big-screen play instead of traditional mouse and keyboard.

    But Frostpunk 2 is a significantly different game. Leaning further into grand strategy, with more interconnected systems demanding player attention, it quickly became clear that the control scheme needed to evolve into something more robust. Many of the core UI structures – including the radial menu system – still served as a reliable foundation. Circles are practically sacred in Frostpunk’s design language. In the original game, the city was built in rings around the Generator, nestled within a crater, with survival radiating outward from its warmth.

    But “settlement” may no longer be the right word. In Frostpunk 2, set 30 years after the Great Storm that concluded the first game’s story, players guide the fate of a growing city – one less focused on day-to-day survival and more on shaping the ideological future of humanity. With nature somewhat constrained, human nature becomes the greater threat. Political conflict, ideological division, and competing visions for the future define the challenge ahead.

    A new UI feature – the Command Radial – serves as the top layer of interaction. Activated by pressing the left trigger, it presents a three-option wheel for navigating the Idea Tree, Frostland Exploration, and the Council.

    • The Idea Tree lets players choose which faction to support and which research to invest in, pushing the city toward a specific ideological path.
    • Exploration remains somewhat familiar to returning players – you send Scouts into the frozen wilds – but with a twist: you can now found outposts and colonies, connected to New London by rail.
    • The Council is an all-new feature. With the Captain from the original game dead, New London takes a tentative step toward democracy. Laws are passed via voting, but political maneuvering is far from straightforward. Some factions refuse to compromise.

    The Command Radial is designed to be fast and responsive. It temporarily hides most HUD elements with a blurred background, focusing the player’s attention. It also displays progress indicators for active research, council recesses, and ongoing exploration missions.

    Frostpunk 2 screenshot

    But Frostpunk 2 demanded more than one radial. The team introduced a Quick Radial, accessed with the right trigger, for contextual interactions. Hover over frozen terrain, and you’ll see the Frostbreaking option. Highlight a buildable area, and you can go directly to the District menu. Trigger it on an existing district, and you’ll see options related to Special Buildings or Hubs. While active, the Quick Radial also color-codes districts, aiding orientation and quick decision-making.

    Both radial menus pause time automatically. Players can also pause or adjust game speed using the D-pad. The Extended City View (accessed with X) also freezes time, and allows players to scroll through HUD icons using the up/down buttons, giving deeper insight into the city’s condition.

    From a visual standpoint, the UI was crafted to match Frostpunk 2’s aesthetic. The art team leaned into industrial textures: thick-lined, mechanical wheels, worn-out surfaces, and some use of gold – a color from the game’s original visual pitch that stands in contrast to the grimness of oil, a new and thematically vital resource in the sequel.

    Frostpunk 2 is out now on Xbox Series X|S, and available with Xbox Game Pass.

    Xbox Play Anywhere

    Frostpunk 2

    11 bit studios



    97




    $44.99

    $35.99


    PC Game Pass


    Xbox Game Pass


    The Xbox version of Frostpunk 2 does not feature Mods created by the players community. Only the PC version currently enables those Mods.

    Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.

    The city grows
    The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it’s your job to tackle this never ending circle of supply and demand.

    City districts
    Your city is divided into zones serving different purposes, such as housing or extraction. It’s up to you to build new ones and make sure that those already existing work in perfect unison.

    Special buildings
    In time, you will have to build places like City Hall or Research Institute. Inside these buildings, you will put forth laws and projects to ensure that your city develops in the proper direction.

    Colonies
    To ensure that your city growth will not falter, you have to venture into the frostland. There, you can build extensive colonies that will provide all the necessary resources.

    Perlis of human nature
    The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.

    New Londoners
    Your citizens can form communities and factions, each with different ideas for the city’s future. In the Council Hall you’ll put forth laws and negotiate them with the faction’s delegates.

    Council Hall
    Support of every faction inside the Council Hall costs dearly, as one’s faction ascension breeds discontent among others. That means you have to carefully think through every alliance.

    Towards progress
    The Research Institute is where you forge the city’s future. Each new project must be entrusted to a faction, forcing you to maneuver and form strategic alliances.

    Factions
    People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common – insatiable thirst for power. Choose your allies in the Council Hall wisely.

    Story Mode and Utopia Builder
    The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.

    johns

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  • Frostpunk 2 Review – We Built This City on Oil and Coal

    Frostpunk 2 Review – We Built This City on Oil and Coal

    Frostpunk 2 Review on PC

    As my city of New London burns and the people revolt over years of conflicting policies gone awry, I’m already mulling over how I want to approach my next Frostpunk 2 run.

    The last one, probably my 11th or 12th overall, went well until I hit a devastating stretch of cold seasons. Each one tore through my resources in a matter of months, and before long I was faced with day after day of complaints about scarcity and heat problems.

    But maybe if I’d researched some different technologies, or rigged a few more council votes so that I didn’t have to pass costly initiatives to save face with certain factions, things would have gone differently. And maybe during my next attempt, I can finally make things work.

    Such is the gameplay loop of Frostpunk 2 in a nutshell. While it might be incredibly challenging on its face, the game is host to a wealth of options for how you can approach these challenges and figure out how to overcome them. And honestly, this all makes it a blast to play.

    Image Credit: 11 Bit Studios

    For those not in the loop though, it’s best to give a general overview of the game and its story. Set in an alternate universe where the world was hit with an apocalyptic ice age in the 1800s, you take on the role of the Steward. Put in charge of New London after the death of the city’s former leader, it’s your job to figure out how to help your growing band of survivors thrive in their new world.

    What exactly this means is up to you. One can expand across the Frostlands via settlements, stripping the land of all its resources as quickly as possible in order to create an all-powerful empire. Counter to that, one can focus on careful and thoughtful expansion, only taking what is needed so that the good of all can be ensured throughout the years.

    It’s up to you, and while certain factors can emerge and force your hand in certain situations, it’s never impossible to work around them in order to build up the city your way. I was honestly shocked at how many scenarios 11 Bit Studios included where I could work out different approaches to story problems; and by how often I was rewarded with different outcomes that would have been impossible otherwise.

    Granted, there are limits to this. The story mode is more about placing you in specific situations, and you’re mainly tasked with responding to them in a set number of ways before you can get back to expanding or evolving as you see fit. The Utopia Builder, meanwhile, is more in line with a free play mode, and allows you to build your city and react to more random scenarios in whatever ways you’ve opened up for yourself.

    View of New London Shrouded in Darkness in Frostpunk 2
    Image Credit: 11 Bit Studios

    Regardless of how you choose to play though, the gameplay of Frostpunk 2 functions largely the same way. It’s a city builder at its core, and the majority of the gameplay loop revolves around juggling a few select tasks at any given moment.

    On one hand, you need to consider the needs of your populace and address them accordingly. This means building enough housing and food production areas to keep them sheltered and fed accordingly, while also crafting and expanding extraction points for oil and general materials to fuel heat generators, build general goods for people to use, and so on and so forth.

    Failure to do so can lead to factors like Disease and Cold which make the game harder, so it’s vital to stay on top of these elements at all times. Even then though, there will be situations where you must choose between solving one problem and letting another fester, with the consequences of your choices becoming apparent later.

    On the other are the exploration elements. While you can only break ice and expand your buildable area at first, the option to explore the wider Frostlands and establish colonies becomes available later on. Doing so greatly expands the potential resources you can make use of and cuts down on the stresses caused by overpopulation.

    In exchange though, you’ll have to juggle the needs of multiple cities, which can be pretty intense when the game throws new problems at you via environmental hazards like cold seasons or depleted resources.

    And this is before you account for the game’s factions. As your populace grows, different groups will emerge with ideas and technologies to research, agendas they want to push via laws you vote on, and more. Supporting one over the others leads your city toward a variety of different paths, but can cause tensions to rise in the city; which in turn can cause issues that either lead to your metropolis’ collapse or a less than ideal ruling situation for you and your people.

    View of Evolvers Introduction Screen in Frostpunk 2
    Image Credit: 11 Bit Studios

    If that sounds like a lot, rest assured that it is. I’d be lying if I didn’t say that all of it overwhelmed me at first, and it took about a dozen hours before I even felt like I had a grasp on the game’s basics. It also didn’t help that the game’s tutorials, while helpful for explaining the general concepts, weren’t great about showing me how to build certain structures or carry out certain actions. It made the learning process a real chore, and I wouldn’t blame anyone for being turned off by this steep barrier of entry.

    Once everything clicked though, every part of the game did feel necessary and worthwhile. Each mechanic helped me move toward my goals, and none ever felt unnecessary or like they didn’t serve the larger gameplay loop.

    There are also plenty of other elements to entice people to stick with Frostpunk 2 as well. The visuals are excellent, and really draw you into the experience whether you’re watching a dire vote take place among the populace or looking on as your cities hustle and bustle along. Granted, it sticks very aggressively to its aesthetic of a world coated in ice and snow, but it’s still gorgeous enough that you shouldn’t lose interest in what the game shows at any point.

    Audio-wise, the game is even more exceptional. The voice acting and vocal clips for the factions are incredibly well done, and almost every line expertly sells every emotion the people wish for you to hear. The wider sound design elevates the atmosphere perfectly with the pumping and whirring of machinery alongside the frigid gusts of wind from the icy outside world.

    While it might not be the most approachable city builder in the world, Frostpunk 2 is still an exemplary entry in the genre. Its challenge leads to some really rewarding moments of triumph, and the sheer number of options for how you can help your band of survivors thrive is a great selling point for anyone who wants their day to day decisions to matter. I’ll be braving the icy wastes of this game for months and years to come, and I doubt I’ll be the only one.

    Frostpunk 2 Review

    While it might not be the most approachable city builder in the world, Frostpunk 2 is still an exemplary entry in the genre. Its challenge leads to some really rewarding moments of triumph, and the sheer number of options for how you can help your band of survivors thrive is a great selling point for anyone who wants their day to day decisions to matter. I’ll be braving the icy wastes of this game for months and years to come, and I doubt I’ll be the only one.

    Pros

    • Impressive amount of choice
    • High difficulty makes successes feel earned
    • Great sound design and visuals

    Cons

    • Mechanics aren’t always explained well
    • Steep barrier of entry

    A copy of this game was provided by 11 Bit Studios for review on PC via Steam.


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    Keenan McCall

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  • Frostpunk 2 Hands-On Preview – My City Might Fall

    Frostpunk 2 Hands-On Preview – My City Might Fall

    I was terrible at Frostpunk 2. Prior to my two or so hours of hands-on playtime, I’d been warned by other journalists and creators to expect something brutally difficult. In fact, going into the play session without prior experience of the first game was basically a cardinal sin. I’d heard all about how the game consistently teeters on the precipice of a game-over screen at all times, I was both apprehensive and curious as to whether it could truly be that hard.

    Having now played more than two hours of Frostpunk 2’s story mode, I completely get it. It’s the most in-depth and engrossing city-builder I’ve ever played, with a difficulty spike that’s definitely noticeable, but never feels unfair.

    Image Source: 11 Bit Studios

    Fortunately, I was relieved to see the comforting presence of a difficulty toggle when booting up the story mode. It didn’t make things a cakewalk at all—I still saw my fair share of game-over screens—but it definitely made me less intimidated going in. While that option does exist, it doesn’t alter just how in-depth the city management mechanics are, meaning you’ll need to spend a lot of time thoroughly reading the extensive tutorials that pop up as you play.

    Set 30 years after the original game, your task in Frostpunk 2 is no longer to set up a civilization in a world ravaged by famine and environmental disasters. Instead, the threats come from within your city; you’ll be more concerned about keeping your citizens happy over repelling enemy invasions.

    This is thanks to an in-depth factions system where various groups with different political and religious ideologies constantly pull your city Steward in different directions. It’s all about your strategy in managing these disparate voices: do you pick a few to keep happy by allocating them funds and passing favorable laws, or try to placate all of these groups? Almost all actions have an impact on these allegiances, so you’re constantly walking the tightrope of societal unrest.

    The Icebloods faction in the Frostpunk 2 council.
    Image Source: 11 Bit Studios

    As such, the longer I lasted in my save the more rewarded I felt. After all, it’s no accident that Frostpunk 2 is a difficult game; every element is so meticulously detailed and well fleshed out that even the slightest progress feels like a victory for your Steward. Overcoming fuel shortages in the opening hours, and gradually expanding your communities to explore nearby settlements, feels like you’re making tangible progress, rather than just checking off objectives.

    Of course, you’ll never get too comfortable as the benevolent ruler of a fledgling community. Frostpunk 2 is littered with tough decisions to make, some of which don’t rear their ugly heads until several hours in.

    In the opening weeks, you have to choose between killing a family of seals to eat them or letting them live by sacrificing older members of your community. There’s no clear right or wrong, and you only feel the ramifications of this choice much later on. Some of your dilemmas are far more clear-cut: first, you can choose whether or not to send your city’s children to work in the mines, and then you can choose whether to save them or not when a fire erupts. SimCity, this certainly isn’t.

    A new feature in Frostpunk 2 is the robust law-making mechanic, which also feeds into factions and their approval of you. Before passing a law, you generally have to research its ramifications and likely popularity levels at your Research Center, before determining whether to put it to the Council or not. To curry favor for a policy you can make promises to factions, getting them on-side by ensuring they’ll get kickback in some way. The small ways you can influence the vote is nail-biting as you watch the ballots come in, but the process itself does get slightly repetitive if you’re constantly passing laws each time the Council’s recess ends.

    A snowy city in Frostpunk 2.
    Image Source: 11 Bit Studios

    What I found most engaging about Frostpunk 2 is how the entire trajectory of your save can turn without a moment’s notice. Your entire time is spent spinning plates, whether it’s ensuring your residential areas are disease-free or stockpiling coal reserves so you can survive imminent blizzards. If you rest on your laurels for even one moment, discontent spreads like wildfire and you’ll be swimming against the tide to prevent your meticulously planned city from falling to pieces.

    So yes, I was very bad at Frostpunk 2. By the end of the preview session, I was having a hard time keeping my Stewardship together – but that’s all part of the fun. For those hours I was utterly engrossed in this desolate world, constantly hovering between elation and despair as I both kept my society marching forward but also witnessed the horrors this harsh landscape would constantly send my way. It’s hard, sure, but also incredibly rewarding.


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    Luke Hinton

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